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  • Windows Azure Emulators On Your Desktop

    - by BuckWoody
    Many people feel they have to set up a full Azure subscription online to try out and develop on Windows Azure. But you don’t have to do that right away. In fact, you can download the Windows Azure Compute Emulator – a “cloud development environment” – right on your desktop. No, it’s not for production use, and no, you won’t have other people using your system as a cloud provider, and yes, there are some differences with Production Windows Azure, but you’ll be able code, run, test, diagnose, watch, change and configure code without having any connection to the Internet at all. The best thing about this approach is that when you are ready to deploy the code you’ve been testing, a few clicks deploys it to your subscription when you make one.   So what deep-magic does it take to run such a thing right on your laptop or even a Virtual PC? Well, it’s actually not all that difficult. You simply download and install the Windows Azure SDK (you can even get a free version of Visual Studio for it to run on – you’re welcome) from here: http://msdn.microsoft.com/en-us/windowsazure/cc974146.aspx   This SDK will also install the Windows Azure Compute Emulator and the Windows Azure Storage Emulator – and then you’re all set. Right-click the icon for Visual Studio and select “Run as Administrator”:    Now open a new “Cloud” type of project:   Add your Web and Worker Roles that you want to code:   And when you’re done with your design, press F5 to start the desktop version of Azure:   Want to learn more about what’s happening underneath? Right-click the tray icon with the Azure logo, and select the two emulators to see what they are doing:          In the configuration files, you’ll see a “Use Development Storage” setting. You can call the BLOB, Table or Queue storage and it will all run on your desktop. When you’re ready to deploy everything to Windows Azure, you simply change the configuration settings and add the storage keys and so on that you need.   Want to learn more about all this?   Overview of the Windows Azure Compute Emulator: http://msdn.microsoft.com/en-us/library/gg432968.aspx Overview of the Windows Azure Storage Emulator: http://msdn.microsoft.com/en-us/library/gg432983.aspx January 2011 Training Kit: http://www.microsoft.com/downloads/en/details.aspx?FamilyID=413E88F8-5966-4A83-B309-53B7B77EDF78&displaylang=en      

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  • Silverlight ProgressBar issues with Binding

    - by Chris Skardon
    The ProgressBar pretty much does what it says on the tin, displays progress, in a bar form (well, by default anyhow). It’s pretty simple to use: <ProgressBar Minimum="0" Maximum="100" Value="50"/> Gives you a progress bar with 50% of it filled: Easy! But of course, we’re wanting to use binding to change the value, again, pretty easy, have a ViewModel with a ‘Value’ in it, and bind: <ProgressBar Minimum="0" Maximum="100" Value="{Binding Value}"/> Spiffy, and whilst we’re at it, why not bind the Maximum value as well – after all, we can’t be sure of the size of the progress, and it’s a pain to have to work out the percentage (when the progress bar can do it for us): <ProgressBar Minimum="0" Maximum="MaximumValue" Value="{Binding Value}"/> Right, this will work absolutely fine. Or will it??? On the face of it, it looks good, and testing it shows no issues, until at one point we go from: Maximum = 100; Value = 90; to Maximum=60; Value=50; On the face of it not unreasonable. The problem is more obvious if we look at the states of the properties after each set (initially Maximum is set at 1, Value = 0): Code Maximum Value Value < Maximum Maximum = 100; 100 0 True Value = 90; 100 90 True Maximum = 60; 60 90 False Value = 50; 60 50 True Everything is good until the Value is less than the Maximum, at this point the Progress Bar breaks. That’s right, it no longer updates itself, it will always look 100% full. The simple solution – always ensuring you set Value before Maximum is fine unless you’re using a ProgressBar in a less controlled environment – where for example you’re setting a ‘container’ with both values at the same time. The example I have is in a DataTemplate, I have a DataTemplate for a BusyIndicator, (specifically the BusyContentTemplate). The binding works this way: <BusyIndicator BusyContent="{Binding BusyContent}" BusyContentTemplate="{Binding ProgressTemplate}"/> With the template as the ProgressBar defined above… I was setting my BusyContent like this: BusyContent = content; aaaaaand finally, ‘content’ is a class: public class ContentClass : INotifyPropertyChanged { //Obviously this is properly implemented… public double Maximum { get;set;} public double Value { get;set;} } Soooo… As I was replacing the BusyContent wholesale, the order of the binding being set was outside of my control, so – how to go about it? Basically? Fudge it. Modify the ContentClass to include a method: public void Update(double value, double max) { Value = value; Maximum = max; } and change where the setting is to be: BusyContent.Update(content.Value, content.Maximum); Thereby getting the order correct.. Obvious really. Meh :|

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  • How to Open Any Folder as a Project in the NetBeans Platform

    - by Geertjan
    Typically, as described in the NetBeans Project Type Tutorial, you'll define a project type based on the presence of a file (e.g., "project.xml" or "customer.txt" or something like that) in a folder. I.e., if the file is there, then its parent, i.e., the folder that contains the file, is a project and should be opened in your application. However, in some scenarios (as with the HTML5 project type introduced in NetBeans IDE 7.3), the user should be able to open absolutely any folder at all into the application. How to create a project type that is that liberal? Here you go, the only condition that needs to be true is that the selected item in the "Open Project" dialog is a folder, as defined in the "isProject" method below. Nothing else. That's it. If you select a folder, it will be opened in your application, displaying absolutely everything as-is (since below there's no ProjectLogicalView defined): import java.beans.PropertyChangeListener; import java.io.IOException; import javax.swing.Icon; import org.netbeans.api.project.Project; import org.netbeans.api.project.ProjectInformation; import org.netbeans.spi.project.ProjectFactory; import org.netbeans.spi.project.ProjectState; import org.openide.filesystems.FileObject; import org.openide.loaders.DataFolder; import org.openide.loaders.DataObjectNotFoundException; import org.openide.nodes.FilterNode; import org.openide.util.Exceptions; import org.openide.util.ImageUtilities; import org.openide.util.Lookup; import org.openide.util.lookup.Lookups; import org.openide.util.lookup.ServiceProvider; @ServiceProvider(service = ProjectFactory.class) public class FolderProjectFactory implements ProjectFactory { @Override public boolean isProject(FileObject projectDirectory) { return DataFolder.findFolder(projectDirectory) != null; } @Override public Project loadProject(FileObject dir, ProjectState state) throws IOException { return isProject(dir) ? new FolderProject(dir) : null; } @Override public void saveProject(Project prjct) throws IOException, ClassCastException { // leave unimplemented for the moment } private class FolderProject implements Project { private final FileObject projectDir; private Lookup lkp; private FolderProject(FileObject dir) { this.projectDir = dir; } @Override public FileObject getProjectDirectory() { return projectDir; } @Override public Lookup getLookup() { if (lkp == null) { lkp = Lookups.fixed(new Object[]{ new Info(), }); } return lkp; } private final class Info implements ProjectInformation { @Override public Icon getIcon() { Icon icon = null; try { icon = ImageUtilities.image2Icon( new FilterNode(DataFolder.find( getProjectDirectory()).getNodeDelegate()).getIcon(1)); } catch (DataObjectNotFoundException ex) { Exceptions.printStackTrace(ex); } return icon; } @Override public String getName() { return getProjectDirectory().getName(); } @Override public String getDisplayName() { return getName(); } @Override public void addPropertyChangeListener(PropertyChangeListener pcl) { //do nothing, won't change } @Override public void removePropertyChangeListener(PropertyChangeListener pcl) { //do nothing, won't change } @Override public Project getProject() { return FolderProject.this; } } } } Even the ProjectInformation implementation really isn't needed at all, since it provides nothing more than the icon in the "Open Project" dialog, the rest (i.e., the display name in the "Open Project" dialog) is provided by default regardless of whether you have a ProjectInformation implementation or not.

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  • How do I use setFilmSize in panda3d to achieve the correct view?

    - by lhk
    I'm working with Panda3d and recently switched my game to isometric rendering. I moved the virtual camera accordingly and set an orthographic lens. Then I implemented the classes "Map" and "Canvas". A canvas is a dynamically generated mesh: a flat quad. I'm using it to render the ingame graphics. Since the game itself is still set in a 3d coordinate system I'm planning to rely on these canvases to draw sprites. I could have named this class "Tile" but as I'd like to use it for non-tile sketches (enemies, environment) as well I thought canvas would describe it's function better. Map does exactly what it's name suggests. Its constructor receives the number of rows and columns and then creates a standard isometric map. It uses the canvas class for tiles. I'm planning to write a map importer that reads a file to create maps on the fly. Here's the canvas implementation: class Canvas: def __init__(self, texture, vertical=False, width=1,height=1): # create the mesh format=GeomVertexFormat.getV3t2() format = GeomVertexFormat.registerFormat(format) vdata=GeomVertexData("node-vertices", format, Geom.UHStatic) vertex = GeomVertexWriter(vdata, 'vertex') texcoord = GeomVertexWriter(vdata, 'texcoord') # add the vertices for a flat quad vertex.addData3f(1, 0, 0) texcoord.addData2f(1, 0) vertex.addData3f(1, 1, 0) texcoord.addData2f(1, 1) vertex.addData3f(0, 1, 0) texcoord.addData2f(0, 1) vertex.addData3f(0, 0, 0) texcoord.addData2f(0, 0) prim = GeomTriangles(Geom.UHStatic) prim.addVertices(0, 1, 2) prim.addVertices(2, 3, 0) self.geom = Geom(vdata) self.geom.addPrimitive(prim) self.node = GeomNode('node') self.node.addGeom(self.geom) # this is the handle for the canvas self.nodePath=NodePath(self.node) self.nodePath.setSx(width) self.nodePath.setSy(height) if vertical: self.nodePath.setP(90) # the most important part: "Drawing" the image self.texture=loader.loadTexture(""+texture+".png") self.nodePath.setTexture(self.texture) Now the code for the Map class class Map: def __init__(self,rows,columns,size): self.grid=[] for i in range(rows): self.grid.append([]) for j in range(columns): # create a canvas for the tile. For testing the texture is preset tile=Canvas(texture="../assets/textures/flat_concrete",width=size,height=size) x=(i-1)*size y=(j-1)*size # set the tile up for rendering tile.nodePath.reparentTo(render) tile.nodePath.setX(x) tile.nodePath.setY(y) # and store it for later access self.grid[i].append(tile) And finally the usage def loadMap(self): self.map=Map(10, 10, 1) this function is called within the constructor of the World class. The instantiation of world is the entry point to the execution. The code is pretty straightforward and runs good. Sadly the output is not as expected: Please note: The problem is not the white rectangle, it's my player object. The problem is that although the map should have equal width and height it's stretched weirdly. With orthographic rendering I expected the map to be a perfect square. What did I do wrong ? UPDATE: I've changed the viewport. This is how I set up the orthographic camera: lens = OrthographicLens() lens.setFilmSize(40, 20) base.cam.node().setLens(lens) You can change the "aspect" by modifying the parameters of setFilmSize. I don't know exactly how they are related to window size and screen resolution but after testing a little the values above seem to work for me. Now everything is rendered correctly as long as I don't resize the window. Every change of the window's size as well as switching to fullscreen destroys the correct rendering. I know that implementing a listener for resize events is not in the scope of this question. However I wonder why I need to make the Film's height two times bigger than its width. My window is quadratic ! Can you tell me how to find out correct setting for the FilmSize ? UPDATE 2: I can imagine that it's hard to envision the behaviour of the game. At first glance the obvious solution is to pass the window's width and height in pixels to setFilmSize. There are two problems with that approach. The parameters for setFilmSize are ingame units. You'll get a way to big view if you pass the pixel size For some strange reason the image is distorted if you pass equal values for width and height. Here's the output for setFilmSize(800,800) You'll have to stress your eyes but you'll see what I mean

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  • Converting a PV vm back into an HVM vm

    - by wim.coekaerts
    I have been doing some Oracle VM benchmark stuff in the last week or 2 in my off hours and yesterday I wanted to convert one of my VMs that was based on a paravirt kernel into a vm that just boots as a regular hardware virt VM with a standard x86-64 kernel. It took me a little while to figure out the fastest way so now that I have it pretty much down I wanted to share the steps. A PV kernel uses pygrub and a paravirt kernel image that lives on the vm image virtual disk. since this disk image does not have to be bootable it doesn't contain a boot sector and if you just restart the VM in hvm mode the virtual bios will just not do much as it can't start the boot process from disk The first thing I do is make a backup of my vm.cfg file :-) and then edit it as follows : the original file contains : bootloader = '/usr/bin/pygrub' I replace that with : acpi = 1 apic = 1 builder = 'hvm' device_model = '/usr/lib/xen/bin/qemu-dm' kernel = '/usr/lib/xen/boot/hvmloader' then changing the disk files. I change my xvd disks to hd disks and I copy over the iso image of my instal lDVD. In the case of my VM template it was based on OL5U4 So I downloaded Enterprise-R5-U4-Server-x86_64-dvd.iso and added it as a cd device. disk = ['file:/ovs/OVM_EL5U4_X86_64_11202RAC_PVM/System.img,xvda,w', 'file:/ovs/OVM_EL5U4_X86_64_11202RAC_PVM/Oracle11202RAC_x86_64-xvdb.img,xvdb,w', ] to disk = ['file:/ovs/OVM_EL5U4_X86_64_11202RAC_PVM/System.img,hda,w', 'file:/ovs/OVM_EL5U4_X86_64_11202RAC_PVM/Oracle11202RAC_x86_64-xvdb.img,hdb,w', 'file:/ovs/OVM_EL5U4_X86_64_11202RAC_PVM/Enterprise-R5-U4-Server-x86_64-dvd.iso, hdc:cdrom,r', ] boot='d' for the network devices (vifs) I change : vif = ['bridge=xenbr2,type=netfront'] to vif = ['bridge=xenbr2,type=ioemu'] That should do it. Next, inside the VM, I copy over the regular kernel rpm that I want to end up running in hvm mode. In this example case it was : kernel-2.6.18-164.0.0.0.1.el5.x8664.rpm. I will use that later on in the process. I put this kernel simply in /root At this point I just start the vm with xm create vm.cfg and start my vnc console to the vm console. Oracle Linux will boot from the iso image, I just go through the install steps and click on UPgrade existing (not re-install). Because the VM is the same as the ISO the install won't actually do anything and it will run through instantly. When the "Reboot" button pops up, don't reboot. Switch to the command prompt console. hi alt-f2 to go to the shell prompt. Now it's easy : umount /mnt/sysimage/boot cd /mnt/sysimage chroot . mount /dev/hda1 (if that was your /boot partition) export PATH=/sbin:$PATH (just to clean that up) edit /etc/modprobe.conf and comment out the xen modules (just put a # in front) Install grub. if your /boot is hda1 then that is (hd0,0) $ grub root (hd0,0) setup (hd0) exit grub now you have a good bootsector, grub installed and you have your grub.conf file Install the new kernel cd root (this is your old /root in your pv image) rpm -ivh remove (or comment out) boot='d' in your vm.cfg restart the VM and you should be good to go, regular grub should start and load your environment. Caveats : this assumes you used labels for your filesystems. if /etc/fstab were to have devices listed then you would have to rename these device before rebooting as well. If you had a /dev/xvda disk then this would be /dev/hda or /dev/sda. All in all it is a relatively short and simple process.

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  • Converting a PV vm back into an HVM vm

    - by wim.coekaerts
    I have been doing some Oracle VM benchmark stuff in the last week or 2 in my off hours and yesterday I wanted to convert one of my VMs that was based on a paravirt kernel into a vm that just boots as a regular hardware virt VM with a standard x86-64 kernel. It took me a little while to figure out the fastest way so now that I have it pretty much down I wanted to share the steps. A PV kernel uses pygrub and a paravirt kernel image that lives on the vm image virtual disk. since this disk image does not have to be bootable it doesn't contain a boot sector and if you just restart the VM in hvm mode the virtual bios will just not do much as it can't start the boot process from disk The first thing I do is make a backup of my vm.cfg file :-) and then edit it as follows : the original file contains : bootloader = '/usr/bin/pygrub' I replace that with : acpi = 1 apic = 1 builder = 'hvm' device_model = '/usr/lib/xen/bin/qemu-dm' kernel = '/usr/lib/xen/boot/hvmloader' then changing the disk files. I change my xvd disks to hd disks and I copy over the iso image of my instal lDVD. In the case of my VM template it was based on OL5U4 So I downloaded Enterprise-R5-U4-Server-x86_64-dvd.iso and added it as a cd device. disk = ['file:/ovs/OVM_EL5U4_X86_64_11202RAC_PVM/System.img,xvda,w', 'file:/ovs/OVM_EL5U4_X86_64_11202RAC_PVM/Oracle11202RAC_x86_64-xvdb.img,xvdb,w', ] to disk = ['file:/ovs/OVM_EL5U4_X86_64_11202RAC_PVM/System.img,hda,w', 'file:/ovs/OVM_EL5U4_X86_64_11202RAC_PVM/Oracle11202RAC_x86_64-xvdb.img,hdb,w', 'file:/ovs/OVM_EL5U4_X86_64_11202RAC_PVM/Enterprise-R5-U4-Server-x86_64-dvd.iso, hdc:cdrom,r', ] boot='d' for the network devices (vifs) I change : vif = ['bridge=xenbr2,type=netfront'] to vif = ['bridge=xenbr2,type=ioemu'] That should do it. Next, inside the VM, I copy over the regular kernel rpm that I want to end up running in hvm mode. In this example case it was : kernel-2.6.18-164.0.0.0.1.el5.x8664.rpm. I will use that later on in the process. I put this kernel simply in /root At this point I just start the vm with xm create vm.cfg and start my vnc console to the vm console. Oracle Linux will boot from the iso image, I just go through the install steps and click on UPgrade existing (not re-install). Because the VM is the same as the ISO the install won't actually do anything and it will run through instantly. When the "Reboot" button pops up, don't reboot. Switch to the command prompt console. hi alt-f2 to go to the shell prompt. Now it's easy : umount /mnt/sysimage/boot cd /mnt/sysimage chroot . mount /dev/hda1 (if that was your /boot partition) export PATH=/sbin:$PATH (just to clean that up) edit /etc/modprobe.conf and comment out the xen modules (just put a # in front) Install grub. if your /boot is hda1 then that is (hd0,0) $ grub root (hd0,0) setup (hd0) exit grub now you have a good bootsector, grub installed and you have your grub.conf file Install the new kernel cd root (this is your old /root in your pv image) rpm -ivh remove (or comment out) boot='d' in your vm.cfg restart the VM and you should be good to go, regular grub should start and load your environment. Caveats : this assumes you used labels for your filesystems. if /etc/fstab were to have devices listed then you would have to rename these device before rebooting as well. If you had a /dev/xvda disk then this would be /dev/hda or /dev/sda. All in all it is a relatively short and simple process.

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  • Managing Operational Risk of Financial Services Processes – part 1/ 2

    - by Sanjeevio
    Financial institutions view compliance as a regulatory burden that incurs a high initial capital outlay and recurring costs. By its very nature regulation takes a prescriptive, common-for-all, approach to managing financial and non-financial risk. Needless to say, no longer does mere compliance with regulation will lead to sustainable differentiation.  Genuine competitive advantage will stem from being able to cope with innovation demands of the present economic environment while meeting compliance goals with regulatory mandates in a faster and cost-efficient manner. Let’s first take a look at the key factors that are limiting the pursuit of the above goal. Regulatory requirements are growing, driven in-part by revisions to existing mandates in line with cross-border, pan-geographic, nature of financial value chains today and more so by frequent systemic failures that have destabilized the financial markets and the global economy over the last decade.  In addition to the increase in regulation, financial institutions are faced with pressures of regulatory overlap and regulatory conflict. Regulatory overlap arises primarily from two things: firstly, due to the blurring of boundaries between lines-of-businesses with complex organizational structures and secondly, due to varying requirements of jurisdictional directives across geographic boundaries e.g. a securities firm with operations in US and EU would be subject different requirements of “Know-Your-Customer” (KYC) as per the PATRIOT ACT in US and MiFiD in EU. Another consequence and concomitance of regulatory change is regulatory conflict, which again, arises primarily from two things: firstly, due to diametrically opposite priorities of line-of-business and secondly, due to tension that regulatory requirements create between shareholders interests of tighter due-diligence and customer concerns of privacy. For instance, Customer Due Diligence (CDD) as per KYC requires eliciting detailed information from customers to prevent illegal activities such as money-laundering, terrorist financing or identity theft. While new customers are still more likely to comply with such stringent background checks at time of account opening, existing customers baulk at such practices as a breach of trust and privacy. As mentioned earlier regulatory compliance addresses both financial and non-financial risks. Operational risk is a non-financial risk that stems from business execution and spans people, processes, systems and information. Operational risk arising from financial processes in particular transcends other sources of such risk. Let’s look at the factors underpinning the operational risk of financial processes. The rapid pace of innovation and geographic expansion of financial institutions has resulted in proliferation and ad-hoc evolution of back-office, mid-office and front-office processes. This has had two serious implications on increasing the operational risk of financial processes: ·         Inconsistency of processes across lines-of-business, customer channels and product/service offerings. This makes it harder for the risk function to enforce a standardized risk methodology and in turn breaches harder to detect. ·         The proliferation of processes coupled with increasingly frequent change-cycles has resulted in accidental breaches and increased vulnerability to regulatory inadequacies. In summary, regulatory growth (including overlap and conflict) coupled with process proliferation and inconsistency is driving process compliance complexity In my next post I will address the implications of this process complexity on financial institutions and outline the role of BPM in lowering specific aspects of operational risk of financial processes.

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  • Grid pathfinding with a lot of entities

    - by Vee
    I'd like to explain this problem with a screenshot from a released game, DROD: Gunthro's Epic Blunder, by Caravel Games. The game is turn-based and tile-based. I'm trying to create something very similar (a clone of the game), and I've got most of the fundamentals done, but I'm having trouble implementing pathfinding. Look at the screenshot. The guys in yellow are friendly, and want to kill the roaches. Every turn, every guy in yellow pathfinds to the closest roach, and every roach pathfinds to the closest guy in yellow. By closest I mean the target with the shortest path, not a simple distance calculation. All of this without any kind of slowdown when loading the level or when passing turns. And all of the entities change position every turn. Also (not shown in screenshot), there can be doors that open and close and change the level's layout. Impressive. I've tried implementing pathfinding in my clone. First attempt was making every roach find a path to a yellow guy every turn, using a breadth-first search algorithm. Obviously incredibly slow with more than a single roach, and would get exponentially slower with more than a single yellow guy. Second attempt was mas making every yellow guy generate a pathmap (still breadth-first search) every time he moved. Worked perfectly with multiple roaches and a single yellow guy, but adding more yellow guys made the game slow and unplayable. Last attempt was implementing JPS (jump point search). Every entity would individually calculate a path to its target. Fast, but with a limited number of entities. Having less than half the entities in the screenshot would make the game slow. And also, I had to get the "closest" enemy by calculating distance, not shortest path. I've asked on the DROD forums how they did it, and a user replied that it was breadth-first search. The game is open source, and I took a look at the source code, but it's C++ (I'm using C#) and I found it confusing. I don't know how to do it. Every approach I tried isn't good enough. And I believe that DROD generates global pathmaps, somehow, but I can't understand how every entity find the best individual path to other entities that move every turn. What's the trick? This is a reply I just got on the DROD forums: Without having looked at the code I'd wager it's two (or so) pathmaps for the whole room: One to the nearest enemy, and one to the nearest friendly for every tile. There's no need to make a separate pathmap for every entity when the overall goal is "move towards nearest enemy/friendly"... just mark every tile with the number of moves it takes to the nearest target and have the entity chose the move that takes it to the tile with the lowest number. To be honest, I don't understand it that well.

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  • Types of semantic bugs, logic errors [closed]

    - by C-Otto
    I am a PhD student and currently focus on automatically finding instances of new types of bugs in (Java) programs that cannot be found by existing tools like FindBugs. The existing tool currently is used to prove/disprove termination of (Java) programs. I have some ideas (see below), but I could need more input from you (experienced programmers, potential users of my tool). What kind of bugs do you wish to find? What types of bugs exist and might be suitable for my analysis? One strength of the approach I use is detailled information about the heap. So in contrast to FindBugs, I can work with knowledge of the form "variable x and variable y are disjoint on the heap" or "variable z is not cyclic". It is also possible to see if a method might have side effects (and if so, which variables may/may not be affected by it). Example 1: Vacuous call: Graph graphOne = createGraph(); Graph graphTwo = createGraph(); Node source = graphTwo.getRootNode(); for (Node n : graphOne.getNodes()) { if (areConnected(source, n)) { graphTwo.addNode(n); } } Imagine createGraph() creates a fresh graph, so that graphOne and graphTwo are disjoint on the heap. Then, because source is taken from graphTwo instead of graphOne, the call to areConnected always returns false. In this situation I could find out that the call areConnected is useless (because it does not have any side effect and the return value always is false) which helps finding the real bug (taking source from the wrong graph). For this the information that x and y are disjoint (because graphOne and graphTwo are disjoint) is crucial. This bug is related to calling x.equals(y) where x and y are objects of different classes. In this scenario, most implementations of equals() always return false, which most likely is not the intended result. FindBugs already finds this bug (hardcoded to equals(), semantics of implementation is not checked). Example 2: Useless code: someCode(); while (something()) { yetMoreSomething(); } moreCode(); In the case that the loop (so the code in something() and yetMoreSomething()) does not modify anything visible outside the loop, it does not make sense to run this code - the program has the same behaviour as someCode(); moreCode() (i.e., without the loop). To find this out, one needs detailled information about the side effects of the (possibly useless) code. If I can prove that the code does not have any side effect that can be observed afterwards (in the example: in moreCode() or later), then the code indeed is useless. Of course, here Input/Output of any form must be seen as a side effect, so that a System.out.println(...) is not considered useless. Example 3: Ignored return value: Instead of x = foo(); and making use of x, the method is called without storing the result: foo();. If the method does not have any side effect, its invocation is useless and can be dropped. Most likely, the bug here is that the returned value should have been used. Here, too, detailled information about side effects are needed. Can you think of similar types of bugs that might be detected (only) with detailled information about the heap, side effects, semantics of called methods, ...? Did you encounter bugs related to the ones shown below in "real life"? By the way, the tool is AProVE and Java related publications can be found on my homepage. Thanks a lot, Carsten

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  • AccelerometerInput XNA GameComponent

    - by Michael B. McLaughlin
    Bad accelerometer controls kill otherwise good games. I decided to try to do something about it. So I create an XNA GameComponent called AccelerometerInput. It’s still a beta project but you are welcome to try it, use it, modify it, etc. I’m releasing under the terms of the Microsoft Public License. Important info: First, it only supports tilt-style controls currently. I have not implemented motion-style controls yet (and make no promises as to when I might find time to do so). Second, I commented it heavily so that you can (hopefully) understand what it is doing. Please read the comments and examine the sample game for a usage overview. There are configurable parameters which I encourage you to make use of (both by modifying the default values where your testing shows it to be appropriate and also by implementing a calibration mechanism in your game that lets the user adjust those configurable values based on his or her own circumstances). Third, even with this code, accelerometer controls are still a fairly advanced topic area; you will likely find nothing but disappointment if you simply plunk this into some project without testing it on a device (or preferably on several devices). Fourth, if you do try this code and find that something doesn’t work as expected on your phone, please let me know as I want to improve it and can only do so with your help. Let me know what phone model it is, what you tried doing, what you expected, and what result you had instead. I may or may not be able to incorporate it into the code, but I can let others know at the very least so that they can make appropriate modifications to their games (I’m hopeful that all phones are reasonably similar in their workings and require, at most, a slight calibration change, but I simply don’t know). Fifth, although I’ll do my best to answer any questions you may have about it, I’m very busy with a number of things currently so it might take a little while. Please look through the code and examine the comments and sample game first before asking any questions. It’s likely that the answer is in there. If not, or if you just aren’t really sure, ask away. Sixth, there are differences between a portrait-mode game and a landscape mode game (specifically in the appropriate default tilt adjustment for toward the user/away from the user calculations). This is documented and the default is set for landscape. If you use this for a portrait game, make the appropriate change (look for the TODO: comment in AccelerometerInput.cs). Seventh, no provision whatsoever is made for disabling screen locking. It is up to you to implement that and to take appropriate measures to detect when the user has been idle for too long and timeout the game. That code is very game-specific. If you have questions about such matters, consult the relevant MSDN documentation and, if you still have questions, visit the App Hub forums and ask there. I answer questions there a lot and so I may even stumble across your question and answer it. But that’s a much better forum than the comments section here for questions of that sort so I would appreciate it if you asked idle detection-related questions there (or on some other suitable site that you may be more familiar and comfortable with). Eighth, this is an XNA GameComponent intended for XNA-based games on WP7. A sufficiently knowledgeable Silverlight developer should have no problem adapting it for use in a Silverlight game or app. I may create a Silverlight version at some point myself. Right now I do not have the time, unfortunately. Ok. Without further ado: http://www.bobtacoindustries.com/developers/utils/AccelerometerInput.zip Have a great St. Patrick’s Day!

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  • questions about dual-boot install Ubuntu 10.04 and Windows 7 on same hard drive

    - by Tim
    I'd like to dual-boot install Ubuntu 10.04 on the same hard drive as Windows 7 which has already been installed. As to sources on the internet: I found a website iinet about dual-boot installation of Ubuntu 10.10 and Windows 7 on the same hard drive, which I think more specific than the one on Ubuntu Community without specific version of the OSes. Since I am installing Ubuntu 10.04 instead of 10.10, my question is whether their installers are same or almost same and if I can follow iinet for my dual-boot installation? Or are there better websites for information about dual-boot installtion of Ubuntu 10.04 and Windows 7? As to shrinking Windows partitions to make free space for Ubuntu partitions: iinet uses the partition software in Ubuntu's installer to shrink the Windows partition. But I saw in many website that the partition software in Ubuntu's installer cannot guarantee shrinking Windows 7 partitions successfully, so they recommended in general to shrink Windows partitions under Windows itself using its softwares. For example, in Ubuntu Community, it says: Some people think that the Windows partition must be resized only from within Windows Vista and Windows 7 using the shrink/resize option. ... If you use GParted Partition Editor in the Ubuntu Live CD be careful. So I was wondering which way to go in my situation? As to partition for bootloader files: In iinet, I don't see there is a partition created and dedicated to boot files (i.e. Grub files). However, I saw in many websites strongly suggesting using a boot partition for Grub files, especially for the purpose of separation and protection from installed OS files. I was wondering which way I should choose and why? As to installing bootloader Grub, in iinet, I see that to install Grub it only needs to specify the hard drive device for bootloader installation. However, in ubuntuguide(for more than 2 OSes and Ubuntu 9.04), some commands are needed to run in order to put Grub configuration files in MBR, and OS partition, for the chain-load process (where to find the files for the next stage). In Ubuntu Community, there are some related sentences which I don't quite understand how to do in practice: the only thing in your computer outside of Ubuntu that needs to be changed is a small code in the MBR (Master Boot Record) of the first hard disk. The MBR code is changed to point to the boot loader in Ubuntu. If you have a problem with changing the MBR code, you might prefer to just install the code for pointing to GRUB to the first sector of your Ubuntu partition instead. If you do that during the Ubuntu installation process, then Ubuntu won't boot until you configure some other boot manager to point to Ubuntu's boot sector. Windows Vista no longer utilizes boot.ini, ntdetect.com, and ntldr when booting. Instead, Vista stores all data for its new boot manager in a boot folder. Windows Vista ships with an command line utility called bcdedit.exe, which requires administrator credentials to use. You may want to read http://go.microsoft.com/fwlink/?LinkId=112156 about it. Using a command line utility always has its learning curve, so a more productive and better job can be done with a free utility called EasyBCD, developed and mastered in during the times of Vista Beta already. EasyBCD is user friendly and many Vista users highly recommend EasyBCD. In what is quoted above, I was wondering how exactly I should change the MBR code to point to the bootloader in Ubuntu? if I fail to change MBR code, are the other suggested boot managers being bcdedit.exe and EasyBCD in Windows? With the three sources above, which one shall I follow? Thanks and regards

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  • Process Is The New App by Leon Smiers

    - by JuergenKress
    Process-on-the-Fly #2 - Process is the New App The next generation of business process management and business rules management tools is so powerful that it actually can be seen as the successor to custom-built applications. Being able to define detailed process, flows, decision trees and business helps on both the business and IT side to create powerful, differentiating solutions that would have required extensive custom coding in the past. Now much of the definition can be done ‘on the fly,’ using visual models and (semi) natural language in the nearest proximity to the business. Over the years, ERP systems have been customized to enter organization-specific functionality into the ERP application. This leads to better support for the business, but at the same time involves higher costs for maintenance, high dependency on the personnel involved in this customization, long timelines to deliver change to the system and increased risk involved in upgrading the ERP system. However, the best of both worlds can be created by bringing back the functionality to out-of-the-box usage of the ERP system and at the same time introducing change and flexibility by means of externalized 'Process Apps' in direct connection with the ERP system. The ERP system (or legacy bespoke system, for that matter) is used as originally intended and designed, resulting in more predictable behavior of the system related to usage and performance, and clearly can be maintained in a more standardized and cost-effective way. The Prrocess App externalizes the needed functionality into a highly customizable application outside the ERP for which it is supported by rules engines, task inboxes and can be delivered to different channels. The reasons for needing Process Apps may include the following: The ERP system just doesn't deliver this functionality in a specific industry; the volatility of changing certain functionality is high; or an umbrella type of functionality across (ERP) silos is needed. An example of bringing all this together is around the hiring process for a new employee at a university. Oracle PeopleSoft HCM could be used as the HR system to store all employee details. In the hiring process, an authorization scheme is involved for getting the approval to create a contract for the employee-to-be. In the university world, this authorization scheme is complex and involves faculties/colleges (with different organizational structures) and cross-faculty organizational structures. Including such an authorization scheme into PeopleSoft would require a lot of customization. By adding a handle inside PeopleSoft towards an externalized authorization Process App, the execution of the authorization of the employee is done outside the ERP: in a tool that is aimed to deliver approval schemes via a worklist-type of application. The Process App here works as an add-on to the PeopleSoft system, but can also be extended to support the full lifecycle of the end-to-end hiring process with the possibility to involve multiple applications. The actual core functionality is kept in the supporting ERP systems, while at the same time the Process App acts as an umbrella function to control the end-to-end flow and give insight into the efficiency of the end-to-end process. How to get there? Read the complete article here. SOA & BPM Partner Community For regular information on Oracle SOA Suite become a member in the SOA & BPM Partner Community for registration please visit www.oracle.com/goto/emea/soa (OPN account required) If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Facebook Wiki Technorati Tags: Capgemini,Leon Smiers,SOA Community,Oracle SOA,Oracle BPM,Community,OPN,Jürgen Kress

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  • Java - Tile engine changing number in array not changing texture

    - by Corey
    I draw my map from a txt file. Would I have to write to the text file to notice the changes I made? Right now it changes the number in the array but the tile texture doesn't change. Do I have to do more than just change the number in the array? public class Tiles { public Image[] tiles = new Image[5]; public int[][] map = new int[64][64]; private Image grass, dirt, fence, mound; private SpriteSheet tileSheet; public int tileWidth = 32; public int tileHeight = 32; Player player = new Player(); public void init() throws IOException, SlickException { tileSheet = new SpriteSheet("assets/tiles.png", tileWidth, tileHeight); grass = tileSheet.getSprite(0, 0); dirt = tileSheet.getSprite(7, 7); fence = tileSheet.getSprite(2, 0); mound = tileSheet.getSprite(2, 6); tiles[0] = grass; tiles[1] = dirt; tiles[2] = fence; tiles[3] = mound; int x=0, y=0; BufferedReader in = new BufferedReader(new FileReader("assets/map.dat")); String line; while ((line = in.readLine()) != null) { String[] values = line.split(","); for (String str : values) { int str_int = Integer.parseInt(str); map[x][y]=str_int; //System.out.print(map[x][y] + " "); y=y+1; } //System.out.println(""); x=x+1; y = 0; } in.close(); } public void update(GameContainer gc) { } public void render(GameContainer gc) { for(int x = 0; x < map.length; x++) { for(int y = 0; y < map.length; y ++) { int textureIndex = map[y][x]; Image texture = tiles[textureIndex]; texture.draw(x*tileWidth,y*tileHeight); } } } Mouse picking public void checkDistance(GameContainer gc) { Input input = gc.getInput(); float mouseX = input.getMouseX(); float mouseY = input.getMouseY(); double mousetileX = Math.floor((double)mouseX/tiles.tileWidth); double mousetileY = Math.floor((double)mouseY/tiles.tileHeight); double playertileX = Math.floor(playerX/tiles.tileWidth); double playertileY = Math.floor(playerY/tiles.tileHeight); double lengthX = Math.abs((float)playertileX - mousetileX); double lengthY = Math.abs((float)playertileY - mousetileY); double distance = Math.sqrt((lengthX*lengthX)+(lengthY*lengthY)); if(input.isMousePressed(Input.MOUSE_LEFT_BUTTON) && distance < 4) { System.out.println("Clicked"); if(tiles.map[(int)mousetileX][(int)mousetileY] == 1) { tiles.map[(int)mousetileX][(int)mousetileY] = 0; } } System.out.println(tiles.map[(int)mousetileX][(int)mousetileY]); }

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  • Can't connect to certain HTTPS sites

    - by mind.blank
    I've just moved to a new apartment and with internet connection via a router and I'm finding that I can't connect to quite a few sites that use SSL. For example trying to connect to PayPal: curl -v https://paypal.com * About to connect() to paypal.com port 443 (#0) * Trying 66.211.169.3... connected * successfully set certificate verify locations: * CAfile: none CApath: /etc/ssl/certs * SSLv3, TLS handshake, Client hello (1): * Unknown SSL protocol error in connection to paypal.com:443 * Closing connection #0 curl: (35) Unknown SSL protocol error in connection to paypal.com:443 curl -v -ssl https://paypal.com gives the same output. For some sites it works: curl -v https://www.google.com * About to connect() to www.google.com port 443 (#0) * Trying 74.125.235.112... connected * successfully set certificate verify locations: * CAfile: none CApath: /etc/ssl/certs * SSLv3, TLS handshake, Client hello (1): * SSLv3, TLS handshake, Server hello (2): * SSLv3, TLS handshake, CERT (11): * SSLv3, TLS handshake, Server key exchange (12): * SSLv3, TLS handshake, Server finished (14): * SSLv3, TLS handshake, Client key exchange (16): * SSLv3, TLS change cipher, Client hello (1): * SSLv3, TLS handshake, Finished (20): * SSLv3, TLS change cipher, Client hello (1): * SSLv3, TLS handshake, Finished (20): * SSL connection using ECDHE-RSA-RC4-SHA * Server certificate: * subject: C=US; ST=California; L=Mountain View; O=Google Inc; CN=www.google.com * start date: 2011-10-26 00:00:00 GMT * expire date: 2013-09-30 23:59:59 GMT * common name: www.google.com (matched) * issuer: C=ZA; O=Thawte Consulting (Pty) Ltd.; CN=Thawte SGC CA * SSL certificate verify ok. > GET / HTTP/1.1 > User-Agent: curl/7.22.0 (x86_64-pc-linux-gnu) libcurl/7.22.0 OpenSSL/1.0.1 zlib/1.2.3.4 libidn/1.23 librtmp/2.3 > Host: www.google.com > Accept: */* > < HTTP/1.1 302 Found < Location: https://www.google.co.jp/ . . . I'm using Ubuntu 12.04, with Windows 7 installed as well. These sites work on Windows :( Not sure if this information helps but I ran ifconfig and got the following: eth0 Link encap:Ethernet HWaddr 1c:c1:de:bc:e2:4f inet6 addr: 2408:c3:7fff:991:686b:8d18:81b3:8dd1/64 Scope:Global inet6 addr: 2408:c3:7fff:991:1ec1:deff:febc:e24f/64 Scope:Global inet6 addr: fe80::1ec1:deff:febc:e24f/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:87075 errors:0 dropped:0 overruns:0 frame:0 TX packets:54522 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:78167937 (78.1 MB) TX bytes:10016891 (10.0 MB) Interrupt:46 Base address:0x4000 eth1 Link encap:Ethernet HWaddr ac:81:12:0d:93:80 inet6 addr: fe80::ae81:12ff:fe0d:9380/64 Scope:Link UP BROADCAST MULTICAST MTU:1500 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:498 TX packets:0 errors:26 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:0 (0.0 B) TX bytes:0 (0.0 B) Interrupt:17 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:630 errors:0 dropped:0 overruns:0 frame:0 TX packets:630 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:39592 (39.5 KB) TX bytes:39592 (39.5 KB) ppp0 Link encap:Point-to-Point Protocol inet addr:180.57.228.200 P-t-P:118.23.8.175 Mask:255.255.255.255 UP POINTOPOINT RUNNING NOARP MULTICAST MTU:1492 Metric:1 RX packets:39631 errors:0 dropped:0 overruns:0 frame:0 TX packets:22391 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:3 RX bytes:43462054 (43.4 MB) TX bytes:2834628 (2.8 MB)

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  • Simple MVVM Walkthrough – Refactored

    - by Sean Feldman
    JR has put together a good introduction post into MVVM pattern. I love kick start examples that serve the purpose well. And even more than that I love examples that also can pass the real world projects check. So I took the sample code and refactored it slightly for a few aspects that a lot of developers might raise a brow. Michael has mentioned model (entity) visibility from view. I agree on that. A few other items that don’t settle are using property names as string (magical strings) and Saver class internal casting of a parameter (custom code for each Saver command). Fixing a property names usage is a straight forward exercise – leverage expressions. Something simple like this would do the initial job: class PropertyOf<T> { public static string Resolve(Expression<Func<T, object>> expression) { var member = expression.Body as MemberExpression; return member.Member.Name; } } With this, refactoring of properties names becomes an easy task, with confidence that an old property name string will not get left behind. An updated Invoice would look like this: public class Invoice : INotifyPropertyChanged { private int id; private string receiver; public event PropertyChangedEventHandler PropertyChanged; private void OnPropertyChanged(string propertyName) { if (PropertyChanged != null) { PropertyChanged(this, new PropertyChangedEventArgs(propertyName)); } } public int Id { get { return id; } set { if (id != value) { id = value; OnPropertyChanged(PropertyOf<Invoice>.Resolve(x => x.Id)); } } } public string Receiver { get { return receiver; } set { receiver = value; OnPropertyChanged(PropertyOf<Invoice>.Resolve(x => x.Receiver)); } } } For the saver, I decided to change it a little so now it becomes a “view-model agnostic” command, one that can be used for multiple commands/view-models. Updated Saver code now accepts an action at construction time and executes that action. No more black magic internal class Command : ICommand { private readonly Action executeAction; public Command(Action executeAction) { this.executeAction = executeAction; } public bool CanExecute(object parameter) { return true; } public event EventHandler CanExecuteChanged; public void Execute(object parameter) { // no more black magic executeAction(); } } Change in InvoiceViewModel is instantiation of Saver command and execution action for the specific command. public ICommand SaveCommand { get { if (saveCommand == null) saveCommand = new Command(ExecuteAction); return saveCommand; } set { saveCommand = value; } } private void ExecuteAction() { DisplayMessage = string.Format("Thanks for creating invoice: {0} {1}", Invoice.Id, Invoice.Receiver); } This way internal knowledge of InvoiceViewModel remains in InvoiceViewModel and Command (ex-Saver) is view-model agnostic. Now the sample is not only a good introduction, but also has some practicality in it. My 5 cents on the subject. Sample code MvvmSimple2.zip

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  • SQL SERVER – How to Get SQL Server Restart Notification?

    - by Pinal Dave
    Few days back my friend called me to know if there is any tool which can be used to get restart notification about SQL in their environment. I told that SQL Server can do it by itself with some configurations. He was happy and surprised to know that he need not spend any extra money. In SQL Server, we can configure stored procedure(s) to run at start-up of SQL Server. This blog would give steps to achieve how to achieve it. There are many situations where this feature can be used. Below are few. Logging SQL Server startup timings Modify data in some table during startup (i.e. table in tempdb) Sending notification about SQL start. Step 1 – Enable ‘scan for startup procs’ This can be done either using T-SQL or User Interface of Management Studio. EXEC sys.sp_configure N'Show Advanced Options', N'1' GO RECONFIGURE WITH OVERRIDE GO EXEC sys.sp_configure N'scan for startup procs', N'1' GO RECONFIGURE WITH OVERRIDE GO Below is the interface to change the setting. We need to go to “Server” > “Properties” and use “Advanced” tab. “Scan for Startup Procs” is the parameter under “Miscellaneous” section as shown below. We need to make value as “True” and hit OK. Step 2 – Create stored procedure It’s important to note that the procedure is executed after recovery is finished for ALL databases. Here is a sample stored procedure. You can use your own logic in the procedure. CREATE PROCEDURE SQLStartupProc AS BEGIN CREATE TABLE ##ThisTableShouldAlwaysExists (AnyColumn INT) END Step 3 – Set Procedure to run at startup We need to use sp_procoption to mark the procedure to run at startup. Here is the code to let SQL know that this is startup proc. sp_procoption 'SQLStartupProc', 'startup', 'true' This can be used only for procedures in master database. Msg 15398, Level 11, State 1, Procedure sp_procoption, Line 89 Only objects in the master database owned by dbo can have the startup setting changed. We also need to remember that such procedure should not have any input/output parameter. Here is the error which would be raised. Msg 15399, Level 11, State 1, Procedure sp_procoption, Line 107 Could not change startup option because this option is restricted to objects that have no parameters. Verification Here is the query to find which procedures is marked as startup procedures. SELECT name FROM sys.objects WHERE OBJECTPROPERTY(OBJECT_ID, 'ExecIsStartup') = 1 Once this is done, I have restarted SQL instance and here is what we would see in SQL ERRORLOG Launched startup procedure 'SQLStartupProc'. This confirms that stored procedure is executed. You can also notice that this is done after all databases are recovered. Recovery is complete. This is an informational message only. No user action is required. After few days my friend again called me and asked – I want to turn this OFF? Use comments section and post the answer for him.  Reference: Pinal Dave (http://blog.sqlauthority.com)Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, SQL Utility, T SQL

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  • How would I handle input with a Game Component?

    - by Aufziehvogel
    I am currently having problems from finding my way into the component-oriented XNA design. I read an overview over the general design pattern and googled a lot of XNA examples. However, they seem to be right on the opposite site. In the general design pattern, an object (my current player) is passed to InputComponent::update(Player). This means the class will know what to do and how this will affect the game (e.g. move person vs. scroll text in a menu). Yet, in XNA GameComponent::update(GameTime) is called automatically without a reference to the current player. The only XNA examples I found built some sort of higher-level Keyboard engine into the game component like this: class InputComponent: GameComponent { public void keyReleased(Keys); public void keyPressed(Keys); public bool keyDown(Keys); public void override update(GameTime gameTime) { // compare previous state with current state and // determine if released, pressed, down or nothing } } Some others went a bit further making it possible to use a Service Locator by a design like this: interface IInputComponent { public void downwardsMovement(Keys); public void upwardsMovement(Keys); public bool pausedGame(Keys); // determine which keys pressed and what that means // can be done for different inputs in different implementations public void override update(GameTime); } Yet, then I am wondering if it is possible to design an input class to resolve all possible situations. Like in a menu a mouse click can mean "click that button", but in game play it can mean "shoot that weapon". So if I am using such a modular design with game components for input, how much logic is to be put into the InputComponent / KeyboardComponent / GamepadComponent and where is the rest handled? What I had in mind, when I heard about Game Components and Service Locator in XNA was something like this: use Game Components to run the InputHandler automatically in the loop use Service Locator to be able to switch input at runtime (i.e. let player choose if he wants to use a gamepad or a keyboard; or which shall be player 1 and which player 2). However, now I cannot see how this can be done. First code example does not seem flexible enough, as on a game pad you could require some combination of buttons for something that is possible on keyboard with only one button or with the mouse) The second code example seems really hard to implement, because the InputComponent has to know in which context we are currently. Moreover, you could imagine your application to be multi-layered and let the key-stroke go through all layers to the bottom-layer which requires a different behaviour than the InputComponent would have guessed from the top-layer. The general design pattern with passing the Player to update() does not have a representation in XNA and I also cannot see how and where to decide which class should be passed to update(). At most time of course the player, but sometimes there could be menu items you have to or can click I see that the question in general is already dealt with here, but probably from a more elobate point-of-view. At least, I am not smart enough in game development to understand it. I am searching for a rather code-based example directly for XNA. And the answer there leaves (a noob like) me still alone in how the object that should receive the detected event is chosen. Like if I have a key-up event, should it go to the text box or to the player?

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  • Detect Unicode Usage in SQL Column

    One optimization you can make to a SQL table that is overly large is to change from nvarchar (or nchar) to varchar (or char).  Doing so will cut the size used by the data in half, from 2 bytes per character (+ 2 bytes of overhead for varchar) to only 1 byte per character.  However, you will lose the ability to store Unicode characters, such as those used by many non-English alphabets.  If the tables are storing user-input, and your application is or might one day be used internationally, its likely that using Unicode for your characters is a good thing.  However, if instead the data is being generated by your application itself or your development team (such as lookup data), and you can be certain that Unicode character sets are not required, then switching such columns to varchar/char can be an easy improvement to make. Avoid Premature Optimization If you are working with a lookup table that has a small number of rows, and is only ever referenced in the application by its numeric ID column, then you wont see any benefit to using varchar vs. nvarchar.  More generally, for small tables, you wont see any significant benefit.  Thus, if you have a general policy in place to use nvarchar/nchar because it offers more flexibility, do not take this post as a recommendation to go against this policy anywhere you can.  You really only want to act on measurable evidence that suggests that using Unicode is resulting in a problem, and that you wont lose anything by switching to varchar/char. Obviously the main reason to make this change is to reduce the amount of space required by each row.  This in turn affects how many rows SQL Server can page through at a time, and can also impact index size and how much disk I/O is required to respond to queries, etc.  If for example you have a table with 100 million records in it and this table has a column of type nchar(5), this column will use 5 * 2 = 10 bytes per row, and with 100M rows that works out to 10 bytes * 100 million = 1000 MBytes or 1GB.  If it turns out that this column only ever stores ASCII characters, then changing it to char(5) would reduce this to 5*1 = 5 bytes per row, and only 500MB.  Of course, if it turns out that it only ever stores the values true and false then you could go further and replace it with a bit data type which uses only 1 byte per row (100MB  total). Detecting Whether Unicode Is In Use So by now you think that you have a problem and that it might be alleviated by switching some columns from nvarchar/nchar to varchar/char but youre not sure whether youre currently using Unicode in these columns.  By definition, you should only be thinking about this for a column that has a lot of rows in it, since the benefits just arent there for a small table, so you cant just eyeball it and look for any non-ASCII characters.  Instead, you need a query.  Its actually very simple: SELECT DISTINCT(CategoryName)FROM CategoriesWHERE CategoryName <> CONVERT(varchar, CategoryName) Summary Gregg Stark for the tip. Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • SharePoint: Numeric/Integer Site Column (Field) Types

    - by CharlesLee
    What field type should you use when creating number based site columns as part of a SharePoint feature? Windows SharePoint Services 3.0 provides you with an extensible and flexible method of developing and deploying Site Columns and Content Types (both of which are required for most SharePoint projects requiring list or library based data storage) via the feature framework (more on this in my next full article.) However there is an interesting behaviour when working with a column or field which is required to hold a number, which I thought I would blog about today. When creating Site Columns in the browser you get a nice rich UI in order to choose the properties of this field: However when you are recreating this as a feature defined in CAML (Collaborative Application Mark-up Language), which is a type of XML (more on this in my article) then you do not get such a rich experience.  You would need to add something like this to the element manifest defined in your feature: <Field SourceID="http://schemas.microsoft.com/sharepoint/3.0"        ID="{C272E927-3748-48db-8FC0-6C7B72A6D220}"        Group="My Site Columns"        Name="MyNumber"        DisplayName="My Number"        Type="Numeric"        Commas="FALSE"        Decimals="0"        Required="FALSE"        ReadOnly="FALSE"        Sealed="FALSE"        Hidden="FALSE" /> OK, its not as nice as the browser UI but I can deal with this. Hang on. Commas="FALSE" and yet for my number 1234 I get 1,234.  That is not what I wanted or expected.  What gives? The answer lies in the difference between a type of "Numeric" which is an implementation of the SPFieldNumber class and "Integer" which does not correspond to a given SPField class but rather represents a positive or negative integer.  The numeric type does not respect the settings of Commas or NegativeFormat (which defines how to display negative numbers.)  So we can set the Type to Integer and we are good to go.  Yes? Sadly no! You will notice at this point that if you deploy your site column into SharePoint something has gone wrong.  Your site column is not listed in the Site Column Gallery.  The deployment must have failed then?  But no, a quick look at the site columns via the API reveals that the column is there.  What new evil is this?  Unfortunately the base type for integer fields has this lovely attribute set on it: UserCreatable = FALSE So WSS 3.0 accordingly hides your field in the gallery as you cannot create fields of this type. However! You can use them in content types just like any other field (except not in the browser UI), and if you add them to the content type as part of your feature then they will show up in the UI as a field on that content type.  Most of the time you are not going to be too concerned that your site columns are not listed in the gallery as you will know that they are there and that they are still useable. So not as bad as you thought after all.  Just a little quirky.  But that is SharePoint for you.

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  • Why don't we just fix Javascript?

    - by Jan Meyer
    Javascript sucks because of a few fatalities well pointed out by Douglas Crockford. We talk a lot about it. But the point here is, why we don't fix it? Coffeescript of course does that and a lot more. But the question here is another: if we provide a webservice that can convert one version of Javascript to the next, and so on, we can keep the language up to date. Such a conversion allows old code to run, albeit with an ever-increasing startup delay, as newer browsers convert old code to the new syntax. To avoid that delay, the site only needs to take the output of the code-transform and paste it in! The effort has immediate benefits for those businesses interested in the results. The rest can sleep tight: their code will continue to run. If we provide backward code-transformation also, then elder browsers can also run ANY new code! Migration scripts should be created by those that make changes to a language. Today they don't, which is in itself a fundamental omission! It should be am obvious part of their job to provide them, as their job isn't really done without them. The onus of making it work should be on them. With this system Any site will be able to run in Any browser, but new code will run best on the newest browsers. This way we reap the benefit of an up-to-date and productive development environment, where today we suffer, supposedly because of yesterday. This is a misconception. We are all trapped in committee-thinking, and we drag along things that only worsen our performance over time! We cause an ever increasing complexity that is hard to underestimate. Javascript is easily fixed. The fact is we don't. As an example, I have seen Patrick Michaud tackle the migration problem in PmWiki. It included forward migration scripts. Whenever syntax changes were made, a migration script was added to transform pages to the new syntax. As far as I know, ALL migrations have worked flawlessly. In other words, we don't tackle the migration problem, we just drag it along. We are incompetent! And why is that? Because technically incompetent people feel they must decide for us. Because they are incompetent, fear rules them. They are obnoxiously conservative, and we suffer the consequence of bad leadership. But the competent don't need to play by the same rules. They can (and must) change them. They are the path forward. It is about time to leave the past behind, and pursue the leanest meanest, no, eternal functionality. That would in and of itself revolutionize programming. So, why don't we stop whining and fix programming? Begin with Javascript and change the world. Even if the browser doesn't hook into this system, coders could. So language updaters should take it upon them to provide migration scripts. Once they exist, browsers may take advantage of them.

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  • SQL SERVER – Curious Case of Disappearing Rows – ON UPDATE CASCADE and ON DELETE CASCADE – T-SQL Example – Part 2 of 2

    - by pinaldave
    Yesterday I wrote a real world story of how a friend who thought they have an issue with intrusion or virus whereas the issue was really in the code. I strongly suggest you read my earlier blog post Curious Case of Disappearing Rows – ON UPDATE CASCADE and ON DELETE CASCADE – Part 1 of 2 before continuing this blog post as this is second part of the first blog post. Let me reproduce the simple scenario in T-SQL. Building Sample Data USE [TestDB] GO -- Creating Table Products CREATE TABLE [dbo].[Products]( [ProductID] [int] NOT NULL, [ProductDesc] [varchar](50) NOT NULL, CONSTRAINT [PK_Products] PRIMARY KEY CLUSTERED ( [ProductID] ASC )) ON [PRIMARY] GO -- Creating Table ProductDetails CREATE TABLE [dbo].[ProductDetails]( [ProductDetailID] [int] NOT NULL, [ProductID] [int] NOT NULL, [Total] [int] NOT NULL, CONSTRAINT [PK_ProductDetails] PRIMARY KEY CLUSTERED ( [ProductDetailID] ASC )) ON [PRIMARY] GO ALTER TABLE [dbo].[ProductDetails] WITH CHECK ADD CONSTRAINT [FK_ProductDetails_Products] FOREIGN KEY([ProductID]) REFERENCES [dbo].[Products] ([ProductID]) ON UPDATE CASCADE ON DELETE CASCADE GO -- Insert Data into Table USE TestDB GO INSERT INTO Products (ProductID, ProductDesc) SELECT 1, 'Bike' UNION ALL SELECT 2, 'Car' UNION ALL SELECT 3, 'Books' GO INSERT INTO ProductDetails ([ProductDetailID],[ProductID],[Total]) SELECT 1, 1, 200 UNION ALL SELECT 2, 1, 100 UNION ALL SELECT 3, 1, 111 UNION ALL SELECT 4, 2, 200 UNION ALL SELECT 5, 3, 100 UNION ALL SELECT 6, 3, 100 UNION ALL SELECT 7, 3, 200 GO Select Data from Tables -- Selecting Data SELECT * FROM Products SELECT * FROM ProductDetails GO Delete Data from Products Table -- Deleting Data DELETE FROM Products WHERE ProductID = 1 GO Select Data from Tables Again -- Selecting Data SELECT * FROM Products SELECT * FROM ProductDetails GO Clean up Data -- Clean up DROP TABLE ProductDetails DROP TABLE Products GO My friend was confused as there was no delete was firing over ProductsDetails Table still there was a delete happening. The reason was because there is a foreign key created between Products and ProductsDetails Table with the keywords ON DELETE CASCADE. Due to ON DELETE CASCADE whenever is specified when the data from Table A is deleted and if it is referenced in another table using foreign key it will be deleted as well. Workaround 1: Design Changes – 3 Tables Change the design to have more than two tables. Create One Product Mater Table with all the products. It should historically store all the products list in it. No products should be ever removed from it. Add another table called Current Product and it should contain only the table which should be visible in the product catalogue. Another table should be called as ProductHistory table. There should be no use of CASCADE keyword among them. Workaround 2: Design Changes - Column IsVisible You can keep the same two tables. 1) Products and 2) ProductsDetails. Add a column with BIT datatype to it and name it as a IsVisible. Now change your application code to display the catalogue based on this column. There should be no need to delete anything. Workaround 3: Bad Advices (Bad advises begins here) The reason I have said bad advices because these are going to be bad advices for sure. You should make necessary design changes and not use poor workarounds which can damage the system and database integrity further. Here are the examples 1) Do not delete the data – well, this is not a real solution but can give time to implement design changes. 2) Do not have ON CASCADE DELETE – in this case, you will have entry in productsdetails which will have no corresponding product id and later on there will be lots of confusion. 3) Duplicate Data – you can have all the data of the product table move to the product details table and repeat them at each row. Now remove CASCADE code. This will let you delete the product table rows without any issue. There are so many things wrong this suggestion, that I will not even start here. (Bad advises ends here)  Well, did I miss anything? Please help me with your suggestions. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • Part 6: Extensions vs. Modifications

    - by volker.eckardt(at)oracle.com
    Customizations = Extensions + Modifications In the EBS terminology, a customization can be an extension or a modification. Extension means that you mainly create your own code from scratch. You may utilize existing views, packages and java classes, but your code is unique. Modifications are quite different, because here you take existing code and change or enhance certain areas to achieve a slightly different behavior. Important is that it doesn't matter if you place your code at the same or at another place – it is a modification. It is also not relevant if you leave the original code enabled or not! Why? Here is the answer: In case the original code piece you have taken as your base will get patched, you need to copy the source again and apply all your changes once more. If you don't do that, you may get different results or write different data compared to the standard – this causes a high risk! Here are some guidelines how to reduce the risk: Invest a bit longer when searching for objects to select data from. Rather choose a view than a table. In case Oracle development changes the underlying tables, the view will be more stable and is therefore a better choice. Choose rather public APIs over internal APIs. Same background as before: although internal structure might change, the public API is more stable. Use personalization and substitution rather than modification. Spend more time to check if the requirement can be covered with such techniques. Build a project code library, avoid that colleagues creating similar functionality multiple times. Otherwise you have to review lots of similar code to determine the need for correction. Use the technique of “flagged files”. Flagged files is a way to mark a standard deployment file. If you run the patch analyse (within Application Manager), the analyse result will list flagged standard files in case they will be patched. If you maintain a cross reference to your own CEMLIs, you can easily determine which CEMLIs have to be reviewed. Implement a code review process. This can be done by utilizing team internal or external persons. If you implement such a team internal process, your team members will come up with suggestions how to improve the code quality by themselves. Review heavy customizations regularly, to identify options to reduce complexity; let's say perform this every 6th month. You may not spend days for such a review, but a high level cross check if the customization can be reduced is suggested. De-install customizations which are no more required. Define a process for this. Add a section into the technical documentation how to uninstall and what are possible implications. Maintain a cross reference between CEMLIs and between CEMLIs, EBS modules and business processes. Keep this list up to date! Share this list! By following these guidelines, you are able to improve product stability. Although we might not be able to avoid modifications completely, we can give a much better advise to developers and to our test team. Summary: Extensions and Modifications have to be handled differently during their lifecycle. Modifications implicate a much higher risk and should therefore be reviewed more frequently. Good cross references allow you to give clear advise for the testing activities.

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  • Doubts about several best practices for rest api + service layer

    - by TheBeefMightBeTough
    I'm going to be starting a project soon that exposes a restful api for business intelligence. It may not be limited to a restful api, so I plan to delegate requests to a service layer that then coordinates multiple domain objects (each of which have business logic local to the object). The api will likely have many calls as it is a long-term project. While thinking about the design, I recalled a few best practices. 1) Use command objects at the controller layer (I'm using Spring MVC). 2) Use DTOs at the service layer. 3) Validate in both the controller and service layer, though for different reasons. I have my doubts about these recommendations. 1) Using command objects adds a lot of extra single-purpose classes (potentially one per request). What exactly is the benefit? Annotation based validation can be done using this approach, sure. What if I have two requests that take the same parameters, but have different validation requirements? I would have to have two different classes with exactly the same members but different annotations? Bleh. 2) I have heard that using DTOs is preferable to parameters because it makes for more maintainable code down the road (say, e.g., requirements change and the service parameters need to be altered). I don't quite understand this. Shouldn't an api be more-or-less set in stone? I would understand that in the early phases of a project (or, especially, an entire company) the domain itself will not be well understood, and thus core domain objects may change along with the apis that manipulate these objects. At this point however the number of api methods should be small and their dependents few, so changes to the methods could easily be tolerated from a maintainability standpoint. In a large api with many methods and a substantial domain model, I would think having a DTO for potentially each domain object would become unwieldy. Am I misunderstanding something here? 3) I see validation in the controller and service layer as redundant in most cases. Why would I validate that parameters are not null and are in general well formed in the controller if the service is going to do exactly the same (and more). Couldn't I just do all the validation in the service and throw a runtime exception with a list of bad parameters then catch that in the controller to make the error messages more presentable? Better yet, couldn't I just make the error messages user-friendly in the service and let the exception trickle up to a global handler (ControllerAdvice in spring, for example)? Is there something wrong with either of these approaches? (I do see a use case for controller validation if the input does not map one-to-one with the service input, but since the controllers are for a rest api and not forms, the api parameters will probably map directly to service parameters.) I do also have a question about unchecked vs checked exceptions. Namely, I'm not really sure why I'd ever want to use a checked exception. Every time I have seen them used they just get wrapped into general exceptions (DomainException, SystemException, ApplicationException, w/e) to reduce the signature length of methods, or devs catch Exception rather than dealing with the App1Exception, App2Exception, Sys1Exception, Sys2Exception. I don't see how either of these practices is very useful. Why not just use unchecked exceptions always and catch the ones you actually do care about? You could just document what unchecked exceptions the method throws.

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  • Getting FEATURE_LEVEL_9_3 to work in DX11

    - by Dominic
    Currently I'm going through some tutorials and learning DX11 on a DX10 machine (though I just ordered a new DX11 compatible computer) by means of setting the D3D_FEATURE_LEVEL_ setting to 10_0 and switching the vertex and pixel shader versions in D3DX11CompileFromFile to "vs_4_0" and "ps_4_0" respectively. This works fine as I'm not using any DX11-only features yet. I'd like to make it compatible with DX9.0c, which naively I thought I could do by changing the feature level setting to 9_3 or something and taking the vertex/pixel shader versions down to 3 or 2. However, no matter what I change the vertex/pixel shader versions to, it always fails when I try to call D3DX11CompileFromFile to compile the vertex/pixel shader files when I have D3D_FEATURE_LEVEL_9_3 enabled. Maybe this is due to the the vertex/pixel shader files themselves being incompatible for the lower vertex/pixel shader versions, but I'm not expert enough to say. My shader files are listed below: Vertex shader: cbuffer MatrixBuffer { matrix worldMatrix; matrix viewMatrix; matrix projectionMatrix; }; struct VertexInputType { float4 position : POSITION; float2 tex : TEXCOORD0; float3 normal : NORMAL; }; struct PixelInputType { float4 position : SV_POSITION; float2 tex : TEXCOORD0; float3 normal : NORMAL; }; PixelInputType LightVertexShader(VertexInputType input) { PixelInputType output; // Change the position vector to be 4 units for proper matrix calculations. input.position.w = 1.0f; // Calculate the position of the vertex against the world, view, and projection matrices. output.position = mul(input.position, worldMatrix); output.position = mul(output.position, viewMatrix); output.position = mul(output.position, projectionMatrix); // Store the texture coordinates for the pixel shader. output.tex = input.tex; // Calculate the normal vector against the world matrix only. output.normal = mul(input.normal, (float3x3)worldMatrix); // Normalize the normal vector. output.normal = normalize(output.normal); return output; } Pixel Shader: Texture2D shaderTexture; SamplerState SampleType; cbuffer LightBuffer { float4 ambientColor; float4 diffuseColor; float3 lightDirection; float padding; }; struct PixelInputType { float4 position : SV_POSITION; float2 tex : TEXCOORD0; float3 normal : NORMAL; }; float4 LightPixelShader(PixelInputType input) : SV_TARGET { float4 textureColor; float3 lightDir; float lightIntensity; float4 color; // Sample the pixel color from the texture using the sampler at this texture coordinate location. textureColor = shaderTexture.Sample(SampleType, input.tex); // Set the default output color to the ambient light value for all pixels. color = ambientColor; // Invert the light direction for calculations. lightDir = -lightDirection; // Calculate the amount of light on this pixel. lightIntensity = saturate(dot(input.normal, lightDir)); if(lightIntensity > 0.0f) { // Determine the final diffuse color based on the diffuse color and the amount of light intensity. color += (diffuseColor * lightIntensity); } // Saturate the final light color. color = saturate(color); // Multiply the texture pixel and the final diffuse color to get the final pixel color result. color = color * textureColor; return color; }

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  • Graphics trouble after resuming from hibernate or suspend

    - by Voyagerfan5761
    I have a Dell Inspiron 2650 (with NVidia graphics, using nouveau drivers) that I'm using to try out Ubuntu. It's all great, except that Hibernate and Suspend aren't usable. Yes, I know that questions about power-save issues are rampant in the Linux support universe, but it seems that every time I find a solution it's for a very specific hardware combination and doesn't apply to me. So anyway, here goes. When I resume from either power-saving mode, I'll get graphics problems anywhere on the range from a few scattered random-colored pixels that won't change; all the way to full-screen patterns that don't change as I move the mouse, hit keys on the keyboard, or even bring up the shutdown dialog using the power button. Those full-screen issues (which may involve stripes with random pixels, partial black screen, or both) always end in me forcing the machine to shut down by holding the power button. I haven't done much testing yet to determine what severity level is most commonly associated with each mode, but I do avoid using either power-save option because of these issues. I'll add info on my hardware as I can gather it (no home internet connection, and this laptop is tethered to my desk by a dead battery and casing degradation). Please feel free to request something specific in the question comments. Hardware Info See this hardinfo report for my system's hardware configuration. (No, my username is not "myuser"; I sanitized hardinfo's output before publishing it.) Screenshots These screenshots are from a relatively mild occurrence, which happened after the second hibernation I took that session. The first one worked great, though I used the wireless card and Firefox heavily between the two hibernation attempts. Take a look at what happened when I opened my home directory in Nautilus and scrolled it: See below for the situations I've tested so far. The real trouble comes when the machine resumes to an unusable state; in such cases I can't even unlock the screen or properly reboot, much less take a screenshot. I have a hunch that putting a CD in the drive will cause such major failures, and I will try that at some point; see related question. Situations Tested Maverick (10.10) Suspend Seems to suspend nicely with nothing running Seems to suspend nicely with flash drive plugged in On resume from suspend with no flash drive, Terminal and gedit running: Funky graphics on top of log output, then blank screen with pixelated cursor; no response to power button (normally will shutdown 60 seconds later) Hibernate Seems to hibernate nicely with nothing running Seems to hibernate nicely with a few apps (Terminal, Mouse preferences) running Seems to not hibernate when flash drive plugged in Seems to not hibernate when System Monitor is running Have encountered failed hibernation (after several hours and one successful hibernate/thaw cycle) with no external media connected and no programs running except normal background stuff Natty LiveCD (11.04_2010-12-22) When I tested it, Natty wouldn't stay logged in. It played part of the login sound and then [ OK ] appeared in the top right corner (white-on-black terminal text) for a few seconds. Then it kicked me back to the Unlock screen. It did that four times before I gave up and just tested suspend from the Unlock screen. Suspend Resumed to vertical gray and black lines 2px (?) wide, then shifted to vertical "jail bars" of black over a black screen with above-described random pixels and mouse pointer. No apparent response to input from mouse (clicking randomly). Keyboard and touchpad unrecognized.

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