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  • Copies of GameScene created when called additional times

    - by Orin MacGregor
    I have a game with a level select managed by a SceneManager, which basically just uses ReplaceScene. The first time I load a level everything works fine. On subsequent calls, for example: completing the level and continuing to the next, things blow up. The level loads fine, but when I try to pan the map or try to move the player the game crashes. Debugging through I found that there are multiple occurrences of self and related children like player and mapLayer. As a test, I put this code in my ccTouchesBegan: NSLog(@"test %i", [self retainCount]); The first time a level is loaded, it gives: test 2 The second time I load a level it gives: test 2 test 1 as in it spits out both values by looping through twice, not just appending an output to the last. It continues with this pattern for each subsequent load. So the third time will give 2 1 1. Particular code that causes the game to crash involve calling _tileMap.tileSize because there is a second GameScene with a tileMap that was supposedly destroyed, so it has tileSize and mapSize of 0. I noticed dealloc doesn't really ever get called, so I tried to manage some things with -(void) onExit -(void) onExit { [self unscheduleAllSelectors]; [_player stopAllActions]; //stop any animations just in case. normally handled in ccTouchesEnded [self removeAllChildrenWithCleanup:YES]; } I never replace the GameScene while I'm in a GameScene; if the level is completed it goes to a GameOver scene, or I use a back button that goes to the LevelSelect scene. This is [the relevant parts of] my init, in case something like the adding of children matters: -(id) init { _mapLayer = [CCLayer node]; //load data for level GameData *gameData = [GameDataParser loadData]; int selectedChapter = gameData.selectedChapter; int selectedLevel = gameData.selectedLevel; Levels *chapterLevels = [LevelParser loadLevelsForChapter:selectedChapter]; //loop until we get selected level, then do stuff for (Level *level in chapterLevels.levels) { if (level.number == selectedLevel) { //load the level map _tileMap = [CCTMXTiledMap tiledMapWithTMXFile:level.file]; } } _background = [_tileMap layerNamed:@"Background"]; _foreground = [_tileMap layerNamed:@"Foreground"]; _meta = [_tileMap layerNamed:@"Meta"]; _meta.visible = NO; //initialize Spawn Point object and place player there CCTMXObjectGroup *objects = [_tileMap objectGroupNamed:@"Objects"]; NSAssert(objects != nil, @"'Objects' object group not found"); NSMutableDictionary *spawnPoint = [objects objectNamed:@"SpawnPoint"]; NSAssert(spawnPoint != nil, @"SpawnPoint object not found"); int x = [[spawnPoint valueForKey:@"x"] intValue] / retinaScaling; int y = [[spawnPoint valueForKey:@"y"] intValue] / retinaScaling; //setup animations [[CCSpriteFrameCache sharedSpriteFrameCache] addSpriteFramesWithFile:@"MouseRightAnim_24x21.plist"]; CCSpriteBatchNode *spriteSheet = [CCSpriteBatchNode batchNodeWithFile:@"MouseRightAnim_24x21.png"]; [_mapLayer addChild:spriteSheet z:1]; NSMutableArray *rightAnimFrames = [NSMutableArray array]; for(int i = 1; i <= 3; ++i) { [rightAnimFrames addObject: [[CCSpriteFrameCache sharedSpriteFrameCache] spriteFrameByName: [NSString stringWithFormat:@"MouseRight%d_24x21.png", i]]]; } CCAnimation *rightAnim = [CCAnimation animationWithSpriteFrames:rightAnimFrames delay:0.1f]; self.player = [CCSprite spriteWithSpriteFrameName:@"MouseRight2_24x21.png"]; _player.position = ccp(x, y); self.rightAction = [CCRepeatForever actionWithAction:[CCAnimate actionWithAnimation:rightAnim]]; rightAnim.restoreOriginalFrame = NO; [spriteSheet addChild:_player]; //get map size in pixels mapHeight = _tileMap.contentSize.height; mapWidth = _tileMap.contentSize.width; //setup defaults //this value works well for the calculation later, trial and error really distance = 150; lastGoodDistance = 150; mapScale = 1; [self setViewpointCenter:_player.position]; [_mapLayer addChild:_tileMap]; [self addChild:_mapLayer z:-1]; self.isTouchEnabled = YES; } return self; } And here's the SceneManager code for replacing scenes: +(void) goGameScene { CCLayer *gameLayer = [GameScene node]; [SceneManager go:gameLayer:[GameHUD node]]; } //this is what every call looks like besides the GameScene one above +(void) goLevelSelect { [SceneManager go:[LevelSelect node]:nil]; } +(void) go:(CCLayer *)layer: (CCLayer *)hudLayer { CCDirector *director = [CCDirector sharedDirector]; CCScene *newScene = [SceneManager wrap:layer:hudLayer]; if ([director runningScene]) { [director replaceScene:newScene]; } else { [director runWithScene:newScene]; } } +(CCScene *) wrap:(CCLayer *)layer: (CCLayer *)hudLayer { CCScene *newScene = [CCScene node]; [newScene addChild: layer]; if (hudLayer != nil) { [newScene addChild: hudLayer z:1]; } return newScene; } Any ideas why I'm getting these fatal artifacts? I'm hoping this isn't considered too localized since it basically combines 3 tutorials that anyone could end up following. (Ray Wenderlich Animations, Tim Roadley Scene Manager, Pan and Zoom with Tiled Maps.

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  • Using ReportViewer 9 control in VS 2010

    - by Fermin
    Hi, I am writing an ASP.NET app that uses a SQL Server 2005 with SSRS setup. I want to use the ReportViewer control but I get an error when using ReportViewer 10 because it needs SSRS 2008. How can I use ReportViewer 9 within my application. I've added a reference to the Microsoft.ReportViewer.WebForms.dll version 9 and removed the reference to version 10. My markup is as follows: <%@ Register Assembly="Microsoft.ReportViewer.WebForms, Version=9.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" Namespace="Microsoft.Reporting.WebForms" TagPrefix="rsweb" %> <!-- standard markup --> <rsweb:ReportViewer ID="ReportViewer1" runat="server"></rsweb:ReportViewer> but when I try to run this I get the following error: CS0433: The type 'Microsoft.Reporting.WebForms.ReportViewer' exists in both 'c:\WINDOWS\assembly\GAC_MSIL\Microsoft.ReportViewer.WebForms\10.0.0.0__b03f5f7f11d50a3a\Microsoft.ReportViewer.WebForms.dll' and 'c:\WINDOWS\assembly\GAC_MSIL\Microsoft.ReportViewer.WebForms\9.0.0.0__b03f5f7f11d50a3a\Microsoft.ReportViewer.WebForms.dll' What have I missed!? Update: When trying to use the ReportViewer 10 I get the following error: "Remote report processing requires Microsoft SQL Server 2008 Reporting Services or later."

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  • Problem displaying custom error page in ASP.NET MVC 2

    - by robert_d
    This is customErrors section from my web.config file <customErrors mode="On"> <error statusCode="500" redirect="HTTP500.aspx" /> </customErrors> HTTP500.aspx is the same as standard /Views/Shared/Error.aspx page. When I get HTTP 500 error I see this page: Server Error in '/' Application. Runtime Error Description: An application error occurred on the server. The current custom error settings for this application prevent the details of the application error from being viewed. Details: To enable the details of this specific error message to be viewable on the local server machine, please create a tag within a "web.config" configuration file located in the root directory of the current web application. This tag should then have its "mode" attribute set to "RemoteOnly". To enable the details to be viewable on remote machines, please set "mode" to "Off". Notes: The current error page you are seeing can be replaced by a custom error page by modifying the "defaultRedirect" attribute of the application's configuration tag to point to a custom error page URL. But when I change the above customErrors section like this: <customErrors mode="On"> <error statusCode="500" redirect="HTTP500.htm" /> </customErrors> then HTTP500.htm page is displayed when HTTP 500 error occurs. Why HTTP500.aspx page isn't displayed?

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  • SSH / SFTP connection issue using Tamir.SharpSsh

    - by jinsungy
    This is my code to connect and send a file to a remote SFTP server. public static void SendDocument(string fileName, string host, string remoteFile, string user, string password) { Scp scp = new Scp(); scp.OnConnecting += new FileTansferEvent(scp_OnConnecting); scp.OnStart += new FileTansferEvent(scp_OnProgress); scp.OnEnd += new FileTansferEvent(scp_OnEnd); scp.OnProgress += new FileTansferEvent(scp_OnProgress); try { scp.To(fileName, host, remoteFile, user, password); } catch (Exception e) { throw e; } } I can successfully connect, send and receive files using CoreFTP. Thus, the issue is not with the server. When I run the above code, the process seems to stop at the scp.To method. It just hangs indefinitely. Anyone know what might my problem be? Maybe it has something to do with adding the key to the a SSH Cache? If so, how would I go about this? EDIT: I inspected the packets using wireshark and discovered that my computer is not executing the Diffie-Hellman Key Exchange Init. This must be the issue. EDIT: I ended up using the following code. Note, the StrictHostKeyChecking was turned off to make things easier. JSch jsch = new JSch(); jsch.setKnownHosts(host); Session session = jsch.getSession(user, host, 22); session.setPassword(password); System.Collections.Hashtable hashConfig = new System.Collections.Hashtable(); hashConfig.Add("StrictHostKeyChecking", "no"); session.setConfig(hashConfig); try { session.connect(); Channel channel = session.openChannel("sftp"); channel.connect(); ChannelSftp c = (ChannelSftp)channel; c.put(fileName, remoteFile); c.exit(); } catch (Exception e) { throw e; } Thanks.

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  • c# WinForms ReportViewer Performance issue using RefreshReport() and ServerReport.SetParameters()

    - by mdk
    Hi All, Currently I am writing a c# client application that uses the WinForms ReportViewer Control to display reports from a remote server. I am having performance troubles with the ReportViewer Control, to be specific with the 2 methods reportViewer.ServerReport.SetParameters() and reportViewer.RefreshReport() – they both take a really long time to complete and not just on the very first call, but on each subsequent call as well. SetParameters() takes 20 to 40 seconds (they vary greatly in time, some execute event okay fast) and RefreshReport() is a bit faster but still takes ages. I don’t think the server is the culprit, as the same report viewed using the browser renders pretty fast, about a second tops. The report in question doesn't matter as well. When I break into the process and take a look at the call stack, I see a call to Socket.DoConnect. So I thought that’s a good reason to start using fiddler and I installed it, disabled caching and fired up the app again to see which call takes that long to connect, but the performance issue was gone. By using a proxy I am having the same performance as the webbrowser. FYI: I am using NTLM authentication in the following way: reportViewer.ServerReport.ReportServerCredentials.NetworkCredentials = new NetworkCredentials() { Username = ... } I don’t have a strong webbackground, so I guess my question is: What should this tell me / What should I be looking into? (Btw: Adding fiddler to my installation package is not the solution I am looking for :)) I am grateful for any pointers. Take care, -Martin

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  • C#, Powershell - Microsoft.Exchange.Management.PowerShell.Admin

    - by Svein Erik
    I'm having troubles using the Microsoft.Exchange.Management.PowerShell.Admin on a server. The server is not the one running Exchange 2007, it's a remote server (in the same zone). I can't figure out how to add the Snapin for Powershell - Microsoft.Exchange.Management.PowerShell.Admin. Is it possible to just get the dll file from the Exchange 2007 server, and copy it to the server where my code is running? Can someone please explain what I need to do to get my code running? The exception that i'm getting now is: "No Windows PowerShell Snap-ins are available for version 1". This is the code that generates the error: public void CreateMailBox(User user) { //Create a runspace for your cmdlets to run and include the Exchange Management SnapIn... RunspaceConfiguration runspaceConf = RunspaceConfiguration.Create(); PSSnapInException PSException = null; PSSnapInInfo info = runspaceConf.AddPSSnapIn("Microsoft.Exchange.Management.PowerShell.Admin", out PSException); Runspace runspace = RunspaceFactory.CreateRunspace(runspaceConf); runspace.Open(); Pipeline pipeline = runspace.CreatePipeline(); Command command = new Command("New-Mailbox"); command.Parameters.Add("Name", user.UserName); .... The error is coming on the line with PSSnapInfo info = runspaceConf..... I'm using .NET 3.5

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  • WCF tcp.net client/server connection failing "Stream Security is required"

    - by Tom W.
    I am trying to test a simple WCF tcp.net client/server app. The WCF service is being hosted on Windows 7 IIS. I have enabled TCP.net in IIS. I granted liberal security privileges to service app by configuring an app pool with admin rights and set the IIS service application to run in the context. I enabled tracing on the service app to troubleshoot. Whenever I run a simple method call against the service from the WCF client app, I get the following exception: "Stream Security is required at http://www.w3.org/2005/08/addressing/anonymous, but no security context was negotiated. This is likely caused by the remote endpoint missing a StreamSecurityBindingElement from its binding." Here is my client configuration: <bindings> <netTcpBinding> <binding name="InsecureTcp"> <security mode="None" /> </binding> </netTcpBinding> </bindings> Here is my service configuration: <bindings> <netTcpBinding> <binding name="InsecureTcp" > <security mode="None" /> </binding> </netTcpBinding> </bindings> <services> <service name="OrderService" behaviorConfiguration="debugServiceBehavior"> <endpoint address="" binding="netTcpBinding" bindingConfiguration="InsecureTcp" contract="ProtoBufWcfService.IOrder" /> </service> </services> <behaviors> <serviceBehaviors> <behavior name="debugServiceBehavior"> <serviceDebug includeExceptionDetailInFaults="true" /> </behavior> </serviceBehaviors> </behaviors>

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  • Maven error: Unable to get resource / Server redirected too many times

    - by tewe
    Our proxy went down and I tried to update dependencies with maven while it was off. Since then I can't download anything with maven. I get this error for everything. I tried -U option, deleting my local repository and tried different maven version (2.0.9, 2.2.1) but it doesn't work. Any idea how to solve this? Earlier it also said 'repository will be blacklisted' to all of them. Downloading: http://repo1.maven.org/maven2/org/apache/maven/plugins/maven-compiler-plugin/2.1/maven-compiler-plugin-2.1.pom [WARNING] Unable to get resource 'org.apache.maven.plugins:maven-compiler-plugin:pom:2.1' from repository central (http://repo1.maven.org/maven2): Error transferring file: Server redirected too many times (20) org.apache.maven.plugins:maven-compiler-plugin:pom:2.1 from the specified remote repositories: jboss-snapshot (http://snapshots.jboss.org/maven2), central (http://repo1.maven.org/maven2), JBoss Repo (http://repository.jboss.com/maven2), spring-maven-snapshot (http://maven.springframework.org/snapshot), com.springsource.repository.bundles.external (http://repository.springsource.com/maven/bundles/external), com.springsource.repository.bundles.snapshot (http://repository.springsource.com/maven/bundles/snapshot), jboss (http://repository.jboss.com/maven2), com.springsource.repository.bundles.release (http://repository.springsource.com/maven/bundles/release), jboss-snapshot-plugins (http://snapshots.jboss.org/maven2), com.springsource.repository.bundles.milestone (http://repository.springsource.com/maven/bundles/milestone), jboss-plugins (http://repository.jboss.com/maven2) at org.apache.maven.artifact.resolver.DefaultArtifactResolver.resolve(DefaultArtifactResolver.java:228) at org.apache.maven.artifact.resolver.DefaultArtifactResolver.resolve(DefaultArtifactResolver.java:90) at org.apache.maven.project.DefaultMavenProjectBuilder.findModelFromRepository(DefaultMavenProjectBuilder.java:558) ... 25 more Caused by: org.apache.maven.wagon.ResourceDoesNotExistException: Unable to download the artifact from any repository at org.apache.maven.artifact.manager.DefaultWagonManager.getArtifact(DefaultWagonManager.java:404) at org.apache.maven.artifact.resolver.DefaultArtifactResolver.resolve(DefaultArtifactResolver.java:216) ... 27 more

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  • EXT-js PropertyGrid best practices to achieve an update ?

    - by Tom
    Hello, I am using EXT-js for a project, usually everything is pretty straight forward with EXT-js, but with the propertyGrid, I am not sure. I'd like some advice about this piece of code. First the store to populate the property grid, on the load event: var configStore = new Ext.data.JsonStore({ // store config autoLoad:true, url: url.remote, baseParams : {xaction : 'read'}, storeId: 'configStore', // reader config idProperty: 'id_config', root: 'config', totalProperty: 'totalcount', fields: [{ name: 'id_config' }, { name: 'email_admin' } , { name: 'default_from_addr' } , { name: 'default_from_name' } , { name: 'default_smtp' } ],listeners: { load: { fn: function(store, records, options){ // get the property grid component var propGrid = Ext.getCmp('propGrid'); // make sure the property grid exists if (propGrid) { // populate the property grid with store data propGrid.setSource(store.getAt(0).data); } } } } }); here is the propertyGrid: var propsGrid = new Ext.grid.PropertyGrid({ renderTo: 'prop-grid', id: 'propGrid', width: 462, autoHeight: true, propertyNames: { tested: 'QA', borderWidth: 'Border Width' }, viewConfig : { forceFit: true, scrollOffset: 2 // the grid will never have scrollbars } }); So far so good, but with the next button, I'll trigger an old school update, and my question : Is that the proper way to update this component ? Or is it better to user an editor ? or something else... for regular grid I use the store methods to do the update, delete,etc... The examples are really scarce on this one! Even in books about ext-js! new Ext.Button({ renderTo: 'button-container', text: 'Update', handler: function(){ var grid = Ext.getCmp("propGrid"); var source = grid.getSource(); var jsonDataStr = null; jsonDataStr = Ext.encode(source); var requestCg = { url : url.update, method : 'post', params : { config : jsonDataStr , xaction : 'update' }, timeout : 120000, callback : function(options, success, response) { alert(success + "\t" + response); } }; Ext.Ajax.request(requestCg); } }); and thanks for reading.

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  • Adding array of images to Firebase using AngularFire

    - by user2833143
    I'm trying to allow users to upload images and then store the images, base64 encoded, in firebase. I'm trying to make my firebase structured as follows: |--Feed |----Feed Item |------username |------epic |---------name,etc. |------images |---------image1, image 2, etc. However, I can't get the remote data in firebase to mirror the local data in the client. When I print the array of images to the console in the client, it shows that the uploaded images have been added to the array of images...but these images never make it to firebase. I've tried doing this multiple ways to no avail. I tried using implicit syncing, explicit syncing, and a mixture of both. I can;t for the life of me figure out why this isn;t working and I'm getting pretty frustrated. Here's my code: $scope.complete = function(epicName){ for (var i = 0; i < $scope.activeEpics.length; i++){ if($scope.activeEpics[i].id === epicName){ var epicToAdd = $scope.activeEpics[i]; } } var epicToAddToFeed = {epic: epicToAdd, username: $scope.currUser.username, userImage: $scope.currUser.image, props:0, images:['empty']}; //connect to feed data var feedUrl = "https://epicly.firebaseio.com/feed"; $scope.feed = angularFireCollection(new Firebase(feedUrl)); //add epic var added = $scope.feed.add(epicToAddToFeed).name(); //connect to added epic in firebase var addedUrl = "https://epicly.firebaseio.com/feed/" + added; var addedRef = new Firebase(addedUrl); angularFire(addedRef, $scope, 'added').then(function(){ // for each image uploaded, add image to the added epic's array of images for (var i = 0, f; f = $scope.files[i]; i++) { var reader = new FileReader(); reader.onload = (function(theFile) { return function(e) { var filePayload = e.target.result; $scope.added.images.push(filePayload); }; })(f); reader.readAsDataURL(f); } }); } EDIT: Figured it out, had to connect to "https://epicly.firebaseio.com/feed/" + added + "/images"

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  • System.Net.WebClient doesn't work with Windows Authentication

    - by Peter Hahndorf
    I am trying to use System.Net.WebClient in a WinForms application to upload a file to an IIS6 server which has Windows Authentication as it only 'Authentication' method. WebClient myWebClient = new WebClient(); myWebClient.Credentials = new System.Net.NetworkCredential(@"boxname\peter", "mypassword"); byte[] responseArray = myWebClient.UploadFile("http://localhost/upload.aspx", fileName); I get a 'The remote server returned an error: (401) Unauthorized', actually it is a 401.2 Both client and IIS are on the same Windows Server 2003 Dev machine. When I try to open the page in Firefox and enter the same correct credentials as in the code, the page comes up. However when using IE8, I get the same 401.2 error. Tried Chrome and Opera and they both work. I have 'Enable Integrated Windows Authentication' enabled in the IE Internet options. The Security Event Log has a Failure Audit: Logon Failure: Reason: An error occurred during logon User Name: peter Domain: boxname Logon Type: 3 Logon Process: ÈùÄ Authentication Package: NTLM Workstation Name: boxname Status code: 0xC000006D Substatus code: 0x0 Caller User Name: - Caller Domain: - Caller Logon ID: - Caller Process ID: - Transited Services: - Source Network Address: 127.0.0.1 Source Port: 1476 I used Process Monitor and Fiddler to investigate but to no avail. Why would this work for 3rd party browsers but not with IE or System.Net.WebClient?

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  • Running PowerShell from MSdeploy runcommand does not exit

    - by Peter Moberg
    Im am trying to get MSDeploy to execute a PowerShell script on a remote server. This is how i execute MSDeploy: msdeploy \ -verb:sync \ -source:runCommand='C:\temp\HelloWorld.bat', \ waitInterval=15000,waitAttempts=1 \ -dest:auto,computername=$WebDeployService$Credentials -verbose HelloWorld.bat contains: echo "Hello world!" powershell.exe C:\temp\WebDeploy\Package\HelloWorld.ps1 echo "Done" The HelloWorld.ps1 only contains: Write-Host "Hello world from PowerShell!" However, it seems like PowerShell never terminates. This is the output from running the msdeploy: Verbose: Performing synchronization pass #1. Verbose: Source runCommand (C:\temp\HelloWorld.bat) does not match destination (C:\temp\HelloWorld.bat) differing in attributes (isSource['True','False']). Update pending. Info: Updating runCommand (C:\temp\HelloWorld.bat). Info: Info: C:\temp>echo "Hello world!" "Hello world!" C:\temp\WebDeploy>powershell.exe C:\temp\HelloWorld.ps1 Info: Hello world from Powershell! Info: Warning: The process 'C:\Windows\system32\cmd.exe' (command line '/c "C:\Users\peter\AppData\Local\Temp\gaskgh55.b2q.bat "') is still running. Waiting for 15000 ms (attempt 1 of 1). Error: The process 'C:\Windows\system32\cmd.exe' (command line '/c "C:\Users\peter\AppData\Local\Temp\gaskgh55.b2q.bat"' ) was terminated because it exceeded the wait time. Error count: 1. Anyone knows a solution?

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  • getting a job in game industry as a developer, just knowing a game engine

    - by numerical25
    I recently enrolled at a community college for game developement. But I am skeptical about the circulum. I have no experience in the gaming industry so I wouldnt be able to tell rather its a good investment or not. So I am asking you. I dont want to get too much into detail of all the classes I am taking so I will try to be brief. By the time I graduate, I should have a understanding of how a game engine works. I will be working with the unreal engine to develop a Multiplayer game from scratch. So in the process of my final project, I will learn how to work within the unreal engine, Learn python and learn how to use it's API to connect to a remote server and build game mechanics. Overall I will also recieve a associates degree in game development. I learn c++ but not c. The director said he was trying to implement c in the program as well. What I notice is I will not learn how to build a 3d game engine from scratch. They do not teach any AI. I will not learn how to work with the graphics card using a graphic's api such as DirectX or OpenGL. I know building a game engine from scratch is a little complex, but at the same time the track is requireing me to take some advances math courses such a calculus and geotomtry 1 and 2. I also got to take a physic class. I just think thats a little much for just learning how to use the unreal engine but not actually build one or try to learn the anatomy of a game engine. Is this good enough to possibly land my a job in the insdustry. If I left anything out or was not detail, please feel free to ask more questions. Thanks Guys!!

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  • Silverlight WCF serialization [DataContract(IsReference=true)] problem

    - by Ciaran
    Hi, I'm have a Silverlight 3 UI that access WCF services which in turn access respositories that use NHibernate. To overcome some NHibernate lazy loading issues with WCF I'm using my own DataContract surrogate as described here: http://timvasil.com/blog14/post/2008/02/WCF-serialization-with-NHibernate.aspx. In here I'm setting preserveObjectReferences = true My model contains cycles (i.e. Customer with Collection). When I retrieve an object from my service it works fine, however when I try and send that same object back to the wcf service I get the error: System.ServiceModel.CommunicationException was unhandled by user code Message=There was an error while trying to serialize parameter http://tempuri.org/:searchCriteria. The InnerException message was 'Object graph ...' contains cycles and cannot be serialized if references are not tracked. Consider using the DataContractAttribute with the IsReference property set to true.' So cyclical references are now a problem in Silverlight, so I try change my DataContract to be [DataContract(IsReference=true)] but now when I try to retrieve an object from my service I get the following exception: System.ServiceModel.CommunicationException was unhandled by user code Message=The remote server returned an error: NotFound. It shouldn't be this hard to do something so trivial...

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  • Instructions on using TortoiseGit to interact with an SVN repository?

    - by markerikson
    I've been using TortoiseSVN on Windows for years with local filesystem repositories for my own projects. I'm planning to start collaborating with a friend on one of the projects, and will be shifting the repository to my own website. I've read a lot of "git beats SVN!" posts over the last couple years, and figured I ought to at least see what the fuss was about. Some research turned up the "git svn" command, and that TortoiseGit claims to have some level of git-svn support. I like the idea of keeping the SVN repository, and doing some local commits or branches with git before committing them to the repository. The "shelve" command also sounds useful. Unfortunately, while there's a number of CLI git-svn tutorials, there's nothing for TortoiseGit (which admittedly seems to be still in early development). As a result, I'm having problems trying to figure out what workflow I need to get these pieces to cooperate. I have an SVN repository in D:\Projects\repositories\MyProject. I created D:\Projects\temp\gittest, and tried to do a TortoiseGit "Git Clone" of the repository. From there, I've had issues trying to indicate the location of the trunk/branches/tags folders (which are just the standard layout in my repository). I was only able to get useful results when I left those unchecked. When I did seem to get the git repository started correctly, I was able to make some changes and do a couple git commits, but then had problems doing an SVN DCommit. So, I'm hoping someone out there can provide a reasonably detailed set of instructions on how to correctly use TortoiseGit with an existing SVN repository (with the repository on either the local filesystem or on a remote server). No "don't use SVN!" responses, please - I'm interested in learning how to get these two pieces to work together. If you feel TortoiseGit's SVN support isn't mature enough to make this work, that would also be useful information. Thanks!

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  • Sending email through proxy using gmail smtp

    - by baron
    Hello everyone, Trying to send some email in my C# app. I am behind a proxy - which is no doubt why the code isn't working. This is what I have so far: App.Config: <system.net> <defaultProxy enabled="false"> <proxy proxyaddress="xxx.xxx.xxx.xxx"/> </defaultProxy> <mailSettings> <smtp deliveryMethod="Network"> <network host="smtp.gmail.com" port="587"/> </smtp> </mailSettings> </system.net> Code: var username = "..."; var password = "..."; var fromEmail = "..."; var toEmail = "..."; var body = "Test email body"; var subject = "Test Subject Email"; var client = new SmtpClient("smtp.gmail.com", 587) { Credentials = new NetworkCredential(username, password), EnableSsl = true }; try { client.Send(fromEmail, toEmail, subject, body); } catch (Exception e) { MessageBox.Show(e.Message); } Everytime I get System.Net.WebException: The remote name could not be resolved: 'smtp.gmail.com' Where/how do I start to debug?

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  • Managing a file-based public maven repository

    - by Roland Ewald
    I am looking for an easy way to manage a public file-based Maven repository. While we are using the open-source version of Artifactory internally, we now want to put a file-based repository of our published artifacts (and their dependencies) on a separate machine that is publicly available. There are several ways how to do this, but none of them seems ideal: Use Maven Dependency plugin: if it is configured correctly and executed with the goal dependency:copy-dependencies for the release-module of our project, it creates a local repository structure that is fine, but this structure does not contain the meta-data.xml files, nor the hash-sums. Use Artifactory to export repo: AFAIK Artifactory only allows to export a repository as a whole. This would include the non-published modules from our project (which would then need to be deleted manually). Also, all dependencies are sitting in another repository, so this needs to be done twice, and many dependencies are not even required by a published artifact (only by artifacts that are still for internal use only). Nevertheless, this method would also include the meta-data.xml files and the hash-sums for all files. To set up an initial version of the repository, I used a mixture of both methods: I first created the Maven repository for all required dependencies via dependency:copy-dependencies and then wrote a script to cherry-pick the meta-data.xml files (etc.) from Artifactory. This is terribly cumbersome, isn't there a better way to solve this? Maybe there is another Maven 3 - plugin that I am unaware of, or some other command-line tool that does the job? I basically just need a simple way to create a Maven repository that contains all artifacts a given artifact depends on (and no more), and also contains all meta-data expected in a remote repository. Any ideas?

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  • Windows 7 - Enable Network DTC Access

    - by Russ Clark
    I have a Visual Studio 2010 Windows Forms application in which I start a transaction using the TransactionScope class. I then Receive a message from a Sql Server Broker Services message queue, which works fine. I next try to call a stored procedure from the same database with a call to my data access layer which is a Visual Studio dataset (xsd file). When I make this second call to the database I get the following error message: The MSDTC transaction manager was unable to pull the transaction from the source transaction manager due to communication problems. Possible causes are: a firewall is present and it doesn't have an exception for the MSDTC process, the two machines cannot find each other by their NetBIOS names, or the support for network transactions is not enabled for one of the two transaction managers. (Exception from HRESULT: 0x8004D02B). I've seen several posts on the web that talk about Enabling DTC access through dcomcnfg.exe, and allowing DTC to communicate through Windows Firewall. I've done those things, and am still having this problem. I know our remote database server is setup to Enable DTC access, because we are using similar transactions in other projects built with Visual Studio 2008 on Windows XP and Vista. I think there is something specific about Windows 7 and Visual Studio 2010 causing this problem, but haven't been able to find out what it is. Can anyone help with this problem?

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  • iPhone: Software Development And Distribution

    - by xsl
    I have a few quick questions about the iPhone software development. I did some research about the topic, but there are a few specific things I would like to ask here, because I will have to estimate the cost of the required hardware and software, before I am allowed to buy anything. I never did any Mac development nor have I ever owned an iPhone, so needless to say this is quite hard for me. I will buy an iMac mini with 2 GB RAM for iPhone development. I will have to use it at the same time as my regular PC, but the majority of the time I won't use the Mac at all. Do I have to buy an additional monitor, a mouse and a keyboard or is there a better solution? I will have to port a C library to the iPhone platform and develop an iPhone application that uses the ported library. Do I need anything else than the iPhone SDK to do this? If I use an external library (see above), can I test the application with the integrated emulator, or is it recommend to buy the device? In a later phase of the project I will have to buy an iPhone, but I will have to wait until the iPhone 4 is released here in Europe, because the application requires a camera. In addition to this I will have to send data to a remote webservice. Aside from these two things I don't require any other features. Can I just buy the iPhone online from another country (the iPhones here are sim locked), or should I buy one with a contract? When the application is ready, it will be installed on a few iPhones owned by our customer. Because of security reasons it is crucial that there is no third party involved in this process (i.e. the application should not be distributed on the app store). Is this possible?

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  • Calling Matlab's MLApp.MLAppClass.FEval from F#

    - by Matthew
    Matlab provides a COM interface that supports remote execution of arbitrary functions (and code snippets). In particular, it has an Feval method that calls a given Matlab function. The third parameter to this method, pvarArgOut, has COM type VARIANT*, and appears in the Visual Studio F# editor as an argument of type: pvarArgOut: byref<obj> The following code calls interp1, which in Matlab returns a matrix (i.e. 2D double array) result, as is normal for most Matlab functions. let matlab = new MLApp.MLAppClass() let vector_to_array2d (v : vector) = Array2D.init v.Length 1 (fun i j -> v.[i]) let interp1 (xs : vector) (ys : vector) (xi : vector) = let yi : obj = new obj() matlab.Feval("interp1", 1, ref yi, vector_to_array2d xs, vector_to_array2d ys, vector_to_array2d xi) yi :?> float[,] This code compiles fine, but when calling interp1, I get a COM exception: A first chance exception of type 'System.Reflection.TargetInvocationException' occurred in mscorlib.dll A first chance exception of type 'System.Runtime.InteropServices.COMException' occurred in mscorlib.dll An unhandled exception of type 'System.Runtime.InteropServices.COMException' occurred in mscorlib.dll Additional information: Invalid callee. (Exception from HRESULT: 0x80020010 (DISP_E_BADCALLEE)) I get the same error whether initialize yi with a new obj, a new Array2D, or null. How does F# translate VARIANT output arguments?

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  • Test run errors with MSTest in VS2010

    - by Tomas Lycken
    When I run my Unit Tests, all tests pass, but instead of "Test run succeeded" or whatever the success message is, I get "Test run error" in the little bar that tells me how many of my tests pass, even though all my tests passed. When i click the text, I'm taken to a page that tells me the following two things happened: Warning: conflict during test run deployment: deployment item '[...]\Booking.Web.dll' directly or indirectly referenced by the test container [...]\Booking.Web.Tests.dll cannot be deployed to 'Booking.Web.dll' because otherwise the file '[...]\Booking.Web.dll' would override deployment item '[...]\Booking.Web.dll' directly or indirectly referenced by '[...]\Booking.Web.Tests.dll' Error: Cannot initialize the ASP.NET project 'Booking.Web' Exception was thrown: The website could not be configured correctly; getting ASP.NET proccess information failed. Requesting 'http://localhost:54131/VSEnterpriseHelper.axd' returned an error: The remote server returned an error: (500) Internal Server Error. I don't understand half of what it's complaining about. How do I get rid of these errors? (And for reference: Booking.Web is an ASP.NET MVC 2 project, Booking.Web.Tests is a Test project, [...] is the full local path to the projects in my environment, in most of the cases above to the /bin/debug/ folder inside the Booking.Web project)

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  • Blob container creation exception ...

    - by Egon
    I get an exception every time I try to create a container for the blob using the following code blobStorageType = storageAccInfo.CreateCloudBlobClient(); ContBlob = blobStorageType.GetContainerReference(containerName); //everything fine till here ; next line creates an exception ContBlob.CreateIfNotExist(); Microsoft.WindowsAzure.StorageClient.StorageClientException was unhandled Message="One of the request inputs is out of range." Source="Microsoft.WindowsAzure.StorageClient" StackTrace: at Microsoft.WindowsAzure.StorageClient.Tasks.Task1.get_Result() at Microsoft.WindowsAzure.StorageClient.Tasks.Task1.ExecuteAndWait() at Microsoft.WindowsAzure.StorageClient.TaskImplHelper.ExecuteImplWithRetry[T](Func2 impl, RetryPolicy policy) at Microsoft.WindowsAzure.StorageClient.CloudBlobContainer.CreateIfNotExist(BlobRequestOptions options) at Microsoft.WindowsAzure.StorageClient.CloudBlobContainer.CreateIfNotExist() at WebRole1.BlobFun..ctor() in C:\Users\cloud\Documents\Visual Studio 2008\Projects\CloudBlob\WebRole1\BlobFun.cs:line 58 at WebRole1.BlobFun.calling1() in C:\Users\cloud\Documents\Visual Studio 2008\Projects\CloudBlob\WebRole1\BlobFun.cs:line 29 at AzureBlobTester.Program.Main(String[] args) in C:\Users\cloud\Documents\Visual Studio 2008\Projects\CloudBlob\AzureBlobTester\Program.cs:line 19 at System.AppDomain._nExecuteAssembly(Assembly assembly, String[] args) at System.AppDomain.ExecuteAssembly(String assemblyFile, Evidence assemblySecurity, String[] args) at Microsoft.VisualStudio.HostingProcess.HostProc.RunUsersAssembly() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() InnerException: System.Net.WebException Message="The remote server returned an error: (400) Bad Request." Source="System" StackTrace: at System.Net.HttpWebRequest.EndGetResponse(IAsyncResult asyncResult) at Microsoft.WindowsAzure.StorageClient.EventHelper.ProcessWebResponse(WebRequest req, IAsyncResult asyncResult, EventHandler1 handler, Object sender) InnerException: Do you guys knw what is it that I am doing wrong ?

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  • Installing The ruby-gmail rubygem on Mac OS Snow Leopard

    - by johnnygoodman
    I'm working off these instructions: http://github.com/dcparker/ruby-gmail From the home directory I do a standard install and good stuff happens: Johnny-Goodmans-MacBook-Pro:gmail johnnygoodman$ sudo gem install ruby-gmail Successfully installed ruby-gmail-0.2.1 1 gem installed Installing ri documentation for ruby-gmail-0.2.1... Installing RDoc documentation for ruby-gmail-0.2.1... I head over to my ~/www dir where I run scripts that include other rubygems successfully and create a gmail directory. I create a script that includes rubygems and gmail, but does nothing else: Johnny-Goodmans-MacBook-Pro:gmail johnnygoodman$ pwd /Users/johnnygoodman/www/gmail Johnny-Goodmans-MacBook-Pro:gmail johnnygoodman$ ls test-send.rb Johnny-Goodmans-MacBook-Pro:gmail johnnygoodman$ cat test-send.rb require 'rubygems' require 'gmail' I run this script and the errors begin: Johnny-Goodmans-MacBook-Pro:gmail johnnygoodman$ ruby test-send.rb /Library/Ruby/Site/1.8/rubygems/custom_require.rb:31:in `gem_original_require': no such file to load -- mime/message (LoadError) from /Library/Ruby/Site/1.8/rubygems/custom_require.rb:31:in `require' from /Library/Ruby/Gems/1.8/gems/ruby-gmail-0.2.1/lib/gmail/message.rb:1 from /Library/Ruby/Site/1.8/rubygems/custom_require.rb:31:in `gem_original_require' from /Library/Ruby/Site/1.8/rubygems/custom_require.rb:31:in `require' from /Library/Ruby/Gems/1.8/gems/ruby-gmail-0.2.1/lib/gmail.rb:168 from /Library/Ruby/Site/1.8/rubygems/custom_require.rb:36:in `gem_original_require' from /Library/Ruby/Site/1.8/rubygems/custom_require.rb:36:in `require' from test-send.rb:2 Johnny-Goodmans-MacBook-Pro:gmail johnnygoodman$ Here's my gem env: Johnny-Goodmans-MacBook-Pro:gmail johnnygoodman$ gem environment RubyGems Environment: - RUBYGEMS VERSION: 1.3.7 - RUBY VERSION: 1.8.7 (2009-06-08 patchlevel 173) [universal-darwin10.0] - INSTALLATION DIRECTORY: /Library/Ruby/Gems/1.8 - RUBY EXECUTABLE: /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/bin/ruby - EXECUTABLE DIRECTORY: /usr/bin - RUBYGEMS PLATFORMS: - ruby - universal-darwin-10 - GEM PATHS: - /Library/Ruby/Gems/1.8 - /Users/johnnygoodman/.gem/ruby/1.8 - /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/gems/1.8 - GEM CONFIGURATION: - :update_sources => true - :verbose => true - :benchmark => false - :backtrace => false - :bulk_threshold => 1000 - :sources => ["http://rubygems.org/", "http://gems.github.com"] - REMOTE SOURCES: - http://rubygems.org/ - http://gems.github.com The path that the errors give when I run the script is not the same as the GEM PATHS given in the env output. However, I don't know how to make them match or if that's the significant thing here.

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  • Empty responseText from XMLHttpRequest

    - by PurplePilot
    I have written an XMLHttpRequest which runs fine but returns an empty responseText. The javascript is as follows: var anUrl = "http://api.xxx.com/rates/csv/rates.txt"; var myRequest = new XMLHttpRequest(); callAjax(anUrl); function callAjax(url) { myRequest.open("GET", url, true); myRequest.onreadystatechange = responseAjax; myRequest.setRequestHeader("Cache-Control", "no-cache"); myRequest.send(null); } function responseAjax() { if(myRequest.readyState == 4) { if(myRequest.status == 200) { result = myRequest.responseText; alert(result); alert("we made it"); } else { alert( " An error has occurred: " + myRequest.statusText); } } } The code runs fine. I can walk through and I get the readyState == 4 and a status == 200 but the responseText is always blank. I am getting a log error (in Safari debug) of Error dispatching: getProperties which I cannot seem to find reference to. I have run the code in Safari and Firefox both locally and on a remote server. The URL when put into a browser will return the string and give a status code of 200. I wrote similar code to the same URL in a Mac Widget which runs fine, but the same code in a browser never returns a result.

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  • Handling async ASMX web service exceptions

    - by Andy
    Hi, I've developed silverlight client with makes async web services calls to a asmx web service. The problem is, I want to handle exceptions, so far as to be able to tell in the client application whether there was an exception in the webservice (and therefore will be logged local to the webservice) or whether there was a communication problem (i.e. the endpoint for the webservice was wrong). In testing both types of exceptions in my project I get the same generic exception: System.ServiceModel.CommunicationException: The remote server returned an error: NotFound. This exception is amazingly useless when an exception occured in the webservice as it clearly has been found. Is the presence of this generic error to do with security (not being allowed to see true errors)? It can't be the fact that I don't have debug strings as I'm running on a dev PC. Either way, my question is, what's the best way to handle async errors in a commercial silverlight application? Any links or ideas are most welcome! :) Thanks a lot! Andy.

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