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  • transforming flat php array into multidimensional one based on key value?

    - by PopRocks4344
    I have a flat array that I'm trying to make multidimensional. Basically, I want to find the items that have parents and create a subarray for that parent id. Right now (and this is simplified), it looks like this: Array ( [0] => stdClass Object ( [id] => 1 [parent] => 0 [name ] => Parent1 ) [1] => stdClass Object ( [id] => 7 [parent] => 1 [name] => Child1 ) [2] => stdClass Object ( [id] => 9 [parent] => 1 [name] => Child2 ) [3] => stdClass Object ( [id] => 2 [parent] => 0 [name ] => Parent2 ) [4] => stdClass Object ( [id] => 88 [parent] => 2 [name] => Childof2 ) ) I'm trying to make this: Array ( [0] => stdClass Object ( [id] => 1 [parent] => 0 [name ] => Parent1 [children] => stdClass Object ( [1] => stdClass Object ( [id] => 7 [parent] => 1 [name] => Child1 ) [2] => stdClass Object ( [id] => 9 [parent] => 1 [name] => Child2 ) ) ) [1] => stdClass Object ( [id] => 2 [parent] => 0 [name ] => Parent2 [children] => stdClass Object ( [0] => stdClass Object ( [id] => 88 [parent] => 2 [name] => Childof2 ) ) ) )

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  • C++ How do you set an array of pointers to null in an initialiser list like way?

    - by boredjoe
    I am aware you cannot use an initialiser list for an array. However I have heard of ways that you can set an array of pointers to NULL in a way that is similar to an initialiser list. I am not certain how this is done. I have heard that a pointer is set to NULL by default, though I do not know if this is guaranteed/ in the C++ standard. I am also not sure if initialising through the new operator compared to normal allocation can make a difference too.

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  • How do I create substrings from an array using PHP?

    - by mike
    I have an array of data that looks like this: 2008, Honda, Accord, Used, Car And I'm trying to figure a way to make a number of sub strings from each item in the array. For example, I would like to loop each item and create the following substrings: 2008 2008 Honda 2008 Accord 2008 Used 2008 Car 2008 Honda Accord 2008 Honda Used 2008 Honda Car 2008 Accord Honda 2008 Accord Used 2008 Accord Car 2008 Used Honda 2008 Used Accord 2008 Used Car 2008 Car Honda 2008 Car Accord 2008 Car Used Honda Honda 2008 Honda Accord Honda Used Honda Car Honda 2008 Accord Honda 2008 Used etc ... I need to make sure that there are no duplicates created and I need to prevent it from adding the same word twice (ex: Honda Honda OR 2008 Honda 2008 - i dont want that). Has anyone wrote anything like this or know where I can find a script that works the same way?

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  • Flipping an image using a one dimensional array of characters.

    - by Jeff
    I have the data of an image loaded into memory as a one dimensional array. Since I'm trying to use OpenGL to draw it, and since it reads from the bottom up, I want to try and flip the elements of the array before they're sent to OpenGL. Maybe there's a way to tell OpenGL to read from the top to the bottom? Anyways, I tried using a few methods of sorting arrays and they also flip the image horizontally, which is very much like the original problem. So can I flip the data only one way?

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  • How to initialize std::vector from C-style array?

    - by dehmann
    What is the cheapest way to initialize a std::vector from a C-style array? Example: In the following class, I have a vector, but due to outside restrictions, the data will be passed in as C-style array: class Foo { std::vector<double> w_; public: void set_data(double* w, int len){ // how to cheaply initialize the std::vector? } Obviously, I can call w_.resize() and then loop over the elements, or call std::copy(). Are there any better methods?

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  • What is the easiest way to set the value of an entire array?

    - by Alex
    My current project requires me to fill an array based upon some other values. I know there's the shortcut: int arr[4][4] = { {0,0,0,0} , {0,0,0,0} , {0,0,0,0} , {0,0,0,0} }; But in this case, I need to fill the array after its declaration. I currently have my code formatted like this: int arr[4][4]; if(someothervariable == 1){ arr = { {1,1,1,1}, {1,2,3,4}, {2,,3,4,5}, {3,4,5,6} }; } But it won't compile. Is there a way to make use of the mentioned shortcut in my case? If not, whats the best fix available? I'd appreciate a way to set it without explicitly assigning each element? ie: arr[0][0] = ...

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  • How do I do JavaScript Array Animation

    - by Henry
    I'm making a game but don't know how to do Array Animation with the png Array and game Surface that I made below. I'm trying to make it so that when the Right arrow key is pressed, the character animates as if it is walking to the right and when the Left arrow key is pressed it animates as if it is walking to the left (kind of like Mario). I put everything on a surface instead of the canvas. Everything is explained in the code below. I couldn't find help on this anywhere. I hope what I got below makes sense. I'm basically a beginner with JavaScript. I'll be back if more is needed: <!doctype html5> <html> <head></head> <script src="graphics.js"></script> <script src="object.js"></script> <body onkeydown ="keyDown(event)" onkeyup ="keyUp(event)" ></body> <script> //"Surface" is where I want to display my animation. It's like the HTML // canvas but it's not that. It's just the surface to where everything in the //game and the game itself will be displayed. var Surface = new Graphics(600, 400, "skyblue"); //here's the array that I want to use for animation var player = new Array("StandsRight.png", "WalksRight.png", "StandsLeft.png","WalksLeft.png" ); //Here is the X coordinate, Y coordinate, the beginning png for the animation, //and the object's name "player." I also turned the array into an object (but //I don't know if I was supposed to do that or not). var player = new Object(50, 100, 40, 115, "StandsRight.png","player"); //When doing animation I know that it requires a "loop", but I don't // know how to connect it so that it works with the arrays so that //it could animate. var loop = 0; //this actually puts "player" on screen. It makes player visible and //it is where I would like the animation to occur. Surface.drawObject(player); //this would be the key that makes "player" animation in the righward direction function keyDown(e) { if (e.keyCode == 39); } //this would be the key that makes "player" animation in the leftward direction function keyUp(e){ if (e.keyCode == 39); } //this is the Mainloop where the game will function MainLoop(); //the mainloop functionized function MainLoop(){ //this is how fast or slow I could want the entire game to go setTimeout(MainLoop, 10); } </script> </html> From here, are the "graphic.js" and the "object.js" files below. In this section is the graphics.js file. This graphics.js part below is linked to the: script src="graphics.js" html script section that I wrote above. Basically, below is a seperate file that I used for Graphics, and to run the code above, make this graphics.js code that I post below here, a separate filed called: graphics.js function Graphics(w,h,c) { document.body.innerHTML += "<table style='position:absolute;font- size:0;top:0;left:0;border-spacing:0;border- width:0;width:"+w+";height:"+h+";background-color:"+c+";' border=1><tr><td> </table>\n"; this.drawRectangle = function(x,y,w,h,c,n) { document.body.innerHTML += "<div style='position:absolute;font-size:0;left:" + x + ";top:" + y + ";width:" + w + ";height:" + h + ";background-color:" + c + ";' id='" + n + "'></div>\n"; } this.drawTexture = function(x,y,w,h,t,n) { document.body.innerHTML += "<img style='position:absolute;font-size:0;left:" + x + ";top:" + y + ";width:" + w + ";height:" + h + ";' id='" + n + "' src='" + t + "'> </img>\n"; } this.drawObject = function(o) { document.body.innerHTML += "<img style='position:absolute;font-size:0;left:" + o.X + ";top:" + o.Y + ";width:" + o.Width + ";height:" + o.Height + ";' id='" + o.Name + "' src='" + o.Sprite + "'></img>\n"; } this.moveGraphic = function(x,y,n) { document.getElementById(n).style.left = x; document.getElementById(n).style.top = y; } this.removeGraphic = function(n){ document.getElementById(n).parentNode.removeChild(document.getElementById(n)); } } Finally, is the object.js file linked to the script src="object.js"" in the html game file above the graphics.js part I just wrote. Basically, this is a separate file too, so thus, in order to run or test the html game code in the very first section I wrote, a person has to also make this code below a separate file called: object.js I hope this helps: function Object(x,y,w,h,t,n) { this.X = x; this.Y = y; this.Velocity_X = 0; this.Velocity_Y = 0; this.Previous_X = 0; this.Previous_Y = 0; this.Width = w; this.Height = h; this.Sprite = t; this.Name = n; this.Exists = true; } In all, this game is made based on a tutorial on youtube at: http://www.youtube.com/watch?v=t2kUzgFM4lY&feature=relmfu I'm just trying to learn how to add animations with it now. I hope the above helps. If not, let me know. Thanks

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  • Rhino Mocks, AssertWasCalled with Arg Constraint on array parameter

    - by Etienne Giust
    Today, I had a hard time unit testing a function to make sure a Method with some array parameters was called. Method to be called : void AddUsersToRoles(string[] usernames, string[] roleNames);   I had previously used Arg<T>.Matches on complex types in other unit tests, but for some reason I was unable to find out how to apply the same logic with an array of strings.   It is actually quite simple to do, T really is a string[], so we use Arg<string[]>. As for the Matching part, a ToList() allows us to leverage the lambda expression.   sut.PermissionServices.AssertWasCalled(                 l => l.AddUsersToRoles(                     Arg<string[]>.Matches(a => a.ToList().First() == UserId.ToString())                     ,Arg<string[]>.Matches(a => a.ToList().First() == expectedRole1 && a.ToList()[1] == expectedRole2)                     )                     );   Of course, iw we expect an array with 2 or more values, the math would be something like : a => a.ToList()[0] == value1 && a.ToList()[1] == value2    … etc.

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  • Foreach loop with 2d array of objects

    - by Jacob Millward
    I'm using a 2D array of objects to store data about tiles, or "blocks" in my gameworld. I initialise the array, fill it with data and then attempt to invoke the draw method of each object. foreach (Block block in blockList) { block.Draw(spriteBatch); } I end up with an exception being thrown "Object reference is not set to an instance of an object". What have I done wrong? EDIT: This is the code used to define the array Block[,] blockList; Then blockList = new Block[screenRectangle.Width, screenRectangle.Height]; // Fill with dummy data for (int x = 0; x <= screenRectangle.Width / texture.Width; x++) { for (int y = 0; y <= screenRectangle.Height / texture.Width; y++) { if (y >= screenRectangle.Height / (texture.Width*2)) { blockList[x, y] = new Block(1, new Rectangle(x * 16, y * 16, texture.Width, texture.Height), texture); } else { blockList[x, y] = new Block(0, new Rectangle(x * 16, y * 16, texture.Width, texture.Height), texture); } } }

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  • Dropping multiple objects using an array in Actionscript?

    - by Eratosthenes
    I'm trying to get these fireBalls to drop more often, I'm not sure if I'm using Math.random correctly. Also, for some reason I'm getting a null reference because I think the fireBalls array waits for one to leave the stage before dropping another one? This is the relevant code: var sun:Sun=new Sun var fireBalls:Array=new Array() var left:Boolean; function onEnterFrame(event:Event){ if (left) { sun.x = sun.x - 15; }else{ sun.x = sun.x + 15; } if (fireBalls.length>0&&fireBalls[0].y>stage.stageHeight){ // Fireballs exit stage removeChild(fireBalls[0]); fireBalls.shift(); } for (var j:int=0; j<fireBalls.length; j++){ fireBalls[j].y=fireBalls[j].y+15; if (fireBalls[j].y>stage.stageHeight-fireBall.width/2){ } } if (Math.random()<.2){ // Fireballs shooting from Sun var fireBall:FireBall=new FireBall; fireBall.x=sun.x; addChild(fireBall); fireBalls.push(fireBall); } }

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  • Bubble sorting my array does not sort it

    - by Trixmix
    I sort an array of chunks by doing this: for (int i =0; i<this.getQueue().size();i++) { for (int j =0; j<this.getQueue().size()-i-1;j++) { Chunk temp1 = this.getQueue().get(i); Chunk temp2 = this.getQueue().get(i+1); if (temp1 != null &&temp2 != null && temp2.getLocation().getY() < temp1.getLocation().getY()) { this.getQueue().set(i, temp2); this.getQueue().set(i+1, temp1); } } } What I want is the the chunks with the lowest Y coordinate will be at the start of the array and the ones with the bigger Y coordinate will be at the end of the array. And this is my result: 1024.0 944.0 1104.0 944.0 1104.0 ----BEFORE----- 944.0 1024.0 944.0 1104.0 1104.0 ---AFTER--- Why is this not working It seams fine. I dont want to use a comparator so dont suggest it. More info, the Y cords are floats. I got the result by for each looping on this queue and printed the Y locations.

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  • How do you traverse and store XML in Blackberry Java app?

    - by Greg
    I'm having a problem accessing the contents of an XML document. My goal is this: Take an XML source and parse it into a fair equivalent of an associative array, then store it as a persistable object. the xml is pretty simple: <root> <element> <category_id>1</category_id> <name>Cars</name> </element> <element> <category_id>2</category_id> <name>Boats</name> </element> </root> Basic java class below. I'm pretty much just calling save(xml) after http response above. Yes, the xml is properly formatted. import java.io.IOException; import java.util.Hashtable; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.w3c.dom.NodeList; import java.util.Vector; import net.rim.device.api.system.PersistentObject; import net.rim.device.api.system.PersistentStore; import net.rim.device.api.xml.parsers.DocumentBuilder; import net.rim.device.api.xml.parsers.DocumentBuilderFactory; public class database{ private static PersistentObject storeVenue; static final long key = 0x2ba5f8081f7ef332L; public Hashtable hashtable; public Vector venue_list; String _node,_element; public database() { storeVenue = PersistentStore.getPersistentObject(key); } public void save(Document xml) { venue_list = new Vector(); storeVenue.setContents(venue_list); Hashtable categories = new Hashtable(); try{ DocumentBuilderFactory docBuilderFactory = DocumentBuilderFactory. newInstance(); DocumentBuilder docBuilder = docBuilderFactory.newDocumentBuilder(); docBuilder.isValidating(); xml.getDocumentElement ().normalize (); NodeList list=xml.getElementsByTagName("*"); _node=new String(); _element = new String(); for (int i=0;i<list.getLength();i++){ Node value=list.item(i).getChildNodes().item(0); _node=list.item(i).getNodeName(); _element=value.getNodeValue(); categories.put(_element, _node); } } catch (Exception e){ System.out.println(e.toString()); } venue_list.addElement(categories); storeVenue.commit(); } The code above is the work in progress, and is most likely heavily flawed. However, I have been at this for days now. I can never seem to get all child nodes, or the name / value pair. When I print out the vector as a string, I usually end up with results like this: [{ = root, = element}] and that's it. No "category_id", no "name" Ideally, I would end up with something like [{1 = cars, 2 = boats}] Any help is appreciated. Thanks

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  • Javascript Assoctiative Arrays

    - by John Hartsock
    Hello all, It seems to me that this should work but I cant see what exactly is the problem. The error Im receiving is "DDROA is not defined" Could anyone help enlighten me. var DDROA = { AllowedRoutes : { AR0 : {text : 'SomeText', value : 'SomeValue'}, AR1 : {text : 'SomeText2', value : 'SomeValue2'} }, RouteContext : { RC0 : {text : 'None', value : '0', AllowedRoutes : new Array( DDROA.AllowedRoutes.AR0 // An error occurs here ) } } }

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  • Need help revolving a 2D array

    - by Brett
    Pretty much all I'm trying to do is revolve my 2D Array by its container. I'm using this array for a background and I seem to be having problems with it revolving. public class TileTransformer : GridConstants { public Tile[,] Tiles; ContentManager Content; public TileTransformer(ContentManager content) { Content = content; } public Tile[,] Wraping(Tile[,] tiles,Point shift) { Tiles = tiles; for (int x = shift.X; x < 0; x++)//Left shift { for (int X = 0; X < GridWidth; X++) { for (int Y = 0; Y < GridHeight; Y++) { if (X + 1 >GridWidth-1) { Tiles[0, Y].Container =tiles[X, Y].Container; } else { Tiles[X+1, Y].Container =tiles[X, Y].Container; } } } } for (int x = shift.X; x > 0; x--)//right shift { for (int X = 0; X < GridWidth; X++) { for (int Y = 0; Y< GridHeight; Y++) { if (X-1==-1) { Tiles[GridWidth-1, Y].Container =tiles[0, Y].Container; } else { Tiles[X - 1, Y].Container =tiles[X, Y].Container; } } } } for (int y = shift.Y; y > 0; y--)//shift up { for (int X = 0; X < GridWidth; X++) { for (int Y = 0; Y < GridHeight; Y++) { if (Y - 1 == -1) { Tiles[X, GridHeight-1].Container = tiles[X, Y].Container; } else { Tiles[X, Y - 1].Container = tiles[X, Y].Container; } } } } for (int y = shift.Y; y < 0; y++)//shift down { for (int X = 0; X < GridWidth; X++) { for (int Y = 0; Y < GridHeight; Y++) { if (Y + 1 == GridHeight) { Tiles[X, 0].Container = tiles[X, Y].Container; } else { Tiles[X, Y + 1].Container = tiles[X, Y].Container; } } } } return Tiles; } Now the Problems that I'm having is either when I shift up or left it seems the whole array is cleared back to the default state. Also when I'm revolving the array it appears to stretch it upon the sides of the screen that it is shifting towards.

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  • Objective C: Create arrays from first array based on value

    - by Nic Hubbard
    I have an array of strings that are comma separated such as: Steve Jobs,12,CA Fake Name,21,CA Test Name,22,CA Bill Gates,44,WA Bill Nye,21,OR I have those values in an NSScanner object so that I can loop through the values and get each comma seperated value using objectAtIndex. So, what I would like to do, is group the array items into new arrays, based on a value, in this case, State. So, from those, I need to loop through, checking which state they are in, and push those into a new array, one array per state. CA Array: Steve Jobs,12,CA Fake Name,21,CA Test Name,22,CA WA Array: Bill Gates,44,WA OR Array: Bill Nye,21,OR So in the end, I would have 3 new arrays, one for each state. Also, if there were additional states used in the first array, those should have new arrays created also. Any help would be appreciated!

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  • Min/Max across an array of objects

    - by graham.reeds
    It has been done to death pretty much, here on SO and around the 'Net. However I was wondering if there was a way to leverage the standard min/max functions of: Array.max = function(array) { return Math.max.apply(Math, array); }; Array.min = function(array) { return Math.min.apply(Math, array); }; So I can search across an array of objects of say: function Vector(x, y, z) { this.x = x; this.y = y; this.z = z; } var ArrayVector = [ /* lots of data */ ]; var min_x = ArrayVector.x.min(); // or var max_y = ArrayVector["y"].max(); Currently I have to loop through the array and compare the object values manually and craft each one to the particular need of the loop. A more general purpose way would be nice (if slightly slower).

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  • KO 2.3.4 - Accessing validation array from callbacks in models

    - by kenny99
    Hi, Apologies if this is an oversight or sheer stupidity on my part but I can't quite figure out how to access the validation array from a callback in a model (using ORM and KO 2.3.4). I want to be able to add specific error messages to the validation array if a callback returns false. e.g This register method: public function register(array & $array, $save = FALSE) { // Initialise the validation library and setup some rules $array = Validation::factory($array) ->pre_filter('trim') ->add_rules('email', 'required', 'valid::email', array($this, 'email_available')) ->add_rules('confirm_email', 'matches[email]') ->add_rules('password', 'required', 'length[5,42]') ->add_rules('confirm_password', 'matches[password]'); return ORM::validate($array, $save); } Callback: public function email_available($value) { return ! (bool) $this->db ->where('email', $value) ->count_records($this->table_name); } I can obviously access the current model from the callback, but I was wondering what the best way to add custom error from the callback would be?

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  • Get node content from xml file and transform it into php array?

    - by Kirzilla
    Hello, I'm looking for solution to extract some node from large xml file (using xmlstarlet http://xmlstar.sourceforge.net/) and then parse this node to php array. elements.xml <?xml version="1.0"?> <elements> <element id="1" par1="val1_1" par2="val1_2" par3="val1_3"> <title>element 1 title</title> <description>element 1 description</description> </element> <element id="2" par1="val2_1" par2="val2_2" par3="val2_3"> <title>element 2 title</title> <description>element 2 description</description> </element> </elements> To extract element tag with id="1" using xmlstarlet I'm executing this shell command... xmlstarlet sel -t -c "/elements/element[id=1]" elements.xml This shell command outputs something like this... <element id="1" par1="val1_1" par2="val1_2" par3="val1_3"> <title>element 1 title</title> <description>element 1 description</description> </element> How could I parse this shell output into php array? Thank you.

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  • PHP foreach loop through multidimensional array

    - by Muiter
    I have an multidimensional array, how can I use it? I want to use each seperate array in an for loop. I have this code <?php foreach ($calculatie_id[$i] as $value) { echo $value; } ? print_r($calculatie_id); gives Array ( [0] = Array ( [0] = 4 [1] = 6 ) [1] = Array ( [0] = 1 [1] = 5 ) [2] = Array ( [0] = 5 [1] = 6 ) [3] = ) But when using the foreach I only get 46

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  • what wrong in the program using tie and array

    - by SCNCN2010
    File : #comment1 #comment2 #comment3 #START HERE a: [email protected] b: [email protected] my perl program : use Data::Dumper; use Tie::File; tie my @array, 'Tie::File', 'ala.txt' or die $!; my $rec = 'p: [email protected]'; my $flag =1 ; my $add_flag = 0; for my $i (0..$#array) { next if ($array[$i] =~ /^\s*$/); if ( $flag == 1 ) { if ($array[$i] =~ /#START HERE/ ) { $flag = 0; } else { next ; } } if (($array[$i] cmp $rec) == 1) { splice @array, $i, 1, $rec; $add_flag = 1; last ; } } if ( $add_flag == 0 ) { my $index = $#array+1; $array[$index] = $rec ; } the recording adding end of file always . I am trying to add to middle or begin or end like aplphbetical order

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  • define keys in multidimensional array from csv

    - by mourique
    I want to compare two arrays, one coming from a shoppingcart and the other one parsed from a csv-file. The array from the shopping cart looks like this: Array ( [0] => Array ( [id] => 7 [qty] => 1 [price] => 07.39 [name] => walkthebridge [subtotal] => 7.39 ) [1] => Array ( [id] => 2 [qty] => 1 [price] => 07.39 [name] => milkyway [subtotal] => 7.39 ) ) The array from my csv-file however looks like this Array ( [0] => Array ( [0] => 1 [1] => walkthebridge [2] => 07.39 ) [1] => Array ( [0] => 2 [1] => milkyway [2] => 07.39 ) ) and is build using this code $checkitems = array(); $file = fopen('checkitems.csv', 'r'); while (($result = fgetcsv($file)) !== false) { $checkitems[] = $result; } fclose($file); how can i get the keys in the second array to match those in the first one? ( So that 0 would be id, and 1 would be name and so on) thanks in advance

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  • PostgreSQL - best way to return an array of key-value pairs

    - by Matt W
    I'm trying to select a number of fields, one of which needs to be an array with each element of the array containing two values. Each array item needs to contain a name (character varying) and an ID (numeric). I know how to return an array of single values (using the ARRAY keyword) but I'm unsure of how to return an array of an object which in itself contains two values. The query is something like SELECT t.field1, t.field2, ARRAY(--with each element containing two values i.e. {'TheName', 1 }) FROM MyTable t I read that one way to do this is by selecting the values into a type and then creating an array of that type. Problem is, the rest of the function is already returning a type (which means I would then have nested types - is that OK? If so, how would you read this data back in application code - i.e. with a .Net data provider like NPGSQL?) Any help is much appreciated.

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  • How can I access a byte array as shorts in Java

    - by shellback3
    I have a an array of byte, size n, that really represents an array of short of size n/2. Before I write the array to a disk file I need to adjust the values by adding bias values stored in another array of short. In C++ I would just assign the address of the byte array to a pointer for a short array with a cast to short and use pointer arithmetic or use a union. How may this be done in Java - I'm very new to Java BTW.

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  • Can someone tell me why this JavaScript code isn't lining up an array in order?

    - by DarkLightA
    Live code: http://jsfiddle.net/fCUZC/ //INPUT ARRAY: var input = [28,32,21,11,8,2,14,32,64]; //VARIABLE DECLARATION. a = highest number so far, b = position of that number entireLoop: for (var i = 1; i<=input.length; i++) { if(input[i] > input[i-1]) { for(var o = i; o>=0; o--) { if(input[i-1] > input[o]) { input.splice(i,0,input[o]); input.splice((o+1),1); continue entireLoop; } else if(input[o] > input[0]) { input.splice(0,0,input[o]); input.splice((o+1),1); continue entireLoop; } } } } document.write(input); I'm trying to order the array from largest to smallest, but there's a 32 stuck somewhere. I know there's the sort method, but I'm a newbie and want to try this for myself.

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  • How to insert array into mysql using PDO and bindParam?

    - by moomoochoo
    I'm using the following code. The code works, but I want to change it so that it uses bindparam try { $dbh = new PDO("mysql:host=$hostname;dbname=$dbname", $username, $password); $stqid=array(); for ($i=0; $i<$array_count; $i++){ $stqid[$i][0]=$lastInsertValue; $stqid[$i][1]=$qid[$i][0]; $stqid[$i][2]=$qid[$i][1]; } $values = array(); foreach ($stqid as $rowValues) { foreach ($rowValues as $key => $rowValue) { $rowValues[$key] = $rowValues[$key]; } $values[] = "(" . implode(', ', $rowValues) . ")"; } $count = $dbh->exec("INSERT INTO qresults(instance, qid, result) VALUES ".implode (', ', $values)); $dbh = null; } catch(PDOException $e){ echo $e->getMessage(); } I replaced the following $count = $dbh->exec("INSERT INTO qresults(instance, qid, result) VALUES ".implode (', ', $values)); with $sql = "INSERT INTO qresults (instance, qid, result) VALUES (:an_array)"; $stmt = $dbh->prepare($sql); $stmt->bindParam(':an_array', implode(',', $values),PDO::PARAM_STR); $stmt->execute(); but the insert doesn't work anymore (I didn't get any error messages though). QUESTION: What am I doing wrong? How can I rewrite the code to use bindParam?

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