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  • C++ Ambiguous call to Overloaded Function (const variety)

    - by Joe
    After researching this online, I've only found solutions that don't apply to my problem, so please bear with me. Code snippet: typedef my_map_t<int const *, float> _test; my_map_t::const_iterator not_found = my_map_t::end(); if (_test.find(&iKeyValue) == not_found) { _test[iKeyValue] = 4 + 5; // not the actual code, but here for simplicity } The compiler complains that there's an ambiguous call to my_map_t::end(). This makes sense, because the only difference is the return type. Output: error C2668: 'std::_Tree<_Traits>::end' : ambiguous call to overloaded function Normally you can disambiguate the call by casting the parameters, but end() has no parameters. Any ideas?

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  • Buttons in the corners?

    - by Rick Ratayczak
    I'd like to have 4 buttons one in each corner of a window. But I want the stuff in the grid/window to be "behind" the buttons, as if they float on top. In html you would use the zOrder and absolute positioning. <Grid x:Name="ButtonRoot"> <Button Name="bTopLeft" VerticalAlignment="Top" HorizontalAlignment="Left" /> <Button Name="bTopRight" VerticalAlignment="Top" HorizontalAlignment="Right" /> <Button Name="bBottomLeft" VerticalAlignment="Bottom" HorizontalAlignment="Left" /> <Button Name="bBottomRight" VerticalAlignment="Bottom" HorizontalAlignment="Right" /> <!-- Other junk here --> </Grid> The problem is, the buttons will not be "over" things, as the things will "wrap" around the buttons. How do I achieve this effect?

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  • PHP + Code Igniter Timecode Calculation Logic Error

    - by Tim
    Hello everyone, I have what I suspect to be a logic problem with an algorithm I am using to work with Video timecode in PHP. All help is appreciated. The Objective Well basically I want to work with timecode and perform calculations For those not familiar with timecode it looks like this 01:10:58:12 or HH:MM:SS:FF 'AKA' HOURS:MINUTES:SECONDS:FRAMES I have used the script from HERE to help me with working with this format. The Problem Now can i just say that this script works!!! Timecode calculations (in this case additions) are being performed correctly. However this script continually throws the following errors, yet still produces the correct output when I try and do the following calculation 00:01:26:00 + 00:02:00:12 The errors from this calculation are shown below A PHP Error was encountered Severity: Notice Message: Undefined index: key Filename: staff/tools.php Line Number: 169 A PHP Error was encountered Severity: Notice Message: Undefined index: key Filename: staff/tools.php Line Number: 169 Line Number 169 is in the parseInput() function // feed it into the tc array $i=0; foreach ($tc AS $key=>$value) { if ( is_numeric($array["$i"]) ) { $tc["$key"]= $array["$i"]; if ($tc["$key"] < 10 && $tc["$key"] > 0 && strlen($tc['key'])==1 ) $tc["$key"]= "0".$tc["$key"]; } $i++; } return $tc; Now I should also mention that the number of times the above error is thrown depends on what I am calculating 00:00:00:00 + 00:00:00:00 returns no errors. 01:01:01:01 + 02:02:02:02 produces 8 of the above errors. For your reference, here is the code in it's entirety function add_cue_sheet_clips_process() { $sheetID = $_POST['sheet_id']; $clipName = $_POST['clip_name']; $tcIn = $_POST['tc_in']; $tcOut = $_POST['tc_out']; // string $input // returns an associative array of hours, minutes, seconds, and frames // function parseInput ($input) { // timecode should look something like hh:mm:ss;ff // allowed separators are : ; . , // values may be single or double digits // hours are least-significant -- 5.4 == 00:00:05;04 $tc= array("frames"=>"00", "seconds"=>"00", "minutes"=>"00", "hours"=>"00"); $punct= array(":", ";", ".", ","); // too big? too small? $input= trim($input); if (strlen($input)>11 || $input=="") { // invalid input, too long -- bzzt return $tc; } // normalize punctuation $input= str_replace( $punct, ":", $input); // blow it up and reverse it so frames come first $array= explode(":", $input); $array= array_reverse($array); // feed it into the tc array $i=0; foreach ($tc AS $key=>$value) { if ( is_numeric($array["$i"]) ) { $tc["$key"]= $array["$i"]; if ($tc["$key"] < 10 && $tc["$key"] > 0 && strlen($tc['key'])==1 ) $tc["$key"]= "0".$tc["$key"]; } $i++; } return $tc; } // array $tc // returns a float number of seconds // function tcToSec($tc) { $wholeseconds= ($tc['hours']*3600) + ($tc['minutes'] * 60) + ($tc['seconds']); $partseconds= ( $tc['frames'] / 25 ); $seconds= $wholeseconds + $partseconds; return $seconds; } // float $seconds // bool $subtract // returns a timecode array // function secToTc ($seconds=0, $subtract=0) { $tc= array("frames"=>"00", "seconds"=>"00", "minutes"=>"00", "hours"=>"00"); $partseconds= fmod($seconds, 1); $wholeseconds= $seconds - $partseconds; // frames if ($subtract==1) $tc['frames']= floor( $partseconds * 25 ); else $tc['frames']= floor( $partseconds * 25 ); // hours $tc['hours']= floor( $wholeseconds / 3600 ); $minsec= ($wholeseconds - ($tc['hours'] * 3600)); // minutes $tc['minutes']= floor( $minsec / 60 ); // seconds $tc['seconds']= ( $minsec - ($tc['minutes'] * 60) ); // padding foreach ( $tc AS $key=>$value ) { if ($value > 0 && $value < 10) $tc["$key"]= "0".$value; if ($value=="0") $tc["$key"]= "00"; } return $tc; } // array $tc // returns string of well-formed timecode // function tcToString (&$tc) { return $tc['hours'].":".$tc['minutes'].":".$tc['seconds'].";".$tc['frames']; } $timecodeIN = parseInput($tcIn); $timecodeOUT = parseInput($tcOut); // normalized inputs... $tc1 = tcToString($timecodeIN); $tc2 = tcToString($timecodeOUT); // get seconds $seconds1 = tcToSec($timecodeIN); $seconds2 = tcToSec($timecodeOUT); $result = $seconds1 + $seconds2; $timecode3 = secToTc($result, 0); $timecodeDUR = tcToString($timecode3); $clipArray = array('clip_name' => $clipName, 'tc_in' => $tcIn, 'tc_out' => $tcOut, 'tc_duration' => $timecodeDUR); $this->db->insert('tools_cue_sheets_clips', $clipArray); redirect('staff/tools/add_cue_sheet_clips/'.$sheetID); } I hope this is enough information for someone to help me get on top of this, I would be extremely greatful. Thanks, Tim

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  • MongoMapper - undefined method `keys'

    - by nimnull
    I'm trying to create a Document instance with params passed from the post-submitted form: My Mongo mapped document looks like: class Good include MongoMapper::Document key :title, String key :cost, Float key :description, String timestamps! many :attributes validates_presence_of :title, :cost end And create action: def create @good = Good.new(params[:good]) if @good.save redirect_to @good else render :new end end params[:good] containes all valid document attributes - {"good"={"cost"="2.30", "title"="Test good", "description"="Test description"}}, but I've got a strange error from rails: undefined method `keys' for ["title", "Test good"]:Array My gem list: *** LOCAL GEMS *** actionmailer (2.3.8) actionpack (2.3.8) activerecord (2.3.8) activeresource (2.3.8) activesupport (2.3.8) authlogic (2.1.4) bson (1.0) bson_ext (1.0) compass (0.10.1) default_value_for (0.1.0) haml (3.0.6) jnunemaker-validatable (1.8.4) mongo (1.0) mongo_ext (0.19.3) mongo_mapper (0.7.6) plucky (0.1.1) rack (1.1.0) rails (2.3.8) rake (0.8.7) rubygems-update (1.3.7) Any suggestions how to fix this error?

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  • code for TouchPad works, but not for DPAD ...please help me to fix this..

    - by Chandan
    package org.coe.twoD; import android.app.Activity; import android.content.Context; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; //import android.graphics.Path; import android.graphics.Rect; //import android.graphics.RectF; import android.os.Bundle; //import android.util.Log; import android.util.Log; import android.view.KeyEvent; import android.view.MotionEvent; import android.view.View; import android.view.View.OnClickListener; public class TwoD extends Activity implements OnClickListener { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); View draw2d = findViewById(R.id.draw_button); draw2d.setOnClickListener(this); } public void onClick(View v) { if (R.id.draw_button == v.getId()) { setContentView(new draw2D(this)); } } public class draw2D extends View { private static final String TAG = "Sudoku"; private float width; // width of one tile private float height; // height of one tile private int selX; // X index of selection private int selY; // Y index of selection private final Rect selRect = new Rect(); public draw2D(Context context) { super(context); } @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) { width = w / 9f; height = h / 9f; getRect(selX, selY, selRect); Log.d(TAG, "onSizeChanged: width " + width + ", height " + height); super.onSizeChanged(w, h, oldw, oldh); } @Override protected void onDraw(Canvas canvas) { // Draw the background... Paint background = new Paint(); background.setColor(getResources().getColor(R.color.background)); canvas.drawRect(0, 0, getWidth(), getHeight(), background); // Draw the board... // Define colors for the grid lines Paint dark = new Paint(); dark.setColor(getResources().getColor(R.color.dark)); Paint hilite = new Paint(); hilite.setColor(getResources().getColor(R.color.hilite)); Paint light = new Paint(); light.setColor(getResources().getColor(R.color.light)); // Draw the minor grid lines for (int i = 0; i < 9; i++) { canvas.drawLine(0, i * height, getWidth(), i * height, light); canvas.drawLine(0, i * height + 1, getWidth(), i * height + 1, hilite); canvas.drawLine(i * width, 0, i * width, getHeight(), light); canvas.drawLine(i * width + 1, 0, i * width + 1, getHeight(), hilite); } // Draw the major grid lines for (int i = 0; i < 9; i++) { if (i % 3 != 0) continue; canvas.drawLine(0, i * height, getWidth(), i * height, dark); canvas.drawLine(0, i * height + 1, getWidth(), i * height + 1, hilite); canvas.drawLine(i * width, 0, i * width, getHeight(), dark); canvas.drawLine(i * width + 1, 0, i * width + 1, getHeight(), hilite); } /* * dark.setColor(Color.MAGENTA); Path circle= new Path(); * circle.addCircle(150, 150, 100, Path.Direction.CW); * canvas.drawPath(circle, dark); * * * Path rect=new Path(); * * RectF rectf= new RectF(150,200,250,300); rect.addRect(rectf, * Path.Direction.CW); canvas.drawPath(rect, dark); * * * canvas.drawRect(0, 0,250, 250, dark); * * * canvas.drawText("Hello", 200,200, dark); */ Paint selected = new Paint(); selected.setColor(Color.GREEN); canvas.drawRect(selRect, selected); } /* * public boolean onTouchEvent(MotionEvent event){ * if(event.getAction()!=MotionEvent.ACTION_DOWN) return * super.onTouchEvent(event); * select((int)(event.getX()/width),(int)(event.getY()/height)); * * * return true; } */ private void select(int x, int y) { invalidate(selRect); selX = Math.min(Math.max(x, 0), 8); selY = Math.min(Math.max(y, 0), 8); getRect(selX, selY, selRect); invalidate(selRect); } @Override public boolean onKeyUp(int keyCode, KeyEvent event) { return super.onKeyUp(keyCode, event); } @Override public boolean onTouchEvent(MotionEvent event) { if (event.getAction() != MotionEvent.ACTION_DOWN) return super.onTouchEvent(event); select((int) (event.getX() / width), (int) (event.getY() / height)); // game.showKeypadOrError(selX, selY); Log.d(TAG, "onTouchEvent: x " + selX + ", y " + selY); return true; } @Override public boolean onKeyDown(int keyCode, KeyEvent event) { Log.d(TAG, "onKeyDown: keycode=" + keyCode + ", event=" + event); switch (keyCode) { case KeyEvent.KEYCODE_DPAD_UP: select(selX, selY - 1); break; case KeyEvent.KEYCODE_DPAD_DOWN: select(selX, selY + 1); break; case KeyEvent.KEYCODE_DPAD_LEFT: select(selX - 1, selY); break; case KeyEvent.KEYCODE_DPAD_RIGHT: select(selX + 1, selY); break; default: return super.onKeyDown(keyCode, event); } return true; } private void getRect(int x, int y, Rect rect) { rect.set((int) (x * width), (int) (y * height), (int) (x * width + width), (int) (y * height + height)); } } }

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  • loops and array help

    - by dalton
    public void arrayCalculation(int[][]scores,float[]averages, int[]temp) { int total; for(int a=0; a<5; a++) { for (int b=0; b<5; b++) { scores[a][b] = temp[a+b*5]; } } for(int a = 0; a <5; a++) { total = total + scores[a]; } scores[5][0] = total; } i need to add up the values stored in the first row and store it in the 6th positon in the row

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  • What is the easiest way to find a sql query returns a result or not?

    - by bala3569
    Consider the following sql server query , DECLARE @Table TABLE( Wages FLOAT ) INSERT INTO @Table SELECT 20000 INSERT INTO @Table SELECT 15000 INSERT INTO @Table SELECT 10000 INSERT INTO @Table SELECT 45000 INSERT INTO @Table SELECT 50000 SELECT * FROM ( SELECT *, ROW_NUMBER() OVER(ORDER BY Wages DESC) RowID FROM @Table ) sub WHERE RowID = 3 The result of the query would be 20000 ..... Thats fine as of now i have to find the result of this query, SELECT * FROM ( SELECT *, ROW_NUMBER() OVER(ORDER BY Wages DESC) RowID FROM @Table ) sub WHERE RowID = 6 It will not give any result because there are only 5 rows in the table..... so now my question is What is the easiest way to find a sql query returns a result or not?

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  • How to load a page with its default values after a postback

    - by Shrage Smilowitz
    I'm creating user controls that i will put into an update panel and make them visible only when required using triggers. Once visible it will float in a dialog box so it has a close button which will just hide the control on client side. The controls have multiple post back states, like a wizard, i'm using a multi view control to accomplish that. My problem is that once the user is at step number two in the control, if the user closes the dialog, than opens the dialog again, (note that the control is made visible on the server and reloaded by updating the updatepanel) the second step will still be displayed. The reason is . because whenever there is a postback the control will load its state using the viewstate, even if EnableViewState is false it will still load it using the LoadControlState method. so my quesion is how can i force a user control to load fresh with its default values without any postback data.

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  • python- scipy optimization

    - by pear
    In scipy fmin_slsqp (Sequential Least Squares Quadratic Programming), I tried reading the code 'slsqp.py' provided with the scipy package, to find what are the criteria to get the exit_modes 0? I cannot find which statements in the code produce this exit mode? Please help me 'slsqp.py' code as follows, exit_modes = { -1 : "Gradient evaluation required (g & a)", 0 : "Optimization terminated successfully.", 1 : "Function evaluation required (f & c)", 2 : "More equality constraints than independent variables", 3 : "More than 3*n iterations in LSQ subproblem", 4 : "Inequality constraints incompatible", 5 : "Singular matrix E in LSQ subproblem", 6 : "Singular matrix C in LSQ subproblem", 7 : "Rank-deficient equality constraint subproblem HFTI", 8 : "Positive directional derivative for linesearch", 9 : "Iteration limit exceeded" } def fmin_slsqp( func, x0 , eqcons=[], f_eqcons=None, ieqcons=[], f_ieqcons=None, bounds = [], fprime = None, fprime_eqcons=None, fprime_ieqcons=None, args = (), iter = 100, acc = 1.0E-6, iprint = 1, full_output = 0, epsilon = _epsilon ): # Now do a lot of function wrapping # Wrap func feval, func = wrap_function(func, args) # Wrap fprime, if provided, or approx_fprime if not if fprime: geval, fprime = wrap_function(fprime,args) else: geval, fprime = wrap_function(approx_fprime,(func,epsilon)) if f_eqcons: # Equality constraints provided via f_eqcons ceval, f_eqcons = wrap_function(f_eqcons,args) if fprime_eqcons: # Wrap fprime_eqcons geval, fprime_eqcons = wrap_function(fprime_eqcons,args) else: # Wrap approx_jacobian geval, fprime_eqcons = wrap_function(approx_jacobian, (f_eqcons,epsilon)) else: # Equality constraints provided via eqcons[] eqcons_prime = [] for i in range(len(eqcons)): eqcons_prime.append(None) if eqcons[i]: # Wrap eqcons and eqcons_prime ceval, eqcons[i] = wrap_function(eqcons[i],args) geval, eqcons_prime[i] = wrap_function(approx_fprime, (eqcons[i],epsilon)) if f_ieqcons: # Inequality constraints provided via f_ieqcons ceval, f_ieqcons = wrap_function(f_ieqcons,args) if fprime_ieqcons: # Wrap fprime_ieqcons geval, fprime_ieqcons = wrap_function(fprime_ieqcons,args) else: # Wrap approx_jacobian geval, fprime_ieqcons = wrap_function(approx_jacobian, (f_ieqcons,epsilon)) else: # Inequality constraints provided via ieqcons[] ieqcons_prime = [] for i in range(len(ieqcons)): ieqcons_prime.append(None) if ieqcons[i]: # Wrap ieqcons and ieqcons_prime ceval, ieqcons[i] = wrap_function(ieqcons[i],args) geval, ieqcons_prime[i] = wrap_function(approx_fprime, (ieqcons[i],epsilon)) # Transform x0 into an array. x = asfarray(x0).flatten() # Set the parameters that SLSQP will need # meq = The number of equality constraints if f_eqcons: meq = len(f_eqcons(x)) else: meq = len(eqcons) if f_ieqcons: mieq = len(f_ieqcons(x)) else: mieq = len(ieqcons) # m = The total number of constraints m = meq + mieq # la = The number of constraints, or 1 if there are no constraints la = array([1,m]).max() # n = The number of independent variables n = len(x) # Define the workspaces for SLSQP n1 = n+1 mineq = m - meq + n1 + n1 len_w = (3*n1+m)*(n1+1)+(n1-meq+1)*(mineq+2) + 2*mineq+(n1+mineq)*(n1-meq) \ + 2*meq + n1 +(n+1)*n/2 + 2*m + 3*n + 3*n1 + 1 len_jw = mineq w = zeros(len_w) jw = zeros(len_jw) # Decompose bounds into xl and xu if len(bounds) == 0: bounds = [(-1.0E12, 1.0E12) for i in range(n)] elif len(bounds) != n: raise IndexError, \ 'SLSQP Error: If bounds is specified, len(bounds) == len(x0)' else: for i in range(len(bounds)): if bounds[i][0] > bounds[i][1]: raise ValueError, \ 'SLSQP Error: lb > ub in bounds[' + str(i) +'] ' + str(bounds[4]) xl = array( [ b[0] for b in bounds ] ) xu = array( [ b[1] for b in bounds ] ) # Initialize the iteration counter and the mode value mode = array(0,int) acc = array(acc,float) majiter = array(iter,int) majiter_prev = 0 # Print the header if iprint >= 2 if iprint >= 2: print "%5s %5s %16s %16s" % ("NIT","FC","OBJFUN","GNORM") while 1: if mode == 0 or mode == 1: # objective and constraint evaluation requird # Compute objective function fx = func(x) # Compute the constraints if f_eqcons: c_eq = f_eqcons(x) else: c_eq = array([ eqcons[i](x) for i in range(meq) ]) if f_ieqcons: c_ieq = f_ieqcons(x) else: c_ieq = array([ ieqcons[i](x) for i in range(len(ieqcons)) ]) # Now combine c_eq and c_ieq into a single matrix if m == 0: # no constraints c = zeros([la]) else: # constraints exist if meq > 0 and mieq == 0: # only equality constraints c = c_eq if meq == 0 and mieq > 0: # only inequality constraints c = c_ieq if meq > 0 and mieq > 0: # both equality and inequality constraints exist c = append(c_eq, c_ieq) if mode == 0 or mode == -1: # gradient evaluation required # Compute the derivatives of the objective function # For some reason SLSQP wants g dimensioned to n+1 g = append(fprime(x),0.0) # Compute the normals of the constraints if fprime_eqcons: a_eq = fprime_eqcons(x) else: a_eq = zeros([meq,n]) for i in range(meq): a_eq[i] = eqcons_prime[i](x) if fprime_ieqcons: a_ieq = fprime_ieqcons(x) else: a_ieq = zeros([mieq,n]) for i in range(mieq): a_ieq[i] = ieqcons_prime[i](x) # Now combine a_eq and a_ieq into a single a matrix if m == 0: # no constraints a = zeros([la,n]) elif meq > 0 and mieq == 0: # only equality constraints a = a_eq elif meq == 0 and mieq > 0: # only inequality constraints a = a_ieq elif meq > 0 and mieq > 0: # both equality and inequality constraints exist a = vstack((a_eq,a_ieq)) a = concatenate((a,zeros([la,1])),1) # Call SLSQP slsqp(m, meq, x, xl, xu, fx, c, g, a, acc, majiter, mode, w, jw) # Print the status of the current iterate if iprint > 2 and the # major iteration has incremented if iprint >= 2 and majiter > majiter_prev: print "%5i %5i % 16.6E % 16.6E" % (majiter,feval[0], fx,linalg.norm(g)) # If exit mode is not -1 or 1, slsqp has completed if abs(mode) != 1: break majiter_prev = int(majiter) # Optimization loop complete. Print status if requested if iprint >= 1: print exit_modes[int(mode)] + " (Exit mode " + str(mode) + ')' print " Current function value:", fx print " Iterations:", majiter print " Function evaluations:", feval[0] print " Gradient evaluations:", geval[0] if not full_output: return x else: return [list(x), float(fx), int(majiter), int(mode), exit_modes[int(mode)] ]

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  • IE7 li ul bug on dropdown menu

    - by Berns
    hoping one of you guys can help me please. I have a basic list menu with two dropdowns. This all works fine on all browsers except IE6 and IE7. Please take a look at my markup. <nav> <ul id="topNav" ><li id="topNavFirst"><a href="../about/about.php" id="aboutNav">About Us</a></li ><li id="topNavSecond"><a href="../people/our-people.php" id="peopleNav">Our People</a ><ul id="subList1"><li><a href="../people/mike-hadfield.php">Mike Hadfield</a></li ><li><a href="../people/karen-sampson.php">Karen Sampson</a></li ><li><a href="../people/milhana-farook.php">Milhana Farook</a></li ><li><a href="../people/kim-crook.php">Kim Crook</a></li ><li><a href="../people/amanda-lynch.php">Amanda Lynch</a></li ><li><a href="../people/gideon-scott.php">Gideon Scott</a></li ><li><a href="../people/paul-fuller.php">Paul Fuller</a></li ><li><a href="../people/peter-chaplain.php">Peter Chaplain</a></li ><li><a href="../people/laura-hutley.php">Laura Hutley</a></li ></ul ></li ><li id="topNavThird"><a href="../services/our-services.php" id="servicesNav">Our Services</a ><ul id="subList2"><li><a href="../services/company-and-commercial.php">Company &amp; Commercial</a></li ><li><a href="../services/employment.php">Employment</a></li ><li><a href="../services/civil-litigation.php">Civil Litigation</a></li ><li><a href="../services/debt-recovery.php">Debt Recovery</a></li ><li><a href="../services/conveyancing.php">Conveyancing</a></li ><li><a href="../services/commercial-property.php">Commerical Property</a></li ><li><a href="../services/wills-and-probate.php">Wills &amp; Probate</a></li ><li><a href="../services/family.php">Matrimonial &amp; Family</a></li ></ul ></li ><li><a href="../news/news.php" id="newsNav">News</a></li ><li><a href="../careers/careers.php" id="careersNav">Careers</a></li ><li><a href="../contact/contact.php" id="contactNav">Contact</a></li ></ul><!-- /topNav --> </nav>? and the css a {text-decoration:none;} #topNav { float:right; height:30px; margin:0; font-size:12px; } #topNav li { display:inline; float:left; list-style:none; color:#666; border-left: 1px solid #666; padding: 0 3px 0 3px; position:relative; } #topNav ul a { white-space:nowrap; } #topNav li a:hover { border-bottom:2px solid #369; } #topNavSecond a:hover { border-bottom:2px solid transparent !important; } #topNavFirst { border-left: 1px solid transparent !important; } /*****OUR-PEOPLE DROPDOWN*****/ #topNav ul{ background:#fff; border:1px solid #666; border-top:0px solid transparent; border-bottom:2px solid #666; list-style:none; position:absolute; left:-9999px; width:100px; text-align:left; padding:5px 0 5px 0px; margin:0 0 0 -4px; z-index:10; -webkit-box-shadow: 1px 1px 1px #666; -moz-box-shadow: 1px 1px 1px #666; box-shadow: 1px 1px 1px #666; vertical-align: bottom; } #topNav ul li{ display:block; border-left:0px; margin-bottom: 0px; padding:0; vertical-align: bottom; } #topNav ul a{ padding:0 0 0 5px; } #topNav li:hover ul{ left:auto; } #topNav li:hover a { color:#369; } #topNav li:hover ul a{ text-decoration:none; color:#666; } #topNav li:hover ul li a:hover{ color:#fff;; width:100%; border-bottom:0px solid transparent !important; } #topNav ul li:hover { background:#369; display: block; } #topNav ul li a { display: block; padding:0 0 0 4px; } /************/ /*****OUR-SERVICES DROPDOWN*****/ #topNavThird a:hover { border-bottom:2px solid transparent !important; } #topNavThird ul{ /*background:#fff url(images/service-ul-bg.png) no-repeat;*/ width:135px !important; /*margin-left:120px !important;*/ }? here it is working perfectly http://jsfiddle.net/BcWd9/ here is a screen shot of how it looks in IE7. hadfield.andymcnallydesign.co.uk/images/ie7-error.jpg as you can see the ul is appearing to the right of the li and not the left and it is overlaying the top list. I've tried removing white space, but no luck. Any ideas? If one of you can help it would be much appreciated.

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  • PHP Initialising strings as boolean first

    - by Anriëtte Myburgh
    I'm in the habit of initialising variables in PHP to false and then applying whatever (string, boolean, float) value to it later. Which would you reckon is better? $name = false; if (condition == true) { $name = $something_else; } if ($name) { …do something… } vs. $name =''; if (condition == true) { $name = $something_else; } if (!empty($name)) { …do something… } Which would you reckon can possibly give better performance? Which method would you use?

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  • reference to IndexOutOfBoundsException is ambiguous

    - by senzacionale
    ERROR: reference to IndexOutOfBoundsException is ambiguous, both class com.sun.star.lang.IndexOutOfBoundsException in com.sun.star.lang and class java.lang.IndexOutOfBoundsException in java.lang match CODE: public void insertIntoCell(int CellX, int CellY, String theValue, XSpreadsheet TT1, String flag) throws IndexOutOfBoundsException { XCell oCell = null; oCell = TT1.getCellByPosition(CellX, CellY); if (flag.equals("V")) { oCell.setValue((new Float(theValue)).floatValue()); } else { if (theValue!=null && theValue.length()>0 && theValue.length()!=0) { oCell.setFormula("'"+(String)theValue.toString()); } else { oCell.setFormula((String)theValue.toString()); } } }

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  • const correctness

    - by ra170
    I was going through: C++ FAQs about inheritance and decided to implement it (just to learn it) #include "Shape.h" void Shape::print() const { float a = this->area(); // area() is pure virtual ... } now, everything (well, almost) works as described in item: faq:23.1 except that print() is const and so it can't access the "this" pointer, as soon as you take out const, it works. Now, C++ FAQs have been around for a while and are usually pretty good. Is this a mistake? Do they have typo or am I wrong? If I'm wrong, I would like to know how is it possible to access the "this" pointer in a const function.

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  • Android draw using SurfaceView and Thread

    - by Morten Høgseth
    I am trying to draw a ball to my screen using 3 classes. I have read a little about this and I found a code snippet that works using the 3 classes on one page, Playing with graphics in Android I altered the code so that I have a ball that is moving and shifts direction when hitting the wall like the picture below (this is using the code in the link). Now I like to separate the classes into 3 different pages for not making everything so crowded, everything is set up the same way. Here are the 3 classes I have. BallActivity.java Ball.java BallThread.java package com.brick.breaker; import android.app.Activity; import android.os.Bundle; import android.view.Window; import android.view.WindowManager; public class BallActivity extends Activity { private Ball ball; @Override protected void onCreate(Bundle savedInstanceState) { // TODO Auto-generated method stub super.onCreate(savedInstanceState); requestWindowFeature(Window.FEATURE_NO_TITLE); getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,WindowManager.LayoutParams.FLAG_FULLSCREEN); ball = new Ball(this); setContentView(ball); } @Override protected void onPause() { // TODO Auto-generated method stub super.onPause(); setContentView(null); ball = null; finish(); } } package com.brick.breaker; import android.content.Context; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.view.SurfaceHolder; import android.view.SurfaceView; public class Ball extends SurfaceView implements SurfaceHolder.Callback { private BallThread ballThread = null; private Bitmap bitmap; private float x, y; private float vx, vy; public Ball(Context context) { super(context); // TODO Auto-generated constructor stub bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.ball); x = 50.0f; y = 50.0f; vx = 10.0f; vy = 10.0f; getHolder().addCallback(this); ballThread = new BallThread(getHolder(), this); } protected void onDraw(Canvas canvas) { update(canvas); canvas.drawBitmap(bitmap, x, y, null); } public void update(Canvas canvas) { checkCollisions(canvas); x += vx; y += vy; } public void checkCollisions(Canvas canvas) { if(x - vx < 0) { vx = Math.abs(vx); } else if(x + vx > canvas.getWidth() - getBitmapWidth()) { vx = -Math.abs(vx); } if(y - vy < 0) { vy = Math.abs(vy); } else if(y + vy > canvas.getHeight() - getBitmapHeight()) { vy = -Math.abs(vy); } } public int getBitmapWidth() { if(bitmap != null) { return bitmap.getWidth(); } else { return 0; } } public int getBitmapHeight() { if(bitmap != null) { return bitmap.getHeight(); } else { return 0; } } public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) { // TODO Auto-generated method stub } public void surfaceCreated(SurfaceHolder holder) { // TODO Auto-generated method stub ballThread.setRunnable(true); ballThread.start(); } public void surfaceDestroyed(SurfaceHolder holder) { // TODO Auto-generated method stub boolean retry = true; ballThread.setRunnable(false); while(retry) { try { ballThread.join(); retry = false; } catch(InterruptedException ie) { //Try again and again and again } break; } ballThread = null; } } package com.brick.breaker; import android.graphics.Canvas; import android.view.SurfaceHolder; public class BallThread extends Thread { private SurfaceHolder sh; private Ball ball; private Canvas canvas; private boolean run = false; public BallThread(SurfaceHolder _holder,Ball _ball) { sh = _holder; ball = _ball; } public void setRunnable(boolean _run) { run = _run; } public void run() { while(run) { canvas = null; try { canvas = sh.lockCanvas(null); synchronized(sh) { ball.onDraw(canvas); } } finally { if(canvas != null) { sh.unlockCanvasAndPost(canvas); } } } } public Canvas getCanvas() { if(canvas != null) { return canvas; } else { return null; } } } Here is a picture that shows the outcome of these classes. I've tried to figure this out but since I am pretty new to Android development I thought I could ask for help. Does any one know what is causing the ball to be draw like that? The code is pretty much the same as the one in the link and I have tried to experiment to find a solution but no luck. Thx in advance for any help=)

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  • How do I find hash value of a 3D vector ?

    - by brainydexter
    I am trying to perform broad-phase collision detection with a fixed-grid size approach. Thus, for each entity's position: (x,y,z) (each of type float), I need to find which cell does the entity lie in. I then intend to store all the cells in a hash-table and then iterate through to report (if any) collisions. So, here is what I am doing: Grid-cell's position: (int type) (Gx, Gy, Gz) = (x / M, y / M, z / M) where M is the size of the grid. Once, I have a cell, I'd like to add it to a hash-table with its key being a unique hash based on (Gx, Gy, Gz) and the value being the cell itself. Now, I cannot think of a good hash function and I need some help with that. Can someone please suggest me a good hash function? Thanks

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  • How can Perl's XML::Simple ignore HTML embedded in XML?

    - by Miriam Raphael Roberts
    I have an XML file that I am pulling from the web and parsing. One of the items in the XML is a 'content' value that has HTML. I am using XML::Simple::XMLin to parse the file like so: $xml= eval { $data->XMLin($xmldata, forcearray => 1, suppressempty=> +'') }; When I use Data::Dumper to dump the hash, I discovered that SimpleXML is parsing the HTML into the hash tree: 'content' = { 'div' = [ { 'xmlns' = 'http://www.w3.org/1999/xhtml', 'p' = [ { 'a' = [ { 'href' = 'http://miamiherald.typepad.com/.a/6a00d83451b26169e20133ec6f4491970b-pi', 'style' = 'FLOAT: left', 'img' = [ etc..... This is not what I want. I want to just grab content inside of this entry. How do I do this?

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  • 8 byte Integer with Doctrine and PHP

    - by Rufinus
    Hi, the players: 64bit linux with php 5 (ZendFramework 1.10.2) PostgreSQL 7.3 Doctrine 1.2 Via a Flash/Flex client i get an 8byte integer value. the field in the database is an BIGINT (8 byte) PHP_INT_SIZE show that system supports 8byte integer. printing out the value in the code as it is and as intval() leads to this: Plain: 1269452776100 intval: 1269452776099 float rounding failure ? but what really driving me nuts is ERROR: invalid input syntax for integer: "1269452776099.000000"' when i try to use it in a query. like: Doctrine_Core::getTable('table')->findBy('external_id',$external_id); or Doctrine_Core::getTable('table')->findBy('external_id',intval($external_id)); How i am supposed to handle this ? or how can i give doctrine a floating point number which it should use on a bigint field ? Any help is much appreciated! TIA

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  • Cast integer to real

    - by Dave Jarvis
    Question How do you cast an INTEGER value as a REAL value? Attempts CAST( Y.YEAR AS REAL), but that failed (the documentation indicates you cannot CAST or CONVERT values to REALs. Y.YEAR + 0.0, but that failed, too. Error Message Using udf_slope fails due to: Can't initialize function 'slope'; slope() requires a real as parameter 2 Code SELECT D.AMOUNT, Y.YEAR, slope(D.AMOUNT, Y.YEAR + 0.0) as SLOPE, intercept(D.AMOUNT, Y.YEAR + 0.0) as INTERCEPT FROM YEAR_REF Y, DAILY D Here, D.AMOUNT is a FLOAT and Y.YEAR is an INTEGER. Thank you!

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  • Where are events in Cocoa Touch?

    - by yesenin
    Hi all! I learn Cocoa Touch several days, and today have stuck while looking for way to implement a custom event. Event that I can see in Connection Inspector for my UIView subclass. What I have: There are a UILabel and MyView:UIView on MainVindow. MyView contains a UISlider. Interfaces for Controller and MyView // Controller.h @interface Controller : NSObject { IBOutlet UILabel *label; IBOutlet MyView *myView; } // I suppose that there should be something like -(IBAction) changeLabelValue for myView event @end // MyView.h @interface MyView : UIView { IBOutlet UISlider *slider; float value; } - (IBAction) changeValue; //for slider "Changed Value" event What I want: Add something in MyView that allows it to rise a event after change value. Can anybody help me? My main area in programming is .NET and I begin think that its terminology is not appropriate for this case. Thanks.

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  • Php code works on every browser but not on IE8, help please

    - by DomingoSL
    I think the error has to be in a incompatibility with IE8 and the cookies manipulation, cuz in IE8 you can see the password and login asking screen but when you enter the data and send it the browser seems to do nothing, this is a url you were you can try my code: http://200.8.27.127/tiempo/teacher.php and this is the code: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta content="it" http-equiv="Content-Language" /> <meta content="text/html; charset=utf-8" http-equiv="Content-Type" /> <title>Formulario</title> <style type="text/css"> h1 { font: 50px Tahoma, Helvetica, Arial, Sans-Serif; text-align: center; color: #111; text-shadow: 0px 2px 3px #555; } h2 { font: 14px Tahoma, Helvetica, Arial, Sans-Serif; text-align: center; color: #CCC; text-shadow: 0px 1px 2px #555; } h3 { font: 10px Tahoma, Helvetica, Arial, Sans-Serif; text-align: center; color: #CCC; } b1 { font: 16px Tahoma, Helvetica, Arial, Sans-Serif; color: #DDD; } b2 { font: 10px Tahoma, Helvetica, Arial, Sans-Serif; color: #F9F7ED; } .caja { width: 690px; height: 40px; background-color: transparent; border: 0px solid #000000; font-size:x-large; color: #222; font-family: 'Trebuchet MS', 'Lucida Sans Unicode', 'Lucida Grande', 'Lucida Sans', Arial, sans-serif; font-weight: bold;" size="299"; } .style1 { text-align: right; } </style> </head> <body style="background-image: url('IMG/bg.png')"> <script type="text/javascript" src="JS/jquery-1.4.2.min.js"></script> <script type="text/javascript" src="JS/jquery.notifications-1.1.min.js"></script> <link rel="stylesheet" type="text/css" href="JS/jquery.notifications.css" /> <script> function checkCharCount(textfield) { if(textfield.value.length > 300) textfield.value = textfield.value.substr(0, 300); document.getElementById("charCounter").innerHTML = 300 - textfield.value.length; } </script> <?php include("/LIB/HeadSQL.php"); include("/LIB/error.php"); if (isset($_COOKIE['ID_tablon'])) { $username = $_COOKIE['ID_tablon']; $pass = $_COOKIE['Key_tablon']; $check = mysql_query("SELECT * FROM usuarios WHERE nombre = '$username'") or die(mysql_error()); while($info = mysql_fetch_array( $check )) { if ($pass != $info['clave']) { login(); } else { entro($info['email'],$username); } } } else { login(); } function login() { if (isset($_POST['quiere'])) { if(!$_POST['username'] | !$_POST['pass']) { include("LIB/login.php"); error('Debes llenar todos los campos.',0); } else { $check = mysql_query("SELECT * FROM usuarios WHERE nombre = '".$_POST['username']."'") or die(mysql_error()); $check2 = mysql_num_rows($check); if ($check2 == 0) { include("LIB/login.php"); error('Ese usuario no existe.',0); } while($info = mysql_fetch_array( $check )) { $_POST['pass'] = stripslashes($_POST['pass']); $info['clave'] = stripslashes($info['clave']); //$_POST['pass'] = md5($_POST['pass']); if ($_POST['pass'] != $info['clave']) { include("LIB/login.php"); error('La clave es incorrecta.',0); } else { $_POST['username'] = stripslashes($_POST['username']); $hour = time() + 3600; setcookie("ID_tablon", $_POST['username'], $hour); setcookie("Key_tablon", $_POST['pass'], $hour); entro($info['email'],$_POST['username']); } } } } else { include("LIB/login.php"); } exit; } function entro($email,$username) { ?> <div id="todo" align="center" > <div id="cabeza" style="width:850px;height:100px"> </div> <div id="contenido" style="width:850px;height:420px;background-image: url(IMG/cuadro.png)" > <div id="titulo" style="width:765px;height:75px;padding-top: 18px;margin: auto;text-align: left;"> <b1>Bienvenido <b><?php echo($username); ?></b></b1><br> <?php $check = mysql_query("SELECT * FROM sms WHERE ref = '".$username."' ORDER BY fecha DESC LIMIT 0, 1") or die(mysql_error()); while($info = mysql_fetch_array( $check )) { echo("<b1> Tu ultimo mensaje enviado fue: </b1><b2>" . $info['texto'] . " enviado el " . $info['fecha'] . "</b2>"); } ?> </div> <form method="post"> <div id="formulario" style="width:850px;height:255px;margin-top: 10px"> <div id="foto" align="right" style="width:725px; height:40px;padding-top: 11px;margin: auto"> <?php $size = 60; $grav_url = "http://www.gravatar.com/avatar/" . md5( strtolower( $email ) ) . "?size=" . $size; $size = 256; $grav_urlB = "http://www.gravatar.com/avatar/" . md5( strtolower( $email ) ) . "?size=" . $size; echo('<img alt="Image" src="' . $grav_url . '" />'); ?> </div> <div id="texto" style="width:850px;height:29px; margin-top: 38px;margin-left: 4px"> <input name="sms" type="text" onKeyUp="checkCharCount(this)" class="caja" /> </div> <div id="botones" style="width:725px;height:27px; margin-top: 15px" class="style1"> <input name="usuario" type="hidden" value="<?php echo($username); ?>" /> <input name="Submit1" type="image" value="submit" src="IMG/envia.png" /> </div> <div id="resta" style="width:850px;height:29px; margin-top: 53px;margin-left: 4px"> <h2><span id="charCounter">300</span> caracteres restantes.</h2> <h3><a href=logout.php>Cerrar Sesion</a></h3> </div> </div> </form> </div> </div> </body> </html> <?php session_start(); if (isset($_POST['Submit1'])) { if (isset($_SESSION['token']) && (time() - $_SESSION['token']) < 5) { error('Debes esperar 5 segundos para poder enviar otra informacion.',0); } else { $_SESSION['token'] = time(); include("/LIB/HeadSQL.php"); include("/LIB/comprueba.php"); $insert = "INSERT INTO sms (ref, texto, fecha) VALUES ('" . addslashes($_POST['usuario']) . "', '" . addslashes($_POST['sms']) . "', NOW() )"; $add_member = mysql_query($insert); error("Tu mensage ha sido enviado con exito.",1); } } exit; } ?> do you think the isuue can be on the javascript? try the code firts with Firefox or google chrome, then try in IE8.

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  • Complex sound handling (I.E. pitch change while looping)

    - by Matthew
    Hi everyone I've been meaning to learn Java for a while now (I usually keep myself in languages like C and Lua) but buying an android phone seems like an excellent time to start. now after going through the lovely set of tutorials and a while spent buried in source code I'm beginning to get the feel for it so what's my next step? well to dive in with a fully featured application with graphics, sound, sensor use, touch response and a full menu. hmm now there's a slight conundrum since i can continue to use cryptic references to my project or risk telling you what the application is but at the same time its going to make me look like a raving sci-fi nerd so bare with me for the brief... A semi-working sonic screwdriver (oh yes!) my grand idea was to make an animated screwdriver where sliding the controls up and down modulate the frequency and that frequency dictates the sensor data it returns. now I have a semi-working sound system but its pretty poor for what its designed to represent and I just wouldn't be happy producing a sub-par end product whether its my first or not. the problem : sound must begin looping when the user presses down on the control the sound must stop when the user releases the control when moving the control up or down the sound effect must change pitch accordingly if the user doesn't remove there finger before backing out of the application it must plate the casing of there device with gold (Easter egg ;P) now I'm aware of how monolithic the first 3 look and that's why I would really appreciate any help I can get. sorry for how bad this code looks but my general plan is to create the functional components then refine the code later, no good painting the walls if the roofs not finished. here's my user input, he set slide stuff is used in the graphics for the control @Override public boolean onTouchEvent(MotionEvent event) { //motion event for the screwdriver view if(event.getAction() == MotionEvent.ACTION_DOWN) { //make sure the users at least trying to touch the slider if (event.getY() > SonicSlideYTop && event.getY() < SonicSlideYBottom) { //power setup, im using 1.5 to help out the rate on soundpool since it likes 0.5 to 1.5 SonicPower = 1.5f - ((event.getY() - SonicSlideYTop) / SonicSlideLength); //just goes into a method which sets a private variable in my sound pool class thing mSonicAudio.setPower(1, SonicPower); //this handles the slides graphics setSlideY ( (int) event.getY() ); @Override public boolean onTouchEvent(MotionEvent event) { //motion event for the screwdriver view if(event.getAction() == MotionEvent.ACTION_DOWN) { //make sure the users at least trying to touch the slider if (event.getY() > SonicSlideYTop && event.getY() < SonicSlideYBottom) { //power setup, im using 1.5 to help out the rate on soundpool since it likes 0.5 to 1.5 SonicPower = 1.5f - ((event.getY() - SonicSlideYTop) / SonicSlideLength); //just goes into a method which sets a private variable in my sound pool class thing mSonicAudio.setPower(1, SonicPower); //this handles the slides graphics setSlideY ( (int) event.getY() ); //this is from my latest attempt at loop pitch change, look for this in my soundPool class mSonicAudio.startLoopedSound(); } } if(event.getAction() == MotionEvent.ACTION_MOVE) { if (event.getY() > SonicSlideYTop && event.getY() < SonicSlideYBottom) { SonicPower = 1.5f - ((event.getY() - SonicSlideYTop) / SonicSlideLength); mSonicAudio.setPower(1, SonicPower); setSlideY ( (int) event.getY() ); } } if(event.getAction() == MotionEvent.ACTION_UP) { mSonicAudio.stopLoopedSound(); SonicPower = 1.5f - ((event.getY() - SonicSlideYTop) / SonicSlideLength); mSonicAudio.setPower(1, SonicPower); } return true; } and here's where those methods end up in my sound pool class its horribly messy but that's because I've been trying a ton of variants to get this to work, you will also notice that I begin to hard code the index, again I was trying to get the methods to work before making them work well. package com.mattster.sonicscrewdriver; import java.util.HashMap; import android.content.Context; import android.media.AudioManager; import android.media.SoundPool; public class SoundManager { private float mPowerLvl = 1f; private SoundPool mSoundPool; private HashMap mSoundPoolMap; private AudioManager mAudioManager; private Context mContext; private int streamVolume; private int LoopState; private long mLastTime; public SoundManager() { } public void initSounds(Context theContext) { mContext = theContext; mSoundPool = new SoundPool(2, AudioManager.STREAM_MUSIC, 0); mSoundPoolMap = new HashMap<Integer, Integer>(); mAudioManager = (AudioManager)mContext.getSystemService(Context.AUDIO_SERVICE); streamVolume = mAudioManager.getStreamVolume(AudioManager.STREAM_MUSIC); } public void addSound(int index,int SoundID) { mSoundPoolMap.put(1, mSoundPool.load(mContext, SoundID, 1)); } public void playUpdate(int index) { if( LoopState == 1) { long now = System.currentTimeMillis(); if (now > mLastTime) { mSoundPool.play(mSoundPoolMap.get(1), streamVolume, streamVolume, 1, 0, mPowerLvl); mLastTime = System.currentTimeMillis() + 250; } } } public void stopLoopedSound() { LoopState = 0; mSoundPool.setVolume(mSoundPoolMap.get(1), 0, 0); mSoundPool.stop(mSoundPoolMap.get(1)); } public void startLoopedSound() { LoopState = 1; } public void setPower(int index, float mPower) { mPowerLvl = mPower; mSoundPool.setRate(mSoundPoolMap.get(1), mPowerLvl); } } ah ha! I almost forgot, that looks pretty ineffective but I omitted my thread which actuality updates it, nothing fancy it just calls : mSonicAudio.playUpdate(1); thanks in advance, Matthew

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  • Long Double in C

    - by reubensammut
    I've been reading the C Primer Plus book and got to this example #include <stdio.h> int main(void) { float aboat = 32000.0; double abet = 2.14e9; long double dip = 5.32e-5; printf("%f can be written %e\n", aboat, aboat); printf("%f can be written %e\n", abet, abet); printf("%f can be written %e\n", dip, dip); return 0; } After I ran this on my macbook I was quite shocked at the output: 32000.000000 can be written 3.200000e+04 2140000000.000000 can be written 2.140000e+09 2140000000.000000 can be written 2.140000e+09 So I looked round and found out that the correct format to display long double is to use %Lf. However I still can't understand why I got the double abet value instead of what I got when I ran it on Cygwin, Ubuntu and iDeneb which is roughly -1950228512509697486020297654959439872418023994430148306244153100897726713609 013030397828640261329800797420159101801613476402327600937901161313172717568.0 00000 can be written 2.725000e+02 Any ideas?

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  • Chipmunk warning still present with --release

    - by Kaliber64
    I'm using Python27 on Windows 7 64-bit. I downloaded the source for Chipmunk 6.2.x and compiled Pymunk with --release and -c ming32. Almost zero problems. Lots of path not found cause I'm bad. All prints seem to have disappeared but I get spammed with EPA iteration warnings. I've seen a couple discussions but no solutions. Possible chipmunk betas to fix the float errors causing the double truths causing the warning. I picked the latest stable version I think. My program is seriously bogged down with all the prints. class NullDevice(): def write(self, s): pass sys.stdout=NullDevice() Does not disable the C prints .< Any help?

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  • How to resize UILabel text after zooming UIScrollview zoomable

    - by netadictos
    I have an UIScrollview that is zoomable, the subview is one UIView (viewTexto) that contains an UILabel inside (messageLabel). This is the code - (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollViewtmp{ return viewTexto; } -(void)scrollViewDidEndZooming:(UIScrollView *)scrollViewtmp withView:(UIView *)view atScale:(float)scale{ messageLabel.contentScaleFactor=scale; [scrollView setContentSize:CGSizeMake(scrollView.frame.size.width, messageLabel.frame.origin.y + messageLabel.frame.size.heightt)]; } With this code I can zoom, and the text is not blurry, there is no horizontal scroll but the size of the UILabel continues to be too large, so it is cut. I need that the width of the UILabel adopts to the scrollView width again as at the beginning. I have read any question about UIScrollViews in SO and having found exactly what I need.

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  • How to detect an overflow in C++ ?

    - by Tim
    Hi, I just wonder if there is some convenient way to detect if overflow happens to any variable of any default data type used in a C++ program during runtime? By convenient, I mean no need to write code to follow each variable if it is in the range of its data type every time its value changes. Or if it is impossible to achieve this, how would you do? For example, float f1=FLT_MAX+1; cout << f1 << endl; doesn't give any error or warning in either compilation with "gcc -W -Wall" or running. Thanks and regards!

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