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  • How to select one object from a NSArray?

    - by 0SX
    First of all Merry Christmas to everyone!!! Currently I have a NSArray that has parsed content in it. When I do a NSLog of the array it prints out 20 objects with the parsed content that I needed. Like so: 2010-12-24 20:27:32.170 TestProject[48914:298] SomeContent 2010-12-24 20:27:32.172 TestProject[48914:298] SomeContent1 2010-12-24 20:27:32.172 TestProject[48914:298] SomeContent2 2010-12-24 20:27:32.173 TestProject[48914:298] SomeContent3 2010-12-24 20:27:32.173 TestProject[48914:298] SomeContent4 2010-12-24 20:27:32.173 TestProject[48914:298] SomeContent5 2010-12-24 20:27:32.174 TestProject[48914:298] SomeContent6 2010-12-24 20:27:32.175 TestProject[48914:298] SomeContent7 2010-12-24 20:27:32.176 TestProject[48914:298] SomeContent8 2010-12-24 20:27:32.176 TestProject[48914:298] SomeContent9 2010-12-24 20:27:32.177 TestProject[48914:298] SomeContent10 2010-12-24 20:27:32.177 TestProject[48914:298] SomeContent11 2010-12-24 20:27:32.177 TestProject[48914:298] SomeContent12 2010-12-24 20:27:32.179 TestProject[48914:298] SomeContent13 2010-12-24 20:27:32.179 TestProject[48914:298] SomeContent14 2010-12-24 20:27:32.180 TestProject[48914:298] SomeContent15 2010-12-24 20:27:32.180 TestProject[48914:298] SomeContent16 2010-12-24 20:27:32.181 TestProject[48914:298] SomeContent17 2010-12-24 20:27:32.181 TestProject[48914:298] SomeContent18 2010-12-24 20:27:32.190 TestProject[48914:298] SomeContent19 However, I don't need every object at once. I need to be able to pick out one object at a time so I can put each object into a string of it's own. If anyone knows a easier way to do this then what I'm trying to please let me know. Anyways, I need to be able to choose just one object depending on what object I need. For example, let's say I only need object #5 and not all the array, how can this be done so I can put it into a string? I'm thinking I might have to use the index feature but I'm not sure how to set it up properly. Here is my NSArray that I'm working with: NSArray* myArray = [document selectElements: @"div.someContent"]; NSMutableArray* results = [NSMutableArray array]; for (Element* element in myArray){ NSString* snipet = [element contentsSource]; [results addObject: snipet]; NSLog(@"%@", snipet); } NSLog(@"%i",myArray.count); I've already spent several hours trying to achieve this but my knowledge with array's is limited even with me reading the documentation. :-( Any help is much appreciated. Thanks

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  • WCF Timeout issue - should there even be a socket connection?

    - by stiank81
    I have a .Net application which is split into a client and server side. The communication between them is handled using WCF. I'm not using the automagic service references, but instead I've built the connection manually like described in the Screencast by Miguel Castro. Summarized this means that I create a console application on the server side that holds ServiceHost objects for the different services: var myServiceHost = new System.ServiceModel.ServiceHost(typeof(MyService), new Uri("net.tcp://localhost:8002")); myServiceHost.Open(); And on the client side I have service proxies creating channels using the ChannelFactory: IMyService proxy = new ChannelFactory<IMyService>("MyServiceEndpoint").CreateChannel(); The client and server side share the service contract defined in the interface IMyService. And another advantage is that I get minimal App.config files - without all the autogenerated stuff created through the Service References. Example from client side: <?xml version="1.0"?> <configuration> <system.serviceModel> <client> <endpoint address="net.tcp://localhost:8002/MyEndpoint" binding="netTcpBinding" contract="IMyService" name="MyServiceEndpoint"/> </client> </system.serviceModel> </configuration> So - to my problem. I create the proxy once, and it holds a channel all the way through the application. However, if I leave the application without use for a few minutes the channel has timed out, and I get the following exception: The socket connection was aborted. This could be caused by an error processing your message or a receive timeout being exceeded by the remote host, or an underlying network resource issue. Local socket timeout was '00:00:59.9979998'. How do I prevent this? I'm assuming I need to specify a higher timeout in my configuration? But I don't want it to ever time out. But on the other hand - I don't want a socket connection! Do I need one? Thought I could go connection less with WCF... What's the permanent solution and best practice on solving this? Set timeout to "never".. Create a new channel for each request? I'm assuming there is some overhead creating the channel?.. Increase the timeout to e.g. 5minutes and create new channel if the connection did timeout? Make it connection less somehow? (Without the overhead of creating channels..) Something else...

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  • Ninject.Web.PageBase still resulting in null reference to injected dependency

    - by Ted
    I have an ASP.NET 3.5 WebForms application using Ninject 2.0. However, attempting to use the Ninject.Web extension to provide injection into System.Web.UI.Page, I'm getting a null reference to my injected dependency even though if I switch to using a service locator to provide the reference (using Ninject), there's no issue. My configuration (dumbed down for simplicity): public partial class Default : PageBase // which is Ninject.Web.PageBase { [Inject] public IClubRepository Repository { get; set; } protected void Page_Load(object sender, EventArgs e) { var something = Repository.GetById(1); // results in null reference exception. } } ... //global.asax.cs public class Global : Ninject.Web.NinjectHttpApplication { /// <summary> /// Creates a Ninject kernel that will be used to inject objects. /// </summary> /// <returns> /// The created kernel. /// </returns> protected override IKernel CreateKernel() { IKernel kernel = new StandardKernel(new MyModule()); return kernel; } .. ... public class MyModule : NinjectModule { public override void Load() { Bind<IClubRepository>().To<ClubRepository>(); //... } } Getting the IClubRepository concrete instance via a service locator works fine (uses same "MyModule"). I.e. private readonly IClubRepository _repository = Core.Infrastructure.IoC.TypeResolver.Get<IClubRepository>(); What am I missing? [Update] Finally got back to this, and it works in Classic Pipeline mode, but not Integrated. Is the classic pipeline a requirement? [Update 2] Wiring up my OnePerRequestModule was the problem (which had removed in above example for clarity): protected override IKernel CreateKernel() { var module = new OnePerRequestModule(); module.Init(this); IKernel kernel = new StandardKernel(new MyModule()); return kernel; } ...needs to be: protected override IKernel CreateKernel() { IKernel kernel = new StandardKernel(new MyModule()); var module = new OnePerRequestModule(); module.Init(this); return kernel; } Thus explaining why I was getting a null reference exception under integrated pipeline (to a Ninject injected dependency, or just a page load for a page inheriting from Ninject.Web.PageBase - whatever came first).

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  • Importing Conditionally Compiled Functions From a Perl Module

    - by Robert S. Barnes
    I have a set of logging and debugging functions which I want to use across multiple modules / objects. I'd like to be able to turn them on / off globally using a command line switch. The following code does this, however, I would like to be able to omit the package name and keep everything in a single file. This is related to two previous questions I asked, here and here. #! /usr/bin/perl -w use strict; use Getopt::Long; { package LogFuncs; use threads; use Time::HiRes qw( gettimeofday ); # provide tcpdump style time stamp sub _gf_time { my ( $seconds, $microseconds ) = gettimeofday(); my @time = localtime($seconds); return sprintf( "%02d:%02d:%02d.%06ld", $time[2], $time[1], $time[0], $microseconds ); } sub logerr; sub compile { my %params = @_; *logerr = $params{do_logging} ? sub { my $msg = shift; warn _gf_time() . " Thread " . threads->tid() . ": $msg\n"; } : sub { }; } } { package FooObj; sub new { my $class = shift; bless {}, $class; }; sub foo_work { my $self = shift; # do some foo work LogFuncs::logerr($self); } } { package BarObj; sub new { my $class = shift; my $data = { fooObj => FooObj->new() }; bless $data, $class; } sub bar_work { my $self = shift; $self->{fooObj}->foo_work(); LogFuncs::logerr($self); } } my $do_logging = 0; GetOptions( "do_logging" => \$do_logging, ); LogFuncs::compile(do_logging => $do_logging); my $bar = BarObj->new(); LogFuncs::logerr("Created $bar"); $bar->bar_work();

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  • How to play multiple audio sources simultaneously in Silverlight

    - by Shurup
    I want to play simultaneous multiply audio sources in Silverlight. So I've created a prototype in Silverlight 4 that should play a two mp3 files containing the same ticks sound with an intervall 1 second. So these files must be sounded as one sound if they will be played together with any whole second offsets (0 and 1, 0 and 2, 1 and 1 seconds, etc.) I my prototype I use two MediaElement (me and me2) objects. DateTime startTime; private void Play_Clicked(object sender, RoutedEventArgs e) { me.SetSource(new FileStream(file1), FileMode.Open))); me2.SetSource(new FileStream(file2), FileMode.Open))); var timer = new DispatcherTimer { Interval = TimeSpan.FromMilliseconds(1) }; timer.Tick += RefreshData; timer.Start(); } First file should be played at 00:00 sec. and the second in 00:02 second. void RefreshData(object sender, EventArgs e) { if(me.CurrentState != MediaElementState.Playing) { startTime = DateTime.Now; me.Play(); return; } var elapsed = DateTime.Now - startTime; if(me2.CurrentState != MediaElementState.Playing && elapsed >= TimeSpan.FromSeconds(2)) { me2.Play(); ((DispatcherTimer)sender).Stop(); } } The tracks played every time different and not simultaneous as they should (as one sound). Addition: I've tested a code from the Bobby's answer. private void Play_Clicked(object sender, RoutedEventArgs e) { me.SetSource(new FileStream(file1), FileMode.Open))); me2.SetSource(new FileStream(file2), FileMode.Open))); // This code plays well enough. // me.Play(); // me2.Play(); // But adding the 2 second offset using the timer, // they play no simultaneous. var timer = new DispatcherTimer { Interval = TimeSpan.FromSeconds(2) }; timer.Tick += (source, arg) => { me2.Play(); ((DispatcherTimer)source).Stop(); }; timer.Start(); } Is it possible to play them together using only one MediaElement or any implementation of MediaStreamSource that can play multiply sources?

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  • C++ How to deep copy a struct with unknown datatype?

    - by Ewald Peters
    hi, i have a "data provider" which stores its output in a struct of a certain type, for instance struct DATA_TYPE1{ std::string data_string; }; then this struct has to be casted into a general datatype, i thought about void * or char *, because the "intermediate" object that copies and stores it in its binary tree should be able to store many different types of such struct data. struct BINARY_TREE_ENTRY{ void * DATA; struct BINARY_TREE_ENTRY * next; }; this void * is then later taken by another object that casts the void * back into the (struct DATA_TYPE1 *) to get the original data. so the sender and the receiver know about the datatype DATA_TYPE1 but not the copying object inbetween. but how can the intermidiate object deep copy the contents of the different structs, when it doesn't know the datatype, only void * and it has no method to copy the real contents; dynamic_cast doesn't work for void *; the "intermediate" object should do something like: void store_data(void * CASTED_DATA_STRUCT){ void * DATA_COPY = create_a_deepcopy_of(CASTED_DATA_STRUCT); push_into_bintree(DATA_COPY); } a simple solution would be that the sending object doesn't delete the sent data struct, til the receiving object got it, but the sending objects are dynamically created and deleted, before the receiver got the data from the intermediate object, for asynchronous communication, therefore i want to copy it. instead of converting it to void * i also tried converting to a superclass pointer of which the intermediate copying object knows about, and which is inherited by all the different datatypes of the structs: struct DATA_BASE_OBJECT{ public: DATA_BASE_OBJECT(){} DATA_BASE_OBJECT(DATA_BASE_OBJECT * old_ptr){ std::cout << "this should be automatically overridden!" << std::endl; } virtual ~DATA_BASE_OBJECT(){} }; struct DATA_TYPE1 : public DATA_BASE_OBJECT { public: string str; DATA_TYPE1(){} ~DATA_TYPE1(){} DATA_TYPE1(DATA_TYPE1 * old_ptr){ str = old_ptr->str; } }; and the corresponding binary tree entry would then be: struct BINARY_TREE_ENTRY{ struct DATA_BASE_OBJECT * DATA; struct BINARY_TREE_ENTRY * next; }; and to then copy the unknown datatype, i tried in the class that just gets the unknown datatype as a struct DATA_BASE_OBJECT * (before it was the void *): void * copy_data(DATA_BASE_OBJECT * data_that_i_get_in_the_sub_struct){ struct DATA_BASE_OBJECT * copy_sub = new DATA_BASE_OBJECT(data_that_i_get_in_the_sub_struct); push_into_bintree(copy_sub); } i then added a copy constructor to the DATA_BASE_OBJECT, but if the struct DATA_TYPE1 is first casted to a DATA_BASE_OBJECT and then copied, the included sub object DATA_TYPE1 is not also copied. i then thought what about finding out the size of the actual object to copy and then just memcopy it, but the bytes are not stored in one row and how do i find out the real size in memory of the struct DATA_TYPE1 which holds a std::string? Which other c++ methods are available to deepcopy an unknown datatype (and to maybe get the datatype information somehow else during runtime) thanks Ewald

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  • F# Add Constructor to a Record?

    - by akaphenom
    Basically I want to have a single construct to deal with serializing to both JSON and formatted xml. Records workd nicley for serializing to/from json. However XmlSerializer requires a parameterless construtor. I don't really want to have to go through the exercise of building class objects for these constructs (principal only). I was hoping there could be some shortcut for getting a parameterless constructor onto a record (perhaps with a wioth statement or something). I can't get it to behave - has anybody in the community had any luck? module JSONExample open System open System.IO open System.Net open System.Text open System.Web open System.Xml open System.Security.Authentication open System.Runtime.Serialization //add assemnbly reference System.Runtime.Serialization System.Xml open System.Xml.Serialization open System.Collections.Generic [<DataContract>] type ChemicalElementRecord = { [<XmlAttribute("name")>] [<field: DataMember(Name="name") >] Name:string [<XmlAttribute("name")>] [<field: DataMember(Name="boiling_point") >] BoilingPoint:string [<XmlAttribute("atomic-mass")>] [<field: DataMember(Name="atomic_mass") >] AtomicMass:string } [<XmlRoot("freebase")>] [<DataContract>] type FreebaseResultRecord = { [<XmlAttribute("code")>] [<field: DataMember(Name="code") >] Code:string [<XmlArrayAttribute("results")>] [<XmlArrayItem(typeof<ChemicalElementRecord>, ElementName = "chemical-element")>] [<field: DataMember(Name="result") >] Result: ChemicalElementRecord array [<XmlElement("message")>] [<field: DataMember(Name="message") >] Message:string } let getJsonFromWeb() = let query = "[{'type':'/chemistry/chemical_element','name':null,'boiling_point':null,'atomic_mass':null}]" let query = query.Replace("'","\"") let queryUrl = sprintf "http://api.freebase.com/api/service/mqlread?query=%s" "{\"query\":"+query+"}" let request : HttpWebRequest = downcast WebRequest.Create(queryUrl) request.Method <- "GET" request.ContentType <- "application/x-www-form-urlencoded" let response = request.GetResponse() let result = try use reader = new StreamReader(response.GetResponseStream()) reader.ReadToEnd(); finally response.Close() let data = Encoding.Unicode.GetBytes(result); let stream = new MemoryStream() stream.Write(data, 0, data.Length); stream.Position <- 0L stream let test = // get some JSON from the web let stream = getJsonFromWeb() // convert the stream of JSON into an F# Record let JsonSerializer = Json.DataContractJsonSerializer(typeof<FreebaseResultRecord>) let result: FreebaseResultRecord = downcast JsonSerializer.ReadObject(stream) // save the Records to disk as JSON use fs = new FileStream(@"C:\temp\freebase.json", FileMode.Create) JsonSerializer.WriteObject(fs,result) fs.Close() // save the Records to disk as System Controlled XML let xmlSerializer = DataContractSerializer(typeof<FreebaseResultRecord>); use fs = new FileStream(@"C:\temp\freebase.xml", FileMode.Create) xmlSerializer.WriteObject(fs,result) fs.Close() use fs = new FileStream(@"C:\temp\freebase-pretty.xml", FileMode.Create) let xmlSerializer = XmlSerializer(typeof<FreebaseResultRecord>) xmlSerializer.Serialize(fs,result) fs.Close() ignore(test)

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  • Using ASP.NET MVC, Linq To SQL, and StructureMap causing DataContext to cache data

    - by Dragn1821
    I'll start by telling my project setup: ASP.NET MVC 1.0 StructureMap 2.6.1 VB I've created a bootstrapper class shown here: Imports StructureMap Imports DCS.Data Imports DCS.Services Public Class BootStrapper Public Shared Sub ConfigureStructureMap() ObjectFactory.Initialize(AddressOf StructureMapRegistry) End Sub Private Shared Sub StructureMapRegistry(ByVal x As IInitializationExpression) x.AddRegistry(New MainRegistry()) x.AddRegistry(New DataRegistry()) x.AddRegistry(New ServiceRegistry()) x.Scan(AddressOf StructureMapScanner) End Sub Private Shared Sub StructureMapScanner(ByVal scanner As StructureMap.Graph.IAssemblyScanner) scanner.Assembly("DCS") scanner.Assembly("DCS.Data") scanner.Assembly("DCS.Services") scanner.WithDefaultConventions() End Sub End Class I've created a controller factory shown here: Imports System.Web.Mvc Imports StructureMap Public Class StructureMapControllerFactory Inherits DefaultControllerFactory Protected Overrides Function GetControllerInstance(ByVal controllerType As System.Type) As System.Web.Mvc.IController Return ObjectFactory.GetInstance(controllerType) End Function End Class I've modified the Global.asax.vb as shown here: ... Sub Application_Start() RegisterRoutes(RouteTable.Routes) 'StructureMap BootStrapper.ConfigureStructureMap() ControllerBuilder.Current.SetControllerFactory(New StructureMapControllerFactory()) End Sub ... I've added a Structure Map registry file to each of my three projects: DCS, DCS.Data, and DCS.Services. Here is the DCS.Data registry: Imports StructureMap.Configuration.DSL Public Class DataRegistry Inherits Registry Public Sub New() 'Data Connections. [For](Of DCSDataContext)() _ .HybridHttpOrThreadLocalScoped _ .Use(New DCSDataContext()) 'Repositories. [For](Of IShiftRepository)() _ .Use(Of ShiftRepository)() [For](Of IMachineRepository)() _ .Use(Of MachineRepository)() [For](Of IShiftSummaryRepository)() _ .Use(Of ShiftSummaryRepository)() [For](Of IOperatorRepository)() _ .Use(Of OperatorRepository)() [For](Of IShiftSummaryJobRepository)() _ .Use(Of ShiftSummaryJobRepository)() End Sub End Class Everything works great as far as loading the dependecies, but I'm having problems with the DCSDataContext class that was genereated by Linq2SQL Classes. I have a form that posts to a details page (/Summary/Details), which loads in some data from SQL. I then have a button that opens a dialog box in JQuery, which populates the dialog from a request to (/Operator/Modify). On the dialog box, the form has a combo box and an OK button that lets the user change the operator's name. Upon clicking OK, the form is posted to (/Operator/Modify) and sent through the service and repository layers of my program and updates the record in the database. Then, the RedirectToAction is called to send the user back to the details page (/Summary/Details) where there is a call to pull the data from SQL again, updating the details view. Everything works great, except the details view does not show the new operator that was selected. I can step through the code and see the DCSDataContext class being accessed to update the operator (which does actually change the database record), but when the DCSDataContext is accessed to reload the details objects, it pulls in the old value. I'm guessing that StructureMap is causing not only the DCSDataContext class but also the data to be cached? I have also tried adding the following to the Global.asax, but it just ends up crashing the program telling me the DCSDataContext has been disposed... Private Sub MvcApplication_EndRequest(ByVal sender As Object, ByVal e As System.EventArgs) Handles Me.EndRequest StructureMap.ObjectFactory.ReleaseAndDisposeAllHttpScopedObjects() End Sub Can someone please help?

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  • Asynchronous readback from opengl front buffer using multiple PBO's

    - by KillianDS
    I am developing an application that needs to read back the whole frame from the front buffer of an openGL application. I can hijack the application's opengl library and insert my code on swapbuffers. At the moment I am successfully using a simple but excruciating slow glReadPixels command without PBO's. Now I read about using multiple PBO's to speed things up. While I think I've found enough resources to actually program that (isn't that hard), I have some operational questions left. I would do something like this: create a series (e.g. 3) of PBO's use glReadPixels in my swapBuffers override to read data from front buffer to a PBO (should be fast and non-blocking, right?) Create a seperate thread to call glMapBufferARB, once per PBO after a glReadPixels, because this will block until the pixels are in client memory. Process the data from step 3. Now my main concern is of course in steps 2 and 3. I read about glReadPixels used on PBO's being non-blocking, will this be an issue if I issue new opengl commands after that very fast? Will those opengl commands block? Or will they continue (my guess), and if so, I guess only swapbuffers can be a problem, will this one stall or will glReadPixels from front buffer be many times faster than swapping (about each 15-30ms) or, worst case scenario, will swapbuffers be executed while glReadPixels is still reading data to the PBO? My current guess is this logic will do something like this: copy FRONT_BUFFER - generic place in VRAM, copy VRAM-RAM. But I have no idea which of those 2 is the real bottleneck and more, what the influence on the normal opengl command stream is. Then in step 3. Is it wise to do this asynchronously in a thread separated from normal opengl logic? At the moment I think not, It seems you have to restore buffer operations to normal after doing this and I can't install synchronization objects in the original code to temporarily block those. So I think my best option is to define a certain swapbuffer delay before reading them out, so e.g. calling glReadPixels on PBO i%3 and glMapBufferARB on PBO (i+2)%3 in the same thread, resulting in a delay of 2 frames. Also, when I call glMapBufferARB to use data in client memory, will this be the bottleneck or will glReadPixels (asynchronously) be the bottleneck? And finally, if you have some better ideas to speed up frame readback from GPU in opengl, please tell me, because this is a painful bottleneck in my current system. I hope my question is clear enough, I know the answer will probably also be somewhere on the internet but I mostly came up with results that used PBO's to keep buffers in video memory and do processing there. I really need to read back the front buffer to RAM and I do not find any clear explanations about performance in that case (which I need, I cannot rely on "it's faster", I need to explain why it's faster). Thank you

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  • Problem adding subviews (UIButtons) to subclass of UIImageView

    - by samfu_1
    I'm adding a custom button/keypad to my application. Thus far, I have a UIImageView subclass that contains an animation that slides it from the bottom of the screen, and then back down when the user no longer needs it. I'm having trouble adding UIButtons to this UIImageView, however. Since this is a subclass of UIView, I'm attempting to add buttons to my view via the initWithFrame: method. (slideDown method is the added animation) in my UIImageView Subclass, I have a UIButton ivar object added: -(id)initWithFrame:(CGRect)frame { if (self = [super initWithFrame: frame]) { UIButton *button = [UIButton buttonWithType: UIButtonTypeRoundedRect]; button.frame = CGRectMake(16.0, 20.0, 50.0, 50.0); [button setTitle: @"Go" forState: UIControlStateNormal]; [button addTarget: self action: @selector(slideDown) forControlEvents: UIControlEventTouchUpInside]; self.button1 = button; [self addSubview: button1]; NSLog(@"Button added"); } return self; } In my view controller, I instantiate my UIIMageView Subclass in the -(void)viewDidLoad: method as follows: -(void)viewDidLoad { //other objects init'ed ButtonPad *customPad = [[ButtonPad alloc] initWithImage: [UIImage imageNamed: @"ButtonPad.png"]]; customPad.frame = CGRectMake(0.0, 480.0, 320.0, 300.0); self.buttonPad = customPad; [self.view addSubview: buttonPad]; [customPad release]; [super viewDidLoad]; } My current app allows the view to slide up and down off of the screen without any problems. However, the button never appears. I have also tried adding the button to my buttonPad object by instantiating & adding it as a subView to the buttonPad in my view controller file. This worked... but it didn't allow the button to function. I am wondering: A.) Is it appropriate to add buttons or any subview for that matter to the UIView initWithFrame: method or should I be adding these subviews as a subview to my buttonPad in the view Controller file? B.) Since I am creating a custom button/keypad, am i following a valid approach by using a normal UIViewController or should I be using something like a modal view Controller? ( I have little knowledge about these.)

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  • Haskell newbie on types

    - by garulfo
    I'm completely new to Haskell (and more generally to functional programming), so forgive me if this is really basic stuff. To get more than a taste, I try to implement in Haskell some algorithmic stuff I'm working on. I have a simple module Interval that implements intervals on the line. It contains the type data Interval t = Interval t t the helper function makeInterval :: (Ord t) => t -> t -> Interval t makeInterval l r | l <= r = Interval l r | otherwise = error "bad interval" and some utility functions about intervals. Here, my interest lies in multidimensional intervals (d-intervals), those objects that are composed of d intervals. I want to separately consider d-intervals that are the union of d disjoint intervals on the line (multiple interval) from those that are the union of d interval on d separate lines (track interval). With distinct algorithmic treatments in mind, I think it would be nice to have two distinct types (even if both are lists of intervals here) such as import qualified Interval as I -- Multilple interval newtype MInterval t = MInterval [I.Interval t] -- Track interval newtype TInterval t = TInterval [I.Interval t] to allow for distinct sanity checks, e.g. makeMInterval :: (Ord t) => [I.Interval t] -> MInterval t makeMInterval is = if foldr (&&) True [I.precedes i i' | (i, i') <- zip is (tail is)] then (MInterval is) else error "bad multiple interval" makeTInterval :: (Ord t) => [I.Interval t] -> TInterval t makeTInterval = TInterval I now get to the point, at last! But some functions are naturally concerned with both multiple intervals and track intervals. For example, a function order would return the number of intervals in a multiple interval or a track interval. What can I do? Adding -- Dimensional interval data DInterval t = MIntervalStuff (MInterval t) | TIntervalStuff (TInterval t) does not help much, since, if I understand well (correct me if I'm wrong), I would have to write order :: DInterval t -> Int order (MIntervalStuff (MInterval is)) = length is order (TIntervalStuff (TInterval is)) = length is and call order as order (MIntervalStuff is) or order (TIntervalStuff is) when is is a MInterval or a TInterval. Not that great, it looks odd. Neither I want to duplicate the function (I have many functions that are concerned with both multiple and track intevals, and some other d-interval definitions such as equal length multiple and track intervals). I'm left with the feeling that I'm completely wrong and have missed some important point about types in Haskell (and/or can't forget enough here about OO programming). So, quite a newbie question, what would be the best way in Haskell to deal with such a situation? Do I have to forget about introducing MInterval and TInterval and go with one type only? Thanks a lot for your help, Garulfo

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  • Can someone please help, I cant get this simple scolling feature

    - by localgamer
    I want to be able to have many button and objects in my project but they all wont fit on the screen at once so i would like the user to be able to scroll down and have more appear but i cant get it to work. I tried using ScrollView but it always throws me errors. Here is what I have so far. Please, any help would be great. <?xml version="1.0" encoding="utf-8"?> <AbsoluteLayout android:id="@+id/widget0" android:layout_width="fill_parent" android:layout_height="fill_parent" xmlns:android="http://schemas.android.com/apk/res/android" > <TextView android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="Hello World, tipcalc" /> <TextView android:id="@+id/widget28" android:layout_width="99px" android:layout_height="17px" android:text="Monthly Income" android:layout_x="40px" android:layout_y="32px" > </TextView> <TextView android:id="@+id/widget29" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Cable" android:layout_x="40px" android:layout_y="82px" > </TextView> <TextView android:id="@+id/widget30" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Internet" android:layout_x="40px" android:layout_y="132px" > </TextView> <TextView android:id="@+id/widget33" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Total To Pay" android:layout_x="40px" android:layout_y="302px" > </TextView> <Button android:id="@+id/btncalculate" android:layout_width="87px" android:layout_height="wrap_content" android:text="Calculate" android:layout_x="40px" android:layout_y="182px" > </Button> <Button android:id="@+id/btnreset" android:layout_width="86px" android:layout_height="wrap_content" android:text="Reset" android:layout_x="140px" android:layout_y="182px" > </Button> <EditText android:id="@+id/Monthly" android:layout_width="wrap_content" android:layout_height="35px" android:text="100" android:textSize="18sp" android:layout_x="200px" android:layout_y="22px" > </EditText> <EditText android:id="@+id/Internet" android:layout_width="51px" android:layout_height="36px" android:text="10" android:textSize="18sp" android:layout_x="200px" android:layout_y="72px" > </EditText> <EditText android:id="@+id/Cable" android:layout_width="wrap_content" android:layout_height="39px" android:text="1" android:textSize="18sp" android:layout_x="200px" android:layout_y="122px" > </EditText> <TextView android:id="@+id/txttotal" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="" android:layout_x="200px" android:layout_y="302px" > </TextView> </AbsoluteLayout>

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  • IronPython and Nodebox in C#

    - by proxylittle
    My plan: I'm trying to setup my C# project to communicate with Nodebox to call a certain function which populates a graph and draws it in a new window. Current situation: [fixed... see Update2] I have already included all python-modules needed, but im still getting a Library 'GL' not found it seems that the pyglet module needs a reference to GL/gl.h, but can't find it due to IronPython behaviour. Requirement: The project needs to stay as small as possible without installing new packages. Thats why i have copied all my modules into the project-folder and would like to keep it that or a similar way. My question: Is there a certain workaround for my problem or a fix for the library-folder missmatch. Have read some articles about Tao-Opengl and OpenTK but can't find a good solution. Update1: Updated my sourcecode with a small pyglet window-rendering example. Problem is in pyglet and referenced c-Objects. How do i include them in my c# project to be called? No idea so far... experimenting alittle now. Keeping you updated. SampleCode C#: ScriptRuntimeSetup setup = Python.CreateRuntimeSetup(null); ScriptRuntime runtime = new ScriptRuntime(setup); ScriptEngine engine = Python.GetEngine(runtime); ScriptSource source = engine.CreateScriptSourceFromFile("test.py"); ScriptScope scope = engine.CreateScope(); source.Execute(scope); SampleCode Python (test.py): from nodebox.graphics import * from nodebox.graphics.physics import Vector, Boid, Flock, Obstacle flock = Flock(50, x=-50, y=-50, width=700, height=400) flock.sight(80) def draw(canvas): canvas.clear() flock.update(separation=0.4, cohesion=0.6, alignment=0.1, teleport=True) for boid in flock: push() translate(boid.x, boid.y) scale(0.5 + boid.depth) rotate(boid.heading) arrow(0, 0, 15) pop() canvas.size = 600, 300 def main(canvas): canvas.run(draw) Update2: Line 139 [pyglet/lib.py] sys.platform is not win32... there was the error. Fixed it by just using the line: from pyglet.gl.lib_wgl import link_GL, link_GLU, link_WGL Now the following Error: 'module' object has no attribute '_getframe' Kind of a pain to fix it. Updating with results... Update3: Fixed by adding following line right after first line in C#-Code: setup.Options["Frames"] = true; Current Problem: No module named unicodedata, but in Python26/DLLs is only a *.pyd file`. So.. how do i implement it now?!

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  • .NET RegEx "Memory Leak" investigation

    - by Kevin Pullin
    I recently looked into some .NET "memory leaks" (i.e. unexpected, lingering GC rooted objects) in a WinForms app. After loading and then closing a huge report, the memory usage did not drop as expected even after a couple of gen2 collections. Assuming that the reporting control was being kept alive by a stray event handler I cracked open WinDbg to see what was happening... Using WinDbg, the !dumpheap -stat command reported a large amount of memory was consumed by string instances. Further refining this down with the !dumpheap -type System.String command I found the culprit, a 90MB string used for the report, at address 03be7930. The last step was to invoke !gcroot 03be7930 to see which object(s) were keeping it alive. My expectations were incorrect - it was not an unhooked event handler hanging onto the reporting control (and report string), but instead it was held on by a System.Text.RegularExpressions.RegexInterpreter instance, which itself is a descendant of a System.Text.RegularExpressions.CachedCodeEntry. Now, the caching of Regexs is (somewhat) common knowledge as this helps to reduce the overhead of having to recompile the Regex each time it is used. But what then does this have to do with keeping my string alive? Based on analysis using Reflector, it turns out that the input string is stored in the RegexInterpreter whenever a Regex method is called. The RegexInterpreter holds onto this string reference until a new string is fed into it by a subsequent Regex method invocation. I'd expect similar behaviour by hanging onto Regex.Match instances and perhaps others. The chain is something like this: Regex.Split, Regex.Match, Regex.Replace, etc Regex.Run RegexScanner.Scan (RegexScanner is the base class, RegexInterpreter is the subclass described above). The offending Regex is only used for reporting, rarely used, and therefore unlikely to be used again to clear out the existing report string. And even if the Regex was used at a later point, it would probably be processing another large report. This is a relatively significant problem and just plain feels dirty. All that said, I found a few options on how to resolve, or at least work around, this scenario. I'll let the community respond first and if no takers come forward I will fill in any gaps in a day or two.

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  • Connecting to MSSQL 2008 from Java

    - by Xinus
    I am trying to connect to MSSQL 2008 server from Java here is a program import java.sql.*; public class connectURL { public static void main(String[] args) { // Create a variable for the connection string. String connectionUrl = "jdbc:sqlserver://localhost/SQLEXPRESS/Databases/HelloWorld:1433;";// + //"databaseName=HelloWorld;integratedSecurity=true;"; // Declare the JDBC objects. Connection con = null; Statement stmt = null; ResultSet rs = null; try { // Establish the connection. Class.forName("com.microsoft.sqlserver.jdbc.SQLServerDriver"); con = DriverManager.getConnection(connectionUrl); // Create and execute an SQL statement that returns some data. String SQL = "SELECT TOP 10 * FROM Person.Contact"; stmt = con.createStatement(); rs = stmt.executeQuery(SQL); // Iterate through the data in the result set and display it. while (rs.next()) { System.out.println(rs.getString(4) + " " + rs.getString(6)); } } // Handle any errors that may have occurred. catch (Exception e) { e.printStackTrace(); } finally { if (rs != null) try { rs.close(); } catch(Exception e) {} if (stmt != null) try { stmt.close(); } catch(Exception e) {} if (con != null) try { con.close(); } catch(Exception e) {} } } } But it shows error as com.microsoft.sqlserver.jdbc.SQLServerException: The TCP/IP connection to the host localhost/SQLEXPRESS/Databases/HelloWorld, port 1433 has failed. Error: "null. Verify the connection properties, check that an instance of SQL Server is running on the host and accepting TCP/IP connections at the port, and that no firewall is blocking TCP connections to the port.". at com.microsoft.sqlserver.jdbc.SQLServerException.makeFromDriverError(SQLServerException.java:170) at com.microsoft.sqlserver.jdbc.SQLServerConnection.connectHelper(SQLServerConnection.java:1049) at com.microsoft.sqlserver.jdbc.SQLServerConnection.login(SQLServerConnection.java:833) at com.microsoft.sqlserver.jdbc.SQLServerConnection.connect(SQLServerConnection.java:716) at com.microsoft.sqlserver.jdbc.SQLServerDriver.connect(SQLServerDriver.java:841) at java.sql.DriverManager.getConnection(Unknown Source) at java.sql.DriverManager.getConnection(Unknown Source) at connectURL.main(connectURL.java:43) I have given followed all the instructions as given in http://teamtutorials.com/database-tutorials/configuring-and-creating-a-database-in-ms-sql-2008 What can be the problem ?

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  • Design question for WinForms (C#) app, using Entity Framework

    - by cdotlister
    I am planning on writing a small home budget application for myself, as a learning excercise. I have built my database (SQL Server), and written a small console application to interact with it, and test out scenarios on my database. Once I am happy, my next step would be to start building the application - but I am already wondering what the best/standard design would be. I am palnning on using Entity Framework for handling my database entities... then linq to sql/objects for getting the data, all running under a WinForms (for now) application. My plan (I've never used EF... and most of my development background is Web apps) is to have my database... with Entity Framework in it's own project.. which has the connection to the database. This project would expose methods such as 'GetAccount()', 'GetAccount(int accountId)' etc. I'd then have a service project that references my EF project. And on top of that, my GUI project, which makes the calls to my service project. But I am stuck. Lets say I have a screen that displays a list of Account types (Debit, Credit, Loan...). Once I have selected one, the next drop down shows a list of accounts I have that suite that account type. So, my OnChange event on my DropDown on the account type control will make a call to the serviceLayer project, 'GetAccountTypes()', and I would expect back a List< of Account Types. However, the AccountType object ... what is that? That can't be the AccountType object from my EF project, as my GUI project doesn't have reference to it. Would I have to have some sort of Shared Library, shared between my GUI and my Service project, with a custom built AccountType object? The GUI can then expect back a list of these. So my service layer would have a method: public List<AccountType> GetAccountTypes() That would then make a call to a custom method in my EF project, which would probably be the same as the above method, except, it returns an list of EF.Data.AccountType (The Entity Framework generated Account Type object). The method would then have the linq code to get the data as I want it. Then my service layer will get that object, and transform it unto my custom AccountType object, and return it to the GUI. Does that sound at all like a good plan?

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  • Does my fat-client application belong in the MVC pattern?

    - by boatingcow
    The web-based application I’m currently working on is growing arms and legs! It’s basically an administration system which helps users to keep track of bookings, user accounts, invoicing etc. It can also be accessed via a couple of different websites using a fairly crude API. The fat-client design loosely follows the MVC pattern (or perhaps MVP) with a php/MySQL backend, Front Controller, several dissimilar Page Controllers, a liberal smattering of object-oriented and procedural Models, a confusing bunch of Views and templates, some JavaScripts, CSS files and Flash objects. The programmer in me is a big fan of the principle of “Separation of Concerns” and on that note, I’m currently trying to figure out the best way to separate and combine the various concerns as the project grows and more people contribute to it. The problem we’re facing is that although JavaScript (or Flash with ActionScript) is normally written with the template, hence part of the View and decoupled from the Controller and Model, we find that it actually encompasses the entire MVC pattern... Swap an image with an onmouseover event - that’s Behaviour. Render a datagrid - we’re manipulating the View. Send the result of reordering a list via AJAX - now we’re in Control. Check a form field to see if an email address is in a valid format - we’re consulting the Model. Is it wise to let the database people write up the validation Model with jQuery? Can the php programmers write the necessary Control structures in JavaScript? Can the web designers really write a functional AJAX form for their View? Should there be a JavaScript overlord for every project? If the MVC pattern could be applied to the people instead of the code, we would end up with this: Model - the database boffins - “SELECT * FROM mind WHERE interested IS NULL” Control - pesky programmers - “class Something extends NothingAbstractClass{…}” View - traditionally the domain of the graphic/web designer - “” …and a new layer: Behaviour - interaction and feedback designer - “CSS3 is the new black…” So, we’re refactoring and I’d like to stick to best practice design, but I’m not sure how to proceed. I don’t want to reinvent the wheel, so would anyone have any hints or tips as to what pattern I should be looking at or any code samples from someone who’s already done the dirty work? As the programmer guy, how can I rewrite the app for backend and front end whilst keeping the two separate? And before you ask, yes I’ve looked at Zend, CodeIgnitor, Symfony, etc., and no, they don’t seem to cross the boundary between server logic and client logic!

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  • Drawing performance with CGImageCreateWithJPEGDataProvider?

    - by Rnegi
    I've actually curious about this for the iPhone. I am getting an MJPEG stream from a server and trying to render it natively on the iphone (without the use of safari class). Reasons for this is because the safari class while CAN render MJPEG natively, does not do so at the framerate I would like. So I tried drawing it natively, but I've come up with performance issues, namely a syncing issue between what I'm getting from the server and what I am able to draw onto the screen of the phone. (There should be a little lag, but the drift gets really bad, which is what I want to avoid). So I have a connection set up to my server and I do get the JPEGS. It's just data I insert into a NSMutableArray buffer CFMutableDataRef _t_data_ref = (CFMutableDataRef)[_buffer_array objectAtIndex:0]; //CGDataProviderRef imgDataProvider = CGDataProviderCreateWithCFData (_cf_buffer_data); CGDataProviderRef imgDataProvider = CGDataProviderCreateWithCFData(_t_data_ref); CGImageRef image = CGImageCreateWithJPEGDataProvider(imgDataProvider, NULL, true, kCGRenderingIntentDefault); CGImageRef imgRef = image; CGContextDrawImage(context, CGRectMake(0, 17, 380, 285), imgRef); CGImageRelease(image); CGDataProviderRelease(imgDataProvider); please note this is the gist of my code, but it should summarize what I am trying to accomplish with regards to drawing. Also in order to get the framerate in sync, I had to detach a separate thread that sleeps X seconds and calls [self setNeedsDisplay]. NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; // Top-level pool while(1) { //[NSThread sleepForTimeInterval:TIMER_REFRESH_VALUE]; //sleep(unsigned int ); usleep(MICRO_REFRESH_VALUE); if ([_buffer_array count] > 10) { //NSLog(@"stuff %d", [_buffer_array count]); //[self setNeedsDisplay]; [self performSelectorOnMainThread:@selector(setNeedsDisplay) withObject:nil waitUntilDone:NO]; } } [pool release]; // Release the objects in the pool. My buffer of jpeg data actually fills up quite quick, but I can't seem to actually consume what i'm getting at the same rate, actually much slower. Are there any documents that can describe what kind of performance tuning I can do to make it go faster when rendering the JPEG to the screen? Or am I kind of stuck here? Thanks!

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  • Crazy VS Designer Errors

    - by BlueRaja
    Here's a strange one. After renaming a class, one of my forms began giving me errors in the designer, refusing to open. Funny thing is, the form worked just fine when I ran the program. I began reverting my changes to deduce the problem. I have now reverted completely back to the last commit - in which I know the form was working in the designer - cleaned the solution, and deleted the bin/ and obj/ folders, as well as the *.suo file for good measure. The form still does not display in designer. Here are the errors it gives: Could not find 'MyNamespace.MyControl'. Please make sure that the assembly that contains this type is referenced. If this type is a part of your development project, make sure that the project has been successfully built. The variable 'myControl1' is either undeclared or was never assigned. The variable is both declared and assigned, and MyControl builds fine (again, the form works fine when the program is actually run). Stranger still, if I try to create a new form and drag a MyControl onto it, I get this Entity-Framework error: Failed to create component 'MyControl'. The error message follows: 'System.ArgumentException: The specified named connection is either not found in the configuration, not intended to be used with the EntityClient provider, or not valid. at System.Data.EntityClient.EntityConnection.ChangeConnectionString(String newConnectionString) at System.Data.EntityClient.EntityConnection..ctor(String connectionString) at System.Data.Objects.ObjectContect.CreateEntityConnection(String connectionString) etc. etc. There is nothing wrong with my connection string: it worked before, and, again, it works when I actually run the program (the control already exists on the old form from the previous commit). Any ideas whatsoever? I am completely at a loss. [Edit] The only significant code: MyControl.cs public MyControl() { _entities = new MyEFEntities(); //Entity-framework generated class } MyForm.Designer.cs private void InitializeComponent() { this.myControl1 = new MyNamespace.MyControl(); ... this.Controls.Add(this.myControl1); } MyEFDatabase.Designer.cs public MyEFEntities() : base("name=MyEFEntities", "MyEFEntities") { ... } App.Config <connectionStrings> <add name="MyEFEntities" connectionString="metadata=res://*/MyEFDatabase.csdl|res://*/MyEFDatabase.ssdl|res://*/MyEFDatabase.msl;provider=System.Data.SqlClient;provider connection string=&quot;Data Source=MyDatabaseServer;Initial Catalog=MyDatabase;Integrated Security=True;MultipleActiveResultSets=True&quot;" providerName="System.Data.EntityClient" /> </connectionStrings> I've tried the "replace &quot; with '" trick - didn't help. [Edit2] It is happening to new projects also, but not immediately. Only after fiddling around a bit (it has something to do with adding a many-to-one relationship that EF did not figure out on its own), but I can't figure out the exact steps to reproduce.

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  • Global Entity Framework Context in WPF Application

    - by OffApps Cory
    Good day, I am in the middle of development of a WPF application that is using Entity Framework (.NET 3.5). It accesses the entities in several places throughout. I am worried about consistency throughout the application in regard to the entities. Should I be instancing separate contexts in my different views, or should I (and is a a good way to do this) instance a single context that can be accessed globally? For instance, my entity model has three sections, Shipments (with child packages and further child contents), Companies/Contacts (with child addresses and telephones), and disk specs. The Shipments and EditShipment views access the DiskSpecs, and the OptionsView manages the DiskSpecs (Create, Edit, Delete). If I edit a DiskSpec, I have to have something in the ShipmentsView to retrieve the latest specs if I have separate contexts right? If it is safe to have one overall context from which the rest of the app retrieves it's objects, then I imagine that is the way to go. If so, where would that instance be put? I am using VB.NET, but I can translate from C# pretty good. Any help would be appreciated. I just don't want one of those applications where the user has to hit reload a dozen times in different parts of the app to get the new data. Update: OK so I have changed my app as follows: All contexts are created in Using Blocks to dispose of them after they are no longer needed. When loaded, all entities are detatched from context before it is disposed. A new property in the MainViewModel (ContextUpdated) raises an event that all of the other ViewModels subscribe to which runs that ViewModels RefreshEntities method. After implementing this, I started getting errors saying that an entity can only be referenced by one ChangeTracker at a time. Since I could not figure out which context was still referencing the entity (shouldn't be any context right?) I cast the object as IEntityWithChangeTracker, and set SetChangeTracker to nothing (Null). This has let to the current problem: When I Null the changeTracker on the Entity, and then attach it to a context, it loses it's changed state and does not get updated to the database. However if I do not null the change tracker, I can't attach. I have my own change tracking code, so that is not a problem. My new question is, how are you supposed to do this. A good example Entity query and entity save code snipped would go a long way, cause I am beating my head in trying to get what I once thought was a simple transaction to work. Any help would elevate you to near god-hood.

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  • NSXMLParser Memory Allocation Efficiency for the iPhone

    - by Staros
    Hello, I've recently been playing with code for an iPhone app to parse XML. Sticking to Cocoa, I decided to go with the NSXMLParser class. The app will be responsible for parsing 10,000+ "computers", all which contain 6 other strings of information. For my test, I've verified that the XML is around 900k-1MB in size. My data model is to keep each computer in an NSDictionary hashed by a unique identifier. Each computer is also represented by a NSDictionary with the information. So at the end of the day, I end up with a NSDictionary containing 10k other NSDictionaries. The problem I'm running into isn't about leaking memory or efficient data structure storage. When my parser is done, the total amount of allocated objects only does go up by about 1MB. The problem is that while the NSXMLParser is running, my object allocation is jumping up as much as 13MB. I could understand 2 (one for the object I'm creating and one for the raw NSData) plus a little room to work, but 13 seems a bit high. I can't imaging that NSXMLParser is that inefficient. Thoughts? Code... The code to start parsing... NSXMLParser *parser = [[NSXMLParser alloc] initWithData: data]; [parser setDelegate:dictParser]; [parser parse]; output = [[dictParser returnDictionary] retain]; [parser release]; [dictParser release]; And the parser's delegate code... -(void)parser:(NSXMLParser *)parser didStartElement:(NSString *)elementName namespaceURI:(NSString *)namespaceURI qualifiedName:(NSString *)qualifiedName attributes:(NSDictionary *)attributeDict { if(mutableString) { [mutableString release]; mutableString = nil; } mutableString = [[NSMutableString alloc] init]; } -(void)parser:(NSXMLParser *)parser foundCharacters:(NSString *)string { if(self.mutableString) { [self.mutableString appendString:string]; } } -(void)parser:(NSXMLParser *)parser didEndElement:(NSString *)elementName namespaceURI:(NSString *)namespaceURI qualifiedName:(NSString *)qName { if([elementName isEqualToString:@"size"]){ //The initial key, tells me how many computers returnDictionary = [[NSMutableDictionary alloc] initWithCapacity:[mutableString intValue]]; } if([elementName isEqualToString:hashBy]){ //The unique identifier if(mutableDictionary){ [mutableDictionary release]; mutableDictionary = nil; } mutableDictionary = [[NSMutableDictionary alloc] initWithCapacity:6]; [returnDictionary setObject:[NSDictionary dictionaryWithDictionary:mutableDictionary] forKey:[NSMutableString stringWithString:mutableString]]; } if([fields containsObject:elementName]){ //Any of the elements from a single computer that I am looking for [mutableDictionary setObject:mutableString forKey:elementName]; } } Everything initialized and released correctly. Again, I'm not getting errors or leaking. Just inefficient. Thanks for any thoughts!

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  • Sockets server design advice

    - by Rob
    We are writing a socket server in c# and need some advice on the design. Background: Clients (from mobile devices) connect to our server app and we leave their socket open so we can send data back down to them whenever we need to. The amount of data varies but we generally send/receive data from each client every few seconds, so it's quite intensive. The amount of simultaneous connections can range from 50-500 (and more in the future). We have already written a server app using async sockets and it works, however we've come across some stumbling blocks and we need to make sure that what we're doing is correct. We have a collection which holds our client states (we have no socket/connection pool at the moment, should we?). Each time a client connects we create a socket and then wait for them to send us some data and in receiveCallBack we add their clientstate object to our connections dictionary (once we have verified who they are). When a client object then signs off we shutdown their socket and then close it as well as remove them from our collection of clients dictionary. Presumably everything happens in the right order, everything works as expected. However, almost everyday it stops accepting connections, or so we think, either that or it connects but doesn't actually do anything past that and we can't work out why it's just stopping. There are few things that we'r'e unsure about 1) Should we be creating some kind of connection pool as opposed to just a dictionary of client sockets 2) What happens to the sockets that connect but then don't get added to our dictionary, they just linger around in memory doing nothing, should we create ANOTHER dictionary that holds the sockets as soon as they are created? 3) What's the best way of finding if clients are no longer connected? We've read some many methods but we're not sure of the best one to use, send data or read data, if so how? 4) If we loop through the connections dictonary to check for disposed clients, should we be locking the dictionary, if so how does this affect other clients objects trying to use it at the same time, will it throw an error or just wait? 5) We often get disposedSocketException within ReceiveCallBack method at random times, does this mean we are safe to remove that socket from the collection? We can't seem to find any production type examples which show any of this working. Any advice would be greatly received

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  • Retrieving Data related to a top-level object from parse.com using PHP

    - by Albeert Tw
    I am retrieve related data using parse.com and PHP I get the top-leve object without problems but I can't access related data. ([myRelation] => stdClass Object ( [__type] => Relation [className] => other)) Please refer to my code below: $className = "myClass"; $url = 'https://api.parse.com/1/classes/' . $className; $appId = 'xxxxxx'; $restKey = 'xxxxxxx'; $relatedParams = urlencode('include=people'); $rest = curl_init(); curl_setopt($rest, CURLOPT_SSL_VERIFYPEER, false); curl_setopt($rest, CURLOPT_URL, $url .'/io1GzkzErH/'.$relatedParams); curl_setopt($rest, CURLOPT_HTTPGET, true); curl_setopt($rest, CURLOPT_RETURNTRANSFER, true); curl_setopt($rest, CURLOPT_HTTPHEADER, array("X-Parse-Application-Id: " . $appId, "X-Parse-REST-API-Key: " . $restKey, "Content-Type: application/json")); $response = curl_exec($rest); echo $response; I want to see related objects into myRelation. Current answer is: I get this answer: stdClass Object ( [Altres] => loremipsum. [Cartell] => stdClass Object ( [__type] => File [name] => f29efff4-5db1-451a-ab42-7569fbb955a7-cartell.jpg [url] => loremipsum.jpg ) [CartellURL] => [Categoria] => Comedia [Durada] => 120min [Estat] => Al teatre [Final] => stdClass Object ( [__type] => Date [iso] => 2014-06-18T22:00:00.000Z ) [Inici] => stdClass Object ( [__type] => Date [iso] => 2014-04-25T22:00:00.000Z ) [Nom] => Losers [Prioritat] => 0 [Sala] => loremipsum [Sinopsis] => loremipsum [TrailerURL] => loremipsum.com [URLEntrada] => loremipsum.com [URLProductora] => http://www.loremipsum.com [Visible] => 1 [createdAt] => 2014-05-20T12:01:06.094Z [objectId] => io1GzkzErH [people] => stdClass Object ( [__type] => Relation [className] => persones ) [updatedAt] => 2014-05-20T12:07:22.758Z ) loremipsum But I need to know what are in [people] = stdClass Object ( [__type] = Relation [className] = persones )

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  • Stringtemplate: is it ok to Apply Templates, in which HashMap uses, To Multi-Valued Attributes

    - by user1071830
    There is two template in my .stg file, and both of them apply on multi-value a HashMap. The HashMap is employed as an injected object. And I need those instance of HashMap can be injected for many times. My trouble is, when I switch to another template, ANTLR seems to consider the second HashMap as a List -- multipul objects and null value. Part of my .stg file shows as follows: tpl_hash(BAR, FOO) ::= << <FOO:foo(); separator="\n"> <BAR:bar(); separator="\n"> >> foo(nn) ::= << foo: <nn.name; null="NULL"> . <nn.national; null="NULL"> >> bar(mm) ::= << bar: <mm.name> @ <mm.national> >> Part of my .g file shows: HashMap hm = new HashMap(); hm.put("name", $name.text); hm.put("national", "German"); tpl_hash.add("FOO",new HashMap(hm)); HashMap hm2 = new HashMap(); hm2.put("name", $name.text); hm2.put("national", "German"); tpl_hash.add("BAR",new HashMap(hm2)); The result I expect is : bar: Kant @ German foo: Russell @ England But, I got: foo: NULL . NULL foo: NULL . NULL bar: @ bar: @ If we replace BAR with FOO, as is, keeping FOO and BAR with identical template, the output is right, like the following. bar: Russell @ German bar: Russell @ German In docs, "synchronized ST add (String name, Object value) in org.stringtemplate.v4.ST" said: "If you send in a List and then inject a single value element, add() copies original list and adds the new value." What about a HashMap? Does ANTLR consider the HashMap, key/value pair access, an object purposely, as a List and as multi-value injected by mistake? Thanks a lot in advance.

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  • Optimizing multiple dispatch notification algorithm in C#?

    - by Robert Fraser
    Sorry about the title, I couldn't think of a better way to describe the problem. Basically, I'm trying to implement a collision system in a game. I want to be able to register a "collision handler" that handles any collision of two objects (given in either order) that can be cast to particular types. So if Player : Ship : Entity and Laser : Particle : Entity, and handlers for (Ship, Particle) and (Laser, Entity) are registered than for a collision of (Laser, Player), both handlers should be notified, with the arguments in the correct order, and a collision of (Laser, Laser) should notify only the second handler. A code snippet says a thousand words, so here's what I'm doing right now (naieve method): public IObservable<Collision<T1, T2>> onCollisionsOf<T1, T2>() where T1 : Entity where T2 : Entity { Type t1 = typeof(T1); Type t2 = typeof(T2); Subject<Collision<T1, T2>> obs = new Subject<Collision<T1, T2>>(); _onCollisionInternal += delegate(Entity obj1, Entity obj2) { if (t1.IsAssignableFrom(obj1.GetType()) && t2.IsAssignableFrom(obj2.GetType())) obs.OnNext(new Collision<T1, T2>((T1) obj1, (T2) obj2)); else if (t1.IsAssignableFrom(obj2.GetType()) && t2.IsAssignableFrom(obj1.GetType())) obs.OnNext(new Collision<T1, T2>((T1) obj2, (T2) obj1)); }; return obs; } However, this method is quite slow (measurable; I lost ~2 FPS after implementing this), so I'm looking for a way to shave a couple cycles/allocation off this. I thought about (as in, spent an hour implementing then slammed my head against a wall for being such an idiot) a method that put the types in an order based on their hash code, then put them into a dictionary, with each entry being a linked list of handlers for pairs of that type with a boolean indication whether the handler wanted the order of arguments reversed. Unfortunately, this doesn't work for derived types, since if a derived type is passed in, it won't notify a subscriber for the base type. Can anyone think of a way better than checking every type pair (twice) to see if it matches? Thanks, Robert

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