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  • T4 template for Validation in MVC

    - by GibboK
    I'm using ASp.Net MVC and EF 4.3.1. Using POCO t4 template I'm able to create the POCO classes for my model but not validation. At the moment I'm using Partial Classes with MetaData for adding the annotation (leaving intact the POCO auto generated). My question: Could you point me out a tutorial, or show me an example of code or a link to a T4 template the also include automatic VALIDATION for my POCO? THanks

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  • Need validation for removing empty line

    - by Boopathi
    Hi. I have used the tinymce editor in my form. And I have used an validation for checking whether the editor is empty or not. It works for the initial stage. Also, when I press enter and checks for validation the form got submits. When I checked the source code of the editor it contains the information as below: <p>&nbsb;</p> Please check it and help me to get me an answer for this.

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  • Rails: update_attribut wihout validation - like object.save(false)

    - by Sam
    I trying to update a model on a callback but the validation is causing some havic and I'm controller the material getting saved so I'm looking for way to do update attributes without a validation and I would like to keep it on the update method not on validations for example :conditions = Something like this? easy_address.update_attributes(some_attributes)(false)

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  • Endless terrain in jMonkey using TerrainGrid fails to render

    - by nightcrawler23
    I have started to learn game development using jMonkey engine. I am able to create single tile of terrain using TerrainQuad but as the next step I'm stuck at making it infinite. I have gone through the wiki and want to use the TerrainGrid class but my code does not seem to work. I have looked around on the web and searched other forums but cannot find any other code example to help. I believe in the below code, ImageTileLoader returns an image which is the heightmap for that tile. I have modified it to return the same image every time. But all I see is a black window. The Namer method is not even called. terrain = new TerrainGrid("terrain", patchSize, 513, new ImageTileLoader(assetManager, new Namer() { public String getName(int x, int y) { //return "Scenes/TerrainMountains/terrain_" + x + "_" + y + ".png"; System.out.println("X = " + x + ", Y = " + y); return "Textures/heightmap.png"; } })); These are my sources: jMonkeyEngine 3 Tutorial (10) - Hello Terrain TerrainGridTest.java ImageTileLoader This is the result when i use TerrainQuad: , My full code: // Sample 10 - How to create fast-rendering terrains from heightmaps, and how to // use texture splatting to make the terrain look good. public class HelloTerrain extends SimpleApplication { private TerrainQuad terrain; Material mat_terrain; private float grassScale = 64; private float dirtScale = 32; private float rockScale = 64; public static void main(String[] args) { HelloTerrain app = new HelloTerrain(); app.start(); } private FractalSum base; private PerturbFilter perturb; private OptimizedErode therm; private SmoothFilter smooth; private IterativeFilter iterate; @Override public void simpleInitApp() { flyCam.setMoveSpeed(200); initMaterial(); AbstractHeightMap heightmap = null; Texture heightMapImage = assetManager.loadTexture("Textures/heightmap.png"); heightmap = new ImageBasedHeightMap(heightMapImage.getImage()); heightmap.load(); int patchSize = 65; //terrain = new TerrainQuad("my terrain", patchSize, 513, heightmap.getHeightMap()); // * This Works but below doesnt work* terrain = new TerrainGrid("terrain", patchSize, 513, new ImageTileLoader(assetManager, new Namer() { public String getName(int x, int y) { //return "Scenes/TerrainMountains/terrain_" + x + "_" + y + ".png"; System.out.println("X = " + x + ", Y = " + y); return "Textures/heightmap.png"; // set to return the sme hieghtmap image. } })); terrain.setMaterial(mat_terrain); terrain.setLocalTranslation(0,-100, 0); terrain.setLocalScale(2f, 1f, 2f); rootNode.attachChild(terrain); TerrainLodControl control = new TerrainLodControl(terrain, getCamera()); terrain.addControl(control); } public void initMaterial() { // TERRAIN TEXTURE material this.mat_terrain = new Material(this.assetManager, "Common/MatDefs/Terrain/HeightBasedTerrain.j3md"); // GRASS texture Texture grass = this.assetManager.loadTexture("Textures/white.png"); grass.setWrap(WrapMode.Repeat); this.mat_terrain.setTexture("region1ColorMap", grass); this.mat_terrain.setVector3("region1", new Vector3f(-10, 0, this.grassScale)); // DIRT texture Texture dirt = this.assetManager.loadTexture("Textures/white.png"); dirt.setWrap(WrapMode.Repeat); this.mat_terrain.setTexture("region2ColorMap", dirt); this.mat_terrain.setVector3("region2", new Vector3f(0, 900, this.dirtScale)); Texture building = this.assetManager.loadTexture("Textures/building.png"); building.setWrap(WrapMode.Repeat); this.mat_terrain.setTexture("slopeColorMap", building); this.mat_terrain.setFloat("slopeTileFactor", 32); this.mat_terrain.setFloat("terrainSize", 513); } }

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  • Multiplayer / Networking options for a 2D game with physics

    - by lahmas
    Summary: My 50% finished 2D sidescroller with Box2D as physics engine should have multiplayer support in the final version. However, the current code is just a singleplayer game. What should I do now? And more important, how should I implement multiplayer and combine it with singleplayer? Is it a bad idea to code the singleplayer mode separated from multiplayer mode (like Notch did it with Minecraft)? The performance in singleplayer should be as good as possible (Simulating physics with using a loopback server to implement singleplayer mode would be a problem there) Full background / questions: I'm working on a relatively large 2D game project in C++, with physics as a core element of it. (I use Box2D for that) The finished game should have full multiplayer support, however I made the mistake that I didn't plan the networking part properly and basically worked on a singleplayer game until now. I thought that multiplayer support could be added to the almost finished singleplayer game in a relatively easy and clear way, but apparently, from what I have read this is wrong. I even read that a multiplayer game should be programmed as one from the beginning, with the singleplayer mode actually just consisting of hosting an invisible local server and connecting to it via loopback. (I found out that most FPS game engines do it that way, an example would be Source) So here I am, with my half finished 2D sidescroller game, and I don't really know how to go on. Simply continueing to work on the singleplayer / client seems useless to me now, as I'd have to recode and refactor even more later. First, a general question to anybody who possibly found himself in a situation like this: How should I proceed? Then, the more specific one - I have been trying to find out how I can approach the networking part for my game: (Possible solutions:) Invisible / loopback server for singleplayer This would have the advantage that there basically is no difference between singleplayer and multiplayer mode. Not much additional code would be needed. A big disadvantage: Performance and other limitations in singleplayer. There would be two physics simulations running. One for the client and one for the loopback server. Even if you work around by providing a direct path for the data from the loopback server, through direct communcation by the threads for example, the singleplayer would be limited. This is a problem because people should be allowed to play around with masses of objects at once. Separated singleplayer / Multiplayer mode There would be no server involved in singleplayer mode. I'm not really sure how this would work. But at least I think that there would be a lot of additional work, because all of the singleplayer features would have to be re-implemented or glued to multiplayer mode. Multiplayer mode as a module for singleplayer This is merely a quick thought I had. Multiplayer could consist of a singleplayer game, with an additional networking module loaded and connected to a server, which sends and receives data and updates the singleplayer world. In the retrospective, I regret not having planned the multiplayer mode earlier. I'm really stuck at this point and I hope that somebody here is able to help me!

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  • Interesting links week #48

    - by erwin21
    Below a list of interesting links that I found this week: Interaction: 5 of the Best New User Experiences of 2010 Frontend: 10 Common Validation Errors and How To Fix Them An Introduction to jQuery Templates 10 CSS3 Properties you Need to be Familiar with Development: What is difference between HTTP Handler and HTTP Module Slash your ASP.NET compile/load time without any hard work Interested in more interesting links follow me at twitter http://twitter.com/erwingriekspoor

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  • How to make a stack stable? Need help for an explicit resting contact scheme (2-dimensional)

    - by Register Sole
    Previously, I struggle with the sequential impulse-based method I developed. Thanks to jedediah referring me to this paper, I managed to rebuild the codes and implement the simultaneous impulse based method with Projected-Gauss-Seidel (PGS) iterative solver as described by Erin Catto (mentioned in the reference of the paper as [Catt05]). So here's how it currently is: The simulation handles 2-dimensional rotating convex polygons. Detection is using separating-axis test, with a SKIN, meaning closest points between two polygons is detected and determined if their distance is less than SKIN. To resolve collision, simultaneous impulse-based method is used. It is solved using iterative solver (PGS-solver) as in Erin Catto's paper. Error-correction is implemented using Baumgarte's stabilization (you can refer to either paper for this) using J V = beta/dt*overlap, J is the Jacobian for the constraints, V the matrix containing the velocities of the bodies, beta an error-correction parameter that is better be < 1, dt the time-step taken by the engine, and overlap, the overlap between the bodies (true overlap, so SKIN is ignored). However, it is still less stable than I expected :s I tried to stack hexagons (or squares, doesn't really matter), and even with only 4 to 5 of them, they would swing! Also note that I am not looking for a sleeping scheme. But I would settle if you have any explicit scheme to handle resting contacts. That said, I would be more than happy if you have a way of treating it generally (as continuous collision, instead of explicitly as a special state). Ideas I have tried: Using simultaneous position based error correction as described in the paper in section 5.3.2, turned out to be worse than the current scheme. If you want to know the parameters I used: Hexagons, side 50 (pixels) gravity 2400 (pixels/sec^2) time-step 1/60 (sec) beta 0.1 restitution 0 to 0.2 coeff. of friction 0.2 PGS iteration 10 initial separation 10 (pixels) mass 1 (unit is irrelevant for now, i modified velocity directly<-impulse method) inertia 1/1000 Thanks in advance! I really appreciate any help from you guys!! :) EDIT In response to Cholesky's comment about warm starting the solver and Baumgarte: Oh right, I forgot to mention! I do save the contact history and the impulse determined in this time step to be used as initial guess in the next time step. As for the Baumgarte, here's what actually happens in the code. Collision is detected when the bodies' closest distance is less than SKIN, meaning they are actually still separated. If at this moment, I used the PGS solver without Baumgarte, restitution of 0 alone would be able to stop the bodies, separated by a distance of ~SKIN, in mid-air! So this isn't right, I want to have the bodies touching each other. So I turn on the Baumgarte, where its role is actually to pull the bodies together! Weird I know, a scheme intended to push the body apart becomes useful for the reverse. Also, I found that if I increase the number of iteration to 100, stacks become much more stable, though the program becomes so slow. UPDATE Since the stack swings left and right, could it be something is wrong with my friction model? Current friction constraint: relative_tangential_velocity = 0

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  • Appropriate design / technologies to handle dynamic string formatting?

    - by Mark W
    recently I was tasked with implementing a way of adding support for versioning of hardware packet specifications to one of our libraries. First a bit of information about the project. We have a hardware library which has classes for each of the various commands we support sending to our hardware. These hardware modules are essentially just lights with a few buttons, and a 2 or 4 digit display. The packets typically follow the format {SOH}AADD{ETX}, where AA is our sentinel action code, and DD is the device ID. These packet specs are different from one command to the next obviously, and the different firmware versions we have support different specifications. For example, on version 1 an action code of 14 may have a spec of {SOH}AADDTEXT{ETX} which would be AA = 14 literal, DD = device ID, TEXT = literal text to display on the device. Then we come out with a revision with adds an extended byte(s) onto the end of the packet like this {SOH}AADDTEXTE{ETX}. Assume the TEXT field is fixed width for this example. We have now added a new field onto the end which could be used to say specify the color or flash rate of the text/buttons. Currently this java library only supports one version of the commands, the latest. In our hardware library we would have a class for this command, say a DisplayTextArgs.java. That class would have fields for the device ID, the text, and the extended byte. The command class would expose a method which generates the string ("{SOH}AADDTEXTE{ETX}") using the value from the class. In practice we would create the Args class as needed, populate the fields, call the method to get our packet string, then ship that down across the CAN. Some of our other commands specification can vary for the same command, on the same version, depending on some runtime state. For example, another command for version 1 may be {SOH}AA{ETX}, where this action code clears all of the modules behind a specific controller device of their text. We may overload this packet to have option fields with multiple meanings like {SOH}AAOC{ETX} where OC is literal text, which tells the controller to only clear text on a specific module type, and to leave the others alone, or the spec could also have an option format of {SOH}AADD{ETX} to clear the text off a a specific device. Currently, in the method which generates the packet string, we would evaluate fields on the args class to determine which spec we will be using when formatting the packet. For this example, it would be along the lines of: if m_DeviceID != null then use {SOH}AADD{ETX} else if m_ClearOCs == true then use {SOH}AAOC{EXT} else use {SOH}AA{ETX} I had considered using XML, or a database to store String.format format strings, which were linked to firmware version numbers in some table. We would load them up at startup, and pass in the version number of the hardwares firmware we are currently using (I can query the devices for their firmware version, but the version is not included in all packets as part of the spec). This breaks down pretty quickly because of the dynamic nature of how we select which version of the command to use. I then considered using a rule engine to possibly build out expressions which could be interpreted at runtume, to evaluate the args class's state, and from that select the appropriate format string to use, but my brief look at rule engines for java scared me away with its complexity. While it seems like it might be a viable solution, it seems overly complex. So this is why I am here. I wouldn't say design is my strongest skill, and im having trouble figuring out the best way to approach this problem. I probably wont be able to radically change the args classes, but if the trade off was good enough, I may be able to convince my boss that the change is appropriate. What I would like from the community is some feedback on some best practices / design methodologies / API or other resources which I could use to accomplish: Logic to determine which set of commands to use for a given firmware version Of those command, which version of each command to use (based on the args classes state) Keep the rules logic decoupled from the application so as to avoid needing releases for every firmware version Be simple enough so I don't need weeks of study and trial and error to implement effectively.

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  • Update failure: failed md5sum validation: sys.vgz

    - by NederWeb
    LS, I have ESXi 4, with all the 2009 updates installed. When i try to update the last firmware update, i receive the following error: Copy of /bootbank/sys.vgz to /tmp/stage/firmware/bank/sys.vgz failed md5sum validation (8:02:31:29.332 cpu1:1787979) warning 20-Jan-10 9:42:02 PM I updated the vmware-tools separatedly, which succeeded. I receive this message if i use the update GUI, but also when using the CLI tool. I haven't got a clue how to solve this, anyone any ideas? Or having similar problems?

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  • Why does this call to jQuery's $.ajax() fire an empty request in Chrome and Firefox?

    - by Martin Wiboe
    Hello, I am trying to call a WCF RESTful service from jQuery. I am using JSON to encode both request and response. The following code functions correctly in IE8: url = 'http://ipv4.fiddler:5683/WeatherWCF/NewBinding/MyService/GetValueFloat'; $.ajax({ url: url, data: '{"alias": "Udetemperatur"}', type: "POST", contentType: "application/json; charset=utf-8", dataType: "text", // not "json" we'll parse success: function(res) { alert('Received response: ' + res); } }); However, in both Firefox and Chrome, res contains an empty string. After using Fiddler to monitor the request, it appears that jQuery sends an empty request to the server as shown in this screen dump: http://imgur.com/EJgwS.png This is the successful request: http://imgur.com/S77BA.png What am I doing wrong? Kind regards, Martin

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  • Does jQuery ajaxSetup method not work with $.get or $.post?

    - by Justin Poliey
    Does the jQuery $.ajaxSetup method not respect the data field in the options hash when $.post or $.get is called? For example, I might have this code: $.ajaxSetup({ data: { persist: true } }); Then, to send a POST request, I would call this: $.post("/create/something", { name: "foo" }); I was expecting the actual POST data to look like this: { persist: true, name: "foo" } but the only data sent by $.post is { name: "foo" }. Is there any way to get the expected behavior? I'm using jQuery 1.4.1.

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  • Good jquery pagination plugin to use with json Data...

    - by bala3569
    I am looking for a good jquery pagination plugin to use in my aspx page.... I have the following parameters currentpage,pagesize,TotalRecords,NumberofPages... I would like my plugin to same as stackoverflow paging .... EDIT: It should paginate through json data.... similar to this I use my json data and iterating with jquery var jsonObj = jQuery.parseJSON(HfJsonValue); for (var i = jsonObj.Table.length - 1; i >= 0; i--) { var employee = jsonObj.Table[i]; $('<div class="resultsdiv"><br /><span class="resultName">' + employee.Emp_Name + '</span><span class="resultfields" style="padding-left:100px;">Category&nbsp;:</span>&nbsp;<span class="resultfieldvalues">' + employee.Desig_Name + '</span><br /><br /><span id="SalaryBasis" class="resultfields">Salary Basis&nbsp;:</span>&nbsp;<span class="resultfieldvalues">' + employee.SalaryBasis + '</span><span class="resultfields" style="padding-left:25px;">Salary&nbsp;:</span>&nbsp;<span class="resultfieldvalues">' + employee.FixedSalary + '</span><span style="font-size:110%;font-weight:bolder;padding-left:25px;">Address&nbsp;:</span>&nbsp;<span class="resultfieldvalues">' + employee.Address + '</span></div>').insertAfter('#ResultsDiv'); } There are 25 divs in my page as a result i want to show first five divs in page 1 and so on... Any suggestion... My HfJsonValue contains the following json data {"Table" : [{"Emp_Id" : "3","Identity_No" : "","Emp_Name" : "Jerome","Address" : "Madurai","Date_Of_Birth" : "","Desig_Name" : "Supervisior","Desig_Description" : "Supervisior of the Construction","SalaryBasis" : "Monthly","FixedSalary" : "25000.00"},{"Emp_Id" : "4","Identity_No" : "","Emp_Name" : "Mohan","Address" : "Madurai","Date_Of_Birth" : "","Desig_Name" : "Acc ","Desig_Description" : "Accountant","SalaryBasis" : "Monthly","FixedSalary" : "200.00"},{"Emp_Id" : "5","Identity_No" : "","Emp_Name" : "Murugan","Address" : "Madurai","Date_Of_Birth" : "","Desig_Name" : "Mason","Desig_Description" : "Mason","SalaryBasis" : "Weekly","FixedSalary" : "150.00"},{"Emp_Id" : "6","Identity_No" : "","Emp_Name" : "Ram","Address" : "Madurai","Date_Of_Birth" : "","Desig_Name" : "Mason","Desig_Description" : "Mason","SalaryBasis" : "Weekly","FixedSalary" : "120.00"},{"Emp_Id" : "7","Identity_No" : "","Emp_Name" : "Raja","Address" : "Madurai","Date_Of_Birth" : "","Desig_Name" : "Mason","Desig_Description" : "Mason","SalaryBasis" : "Weekly","FixedSalary" : "135.00"},{"Emp_Id" : "8","Identity_No" : "","Emp_Name" : "Raja kumar","Address" : "Madurai","Date_Of_Birth" : "","Desig_Name" : "Mason Helper","Desig_Description" : "Mason Helper","SalaryBasis" : "Weekly","FixedSalary" : "105.00"},{"Emp_Id" : "9","Identity_No" : "","Emp_Name" : "Lakshmi","Address" : "Madurai","Date_Of_Birth" : "","Desig_Name" : "Mason Helper","Desig_Description" : "Mason Helper","SalaryBasis" : "Weekly","FixedSalary" : "100.00"},{"Emp_Id" : "10","Identity_No" : "","Emp_Name" : "Palani","Address" : "Madurai","Date_Of_Birth" : "","Desig_Name" : "Carpenter","Desig_Description" : "Carpenter","SalaryBasis" : "Weekly","FixedSalary" : "200.00"},{"Emp_Id" : "11","Identity_No" : "","Emp_Name" : "Annamalai","Address" : "Madurai","Date_Of_Birth" : "","Desig_Name" : "Carpenter","Desig_Description" : "Carpenter","SalaryBasis" : "Weekly","FixedSalary" : "220.00"},{"Emp_Id" : "12","Identity_No" : "","Emp_Name" : "David","Address" : "Madurai","Date_Of_Birth" : "","Desig_Name" : "Steel Fixer","Desig_Description" : "Steel Fixer","SalaryBasis" : "Weekly","FixedSalary" : "220.00"},{"Emp_Id" : "13","Identity_No" : "","Emp_Name" : "Chandru","Address" : "Madurai","Date_Of_Birth" : "","Desig_Name" : "Steel Fixer","Desig_Description" : "Steel Fixer","SalaryBasis" : "Weekly","FixedSalary" : "220.00"},{"Emp_Id" : "14","Identity_No" : "","Emp_Name" : "Mani","Address" : "Madurai","Date_Of_Birth" : "","Desig_Name" : "Steel Helper","Desig_Description" : "Steel Helper","SalaryBasis" : "Weekly","FixedSalary" : "175.00"},{"Emp_Id" : "15","Identity_No" : "","Emp_Name" : "Karthik","Address" : "Madurai","Date_Of_Birth" : "","Desig_Name" : "Wood Fixer","Desig_Description" : "Wood Fixer","SalaryBasis" : "Weekly","FixedSalary" : "195.00"},{"Emp_Id" : "16","Identity_No" : "","Emp_Name" : "Bala","Address" : "Madurai","Date_Of_Birth" : "","Desig_Name" : "Wood Fixer","Desig_Description" : "Wood Fixer","SalaryBasis" : "Weekly","FixedSalary" : "185.00"},{"Emp_Id" : "17","Identity_No" : "","Emp_Name" : "Tamil arasi","Address" : "Madurai","Date_Of_Birth" : "","Desig_Name" : "Wood Helper","Desig_Description" : "Wood Helper","SalaryBasis" : "Weekly","FixedSalary" : "185.00"},{"Emp_Id" : "18","Identity_No" : "","Emp_Name" : "Perumal","Address" : "Madurai","Date_Of_Birth" : "","Desig_Name" : "Cook","Desig_Description" : "Cook","SalaryBasis" : "Weekly","FixedSalary" : "105.00"},{"Emp_Id" : "19","Identity_No" : "","Emp_Name" : "Andiappan","Address" : "Madurai","Date_Of_Birth" : "","Desig_Name" : "Watchman","Desig_Description" : "Watchman","SalaryBasis" : "Weekly","FixedSalary" : "150.00"}]}

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  • jquery and requirejs and knockout; reference requirejs object from within itself

    - by Thomas
    We use jquery and requirejs to create a 'viewmodel' like this: define('vm.inkoopfactuurAanleveren', ['jquery', 'underscore', 'ko', 'datacontext', 'router', 'messenger', 'config', 'store'], function ($, _, ko, datacontext, router, messenger, config, store) { var isBusy = false, isRefreshing = false, inkoopFactuur = { factuurNummer: ko.observable("AAA") }, activate = function (routeData, callback) { messenger.publish.viewModelActivated({ canleaveCallback: canLeave }); getNewInkoopFactuurAanleveren(callback); var restricteduploader = new qq.FineUploader({ element: $('#restricted-fine-uploader')[0], request: { endpoint: 'api/InkoopFactuurAanleveren', forceMultipart: true }, multiple: false, failedUploadTextDisplay: { mode: 'custom', maxChars: 250, responseProperty: 'error', enableTooltip: true }, text: { uploadButton: 'Click or Drop' }, showMessage: function (message) { $('#restricted-fine-uploader').append('<div class="alert alert-error">' + message + '</div>'); }, debug: true, callbacks: { onComplete: function (id, fileName, responseJSON) { var response = responseJSON; }, } }); }, invokeFunctionIfExists = function (callback) { if (_.isFunction(callback)) { callback(); } }, loaded = function (factuur) { inkoopFactuur = factuur; var ids = config.viewIds; ko.applyBindings(this, getView(ids.inkoopfactuurAanleveren)); /*<----- THIS = OUT OF SCOPE!*/ / }, bind = function () { }, saved = function (success) { var s = success; }, saveCmd = ko.asyncCommand({ execute: function (complete) { $.when(datacontext.saveNewInkoopFactuurAanleveren(inkoopFactuur)) .then(saved).always(complete); return; }, canExecute: function (isExecuting) { return true; } }), getView = function (viewName) { return $(viewName).get(0); }, getNewInkoopFactuurAanleveren = function (callback) { if (!isRefreshing) { isRefreshing = true; $.when(datacontext.getNewInkoopFactuurAanleveren(dataOptions(true))).then(loaded).always(invokeFunctionIfExists(callback)); isRefreshing = false; } }, dataOptions = function (force) { return { results: inkoopFactuur, // filter: sessionFilter, //sortFunction: sort.sessionSort, forceRefresh: force }; }, canLeave = function () { return true; }, forceRefreshCmd = ko.asyncCommand({ execute: function (complete) { //$.when(datacontext.sessions.getSessionsAndAttendance(dataOptions(true))) // .always(complete); complete; } }), init = function () { // activate(); // Bind jQuery delegated events //eventDelegates.sessionsListItem(gotoDetails); //eventDelegates.sessionsFavorite(saveFavorite); // Subscribe to specific changes of observables //addFilterSubscriptions(); }; init(); return { activate: activate, canLeave: canLeave, inkoopFactuur: inkoopFactuur, saveCmd: saveCmd, forceRefreshCmd: forceRefreshCmd, bind: bind, invokeFunctionIfExists: invokeFunctionIfExists }; }); On the line ko.applyBindings(this, getView(ids.inkoopfactuurAanleveren)); in the 'loaded' method the 'this' keyword doens't refer to the 'viewmodel' object. the 'self' keyword seems to refer to a combination on methods found over multiple 'viewmodels'. The saveCmd property is bound through knockout, but gives an error since it cannot be found. How can the ko.applyBindings get the right reference to the viewmodel? In other words, with what do we need to replace the 'this' keyword int he applyBindings. I would imagine you can 'ask' requirejs to give us the ealiers instantiated object with identifier 'vm.inkoopfactuurAanleveren' but I cannot figure out how.

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  • C# ASPNET MVC - How do you use ModelState.IsValid in a jquery/ajax postback?

    - by JK
    From what I've seen ModelState.IsValid is only calculated by the MVC frame work on a full postback, is that true? I have a jquery postback like so: var url = "/path/to/controller/myaction"; var id = $("#Id").val(); var somedata = $("#somedata").val(); // repeated for every textbox $.post(url, { id: id, somedata: somedata }, function (data) { // etc }); And the controller action looks like: public JsonResult MyAction(MyModel modelInstance) { if (ModelState.IsValid) { // ... ModelState.IsValid is always true, even when there is invalid data } } But this does not seem to trigger ModelState.IsValid. For example if somedata is 5 characters long, but the DataAnnotation says [StringLength(3)] - in this case ModelStae.IsValid is still true, because it hasn't been triggered. Is there something special I need to do when making a jquery/ajax post instead of a full post? Thanks!

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  • How can I use jQuery to match a string inside the current URL of the window I am in?

    - by Jannis
    Hi, I have used the excellent gskinner.com/RegExr/ tool to test my string matching regex but I cannot figure out how to implement this into my jQuery file to return true or false. The code I have is as follows: ^(http:)\/\/(.+\.)?(stackoverflow)\. on a url such as http://stackoverflow.com/questions/ask this would match (according to RegExr) http://stackoverflow. So this is great because I want to try matching the current window.location to that string, but the issue I am having is that this jQuery/js script does not work: var url = window.location; if ( url.match( /^(http:)\/\/(.+\.)?(stackoverflow)\./ ) ) { alert('this works'); }; Any ideas on what I am doing wrong here? Thanks for reading. Jannis

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  • How does this JavaScript/JQuery Syntax: (function( window, undefined ) { })(window) work?

    - by DKinzer
    Have you ever taken a look under the hood at the JQuery 1.4 source code and noticed how it's encapsulated in the following way: (function( window, undefined ) { //All the JQuery code here ... })(window); I've read an article on JavaScript Namespacing and another one called "An Important Pair of Parans," so I know some about what's going on here. But I've never seen this particular syntax before. What is that undefined doing there? And why does window need to be passed and then appear at the end again?

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  • Can I pass data via JQUERY to ASP.NET MVC controller action and have a view rendered in new browser

    - by Simon Lomax
    Hi, Can anyone advise if its possible to pass data via JQUERY to an ASP.NET MVC controller action and have a view rendered in new browser tab based on the model data passed to the action method. My scenario is that I have a Jqgrid populated with product info on a page. The user would tick the items in the grid that they would like a label produced for. After they've made their slection they would click a button and I would like (if possible) to render a view of that contains a label for each selected item and have the view render in a new browser tab. All the code to allow the selections and post the relevant data back to the action method is all working fine and I know its easy to use the Jquery $(selector).load() command to populate an element on the current page with the HTML returned from the action. But is it possible to populate an element on a page in a new browser tab. If it is how would I go about it? Hope this make sense.

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  • jQuery event handlers always execute in order they were bound - any way around this?

    - by asgeo1
    It can be anoying that jQuery event handlers always execute in the order they were bound. For example: $('span').click(doStuff1()); $('span').click(doStuff2()); clicking on the span will cause doStuff1() to fire, followed by doStuff2(). At the time I bind doStuff2(), I would like the option to bind it before doStuff1(), but there doesn't appear to be any easy way to do this. I suppose most people would say, just write the code like this: $('span').click(function (){ doStuff2(); doStuff1(); }); But this is just a simple example - in practise it is not always convienient to do that. There are situations when you want to bind an event, and the object you are binding to already has events. And in this case you may simply want the new event to fire before any other existing events. So what is the best way to achieve this in jQuery?

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  • Whats up with cross site Scripting (getJSON) and flickr example

    - by Bernhard
    In past i had read the documentation about getJSON and there is an example with a flickr photo api. (the example with the [pussy]cats :-)). No I ask myself why is it possible, to access flickr directly with this example. Ive tried this by store this code on my local machine - it works but if I use a local copy of jquery i just get an error in firebug like this $ is not defined myurl/test.html Line 11 Does anybody of you have a solution for this paradox thing? This is the documentation url HTTP:api.jquery.com/jQuery.getJSON/ The example isn´t also not working if I store the HTTP:code.jquery.com/jquery-latest.js in my local jquery file. I also dont understand why the request isnt´s visible in Firebug Console Thank you in advance Bernhard

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  • JQuery: NOT using document.ready and inserting HTML Tags = is this allowed?

    - by jens
    Hello, is this a valid JQuery usage pattern to : <script type="text/javascript"> $("body").prepend('<input type="hidden" id="error" value="show">'); </script> That is using Jquery to manipulate / insert HTML Tags when the Document has NOT YET been loaded (by not using document.ready for the inserting into the DOM)? (Normally I only use document.ready, but in this case I need to insert some Information into the DOM that then is present, when document.ready is called. This is some kind of "happens-before" relations ship I want to achieve so that I am shure when document.ready is called the inserted Form field is available in the document, as I depend on that information. Thank you very much jens

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  • Is there a way to add name/value functionality to jquery autocomplete for .net?

    - by Mark Kadlec
    I've recently added the JQuery autocomplete plug in and have a textbox that autocompletes a list of employees. It works great and I commend the authors of the plugin. I think the textbox would be MUCH more useful though, when upon selecting, we can extract the StaffID (Ie. retreive the value of the selection). My code is below and you can see that I am simply adding the staff names, would be nice to associate IDs. Does anyone know of any way to do this? My JQuery: $(document).ready(function() { $("#txtStaff").autocomplete('autocompletetagdata.aspx'); }); My ASPX page: protected void Page_Load(object sender, EventArgs e) { StaffViewListClass staffList = StaffViewListClass.GetStaff(); StringBuilder sb = new StringBuilder(); foreach (StaffViewClass staff in staffList) { sb.Append(staff.FullName).Append("\n"); } Response.Write(sb.ToString()); }

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  • In JQuery 1.4.2 .ajax converts JSON wrong.

    - by Carl
    My code worked fine in JQuery 1.3.2, but in 1.4.2 it seems to be broken. What is should get in the post is something like this: ?pks=108;pks=107 What I now get is: ?pks[]=108;pks[]=107; When I trace this code through, the JSON object seems to be fine until it enters .ajax. Firebug after the response is received shows the post was: Parameters application/x-www-form-urlencoded pks[] 108 pks[] 107 Source pks%5B%5D=108&pks%5B%5D=107 Which is not what I got on JQuery 1.3.2. Where are those extra braces coming from?

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  • Is using jquery to call a WCF Data Service from the UI violating the MVC pattern.

    - by Lee Dale
    I'm fairly new to ASP.Net MVC 2 and understand the MVC pattern in itself. But my question is what's the best way to populate dropdownlists in the UI sticking to the MVC pattern. Should I be going through the controller? Every article I've seen to do this shows how to do it using javascript and jquery. I have a test application that I'm re-writing in MVC2 I have my dropdowns working with jquery basically calling a WCF Data Service that returns JSON which populates the dropdowns. Seems to me though that this is bypassing the controller and going straight to the model therefore strictly violating the MVC pattern. Or am I missing something obvious here. You thoughts or best practices would be greatly welcome here. Thanks

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