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  • Node-webkit works on Mac, crashes and can't load module on Windows

    - by user756201
    I've created a full node-webkit app that works fine on the Mac OSX version of node-webkit. Everything works, it loads a key external nodeJS module (marked), and the world is good. However, when I try to run the app on the Windows version of Node-webkit as described in the Wiki, the app crashes immediately (in fact, it crashes immediately when I try all the options: dragging a folder onto nw.exe, dragging an app.nw compressed folder, and running both from the command line). The only thing that gets me closer is opening nw.exe and then pointing the node-webkit location bar to the index file. Then I get this error: Uncaught node.js Error Error: Cannot find module 'marked' I tried commenting out the code that requires marked: var marked = require('marked'); That returns the app to crashing immediately. I assumed it was because of context issues between node.js and the node-webkit browser, but those seem to not be at fault since I tried this suggestion to make sure it finds the correct file for the marked module...went right back to immediate crashing. I'm out of ideas because the crashes don't seem to leave me any way of knowing what the error was.

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  • Liskov Substition and Composition

    - by FlySwat
    Let say I have a class like this: public sealed class Foo { public void Bar { // Do Bar Stuff } } And I want to extend it to add something beyond what an extension method could do....My only option is composition: public class SuperFoo { private Foo _internalFoo; public SuperFoo() { _internalFoo = new Foo(); } public void Bar() { _internalFoo.Bar(); } public void Baz() { // Do Baz Stuff } } While this works, it is a lot of work...however I still run into a problem: public void AcceptsAFoo(Foo a) I can pass in a Foo here, but not a super Foo, because C# has no idea that SuperFoo truly does qualify in the Liskov Substitution sense...This means that my extended class via composition is of very limited use. So, the only way to fix it is to hope that the original API designers left an interface laying around: public interface IFoo { public Bar(); } public sealed class Foo : IFoo { // etc } Now, I can implement IFoo on SuperFoo (Which since SuperFoo already implements Foo, is just a matter of changing the signature). public class SuperFoo : IFoo And in the perfect world, the methods that consume Foo would consume IFoo's: public void AcceptsAFoo(IFoo a) Now, C# understands the relationship between SuperFoo and Foo due to the common interface and all is well. The big problem is that .NET seals lots of classes that would occasionally be nice to extend, and they don't usually implement a common interface, so API methods that take a Foo would not accept a SuperFoo and you can't add an overload. So, for all the composition fans out there....How do you get around this limitation? The only thing I can think of is to expose the internal Foo publicly, so that you can pass it on occasion, but that seems messy.

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  • Using ADO.NET Entities LINQ Provider to model complex SQL Queries?

    - by Ivan Zlatanov
    What I find really powerful in ADO.NET Entities or LINQ to SQL, is the ability to model complex queries. I really don't need the mappings that Entities or LINQ to SQL are doing for me - I just need the ability to model complex expressions that can be translated into T-SQL. My question is - am I abusing too much? Can I use the Entity Framework for modeling queries and just that? Should I? I know I can write my own custom LINQ to SQL provider, but that is just not possible to handle in the time spans I have. What is the best approach to model complex T-SQL queries? How do you handle conditional group byes, orders, joins, unions etc in the OOP world? Using StringBuilders for this kind of job feels too ugly and harder to maintain given the possibilities we have with Expression Trees. When I use StringBuilder to model a complex SQL Query I feel kind of guilty! I feel the same way as when I have to hard code any number into my code that is different than 0 or 1. Feeling that makes you ask yourself if there is a better and cleaner way of doing it... I must mention that I am using C# 4.0, but I am not specifically looking for an answer in this language, but rather in the domain of CLR 4.

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  • Tool to detect use/abuse of String.Concat (where StringBuilder should be used)

    - by Mark Rushakoff
    It's common knowledge that you shouldn't use a StringBuilder in place of a small number of concatenations: string s = "Hello"; if (greetingWorld) { s += " World"; } s += "!"; However, in loops of a significant size, StringBuilder is the obvious choice: string s = ""; foreach (var i in Enumerable.Range(1,5000)) { s += i.ToString(); } Console.WriteLine(s); Is there a tool that I can run on either raw C# source or a compiled assembly to identify where in the source code that String.Concat is being called? (If you're not familiar, s += "foo" is mapped to String.Concat in the IL output.) Obviously, I can't realistically search through an entire project and evaluate every += to identify whether the lvalue is a string. Ideally, it would only point out calls inside a for/foreach loop, but I would even put up with all the false positives of noting every String.Concat. Also, I'm aware that there are some refactoring tools that will automatically refactor my code to use StringBuilder, but I am only interested in identifying the Concat usage at this point. I routinely run Gendarme and FxCop on my code, and neither of those tools identify what I've described.

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  • Can I change the binding source to another source in XAML?

    - by No hay Problema
    Hi guys, I want to do a very simple thing, can you point me on the right direction? I want to change the source in XAML to another object source, let me put you an example: I have a Listview, bound to a "Model A", it has many properties, but one is called "Total". This property is not shown on the View Each ListviewItem has its own source (ItemsSource), BUT, one of the fields should show "Total" from "Model A" Caveat: I am implementing MVVM, so the "Model A" is assigned as a VM DataSource, XAML knows nothing about it. So, in my perfect world the XAML should look like this: <GridViewColumn Header="Total" Width="150"> <GridViewColumn.CellTemplate> <DataTemplate> <Label Content="{Binding Source=<The source of LISTVIEW> Path=Total}"/> </DataTemplate> </GridViewColumn.CellTemplate> </GridViewColumn> I have tried RelativeSource but that points me to the XAML object, I want the source of it, is it possible? Thanks

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  • How do I keep from running out of memory on graphics for an Android app?

    - by user279112
    I've been working on an Android app in Eclipse, and so far, my program hasn't really grown past midget size. However I've already run into an issue with an Out of Memory error. You see, I've been using graphics comprised solely of bitmaps and PNGs in this program, and recently, when I tried to add a little bit more functionality to the program (mainly including a few more bitmaps and causing an extra sprite to be created), it started crashing in the graphics thread's constructor - sprite's constructor. When I tracked the problem down, it turned out to be an Out of Memory error that is seemingly caused by adding too many picture files to the program and creating Drawables out of them. This would be a problem, as I really don't have that many picture resources worked into that program...maybe 20 or so. I haven't even started to include sound yet. These images aren't all that fancy. My questions are this: 1) Are programs for the Android phone really that limited on how much memory they can employ, or is it probably something other than the 20-30 resource pictures causing that error? 2) If the memory for Android apps is so awful it can't even handle 20-30 picture resources being loaded into Drawables that exist at the same time, then how in the world are you supposed to make decent graphics and sound for that thing? Thanks.

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  • What could cause a PHP error on an include statement?

    - by J Jones
    I've got a bug in my PHP code that's been terrorizing me for several days now. I'm trying to clasp in a new module to an existing Magento (v1.4) site, though I'm very new to the Magento framework. I think I am pretty close to getting to "Hello, World" on a block that I want displayed in the backend, but I'm getting a 500 error when the menu item is selected. I managed to track it down (using echo stmts) to a line in the Layout.php file (app\code\core\Mage\Core\Model\Layout.php, line 472ish): if (class_exists($block, false) || mageFindClassFile($block)) { $temp = $block; echo "<p>before constructor: $temp</p>"; $block = new $block($attributes); echo "<p>after constructor: $temp</p>"; } For my block, this yields only "before constructor...", so I know this is what is failing. A little more debugging reveals that the class in $block (the new block I am trying to show) does not exist. I would have expected the __autoload function to take care of this, but none of my echos in __autoload are displaying. As a last ditch effort, I tried an include statement in Mage.php to the absolute location of the block class, but similar before and after echos reveal that that include statement becomes the breaking line. I'm tempted to start thinking "permissions", but I'm not well versed in the server management side of all this, and I have limited access to the test server (the test server belongs to the client). To anticipate the question: there are no errors reported in the PHP log file. I am actually not convinced that this site is reporting errors to the log file (I haven't seen anything from this site), though the client is certain that everything is turned on. IIS 7. Integrated mode, I'm pretty sure. Anyone know what could be causing this?

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  • wsgi django not working

    - by MaKo
    im installing django, the test for wsgi is ok, but when i point my default file to the django test, it doesnt work, this is the test that works fine: default: /etc/apache2/sites-available/default <VirtualHost *:80> ServerName www.example.com ServerAlias example.com ServerAdmin [email protected] DocumentRoot /var/www <Directory /var/www/documents> Order allow,deny Allow from all </Directory> WSGIScriptAlias / /home/ubuntu/djangoProj/micopiloto/application.wsgi <Directory /home/ubuntu/djangoProj/mysitio/wsgi_handler.py> Order allow,deny Allow from all </Directory> </VirtualHost> application.wsgi:: ~/djangoProj/micopiloto import os import sys sys.path.append('/srv/www/cucus/application') os.environ['PYTHON_EGG_CACHE'] = '/srv/www/cucus/.python-egg' def application(environ, start_response): status = '200 OK' output = 'Hello World!MK SS9 tkt kkk' response_headers = [('Content-type', 'text/plain'), ('Content-Length', str(len(output)))] start_response(status, response_headers) return [output] but if I change the default to point to application_sa.wsgi the django test, it doesnt work :( application_sa.wsgi import os, sys sys.path.append('/home/ubuntu/djangoProj/micopiloto') os.environ['DJANGO_SETTINGS_MODULE'] = 'micopiloto.settings' import django.core.handlers.wsgi application = django.core.handlers.wsgi.WSGIHandler() I restart the apache server every time i change the wsgi to test, so what im i missing? thanks a lot!

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  • Executing untrusted code

    - by MainMa
    Hi, I'm building a C# application which uses plug-ins. The application must guarantee to the user that plug-ins will not do whatever they want on the user machine, and will have less privileges that the application itself (for example, the application can access its own log files, whereas plug-ins cannot). I considered three alternatives. Using System.AddIn. I tried this alternative first, because it seamed much powerful, but I'm really disappointed by the need of modifying the same code seven times in seven different projects each time I want to modify something. Besides, there is a huge number of problems to solve even for a simple Hello World application. Using System.Activator.CreateInstance(assemblyName, typeName). This is what I used in the preceding version of the application. I can't use it nevermore, because it does not provide a way to restrict permissions. Using System.Activator.CreateInstance(AppDomain domain, [...]). That's what I'm trying to implement now, but it seems that the only way to do that is to pass through ObjectHandle, which requires serialization for every used class. Although plug-ins contain WPF UserControls, which are not serializable. So is there a way to create plug-ins containing UserControls or other non serializable objects and to execute those plug-ins with a custom PermissionSet ?

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  • png image blurry when loaded onto texture

    - by Chris
    I have created a png image in photoshop with transparencies that I have loaded into and OpenGL program. I have binded it to a texture and in the program the picture looks blurry and I'm not sure why. Loading Code // Texture loading object nv::Image title; // Return true on success if(title.loadImageFromFile("test.png")) { glGenTextures(1, &titleTex); glBindTexture(GL_TEXTURE_2D, titleTex); glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE); glTexImage2D(GL_TEXTURE_2D, 0, title.getInternalFormat(), title.getWidth(), title.getHeight(), 0, title.getFormat(), title.getType(), title.getLevel(0)); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 16.0f); } else MessageBox(NULL, "Failed to load texture", "End of the world", MB_OK | MB_ICONINFORMATION); Display Code glEnable(GL_TEXTURE_2D); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glBindTexture(GL_TEXTURE_2D, titleTex); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glTranslatef(-800, 0, 0.0); glColor3f(1,1,1); glBegin(GL_QUADS); glTexCoord2f(0.0, 0.0); glVertex2f(0,0); glTexCoord2f(0.0, 1.0); glVertex2f(0,600); glTexCoord2f(1.0, 1.0); glVertex2f(1600,600); glTexCoord2f(1.0, 0.0); glVertex2f(1600,0); glEnd(); glDisable(GL_BLEND); glDisable(GL_TEXTURE_2D);

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  • Java-Eclipse-Spring 3.1 - the fastest way to get familiar with this set

    - by Leron
    I, know almost all of you at some point of your life as a programmer get to the point where you know (more or less) different technologies/languages/IDEs and a times come when you want to get things together and start using them once - more efficient and second - more closely to the real life situation where in fact just knowing Java, or some experience with Eclipse doesn't mean nothing, and what makes you a programmer worth something is the ability to work with the combination of 2 or more combinations. Having this in mind here is my question - what do you think is the optimal way of getting into Java+Eclipse+Spring3.1 world. I've read, and I've read a lot. I started writing real code but almost every step is discovering the wheel again and again, wondering how to do thing you know are some what trivial, but you've missed that one article where this topic was discussed and so on. I don't mind for paying for a good tutorial like for example, after a bit of research I decided that instead of losing a lot of time getting the different parts together I'd rather pay for the videos in http://knpuniversity.com/screencast/starting-in-symfony2-tutorial and save myself a lot of time (I hope) and get as fast as possible to writing a real code instead of wondering what do what and so on. But I find it much more difficult to find such sources of info especially when you want something more specific as me and that's the reason to ask this question. I know a lot of you go through the hard way, and I won't give up if I have to do the same, but to be honest I really hope to get post with good tutorials on the subject (paid or not) because in my situation time is literally money. Thanks Leron

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  • How do you slow down the output from a DOS / windows command prompt

    - by JW
    I have lots of experience of writing php scripts that are run in the context of a webserver and almost no epxerience of writing php scripts for CLI or GUI output. I have used the command line for linux but do not have much expereince with DOS. Lets say I have php script that is: <?php echo('Hello world'); for ($idx = 0 ; $idx < 100 ; $idx++ ) { echo 'I am line '. $idx . PHP_EOL; } Then, I run it in my DOS Command prompt: # php helloworld.php Now this will spurt out the output quckly and i have to scroll the DOS command window up to see the output. I want to see the output one 'screen full' at a time. How do you do that from the perspective of a DOS user? Furthermore, although this is not my main main question, I would be also interested in knowing how to make the php script 'wait for input' from the command prompt.

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  • Deal with undefined values in code or in the template?

    - by David
    I'm writing a web application (in Python, not that it matters). One of the features is that people can leave comments on things. I have a class for comments, basically like so: class Comment: user = ... # other stuff where user is an instance of another class, class User: name = ... # other stuff And of course in my template, I have <div>${comment.user.name}</div> Problem: Let's say I allow people to post comments anonymously. In that case comment.user is None (undefined), and of course accessing comment.user.name is going to raise an error. What's the best way to deal with that? I see three possibilities: Use a conditional in the template to test for that case and display something different. This is the most versatile solution, since I can change the way anonymous comments are displayed to, say, "Posted anonymously" (instead of "Posted by ..."), but I've often been told that templates should be mindless display machines and not include logic like that. Also, other people might wind up writing alternate templates for the same application, and I feel like I should be making things as easy as possible for the template writer. Implement an accessor method for the user property of a Comment that returns a dummy user object when the real user is undefined. This dummy object would have user.name = 'Anonymous' or something like that and so the template could access it and print its name with no error. Put an actual record in my database corresponding to a user with user.name = Anonymous (or something like that), and just assign that user to any comment posted when nobody's logged in. I know I've seen some real-world systems that operate this way. (phpBB?) Is there a prevailing wisdom among people who write these sorts of systems about which of these (or some other solution) is the best? Any pitfalls I should watch out for if I go one way vs. another? Whoever gives the best explanation gets the checkmark.

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  • Would making plain int 64-bit break a lot of reasonable code?

    - by R..
    Until recently, I'd considered the decision by most systems implementors/vendors to keep plain int 32-bit even on 64-bit machines a sort of expedient wart. With modern C99 fixed-size types (int32_t and uint32_t, etc.) the need for there to be a standard integer type of each size 8, 16, 32, and 64 mostly disappears, and it seems like int could just as well be made 64-bit. However, the biggest real consequence of the size of plain int in C comes from the fact that C essentially does not have arithmetic on smaller-than-int types. In particular, if int is larger than 32-bit, the result of any arithmetic on uint32_t values has type signed int, which is rather unsettling. Is this a good reason to keep int permanently fixed at 32-bit on real-world implementations? I'm leaning towards saying yes. It seems to me like there could be a huge class of uses of uint32_t which break when int is larger than 32 bits. Even applying the unary minus or bitwise complement operator becomes dangerous unless you cast back to uint32_t. Of course the same issues apply to uint16_t and uint8_t on current implementations, but everyone seems to be aware of and used to treating them as "smaller-than-int" types.

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  • How do I search & replace all occurrences of a string in a ms word doc with python?

    - by Mark
    Hello there, I am pretty stumped at the moment. Based on http://stackoverflow.com/questions/1045628/can-i-use-win32-com-to-replace-text-inside-a-word-document I was able to code a simple template system that generates word docs out of a template word doc (in Python). My problem is that text in "Text Fields" is not find that way. Even in Word itself there is no option to search everything - you actually have to choose between "Main Document" and "Text Fields". Being new to the Windows world I tried to browse the VBA docs for it but found no help (probably due to "text field" being a very common term). word.Documents.Open(f) wdFindContinue = 1 wdReplaceAll = 2 find_str = '\{\{(*)\}\}' find = word.Selection.Find find.Execute(find_str, False, False, True, False, False, \ True, wdFindContinue, False, False, False) while find.Found: t = word.Selection.Text.__str__() r = process_placeholder(t, answer_data, question_data) if type(r) == dict: errors.append(r) else: find.Execute(t, False, True, False, False, False, \ True, False, False, r, wdReplaceAll) This is the relevant portion of my code. I was able to get around all problems by myself by now (hint: if you want to replace strings with more than 256 chars, you have to do it via clipboard, etc ...) Hope, someone can help me.

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  • How would I go about sharing variables in a C++ class with Lua?

    - by Nicholas Flynt
    I'm fairly new to Lua, I've been working on trying to implement Lua scripting for logic in a Game Engine I'm putting together. I've had no trouble so far getting Lua up and running through the engine, and I'm able to call Lua functions from C and C functions from Lua. The way the engine works now, each Object class contains a set of variables that the engine can quickly iterate over to draw or process for physics. While game objects all need to access and manipulate these variables in order for the Game Engine itself to see any changes, they are free to create their own variables, a Lua is exceedingly flexible about this so I don't forsee any issues. Anyway, currently the Game Engine side of things are sitting in C land, and I really want them to stay there for performance reasons. So in an ideal world, when spawning a new game object, I'd need to be able to give Lua read/write access to this standard set of variables as part of the Lua object's base class, which its game logic could then proceed to run wild with. So far, I'm keeping two separate tables of objects in place-- Lua spawns a new game object which adds itself to a numerically indexed global table of objects, and then proceeds to call a C++ function, which creates a new GameObject class and registers the Lua index (an int) with the class. So far so good, C++ functions can now see the Lua object and easily perform operations or call functions in Lua land using dostring. What I need to do now is take the C++ variables, part of the GameObject class, and expose them to Lua, and this is where google is failing me. I've encountered a very nice method here which details the process using tags, but I've read that this method is deprecated in favor of metatables. What is the ideal way to accomplish this? Is it worth the hassle of learning how to pass class definitions around using libBind or some equivalent method, or is there a simple way I can just register each variable (once, at spawn time) with the global lua object? What's the "current" best way to do this, as of Lua 5.1.4?

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  • event listener says NetStream.Play.Start but I see no video

    - by Curtis
    I'm trying to test out the Adobe Media Server, and I'm following some tutorials in order to stream a video. I have a NetConnection which successfully connects to the application on the server, then I have the code below. It looks like it's supposed to play a video, but it doesn't. It creates the video object as a black square in the top left corner, and the event.info.code says NetStream.Play.Start, but I don't see the video playing. case "NetConnection.Connect.Success": var v:Video = new Video(); v.width=200; v.height=200; v.x=0; v.y=0; v.visible=true; v.opaqueBackground=false; stage.addChild(v); var ns:NetStream = new NetStream(nc); ns.addEventListener(NetStatusEvent.NET_STATUS,netStatusHandler); v.attachNetStream(ns); ns.play("mp4:polymorphics.f4v"); I can also try ns.play("rtmp://localhost/vod/mp4:tests/polymorphics.f4v"); but that gives me a Stream Not Found error The lines that begin with "ns" means that they're generated by my NetStream listener, as opposed to my NetConnection listener. Connecting... connected is: true event.info.level: status event.info.code: NetConnection.Connect.Success onReply recieved value: Hello, World! ns connected is: true ns event.info.level: status ns event.info.code: NetStream.Play.Reset ns connected is: true ns event.info.level: status ns event.info.code: NetStream.Play.Start

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  • How should rules for Aggregate Roots be enforced?

    - by MylesRip
    While searching the web, I came across a list of rules from Eric Evans' book that should be enforced for aggregates: The root Entity has global identity and is ultimately responsible for checking invariants Root Entities have global identity. Entities inside the boundary have local identity, unique only within the Aggregate. Nothing outside the Aggregate boundary can hold a reference to anything inside, except to the root Entity. The root Entity can hand references to the internal Entities to other objects, but they can only use them transiently (within a single method or block). Only Aggregate Roots can be obtained directly with database queries. Everything else must be done through traversal. Objects within the Aggregate can hold references to other Aggregate roots. A delete operation must remove everything within the Aggregate boundary all at once When a change to any object within the Aggregate boundary is committed, all invariants of the whole Aggregate must be satisfied. This all seems fine in theory, but I don't see how these rules would be enforced in the real world. Take rule 3 for example. Once the root entity has given an exteral object a reference to an internal entity, what's to keep that external object from holding on to the reference beyond the single method or block? (If the enforcement of this is platform-specific, I would be interested in knowing how this would be enforced within a C#/.NET/NHibernate environment.)

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  • implementing gravity to projectile - delta time issue

    - by Murat Nafiz
    I'm trying to implement a simple projectile motion in Android (with openGL). And I want to add gravity to my world to simulate a ball's dropping realistically. I simply update my renderer with a delta time which is calculated by: float deltaTime = (System.nanoTime()-startTime) / 1000000000.0f; startTime = System.nanoTime(); screen.update(deltaTime); In my screen.update(deltaTime) method: if (isballMoving) { golfBall.updateLocationAndVelocity(deltaTime); } And in golfBall.updateLocationAndVelocity(deltaTime) method: public final static double G = -9.81; double vz0 = getVZ0(); // Gets initial velocity(z) double z0 = getZ0(); // Gets initial height double time = getS(); // gets total time from act begin double vz = vz0 + G * deltaTime; // calculate new velocity(z) double z = z0 - vz0 * deltaTime- 0.5 * G * deltaTime* deltaTime; // calculate new position time = time + deltaTime; // Update time setS(time); //set new total time Now here is the problem; If I set deltaTime as 0.07 statically, then the animation runs normally. But since the update() method runs as faster as it can, the length and therefore the speed of the ball varies from device to device. If I don't touch deltaTime and run the program (deltaTime's are between 0.01 - 0.02 with my test devices) animation length and the speed of ball are same at different devices. But the animation is so SLOW! What am I doing wrong?

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  • Building out a well-structured service layer

    - by Chris Stewart
    First, I want to say that it has been awhile since I've gotten into the kind of detail I am at currently. Lately, I've been very much in the SharePoint world and my entire thought process was focused there for quite some time. I'm very glad to be creating databases again, writing "lower level" code to deal with data access, and so forth. I'm working on a very simple web application and taking the opportunity to reacquaint myself with the way I used to structure my projects and various layers of code. For instance, I might have created something like this the last time I went about building something basic from scratch: - MyProject/ -- Domain/ --- Impl/ ---- Person -- Model/ --- IPersonRepository --- Impl/ ---- PersonRepository : IPersonRepository -- Services --- IPersonService --- Impl/ ---- PersonService : IPersonService That would have been the project I did the real work in, and then referenced in the ASP.NET project. My approach was very much inspired by what I saw from the CodeCampServer project as at that time ASP.NET MVC was still very new and it was the only open project I could find actively being developed, and by solid people at that. What ways are you going about structuring your projects and code, when it comes to a general problem you're working on? Certainly various problems can put constraints on this, but assume it's a basic problem without specific needs that affect the structure and layout of your code.

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  • Where to prompt for required file location at start of Win Forms application

    - by Murph
    I have an application that uses a file to store its data. I store the location of the file in the app settings so have two tests at startup: Do I have a setting for the file and Does the file (if I have a setting) exist If I fail either test I want to prompt the user for the file location - the mechanics of the are not the problem, I can read and write the app settings, fire off dialogs and otherwise request the data. If the user refuses to choose a file (or at least a file location) I want to exit the app. My problem is where to do this i.e. at what point in the flow of code. In an ideal world you start the app, show a splash screen, load the main form and run from there... I'm looking for a general pattern that allows me to slot the test for parameters into the right place so that I can prompt the user for whatever (and allowing that I have to worry about the fact that my splash screen is currently topmost for my app). I appreciate that this is a bit vague so will update this with code as we go along.

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  • Is C++ (one of) the best language to learn at first

    - by AlexV
    C++ is one of the most used programming language in the world since like 25+ years. My first job as programmer was in C++ and I coded in C++ everyday for nearly 4 years. Now I do mostly PHP, but I will forever cherish this C++ background. C++ has helped me understand many "under the hood" features/behaviors/restrictions of many other (and different) programming languages like PHP and Delphi. I'm a full time programmer for 6+ years now and since I have a quite varied programming background I often get questions by "newbies" as where to start to become a "good" programmer. I think C++ is one of the best language to start with because it gives you a real usefull experience that will last and will teach you how things work under the hood. It's not the easier one to learn for a newbie, but in my opinion it's one that will reward in the long term. I would like to know your opinion on this matter to add to my arguments when I guide "newbies". After this introduction, here's my question : Is C++ (one of) the best language to learn at first for you. Since it's subjective, I've marked this question as community wiki. EDIT: This question is not about why Java (or C# or any other language) is better than C++ to start with, it's about what's make C++ a good choice or not a good choice to learn as one of your firsts languages. For example, for me C++ made me understand how the memory works. Now today in many languages everything is managed by the garbadge collector and some people don't even know that. I'm glad I know how it works underneath and I think it can help you to write better code.

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  • What is the performance impact of CSS's universal selector?

    - by Bungle
    I'm trying to find some simple client-side performance tweaks in a page that receives millions of monthly pageviews. One concern that I have is the use of the CSS universal selector (*). As an example, consider a very simple HTML document like the following: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"/> <title>Example</title> <style type="text/css"> * { margin: 0; padding: 0; } </head> <body> <h1>This is a heading</h1> <p>This is a paragraph of text.</p> </body> </html> The universal selector will apply the above declaration to the body, h1 and p elements, since those are the only ones in the document. In general, would I see better performance from a rule such as: body, h1, p { margin: 0; padding: 0; } Or would this have exactly the same net effect? Essentially, what I'm asking is if these rules are effectively equivalent in this case, or if the universal selector has to perform more unnecessary work that I may not be aware of. I realize that the performance impact in this example may be very small, but I'm hoping to learn something that may lead to more significant performance improvements in real-world situations. Thanks for any help!

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  • Newbie: Render RGB to GTK widget -- howto?

    - by Billy Pilgrim
    Hi All, Big picture: I want to render an RGB image via GTK on a linux box. I'm a frustrated GTK newbie, so please forgive me. I assume that I should create a Drawable_area in which to render the image -- correct? Do I then have to create a graphics context attached to that area? How? my simple app (which doesn't even address the rgb issue yet is this: int main(int argc, char** argv) { GdkGC * gc = NULL; GtkWidget * window = NULL; GtkDrawingArea * dpage = NULL; GtkWidget * page = NULL; gtk_init( &argc, & argv ); window = gtk_window_new( GTK_WINDOW_TOPLEVEL ); page = gtk_drawing_area_new( ); dpage = GTK_DRAWING_AREA( page ); gtk_widget_set_size_request( page, PAGE_WIDTH, PAGE_HEIGHT ); gc = gdk_gc_new( GTK_DRAWABLE( dpage ) ); gtk_widget_show( window ); gtk_main(); return (EXIT_SUCCESS); } my dpage is apparently not a 'drawable' (though it is a drawing area). I am confused as to a) how do I get/create the graphics context which is required in subsequent function calls? b) am I close to a solution, or am I so completely *#&@& wrong that there is no hope c) a baby steps tutorial. (I started with hello world as my base, so I got that far). any and all help appreciated. bp

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  • not able to run c/cpp execs in eclipse cdt

    - by user1658323
    i installed eclipse and then cdt on an ubuntu system recently and was trying to make the first runnable c/c++ proj.. i installed g++ also, and then created the first executable cpp 'Hello World' project some files are created... then some issues... 1) even though Build Automatically is selected, I have to goto the project n do a Build Project to build it manually, and this i have to do everytime i make a change 2) After Building manually, there are some new folders created with Binaries and Debug files and i can see g++ commands in the console being executed. The project binary is output both to debug n binaries folder. But i am not able to run these through the Green Play Button or any other way in eclipse. Even Run configuration is not showing any option for c/C++ proj.. though i can goto terminal and run the binary myself through ./ But i want to be able to run n debug this through eclipse. plz help in fixing me this problem as i really love eclipse n have some c/cpp assignments coming soon.. Console info on doing a manual project build - Build of configuration Debug for project qwe ** make all Building file: ../src/qwe.cpp Invoking: GCC C++ Compiler g++ -O0 -g3 -Wall -c -fmessage-length=0 -MMD -MP -MF"src/qwe.d" -MT"src/qwe.d" -o "src/qwe.o" "../src/qwe.cpp" Finished building: ../src/qwe.cpp Building target: qwe Invoking: GCC C++ Linker g++ -o "qwe" ./src/qwe.o Finished building target: qwe Build Finished **

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