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  • Greenfoot project is read-only

    - by AzharHafiz.com
    I received this message when starting greenfoot on ubuntu 11.10 I'm a newbie and not sure where does the file located (greenfoot) The project is read-only.How and where do I change the permission? You will not be able to create objects or execute methods. Either the access rights of the project directory are set as 'read only' for you, or the whole file system is not writable (is it a CD?). To fully use this project, you must ensure that it is on a writable file system (usually your hard disk), and that you have write permission in the project directory and each file within it. This can often be accomplished by choosing "save as" from the Project menu after closing this dialog.

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  • Is there a pattern to restrict which classes can update another class?

    - by Mike
    Say I have a class ImportantInfo with a public writable property Data. Many classes will read this property but only a few will ever set it. Basically, if you want to update Data you should really know what you're doing. Is there a pattern I could use to make this explicit other than by documenting it? For example, some way to enforce that only classes that implement IUpdateImportantData can do it (this is just an example)? I'm not talking about security here, but more of a "hey, are you sure you want to do that?" kind of thing.

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  • How to have the game world get rendered on just a part of the screen?

    - by VictorB
    I am implementing a game on both Desktop and Android. The Desktop version will just rely on the keyboard to handle the user input on the game screen, whilst the Android one will have to have a set of buttons placed in a bar at the bottom of the game screen, using a Stage. Consequently, I am expecting the game world to take up the entire space available on the Desktop screen, whilst on Android it should expand to the entire width of the screen, and to the screen height minus the height of the buttons bar I've mentioned. What would be an appropriate approach of handling space sharing between the game world and the buttons bar? Thank you.

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  • Can't get running JPA2 with Hibernate and Maven

    - by erlord
    Have been trying the whole day long and googled the ** out of the web ... in vain. You are my last hope: Here's my code: The Entity: package sas.test.model; import javax.persistence.Entity; import javax.persistence.Id; @Entity public class Employee { @Id private int id; private String name; private long salary; public Employee() {} public Employee(int id) { this.id = id; } public int getId() { return id; } public void setId(int id) { this.id = id; } public String getName() { return name; } public void setName(String name) { this.name = name; } public long getSalary() { return salary; } public void setSalary (long salary) { this.salary = salary; } } The service class: package sas.test.dao; import sas.test.model.Employee; import javax.persistence.*; import java.util.List; public class EmployeeService { protected EntityManager em; public EmployeeService(EntityManager em) { this.em = em; } public Employee createEmployee(int id, String name, long salary) { Employee emp = new Employee(id); emp.setName(name); emp.setSalary(salary); em.persist(emp); return emp; } public void removeEmployee(int id) { Employee emp = findEmployee(id); if (emp != null) { em.remove(emp); } } public Employee raiseEmployeeSalary(int id, long raise) { Employee emp = em.find(Employee.class, id); if (emp != null) { emp.setSalary(emp.getSalary() + raise); } return emp; } public Employee findEmployee(int id) { return em.find(Employee.class, id); } } And the main class: package sas.test.main; import javax.persistence.*; import java.util.List; import sas.test.model.Employee; import sas.test.dao.EmployeeService; public class ExecuteMe { public static void main(String[] args) { EntityManagerFactory emf = Persistence.createEntityManagerFactory("EmployeeService"); EntityManager em = emf.createEntityManager(); EmployeeService service = new EmployeeService(em); // create and persist an employee em.getTransaction().begin(); Employee emp = service.createEmployee(158, "John Doe", 45000); em.getTransaction().commit(); System.out.println("Persisted " + emp); // find a specific employee emp = service.findEmployee(158); System.out.println("Found " + emp); // find all employees // List<Employee> emps = service.findAllEmployees(); // for (Employee e : emps) // System.out.println("Found employee: " + e); // update the employee em.getTransaction().begin(); emp = service.raiseEmployeeSalary(158, 1000); em.getTransaction().commit(); System.out.println("Updated " + emp); // remove an employee em.getTransaction().begin(); service.removeEmployee(158); em.getTransaction().commit(); System.out.println("Removed Employee 158"); // close the EM and EMF when done em.close(); emf.close(); } } Finally my confs. pom.xml: <project xmlns="http://maven.apache.org/POM/4.0.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/maven-v4_0_0.xsd"> <modelVersion>4.0.0</modelVersion> <groupId>Test_JPA_CRUD</groupId> <artifactId>Test_JPA_CRUD</artifactId> <packaging>jar</packaging> <version>1.0</version> <name>Test_JPA_CRUD</name> <url>http://maven.apache.org</url> <repositories> <repository> <id>maven2-repository.dev.java.net</id> <name>Java.net Repository for Maven</name> <url>http://download.java.net/maven/2/ </url> <layout>default</layout> </repository> <repository> <id>maven.org</id> <name>maven.org Repository</name> <url>http://repo1.maven.org/maven2</url> <releases> <enabled>true</enabled> </releases> <snapshots> <enabled>true</enabled> </snapshots> </repository> </repositories> <dependencies> <dependency> <groupId>junit</groupId> <artifactId>junit</artifactId> <version>4.8.1</version> <scope>test</scope> </dependency> <!-- <dependency> <groupId>javax</groupId> <artifactId>javaee-api</artifactId> <version>6.0</version> </dependency> --> <!-- <dependency> <groupId>javax.persistence</groupId> <artifactId>persistence-api</artifactId> <version>1.0</version> </dependency> --> <!-- JPA2 provider --> <dependency> <groupId>org.hibernate</groupId> <artifactId>hibernate-entitymanager</artifactId> <version>3.4.0.GA</version> </dependency> <!-- JDBC driver --> <dependency> <groupId>org.apache.derby</groupId> <artifactId>derby</artifactId> <version>10.5.3.0_1</version> </dependency> <dependency> <groupId>org.hibernate</groupId> <artifactId>hibernate-core</artifactId> <version>3.3.2.GA</version> </dependency> <dependency> <groupId>org.hibernate</groupId> <artifactId>ejb3-persistence</artifactId> <version>3.3.2.Beta1</version> </dependency> <dependency> <groupId>org.hibernate</groupId> <artifactId>hibernate-annotations</artifactId> <version>3.4.0.GA</version> </dependency> <dependency> <groupId>org.slf4j</groupId> <artifactId>slf4j-log4j12</artifactId> <version>1.5.2</version> </dependency> <dependency> <groupId>log4j</groupId> <artifactId>log4j</artifactId> <version>1.2.14</version> </dependency> </dependencies> <build> <plugins> <!-- compile with mvn assembly:assembly --> <plugin> <groupId>org.apache.maven.plugins</groupId> <artifactId>maven-jar-plugin</artifactId> <version>2.2</version> </plugin> <!-- compile with mvn assembly:assembly --> <plugin> <groupId>org.apache.maven.plugins</groupId> <artifactId>maven-assembly-plugin</artifactId> <version>2.2-beta-2</version> <configuration> <descriptorRefs> <descriptorRef>jar-with-dependencies</descriptorRef> </descriptorRefs> <archive> <manifest> <mainClass>sas.test.main.ExecuteMe</mainClass> </manifest> </archive> </configuration> <executions> <execution> <phase>package</phase> </execution> </executions> </plugin> <plugin> <!-- Force UTF-8 & Java-Version 1.6 --> <groupId>org.apache.maven.plugins</groupId> <artifactId>maven-compiler-plugin</artifactId> <configuration> <source>1.6</source> <target>1.6</target> <!--<encoding>utf-8</encoding>--> </configuration> </plugin> </plugins> </build> </project> and the persistence.xml, which, I promise, is in the classpath of the target: <?xml version="1.0" encoding="UTF-8"?> <persistence version="1.0" xmlns="http://java.sun.com/xml/ns/persistence" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://java.sun.com/xml/ns/persistence http://java.sun.com/xml/ns/persistence/persistence_1_0.xsd http://java.sun.com/xml/ns/persistence "> <persistence-unit name="EmployeeService" transaction-type="RESOURCE_LOCAL"> <provider>org.hibernate.ejb.HibernatePersistence</provider> <class>sas.test.model.Employee</class> <properties> <property name="javax.persistence.jdbc.driver" value="org.apache.derby.jdbc.EmbeddedDriver"/> <property name="hibernate.dialect" value="org.hibernate.dialect.DerbyDialect"/> <property name="hibernate.show_sql" value="true"/> <property name="javax.persistence.jdbc.url" value="jdbc:derby:webdb;create=true"/> </properties> </persistence-unit> </persistence> As you may have noticed from some commented code, I tried both, the Hibernate and the J2EE 6 implementation of JPA2.0, however, both failed. The above-mentioned code ends up with following error: log4j:WARN No appenders could be found for logger (org.hibernate.cfg.annotations.Version). log4j:WARN Please initialize the log4j system properly. Exception in thread "main" java.lang.UnsupportedOperationException: The user must supply a JDBC connection at org.hibernate.connection.UserSuppliedConnectionProvider.getConnection(UserSuppliedConnectionProvider.java:54) at org.hibernate.jdbc.ConnectionManager.openConnection(ConnectionManager.java:446) at org.hibernate.jdbc.ConnectionManager.getConnection(ConnectionManager.java:167) at org.hibernate.jdbc.JDBCContext.connection(JDBCContext.java:142) Any idea what's going wrong? Any "Hello World" maven/JPA2 demo that actually runs? I couldn't get any of those provided by google's search running. Thanx in advance.

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  • is appassembler plugin broken for java service wrapper on windows 64bit?

    - by Paul McKenzie
    Hi I'm developing on 32bit windows and am using appassembler to create a java service wrapper assembly, and it works ok. But I need to also create a 64bit assembly for deployment to a dev server. In the following config I have substituted the 32bit platform with the 64bit, see the <includes> section. But it no longer places the wrapper jar and dll in the lib folder. If I omit the includes completely, I get linux, solaris, Mac OSX and Win32 libraries, but no win64. Anyone got this working? <plugin> <groupId>org.codehaus.mojo</groupId> <artifactId>appassembler-maven-plugin</artifactId> <version>1.1-SNAPSHOT</version> <configuration> <target>${project.build.directory}/appassembler</target> <repositoryLayout>flat</repositoryLayout> <defaultJvmSettings> <initialMemorySize>256M</initialMemorySize> <maxMemorySize>1024M</maxMemorySize> </defaultJvmSettings> <daemons> <daemon> <id>MyApp</id> <mainClass>com.foo.AppMain</mainClass> <platforms> <platform>jsw</platform> </platforms> <generatorConfigurations> <generatorConfiguration> <generator>jsw</generator> <includes> <include>windows-x86-64</include> </includes> <configuration> <property> <name>set.default.REPO_DIR</name> <value>../../repo</value> </property> </configuration> </generatorConfiguration> </generatorConfigurations> </daemon> </daemons> </configuration> <executions> <execution> <goals> <goal>generate-daemons</goal> <goal>create-repository</goal> </goals> </execution> </executions> </plugin>

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  • JGoodies HashMap

    - by JohnMcClane
    Hi, I'm trying to build a chart program using presentation model. Using JGoodies for data binding was relatively easy for simple types like strings or numbers. But I can't figure out how to use it on a hashmap. I'll try to explain how the chart works and what my problem is: A chart consists of DataSeries, a DataSeries consists of DataPoints. I want to have a data model and to be able to use different views on the same model (e.g. bar chart, pie chart,...). Each of them consists of three classes. For example: DataPointModel: holds the data model (value, label, category) DataPointViewModel: extends JGoodies PresentationModel. wraps around DataPointModel and holds view properties like font and color. DataPoint: abstract class, extends JComponent. Different Views must subclass and implement their own ui. Binding and creating the data model was easy, but i don't know how to bind my data series model. package at.onscreen.chart; import java.beans.PropertyChangeListener; import java.beans.PropertyChangeSupport; import java.beans.PropertyVetoException; import java.util.Collection; import java.util.HashMap; import java.util.Iterator; public class DataSeriesModel { public static String PROPERTY_DATAPOINT = "dataPoint"; public static String PROPERTY_DATAPOINTS = "dataPoints"; public static String PROPERTY_LABEL = "label"; public static String PROPERTY_MAXVALUE = "maxValue"; /** * holds the data points */ private HashMap dataPoints; /** * the label for the data series */ private String label; /** * the maximum data point value */ private Double maxValue; /** * the model supports property change notification */ private PropertyChangeSupport propertyChangeSupport; /** * default constructor */ public DataSeriesModel() { this.maxValue = Double.valueOf(0); this.dataPoints = new HashMap(); this.propertyChangeSupport = new PropertyChangeSupport(this); } /** * constructor * @param label - the series label */ public DataSeriesModel(String label) { this.dataPoints = new HashMap(); this.maxValue = Double.valueOf(0); this.label = label; this.propertyChangeSupport = new PropertyChangeSupport(this); } /** * full constructor * @param label - the series label * @param dataPoints - an array of data points */ public DataSeriesModel(String label, DataPoint[] dataPoints) { this.dataPoints = new HashMap(); this.propertyChangeSupport = new PropertyChangeSupport(this); this.maxValue = Double.valueOf(0); this.label = label; for (int i = 0; i < dataPoints.length; i++) { this.addDataPoint(dataPoints[i]); } } /** * full constructor * @param label - the series label * @param dataPoints - a collection of data points */ public DataSeriesModel(String label, Collection dataPoints) { this.dataPoints = new HashMap(); this.propertyChangeSupport = new PropertyChangeSupport(this); this.maxValue = Double.valueOf(0); this.label = label; for (Iterator it = dataPoints.iterator(); it.hasNext();) { this.addDataPoint(it.next()); } } /** * adds a new data point to the series. if the series contains a data point with same id, it will be replaced by the new one. * @param dataPoint - the data point */ public void addDataPoint(DataPoint dataPoint) { String category = dataPoint.getCategory(); DataPoint oldDataPoint = this.getDataPoint(category); this.dataPoints.put(category, dataPoint); this.setMaxValue(Math.max(this.maxValue, dataPoint.getValue())); this.propertyChangeSupport.firePropertyChange(PROPERTY_DATAPOINT, oldDataPoint, dataPoint); } /** * returns the data point with given id or null if not found * @param uid - the id of the data point * @return the data point or null if there is no such point in the table */ public DataPoint getDataPoint(String category) { return this.dataPoints.get(category); } /** * removes the data point with given id from the series, if present * @param category - the data point to remove */ public void removeDataPoint(String category) { DataPoint dataPoint = this.getDataPoint(category); this.dataPoints.remove(category); if (dataPoint != null) { if (dataPoint.getValue() == this.getMaxValue()) { Double maxValue = Double.valueOf(0); for (Iterator it = this.iterator(); it.hasNext();) { DataPoint itDataPoint = it.next(); maxValue = Math.max(itDataPoint.getValue(), maxValue); } this.setMaxValue(maxValue); } } this.propertyChangeSupport.firePropertyChange(PROPERTY_DATAPOINT, dataPoint, null); } /** * removes all data points from the series * @throws PropertyVetoException */ public void removeAll() { this.setMaxValue(Double.valueOf(0)); this.dataPoints.clear(); this.propertyChangeSupport.firePropertyChange(PROPERTY_DATAPOINTS, this.getDataPoints(), null); } /** * returns the maximum of all data point values * @return the maximum of all data points */ public Double getMaxValue() { return this.maxValue; } /** * sets the max value * @param maxValue - the max value */ protected void setMaxValue(Double maxValue) { Double oldMaxValue = this.getMaxValue(); this.maxValue = maxValue; this.propertyChangeSupport.firePropertyChange(PROPERTY_MAXVALUE, oldMaxValue, maxValue); } /** * returns true if there is a data point with given category * @param category - the data point category * @return true if there is a data point with given category, otherwise false */ public boolean contains(String category) { return this.dataPoints.containsKey(category); } /** * returns the label for the series * @return the label for the series */ public String getLabel() { return this.label; } /** * returns an iterator over the data points * @return an iterator over the data points */ public Iterator iterator() { return this.dataPoints.values().iterator(); } /** * returns a collection of the data points. the collection supports removal, but does not support adding of data points. * @return a collection of data points */ public Collection getDataPoints() { return this.dataPoints.values(); } /** * returns the number of data points in the series * @return the number of data points */ public int getSize() { return this.dataPoints.size(); } /** * adds a PropertyChangeListener * @param listener - the listener */ public void addPropertyChangeListener(PropertyChangeListener listener) { this.propertyChangeSupport.addPropertyChangeListener(listener); } /** * removes a PropertyChangeListener * @param listener - the listener */ public void removePropertyChangeListener(PropertyChangeListener listener) { this.propertyChangeSupport.removePropertyChangeListener(listener); } } package at.onscreen.chart; import java.beans.PropertyVetoException; import java.util.Collection; import java.util.Iterator; import com.jgoodies.binding.PresentationModel; public class DataSeriesViewModel extends PresentationModel { /** * default constructor */ public DataSeriesViewModel() { super(new DataSeriesModel()); } /** * constructor * @param label - the series label */ public DataSeriesViewModel(String label) { super(new DataSeriesModel(label)); } /** * full constructor * @param label - the series label * @param dataPoints - an array of data points */ public DataSeriesViewModel(String label, DataPoint[] dataPoints) { super(new DataSeriesModel(label, dataPoints)); } /** * full constructor * @param label - the series label * @param dataPoints - a collection of data points */ public DataSeriesViewModel(String label, Collection dataPoints) { super(new DataSeriesModel(label, dataPoints)); } /** * full constructor * @param model - the data series model */ public DataSeriesViewModel(DataSeriesModel model) { super(model); } /** * adds a data point to the series * @param dataPoint - the data point */ public void addDataPoint(DataPoint dataPoint) { this.getBean().addDataPoint(dataPoint); } /** * returns true if there is a data point with given category * @param category - the data point category * @return true if there is a data point with given category, otherwise false */ public boolean contains(String category) { return this.getBean().contains(category); } /** * returns the data point with given id or null if not found * @param uid - the id of the data point * @return the data point or null if there is no such point in the table */ public DataPoint getDataPoint(String category) { return this.getBean().getDataPoint(category); } /** * returns a collection of the data points. the collection supports removal, but does not support adding of data points. * @return a collection of data points */ public Collection getDataPoints() { return this.getBean().getDataPoints(); } /** * returns the label for the series * @return the label for the series */ public String getLabel() { return this.getBean().getLabel(); } /** * sets the max value * @param maxValue - the max value */ public Double getMaxValue() { return this.getBean().getMaxValue(); } /** * returns the number of data points in the series * @return the number of data points */ public int getSize() { return this.getBean().getSize(); } /** * returns an iterator over the data points * @return an iterator over the data points */ public Iterator iterator() { return this.getBean().iterator(); } /** * removes all data points from the series * @throws PropertyVetoException */ public void removeAll() { this.getBean().removeAll(); } /** * removes the data point with given id from the series, if present * @param category - the data point to remove */ public void removeDataPoint(String category) { this.getBean().removeDataPoint(category); } } package at.onscreen.chart; import java.beans.PropertyChangeEvent; import java.beans.PropertyChangeListener; import java.beans.PropertyVetoException; import java.util.Collection; import java.util.Iterator; import javax.swing.JComponent; public abstract class DataSeries extends JComponent implements PropertyChangeListener { /** * the model */ private DataSeriesViewModel model; /** * default constructor */ public DataSeries() { this.model = new DataSeriesViewModel(); this.model.addPropertyChangeListener(this); this.createComponents(); } /** * constructor * @param label - the series label */ public DataSeries(String label) { this.model = new DataSeriesViewModel(label); this.model.addPropertyChangeListener(this); this.createComponents(); } /** * full constructor * @param label - the series label * @param dataPoints - an array of data points */ public DataSeries(String label, DataPoint[] dataPoints) { this.model = new DataSeriesViewModel(label, dataPoints); this.model.addPropertyChangeListener(this); this.createComponents(); } /** * full constructor * @param label - the series label * @param dataPoints - a collection of data points */ public DataSeries(String label, Collection dataPoints) { this.model = new DataSeriesViewModel(label, dataPoints); this.model.addPropertyChangeListener(this); this.createComponents(); } /** * full constructor * @param model - the model */ public DataSeries(DataSeriesViewModel model) { this.model = model; this.model.addPropertyChangeListener(this); this.createComponents(); } /** * creates, binds and configures UI components. * data point properties can be created here as components or be painted in paintComponent. */ protected abstract void createComponents(); @Override public void propertyChange(PropertyChangeEvent evt) { this.repaint(); } /** * adds a data point to the series * @param dataPoint - the data point */ public void addDataPoint(DataPoint dataPoint) { this.model.addDataPoint(dataPoint); } /** * returns true if there is a data point with given category * @param category - the data point category * @return true if there is a data point with given category, otherwise false */ public boolean contains(String category) { return this.model.contains(category); } /** * returns the data point with given id or null if not found * @param uid - the id of the data point * @return the data point or null if there is no such point in the table */ public DataPoint getDataPoint(String category) { return this.model.getDataPoint(category); } /** * returns a collection of the data points. the collection supports removal, but does not support adding of data points. * @return a collection of data points */ public Collection getDataPoints() { return this.model.getDataPoints(); } /** * returns the label for the series * @return the label for the series */ public String getLabel() { return this.model.getLabel(); } /** * sets the max value * @param maxValue - the max value */ public Double getMaxValue() { return this.model.getMaxValue(); } /** * returns the number of data points in the series * @return the number of data points */ public int getDataPointCount() { return this.model.getSize(); } /** * returns an iterator over the data points * @return an iterator over the data points */ public Iterator iterator() { return this.model.iterator(); } /** * removes all data points from the series * @throws PropertyVetoException */ public void removeAll() { this.model.removeAll(); } /** * removes the data point with given id from the series, if present * @param category - the data point to remove */ public void removeDataPoint(String category) { this.model.removeDataPoint(category); } /** * returns the data series view model * @return - the data series view model */ public DataSeriesViewModel getViewModel() { return this.model; } /** * returns the data series model * @return - the data series model */ public DataSeriesModel getModel() { return this.model.getBean(); } } package at.onscreen.chart.builder; import java.util.Collection; import net.miginfocom.swing.MigLayout; import at.onscreen.chart.DataPoint; import at.onscreen.chart.DataSeries; import at.onscreen.chart.DataSeriesViewModel; public class BuilderDataSeries extends DataSeries { /** * default constructor */ public BuilderDataSeries() { super(); } /** * constructor * @param label - the series label */ public BuilderDataSeries(String label) { super(label); } /** * full constructor * @param label - the series label * @param dataPoints - an array of data points */ public BuilderDataSeries(String label, DataPoint[] dataPoints) { super(label, dataPoints); } /** * full constructor * @param label - the series label * @param dataPoints - a collection of data points */ public BuilderDataSeries(String label, Collection dataPoints) { super(label, dataPoints); } /** * full constructor * @param model - the model */ public BuilderDataSeries(DataSeriesViewModel model) { super(model); } @Override protected void createComponents() { this.setLayout(new MigLayout()); /* * * I want to add a new BuilderDataPoint for each data point in the model. * I want the BuilderDataPoints to be synchronized with the model. * e.g. when a data point is removed from the model, the BuilderDataPoint shall be removed * from the BuilderDataSeries * */ } } package at.onscreen.chart.builder; import javax.swing.JFormattedTextField; import javax.swing.JTextField; import at.onscreen.chart.DataPoint; import at.onscreen.chart.DataPointModel; import at.onscreen.chart.DataPointViewModel; import at.onscreen.chart.ValueFormat; import com.jgoodies.binding.adapter.BasicComponentFactory; import com.jgoodies.binding.beans.BeanAdapter; public class BuilderDataPoint extends DataPoint { /** * default constructor */ public BuilderDataPoint() { super(); } /** * constructor * @param category - the category */ public BuilderDataPoint(String category) { super(category); } /** * constructor * @param value - the value * @param label - the label * @param category - the category */ public BuilderDataPoint(Double value, String label, String category) { super(value, label, category); } /** * full constructor * @param model - the model */ public BuilderDataPoint(DataPointViewModel model) { super(model); } @Override protected void createComponents() { BeanAdapter beanAdapter = new BeanAdapter(this.getModel(), true); ValueFormat format = new ValueFormat(); JFormattedTextField value = BasicComponentFactory.createFormattedTextField(beanAdapter.getValueModel(DataPointModel.PROPERTY_VALUE), format); this.add(value, "w 80, growx, wrap"); JTextField label = BasicComponentFactory.createTextField(beanAdapter.getValueModel(DataPointModel.PROPERTY_LABEL)); this.add(label, "growx, wrap"); JTextField category = BasicComponentFactory.createTextField(beanAdapter.getValueModel(DataPointModel.PROPERTY_CATEGORY)); this.add(category, "growx, wrap"); } } To sum it up: I need to know how to bind a hash map property to JComponent.components property. JGoodies is in my opinion not very well documented, I spent a long time searching through the internet, but I did not find any solution to my problem. Hope you can help me.

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  • Java: Reading a pdf file from URL into Byte array/ByteBuffer in an applet.

    - by Pol
    I'm trying to figure out why this particular snippet of code isn't working for me. I've got an applet which is supposed to read a .pdf and display it with a pdf-renderer library, but for some reason when I read in the .pdf files which sit on my server, they end up as being corrupt. I've tested it by writing the files back out again. I've tried viewing the applet in both IE and Firefox and the corrupt files occur. Funny thing is, when I trying viewing the applet in Safari (for Windows), the file is actually fine! I understand the JVM might be different, but I am still lost. I've compiled in Java 1.5. JVMs are 1.6. The snippet which reads the file is below. public static ByteBuffer getAsByteArray(URL url) throws IOException { ByteArrayOutputStream tmpOut = new ByteArrayOutputStream(); URLConnection connection = url.openConnection(); int contentLength = connection.getContentLength(); InputStream in = url.openStream(); byte[] buf = new byte[512]; int len; while (true) { len = in.read(buf); if (len == -1) { break; } tmpOut.write(buf, 0, len); } tmpOut.close(); ByteBuffer bb = ByteBuffer.wrap(tmpOut.toByteArray(), 0, tmpOut.size()); //Lines below used to test if file is corrupt //FileOutputStream fos = new FileOutputStream("C:\\abc.pdf"); //fos.write(tmpOut.toByteArray()); return bb; } I must be missing something, and I've been banging my head trying to figure it out. Any help is greatly appreciated. Thanks. Edit: To further clarify my situation, the difference in the file before I read then with the snippet and after, is that the ones I output after reading are significantly smaller than they originally are. When opening them, they are not recognized as .pdf files. There are no exceptions being thrown that I ignore, and I have tried flushing to no avail. This snippet works in Safari, meaning the files are read in it's entirety, with no difference in size, and can be opened with any .pdf reader. In IE and Firefox, the files always end up being corrupted, consistently the same smaller size. I monitored the len variable (when reading a 59kb file), hoping to see how many bytes get read in at each loop. In IE and Firefox, at 18kb, the in.read(buf) returns a -1 as if the file has ended. Safari does not do this. I'll keep at it, and I appreciate all the suggestions so far.

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  • Adding negative and positive numbers in java without BigInt.

    - by liamg
    Hi, i'm trying to write a small java class. I have an object called BigNumber. I wrote method that add two positive numbers, and other method that subract two also positive numbers. Now i want them to handle negative numbers. So the i wrote couple of 'if' statements eg. if (this.sign == 1 /* means '+' */) { if (sn1.sign == 1) { if (this.compare(sn1) == -1 /* means this < sn1 */ ) return sn1.add(this); else return this.add(sn1); } etc. Unfortunately the code looks just ugly. Like a bush of if's and elses. Is there a better way to write that kind of code? Edit i can't just do this.add(sn1) beacuse sometimes i want to add positive number to negative one or negitve to negative. But add can handle only positive numbers. So i have to use basic math and for example: instead of add negative number to negative number i add this.abs() (absolute value of number) to sn1.abs() and return the result with opposite sign. Drew: this lines are from method _add. I use this method to decide what to do with numbers it receive. Send them to add method? Or send them to subract method but with different order (sn1.subtract(this))? And so on.. if (this.sign == 1) { if (sn1.sign == 1) { if (this.compare(sn1) == -1) return sn1.add(this); else return this.add(sn1); } else if (wl1.sign == 0) return this; else { if (this.compare(sn1.abs()) == 1) return this.subtract(sn1.abs()); else if (this.compare(sn1.abs()) == 0) return new BigNumber(0); else return sn1.abs().subtract(this).negate(); // return the number with opposite sign; } } else if (this.sign == 0) return sn1; else { if (wl1.sign == 1) { if (this.abs().compare(sn1) == -1) return sn1.subtract(this.abs()); else if (this.abs().compare(sn1) == 0) return new BigNumber(0); else return this.abs().subtract(sn1).negate(); } else if (sn1.sign == 0) return this; else return (this.abs().add(wl1.abs())).negate(); } As you can see - this code looks horrible..

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  • How to represent a Board Panel in Java for a game ? [+code]

    - by FILIaS
    I wanna fix a 2D board for a game. I've already fixed other panels for the Gui and everything goes well. But the panel for the board cant be printed on the window. I'm a bit confused about it as i think i've followed the same ideas as for the others panels i need. Here's what i've done: EDIT:*EDIT* what i'm trying to do is fix a board panel for the game according to the dimensions of the it,hold every square in an array in order to use it after wherever it;s needed. I draw each little square of it with the method draw and put it back to the panel. So, each square on the board is a panel. This is the idea. But as u can see. There are troubles/errors on it. EDIT: code updated. just found a part of the problem. i thought first that i had set background to squared, but i didnt. with this one it appears on the panel a wide black "column". Unfortunately,still none squares. :( One More EDIT: Also,i realized that draw method is never called. when i put the draw method in the following method i can see the squares but they remain small. I redefine them with setSize but still no change. /** *Method used to construct the square in the area of the *gui's grid. In this stage a GUISquare array is being constructed, * used in the whole game as *a mean of changing a square graphical state. *@param squares is the squares array from whom the gui grid will be *constructed. *@see getSquare about the correspondance beetween a squareModel and * a GUISquare. */ private void initBoardPanel(SquareModel[][] squares){ BoardPanel.setLayout(new GridLayout(height ,width )); //set layout SquareRenderer[][] Squares; JPanel[][] grid; Squares=new GUISquare[height][width()]; grid=new JPanel[height()][width()]; for (int i=0; i<height(); i++){ for (int j=0; j<width() ; j++){ grid[i][j] = new JPanel( ); SquareRenderer kout=new SquareRenderer(i,j); koutaki.setSquare(myGame.getSquares()[i][j]); if (myGame.getSquares()[i][j] instanceof SimpleSquareModel){ kout.draw(i,j,"");} else { kout.draw(i,j); } kout.setVisible(true); kout.setBackground(Color.BLACK); kout.setSize(50,50); Squares[i][j]= kout; grid[i][j].setSize(50,50); grid[i][j].setVisible(true); grid[i][j].setBackground(Color.BLACK); BoardPanel.add(kout); BoardPanel.setVisible(true); BoardPanel.setBackground(Color.WHITE); } } this.add(BoardPanel,BorderLayout.WEST); // this.pack(); //sets appropriate size for frame this.setVisible(true); //makes frame visible } IMPLEMENTED BY SQUARERENDERER: /** * Transformer for Snake/Ladder * <br>This method is used to display a square on the screen. */ public void draw(int i,int j) { JPanel panel = new JPanel(); panel.setLayout(new BorderLayout()); JLabel label1 = new JLabel("Move To"+myGame.getSquares()[i][j].getGoTo()); JLabel label2 = new JLabel(""+myGame.getSquares()[i][j].getSquare()); JSeparator CellSeparator = new JSeparator(orientation); panel.add(CellSeparator); panel.setForeground(Color.ORANGE); panel.add(label2, BorderLayout.NORTH); panel.add(label1, BorderLayout.CENTER); }

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  • REST web service keeps first POST parametrs

    - by Diego
    I have a web service in REST, designed with Java and deployed on Tomcat. This is the web service structure: @Path("Personas") public class Personas { @Context private UriInfo context; /** * Creates a new instance of ServiceResource */ public Personas() { } @GET @Produces("text/html") public String consultarEdad (@QueryParam("nombre") String nombre) { ConectorCliente c = new ConectorCliente("root", "cafe.sql", "test"); int edad = c.consultarEdad(nombre); if (edad == Integer.MIN_VALUE) return "-1"; return String.valueOf(edad); } @POST @Produces("text/html") public String insertarPersona(@QueryParam("nombre") String msg, @QueryParam("edad") int edad) { ConectorCliente c = new ConectorCliente("usr", "passwd", "dbname"); c.agregar(msg, edad); return "listo"; } } Where ConectorCliente class is MySQL connector and querying class. So, I had tested this with the @GET actually doing POST work, any user inputed data and information from ma Java FX app and it went direct to webservice's database. However, I changed so the CREATE operation was performed through a webservice responding to an actual POST HTTP request. However, when I run the client and add some info, parameters go OK, but in next time I input different parameters it'll input the same. I run this several times and I can't get the reason of it. This is the clients code: public class WebServicePersonasConsumer { private WebTarget webTarget; private Client client; private static final String BASE_URI = "http://localhost:8080/GetSomeRest/serviciosweb/"; public WebServicePersonasConsumer() { client = javax.ws.rs.client.ClientBuilder.newClient(); webTarget = client.target(BASE_URI).path("Personas"); } public <T> T insertarPersona(Class<T> responseType, String nombre, String edad) throws ClientErrorException { String[] queryParamNames = new String[]{"nombre", "edad"}; String[] queryParamValues = new String[]{nombre, edad}; ; javax.ws.rs.core.Form form = getQueryOrFormParams(queryParamNames, queryParamValues); javax.ws.rs.core.MultivaluedMap<String, String> map = form.asMap(); for (java.util.Map.Entry<String, java.util.List<String>> entry : map.entrySet()) { java.util.List<String> list = entry.getValue(); String[] values = list.toArray(new String[list.size()]); webTarget = webTarget.queryParam(entry.getKey(), (Object[]) values); } return webTarget.request().post(null, responseType); } public <T> T consultarEdad(Class<T> responseType, String nombre) throws ClientErrorException { String[] queryParamNames = new String[]{"nombre"}; String[] queryParamValues = new String[]{nombre}; ; javax.ws.rs.core.Form form = getQueryOrFormParams(queryParamNames, queryParamValues); javax.ws.rs.core.MultivaluedMap<String, String> map = form.asMap(); for (java.util.Map.Entry<String, java.util.List<String>> entry : map.entrySet()) { java.util.List<String> list = entry.getValue(); String[] values = list.toArray(new String[list.size()]); webTarget = webTarget.queryParam(entry.getKey(), (Object[]) values); } return webTarget.request(javax.ws.rs.core.MediaType.TEXT_HTML).get(responseType); } private Form getQueryOrFormParams(String[] paramNames, String[] paramValues) { Form form = new javax.ws.rs.core.Form(); for (int i = 0; i < paramNames.length; i++) { if (paramValues[i] != null) { form = form.param(paramNames[i], paramValues[i]); } } return form; } public void close() { client.close(); } } And this this the code when I perform the operations in a Java FX app: String nombre = nombreTextField.getText(); String edad = edadTextField.getText(); String insertToDatabase = consumidor.insertarPersona(String.class, nombre, edad); So, as parameters are taken from TextFields, is quite odd why second, third, fourth and so on POSTS post the SAME.

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  • What is the best way, if possible, to send information from a Java PrintStream to a JTextPane?

    - by Daniel Reeves
    In Java, I have a package that translates XML metadata from one standard to another. This package is ultimately accessed through a single function and sends all of its output through a PrintStream object. The output sent is just a status of each file and whether or not it was translated. This is pretty fine and dandy if I'm just printing to System.out, but I'm actually wanting to print this to a JTextPane while it translates (kind of like a progress text box). It wouldn't be a big deal to just print the status after it was done translating the XML, but since there may be thousands of XML files, that's just not feasible. One thing that I've tried is to use a thread that takes all of the information from the PrintStream (which is attached to a ByteArrayOutputStream) and let it send any new information to the text pane. Unfortunately, this still sends the information all at once at the end of the translation. This does work correctly for System.out. Here's the code that does the translation and tries to show the output: public class ConverterGUI extends javax.swing.JFrame { boolean printToResultsBox = false; PrintStream printStream = null; ByteArrayOutputStream baos = null; private class ResultsPrinter implements Runnable { public ResultsPrinter() { baos = new ByteArrayOutputStream(); printStream = new PrintStream(baos); } public void run() { String tempString = ""; while (printToResultsBox) { try { if (!baos.toString().equals(tempString)) { tempString = baos.toString(); resultsBox.setText(tempString); } } catch (Exception ex) { } } } } ... ResultsPrinter rp = new ResultsPrinter(); Thread thread = new Thread(rp); thread.start(); // Do the translation. try { printToResultsBox = true; boolean success = false; TranslationEngine te = new TranslationEngine(); // fileOrFolderToConvert is a text box in the GUI. // linkNeeded and destinationFile are just parameters for the translation process. success = te.translate(fileOrFolderToConvert.getText(), linkNeeded, destinationFile, printStream); if (success) { printStream.println("File/folder translation was a success."); } resultsBox.setText(baos.toString()); } catch (Exception ex) { printStream.println("File translation failed."); } finally { printToResultsBox = false; } ... } Ultimately, this code prints out to the JTextPane just fine after all the translation is done but not during. Any suggestions? Do I need to change the PrintStream to something else?

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  • JAVA - Strange problem (probably thread problem) with JTable & Model

    - by Stefanos Kargas
    I am using 2 Tables (JTable) with their DefaultTableModels. The first table is already populated. The second table is populated for each row of the first table (using an SQL Query). My purpose is to export every line of the first table with it's respective lines of the second in an Excel File. I am doing it with a for (for each line of 1st table), in which I write a line of the 1st table in the Excel File, then I populate the 2nd table (for this line of 1st Table), I get every line from the Table (from it's Model actually) and put it in the Excel File under the current line of 1st table. This means that if I have n lines in first table I will clear and populate again the second table n times. All this code is called in a seperate thread. THE PROBLEM IS: Everything works perfectly fine ecxept that I am getting some exceptions. The strange thing is that I'm not getting anything false in my result. The Excel file is perfect. Some of the lines of the exceptions are: Exception in thread "AWT-EventQueue-0" java.lang.ArrayIndexOutOfBoundsException: 0 = 0 at java.util.Vector.elementAt(Vector.java:427) at javax.swing.table.DefaultTableModel.getValueAt(DefaultTableModel.java:632) at javax.swing.JComponent.paint(JComponent.java:1017) at javax.swing.RepaintManager.paint(RepaintManager.java:1220) at javax.swing.RepaintManager.paintDirtyRegions(RepaintManager.java:803) I am assuming that the problem lies in the fact that the second table needs some more time to be populated before I try to get any data from it. That's why I see RepaintManager and paintDirtyRegions in my exceptions. Another thing I did is that I ran my program in debug mode and I put a breakpoint after each population of the 2nd table. Then I pressed F5 to continue for each population of 2nd table and no exception appeared. The program came to it's end without any exceptions. This is another important fact that tells me that maybe in this case I gave the table enough time to be populated. Of course you will ask me: If your program works fine, why do you care about the exceptions? I care for avoiding any future problems and I care to have a better understanding of Java and Java GUI and threads. Why do you depend on a GUI component (and it's model) to get your information and why don't you recreate the resultset that populates your tables using an SQL Query and get your info from the resultset? That would be the best and the right way. The fact is that I have the tables code ready and it was easier for me to just get the info from them. But the right way would be to get everything direct from database. Anyway what I did brought out my question, and answering it would help me understand more things about java. So I posted it.

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  • How come Java doesn't accept my LinkedList in a Generic, but accepts its own?

    - by master chief
    For a class assignment, we can't use any of the languages bultin types, so I'm stuck with my own list. Anyway, here's the situation: public class CrazyStructure <T extends Comparable<? super T>> { MyLinkedList<MyTree<T>> trees; //error: type parameter MyTree is not within its bound } However: public class CrazyStructure <T extends Comparable<? super T>> { LinkedList<MyTree<T>> trees; } Works. MyTree impleements the Comparable interface, but MyLinkedList doesn't. However, Java's LinkedList doesn't implement it either, according to this. So what's the problem and how do I fix it? MyLinkedList: public class MyLinkedList<T extends Comparable<? super T>> { private class Node<T> { private Node<T> next; private T data; protected Node(); protected Node(final T value); } Node<T> firstNode; public MyLinkedList(); public MyLinkedList(T value); //calls node1.value.compareTo(node2.value) private int compareElements(final Node<T> node1, final Node<T> node2); public void insert(T value); public void remove(T value); } MyTree: public class LeftistTree<T extends Comparable<? super T>> implements Comparable { private class Node<T> { private Node<T> left, right; private T data; private int dist; protected Node(); protected Node(final T value); } private Node<T> root; public LeftistTree(); public LeftistTree(final T value); public Node getRoot(); //calls node1.value.compareTo(node2.value) private int compareElements(final Node node1, final Node node2); private Node<T> merge(Node node1, Node node2); public void insert(final T value); public T extractMin(); public int compareTo(final Object param); }

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  • How to store multiple variables from a File Input of unknown size in Java?

    - by AlphaOmegaStrife
    I'm a total beginner with my first programming assignment in Java. For our programming assignment, we will be given a .txt file of students like so: 3 345 Lisa Miller 890238 Y 2 <-(Number of classes) Mathematics MTH345 4 A Physics PHY357 3 B Bill Wilton 798324 N 2 English ENG378 3 B Philosophy PHL534 3 A Dandy Goat 746333 Y 1 History HIS101 3 A" The teacher will give us a .txt file on the day of turning it in with a list of unknown students. My problem is: I have a specific class for turning the data from the file into variables to be used for a different class in printing it to the screen. However, I do not know of a good way to get the variables from the input file for the course numbers, since that number is not predetermined. The only way I can think of to iterate over that unknown amount is using a loop, but that would just overwrite my variables every time. Also, the teacher has requested that we not use any JCL classes (I don't really know what this means.) Sorry if I have done a poor job of explaining this, but I can't think of a better way to conceptualize it. Let me know if I can clarify. Edit: public static void analyzeData() { Scanner inputStream = null; try { inputStream = new Scanner(new FileInputStream("Programming Assignment 1 Data.txt")); } catch (FileNotFoundException e) { System.out.println("File Programming Assignment 1 Data.txt could not be found or opened."); System.exit(0); } int numberOfStudents = inputStream.nextInt(); int tuitionPerHour = inputStream.nextInt(); String firstName = inputStream.next(); String lastname = inputStream.next(); String isTuitionPaid = inputStream.next(); int numberOfCourses = inputStream.nextInt(); String courseName = inputStream.next(); String courseNumber = inputStream.next(); int creditHours = inputStream.nextInt(); String grade = inputStream.next(); To show the methods I am using now, I am just using a Scanner to read from the file and for Scanner inputStream, I am using nextInt() or next() to get variables from the file. Obviously this will not work when I do not know exactly how many classes each student will have.

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  • EJB / JSF java.lang.ClassNotFoundException: com.ericsantanna.jobFC.dao.DAOFactoryRemote from [Module "com.sun.jsf-impl:main" from local module loader

    - by Eric Sant'Anna
    I'm in my first time using EJB and JSF, and I can't resolve this: 20:23:12,457 Grave [javax.enterprise.resource.webcontainer.jsf.application] (http-localhost-127.0.0.1-8081-2) com.ericsantanna.jobFC.dao.DAOFactoryRemote from [Module "com.sun.jsf-impl:main" from local module loader @439db2b2 (roots: C:\jboss-as-7.1.1.Final\modules)]: java.lang.ClassNotFoundException: com.ericsantanna.jobFC.dao.DAOFactoryRemote from [Module "com.sun.jsf-impl:main" from local module loader @439db2b2 (roots: C:\jboss-as-7.1.1.Final\modules)] I'm getting this when I do an action like a selectOneMenu or a commandButton click. DAOFactory.class @Singleton @Remote(DAOFactoryRemote.class) public class DAOFactory implements DAOFactoryRemote { private static final long serialVersionUID = 6030538139815885895L; @PersistenceContext private EntityManager entityManager; @EJB private JobDAORemote jobDAORemote; /** * Default constructor. */ public DAOFactory() { // TODO Auto-generated constructor stub } @Override public JobDAORemote getJobDAO() { JobDAO jobDAO = (JobDAO) jobDAORemote; jobDAO.setEntityManager(entityManager); return jobDAO; } JobDAO.class @Stateless @Remote(JobDAORemote.class) public class JobDAO implements JobDAORemote { private static final long serialVersionUID = -5483992924812255349L; private EntityManager entityManager; /** * Default constructor. */ public JobDAO() { // TODO Auto-generated constructor stub } @Override public void insert(Job t) { entityManager.persist(t); } @Override public Job findById(Class<Job> classe, Long id) { return entityManager.getReference(classe, id); } @Override public Job findByName(Class<Job> clazz, String name) { return entityManager .createQuery("SELECT job FROM " + clazz.getName() + " job WHERE job.nome = :nome" , Job.class) .setParameter("name", name) .getSingleResult(); } ... TriggerFormBean.class @ManagedBean @ViewScoped @Stateless public class TriggerFormBean implements Serializable { private static final long serialVersionUID = -3293560384606586480L; @EJB private DAOFactoryRemote daoFactory; @EJB private TriggerManagerRemote triggerManagerRemote; ... triggerForm.xhtml (a portion with problem) </p:layoutUnit> <p:layoutUnit id="eastConditionPanel" position="center" size="50%"> <p:panel header="Conditions to Release" style="width:97%;height:97%;"> <h:panelGrid columns="2" cellpadding="3"> <h:outputLabel value="Condition Name:" for="conditionName" /> <p:inputText id="conditionName" value="#{triggerFormBean.newCondition.name}" /> </h:panelGrid> <p:commandButton value="Add Condition" update="conditionsToReleaseList" id="addConditionToRelease" actionListener="#{triggerFormBean.addNewCondition}" /> <p:orderList id="conditionsToReleaseList" value="#{triggerFormBean.trigger.conditionsToRelease}" var="condition" controlsLocation="none" itemLabel="#{condition.name}" itemValue="#{condition}" iconOnly="true" style="width:97%;heigth:97%;"/> </p:panel> </p:layoutUnit> In TriggerFormBean.class if comments daoFactory we get the same exception with triggerManagerRemote, both annotated with @EJB. I'm don't understand the relationship between my DAOFactory and the "Module com.sun.jsf-impl:main"... Thanks.

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  • Java error - not a statement, what does this mean?

    - by user2898828
    I am trying to get my code to create the new constructor objects which I require to create a mobile phone object. I have tried naming the constuctor fields to create the object. when I compile my code on this line this.Mobile samsungPhone = new Mobile("Samsung", 1, 2, "verizon", 3 "GPS"); I get this error: not a statement, what does this mean?? UPDATED CODE! my code: /** * to write a simple java class Mobile that models a mobile phone. * * @author (Lewis Burte-Clarke) * @version (14/10/13) */ public class Mobile { // type of phone private String phonetype; // size of screen in inches private int screensize; // menory card capacity private int memorycardcapacity; // name of present service provider private String serviceprovider; // type of contract with service provider private int typeofcontract; // camera resolution in megapixels private int cameraresolution; // the percentage of charge left on the phone private int checkcharge; // wether the phone has GPS or not private String GPS; // instance variables - replace the example below with your own private int x; // The constructor method public Mobile(String mobilephonetype, int mobilescreensize, int mobilememorycardcapacity,int mobilecameraresolution,String mobileGPS, String newserviceprovider) { this.phonetype = mobilephonetype; this.screensize = mobilescreensize; this.memorycardcapacity = mobilememorycardcapacity; this.cameraresolution = mobilecameraresolution; this.GPS = mobileGPS; this.serviceprovider = newserviceprovider; this.typeofcontract = 12; this.checkcharge = checkcharge; // you do not use this ones during instantiation,you can remove them if you do not need or assign them some default values Mobile samsungPhone = new Mobile("Samsung", 1, 2, "verizon", 3, "GPS"); 1024 = screen size; 2 = memory card capacity; 3=resolution; GPS = gps; "verizon"=service provider; typeofcontract = 12; checkcharge = checkcharge; } } // A method to display the state of the object to the screen public void displayMobileDetails() { System.out.println("phonetype: " + phonetype); System.out.println("screensize: " + screensize); System.out.println("memorycardcapacity: " + memorycardcapacity); System.out.println("cameraresolution: " + cameraresolution); System.out.println("GPS: " + GPS); System.out.println("serviceprovider: " + serviceprovider); System.out.println("typeofcontract: " + typeofcontract); } } class mymobile { public static void) { Mobile Samsung = new Mobile("Samsung", 1, 2, "verizon", 3, "GPS"); Mobile Blackberry = new Mobile("Blackberry", "3.", "4","8", "GPS"); Samsung.displayMobileDetails(); Blackberry.displayMobileDetails(); } } any answers and replies would be greatly appreciated!

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  • Why doesn't my environment variable get set?

    - by reprogrammer
    I have to set an environment variable called GDK_NATIVE_WINDOWS to fix the problem with Eclipse buttons in Ubuntu. To set the environment variable, I added the following line to ~/.pam_environment. GDK_NATIVE_WINDOWS DEFAULT=true Surprisingly, the environment variable doesn't get set when I echo $GDK_NATIVE_WINDOWS in a terminal. However, all other environment variables that I've listed in ~/.pam_environment are set properly. Besides, when I switch to a tty, e.g. Alt+Ctrl+F1, the environment variable gets set correctly. Can anyone tell what's wrong with setting this environment variable in ~/.pam_environment?

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  • Why doesn't my environment variable get set?

    - by reprogrammer
    I have to set an environment variable called GDK_NATIVE_WINDOWS to fix the problem with Eclipse buttons in Ubuntu. To set the environment variable, I added the following line to ~/.pam_environment. GDK_NATIVE_WINDOWS DEFAULT=true Surprisingly, the environment variable doesn't get set when I echo $GDK_NATIVE_WINDOWS in a terminal. However, all other environment variables that I've listed in ~/.pam_environment are set properly. Besides, when I switch to a tty, e.g. Alt+Ctrl+F1, the environment variable gets set correctly. Can anyone tell what's wrong with setting this environment variable in ~/.pam_environment?

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  • Endless terrain in jMonkey using TerrainGrid fails to render

    - by nightcrawler23
    I have started to learn game development using jMonkey engine. I am able to create single tile of terrain using TerrainQuad but as the next step I'm stuck at making it infinite. I have gone through the wiki and want to use the TerrainGrid class but my code does not seem to work. I have looked around on the web and searched other forums but cannot find any other code example to help. I believe in the below code, ImageTileLoader returns an image which is the heightmap for that tile. I have modified it to return the same image every time. But all I see is a black window. The Namer method is not even called. terrain = new TerrainGrid("terrain", patchSize, 513, new ImageTileLoader(assetManager, new Namer() { public String getName(int x, int y) { //return "Scenes/TerrainMountains/terrain_" + x + "_" + y + ".png"; System.out.println("X = " + x + ", Y = " + y); return "Textures/heightmap.png"; } })); These are my sources: jMonkeyEngine 3 Tutorial (10) - Hello Terrain TerrainGridTest.java ImageTileLoader This is the result when i use TerrainQuad: , My full code: // Sample 10 - How to create fast-rendering terrains from heightmaps, and how to // use texture splatting to make the terrain look good. public class HelloTerrain extends SimpleApplication { private TerrainQuad terrain; Material mat_terrain; private float grassScale = 64; private float dirtScale = 32; private float rockScale = 64; public static void main(String[] args) { HelloTerrain app = new HelloTerrain(); app.start(); } private FractalSum base; private PerturbFilter perturb; private OptimizedErode therm; private SmoothFilter smooth; private IterativeFilter iterate; @Override public void simpleInitApp() { flyCam.setMoveSpeed(200); initMaterial(); AbstractHeightMap heightmap = null; Texture heightMapImage = assetManager.loadTexture("Textures/heightmap.png"); heightmap = new ImageBasedHeightMap(heightMapImage.getImage()); heightmap.load(); int patchSize = 65; //terrain = new TerrainQuad("my terrain", patchSize, 513, heightmap.getHeightMap()); // * This Works but below doesnt work* terrain = new TerrainGrid("terrain", patchSize, 513, new ImageTileLoader(assetManager, new Namer() { public String getName(int x, int y) { //return "Scenes/TerrainMountains/terrain_" + x + "_" + y + ".png"; System.out.println("X = " + x + ", Y = " + y); return "Textures/heightmap.png"; // set to return the sme hieghtmap image. } })); terrain.setMaterial(mat_terrain); terrain.setLocalTranslation(0,-100, 0); terrain.setLocalScale(2f, 1f, 2f); rootNode.attachChild(terrain); TerrainLodControl control = new TerrainLodControl(terrain, getCamera()); terrain.addControl(control); } public void initMaterial() { // TERRAIN TEXTURE material this.mat_terrain = new Material(this.assetManager, "Common/MatDefs/Terrain/HeightBasedTerrain.j3md"); // GRASS texture Texture grass = this.assetManager.loadTexture("Textures/white.png"); grass.setWrap(WrapMode.Repeat); this.mat_terrain.setTexture("region1ColorMap", grass); this.mat_terrain.setVector3("region1", new Vector3f(-10, 0, this.grassScale)); // DIRT texture Texture dirt = this.assetManager.loadTexture("Textures/white.png"); dirt.setWrap(WrapMode.Repeat); this.mat_terrain.setTexture("region2ColorMap", dirt); this.mat_terrain.setVector3("region2", new Vector3f(0, 900, this.dirtScale)); Texture building = this.assetManager.loadTexture("Textures/building.png"); building.setWrap(WrapMode.Repeat); this.mat_terrain.setTexture("slopeColorMap", building); this.mat_terrain.setFloat("slopeTileFactor", 32); this.mat_terrain.setFloat("terrainSize", 513); } }

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  • permission denied: /etc/apt/sources.list

    - by Eli
    I'm trying to install java jre, i usually do it like this sudo echo 'deb http://www.duinsoft.nl/pkg debs all' >> /etc/apt/sources.list sudo apt-key adv --keyserver keys.gnupg.net --recv-keys 5CB26B26 sudo apt-get update sudo apt-get install update-sun-jre exit but when i do sudo echo 'deb http://www.duinsoft.nl/pkg debs all' >> /etc/apt/sources.list i see permission denied: /etc/apt/sources.list When i do ls -l /etc/apt/sources.list i see -rw-r--r-- 1 root root 3360 Aug 26 01:45 /etc/apt/sources.list When i do sudo mv /etc/apt/sources.list /etc/apt/sources.list.old sudo cat /etc/apt/sources.list.old | sudo tee /etc/apt/sources.list i see #deb cdrom:[Ubuntu 12.04 LTS _Precise Pangolin_ - Release amd64 (20120425)]/ dists/precise/main/binary-i386/ #deb cdrom:[Ubuntu 12.04 LTS _Precise Pangolin_ - Release amd64 (20120425)]/ dists/precise/restricted/binary-i386/ #deb cdrom:[Ubuntu 12.04 LTS _Precise Pangolin_ - Release amd64 (20120425)]/ precise main restricted # See http://help.ubuntu.com/community/UpgradeNotes for how to upgrade to # newer versions of the distribution. deb http://lb.archive.ubuntu.com/ubuntu/ precise main restricted deb-src http://lb.archive.ubuntu.com/ubuntu/ precise main restricted ## Major bug fix updates produced after the final release of the ## distribution. deb http://lb.archive.ubuntu.com/ubuntu/ precise-updates main restricted deb-src http://lb.archive.ubuntu.com/ubuntu/ precise-updates main restricted ## N.B. software from this repository is ENTIRELY UNSUPPORTED by the Ubuntu ## team. Also, please note that software in universe WILL NOT receive any ## review or updates from the Ubuntu security team. deb http://lb.archive.ubuntu.com/ubuntu/ precise universe deb-src http://lb.archive.ubuntu.com/ubuntu/ precise universe deb http://lb.archive.ubuntu.com/ubuntu/ precise-updates universe deb-src http://lb.archive.ubuntu.com/ubuntu/ precise-updates universe ## N.B. software from this repository is ENTIRELY UNSUPPORTED by the Ubuntu ## team, and may not be under a free licence. Please satisfy yourself as to ## your rights to use the software. Also, please note that software in ## multiverse WILL NOT receive any review or updates from the Ubuntu ## security team. deb http://lb.archive.ubuntu.com/ubuntu/ precise multiverse deb-src http://lb.archive.ubuntu.com/ubuntu/ precise multiverse deb http://lb.archive.ubuntu.com/ubuntu/ precise-updates multiverse deb-src http://lb.archive.ubuntu.com/ubuntu/ precise-updates multiverse ## N.B. software from this repository may not have been tested as ## extensively as that contained in the main release, although it includes ## newer versions of some applications which may provide useful features. ## Also, please note that software in backports WILL NOT receive any review ## or updates from the Ubuntu security team. deb http://lb.archive.ubuntu.com/ubuntu/ precise-backports main restricted universe multiverse deb-src http://lb.archive.ubuntu.com/ubuntu/ precise-backports main restricted universe multiverse deb http://security.ubuntu.com/ubuntu precise-security main restricted deb-src http://security.ubuntu.com/ubuntu precise-security main restricted deb http://security.ubuntu.com/ubuntu precise-security universe deb-src http://security.ubuntu.com/ubuntu precise-security universe deb http://security.ubuntu.com/ubuntu precise-security multiverse deb-src http://security.ubuntu.com/ubuntu precise-security multiverse ## Uncomment the following two lines to add software from Canonical's ## 'partner' repository. ## This software is not part of Ubuntu, but is offered by Canonical and the ## respective vendors as a service to Ubuntu users. # deb http://archive.canonical.com/ubuntu precise partner # deb-src http://archive.canonical.com/ubuntu precise partner ## This software is not part of Ubuntu, but is offered by third-party ## developers who want to ship their latest software. deb http://extras.ubuntu.com/ubuntu precise main deb-src http://extras.ubuntu.com/ubuntu precise main and the issue is not solved, i still see that permission error, I'm on a 64 bit laptop

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  • Converting a generic list into JSON string and then handling it in java script

    - by Jalpesh P. Vadgama
    We all know that JSON (JavaScript Object Notification) is very useful in case of manipulating string on client side with java script and its performance is very good over browsers so let’s create a simple example where convert a Generic List then we will convert this list into JSON string and then we will call this web service from java script and will handle in java script. To do this we need a info class(Type) and for that class we are going to create generic list. Here is code for that I have created simple class with two properties UserId and UserName public class UserInfo { public int UserId { get; set; } public string UserName { get; set; } } Now Let’s create a web service and web method will create a class and then we will convert this with in JSON string with JavaScriptSerializer class. Here is web service class. using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Services; namespace Experiment.WebService { /// <summary> /// Summary description for WsApplicationUser /// </summary> [WebService(Namespace = "http://tempuri.org/")] [WebServiceBinding(ConformsTo = WsiProfiles.BasicProfile1_1)] [System.ComponentModel.ToolboxItem(false)] // To allow this Web Service to be called from script, using ASP.NET AJAX, uncomment the following line. [System.Web.Script.Services.ScriptService] public class WsApplicationUser : System.Web.Services.WebService { [WebMethod] public string GetUserList() { List<UserInfo> userList = new List<UserInfo>(); for (int i = 1; i <= 5; i++) { UserInfo userInfo = new UserInfo(); userInfo.UserId = i; userInfo.UserName = string.Format("{0}{1}", "J", i.ToString()); userList.Add(userInfo); } System.Web.Script.Serialization.JavaScriptSerializer jSearializer = new System.Web.Script.Serialization.JavaScriptSerializer(); return jSearializer.Serialize(userList); } } } Note: Here you must have this attribute here in web service class ‘[System.Web.Script.Services.ScriptService]’ as this attribute will enable web service to call from client side. Now we have created a web service class let’s create a java script function ‘GetUserList’ which will call web service from JavaScript like following function GetUserList() { Experiment.WebService.WsApplicationUser.GetUserList(ReuqestCompleteCallback, RequestFailedCallback); } After as you can see we have inserted two call back function ReuqestCompleteCallback and RequestFailedCallback which handle errors and result from web service. ReuqestCompleteCallback will handle result of web service and if and error comes then RequestFailedCallback will print the error. Following is code for both function. function ReuqestCompleteCallback(result) { result = eval(result); var divResult = document.getElementById("divUserList"); CreateUserListTable(result); } function RequestFailedCallback(error) { var stackTrace = error.get_stackTrace(); var message = error.get_message(); var statusCode = error.get_statusCode(); var exceptionType = error.get_exceptionType(); var timedout = error.get_timedOut(); // Display the error. var divResult = document.getElementById("divUserList"); divResult.innerHTML = "Stack Trace: " + stackTrace + "<br/>" + "Service Error: " + message + "<br/>" + "Status Code: " + statusCode + "<br/>" + "Exception Type: " + exceptionType + "<br/>" + "Timedout: " + timedout; } Here in above there is a function called you can see that we have use ‘eval’ function which parse string in enumerable form. Then we are calling a function call ‘CreateUserListTable’ which will create a table string and paste string in the a div. Here is code for that function. function CreateUserListTable(userList) { var tablestring = '<table ><tr><td>UsreID</td><td>UserName</td></tr>'; for (var i = 0, len = userList.length; i < len; ++i) { tablestring=tablestring + "<tr>"; tablestring=tablestring + "<td>" + userList[i].UserId + "</td>"; tablestring=tablestring + "<td>" + userList[i].UserName + "</td>"; tablestring=tablestring + "</tr>"; } tablestring = tablestring + "</table>"; var divResult = document.getElementById("divUserList"); divResult.innerHTML = tablestring; } Now let’s create div which will have all html that is generated from this function. Here is code of my web page. We also need to add a script reference to enable web service from client side. Here is all HTML code we have. <form id="form1" runat="server"> <asp:ScriptManager ID="myScirptManger" runat="Server"> <Services> <asp:ServiceReference Path="~/WebService/WsApplicationUser.asmx" /> </Services> </asp:ScriptManager> <div id="divUserList"> </div> </form> Now as we have not defined where we are going to call ‘GetUserList’ function so let’s call this function on windows onload event of javascript like following. window.onload=GetUserList(); That’s it. Now let’s run it on browser to see whether it’s work or not and here is the output in browser as expected. That’s it. This was very basic example but you can crate your own JavaScript enabled grid from this and you can see possibilities are unlimited here. Stay tuned for more.. Happy programming.. Technorati Tags: JSON,Javascript,ASP.NET,WebService

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  • Tile engine Texture not updating when numbers in array change

    - by Corey
    I draw my map from a txt file. I am using java with slick2d library. When I print the array the number changes in the array, but the texture doesn't change. public class Tiles { public Image[] tiles = new Image[5]; public int[][] map = new int[64][64]; public Image grass, dirt, fence, mound; private SpriteSheet tileSheet; public int tileWidth = 32; public int tileHeight = 32; public void init() throws IOException, SlickException { tileSheet = new SpriteSheet("assets/tiles.png", tileWidth, tileHeight); grass = tileSheet.getSprite(0, 0); dirt = tileSheet.getSprite(7, 7); fence = tileSheet.getSprite(2, 0); mound = tileSheet.getSprite(2, 6); tiles[0] = grass; tiles[1] = dirt; tiles[2] = fence; tiles[3] = mound; int x=0, y=0; BufferedReader in = new BufferedReader(new FileReader("assets/map.dat")); String line; while ((line = in.readLine()) != null) { String[] values = line.split(","); x = 0; for (String str : values) { int str_int = Integer.parseInt(str); map[x][y]=str_int; //System.out.print(map[x][y] + " "); x++; } //System.out.println(""); y++; } in.close(); } public void update(GameContainer gc) { } public void render(GameContainer gc) { for(int y = 0; y < map.length; y++) { for(int x = 0; x < map[0].length; x ++) { int textureIndex = map[x][y]; Image texture = tiles[textureIndex]; texture.draw(x*tileWidth,y*tileHeight); } } } } Mouse Picking Where I change the number in the array Input input = gc.getInput(); gc.getInput().setOffset(cameraX-400, cameraY-300); float mouseX = input.getMouseX(); float mouseY = input.getMouseY(); double mousetileX = Math.floor((double)mouseX/tiles.tileWidth); double mousetileY = Math.floor((double)mouseY/tiles.tileHeight); double playertileX = Math.floor(playerX/tiles.tileWidth); double playertileY = Math.floor(playerY/tiles.tileHeight); double lengthX = Math.abs((float)playertileX - mousetileX); double lengthY = Math.abs((float)playertileY - mousetileY); double distance = Math.sqrt((lengthX*lengthX)+(lengthY*lengthY)); if(input.isMousePressed(Input.MOUSE_LEFT_BUTTON) && distance < 4) { System.out.println("Clicked"); if(tiles.map[(int)mousetileX][(int)mousetileY] == 1) { tiles.map[(int)mousetileX][(int)mousetileY] = 0; } } I never ask a question until I have tried to figure it out myself. I have been stuck with this problem for two weeks. It's not like this site is made for asking questions or anything. So if you actually try to help me instead of telling me to use a debugger thank you. You either get told you have too much or too little code. Nothing is never enough for the people on here it's as bad as something like reddit. Idk what is wrong all my textures work when I render them it just doesn't update when the number in the array changes. I am obviously debugging when I say that I was printing the array and the number is changing like it should, so it's not a problem with my mouse picking code. It is a problem with my textures, but I don't know what because they all render correctly. That is why I need help.

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  • Simple task framework - building software from reusable pieces

    - by RuslanD
    I'm writing a web service with several APIs, and they will be sharing some of the implementation code. In order not to copy-paste, I would like to ideally implement each API call as a series of tasks, which are executed in a sequence determined by the business logic. One obvious question is whether that's the best strategy for code reuse, or whether I can look at it in a different way. But assuming I want to go with tasks, several issues arise: What's a good task interface to use? How do I pass data computed in one task to another task in the sequence that might need it? In the past, I've worked with task interfaces like: interface Task<T, U> { U execute(T input); } Then I also had sort of a "task context" object which had getters and setters for any kind of data my tasks needed to produce or consume, and it gets passed to all tasks. I'm aware that this suffers from a host of problems. So I wanted to figure out a better way to implement it this time around. My current idea is to have a TaskContext object which is a type-safe heterogeneous container (as described in Effective Java). Each task can ask for an item from this container (task input), or add an item to the container (task output). That way, tasks don't need to know about each other directly, and I don't have to write a class with dozens of methods for each data item. There are, however, several drawbacks: Each item in this TaskContext container should be a complex type that wraps around the actual item data. If task A uses a String for some purpose, and task B uses a String for something entirely different, then just storing a mapping between String.class and some object doesn't work for both tasks. The other reason is that I can't use that kind of container for generic collections directly, so they need to be wrapped in another object. This means that, based on how many tasks I define, I would need to also define a number of classes for the task items that may be consumed or produced, which may lead to code bloat and duplication. For instance, if a task takes some Long value as input and produces another Long value as output, I would have to have two classes that simply wrap around a Long, which IMO can spiral out of control pretty quickly as the codebase evolves. I briefly looked at workflow engine libraries, but they kind of seem like a heavy hammer for this particular nail. How would you go about writing a simple task framework with the following requirements: Tasks should be as self-contained as possible, so they can be composed in different ways to create different workflows. That being said, some tasks may perform expensive computations that are prerequisites for other tasks. We want to have a way of storing the results of intermediate computations done by tasks so that other tasks can use those results for free. The task framework should be light, i.e. growing the code doesn't involve introducing many new types just to plug into the framework.

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  • LibGdx drawing weird behaviour

    - by Ryckes
    I am finding strange behaviour while rendering TextureRegions in my game, only when pausing it. I am making a game for Android, in Java with LibGdx. When I comment out the line "drawLevelPaused()" everything seems to work fine, both running and paused. When it's not commented, everything works fine until I pause the screen, then it draws those two rectangles, but maybe ships are not shown, and if I comment out drawShips() and drawTarget() (just trying) maybe one of the planets disappears, or if I change the order, other things disappear and those that disappeared before now are rendered again. I can't find the way to fix this behaviour I beg your help, and I hope it's my mistake and not a LibGdx issue. I use OpenGL ES 2.0, stated in AndroidManifest.xml, if it is of any help. Thank you in advance. My Screen render method(game loop) is as follows: @Override public void render(float delta) { Gdx.gl.glClearColor(0.1f, 0.1f, 0.1f, 1); Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); controller.update(delta); renderer.render(); } When world state is PAUSED controller.update does nothing at all, there is a switch in it. And renderer.render() is as follows: public void render() { int worldState=this.world.getWorldState(); updateCamera(); spriteBatch.begin(); drawPlanets(); drawTarget(); drawShips(); if(worldState==World.PAUSED) { drawLevelPaused(); } else if(worldState==World.LEVEL_WON) { drawLevelWin(); } spriteBatch.end(); } And those methods are: private void updateCamera() { this.offset=world.getCameraOffset(); } private void drawPlanets() { for(Planet planet : this.world.getPlanets()) { this.spriteBatch.draw(this.textures.getTexture(planet.getTexture()), (planet.getPosition().x - this.offset[0]) * ppuX, (planet.getPosition().y - this.offset[1]) * ppuY); } } private void drawTarget() { Target target=this.world.getTarget(); this.spriteBatch.draw(this.textures.getTexture(target.getTexture()), (target.getPosition().x - this.offset[0]) * ppuX, (target.getPosition().y - this.offset[1]) * ppuY); } private void drawShips() { for(Ship ship : this.world.getShips()) { this.spriteBatch.draw(this.textures.getTexture(ship.getTexture()), (ship.getPosition().x - this.offset[0]) * ppuX, (ship.getPosition().y - this.offset[1]) * ppuY, ship.getBounds().width*ppuX/2, ship.getBounds().height*ppuY/2, ship.getBounds().width*ppuX, ship.getBounds().height*ppuY, 1.0f, 1.0f, ship.getAngle()-90.0f); } if(this.world.getStillShipVisibility()) { Ship ship=this.world.getStillShip(); Arrow arrow=this.world.getArrow(); this.spriteBatch.draw(this.textures.getTexture(ship.getTexture()), (ship.getPosition().x - this.offset[0]) * ppuX, (ship.getPosition().y - this.offset[1]) * ppuY, ship.getBounds().width*ppuX/2, ship.getBounds().height*ppuY/2, ship.getBounds().width*ppuX, ship.getBounds().height*ppuY, 1f, 1f, ship.getAngle() - 90f); this.spriteBatch.draw(this.textures.getTexture(arrow.getTexture()), (ship.getCenter().x - this.offset[0] - arrow.getBounds().width/2) * ppuX, (ship.getCenter().y - this.offset[1]) * ppuY, arrow.getBounds().width*ppuX/2, 0, arrow.getBounds().width*ppuX, arrow.getBounds().height*ppuY, 1f, arrow.getRate(), ship.getAngle() - 90f); } } private void drawLevelPaused() { this.shapeRenderer.begin(ShapeType.FilledRectangle); this.shapeRenderer.setColor(0f, 0f, 0f, 0.8f); this.shapeRenderer.filledRect(0, 0, this.width/this.ppuX, PAUSE_MARGIN_HEIGHT/this.ppuY); this.shapeRenderer.filledRect(0, (this.height-PAUSE_MARGIN_HEIGHT)/this.ppuY, this.width/this.ppuX, PAUSE_MARGIN_HEIGHT/this.ppuY); this.shapeRenderer.end(); for(Button button : this.world.getPauseButtons()) { this.spriteBatch.draw(this.textures.getTexture(button.getTexture()), (button.getPosition().x - this.offset[0]) * this.ppuX, (button.getPosition().y - this.offset[1]) * this.ppuY); } }

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  • Physics like asteroides

    - by user2933016
    I try to make a ship that has the physic properties like asteroides. I have this for now(All in Java): Ship.class public class Ship { public static final float sMaxHealth = 0.1F; public static final float sMaxMoveVelocity = 5.0F; public static final float sMaxAngleVelocity = 20.0F; public static final float sRadius = 1.0F; public static final float sMoveDeceleration = 10.0F; public static final float sMoveAcceleration = 2.0F; public static final float sAngleDeceleration = 15.0F; public static final float sAngleAcceleration = 20.0F; private float mHealth; private float mXVelocity; private float mYVelocity; private float mAngleVelocity; private float mX; private float mY; private float mAngle; } (I let the getter and setter away for now) Controller code // Player input if(Gdx.input.isKeyPressed(Keys.UP)) { mPlayer.setXVelocity(mPlayer.getXVelocity() + (float) Math.cos(mPlayer.getAngle()) * Ship.sMoveAcceleration); mPlayer.setYVelocity(mPlayer.getYVelocity() + (float) Math.sin(mPlayer.getAngle()) * Ship.sMoveAcceleration); } if(Gdx.input.isKeyPressed(Keys.LEFT)) { mPlayer.setAngleVelocity(mPlayer.getAngleVelocity() + Ship.sAngleAcceleration * pDeltaTime); } if(Gdx.input.isKeyPressed(Keys.RIGHT)) { mPlayer.setAngleVelocity(mPlayer.getAngleVelocity() - Ship.sAngleAcceleration * pDeltaTime); } // X velocity if(mPlayer.getXVelocity() < 0) { if(-mPlayer.getXVelocity() > Ship.sMaxMoveVelocity) { mPlayer.setXVelocity(-Ship.sMaxMoveVelocity); } mPlayer.setXVelocity(mPlayer.getXVelocity() + Ship.sMoveDeceleration * pDeltaTime); if(mPlayer.getXVelocity() > 0) { mPlayer.setXVelocity(0); } } else if(mPlayer.getXVelocity() > 0) { if(mPlayer.getXVelocity() > Ship.sMaxMoveVelocity) { mPlayer.setXVelocity(Ship.sMaxMoveVelocity); } mPlayer.setXVelocity(mPlayer.getXVelocity() - Ship.sMoveDeceleration * pDeltaTime); if(mPlayer.getXVelocity() < 0) { mPlayer.setXVelocity(0); } } // Y velocity if(mPlayer.getYVelocity() < 0) { if(-mPlayer.getYVelocity() > Ship.sMaxMoveVelocity) { mPlayer.setYVelocity(-Ship.sMaxMoveVelocity); } mPlayer.setYVelocity(mPlayer.getYVelocity() + Ship.sMoveDeceleration * pDeltaTime); if(mPlayer.getYVelocity() > 0) { mPlayer.setYVelocity(0); } } else if(mPlayer.getYVelocity() > 0) { if(mPlayer.getYVelocity() > Ship.sMaxMoveVelocity) { mPlayer.setYVelocity(Ship.sMaxMoveVelocity); } mPlayer.setYVelocity(mPlayer.getYVelocity() - Ship.sMoveDeceleration * pDeltaTime); if(mPlayer.getYVelocity() < 0) { mPlayer.setYVelocity(0); } } // Angle velocity if(mPlayer.getAngleVelocity() < 0) { if(-mPlayer.getAngleVelocity() > Ship.sMaxAngleVelocity) { mPlayer.setAngleVelocity(-Ship.sMaxAngleVelocity); } mPlayer.setAngleVelocity(mPlayer.getAngleVelocity() + Ship.sAngleDeceleration * pDeltaTime); if(mPlayer.getAngleVelocity() > 0) { mPlayer.setAngleVelocity(0); } } else if(mPlayer.getAngleVelocity() > 0) { if(mPlayer.getAngleVelocity() > Ship.sMaxAngleVelocity) { mPlayer.setAngleVelocity(Ship.sMaxAngleVelocity); } mPlayer.setAngleVelocity(mPlayer.getAngleVelocity() - Ship.sAngleDeceleration * pDeltaTime); if(mPlayer.getAngleVelocity() < 0) { mPlayer.setAngleVelocity(0); } } mPlayer.setX(mPlayer.getX() + mPlayer.getXVelocity() * pDeltaTime); mPlayer.setY(mPlayer.getY() + mPlayer.getYVelocity() * pDeltaTime); mPlayer.setAngle(mPlayer.getAngle() + mPlayer.getAngleVelocity() * pDeltaTime); Why the ship does not behave like in asteroides ? What do I wrong?

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