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  • Database Schema Versioning Strategies

    - by Jack Ryan
    I work on a project that uses a reasonably large database, the live version weighing in at somewhere around 60-80GB. The live database is the only real definitive source of our schema, and because of its size duplicating this database is too slow to be done often. This means we have ended up developing our database schema in a pretty ad hoc way, using sql compare to migrate changes from dev dbs to the live system, and only wiping our dev dbs every month or two. I am hoping to get some pointers on how to improve our database development work flow so that we have a little more control. Some things to think about: Currently nobody is really in charge of the database schema, all developers can change it if they need to, though generally these decisions are talked about before they are done. There are stored procedures, functions, and views in the database. These should probably be dumped to files so they can be reloaded on every build. Schema changes should probably be checked in as scripts. We have started to do this recently. However all our scripts must then be numbered (because there may be dependencies between them), and must be re runnable (because our build script currently runs them all in order). This makes them hard to read because they are full of conditionals that check whether tables or columns already exist. This is a step that is often forgotten by developers. Getting a new database should be quick and easy. This is currently a big problem, it takes several hours to get a copy of last nights backup and restore it onto a dev machine. Some mechanism needs to be in place to allow developers to update static data. We have tables that contain data that is never updated through the application, but does potentially need to be changed when we do a new release (often this drives dropdowns). The whole thing needs to be runnable as part of a build script. Are there any tools that can be used to help to do this? Eventually I would like to be at a point where a new DB can be built from scratch without copying any data from the live system. I don't mind writing some scripts to glue all the steps together but each part should be easily editable so that we continue to use it rather than make changes directly on DBs.

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  • Replace text in XSL using wildcards

    - by JosephThomas
    This is similar to an earlier problem I was having which you guys solved in less than a day. I am working with XML files that are generated by a digital video camera. The camera allows the user to save all of the camera's settngs to an SD card so that the settings can be recalled or loaded into another camera. The XSL stylesheet I am writing will allow users to view the camera's settings, as saved to the SD card in a web browser. While most of the values in the XML file -- as formatted by my stylesheet -- make sense to humans, some do not. What I would like to do is have the stylesheet display text that is based on the value in the XML file but more easily understood by humans. A typical value that can be written to the XML file is "_23_970" which represents the camera's frame rate. This would be better displayed as 23.970 (or 023.970). The first underscore is a sort of place holder to make a space for values over 099.999. The second underscore, obviously represents the decimal. My previous (similar) question involved replacing predictable text, and the solution was matching templates. In this case, however, the camera can be set at any one of 119,999 frame rates (I think I did that math correctly). The approach, I would guess, is to pass a value to the displayed webpage that keeps the numeric values (each digit), replaces the second underscore with a decimal, and replaces the first underscore with either an nbsp or a zero (whichever is easier). If the first character in the string is a "1" (the camera can run at frame rates up to 120.000) then the one should be passed on to the page displayed by the stylesheet. I have read other posts here regarding wildcards, but couldn't find one that answered this question. EDIT: Sorry for leaving out important info. I fared better on my first try at asking a question! I guess I got complacent. Anyhow . . . I should have shown you the code that displays the text in the XSL file as is: <tr> <xsl:for-each select="Settings/Groups/Recording"> <tr><td class="title_column">Frame Rate</td><td><xsl:value-of select="RecOutLinkSpeed"/></td></tr> </xsl:for-each> </tr> I should also have given you the URL for the sample file I have been working with: http://josephthomas.info/Alexa/Setup_120511_140322.xml

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  • MySQL search for user and their roles

    - by Jenkz
    I am re-writing the SQL which lets a user search for any other user on our site and also shows their roles. An an example, roles can be "Writer", "Editor", "Publisher". Each role links a User to a Publication. Users can take multiple roles within multiple publications. Example table setup: "users" : user_id, firstname, lastname "publications" : publication_id, name "link_writers" : user_id, publication_id "link_editors" : user_id, publication_id Current psuedo SQL: SELECT * FROM ( (SELECT user_id FROM users WHERE firstname LIKE '%Jenkz%') UNION (SELECT user_id FROM users WHERE lastname LIKE '%Jenkz%') ) AS dt JOIN (ROLES STATEMENT) AS roles ON roles.user_id = dt.user_id At the moment my roles statement is: SELECT dt2.user_id, dt2.publication_id, dt.role FROM ( (SELECT 'writer' AS role, link_writers.user_id, link_writers.publication_id FROM link_writers) UNION (SELECT 'editor' AS role, link_editors.user_id, link_editors.publication_id FROM link_editors) ) AS dt2 The reason for wrapping the roles statement in UNION clauses is that some roles are more complex and require a table join to find the publication_id and user_id. As an example "publishers" might be linked accross two tables "link_publishers": user_id, publisher_group_id "link_publisher_groups": publisher_group_id, publication_id So in that instance, the query forming part of my UNION would be: SELECT 'publisher' AS role, link_publishers.user_id, link_publisher_groups.publication_id FROM link_publishers JOIN link_publisher_groups ON lpg.group_id = lp.group_id I'm pretty confident that my table setup is good (I was warned off the one-table-for-all system when researching the layout). My problem is that there are now 100,000 rows in the users table and upto 70,000 rows in each of the link tables. Initial lookup in the users table is fast, but the joining really slows things down. How can I only join on the relevant roles? -------------------------- EDIT ---------------------------------- Explain above (open in a new window to see full resolution). The bottom bit in red, is the "WHERE firstname LIKE '%Jenkz%'" the third row searches WHERE CONCAT(firstname, ' ', lastname) LIKE '%Jenkz%'. Hence the large row count, but I think this is unavoidable, unless there is a way to put an index accross concatenated fields? The green bit at the top just shows the total rows scanned from the ROLES STATEMENT. You can then see each individual UNION clause (#6 - #12) which all show a large number of rows. Some of the indexes are normal, some are unique. It seems that MySQL isn't optimizing to use the dt.user_id as a comparison for the internal of the UNION statements. Is there any way to force this behaviour? Please note that my real setup is not publications and writers but "webmasters", "players", "teams" etc.

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  • Is it possible to make JQuery keydown respond faster?

    - by Drew Paul
    I am writing a simple page with JQuery and HTML5 canvas tags where I move a shape on the canvas by pressing 'w' for up, 's' for down, 'a' for left, and 'd' for right. I have it all working, but I would like the shape to start moving at a constant speed upon striking a key. Right now there is some kind of hold period and then the movement starts. How can I get the movement to occur immediately? Here the important part of my code: Your browser does not support the HTML5 canvas tag. start navigating coords should pop up here key should pop up here var c=document.getElementById("myCanvas"); var ctx=c.getContext("2d"); //keypress movements var xtriggered = 0; var keys = {}; var north = -10; var east = 10; var flipednorth = 0; $(document).ready(function(e){ $("input").keydown(function(){ keys[event.which] = true; if (event.which == 13) { event.preventDefault(); } //press w for north if (event.which == 87) { north++; flipednorth--; } //press s for south if (event.which == 83) { north--; flipednorth++; } //press d for east if (event.which == 68) { east++; } //press a for west if (event.which == 65) { east--; } var msg = 'x: ' + flipednorth*5 + ' y: ' + east*5; ctx.beginPath(); ctx.arc(east*6,flipednorth*6,40,0,2*Math.PI); ctx.stroke(); $('#soul2').html(msg); $('#soul3').html(event.which ); $("input").css("background-color","#FFFFCC"); }); $("input").keyup(function(){ delete keys[event.which]; $("input").css("background-color","#D6D6FF"); }); }); </script> please let me know if I shouldn't be posting code this lengthy.

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  • Determining if Memory Pointer is Valid - C++

    - by Jim Fell
    It has been my observation that if free( ptr ) is called where ptr is not a valid pointer to system-allocated memory, an access violation occurs. Let's say that I call free like this: LPVOID ptr = (LPVOID)0x12345678; free( ptr ); This will most definitely cause an access violation. Is there a way to test that the memory location pointed to by ptr is valid system-allocated memory? It seems to me that the the memory management part of the Windows OS kernel must know what memory has been allocated and what memory remains for allocation. Otherwise, how could it know if enough memory remains to satisfy a given request? (rhetorical) That said, it seems reasonable to conclude that there must be a function (or set of functions) that would allow a user to determine if a pointer is valid system-allocated memory. Perhaps Microsoft has not made these functions public. If Microsoft has not provided such an API, I can only presume that it was for an intentional and specific reason. Would providing such a hook into the system prose a significant threat to system security? Situation Report Although knowing whether a memory pointer is valid could be useful in many scenarios, this is my particular situation: I am writing a driver for a new piece of hardware that is to replace an existing piece of hardware that connects to the PC via USB. My mandate is to write the new driver such that calls to the existing API for the current driver will continue to work in the PC applications in which it is used. Thus the only required changes to existing applications is to load the appropriate driver DLL(s) at startup. The problem here is that the existing driver uses a callback to send received serial messages to the application; a pointer to allocated memory containing the message is passed from the driver to the application via the callback. It is then the responsibility of the application to call another driver API to free the memory by passing back the same pointer from the application to the driver. In this scenario the second API has no way to determine if the application has actually passed back a pointer to valid memory.

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  • A script that writes errors and should create a event-error

    - by helmich
    this if it works should check the internet connection if there is a connection it does nothing. if there isn't a connection it should write a error in a txtfile if that happend 5 times it should create a error but it doesn't I will show you the whole code that i have now and the piece of code that i want in a loop. I can't get it in the way i want. I want it to creat 1 Event-error after 5 times writing to the file. this is the whole code i will put the code i want in a loop under it strDirectory = "Z:\text2" strFile = "\foutmelding.txt" strText = "De connectie is verbroken" strWebsite = "www.helmichbeens.com" If PingSite(strWebsite) Then WScript.Quit 'Website is pingable - no further action required Set objFSO = CreateObject("Scripting.FileSystemObject") RecordSingleEvent Dim fout For fout = 1 To 5 : Do If fout = 5 Then Exit Do Set WshShell = WScript.CreateObject("WScript.Shell") Call WshShell.LogEvent(1, "Test Event") Loop While False : next '------------------------------------ 'Record a single event in a text file '------------------------------------ Sub RecordSingleEvent If Not objFSO.FolderExists(strDirectory) Then objFSO.CreateFolder(strDirectory) Set objTextFile = objFSO.OpenTextFile(strDirectory & strFile, 8, True) objTextFile.WriteLine(Now & strText) objTextFile.Close End sub '---------------- 'Ping my web site '---------------- Function PingSite( myWebsite ) Set objHTTP = CreateObject( "WinHttp.WinHttpRequest.5.1" ) objHTTP.Open "GET", "http://" & myWebsite & "/", False objHTTP.SetRequestHeader "User-Agent", "Mozilla/4.0 (compatible; MyApp 1.0; Windows NT 5.1)" On Error Resume Next objHTTP.Send PingSite = (objHTTP.Status = 200) On Error Goto 0 End Function '----------------------------------------------- 'Counts the number of lines inside the text file '----------------------------------------------- Function EventCount(fout) strData = objFSO.OpenTextFile(strDirectory & strFile,ForReading).ReadAll arrLines = Split(strData,vbCrLf) EventCount = UBound(arrLines) End Function This is the whole code, and it doesnt work correctly becaus it creats a event-log rightaway and it should do that after the script has written 5 times to the textfile here is the code that writes to a textfile Sub RecordSingleEvent If Not objFSO.FolderExists(strDirectory) Then objFSO.CreateFolder(strDirectory) Set objTextFile = objFSO.OpenTextFile(strDirectory & strFile, 8, True) objTextFile.WriteLine(Now & strText) objTextFile.Close End sub and here is the code but this part doesnt not work or atleast i think it is this part Dim fout For fout = 1 To 5 : Do If fout = 5 Then Exit Do Set WshShell = WScript.CreateObject("WScript.Shell") Call WshShell.LogEvent(1, "Test Event") Loop While False : next Function EventCount(fout) strData = objFSO.OpenTextFile(strDirectory & strFile,ForReading).ReadAll arrLines = Split(strData,vbCrLf) EventCount = UBound(arrLines) End Function this is the not working part and I don't know what to do anymore so can you please take a look at it tank you very much. btw: this code can be very usefull for a network administrator

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  • How to use unset() for this Linear Linked List in PHP

    - by Peter
    I'm writing a simple linear linked list implementation in PHP. This is basically just for practice... part of a Project Euler problem. I'm not sure if I should be using unset() to help in garbage collection in order to avoid memory leaks. Should I include an unset() for head and temp in the destructor of LLL? I understand that I'll use unset() to delete nodes when I want, but is unset() necessary for general clean up at any point? Is the memory map freed once the script terminates even if you don't use unset()? I saw this SO question, but I'm still a little unclear. Is the answer that you simply don't have to use unset() to avoid any sort of memory leaks associated with creating references? I'm using PHP 5.. btw. Unsetting references in PHP PHP references tutorial Here is the code - I'm creating references when I create $temp and $this-head at certain points in the LLL class: class Node { public $data; public $next; } class LLL { // The first node private $head; public function __construct() { $this->head = NULL; } public function insertFirst($data) { if (!$this->head) { // Create the head $this->head = new Node; $temp =& $this->head; $temp->data = $data; $temp->next = NULL; } else { // Add a node, and make it the new head. $temp = new Node; $temp->next = $this->head; $temp->data = $data; $this->head =& $temp; } } public function showAll() { echo "The linear linked list:<br/>&nbsp;&nbsp;"; if ($this->head) { $temp =& $this->head; do { echo $temp->data . " "; } while ($temp =& $temp->next); } else { echo "is empty."; } echo "<br/>"; } } Thanks!

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  • How to pipe two CORE::system commands in a cross-platform way

    - by Pedro Silva
    I'm writing a System::Wrapper module to abstract away from CORE::system and the qx operator. I have a serial method that attempts to connect command1's output to command2's input. I've made some progress using named pipes, but POSIX::mkfifo is not cross-platform. Here's part of what I have so far (the run method at the bottom basically calls system): package main; my $obj1 = System::Wrapper->new( interpreter => 'perl', arguments => [-pe => q{''}], input => ['input.txt'], description => 'Concatenate input.txt to STDOUT', ); my $obj2 = System::Wrapper->new( interpreter => 'perl', arguments => [-pe => q{'$_ = reverse $_}'}], description => 'Reverse lines of input input', output => { '>' => 'output' }, ); $obj1->serial( $obj2 ); package System::Wrapper; #... sub serial { my ($self, @commands) = @_; eval { require POSIX; POSIX->import(); require threads; }; my $tmp_dir = File::Spec->tmpdir(); my $last = $self; my @threads; push @commands, $self; for my $command (@commands) { croak sprintf "%s::serial: type of args to serial must be '%s', not '%s'", ref $self, ref $self, ref $command || $command unless ref $command eq ref $self; my $named_pipe = File::Spec->catfile( $tmp_dir, int \$command ); POSIX::mkfifo( $named_pipe, 0777 ) or croak sprintf "%s::serial: couldn't create named pipe %s: %s", ref $self, $named_pipe, $!; $last->output( { '>' => $named_pipe } ); $command->input( $named_pipe ); push @threads, threads->new( sub{ $last->run } ); $last = $command; } $_->join for @threads; } #... My specific questions: Is there an alternative to POSIX::mkfifo that is cross-platform? Win32 named pipes don't work, as you can't open those as regular files, neither do sockets, for the same reasons. The above doesn't quite work; the two threads get spawned correctly, but nothing flows across the pipe. I suppose that might have something to do with pipe deadlocking or output buffering. What throws me off is that when I run those two commands in the actual shell, everything works as expected.

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  • Dynamic swappable Data Access Layer

    - by Andy
    I'm writing a data driven WPF client. The client will typically pull data from a WCF service, which queries a SQL db, but I'd like the option to pull the data directly from SQL or other arbitrary data sources. I've come up with this design and would like to hear your opinion on whether it is the best design. First, we have some data object we'd like to extract from SQL. // The Data Object with a single property public class Customer { private string m_Name = string.Empty; public string Name { get { return m_Name; } set { m_Name = value;} } } Then I plan on using an interface which all data access layers should implement. Suppose one could also use an abstract class. Thoughts? // The interface with a single method interface ICustomerFacade { List<Customer> GetAll(); } One can create a SQL implementation. // Sql Implementation public class SqlCustomrFacade : ICustomerFacade { public List<Customer> GetAll() { // Query SQL db and return something useful // ... return new List<Customer>(); } } We can also create a WCF implementation. The problem with WCF is is that it doesn't use the same data object. It creates its own local version, so we would have to copy the details over somehow. I suppose one could use reflection to copy the values of similar fields across. Thoughts? // Wcf Implementation public class WcfCustomrFacade : ICustomerFacade { public List<Customer> GetAll() { // Get date from the Wcf Service (not defined here) List<WcfService.Customer> wcfCustomers = wcfService.GetAllCustomers(); // The list we're going to return List<Customer> customers = new List<Customer>(); // This is horrible foreach(WcfService.Customer wcfCustomer in wcfCustomers) { Customer customer = new Customer(); customer.Name = wcfCustomer.Name; customers.Add(customer); } return customers; } } I also plan on using a factory to decide which facade to use. // Factory pattern public class FacadeFactory() { public static ICustomerFacade CreateCustomerFacade() { // Determine the facade to use if (ConfigurationManager.AppSettings["DAL"] == "Sql") return new SqlCustomrFacade(); else return new WcfCustomrFacade(); } } This is how the DAL would typically be used. // Test application public class MyApp { public static void Main() { ICustomerFacade cf = FacadeFactory.CreateCustomerFacade(); cf.GetAll(); } } I appreciate your thoughts and time.

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  • C# 'could not found' existing method

    - by shybovycha
    Greetings! I've been fooling around (a bit) with C# and its assemblies. And so i've found such an interesting feature as dynamic loading assemblies and invoking its class members. A bit of google and here i am, writing some kind of 'assembly explorer'. (i've used some portions of code from here, here and here and none of 'em gave any of expected results). But i've found a small bug: when i tried to invoke class method from assembly i've loaded, application raised MissingMethod exception. I'm sure DLL i'm loading contains class and method i'm tryin' to invoke (my app ensures me as well as RedGate's .NET Reflector): The main application code seems to be okay and i start thinking if i was wrong with my DLL... Ah, and i've put both of projects into one solution, but i don't think it may cause any troubles. And yes, DLL project has 'class library' target while the main application one has 'console applcation' target. So, the question is: what's wrong with 'em? Here are some source code: DLL source: using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ClassLibrary1 { public class Class1 { public void Main() { System.Console.WriteLine("Hello, World!"); } } } Main application source: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Reflection; namespace ConsoleApplication1 { class Program { static void Main(string[] args) { Assembly asm = Assembly.LoadFrom(@"a\long\long\path\ClassLibrary1.dll"); try { foreach (Type t in asm.GetTypes()) { if (t.IsClass == true && t.FullName.EndsWith(".Class1")) { object obj = Activator.CreateInstance(t); object res = t.InvokeMember("Main", BindingFlags.Default | BindingFlags.InvokeMethod, null, obj, null); // Exception is risen from here } } } catch (Exception e) { System.Console.WriteLine("Error: {0}", e.Message); } System.Console.ReadKey(); } } } UPD: worked for one case - when DLL method takes no arguments: DLL class (also works if method is not static): public class Class1 { public static void Main() { System.Console.WriteLine("Hello, World!"); } } Method invoke code: object res = t.InvokeMember("Main", BindingFlags.Default | BindingFlags.InvokeMethod, null, null, null);

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  • Fastest way to copy a set (100+) of related SQLAlchemy objects and change attribute on each one

    - by rebus
    I am developing an app that keeps track of items going in and out of factory. For example, lets say you have 3 kinds of plastic coming in, they are mixed in various ratios and then sent out as a new product. So to keep track of this I've created following database structure: This is very simplified overview of my SQLAlchemy models: IN <- RATIO <- OUT <- REPORT ITEMS -> REPORT IN are products coming in, RATIO is various information on measurements, and OUT is a final product. REPORT is basically a header model which has a lot of REPORT ITEMS attached to it, which in turn relate it to OUT products. This would all work perfectly, but IN and RATION values can change. These changes ultimately change the OUT product which would mean the REPORT values would change. So in order to change an attribute on IN object for example I should copy that object with that attribute changed. I would think this is basically a question about database normalization, because i didn't want to duplicate all the IN, RATIO and OUT information by writing it in REPORT ITEMS table for example, but I've came across this problem (well not really a problem but rather a feature I'd like for a user to have). When the attribute on IN object is changed I want related objects (RATIO and OUT) automatically copied and related to a new IN object. So I was thinking something like: Take an existing instance of model IN that needs to change (call it old_in) Create a new one out of it with some attributes changed (call it new_in) Collect all the RATIO objects that are related to old_in Copy each RATIO and relate them to a new_in Collect all the OUT objects that are related to old RATIO Copy each OUT and relate them to a new RATIO Few questions pop to mind when i look at this problem: Should i just duplicate the data, does all this copying even make sense? If it does, should i rather do it in plain SQL? If no what would be the best approach to do it with Python and SQLAlchemy? Any general answer would suffice really, at least a pointer in right direction. I really want to free then end user for hassle of having create new ratios and out products.

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  • Representation of a DateTime as the local to remote user

    - by TwoSecondsBefore
    Hello! I was confused in the problem of time zones. I am writing a web application that will contain some news with dates of publication, and I want the client to see the date of publication of the news in the form of corresponding local time. However, I do not know in which time zone the client is located. I have three questions. I have to ask just in case: does DateTimeOffset.UtcNow always returns the correct UTC date and time, regardless of whether the server is dependent on daylight savings time? For example, if the first time I get the value of this property for two minutes before daylight savings time (or before the transition from daylight saving time back) and the second time in 2 minutes after the transfer, whether the value of properties in all cases differ by only 4 minutes? Or here require any further logic? (Question #1) Please see the following example and tell me what you think. I posted the news on the site. I assume that DateTimeOffset.UtcNow takes into account the time zone of the server and the daylight savings time, and so I immediately get the correct UTC server time when pressing the button "Submit". I write this value to a MS SQL database in the field of type datetime2(0). Then the user opens a page with news and no matter how long after publication. This may occur even after many years. I did not ask him to enter his time zone. Instead, I get the offset of his current local time from UTC using the javascript function following way: function GetUserTimezoneOffset() { var offset = new Date().getTimezoneOffset(); return offset; } Next I make the calculation of the date and time of publication, which will show the user: public static DateTime Get_Publication_Date_In_User_Local_DateTime( DateTime Publication_Utc_Date_Time_From_DataBase, int User_Time_Zone_Offset_Returned_by_Javascript) { int userTimezoneOffset = User_Time_Zone_Offset_Returned_by_Javascript; // For // example Javascript returns a value equal to -300, which means the // current user's time differs from UTC to 300 minutes. Ie offset // is UTC +6. In this case, it may be the time zone UTC +5 which // currently operates summer time or UTC +6 which currently operates the // standard time. // Right? (Question #2) DateTimeOffset utcPublicationDateTime = new DateTimeOffset(Publication_Utc_Date_Time_From_DataBase, new TimeSpan(0)); // get an instance of type DateTimeOffset for the // date and time of publication for further calculations DateTimeOffset publication_DateTime_In_User_Local_DateTime = utcPublicationDateTime.ToOffset(new TimeSpan(0, - userTimezoneOffset, 0)); return publication_DateTime_In_User_Local_DateTime.DateTime;// return to user } Is the value obtained correct? Is this the right approach to solving this problem? (Question #3)

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  • GKSession sendDataToAllPeers getting invalid parameter

    - by cb4
    This is my first post and I wanted to start it by thanking the many stackoverflow contributors who will never know how much they helped me out these past several days as I worked to complete my first iOS app. I am indebted to them and to this site for giving them a place to post. To 'pay off' some of that debt, I hope this will help others as I have been helped... So, my app uses the GKPeerPickerController to make a connection to a 2nd device. Once connected, the devices can send text messages to each other. The receiving peer has the message displayed in a UIAlertView. Everything was working fine. Then I decided to experiment with locations and added code to get the current location. I convert it into latitude & longitude in degrees, minutes, and seconds and put them into one NSString. I added a button to my storyboard called 'Send Location' which, when tapped, sends the location to the connected peer. This is where I ran into the problem. Both the send text and send location methods call the sendPacket method with a NSString. sendPacket converts the string to NSData and calls sendDataToAllPeers. When I learned how to capture the error, it was "Invalid parameter for - sendDataToAllPeers:withDataMode:error:". [.....pause.....] Well, this was going to be a question but in writing all this to explain the problem, the answer just dawned on me. Did a few tests and verified it now works. The issue was not in sendDataToAllPeers, it was in the conversion of the NSString (strToSend) to NSData: packet = [strToSend dataUsingEncoding:NSASCIIStringEncoding]; Specifically, it was the degree sign character (little circle, ASCII 176). NSASCIIStringEncoding only includes ASCII characters up to 127 so don't use any above that. I'm sure there was a quicker way to find the problem, but I don't know Objective-C or Xcode's debugging facility well enough yet. Whew! Several hours to discover that little tidbit. I did learn a lot, though, and that's always a good thing!

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  • Numpy/Python performing terribly vs. Matlab

    - by Nissl
    Novice programmer here. I'm writing a program that analyzes the relative spatial locations of points (cells). The program gets boundaries and cell type off an array with the x coordinate in column 1, y coordinate in column 2, and cell type in column 3. It then checks each cell for cell type and appropriate distance from the bounds. If it passes, it then calculates its distance from each other cell in the array and if the distance is within a specified analysis range it adds it to an output array at that distance. My cell marking program is in wxpython so I was hoping to develop this program in python as well and eventually stick it into the GUI. Unfortunately right now python takes ~20 seconds to run the core loop on my machine while MATLAB can do ~15 loops/second. Since I'm planning on doing 1000 loops (with a randomized comparison condition) on ~30 cases times several exploratory analysis types this is not a trivial difference. I tried running a profiler and array calls are 1/4 of the time, almost all of the rest is unspecified loop time. Here is the python code for the main loop: for basecell in range (0, cellnumber-1): if firstcelltype == np.array((cellrecord[basecell,2])): xloc=np.array((cellrecord[basecell,0])) yloc=np.array((cellrecord[basecell,1])) xedgedist=(xbound-xloc) yedgedist=(ybound-yloc) if xloc>excludedist and xedgedist>excludedist and yloc>excludedist and yedgedist>excludedist: for comparecell in range (0, cellnumber-1): if secondcelltype==np.array((cellrecord[comparecell,2])): xcomploc=np.array((cellrecord[comparecell,0])) ycomploc=np.array((cellrecord[comparecell,1])) dist=math.sqrt((xcomploc-xloc)**2+(ycomploc-yloc)**2) dist=round(dist) if dist>=1 and dist<=analysisdist: arraytarget=round(dist*analysisdist/intervalnumber) addone=np.array((spatialraw[arraytarget-1])) addone=addone+1 targetcell=arraytarget-1 np.put(spatialraw,[targetcell,targetcell],addone) Here is the matlab code for the main loop: for basecell = 1:cellnumber; if firstcelltype==cellrecord(basecell,3); xloc=cellrecord(basecell,1); yloc=cellrecord(basecell,2); xedgedist=(xbound-xloc); yedgedist=(ybound-yloc); if (xloc>excludedist) && (yloc>excludedist) && (xedgedist>excludedist) && (yedgedist>excludedist); for comparecell = 1:cellnumber; if secondcelltype==cellrecord(comparecell,3); xcomploc=cellrecord(comparecell,1); ycomploc=cellrecord(comparecell,2); dist=sqrt((xcomploc-xloc)^2+(ycomploc-yloc)^2); if (dist>=1) && (dist<=100.4999); arraytarget=round(dist*analysisdist/intervalnumber); spatialsum(1,arraytarget)=spatialsum(1,arraytarget)+1; end end end end end end Thanks!

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  • Securing paths in PHP

    - by tjm
    I'm writing some PHP which takes some paths to different content directories, and uses these to include various parts of pages later. I'm trying to ensure that the paths are as they seem, and none of them break the rules of the application. I have PRIVATEDIR which must lie above DOCUMENT_ROOT (aka) PUBLICDIR. CONTENTDIR which must lie within PRIVATEDIR and not go back below PUBLICDIR and some other *DIR's which must remain within CONTENTDIR. Currently I set up some defaults, and then override the ones the user specifies and then sanity check them with the following. private function __construct($options) { error_reporting(0); if(is_array($options)) { $this->opts = array_merge($this->opts, $options); } if($this->opts['STATUS']==='debug') { error_reporting(E_ALL | E_NOTICE | E_STRICT); } $this->opts['PUBLICDIR'] = realpath($_SERVER['DOCUMENT_ROOT']) .DIRECTORY_SEPARATOR; $this->opts['PRIVATEDIR'] = realpath($this->opts['PUBLICDIR'] .$this->opts['PRIVATEDIR']) .DIRECTORY_SEPARATOR; $this->opts['CONTENTDIR'] = realpath($this->opts['PRIVATEDIR'] .$this->opts['CONTENTDIR']) .DIRECTORY_SEPARATOR; $this->opts['CACHEDIR'] = realpath($this->opts['PRIVATEDIR'] .$this->opts['CACHEDIR']) .DIRECTORY_SEPARATOR; $this->opts['ERRORDIR'] = realpath($this->opts['CONTENTDIR'] .$this->opts['ERRORDIR']) .DIRECTORY_SEPARATOR; $this->opts['TEMPLATEDIR' = realpath($this->opts['CONTENTDIR'] .$this->opts['TEMPLATEDIR']) .DIRECTORY_SEPARATOR; // then here I have to check that PRIVATEDIR is above PUBLICDIR // and that all the rest remain within private dir and don't drop // down into (or below) PUBLICDIR again. And die with an error if // they don't conform. } The thing is this seems like a lot of work to do, especially as it must be run, every time a page is accessed, before I can do anything else, e.g check for a cached version of the page I'm serving. Part of me is thinking, since all of these paths are predefined by the maintainer of the site, they SHOULD be aware of what paths they are allowing access to and ensuring they are secure. But, I think I'm thinking that because currently I am said maintainer, and I KNOW my paths conform to the rules. That said, I do want to secure this thing from any accidental errors by future maintainers (and I bet, now I've said above "I KNOW...", probably from myself somewhere down the line). This just feels like a suboptimal solution. I wonder how fast this would really be and what you would suggest to improve it or as an alternative? Thanks.

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  • Socket connection to a telnet-based server hangs on read

    - by mixwhit
    I'm trying to write a simple socket-based client in Python that will connect to a telnet server. I can test the server by telnetting to its port (5007), and entering text. It responds with a NAK (error) or an AK (success), sometimes accompanied by other text. Seems very simple. I wrote a client to connect and communicate with the server, but it hangs on the first attempt to read the response. The connection is successful. Queries like getsockname and getpeername are successful. The send command returns a value that equals the number of characters I'm sending, so it seems to be sending correctly. But in the end, it always hangs when I try to read the response. I've tried using both file-based objects like readline and write (via socket.makefile), as well as using send and recv. With the file object I tried making it with "rw" and reading and writing via that object, and later tried one object for "r" and another for "w" to separate them. None of these worked. I used a packet sniffer to watch what's going on. I'm not versed in all that I'm seeing, but during a telnet session I can see my typed text and the server's text coming back. During my Python socket connection, I can see my text going to the server, but packets back don't seem to have any text in them. Any ideas on what I'm doing wrong, or any strategies to try? Here's the code I'm using (in this case, it's with send and recv): #!/usr/bin/python host = "localhost" port = 5007 msg = "HELLO EMC 1 1" msg2 = "HELLO" import socket import sys try: skt = socket.socket(socket.AF_INET, socket.SOCK_STREAM) except socket.error, e: print("Error creating socket: %s" % e) sys.exit(1) try: skt.connect((host,port)) except socket.gaierror, e: print("Address-related error connecting to server: %s" % e) sys.exit(1) except socket.error, e: print("Error connecting to socket: %s" % e) sys.exit(1) try: print(skt.send(msg)) print("SEND: %s" % msg) except socket.error, e: print("Error sending data: %s" % e) sys.exit(1) while 1: try: buf = skt.recv(1024) print("RECV: %s" % buf) except socket.error, e: print("Error receiving data: %s" % e) sys.exit(1) if not len(buf): break sys.stdout.write(buf)

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  • Wake up thread blocked on accept() call

    - by selbie
    Sockets on Linux question I have a worker thread that is blocked on an accept() call. It simply waits for an incoming network connection, handles it, and then returns to listening for the next connection. When it is time for the program to exit, how do I signal this network worker thread (from the main thread) to return from the accept() call while still being able to gracefully exit its loop and handle it's cleanup code. Some things I tried: 1. pthread_kill to send a signal. Feels kludgy to do this, plus it doesn't reliably allow the thread to do it's shutdown logic. Also makes the program terminate as well. I'd like to avoid signals if at all possible. pthread_cancel. Same as above. It's a harsh kill on the thread. That, and the thread may be doing something else. Closing the listen socket from the main thread in order to make accept() abort. This doesn't reliably work. Some constraints: If the solution involves making the listen socket non-blocking, that is fine. But I don't want to accept a solution that involves the thread waking up via a select call every few seconds to check the exit condition. The thread condition to exit may not be tied to the process exiting. Essentially, the logic I am going for looks like this. void* WorkerThread(void* args) { DoSomeImportantInitialization(); // initialize listen socket and some thread specific stuff while (HasExitConditionBeenSet()==false) { listensize = sizeof(listenaddr); int sock = accept(listensocket, &listenaddr, &listensize); // check if exit condition has been set using thread safe semantics if (HasExitConditionBeenSet()) { break; } if (sock < 0) { printf("accept returned %d (errno==%d)\n", sock, errno); } else { HandleNewNetworkCondition(sock, &listenaddr); } } DoSomeImportantCleanup(); // close listen socket, close connections, cleanup etc.. return NULL; } void SignalHandler(int sig) { printf("Caught CTRL-C\n"); } void NotifyWorkerThreadToExit(pthread_t thread_handle) { // signal thread to exit } int main() { void* ptr_ret= NULL; pthread_t workerthread_handle = 0; pthread_create(&workerthread, NULL, WorkerThread, NULL); signal(SIGINT, SignalHandler); sleep((unsigned int)-1); // sleep until the user hits ctrl-c printf("Returned from sleep call...\n"); SetThreadExitCondition(); // sets global variable with barrier that worker thread checks on // this is the function I'm stalled on writing NotifyWorkerThreadToExit(workerthread_handle); // wait for thread to exit cleanly pthread_join(workerthread_handle, &ptr_ret); DoProcessCleanupStuff(); }

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  • When to use new layouts and when to use new activities?

    - by cmdfrg
    I'm making a game in Android and I'm trying to add a set of menu screens. Each screen takes up the whole display and has various transitions available to other screens. As a rough summary, the menu screens are: Start screen Difficult select screen Game screen. Pause screen. Game over screen. And there are several different ways you can transition between screen: 1 - 2 2 - 3 3 - 4 (pause game) 4 - 1 (exit game) 4 - 3 (resume game) 3 - 5 (game ends) Obviously, I need some stored state when moving between screens, such as the difficulty level select when starting a game and what the player's score is when the game over screen is shown. Can anyone give me some advice for the easiest way to implement the above screens and transitions in Android? All the create/destroy/pause/resume methods make me nervous about writing brittle code if I'm not careful. I'm not fond of using an Activity for each screen. It seems too heavy weight, having to pass data around using intents seems like a real pain and each screen isn't a useful module by itself. As the "back" button doesn't always go back to the previous screen either, my menu layout doesn't seem to fit the activity model well. At the moment, I'm representing each screen as an XML layout file and I have one activity. I set the different buttons on each layout to call setContentView to update the screen the main activity is showing (e.g. the pause button changes the layout to the pause screen). The activity holds onto all the state needed (e.g. the current difficulty level and the game high score), which makes it easy to share data between screens. This seems roughly similar to the LunarLander sample, except I'm using multiple screens. Does what I have at the moment sound OK or am I not doing things the typical Android way? Is there a class I can use (e.g. something like ViewFlipper) that could make my life easier? By the way, my game screen is implemented as a SurfaceView that stores the game state. I need the state in this view to persist between calls to setContentView (e.g. to resume from paused). Is the right idea to create the game view when the activity starts, keep a reference to it and then use this reference with setContentView whenever I want the game screen to appear?

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  • I can I separate multiple logical pages in a text file I create in Perl?

    - by Micah
    So far, I've been successful with generating output to individual files by opening a file for output as part of outer loop and closing it after all output is written. I had used a counting variable ($x) and appended .txt onto it to create a filename, and had written it to the same directory as my perl script. I want to step the code up a bit, prompt for a file name from the user, open that file once and only once, and write my output one "printed letter" per page. Is this possible in plain text? From what I understand, chr(12) is an ascii line feed character and will get me close to what I want, but is there a better way? Thanks in advance, guys. :) sub PersonalizeLetters{ print "\n\n Beginning finalization of letters..."; print "\n\n I need a filename to save these letters to."; print "\n Filename > "; $OutFileName = <stdin>; chomp ($OutFileName); open(OutFile, ">$OutFileName"); for ($x=0; $x<$NumRecords; $x++){ $xIndex = (6 * $x); $clTitle = @ClientAoA[$xIndex]; $clName = @ClientAoA[$xIndex+1]; #I use this 6x multiplier because my records have 6 elements. #For this routine I'm only interested in name and title. #Reset OutLetter array #Midletter has other merged fields that aren't specific to who's receiving the letter. @OutLetter = @MiddleLetter; for ($y=0; $y<=$ifLength; $y++){ #Step through line by line and insert the name. $WorkLine = @OutLetter[$y]; $WorkLine =~ s/\[ClientTitle\]/$clTitle/; $WorkLine =~ s/\[ClientName\]/$clName/; @OutLetter[$y] = $WorkLine; } print OutFile "@OutLetter"; #Will chr(12) work here, or is there something better? print OutFile chr(12); $StatusX = $x+1; print "Writing output $StatusX of $NumRecords... \n\n"; } close(OutFile); }

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  • problem with get http request from IPhone

    - by user317192
    Hi, I am writing a sample PHP Web Service that is sending GET Http request from the iphone to the web server. The server side code is returning JSON Data to iphone, the server side code looks like: function getUsers(){ $con=mysql_connect("localhost","root","123456") or die(mysql_error()); if(!mysql_select_db("eventsfast",$con)) { echo "Unable to connect to DB"; exit; } $sql="SELECT * from users"; $result=mysql_query($sql); if(!$result) { die('Could not successfully run query Error:'.mysql_error()); } $data = array(); while($row = mysql_fetch_assoc($result)){ $data['username'][] = $row['username']; $data['password'][]= $row['password']; } mysql_close($con); //print_r(json_encode($data)); //return (json_encode($data)); return json_encode('success'); } getUsers(); ? Its a simple code that Fetches all the data from the user table and send it to the iphone application. *****************************************************IPHONE APPLICATION (void)viewDidLoad { [super viewDidLoad]; responseData = [[NSMutableData data] retain]; NSURLRequest *request = [NSURLRequest requestWithURL:[NSURL URLWithString:@"http://localhost:8888/GetData.php"]]; [[NSURLConnection alloc] initWithRequest:request delegate:self]; } (void)connection:(NSURLConnection *)connection didReceiveResponse:(NSURLResponse *)response { [responseData setLength:0]; } (void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data { [responseData appendData:data]; } (void)connection:(NSURLConnection *)connection didFailWithError:(NSError *)error { label.text = [NSString stringWithFormat:@"Connection failed: %@", [error description]]; } (void)connectionDidFinishLoading:(NSURLConnection *)connection { [connection release]; NSString *responseString = [[NSString alloc] initWithData:responseData encoding:NSUTF8StringEncoding]; [responseData release]; NSError *error; SBJSON *json = [[SBJSON new] autorelease]; NSArray *luckyNumbers = [json objectWithString:responseString error:&error]; [responseString release]; if (luckyNumbers == nil) label.text = [NSString stringWithFormat:@"JSON parsing failed: %@", [error localizedDescription]]; else { NSMutableString *text = [NSMutableString stringWithString:@"Lucky numbers:\n"]; for (int i = 0; i < [luckyNumbers count]; i++) [text appendFormat:@"%@\n", [luckyNumbers objectAtIndex:i]]; NSLog(text); label.text = text; } } ********************PROBLEM**************** The problem is that nothing is coming on iphone side of the application........... the response doesn't contains anything.............. Please help..............

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  • How to auto-generate early bound properties for Entity specific (ie Local) Option Set text values?

    - by Daryl
    After spending a year working with the Microsoft.Xrm.Sdk namespace, I just discovered yesterday the Entity.FormattedValues property contains the text value for Entity specific (ie Local) Option Set texts. The reason I didn't discover it before, is there is no early bound method of getting the value. i.e. entity.new_myOptionSet is of type OptionSetValue which only contains the int value. You have to call entity.FormattedValues["new_myoptionset"] to get the string text value of the OptionSetValue. Therefore, I'd like to get the crmsrvcutil to auto-generate a text property for local option sets. i.e. Along with Entity.new_myOptionSet being generated as it currently does, Entity.new_myOptionSetText would be generated as well. I've looked into the Microsoft.Crm.Services.Utility.ICodeGenerationService, but that looks like it is mostly for specifying what CodeGenerationType something should be... Is there a way supported way using CrmServiceUtil to add these properties, or am I better off writing a custom app that I can run that can generate these properties as a partial class to the auto-generated ones? Edit - Example of the code that I would like to be generated Currently, whenever I need to access the text value of a OptionSetValue, I use this code: var textValue = OptionSetCache.GetText(service, entity, e => e.New_MyOptionSet); The option set cache will use the entity.LogicalName, and the property expression to determine the name of the option set that I'm asking for. It will then query the SDK using the RetrieveAttriubteRequest, to get a list of the option set int and text values, which it then caches so it doesn't have to hit CRM again. It then looks up the int value of the New_MyOptionSet of the entity and cross references it with the cached list, to get the text value of the OptionSet. Instead of doing all of that, I can just do this (assuming that the entity has been retrieved from the server, and not just populated client side): var textValue = entity.FormattedValues["new_myoptionset"]; but the "new_myoptionset" is no longer early bound. I would like the early bound entity classes that gets generated to also generate an extra "Text" property for OptionSetValue properties that calls the above line, so my entity would have this added to it: public string New_MyOptionSetText { return this.GetFormattedAttributeValue("new_myoptionset"); // this is a protected method on the Entity class itself... }

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  • recursion resulting in extra unwanted data

    - by spacerace
    I'm writing a module to handle dice rolling. Given x die of y sides, I'm trying to come up with a list of all potential roll combinations. This code assumes 3 die, each with 3 sides labeled 1, 2, and 3. (I realize I'm using "magic numbers" but this is just an attempt to simplify and get the base code working.) int[] set = { 1, 1, 1 }; list = diceroll.recurse(0,0, list, set); ... public ArrayList<Integer> recurse(int index, int i, ArrayList<Integer> list, int[] set){ if(index < 3){ // System.out.print("\n(looping on "+index+")\n"); for(int k=1;k<=3;k++){ // System.out.print("setting i"+index+" to "+k+" "); set[index] = k; dump(set); recurse(index+1, i, list, set); } } return list; } (dump() is a simple method to just display the contents of list[]. The variable i is not used at the moment.) What I'm attempting to do is increment a list[index] by one, stepping through the entire length of the list and incrementing as I go. This is my "best attempt" code. Here is the output: Bold output is what I'm looking for. I can't figure out how to get rid of the rest. (This is assuming three dice, each with 3 sides. Using recursion so I can scale it up to any x dice with y sides.) [1][1][1] [1][1][1] [1][1][1] [1][1][2] [1][1][3] [1][2][3] [1][2][1] [1][2][2] [1][2][3] [1][3][3] [1][3][1] [1][3][2] [1][3][3] [2][3][3] [2][1][3] [2][1][1] [2][1][2] [2][1][3] [2][2][3] [2][2][1] [2][2][2] [2][2][3] [2][3][3] [2][3][1] [2][3][2] [2][3][3] [3][3][3] [3][1][3] [3][1][1] [3][1][2] [3][1][3] [3][2][3] [3][2][1] [3][2][2] [3][2][3] [3][3][3] [3][3][1] [3][3][2] [3][3][3] I apologize for the formatting, best I could come up with. Any help would be greatly appreciated. (This method was actually stemmed to use the data for something quite trivial, but has turned into a personal challenge. :) edit: If there is another approach to solving this problem I'd be all ears, but I'd also like to solve my current problem and successfully use recursion for something useful.

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  • Push notification is successfully sent, but the device does not receive (occasionally)

    - by ashiina
    I have been having a problem where some devices will not receive a push notification, since yesterday. The certificate / devicetoken seem to be correct, since the device used to successfully receive push notifications until yesterday. On the server-side, there are no errors or connection refusals, and the push notification seems to be successfully sent every time. But still, there are many occasions where the device does not correctly receive the push. Some surrounding information: I am doing this on the production environment. No errors / connection refusals on the server-side I am sending the exactly same JSON everytime. 2 of our devices are not receiving the push notification AT ALL since yesterday 1 of our device receives push notifications at a lower success rate (about 70%) than yesterday 1~2 of our devices still receive push notifications successfully even now. All of the above devices were able to receive push notifications properly on the production environment until yesterday. There is no difference in the server-side result for when the push is successful, and when the device doesn't receive it... Therefore it is virtually impossible to identify the problem. This is the server-side PHP code I am using: $ctx = stream_context_create(); stream_context_set_option($ctx, 'ssl', 'local_cert', $this->apnsData[$development]['certificate']); $fp = stream_socket_client($this->apnsData[$development]['ssl'], $error, $errorString, 100, (STREAM_CLIENT_C ONNECT|STREAM_CLIENT_PERSISTENT), $ctx); if(!$fp){ $this->_pushFailed($pid); $this->_triggerError("Failed to connect to APNS: {$error} {$errorString}."); } else { $msg = chr(0).pack("n",32).pack('H*',$token).pack("n",strlen($message)).$message; $fwrite = fwrite($fp, $msg); if(!$fwrite) { error_log("[APNS] push failed..."); $this->_pushFailed($pid); $this->_triggerError("Failed writing to stream.", E_USER_ERROR); } else { error_log("[APNS] push successful! ::: $token -> $message ($fwrite bytes)"); } } fclose($fp); The log tells me that the push was successful (Cutting out the token for privacy) : [Wed Dec 12 11:42:00 2012] [error] [client 10.161.6.177] [APNS] push successful! ::: aa4f******44 -> {"aps":{"alert":{"body":"\\u300casdfasdf\\u300d","action-loc-key":"OK"},"badge":4,"sound":"chime"}} (134 bytes) Is there any way I can get help on this problem? Or is there anybody who is having the same problem?? Please help! I am getting complaints from some users on this....

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  • Can I avoid a threaded UDP socket in Pyton dropping data?

    - by 666craig
    First off, I'm new to Python and learning on the job, so be gentle! I'm trying to write a threaded Python app for Windows that reads data from a UDP socket (thread-1), writes it to file (thread-2), and displays the live data (thread-3) to a widget (gtk.Image using a gtk.gdk.pixbuf). I'm using queues for communicating data between threads. My problem is that if I start only threads 1 and 3 (so skip the file writing for now), it seems that I lose some data after the first few samples. After this drop it looks fine. Even by letting thread 1 complete before running thread 3, this apparent drop is still there. Apologies for the length of code snippet (I've removed the thread that writes to file), but I felt removing code would just prompt questions. Hope someone can shed some light :-) import socket import threading import Queue import numpy import gtk gtk.gdk.threads_init() import gtk.glade import pygtk class readFromUDPSocket(threading.Thread): def __init__(self, socketUDP, readDataQueue, packetSize, numScans): threading.Thread.__init__(self) self.socketUDP = socketUDP self.readDataQueue = readDataQueue self.packetSize = packetSize self.numScans = numScans def run(self): for scan in range(1, self.numScans + 1): buffer = self.socketUDP.recv(self.packetSize) self.readDataQueue.put(buffer) self.socketUDP.close() print 'myServer finished!' class displayWithGTK(threading.Thread): def __init__(self, displayDataQueue, image, viewArea): threading.Thread.__init__(self) self.displayDataQueue = displayDataQueue self.image = image self.viewWidth = viewArea[0] self.viewHeight = viewArea[1] self.displayData = numpy.zeros((self.viewHeight, self.viewWidth, 3), dtype=numpy.uint16) def run(self): scan = 0 try: while True: if not scan % self.viewWidth: scan = 0 buffer = self.displayDataQueue.get(timeout=0.1) self.displayData[:, scan, 0] = numpy.fromstring(buffer, dtype=numpy.uint16) self.displayData[:, scan, 1] = numpy.fromstring(buffer, dtype=numpy.uint16) self.displayData[:, scan, 2] = numpy.fromstring(buffer, dtype=numpy.uint16) gtk.gdk.threads_enter() self.myPixbuf = gtk.gdk.pixbuf_new_from_data(self.displayData.tostring(), gtk.gdk.COLORSPACE_RGB, False, 8, self.viewWidth, self.viewHeight, self.viewWidth * 3) self.image.set_from_pixbuf(self.myPixbuf) self.image.show() gtk.gdk.threads_leave() scan += 1 except Queue.Empty: print 'myDisplay finished!' pass def quitGUI(obj): print 'Currently active threads: %s' % threading.enumerate() gtk.main_quit() if __name__ == '__main__': # Create socket (IPv4 protocol, datagram (UDP)) and bind to address socketUDP = socket.socket(socket.AF_INET, socket.SOCK_DGRAM) host = '192.168.1.5' port = 1024 socketUDP.bind((host, port)) # Data parameters samplesPerScan = 256 packetsPerSecond = 1200 packetSize = 512 duration = 1 # For now, set a fixed duration to log data numScans = int(packetsPerSecond * duration) # Create array to store data data = numpy.zeros((samplesPerScan, numScans), dtype=numpy.uint16) # Create queue for displaying from readDataQueue = Queue.Queue(numScans) # Build GUI from Glade XML file builder = gtk.Builder() builder.add_from_file('GroundVue.glade') window = builder.get_object('mainwindow') window.connect('destroy', quitGUI) view = builder.get_object('viewport') image = gtk.Image() view.add(image) viewArea = (1200, samplesPerScan) # Instantiate & start threads myServer = readFromUDPSocket(socketUDP, readDataQueue, packetSize, numScans) myDisplay = displayWithGTK(readDataQueue, image, viewArea) myServer.start() myDisplay.start() gtk.gdk.threads_enter() gtk.main() gtk.gdk.threads_leave() print 'gtk.main finished!'

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  • Add a List<object> to EF

    - by Billdr
    I'm playing around with EF, trying to get my bearings. Right now I'm writing a blackjack game for a website. The problem is that my whenever I pull a GameState from the database, the playerHand, dealerHand, theDeck, and dealerHidden properties are null. public class GameState { [Key] [DatabaseGeneratedAttribute(DatabaseGeneratedOption.Identity)] public int gameSession { get; set; } public int playerScore { get; set; } public int dealerScore { get; set; } public Deck theDeck { get; set; } public List<Cards> playerHand { get; set; } public List<Cards> dealerHand { get; set; } public Cards dealerHidden { get; set; } public bool gameOver { get; set; } } public class Cards { [Key] [DatabaseGenerated(DatabaseGeneratedOption.Identity)] public int cardId { get; set; } public string cardName { get; set; } public int cardValue { get; set; } } public class GameStateContext : DbContext { public GameStateContext() : base("MyContext") { } protected override void OnModelCreating(DbModelBuilder modelBuilder) { modelBuilder.Entity<GameState>().HasRequired(e => e.theDeck); modelBuilder.Entity<GameState>().HasRequired(e => e.dealerHand).WithMany().WillCascadeOnDelete(false); modelBuilder.Entity<GameState>().HasRequired(e => e.playerHand).WithMany().WillCascadeOnDelete(false); modelBuilder.Entity<GameState>().HasOptional(e => e.dealerHidden); modelBuilder.Entity<Deck>().HasRequired(e => e.cards).WithMany().WillCascadeOnDelete(false); base.OnModelCreating(modelBuilder); } public DbSet<GameState> GameStates { get; set; } public DbSet<Deck> Decks { get; set; } public DbSet<Card> Cards { get; set; } } The cards and deck table are populated. Where am I going wrong?

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