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  • Not sure what happens to my apps objects when using NSURLSession in background - what state is my app in?

    - by Avner Barr
    More of a general question - I don't understand the workings of NSURLSession when using it in "background session mode". I will supply some simple contrived example code. I have a database which holds objects - such that portions of this data can be uploaded to a remote server. It is important to know which data/objects were uploaded in order to accurately display information to the user. It is also important to be able to upload to the server in a background task because the app can be killed at any point. for instance a simple profile picture object: @interface ProfilePicture : NSObject @property int userId; @property UIImage *profilePicture; @property BOOL successfullyUploaded; // we want to know if the image was uploaded to out server - this could also be a property that is queryable but lets assume this is attached to this object @end Now Lets say I want to upload the profile picture to a remote server - I could do something like: @implementation ProfilePictureUploader -(void)uploadProfilePicture:(ProfilePicture *)profilePicture completion:(void(^)(BOOL successInUploading))completion { NSUrlSession *uploadImageSession = ..... // code to setup uploading the image - and calling the completion handler; [uploadImageSession resume]; } @end Now somewhere else in my code I want to upload the profile picture - and if it was successful update the UI and the database that this action happened: ProfilePicture *aNewProfilePicture = ...; aNewProfilePicture.profilePicture = aImage; aNewProfilePicture.userId = 123; aNewProfilePicture.successfullyUploaded = NO; // write the change to disk [MyDatabase write:aNewProfilePicture]; // upload the image to the server ProfilePictureUploader *uploader = [ProfilePictureUploader ....]; [uploader uploadProfilePicture:aNewProfilePicture completion:^(BOOL successInUploading) { if (successInUploading) { // persist the change to my db. aNewProfilePicture.successfullyUploaded = YES; [Mydase update:aNewProfilePicture]; // persist the change } }]; Now obviously if my app is running then this "ProfilePicture" object is successfully uploaded and all is well - the database object has its own internal workings with data structures/caches and what not. All callbacks that may exist are maintained and the app state is straightforward. But I'm not clear what happens if the app "dies" at some point during the upload. It seems that any callbacks/notifications are dead. According to the API documentation- the uploading is handled by a separate process. Therefor the upload will continue and my app will be awakened at some point in the future to handle completion. But the object "aNewProfilePicture" is non existant at that point and all callbacks/objects are gone. I don't understand what context exists at this point. How am I supposed to ensure consistency in my DB and UI (For instance update the "successfullyUploaded" property for that user)? Do I need to re-work everything touching the DB or UI to correspond with the new API and work in a context free environment?

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  • Fastest way to copy a set (100+) of related SQLAlchemy objects and change attribute on each one

    - by rebus
    I am developing an app that keeps track of items going in and out of factory. For example, lets say you have 3 kinds of plastic coming in, they are mixed in various ratios and then sent out as a new product. So to keep track of this I've created following database structure: This is very simplified overview of my SQLAlchemy models: IN <- RATIO <- OUT <- REPORT ITEMS -> REPORT IN are products coming in, RATIO is various information on measurements, and OUT is a final product. REPORT is basically a header model which has a lot of REPORT ITEMS attached to it, which in turn relate it to OUT products. This would all work perfectly, but IN and RATION values can change. These changes ultimately change the OUT product which would mean the REPORT values would change. So in order to change an attribute on IN object for example I should copy that object with that attribute changed. I would think this is basically a question about database normalization, because i didn't want to duplicate all the IN, RATIO and OUT information by writing it in REPORT ITEMS table for example, but I've came across this problem (well not really a problem but rather a feature I'd like for a user to have). When the attribute on IN object is changed I want related objects (RATIO and OUT) automatically copied and related to a new IN object. So I was thinking something like: Take an existing instance of model IN that needs to change (call it old_in) Create a new one out of it with some attributes changed (call it new_in) Collect all the RATIO objects that are related to old_in Copy each RATIO and relate them to a new_in Collect all the OUT objects that are related to old RATIO Copy each OUT and relate them to a new RATIO Few questions pop to mind when i look at this problem: Should i just duplicate the data, does all this copying even make sense? If it does, should i rather do it in plain SQL? If no what would be the best approach to do it with Python and SQLAlchemy? Any general answer would suffice really, at least a pointer in right direction. I really want to free then end user for hassle of having create new ratios and out products.

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  • Google Maps and jQuery Tabs

    - by Dom
    Hello All, I have slight problem with Google maps included in simple jQuery Tabs. Below I pasted the code: jQuery: $(document).ready(function() { //Default Action $(".tab_content").hide(); $("ul.tabs li:first").addClass("active").show(); $(".tab_content:first").show(); //On Click Event $("ul.tabs li").click(function() { $("ul.tabs li").removeClass("active"); $(this).addClass("active"); $(".tab_content").hide(); var activeTab = $(this).find("a").attr("href"); $(activeTab).fadeIn(); return false; }); }); Here is the HTML for the tabs: <div class="bluecontainer"> <ul class="tabs"> <li><a href="#tab1">Tab1</a></li> <li><a href="#tab2">Tab2</a></li> <li><a href="#tab3">Tab3</a></li> <li><a href="#tab4">Tab4</a></li> </ul> <div class="tab_container"> <div id="tab1" class="tab_content"> <h2>Tab1</h2> </div> <div id="tab2" class="tab_content"> <h2>Tab2</h2> </div> <div id="tab3" class="tab_content"> <div>google Map</div> </div> <div id="tab4" class="tab_content"> <h2>Tab4</h2> </div> </div> </div> I really don't know what to do to. Is that a general problem with google maps or there is something with my tabs? But they are working just fine with everything else. Thank you for your help in advance

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  • How to use unset() for this Linear Linked List in PHP

    - by Peter
    I'm writing a simple linear linked list implementation in PHP. This is basically just for practice... part of a Project Euler problem. I'm not sure if I should be using unset() to help in garbage collection in order to avoid memory leaks. Should I include an unset() for head and temp in the destructor of LLL? I understand that I'll use unset() to delete nodes when I want, but is unset() necessary for general clean up at any point? Is the memory map freed once the script terminates even if you don't use unset()? I saw this SO question, but I'm still a little unclear. Is the answer that you simply don't have to use unset() to avoid any sort of memory leaks associated with creating references? I'm using PHP 5.. btw. Unsetting references in PHP PHP references tutorial Here is the code - I'm creating references when I create $temp and $this-head at certain points in the LLL class: class Node { public $data; public $next; } class LLL { // The first node private $head; public function __construct() { $this->head = NULL; } public function insertFirst($data) { if (!$this->head) { // Create the head $this->head = new Node; $temp =& $this->head; $temp->data = $data; $temp->next = NULL; } else { // Add a node, and make it the new head. $temp = new Node; $temp->next = $this->head; $temp->data = $data; $this->head =& $temp; } } public function showAll() { echo "The linear linked list:<br/>&nbsp;&nbsp;"; if ($this->head) { $temp =& $this->head; do { echo $temp->data . " "; } while ($temp =& $temp->next); } else { echo "is empty."; } echo "<br/>"; } } Thanks!

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  • How can I represent a line of music notes in a way that allows fast insertion at any index?

    - by chairbender
    For "fun", and to learn functional programming, I'm developing a program in Clojure that does algorithmic composition using ideas from this theory of music called "Westergaardian Theory". It generates lines of music (where a line is just a single staff consisting of a sequence of notes, each with pitches and durations). It basically works like this: Start with a line consisting of three notes (the specifics of how these are chosen are not important). Randomly perform one of several "operations" on this line. The operation picks randomly from all pairs of adjacent notes that meet a certain criteria (for each pair, the criteria only depends on the pair and is independent of the other notes in the line). It inserts 1 or several notes (depending on the operation) between the chosen pair. Each operation has its own unique criteria. Continue randomly performing these operations on the line until the line is the desired length. The issue I've run into is that my implementation of this is quite slow, and I suspect it could be made faster. I'm new to Clojure and functional programming in general (though I'm experienced with OO), so I'm hoping someone with more experience can point out if I'm not thinking in a functional paradigm or missing out on some FP technique. My current implementation is that each line is a vector containing maps. Each map has a :note and a :dur. :note's value is a keyword representing a musical note like :A4 or :C#3. :dur's value is a fraction, representing the duration of the note (1 is a whole note, 1/4 is a quarter note, etc...). So, for example, a line representing the C major scale starting on C3 would look like this: [ {:note :C3 :dur 1} {:note :D3 :dur 1} {:note :E3 :dur 1} {:note :F3 :dur 1} {:note :G3 :dur 1} {:note :A4 :dur 1} {:note :B4 :dur 1} ] This is a problematic representation because there's not really a quick way to insert into an arbitrary index of a vector. But insertion is the most frequently performed operation on these lines. My current terrible function for inserting notes into a line basically splits the vector using subvec at the point of insertion, uses conj to join the first part + notes + last part, then uses flatten and vec to make them all be in a one-dimensional vector. For example if I want to insert C3 and D3 into the the C major scale at index 3 (where the F3 is), it would do this (I'll use the note name in place of the :note and :dur maps): (conj [C3 D3 E3] [C3 D3] [F3 G3 A4 B4]), which creates [C3 D3 E3 [C3 D3] [F3 G3 A4 B4]] (vec (flatten previous-vector)) which gives [C3 D3 E3 C3 D3 F3 G3 A4 B4] The run time of that is O(n), AFAIK. I'm looking for a way to make this insertion faster. I've searched for information on Clojure data structures that have fast insertion but haven't found anything that would work. I found "finger trees" but they only allow fast insertion at the start or end of the list. Edit: I split this into two questions. The other part is here.

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  • Meshing different systems of keys together in XML Schema

    - by Tom W
    Hello SO, I'd like to ask people's thoughts on an XSD problem I've been pondering. The system I am trying to model is thus: I have a general type that represents some item in a hypothetical model. The type is abstract and will be inherited by all manner of different model objects, so the model is heterogeneous. Furthermore, some types exist only as children of other types. Objects are to be given an identifier, but the scope of uniqueness of this identifier varies. Some objects - we will call them P (for Parent) objects - must have a globally unique identifier. This is straightforward and can use the xs:key schema element. Other objects (we can call them C objects, for Child) are children of a P object and must have an identifier that is unique only in the scope of that parent. For example, object P1 has two children, object C1 and C2, and object P2 has one child, object C3. In this system, the identifiers given could be as follows: P1: 1 (1st P object globally) P2: 2 (2nd P object globally) C1: 1 (1st C object of P1) C2: 2 (2nd C object of P1) C3: 1 (1st C object of P2) I want the identity syntax of every model object to be identical if possible, therefore my first pass at implementing is to define a single type: <xs:complexType name="ModelElement"> <xs:attribute name="IDMode" type="IdentityMode"/> <xs:attribute name="Identifier" type="xs:string"/> </xs:complexType> where the IdentityMode is an enumerated value: <xs:simpleType name="IdentityMode"> <xs:restriction base="xs:string"> <xs:enumeration value="Identified"/> <xs:enumeration value="Indexed"/> <xs:enumeration value="None"/> </xs:restriction> </xs:simpleType> Here "Identified" signifies a global identifier, and "Indexed" indicates an identifier local only to the parent. My question is, how do I enforce these uniqueness conditions using unique, key or other schema elements based on the IdentityMode property of the given subtype of ModelElement?

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  • How to get all captures of subgroup matches with preg_match_all()?

    - by hakre
    Update/Note: I think what I'm probably looking for is to get the captures of a group in PHP. Referenced: PCRE regular expressions using named pattern subroutines. (Read carefully:) I have a string that contains a variable number of segments (simplified): $subject = 'AA BB DD '; // could be 'AA BB DD CC EE ' as well I would like now to match the segments and return them via the matches array: $pattern = '/^(([a-z]+) )+$/i'; $result = preg_match_all($pattern, $subject, $matches); This will only return the last match for the capture group 2: DD. Is there a way that I can retrieve all subpattern captures (AA, BB, DD) with one regex execution? Isn't preg_match_all suitable for this? This question is a generalization. Both the $subject and $pattern are simplified. Naturally with such the general list of AA, BB, .. is much more easy to extract with other functions (e.g. explode) or with a variation of the $pattern. But I'm specifically asking how to return all of the subgroup matches with the preg_...-family of functions. For a real life case imagine you have multiple (nested) level of a variant amount of subpattern matches. Example This is an example in pseudo code to describe a bit of the background. Imagine the following: Regular definitions of tokens: CHARS := [a-z]+ PUNCT := [.,!?] WS := [ ] $subject get's tokenized based on these. The tokenization is stored inside an array of tokens (type, offset, ...). That array is then transformed into a string, containing one character per token: CHARS -> "c" PUNCT -> "p" WS -> "s" So that it's now possible to run regular expressions based on tokens (and not character classes etc.) on the token stream string index. E.g. regex: (cs)?cp to express one or more group of chars followed by a punctuation. As I now can express self-defined tokens as regex, the next step was to build the grammar. This is only an example, this is sort of ABNF style: words = word | (word space)+ word word = CHARS+ space = WS punctuation = PUNCT If I now compile the grammar for words into a (token) regex I would like to have naturally all subgroup matches of each word. words = (CHARS+) | ( (CHARS+) WS )+ (CHARS+) # words resolved to tokens words = (c+)|((c+)s)+c+ # words resolved to regex I could code until this point. Then I ran into the problem that the sub-group matches did only contain their last match. So I have the option to either create an automata for the grammar on my own (which I would like to prevent to keep the grammar expressions generic) or to somewhat make preg_match working for me somehow so I can spare that. That's basically all. Probably now it's understandable why I simplified the question. Related: pcrepattern man page Get repeated matches with preg_match_all()

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  • C++ function will not return

    - by Mike
    I have a function that I am calling that runs all the way up to where it should return but doesn't return. If I cout something for debugging at the very end of the function, it gets displayed but the function does not return. fetchData is the function I am referring to. It gets called by outputFile. cout displays "done here" but not "data fetched" I know this code is messy but can anyone help me figure this out? Thanks //Given an inode return all data of i_block data char* fetchData(iNode tempInode){ char* data; data = new char[tempInode.i_size]; this->currentInodeSize = tempInode.i_size; //Loop through blocks to retrieve data vector<unsigned int> i_blocks; i_blocks.reserve(tempInode.i_blocks); this->currentDataPosition = 0; cout << "currentDataPosition set to 0" << std::endl; cout << "i_blocks:" << tempInode.i_blocks << std::endl; int i = 0; for(i = 0; i < 12; i++){ if(tempInode.i_block[i] == 0) break; i_blocks.push_back(tempInode.i_block[i]); } appendIndirectData(tempInode.i_block[12], &i_blocks); appendDoubleIndirectData(tempInode.i_block[13], &i_blocks); appendTripleIndirectData(tempInode.i_block[14], &i_blocks); //Loop through all the block addresses to get the actual data for(i=0; i < i_blocks.size(); i++){ appendData(i_blocks[i], data); } cout << "done here" << std::endl; return data; } void appendData(int block, char* data){ char* tempBuffer; tempBuffer = new char[this->blockSize]; ifstream file (this->filename, std::ios::binary); int entryLocation = block*this->blockSize; file.seekg (entryLocation, ios::beg); file.read(tempBuffer, this->blockSize); //Append this block to data for(int i=0; i < this->blockSize; i++){ data[this->currentDataPosition] = tempBuffer[i]; this->currentDataPosition++; } data[this->currentDataPosition] = '\0'; } void outputFile(iNode file, string filename){ char* data; cout << "File Transfer Started" << std::endl; data = this->fetchData(file); cout << "data fetched" << std::endl; char *outputFile = (char*)filename.c_str(); ofstream myfile; myfile.open (outputFile,ios::out|ios::binary); int i = 0; for(i=0; i < file.i_size; i++){ myfile << data[i]; } myfile.close(); cout << "File Transfer Completed" << std::endl; return; }

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  • Form submission info showing up in URL and not working

    - by kcurtin
    I am making a Rails 3.1 app and have a signup form that was working fine, but I seemed to have changed something to break it.. I'm using Twitter bootstrap and twitter_bootstrap_form_for gem. I made some change that messed with the formatting of the form fields, but more importantly, when I submit the Sign Up form to create a new User, the information is showing up in the URL and looks like this: EDIT: This is happening in the latest versions of Chrome and Firefox http://localhost:3000/?utf8=%E2%9C%93&authenticity_token=UaKG5Y8fuPul2Klx7e2LtdPLTRepBxDM3Zdy8S%2F52W4%3D&user%5Bemail%5D=kevinc%40example.com&user%5Bpassword%5D=testing&user%5Bpassword_confirmation%5D=testing&commit=Sign+Up Here is the code for the form: <div class="span7"> <h3 class="center" id="more">Sign Up Now!</h3> <%= twitter_bootstrap_form_for @user do |user| %> <%= user.email_field :email, :placeholder => '[email protected]' %> <%= user.password_field :password %> <%= user.password_field :password_confirmation, 'Confirm Password' %> <%= user.actions do %> <%= user.submit 'Sign Up' %> <% end %> <% end %> </div> Here is the code for the UsersController: class UsersController < ApplicationController def new @user = User.new end def create @user = User.new(params[:user]) if @user.save redirect_to about_path, :notice => "Signed up!" else render 'new' end end end Not sure if there is more you need but if so let me know! Thank you! Edit: For debugging I tried specifying :post and also using a plain form_for <%= form_for(@user, :method => :post) do |f| %> <div class="field"> <%= f.label :email %> <%= f.email_field :email %> </div> <div class="field"> <%= f.label :password %> <%= f.password_field :password %> </div> <div class="field"> <%= f.label :password_confirmation %> <%= f.password_field :password_confirmation %> </div> <div class="actions"><%= f.submit "Sign Up" %></div> <% end %> This gives me the same problem as above. Adding routes.rb: Auth31::Application.routes.draw do get "home" => "pages#home" get "about" => "pages#about" get "contact" => "pages#contact" get "help" => "pages#help" get "login" => "sessions#new", :as => "login" get "logout" => "sessions#destroy", :as => "logout" get "signup" => "users#new", :as => "signup" root :to => "pages#home" resources :pages resources :users resources :sessions resources :password_resets end

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  • Specializing function template for both std::string and char*

    - by sad_man
    As the title says I want to specialize a function template for both string and char pointer, so far I did this but I can not figure out passing the string parameters by reference. #include <iostream> #include <string> template<typename T> void xxx(T param) { std::cout << "General : "<< sizeof(T) << std::endl; } template<> void xxx<char*>(char* param) { std::cout << "Char ptr: "<< strlen(param) << std::endl; } template<> void xxx<const char* >(const char* param) { std::cout << "Const Char ptr : "<< strlen(param)<< std::endl; } template<> void xxx<const std::string & >(const std::string & param) { std::cout << "Const String : "<< param.size()<< std::endl; } template<> void xxx<std::string >(std::string param) { std::cout << "String : "<< param.size()<< std::endl; } int main() { xxx("word"); std::string aword("word"); xxx(aword); std::string const cword("const word"); xxx(cword); } Also template<> void xxx<const std::string & >(const std::string & param) thing just does not working. If I rearranged the opriginal template to accept parameters as T& then the char * is required to be char * & which is not good for static text in code. Please help !

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  • C# Different class objects in one list

    - by jeah_wicer
    I have looked around some now to find a solution to this problem. I found several ways that could solve it but to be honest I didn't realize which of the ways that would be considered the "right" C# or OOP way of solving it. My goal is not only to solve the problems but also to develop a good set of code standards and I'm fairly sure there's a standard way to handle this problem. Let's say I have 2 types of printer hardwares with their respective classes and ways of communicating: PrinterType1, PrinterType2. I would also like to be able to later on add another type if neccessary. One step up in abstraction those have much in common. It should be possible to send a string to each one of them as an example. They both have variables in common and variables unique to each class. (One for instance communicates via COM-port and has such an object, while the other one communicates via TCP and has such an object). I would however like to just implement a List of all those printers and be able to go through the list and perform things as "Send(string message)" on all Printers regardless of type. I would also like to access variables like "PrinterList[0].Name" that are the same for both objects, however I would also at some places like to access data that is specific to the object itself (For instance in the settings window of the application where the COM-port name is set for one object and the IP/port number for another). So, in short something like: In common: Name Send() Specific to PrinterType1: Port Specific to PrinterType2: IP And I wish to, for instance, do Send() on all objects regardless of type and the number of objects present. I've read about polymorphism, Generics, interfaces and such, but I would like to know how this, in my eyes basic, problem typically would be dealt with in C# (and/or OOP in general). I actually did try to make a base class, but it didn't quite seem right to me. For instance I have no use of a "string Send(string Message)" function in the base class itself. So why would I define one there that needs to be overridden in the derived classes when I would never use the function in the base class ever in the first place? I'm really thankful for any answers. People around here seem very knowledgeable and this place has provided me with many solutions earlier. Now I finally have an account to answer and vote with too. EDIT: To additionally explain, I would also like to be able to access the objects of the actual printertype. For instance the Port variable in PrinterType1 which is a SerialPort object. I would like to access it like: PrinterList[0].Port.Open() and have access to the full range of functionality of the underlaying port. At the same time I would like to call generic functions that work in the same way for the different objects (but with different implementations): foreach (printer in Printers) printer.Send(message)

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  • Encapsulating a Windows.Forms.Button

    - by devoured elysium
    I want to define a special kind of button that only allows two possible labels: "ON" and "OFF". I decided to inherit from a Windows.Forms.Button to implement this but now I don't know I how should enforce this rule. Should I just override the Text property like this? public override string Text { set { throw new InvalidOperationException("Invalid operation on StartStopButton!"); } } The problem I see with this is that I am breaking the contract that all buttons should have. If any code tries something like foreach (Button button in myForm) { button.Text = "123"; } they will get an Exception if I have any of my special buttons on the form, which is something that isn't expectable. First, because people think of properties just as "public" variables, not methods, second, because they are used to using and setting whatever they want to buttons without having to worry with Exceptions. Should I instead just make the set property do nothing? That could also lead to awkward results: myButton.Text = "abc"; MessageBox.Show(abc); //not "abc"! The general idea from the OO world is to in this kind of cases use Composition instead of inheritance. public class MySpecialButton : <Some class from System.Windows.Forms that already knows how to draw itself on forms> private Button button = new Button(); //I'd just draw this button on this class //and I'd then only show the fields I consider //relevant to the outside world. ... } But to make the Button "live" on a form it must inherit from some special class. I've looked on Control, but it seems to already have the Text property defined. I guess the ideal situation would be to inherit from some kind of class that wouldn't even have the Text property defined, but that'd have position, size, etc properties available. Upper in the hierarchy, after Control, we have Component, but that looks like a really raw class. Any clue about how to achieve this? I know this was a long post :( Thanks

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  • program received signal SIGABRT (xcode)

    - by manish1990
    #import <UIKit/UIKit.h> @interface tableview : UIViewController<UITableViewDataSource> { NSArray *listOfItems; } @property(nonatomic,retain) NSArray *listOfItems; @end #import "tableview.h" @implementation tableview @synthesize listOfItems; - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier ]autorelease]; } //NSString *cellValue = [listOfItems objectAtIndex:indexPath.row]; cell.textLabel.text = [listOfItems objectAtIndex:indexPath.row]; return cell; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return 3; } - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]; if (self) { // Custom initialization } return self; } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } #pragma mark - View lifecycle - (void)viewDidLoad { listOfItems = [[NSArray alloc] initWithObjects:@"first",@"second",@"third", nil]; //listOfItems = [[NSMutableArray alloc]init]; // [listOfItems addObject:@"first"]; //[listOfItems addObject:@"second"]; [super viewDidLoad]; // Do any additional setup after loading the view from its nib. } -(void)dealloc { [listOfItems release]; [super dealloc]; } @end GNU gdb 6.3.50-20050815 (Apple version gdb-1708) (Mon Aug 15 16:03:10 UTC 2011) Copyright 2004 Free Software Foundation, Inc. GDB is free software, covered by the GNU General Public License, and you are welcome to change it and/or distribute copies of it under certain conditions. Type "show copying" to see the conditions. There is absolutely no warranty for GDB. Type "show warranty" for details. This GDB was configured as "x86_64-apple-darwin".sharedlibrary apply-load-rules all Attaching to process 438. 2012-04-27 13:33:23.276 tableview test[438:207] -[UIView tableView:numberOfRowsInSection:]: unrecognized selector sent to instance 0x6855500 2012-04-27 13:33:23.362 tableview test[438:207] * Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[UIView tableView:numberOfRowsInSection:]: unrecognized selector sent to instance 0x6855500' * First throw call stack: (0x13bb052 0x154cd0a 0x13bcced 0x1321f00 0x1321ce2 0x1ecf2b 0x1ef722 0x9f7c7 0x9f2c1 0xa228c 0xa6783 0x51322 0x13bce72 0x1d6592d 0x1d6f827 0x1cf5fa7 0x1cf7ea6 0x1d8330c 0x23530 0x138f9ce 0x1326670 0x12f24f6 0x12f1db4 0x12f1ccb 0x12a4879 0x12a493e 0x12a9b 0x2282 0x21f5) terminate called throwing an exceptionCurrent language: auto; currently objective-c (gdb)

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  • Users and roles in context

    - by Eric W.
    I'm trying to get a sense of how to implement the user/role relationships for an application I'm writing. The persistence layer is Google App Engine's datastore, which places some interesting (but generally beneficial) constraints on what can be done. Any thoughts are appreciated. It might be helpful to keep things very concrete. I would like there to be organizations, users, test content and test administrations (records of tests that have been taken). A user can have the role of participant (test-taker), contributor of test material or both. A user can also be a member of zero or more organizations. In the role of participant, the user can see the previous administrations of tests he or she has taken. The user can also see a test administration of another participant if that participant has given the user authorization. The user can see test material that has been made public, and he or she can see restricted content as a participant during a specific administration of a test for which that user has been authorized by an organization. As a member of an organization, the user can see restricted content in the role of contributor, and he or she might or might not also be able to edit the content. Each organization should have one or more administrators that can determine whether a member can see and edit content and determine who has admin privileges. There should also be one or more application-wide superusers that can troubleshoot and solve problems. Members of organizations can see the administrations of tests that the participants concerned have authorized them to see, and they can see anonymous data if no authorization has been given. A user cannot see the test results of another user in any other circumstances. Since there are no joins in the App Engine datastore, it might be necessary to have things less normalized than usual for the typical SQL database in order to ensure that queries that check permissions are fast (e.g., ones that determine whether a link is to be displayed). My questions are: How do I move forward on this? Should I spend a lot of time up front in order to get the model right, or can I iterate several times and gradually roll in additional complexity? Does anyone have some general ideas about how to break things up in this instance? Are there any GAE libraries that handle roles in a way that is compatible with this arrangement?

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  • safe dereferencing and deletion

    - by serejko
    Hi, I'm relatively new to C++ and OOP in general and currently trying to make such a class that allows to dereference and delete a dead or invalid pointer without any care of having undefined behavior or program fault in result, and I want to ask you is it a good idea and is there something similar which is already implemented by someone else? or maybe I'm doing something completely wrong? I've just started making it and here is the code I currently have: template<class T> class SafeDeref { public: T& operator *() { hash_set<T*>::iterator it = theStore.find(reinterpret_cast<T*>(ptr)); if (it != theStore.end()) return *this; return theDefaultObject; } T* operator ->() { hash_set<T*>::iterator it = theStore.find(reinterpret_cast<T*>(ptr)); if (it != theStore.end()) return this; return &theDefaultObject; } void* operator new(size_t size) { void* ptr = malloc(size * sizeof(T)); if (ptr != 0) theStore.insert(reinterpret_cast<T*>(ptr)); return ptr; } void operator delete(void* ptr) { hash_set<T*>::iterator it = theStore.find(reinterpret_cast<T*>(ptr)); if (it != theStore.end()) { theStore.erase(it); free(ptr); } } protected: static bool isInStore(T* ptr) { return theStore.find(ptr) != theStore.end(); } private: static T theDefaultObject; static hash_set<T*> theStore; }; The idea is that each class with the safe dereference should be inherited from it like this: class Foo : public SafeDeref<Foo> { void doSomething(); }; So... Any advices? Thanks in advance. P.S. If you're wondering why I need this... well, I'm creating a set of native functions for some scripting environment, and all of them use pointers to internally allocated objects as handles to them and they're able to delete them as well (input data can be wrong), so this is kinda protection from damaging host application's memory And I really sorry for my bad English

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  • Access violation in DirectX OMSetRenderTargets

    - by IDWMaster
    I receive the following error (Unhandled exception at 0x527DAE81 (d3d11_1sdklayers.dll) in Lesson2.Triangles.exe: 0xC0000005: Access violation reading location 0x00000000) when running the Triangle sample application for DirectX 11 in D3D_FEATURE_LEVEL_9_1. This error occurs at the OMSetRenderTargets function, as shown below, and does not happen if I remove that function from the program (but then, the screen is blue, and does not render the triangle) //// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF //// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO //// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A //// PARTICULAR PURPOSE. //// //// Copyright (c) Microsoft Corporation. All rights reserved #include #include #include "DirectXSample.h" #include "BasicMath.h" #include "BasicReaderWriter.h" using namespace Microsoft::WRL; using namespace Windows::UI::Core; using namespace Windows::Foundation; using namespace Windows::ApplicationModel::Core; using namespace Windows::ApplicationModel::Infrastructure; // This class defines the application as a whole. ref class Direct3DTutorialViewProvider : public IViewProvider { private: CoreWindow^ m_window; ComPtr m_swapChain; ComPtr m_d3dDevice; ComPtr m_d3dDeviceContext; ComPtr m_renderTargetView; public: // This method is called on application launch. void Initialize( _In_ CoreWindow^ window, _In_ CoreApplicationView^ applicationView ) { m_window = window; } // This method is called after Initialize. void Load(_In_ Platform::String^ entryPoint) { } // This method is called after Load. void Run() { // First, create the Direct3D device. // This flag is required in order to enable compatibility with Direct2D. UINT creationFlags = D3D11_CREATE_DEVICE_BGRA_SUPPORT; #if defined(_DEBUG) // If the project is in a debug build, enable debugging via SDK Layers with this flag. creationFlags |= D3D11_CREATE_DEVICE_DEBUG; #endif // This array defines the ordering of feature levels that D3D should attempt to create. D3D_FEATURE_LEVEL featureLevels[] = { D3D_FEATURE_LEVEL_11_1, D3D_FEATURE_LEVEL_11_0, D3D_FEATURE_LEVEL_10_1, D3D_FEATURE_LEVEL_10_0, D3D_FEATURE_LEVEL_9_3, D3D_FEATURE_LEVEL_9_1 }; ComPtr d3dDevice; ComPtr d3dDeviceContext; DX::ThrowIfFailed( D3D11CreateDevice( nullptr, // specify nullptr to use the default adapter D3D_DRIVER_TYPE_HARDWARE, nullptr, // leave as nullptr if hardware is used creationFlags, // optionally set debug and Direct2D compatibility flags featureLevels, ARRAYSIZE(featureLevels), D3D11_SDK_VERSION, // always set this to D3D11_SDK_VERSION &d3dDevice, nullptr, &d3dDeviceContext ) ); // Retrieve the Direct3D 11.1 interfaces. DX::ThrowIfFailed( d3dDevice.As(&m_d3dDevice) ); DX::ThrowIfFailed( d3dDeviceContext.As(&m_d3dDeviceContext) ); // After the D3D device is created, create additional application resources. CreateWindowSizeDependentResources(); // Create a Basic Reader-Writer class to load data from disk. This class is examined // in the Resource Loading sample. BasicReaderWriter^ reader = ref new BasicReaderWriter(); // Load the raw vertex shader bytecode from disk and create a vertex shader with it. auto vertexShaderBytecode = reader-ReadData("SimpleVertexShader.cso"); ComPtr vertexShader; DX::ThrowIfFailed( m_d3dDevice-CreateVertexShader( vertexShaderBytecode-Data, vertexShaderBytecode-Length, nullptr, &vertexShader ) ); // Create an input layout that matches the layout defined in the vertex shader code. // For this lesson, this is simply a float2 vector defining the vertex position. const D3D11_INPUT_ELEMENT_DESC basicVertexLayoutDesc[] = { { "POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 }, }; ComPtr inputLayout; DX::ThrowIfFailed( m_d3dDevice-CreateInputLayout( basicVertexLayoutDesc, ARRAYSIZE(basicVertexLayoutDesc), vertexShaderBytecode-Data, vertexShaderBytecode-Length, &inputLayout ) ); // Load the raw pixel shader bytecode from disk and create a pixel shader with it. auto pixelShaderBytecode = reader-ReadData("SimplePixelShader.cso"); ComPtr pixelShader; DX::ThrowIfFailed( m_d3dDevice-CreatePixelShader( pixelShaderBytecode-Data, pixelShaderBytecode-Length, nullptr, &pixelShader ) ); // Create vertex and index buffers that define a simple triangle. float3 triangleVertices[] = { float3(-0.5f, -0.5f,13.5f), float3( 0.0f, 0.5f,0), float3( 0.5f, -0.5f,0), }; D3D11_BUFFER_DESC vertexBufferDesc = {0}; vertexBufferDesc.ByteWidth = sizeof(float3) * ARRAYSIZE(triangleVertices); vertexBufferDesc.Usage = D3D11_USAGE_DEFAULT; vertexBufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER; vertexBufferDesc.CPUAccessFlags = 0; vertexBufferDesc.MiscFlags = 0; vertexBufferDesc.StructureByteStride = 0; D3D11_SUBRESOURCE_DATA vertexBufferData; vertexBufferData.pSysMem = triangleVertices; vertexBufferData.SysMemPitch = 0; vertexBufferData.SysMemSlicePitch = 0; ComPtr vertexBuffer; DX::ThrowIfFailed( m_d3dDevice-CreateBuffer( &vertexBufferDesc, &vertexBufferData, &vertexBuffer ) ); // Once all D3D resources are created, configure the application window. // Allow the application to respond when the window size changes. m_window-SizeChanged += ref new TypedEventHandler( this, &Direct3DTutorialViewProvider::OnWindowSizeChanged ); // Specify the cursor type as the standard arrow cursor. m_window-PointerCursor = ref new CoreCursor(CoreCursorType::Arrow, 0); // Activate the application window, making it visible and enabling it to receive events. m_window-Activate(); // Enter the render loop. Note that tailored applications should never exit. while (true) { // Process events incoming to the window. m_window-Dispatcher-ProcessEvents(CoreProcessEventsOption::ProcessAllIfPresent); // Specify the render target we created as the output target. ID3D11RenderTargetView* targets[1] = {m_renderTargetView.Get()}; m_d3dDeviceContext-OMSetRenderTargets( 1, targets, NULL // use no depth stencil ); // Clear the render target to a solid color. const float clearColor[4] = { 0.071f, 0.04f, 0.561f, 1.0f }; //Code fails here m_d3dDeviceContext-ClearRenderTargetView( m_renderTargetView.Get(), clearColor ); m_d3dDeviceContext-IASetInputLayout(inputLayout.Get()); // Set the vertex and index buffers, and specify the way they define geometry. UINT stride = sizeof(float3); UINT offset = 0; m_d3dDeviceContext-IASetVertexBuffers( 0, 1, vertexBuffer.GetAddressOf(), &stride, &offset ); m_d3dDeviceContext-IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST); // Set the vertex and pixel shader stage state. m_d3dDeviceContext-VSSetShader( vertexShader.Get(), nullptr, 0 ); m_d3dDeviceContext-PSSetShader( pixelShader.Get(), nullptr, 0 ); // Draw the cube. m_d3dDeviceContext-Draw(3,0); // Present the rendered image to the window. Because the maximum frame latency is set to 1, // the render loop will generally be throttled to the screen refresh rate, typically around // 60Hz, by sleeping the application on Present until the screen is refreshed. DX::ThrowIfFailed( m_swapChain-Present(1, 0) ); } } // This method is called before the application exits. void Uninitialize() { } private: // This method is called whenever the application window size changes. void OnWindowSizeChanged( _In_ CoreWindow^ sender, _In_ WindowSizeChangedEventArgs^ args ) { m_renderTargetView = nullptr; CreateWindowSizeDependentResources(); } // This method creates all application resources that depend on // the application window size. It is called at app initialization, // and whenever the application window size changes. void CreateWindowSizeDependentResources() { if (m_swapChain != nullptr) { // If the swap chain already exists, resize it. DX::ThrowIfFailed( m_swapChain-ResizeBuffers( 2, 0, 0, DXGI_FORMAT_R8G8B8A8_UNORM, 0 ) ); } else { // If the swap chain does not exist, create it. DXGI_SWAP_CHAIN_DESC1 swapChainDesc = {0}; swapChainDesc.Stereo = false; swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; swapChainDesc.Scaling = DXGI_SCALING_NONE; swapChainDesc.Flags = 0; // Use automatic sizing. swapChainDesc.Width = 0; swapChainDesc.Height = 0; // This is the most common swap chain format. swapChainDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; // Don't use multi-sampling. swapChainDesc.SampleDesc.Count = 1; swapChainDesc.SampleDesc.Quality = 0; // Use two buffers to enable flip effect. swapChainDesc.BufferCount = 2; // We recommend using this swap effect for all applications. swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL; // Once the swap chain description is configured, it must be // created on the same adapter as the existing D3D Device. // First, retrieve the underlying DXGI Device from the D3D Device. ComPtr dxgiDevice; DX::ThrowIfFailed( m_d3dDevice.As(&dxgiDevice) ); // Ensure that DXGI does not queue more than one frame at a time. This both reduces // latency and ensures that the application will only render after each VSync, minimizing // power consumption. DX::ThrowIfFailed( dxgiDevice-SetMaximumFrameLatency(1) ); // Next, get the parent factory from the DXGI Device. ComPtr dxgiAdapter; DX::ThrowIfFailed( dxgiDevice-GetAdapter(&dxgiAdapter) ); ComPtr dxgiFactory; DX::ThrowIfFailed( dxgiAdapter-GetParent( __uuidof(IDXGIFactory2), &dxgiFactory ) ); // Finally, create the swap chain. DX::ThrowIfFailed( dxgiFactory-CreateSwapChainForImmersiveWindow( m_d3dDevice.Get(), DX::GetIUnknown(m_window), &swapChainDesc, nullptr, // allow on all displays &m_swapChain ) ); } // Once the swap chain is created, create a render target view. This will // allow Direct3D to render graphics to the window. ComPtr backBuffer; DX::ThrowIfFailed( m_swapChain-GetBuffer( 0, __uuidof(ID3D11Texture2D), &backBuffer ) ); DX::ThrowIfFailed( m_d3dDevice-CreateRenderTargetView( backBuffer.Get(), nullptr, &m_renderTargetView ) ); // After the render target view is created, specify that the viewport, // which describes what portion of the window to draw to, should cover // the entire window. D3D11_TEXTURE2D_DESC backBufferDesc = {0}; backBuffer-GetDesc(&backBufferDesc); D3D11_VIEWPORT viewport; viewport.TopLeftX = 0.0f; viewport.TopLeftY = 0.0f; viewport.Width = static_cast(backBufferDesc.Width); viewport.Height = static_cast(backBufferDesc.Height); viewport.MinDepth = D3D11_MIN_DEPTH; viewport.MaxDepth = D3D11_MAX_DEPTH; m_d3dDeviceContext-RSSetViewports(1, &viewport); } }; // This class defines how to create the custom View Provider defined above. ref class Direct3DTutorialViewProviderFactory : IViewProviderFactory { public: IViewProvider^ CreateViewProvider() { return ref new Direct3DTutorialViewProvider(); } }; [Platform::MTAThread] int main(array^) { auto viewProviderFactory = ref new Direct3DTutorialViewProviderFactory(); Windows::ApplicationModel::Core::CoreApplication::Run(viewProviderFactory); return 0; }

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  • Create and Consume WCF service using Visual Studio 2010

    - by sreejukg
    In this article I am going to demonstrate how to create a WCF service, that can be hosted inside IIS and a windows application that consume the WCF service. To support service oriented architecture, Microsoft developed the programming model named Windows Communication Foundation (WCF). ASMX was the prior version from Microsoft, was completely based on XML and .Net framework continues to support ASMX web services in future versions also. While ASMX web services was the first step towards the service oriented architecture, Microsoft has made a big step forward by introducing WCF. An overview of planning for WCF can be found from this link http://msdn.microsoft.com/en-us/library/ff649584.aspx . The following are the important differences between WCF and ASMX from an asp.net developer point of view. 1. ASMX web services are easy to write, configure and consume 2. ASMX web services are only hosted in IIS 3. ASMX web services can only use http 4. WCF, can be hosted inside IIS, windows service, console application, WAS(Windows Process Activation Service) etc 5. WCF can be used with HTTP, TCP/IP, MSMQ and other protocols. The detailed difference between ASMX web service and WCF can be found here. http://msdn.microsoft.com/en-us/library/cc304771.aspx Though WCF is a bigger step for future, Visual Studio makes it simpler to create, publish and consume the WCF service. In this demonstration, I am going to create a service named SayHello that accepts 2 parameters such as name and language code. The service will return a hello to user name that corresponds to the language. So the proposed service usage is as follows. Caller: SayHello(“Sreeju”, “en”) -> return value -> Hello Sreeju Caller: SayHello(“???”, “ar”) -> return value -> ????? ??? Caller: SayHello(“Sreeju”, “es”) - > return value -> Hola Sreeju Note: calling an automated translation service is not the intention of this article. If you are interested, you can find bing translator API and can use in your application. http://www.microsofttranslator.com/dev/ So Let us start First I am going to create a Service Application that offer the SayHello Service. Open Visual Studio 2010, Go to File -> New Project, from your preferred language from the templates section select WCF, select WCF service application as the project type, give the project a name(I named it as HelloService), click ok so that visual studio will create the project for you. In this demonstration, I have used C# as the programming language. Visual studio will create the necessary files for you to start with. By default it will create a service with name Service1.svc and there will be an interface named IService.cs. The screenshot for the project in solution explorer is as follows Since I want to demonstrate how to create new service, I deleted Service1.Svc and IService1.cs files from the project by right click the file and select delete. Now in the project there is no service available, I am going to create one. From the solution explorer, right click the project, select Add -> New Item Add new item dialog will appear to you. Select WCF service from the list, give the name as HelloService.svc, and click on the Add button. Now Visual studio will create 2 files with name IHelloService.cs and HelloService.svc. These files are basically the service definition (IHelloService.cs) and the service implementation (HelloService.svc). Let us examine the IHelloService interface. The code state that IHelloService is the service definition and it provides an operation/method (similar to web method in ASMX web services) named DoWork(). Any WCF service will have a definition file as an Interface that defines the service. Let us see what is inside HelloService.svc The code illustrated is implementing the interface IHelloService. The code is self-explanatory; the HelloService class needs to implement all the methods defined in the Service Definition. Let me do the service as I require. Open IHelloService.cs in visual studio, and delete the DoWork() method and add a definition for SayHello(), do not forget to add OperationContract attribute to the method. The modified IHelloService.cs will look as follows Now implement the SayHello method in the HelloService.svc.cs file. Here I wrote the code for SayHello method as follows. I am done with the service. Now you can build and run the service by clicking f5 (or selecting start debugging from the debug menu). Visual studio will host the service in give you a client to test it. The screenshot is as follows. In the left pane, it shows the services available in the server and in right side you can invoke the service. To test the service sayHello, double click on it from the above window. It will ask you to enter the parameters and click on the invoke button. See a sample output below. Now I have done with the service. The next step is to write a service client. Creating a consumer application involves 2 steps. One generating the class and configuration file corresponds to the service. Create a project that utilizes the generated class and configuration file. First I am going to generate the class and configuration file. There is a great tool available with Visual Studio named svcutil.exe, this tool will create the necessary class and configuration files for you. Read the documentation for the svcutil.exe here http://msdn.microsoft.com/en-us/library/aa347733.aspx . Open Visual studio command prompt, you can find it under Start Menu -> All Programs -> Visual Studio 2010 -> Visual Studio Tools -> Visual Studio command prompt Make sure the service is in running state in visual studio. Note the url for the service(from the running window, you can right click and choose copy address). Now from the command prompt, enter the svcutil.exe command as follows. I have mentioned the url and the /d switch – for the directory to store the output files(In this case d:\temp). If you are using windows drive(in my case it is c: ) , make sure you open the command prompt with run as administrator option, otherwise you will get permission error(Only in windows 7 or windows vista). The tool has created 2 files, HelloService.cs and output.config. Now the next step is to create a new project and use the created files and consume the service. Let us do that now. I am going to add a console application to the current solution. Right click solution name in the solution explorer, right click, Add-> New Project Under Visual C#, select console application, give the project a name, I named it TestService Now navigate to d:\temp where I generated the files with the svcutil.exe. Rename output.config to app.config. Next step is to add both files (d:\temp\helloservice.cs and app.config) to the files. In the solution explorer, right click the project, Add -> Add existing item, browse to the d:\temp folder, select the 2 files as mentioned before, click on the add button. Now you need to add a reference to the System.ServiceModel to the project. From solution explorer, right click the references under testservice project, select Add reference. In the Add reference dialog, select the .Net tab, select System.ServiceModel, and click ok Now open program.cs by double clicking on it and add the code to consume the web service to the main method. The modified file looks as follows Right click the testservice project and set as startup project. Click f5 to run the project. See the sample output as follows Publishing WCF service under IIS is similar to publishing ASP.Net application. Publish the application to a folder using Visual studio publishing feature, create a virtual directory and create it as an application. Don’t forget to set the application pool to use ASP.Net version 4. One last thing you need to check is the app.config file you have added to the solution. See the element client under ServiceModel element. There is an endpoint element with address attribute that points to the published service URL. If you permanently host the service under IIS, you can simply change the address parameter to the corresponding one and your application will consume the service. You have seen how easily you can build/consume WCF service. If you need the solution in zipped format, please post your email below.

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  • Creating HTML5 Offline Web Applications with ASP.NET

    - by Stephen Walther
    The goal of this blog entry is to describe how you can create HTML5 Offline Web Applications when building ASP.NET web applications. I describe the method that I used to create an offline Web application when building the JavaScript Reference application. You can read about the HTML5 Offline Web Application standard by visiting the following links: Offline Web Applications Firefox Offline Web Applications Safari Offline Web Applications Currently, the HTML5 Offline Web Applications feature works with all modern browsers with one important exception. You can use Offline Web Applications with Firefox, Chrome, and Safari (including iPhone Safari). Unfortunately, however, Internet Explorer does not support Offline Web Applications (not even IE 9). Why Build an HTML5 Offline Web Application? The official reason to build an Offline Web Application is so that you do not need to be connected to the Internet to use it. For example, you can use the JavaScript Reference Application when flying in an airplane, riding a subway, or hiding in a cave in Borneo. The JavaScript Reference Application works great on my iPhone even when I am completely disconnected from any network. The following screenshot shows the JavaScript Reference Application running on my iPhone when airplane mode is enabled (notice the little orange airplane):   Admittedly, it is becoming increasingly difficult to find locations where you can’t get Internet access. A second, and possibly better, reason to create Offline Web Applications is speed. An Offline Web Application must be downloaded only once. After it gets downloaded, all of the files required by your Web application (HTML, CSS, JavaScript, Image) are stored persistently on your computer. Think of Offline Web Applications as providing you with a super browser cache. Normally, when you cache files in a browser, the files are cached on a file-by-file basis. For each HTML, CSS, image, or JavaScript file, you specify how long the file should remain in the cache by setting cache headers. Unlike the normal browser caching mechanism, the HTML5 Offline Web Application cache is used to specify a caching policy for an entire set of files. You use a manifest file to list the files that you want to cache and these files are cached until the manifest is changed. Another advantage of using the HTML5 offline cache is that the HTML5 standard supports several JavaScript events and methods related to the offline cache. For example, you can be notified in your JavaScript code whenever the offline application has been updated. You can use JavaScript methods, such as the ApplicationCache.update() method, to update the cache programmatically. Creating the Manifest File The HTML5 Offline Cache uses a manifest file to determine the files that get cached. Here’s what the manifest file looks like for the JavaScript Reference application: CACHE MANIFEST # v30 Default.aspx # Standard Script Libraries Scripts/jquery-1.4.4.min.js Scripts/jquery-ui-1.8.7.custom.min.js Scripts/jquery.tmpl.min.js Scripts/json2.js # App Scripts App_Scripts/combine.js App_Scripts/combine.debug.js # Content (CSS & images) Content/default.css Content/logo.png Content/ui-lightness/jquery-ui-1.8.7.custom.css Content/ui-lightness/images/ui-bg_glass_65_ffffff_1x400.png Content/ui-lightness/images/ui-bg_glass_100_f6f6f6_1x400.png Content/ui-lightness/images/ui-bg_highlight-soft_100_eeeeee_1x100.png Content/ui-lightness/images/ui-icons_222222_256x240.png Content/ui-lightness/images/ui-bg_glass_100_fdf5ce_1x400.png Content/ui-lightness/images/ui-bg_diagonals-thick_20_666666_40x40.png Content/ui-lightness/images/ui-bg_gloss-wave_35_f6a828_500x100.png Content/ui-lightness/images/ui-icons_ffffff_256x240.png Content/ui-lightness/images/ui-icons_ef8c08_256x240.png Content/browsers/c8.png Content/browsers/es3.png Content/browsers/es5.png Content/browsers/ff3_6.png Content/browsers/ie8.png Content/browsers/ie9.png Content/browsers/sf5.png NETWORK: Services/EntryService.svc http://superexpert.com/resources/JavaScriptReference/ A Cache Manifest file always starts with the line of text Cache Manifest. In the manifest above, all of the CSS, image, and JavaScript files required by the JavaScript Reference application are listed. For example, the Default.aspx ASP.NET page, jQuery library, JQuery UI library, and several images are listed. Notice that you can add comments to a manifest by starting a line with the hash character (#). I use comments in the manifest above to group JavaScript and image files. Finally, notice that there is a NETWORK: section of the manifest. You list any file that you do not want to cache (any file that requires network access) in this section. In the manifest above, the NETWORK: section includes the URL for a WCF Service named EntryService.svc. This service is called to get the JavaScript entries displayed by the JavaScript Reference. There are two important things that you need to be aware of when using a manifest file. First, all relative URLs listed in a manifest are resolved relative to the manifest file. The URLs listed in the manifest above are all resolved relative to the root of the application because the manifest file is located in the application root. Second, whenever you make a change to the manifest file, browsers will download all of the files contained in the manifest (all of them). For example, if you add a new file to the manifest then any browser that supports the Offline Cache standard will detect the change in the manifest and download all of the files listed in the manifest automatically. If you make changes to files in the manifest (for example, modify a JavaScript file) then you need to make a change in the manifest file in order for the new version of the file to be downloaded. The standard way of updating a manifest file is to include a comment with a version number. The manifest above includes a # v30 comment. If you make a change to a file then you need to modify the comment to be # v31 in order for the new file to be downloaded. When Are Updated Files Downloaded? When you make changes to a manifest, the changes are not reflected the very next time you open the offline application in your web browser. Your web browser will download the updated files in the background. This can be very confusing when you are working with JavaScript files. If you make a change to a JavaScript file, and you have cached the application offline, then the changes to the JavaScript file won’t appear when you reload the application. The HTML5 standard includes new JavaScript events and methods that you can use to track changes and make changes to the Application Cache. You can use the ApplicationCache.update() method to initiate an update to the application cache and you can use the ApplicationCache.swapCache() method to switch to the latest version of a cached application. My heartfelt recommendation is that you do not enable your application for offline storage until after you finish writing your application code. Otherwise, debugging the application can become a very confusing experience. Offline Web Applications versus Local Storage Be careful to not confuse the HTML5 Offline Web Application feature and HTML5 Local Storage (aka DOM storage) feature. The JavaScript Reference Application uses both features. HTML5 Local Storage enables you to store key/value pairs persistently. Think of Local Storage as a super cookie. I describe how the JavaScript Reference Application uses Local Storage to store the database of JavaScript entries in a separate blog entry. Offline Web Applications enable you to store static files persistently. Think of Offline Web Applications as a super cache. Creating a Manifest File in an ASP.NET Application A manifest file must be served with the MIME type text/cache-manifest. In order to serve the JavaScript Reference manifest with the proper MIME type, I added two files to the JavaScript Reference Application project: Manifest.txt – This text file contains the actual manifest file. Manifest.ashx – This generic handler sends the Manifest.txt file with the MIME type text/cache-manifest. Here’s the code for the generic handler: using System.Web; namespace JavaScriptReference { public class Manifest : IHttpHandler { public void ProcessRequest(HttpContext context) { context.Response.ContentType = "text/cache-manifest"; context.Response.WriteFile(context.Server.MapPath("Manifest.txt")); } public bool IsReusable { get { return false; } } } } The Default.aspx file contains a reference to the manifest. The opening HTML tag in the Default.aspx file looks like this: <html manifest="Manifest.ashx"> Notice that the HTML tag contains a manifest attribute that points to the Manifest.ashx generic handler. Internet Explorer simply ignores this attribute. Every other modern browser will download the manifest when the Default.aspx page is requested. Seeing the Offline Web Application in Action The experience of using an HTML5 Web Application is different with different browsers. When you first open the JavaScript Reference application with Firefox, you get the following warning: Notice that you are provided with the choice of whether you want to use the application offline or not. Browsers other than Firefox, such as Chrome and Safari, do not provide you with this choice. Chrome and Safari will create an offline cache automatically. If you click the Allow button then Firefox will download all of the files listed in the manifest. You can view the files contained in the Firefox offline application cache by typing about:cache in the Firefox address bar: You can view the actual items being cached by clicking the List Cache Entries link: The Offline Web Application experience is different in the case of Google Chrome. You can view the entries in the offline cache by opening the Developer Tools (hit Shift+CTRL+I), selecting the Storage tab, and selecting Application Cache: Notice that you view the status of the Application Cache. In the screen shot above, the status is UNCACHED which means that the files listed in the manifest have not been downloaded and cached yet. The different possible values for the status are included in the HTML5 Offline Web Application standard: UNCACHED – The Application Cache has not been initialized. IDLE – The Application Cache is not currently being updated. CHECKING – The Application Cache is being fetched and checked for updates. DOWNLOADING – The files in the Application Cache are being updated. UPDATEREADY – There is a new version of the Application. OBSOLETE – The contents of the Application Cache are obsolete. Summary In this blog entry, I provided a description of how you can use the HTML5 Offline Web Application feature in the context of an ASP.NET application. I described how this feature is used with the JavaScript Reference Application to store the entire application on a user’s computer. By taking advantage of this new feature of the HTML5 standard, you can improve the performance of your ASP.NET web applications by requiring users of your web application to download your application once and only once. Furthermore, you can enable users to take advantage of your applications anywhere -- regardless of whether or not they are connected to the Internet.

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  • CodePlex Daily Summary for Sunday, April 11, 2010

    CodePlex Daily Summary for Sunday, April 11, 2010New ProjectsArkzia: This Silverlight game.CodePlex Wiki Editor: CodePlex Wiki Editor makes it easier for CodePlex users to create their wiki documentations. This project offer a rich interface for the edition...Evaluate: Evaluate & Comet DWR like .NET library with powerfull Evaluate and Ajax Comet support. Also, you may use Evaluate library in your own .Net applicat...FamAccountor: 家庭记账薄Horadric: This is common tools freamwork!K8061.Managed: This is a solution to use the Velleman Extended K8061 USB Interface board with .net and to have a nice wrapper handling most of the overhead for us...Latent semantic analysis: all you need is to use!: Baggr is feed aggregator with web interface, user rating and LSA filter. Enjoy it!LIF7 ==> RISK : TOWER DEFENSE: Université Lyon 1, L2 MATH-INFO 2009-2010 Semestre de printemps Projet RISK : TOWER DEFENSE Membres : Jessica El Melhem, Vincent Sébille, et Jonat...Managed ESL Suite: Managed ESL Suite using C# for FreeSWITCH Omni-Tool - A program version concept of the tool used in Mass Effect.: A program version concept of the tool used in Mass Effect. It will support little apps (plugins) that run inside the UI. Its talor mainly at develo...PdxCodeCamp: Web application for Portland Code CampProjeto Vírus: Desenvolvimento do Jogo Virus em XNAsilverlight control - stars with rounded corners: Draw stars and cogs including rounded cornersSilverlight MathParser: Implementation of mathematical expressions parser to compute and functions.turing machine simulator: Project for JCE in course SW engeenering. Turing Machine simulator with GUI.WpD - Wallpapers Downloader: You can easy download wallpapers to your computer without any advertising or registration. On 5 minutes you can download so many wallpapers!New ReleasesAJAX Control Framework: v1.0.0.0: New AJAX project that helps you create AJAX enabled controls. Make use of control level AJAX methods, a Script Manager that works like you'd expect...AutoFixture: Version 1.1: This is version 1.1 of AutoFixture. This release contains no known bugs. Compared to Release Candidate 1 for version 1.1, there are no changes. Ho...AutoPoco: AutoPoco 0.3: Method Invocation in configuration Custom type providers during configuration Method invocation for generationBacicworx (Basic Services Framework): 3.0.10.410 (Beta): Major update, winnowing, and recode of the library. Removed redundant classses and methods which have similar functionality to those available in ...Bluetooth Radar: Version 1.5: Mostly UI and Animation Changes.BUtil: BUtil 4.9: 1. Icons of kneo are almost removed 2. Deployment was moved to codeplex.com 3. Adding of storages was unavailable when any of storages are used FIXEDcrudwork library: crudwork 2.2.0.3: few bug fixes new object viewer - allow the user to view and change an object through the property grid and/or the simple XML editor pivot table ...EnhSim: Release v1.9.8.5: Release v1.9.8.5Removed the debugging output from the Armor Penetration change.EnhSim: Release v1.9.8.6: Release v1.9.8.6Updated release to include the correct version of EnhSimGUIEvaluate: Evaluate Library: This file contains Evaluate library source code under Visual Studio project. Also, there is a sample project to see the use.ExcelDna: ExcelDna Version 0.25: This is an important bugfix release, with the following changes: Fix case where unpacked .config temp file might not be deleted. Fix compiler pro...FamAccountor: 家庭账薄 预览版v0.0.1: 家庭账薄 预览版v0.0.1 该版本提供基本功能,还有待扩展! Feature: 实现基本添加、编辑、删除功能。FamAccountor: 家庭账薄 预览版v0.0.2: 家庭账薄 预览版v0.0.2 该版本提供基本功能,还有待扩展! Feature: 添加账户管理功能。Folder Bookmarks: Folder Bookmarks 1.4.2: This is the latest version of Folder Bookmarks (1.4.2), with general improvements. It has an installer - it will create a directory 'CPascoe' in My...GKO Libraries: GKO Libraries 0.3 Beta: Added Silverlight support for Gko.Utils Added ExtensionsHash Calculator: HashCalculator 1.2: HashCalculator 1.2HD-Trailers.NET Downloader: Version: TrailersOnly if set to 'true' only titles with 'trailer' in the title will be download MinTrailerSize Added a minimum trailer size, this avoids t...Home Access Plus+: v3.2.6.0: v3.2.5.1 Release Change Log: Add lesson naming Fixed a bug in the help desk which was rendering the wrong URL for tickets Planning has started ...HTML Ruby: 6.20.0: All new concept, all new code. Because this release does not support complex ruby annotations, "Furigana Injector" is not supported by this release...HTML Ruby: 6.20.1: Fixed problem where ruby with closed tags but no rb tag will result in empty page Added support for complex ruby annotation (limited single ruby)...K8061.Managed: K8061.Managed: This is a pre-compilled K8061.Managed.DLL file release 1.0.Kooboo CMS: Kooboo CMS 2.1.0.0: Users of Kooboo CMS 2.0, please use the "Check updates" feature under System to upgrade New featuresWebDav support You can now use tools like w...Kooboo forum: Kooboo Forum Module for 2.1.0.0: Compatible with Kooboo cms 2.1.0.0 Upgrade to MVC 2Kooboo GoogleAnalytics: Kooboo GoogleAnalytics Module for 2.1.0.0: Compatible with Kooboo cms 2.1.0.0 Upgrade to MVC 2Kooboo wiki: Kooboo CMS Wiki module for 2.1.0.0: Compatible with Kooboo cms 2.1.0.0 Upgrade to MVC 2Mavention: Mavention Simple SiteMapPath: Mavention Simple SiteMapPath is a custom control that renders breadcrumbs as an unordered list what makes it a perfect solution for breadcrumbs on ...MetaSharp: MetaSharp v0.3: MetaSharp v0.3 Roadmap: Oslo Independence Custom Grammar library Improved build environment dogfooding Project structure simplificationsRoTwee: RoTwee (10.0.0.7): New feature of this version is support for mouse wheel. You can rotate tweets rotating mouse wheel.silverlight control - stars with rounded corners: first step: These are the first examples.Silverlight MathParser: Silverlight MathParser 1.0: Implementation of mathematical expressions parser to compute and functions.SimpleGeo.NET: SimpleGeo.NET example website project: ConfigurationYou must change these three configuration values in AppSettings.config: Google Maps API key: for the maps on the test site. Get one he...StickyTweets: 0.6.0: Version 0.6.0 Code - PERFORMANCE Hook into Async WinInet to perform async requests without adding an additional thread Code - Verify that async r...System.Html: Version 1.3; fixed bugs and improved performance: This release incorporates bug fixes, a new normalize method proposed by RudolfHenning of Codeplex.VCC: Latest build, v2.1.30410.0: Automatic drop of latest buildVFPX: FoxTabs 0.9.2: The following issues were addressed: 26744 24954 24767Visual Studio DSite: Advanced Guessing Number Game (Visual C++ 2008): A guessing number game made in visual c 2008.WpD - Wallpapers Downloader: WpD v0.1: My first release, I hope you enjoyMost Popular ProjectsWBFS ManagerRawrASP.NET Ajax LibraryMicrosoft SQL Server Product Samples: DatabaseAJAX Control ToolkitSilverlight ToolkitWindows Presentation Foundation (WPF)ASP.NETMicrosoft SQL Server Community & SamplesFacebook Developer ToolkitMost Active ProjectsRawrnopCommerce. Open Source online shop e-commerce solution.AutoPocopatterns & practices – Enterprise LibraryShweet: SharePoint 2010 Team Messaging built with PexFarseer Physics EngineNB_Store - Free DotNetNuke Ecommerce Catalog ModuleIonics Isapi Rewrite FilterBlogEngine.NETBeanProxy

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  • Building a Windows Phone 7 Twitter Application using Silverlight

    - by ScottGu
    On Monday I had the opportunity to present the MIX 2010 Day 1 Keynote in Las Vegas (you can watch a video of it here).  In the keynote I announced the release of the Silverlight 4 Release Candidate (we’ll ship the final release of it next month) and the VS 2010 RC tools for Silverlight 4.  I also had the chance to talk for the first time about how Silverlight and XNA can now be used to build Windows Phone 7 applications. During my talk I did two quick Windows Phone 7 coding demos using Silverlight – a quick “Hello World” application and a “Twitter” data-snacking application.  Both applications were easy to build and only took a few minutes to create on stage.  Below are the steps you can follow yourself to build them on your own machines as well. [Note: In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu] Building a “Hello World” Windows Phone 7 Application First make sure you’ve installed the Windows Phone Developer Tools CTP – this includes the Visual Studio 2010 Express for Windows Phone development tool (which will be free forever and is the only thing you need to develop and build Windows Phone 7 applications) as well as an add-on to the VS 2010 RC that enables phone development within the full VS 2010 as well. After you’ve downloaded and installed the Windows Phone Developer Tools CTP, launch the Visual Studio 2010 Express for Windows Phone that it installs or launch the VS 2010 RC (if you have it already installed), and then choose “File”->”New Project.”  Here, you’ll find the usual list of project template types along with a new category: “Silverlight for Windows Phone”. The first CTP offers two application project templates. The first is the “Windows Phone Application” template - this is what we’ll use for this example. The second is the “Windows Phone List Application” template - which provides the basic layout for a master-details phone application: After creating a new project, you’ll get a view of the design surface and markup. Notice that the design surface shows the phone UI, letting you easily see how your application will look while you develop. For those familiar with Visual Studio, you’ll also find the familiar ToolBox, Solution Explorer and Properties pane. For our HelloWorld application, we’ll start out by adding a TextBox and a Button from the Toolbox. Notice that you get the same design experience as you do for Silverlight on the web or desktop. You can easily resize, position and align your controls on the design surface. Changing properties is easy with the Properties pane. We’ll change the name of the TextBox that we added to username and change the page title text to “Hello world.” We’ll then write some code by double-clicking on the button and create an event handler in the code-behind file (MainPage.xaml.cs). We’ll start out by changing the title text of the application. The project template included this title as a TextBlock with the name textBlockListTitle (note that the current name incorrectly includes the word “list”; that will be fixed for the final release.)  As we write code against it we get intellisense showing the members available.  Below we’ll set the Text property of the title TextBlock to “Hello “ + the Text property of the TextBox username: We now have all the code necessary for a Hello World application.  We have two choices when it comes to deploying and running the application. We can either deploy to an actual device itself or use the built-in phone emulator: Because the phone emulator is actually the phone operating system running in a virtual machine, we’ll get the same experience developing in the emulator as on the device. For this sample, we’ll just press F5 to start the application with debugging using the emulator.  Once the phone operating system loads, the emulator will run the new “Hello world” application exactly as it would on the device: Notice that we can change several settings of the emulator experience with the emulator toolbar – which is a floating toolbar on the top right.  This includes the ability to re-size/zoom the emulator and two rotate buttons.  Zoom lets us zoom into even the smallest detail of the application: The orientation buttons allow us easily see what the application looks like in landscape mode (orientation change support is just built into the default template): Note that the emulator can be reused across F5 debug sessions - that means that we don’t have to start the emulator for every deployment. We’ve added a dialog that will help you from accidentally shutting down the emulator if you want to reuse it.  Launching an application on an already running emulator should only take ~3 seconds to deploy and run. Within our Hello World application we’ll click the “username” textbox to give it focus.  This will cause the software input panel (SIP) to open up automatically.  We can either type a message or – since we are using the emulator – just type in text.  Note that the emulator works with Windows 7 multi-touch so, if you have a touchscreen, you can see how interaction will feel on a device just by pressing the screen. We’ll enter “MIX 10” in the textbox and then click the button – this will cause the title to update to be “Hello MIX 10”: We provide the same Visual Studio experience when developing for the phone as other .NET applications. This means that we can set a breakpoint within the button event handler, press the button again and have it break within the debugger: Building a “Twitter” Windows Phone 7 Application using Silverlight Rather than just stop with “Hello World” let’s keep going and evolve it to be a basic Twitter client application. We’ll return to the design surface and add a ListBox, using the snaplines within the designer to fit it to the device screen and make the best use of phone screen real estate.  We’ll also rename the Button “Lookup”: We’ll then return to the Button event handler in Main.xaml.cs, and remove the original “Hello World” line of code and take advantage of the WebClient networking class to asynchronously download a Twitter feed. This takes three lines of code in total: (1) declaring and creating the WebClient, (2) attaching an event handler and then (3) calling the asynchronous DownloadStringAsync method. In the DownloadStringAsync call, we’ll pass a Twitter Uri plus a query string which pulls the text from the “username” TextBox. This feed will pull down the respective user’s most frequent posts in an XML format. When the call completes, the DownloadStringCompleted event is fired and our generated event handler twitter_DownloadStringCompleted will be called: The result returned from the Twitter call will come back in an XML based format.  To parse this we’ll use LINQ to XML. LINQ to XML lets us create simple queries for accessing data in an xml feed. To use this library, we’ll first need to add a reference to the assembly (right click on the References folder in the solution explorer and choose “Add Reference): We’ll then add a “using System.Xml.Linq” namespace reference at the top of the code-behind file at the top of Main.xaml.cs file: We’ll then add a simple helper class called TwitterItem to our project. TwitterItem has three string members – UserName, Message and ImageSource: We’ll then implement the twitter_DownloadStringCompleted event handler and use LINQ to XML to parse the returned XML string from Twitter.  What the query is doing is pulling out the three key pieces of information for each Twitter post from the username we passed as the query string. These are the ImageSource for their profile image, the Message of their tweet and their UserName. For each Tweet in the XML, we are creating a new TwitterItem in the IEnumerable<XElement> returned by the Linq query.  We then assign the generated TwitterItem sequence to the ListBox’s ItemsSource property: We’ll then do one more step to complete the application. In the Main.xaml file, we’ll add an ItemTemplate to the ListBox. For the demo, I used a simple template that uses databinding to show the user’s profile image, their tweet and their username. <ListBox Height="521" HorizonalAlignment="Left" Margin="0,131,0,0" Name="listBox1" VerticalAlignment="Top" Width="476"> <ListBox.ItemTemplate> <DataTemplate> <StackPanel Orientation="Horizontal" Height="132"> <Image Source="{Binding ImageSource}" Height="73" Width="73" VerticalAlignment="Top" Margin="0,10,8,0"/> <StackPanel Width="370"> <TextBlock Text="{Binding UserName}" Foreground="#FFC8AB14" FontSize="28" /> <TextBlock Text="{Binding Message}" TextWrapping="Wrap" FontSize="24" /> </StackPanel> </StackPanel> </DataTemplate> </ListBox.ItemTemplate> </ListBox> Now, pressing F5 again, we are able to reuse the emulator and re-run the application. Once the application has launched, we can type in a Twitter username and press the  Button to see the results. Try my Twitter user name (scottgu) and you’ll get back a result of TwitterItems in the Listbox: Try using the mouse (or if you have a touchscreen device your finger) to scroll the items in the Listbox – you should find that they move very fast within the emulator.  This is because the emulator is hardware accelerated – and so gives you the same fast performance that you get on the actual phone hardware. Summary Silverlight and the VS 2010 Tools for Windows Phone (and the corresponding Expression Blend Tools for Windows Phone) make building Windows Phone applications both really easy and fun.  At MIX this week a number of great partners (including Netflix, FourSquare, Seesmic, Shazaam, Major League Soccer, Graphic.ly, Associated Press, Jackson Fish and more) showed off some killer application prototypes they’ve built over the last few weeks.  You can watch my full day 1 keynote to see them in action. I think they start to show some of the promise and potential of using Silverlight with Windows Phone 7.  I’ll be doing more blog posts in the weeks and months ahead that cover that more. Hope this helps, Scott

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  • CodePlex Daily Summary for Friday, June 04, 2010

    CodePlex Daily Summary for Friday, June 04, 2010New Projects23 Umbraco addons: 23 Umbraco addonsAdd-ons for EPiServer Relate+: In the Add-ons for EPiServer Relate+ you will find add-ons, extensions and modules that work together with EPiServer Relate+.Advanced Mail Merge (AMM) for Microsoft Office: Advanced Mail Merge for Microsoft Word 2007/2010, offers great extensable functionality: - Merge to document (PDF) - Merge to attachment - Use Out...Cenobith RLS Sample: Simple implementation of Row Level Security for Microsoft SQL ServerCodingWheels.DataTypes: DataTypes tries to make it easier for developers to have concrete typesafe objects for working with many common forms of data. Many times these dat...DigitArchive: Digit Archive makes it easy for the DIGIT magazine readers to find the correct software or movie bundled in the media along with the magazine. You'...dNet.DB: dNetDB is a .net framework that simplifies model and data access by providing a database independent object-based persistence, where objects are pe...Dynamic Application Framework: The Dynamic Application Framework provides a highly flexible environment for creating applications. Multiple UI and Execution Environments, along w...ECoG: ECoG toolkitFB Toolkit with Contracts: This is a research project where I have inserted code contracts into the Facebook Toolkit source code., version 3.1 beta. This delivers an efficien...GeneCMS: GeneCMS allows users to generate static HTML based websites by offering an ASP.NET editing front-end that can be run in the local machine. It is ta...HooIzDat: HooIzDat is game that asks, who the heck is that?! It's a two player game where your task is to guess your opponent's person before he or she guess...JingQiao.Interacting: JingQiao Interacting MessagingKanbanBoard: Visual task board for Kanban and Scrum.Learning CSharp: Just Learning CSharpMammoth: mammothMapWindow Mobile: MapWindow Mobile is mobile GIS Software which can run on windows mobile, developed in C# .NET Compact Framework. It provides basic GIS functionalit...Mindless Setback: Setback is a card game popular in New England. This project uses a combination of brute force and Monte Carlo methods to play Setback. This is an e...MSNCore(DirectUI) Element Viewer: MSNCore Element Viewer is an application designed to enumerate the elements with in applications built with MSNCore.dll and UXCore.dll. This appli...MSVN Team: bài tập thầy lườngNugget: Web Socket Server: A web socket server implemented in c#. The goal of the projects is to create an easy way to start using HTML5 web sockets in .NET web applications.oSoft ColorPicker Control for Visual Studio 2010: oSoft ColorPicker is an user control that can be used instead of the ColorDialog when you want to allow your users to select a color in a windows f...Prism Software Factory: The Prism Software Factory is a software factory for Visual Studio 2010 assisting developers in the process of building WPF & Silverlight applicati...Project Lion: Project lion is forum developed in Silverlight technology. Refix - .NET dependency management: Refix is an attempt to solve the problem of binary dependency management in large .NET solutions. It will achieve the goal using (amongst other thi...Rich Task List: Rich Task List is a tutorial project for DotNetNuke Module Development.SharePoint PowerRSS: Easy/Clean way to get SharePoint list data via more standard RSS feed. I found CleanRSS.aspx as part of SPRSS: Enhanced RSS Functionality for WSS ...SOAPI - StackOverflow API Generator: Generates, directly from the self documenting StackOverflow API specification, an end-to-end, fully documented API wrapper library with Visual Stu...SQL Script Application Utility: This C# project allows you to apply scripts to a database for table creation, data creation, etc. You can keep DDL in separate SQL scripts which c...Sql Server Reports Viewer: Sql Server Reports Viewer makes it easier to render Sql Server Reports without the need to setup a SSRS Server. This makes deployments a breeze. ...StorageHD: StorageHD system for large video filesUrzaGatherer: UrzaGatherer is a WPF 4.0 client application to handle Magic The Gathering cards collections. You can manage expansions, blocks and all informatio...webrel: This tool executes simple relational algebra expressions. It is useful for learning of Database course. Javascript and xhtml is used to develop thi...World Wide Grab: World Wide Grab allows retrieval and integration of various semi-structured data sorces, expecially Web applications. It turns every available res...New Releases3FD - Framework For Fast Development (C++): Alpha 3: This release was compiled in Visual Studio Release mode. It means you can use it in whatever compiler you want. However, the compatibility with ano...Advanced Mail Merge (AMM) for Microsoft Office: Advanced MailMerge 2007.zip: Release 1.1.0.0Army Bodger: Bodger 3 Archetype Test: Ok so it's later and I've largely finished it. Right now the Space Wolves have their Troops written and one HQ unit. The equipment panel largely wo...AwesomiumDotNet: AwesomiumDotNet 1.6 beta: Preview of AwesomiumDotNet 1.6.Bojinx: Bojinx Core V4.6: New features in this release: Greatly improved logging for INFO and DEBUG. Improved the getClassName function in ObjectUtils. Added the ability ...Cenobith RLS Sample: Sample App: Change connection strings in App.config and Web.config files.Christoc's DotNetNuke C# Module Development Template: 00.00.02: A minor update from the original release with a few fixes including Localization and some updated documentation.Community Forums NNTP bridge: Community Forums NNTP Bridge V25: Release of the Community Forums NNTP Bridge to access the social and anwsers MS forums with a single, open source NNTP bridge. This release has ad...DEWD: DEWD for Umbraco v1.0: Beta release of the package. Functional feature set and fairly stable. Since the alpha: Validation on input fields Custom view controls Ability...DotNetNuke Developers Help File: DNNHelpSystem 05.04.02: Release of the developer core API help documentation of DotNetNuke in MSDN style format, both as .CHM stand alone file as well as a html website ba...Drive Backup: Drive Backup V.0604: This release includes the following fixes/features: * Fixed incompatibility with some USB drives (those marked as “fixed” by Windows) * Ad...Event Scavenger: Version 3.3 (Refresh): Archiving bit added to database plus archiving stored procedure updated. Rest of items just refreshed. Database set to version 3.3Expression Encoder Batch Processor: Expression Batch v0.3: Now set the newly-converted file's Created DateTime to equal the source file's. This helps keep your videos sorterd chronologically in media librar...Folder Bookmarks: Folder Bookmarks 1.6.1: The latest version of Folder Bookmarks (1.6.1), with Mini-Menu bug fixes and 'Help' feature - all the instructions needed to use the software (If y...Genesis Smart Client Framework: Genesis v2.0 - Ruby User Experience Platform (UXP): This is the start of the rewrite of the entire framework. The rewrite will include support for XAML through WPF and Silverlight, WCF, Workflow Serv...Global: http requester tool: Added a brnad new console app for making http requests.GMap.NET - Great Maps for Windows Forms & Presentation: Hot Build: this is latest change-set build, unstable previewHERB.IQ: Alpha 0.1 Source code release 4: As of 6-23-10 @ 9:48ESTInfragistics Analytics Framework: Infragistics Analytics Framework 1.0: This project includes wrappers for the Infragistics controls that integrate with the recently launched Microsoft Silverlight Analytics Framework. T...Innovative Games: Cube Mapper: Cube Mapper is a small tool that takes in six textures and outputs a cube map that is a combination of the six textures. Cube Mapper supports .tga...jQuery Library for SharePoint Web Services: SPServices 0.5.6: This release is in an alpha state. Please only download it if you know what you are getting and are willing to test it. In any case, it's a bad ide...linq to jquery: jlinq v1.00 no doc: First public version of jlinq! no doc yet, soon too come!LinqSpecs: Version 1.0.1: Fabio Maulo has sent several patchs in order to make LinqSpecs to work with any linq provider other than in memory. Big KUDOS for him.mojoPortal: 2.3.4.4: see release notes on mojoportal.com Note that we have separate deployment packages for .NET 3.5 and .NET 4.0 The deployment package downloads on ...Nugget: Web Socket Server: Initial POC release: The initial proof of concept release. To try it out, open the Sample App.sln, set the ChatServer project as the start-up project, start debugging ...oSoft ColorPicker Control for Visual Studio 2010: oSoft ColorPicker Control for VS 2010 Beta 1: Beta 1Refix - .NET dependency management: Refix v0.1.0.48 ALPHA: First preview version of Refix command-line tool.SharePoint 2010 CSV Bulk Term Set Importer: Bulk Term Set Importer: Initial ReleaseSOAPI - StackOverflow API Generator: SOAPI Wrappers: SOAPI-JS First release as SOAPI-JS, SOAPI-CS coming shortly. Tests and example includedSQL Compact Toolbox: Beta 0.8.1: Initial test release - mind the bumps. Requires Visual Studio 2010.Thumb nail creator and image resizer: ThumbnailCreator1.2: this release fixes and issue that was occuring when the control was used inside paged dataTS3QueryLib.Net: TS3QueryLib.Net Version 0.23.17.0: Changelog Added Properties "IsSpacer" and "SpacerInfo" to ChannelListEntry. "IsSpacer" allows you to check whether the channel is a spacer channel ...UI Accessibility Checker: UI Accessibility Checker v.2.0: We are excited to announce the release of AccChecker 2.0! In addition to numerous bug fixes and usability improvements, these major features have...webrel: webrel 1.0: webrel 1.0WindStyle SlugHelper for Windows Live Writer: 1.2.0.0: 增加:可以配置是否忽略已经包含slug的日志,请在插件选项中配置; 增加:插件图标; 更新:支持最新Windows Live Writer,版本号14.0.8117.416。Work Recorder - Hold on own time!: WorkRecorder 1.1: +Only one instance can run #Change histogram to pie chartMost Popular ProjectsWBFS ManagerRawrAJAX Control ToolkitMicrosoft SQL Server Product Samples: DatabaseSilverlight ToolkitWindows Presentation Foundation (WPF)PHPExcelpatterns & practices – Enterprise LibraryMicrosoft SQL Server Community & SamplesASP.NETMost Active ProjectsCommunity Forums NNTP bridgeRawrIonics Isapi Rewrite Filterpatterns & practices – Enterprise LibraryGMap.NET - Great Maps for Windows Forms & PresentationN2 CMSBlogEngine.NETFarseer Physics EngineMain projectMirror Testing System

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  • CodePlex Daily Summary for Thursday, March 04, 2010

    CodePlex Daily Summary for Thursday, March 04, 2010New ProjectsAcPrac: A educational program designed to run on Windows. It is fully customizable. It is developed in C# 2008.argo: Linguistic Tool Camelot: A simple utility for testing cross site data queries in SharePointdelta: Delta is a difference tool for large files. Delta will have several clients, including AJAX and Silverlight. You can view differences in a scroll...EF Dorsal: A dorsal spine for Entity Framework based project. This code generator provides a powerfull Business Layer with almost all high important best p...Excel formatting: Excel formatting projectEyes Recognition: eye recognitionGameOfLife: The Game of Life is a the best example of a cellular automaton. It's developed in C#, SilverLight.GKO Libraries: .NET tool libraries written in C# that we have used in our projectsHello Demo: A simple Hello World application, used to demonstrate access to CodePlex using Team Explorerjog.Portal: jogportal lays the foundation for an extensible portal solution leveraging the latest technology including linq and silver lightKM Brasil: k-meleon, km, gecko, brasil, browser, web, web browser, navegador, navegação, kmeleon, k meleonLost in Translation: Ever find yourself in a foreign country eager (or clueless) to what is written on a shop sign or restaurant menu? With your trusty phone, its came...Machine Learning for .NET: Machine Learning Library for .NET. Initial inclusions will be binary and multi-class classification as well as standard clustering algorithms.Maito: Iron Kingdoms Name GeneratorManPowerEngine: ManPowerEngine is a Silverlight 2D Game Engine. It has an game application framework and supports game object hierarchy management, 2D physics simu...Marvin's Arena: Marvin's Arena is a free and entertaining programming game. The game is designed to easily learn programming in any .NET compatible language. It is...MultiMediaPlayer: 整合我们的内容NCacheD - A Simple Distributed .NET Cache using the TPL and WCF: NCacheD is a simple distributed cache system written in .NET. NCacheD offers functionality similar to that of MemcacheD but scaled back. NCacheD ...NDAP: OPeNDAP is a client/server system for making local scientific data accessible to remote locations without regard to the local or remote storage for...Open Guide CMS: Open Guide makes your traveling through city more adventurous, mode educational and more funny. You can support us by lines of code, by interesti...Rollback - A social backup tool.: Rollback is a simple and intuitive social backup application. You can create multiple backup jobs with a few mouse clicks and even schedule it to ...sELedit: An editor for elements.data file of the popular MMORPG Perfect World.SharePoint Theme Applicator: SharePoint Theme Applicator will give SharePoint administrators the ability to apply a theme accross a whole web application (i.e. apply a theme to...sPATCH: ! sPATCH - Perfect World Client Autopatcher This beta patcher is an alternative to the default perfect world patcher. It offers easy client patc...Wiggle: A-life investigation. Let's make little squirmies!WPFSLBlendModeFx: A blend mode library for WPF & Silverlight.休息提醒: 程序员们,尤其是像我这样对程序痴狂的程序员们。一旦研究起自己感兴趣的程序时,觉得上厕所都是浪费时间。 这个程序是在设定的时间后锁定计算机或关闭显示器,从而从某种程度强迫程序员们去休息New ReleasesAMFParser: 1.1.0: Add handling of DSK object when using BlazeDS Add handling of string references Add handling of DateTime values Correct handling of Double values B...Camelot: Camelot 0.1 Alpha: Early release: 1) Query by content type, optionally list or base template 2) Query by list or base templateDictionary Translator for Umbraco: Dictionary Translator 1.1: This is a minor release that fixes a bug that Thomas Hohler found on the first day of release This package is to be used with the ASP.NET open sou...Dynamic Configuration: Sample Application Release 1: These binaries demonstrate the effect of using DynamicConfigurationManager. The source-code for these binaries is available in the 'Source Code' t...EF Dorsal: EFDorsal v0.3b: Second real version. This version add suport to types and entity sets in tree-view.Enterprise Library Extensions: Release 1.0: This is the initial release of the package. The release will contain one feature only, as being able to deploy the project itself it the milestone ...Free Silverlight & WPF Chart Control - Visifire: Visifire SL and WPF Charts v3.0.4 beta 2 Released: Hi, Today’s release contains fix for the following issues: * In WPF application chart was throwing exception as VisualStateGroup was not foun...GameOfLife: Game of life: First release of the game. PublishedGameStore League Manager: League Manager 1.0 release 2.: Fixes crashing bugs from the first release. To use: 1. Install SQL Server Express 2005 http://www.microsoft.com/Sqlserver/2005/en/us/express-down....Marvin's Arena: Version 0.0.5.0: Code Editor (development of robots without Visual Studio - no debugging) * Rounds * 3D Battle Engine: Skybox * 3D Battle Engine: Robot...Morphfolia - ASP.NET CMS and Framework: Morphfolia v2.4.1.1: Morphfolia v2.4.1.1 - New Release Includes: Better support for browsers other than IE (Chrome, Firefox, Safari - all tested on Windows) Supports ...NCacheD - A Simple Distributed .NET Cache using the TPL and WCF: NCacheD Version 1: Getting Started To get up and running, open two instances of Visual Studio 2010. In one window open the NCacheD client solution and then open the ...Papercut: Papercut 2010-3-3: This release includes a few bug fixes and updates, several of which were contributed patches (thanks!). Feature: Added support for embedded images...PE-file Reader Writer API (PERWAPI): PERWAPI-1.1.4: Perwapi version 1.1.4 is the complete distribution package. It contains Binary files, pdb files and xml files for the PERWAPI and SymbolRW compone...Prolog.NET: Prolog.NET 1.0 Beta 1.2: Installer includes: primary Prolog.NET assembly Prolog.NET Workbench PrologTest console application all required dependencies Beta 1.2 in...Protoforma | Tactica Adversa: Skilful 0.2.4.320: BetaRoTwee: RoTwee 6.1.0.0: 16604 "Post playing tune feature" is added. Using this new feature, you can tweet tune playing in iTunes. 16625 Error processing for network error...sELedit: sELedit v1.0: -SharePoint 2007 Deployment Wizard: Support for SharePoint Server and Foundation 2010: This release encompasses the supported install paths for the default install of SPS 2010 (the 14 hive). All three versions are now supported (60 h...SharePoint Theme Applicator: SharePoint Theme Applicator: SharePoint Theme Applicator was built using C# and WPF, it includes the following features: Provides the total number of site collections in the g...Shinkansen: compress, crunch, combine, and cache JavaScript and CSS: Shinkansen 1.0.0.030310: Build 1.0.0.030310, binaries onlysPATCH: sPatcher v0.8: sPatch - Server Example *Contains a sample Patch that "downgrades" PWI 1.4.2 Client to an 1.3.6 ClientTFS Code Comment Checking Policy (CCCP): CCCP 3.0 for VSTS 2008 SP1: This release includes NRefactory 3.2.0.5571 and is built against VSTS 2008 SP1 (.NET 3.5 is required). New: horizontal scrollbar in listboxes for ...TortoiseHg: Beta for TortoiseHg 1.0 (0.9.31254): Please backup your user Mercurial.ini file and then uninstall any 0.9.X release before installing Use the x86 msi file for 32 bit platforms and th...TwitEclipseAPI: TwitEclipseAPI 0.9: 0.9 Release of TwitEclipseAPI Moved API calls to the api.Twitter.com URL. Moved API calls to the versioning API. Now uses the increased Rate Limit...TwitterVB - A .NET Twitter Library: TwitterVB-2.3: Patch 5151: Added BlockedUsers function to get a page other then the first Patch 5420: The ListMembers function will now return more then just th...休息提醒: 初始版本: 初始版本Most Popular ProjectsMetaSharpRawrWBFS ManagerAJAX Control ToolkitMicrosoft SQL Server Product Samples: DatabaseSilverlight ToolkitWindows Presentation Foundation (WPF)Microsoft SQL Server Community & SamplesASP.NETLiveUpload to FacebookMost Active ProjectsRawrBlogEngine.NETMapWindow GISpatterns & practices – Enterprise LibraryjQuery Library for SharePoint Web ServicesMDT Web FrontEndsvn2tfsDiffPlex - a .NET Diff GeneratorIonics Isapi Rewrite FilterFarseer Physics Engine

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  • CodePlex Daily Summary for Tuesday, February 23, 2010

    CodePlex Daily Summary for Tuesday, February 23, 2010New Projects.NET Beginners: This project is a summary of project for first time developer and .net beginners. the aim is to provide tools and libraries to get startet with dev...A simple ASP.NET Currency / Money TextBox User Control: A ASP.NET TextBox control used with AJAX maskeditextender makes it possible to enter numbers but it's not very intuitive to use. CurrencyTextBox co...Academiki: Academik The project aims to be a university social network with content sharing and intellectual property. Academik makes it easier for students t...Acessando Campos com XPath Expression: Esse é um exemplo de como usar Xpath Expression na orchestration do Biztalk 2006. O Artigo do exemplo esta em www.biztalkbrasil.blogspot.comAg.CommandManager: A command manager implementation for Silverlights. Supports commanding to more or less any event using the ICommand interfaceApunta Notas: Apunta notas is just a note taking program that I created to learn WPF. Now you can write everything you need to remember or tell somebody. Or you...AzureKit: AzureKit provides a more direct approach to Azure's Table Service, which takes more advantage of the NoSQL nature of the storage medium.CRM 4.0 Distribute Workflow Activity: This plugin allows to execute a workflow for each entity that has a 1:N or N:N relationship to a given entity. For example: execute a workflow for...Dbg Shell: Dbg Shell replaces WinDbg for debugging dumps. All standard Dbg commands are supported. You can also write scripts in .Net assemblies to automated ...Egg Timer: Egg Timer is a very simple Windows Form application for setting short time-frame alarms.Enterprise Library Extensions: Extensions for the Microsoft Enterprise Library applications blocks which makes programming applications even easier.Event Calendar 2.0 Data Extractor: Really simple app to recover event calendar 2.0 information from iGoogle settings files and turn them into CSV format info for importing to other c...iTwiit: Silverlight Twitter Clientlibtym: Have your complete movie collection at a glance to manage all your movie files very comfortably!Metabolite Enterprise Libraries for EPiServer CMS using Page Type Builder: The Metabolite Enterprise libraries are a set of C# Class Libraries developed for use with EPiServer 5 R2 SP2+ projects using PageTypeBuilder. They...Metro UX: Metro UXMTI: -Personal Expense Tracker: Personal Expense Tracker helps you track your expenses. I tried to find simple win forms expense tracker but found none interesting, so i made one...rarouš: repository for rarouš.weblog articlesSacDotNetUG: SacDotNetUG is an ASP.NET MVC 2 Web application intended for the Sacramento .NET user group. This project servers 2 main goals: to promote the adop...ShellLight: ShellLight is essentially a graphical shell for Silverlight applications that enables a quick auto-complete launcher for features in your solution.Sina Weibo(Microblog): sina weibo .NET libraries and applications.Terrain Independant Navigating Automaton v2.0: This is where members of the Robot Design Team from Stony Brook University come together and work on our unique TINA. This project is for a self-go...Url Rewrite.Net: Url Rewrite.Net is an open-source SEO project which contains Custom Http Module example and Custom Configrutaion Module.It is developed in C#.NET 2...WebPart and WebService Currency Converter: This is only a sample code how to get data from yahoo finance and how to implementing on Sharepoint WebPart or WebServices. This code it is freely...WPF AutoComplete TextBox Control: A AutoComplete TextBox Control written in WPF, Looks like the system built-in auto-completion(SHAutoComplete).ZWaveAPI: This project is aim to create an open class library on ZWave. It is based on article from digiWave.dk New Releases.NET Beginners: MathLab Visual Studio Project Template: First preview to a mathlab beginners library..NET Beginners: Turtle Visual Studio Project Template: The turtle engine is a very simlpe turtle which runs over a beach and leaves a track.A simple ASP.NET Currency / Money TextBox User Control: CurrencyTextBox Source v1.0: Source code with a test project.A simple ASP.NET Currency / Money TextBox User Control: CurrencyTextBox.dll: The User Control for use in projects.Acessando Campos com XPath Expression: Source Code SampleXPathExpression: O Source code contem o Projeto em Visual Studio 2005.Actipro WPF Controls Contrib: v2009.2 build 515: Minor tweaks and updated to target Actipro WPF Studio 2009.2 (build 515).Analysis Management System: 1.0.0.1 Update: Fix - Issue 4004 Nieuw - Beschikbare klanten kunnen nu bekeken worden via Extra/Aanvragers (Ctrl R)Apunta Notas: Apunta Notas 1.0 Release Candidate: There is the Release Candidate of Apunta Notas.ARSoft.Tools.Net - C# DNS and SPF Library: 1.2.0: Added asynchronous operations for DNS client.CRM 4.0 Distribute Workflow Activity: Beta: Initial release. Complete functionality, limited testing.Dbg Shell: First Public Release: First ReleaseDnDns and PocketDnDns - A .NET DNS Client Resolver Library: DnDns Library Release 2: A DNS protocol library written completely in managed code (C#). Supports common DNS records types like A, CNAME, MX, SRV, and more. Works on Window...Egg Timer: Egg Timer v1.0: Pretty simple application. Set the time directly or use the 5 minute and 1 hour increment/decrement buttons.EnhSim: EnhSim v1.9.7.2 BETA: 1.9.7.2 BETAImportant!: This beta version includes the changes to the Flame shock damage-over-time component which are currently on the PTR. Downlo...EnhSim: EnhSim v1.9.7.3 BETA: Important!: This beta version includes the changes to the Flame shock damage-over-time component which are currently on the PTR. Download 1.9.7.1 f...Esendex SMS SDK and Downloads for Microsoft.NET languages: Esendex .NET SDK v0.4.0: Features Messaging Service: Send a single SMS message and multiple SMS messages. Send a single Voice Message and multiple Voice Messages. Send...Event Calendar 2.0 Data Extractor: V1.0: First ever build of extractorExcelDna: ExcelDna Version 0.22: An important bugfix release that fixes a critical bug in the MultiThreaded marshaling support (under Excel 2007).InfoService: InfoService v1.5 Beta 8: InfoService Beta Release Please note this is a BETA. It should be stable, but i can't gurantee that! So use it on your own risk. Please read Plugi...Krypton Palette Selectors: Release 1.2: Adds the new KryptonPaletteContextMenu and refactors the KryptonPaletteDropButton to use it.kuuy static system: kss_v1.0beta: kuuy static sytem 1.0 beta editionlibtym: libtym: First public release version. Full functionality, tested. Please notify about bugs.mojoPortal: 2.3.3.9: see release notes on mojoPortal.com http://www.mojoportal.com/mojoportal-2339-released.aspx This release makes it easy to use Artisteer html templa...Net Tool: v1.01: User interface has been changedOpen NFSe: Open NFSe 0.1 (Salvador): Open NFSe 0.1 (Salvador)Paint.NET PSD Plugin: 1.0.7: Further substantial improvements in speed of both loading and saving. In particular, loading is about 5x as fast as in version 1.0.6. Saving is ...Project Starlight: 2.0: Release 2.0 final Changes: -Numerous stability fixes -Firefox 3.5 support -Safari 64 bit support (Snow Leopard) Mac and Windows Binaries are avai...RoTwee: RoTwee 5.0.0.1: This version fix for 16620Secure Data: Secure Data 2010.02.22.01: This version has been rewritten and contains many enhancements and I encourage anyone interested to download the source code and work through the Q...TreeSizeNet: TreeSizeNet 0.10.1: - Complete Redesign - Improved Stability - Improved Performance - PieChart for directory contentUrl Rewrite.Net: Beta V0.1 Release: Includes : -Custom Http Module -Custom Configuration Section Module ( in web.config) -Rewriting ModuleVCC: Latest build, v2.1.30222.0: Automatic drop of latest buildWebPart and WebService Currency Converter: CurrencyConverter.zip: CurrencyConverter.zip Have 3 Project on this files: 1. Library Project 2. Load Library Project Using Web Services 3. Load Library Project Using We...WSUS Smart Approve: 1.0.0.2: Fix: 25903ZuneConsole: ZuneConsole: Console GUI for the Zune Customs library, which should make everything work. This is what you should download.ZuneConsole: ZuneConsole How-To Manual: A quick (only 9 pages lol) tutorial on how to add custom artist info to your Zune.Most Popular ProjectsRawrWBFS ManagerAJAX Control ToolkitMicrosoft SQL Server Product Samples: DatabaseSilverlight ToolkitWindows Presentation Foundation (WPF)ASP.NETDotNetNuke® Community EditionImage Resizer Powertoy Clone for WindowsMicrosoft SQL Server Community & SamplesMost Active ProjectsDinnerNow.netRawrBlogEngine.NETNB_Store - Free DotNetNuke Ecommerce Catalog ModuleSharpyInfoServicejQuery Library for SharePoint Web ServicesPHPExcelpatterns & practices – Enterprise LibrarySharePoint Contrib

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  • C#: Adding Functionality to 3rd Party Libraries With Extension Methods

    - by James Michael Hare
    Ever have one of those third party libraries that you love but it's missing that one feature or one piece of syntactical candy that would make it so much more useful?  This, I truly think, is one of the best uses of extension methods.  I began discussing extension methods in my last post (which you find here) where I expounded upon what I thought were some rules of thumb for using extension methods correctly.  As long as you keep in line with those (or similar) rules, they can often be useful for adding that little extra functionality or syntactical simplification for a library that you have little or no control over. Oh sure, you could take an open source project, download the source and add the methods you want, but then every time the library is updated you have to re-add your changes, which can be cumbersome and error prone.  And yes, you could possibly extend a class in a third party library and override features, but that's only if the class is not sealed, static, or constructed via factories. This is the perfect place to use an extension method!  And the best part is, you and your development team don't need to change anything!  Simply add the using for the namespace the extensions are in! So let's consider this example.  I love log4net!  Of all the logging libraries I've played with, it, to me, is one of the most flexible and configurable logging libraries and it performs great.  But this isn't about log4net, well, not directly.  So why would I want to add functionality?  Well, it's missing one thing I really want in the ILog interface: ability to specify logging level at runtime. For example, let's say I declare my ILog instance like so:     using log4net;     public class LoggingTest     {         private static readonly ILog _log = LogManager.GetLogger(typeof(LoggingTest));         ...     }     If you don't know log4net, the details aren't important, just to show that the field _log is the logger I have gotten from log4net. So now that I have that, I can log to it like so:     _log.Debug("This is the lowest level of logging and just for debugging output.");     _log.Info("This is an informational message.  Usual normal operation events.");     _log.Warn("This is a warning, something suspect but not necessarily wrong.");     _log.Error("This is an error, some sort of processing problem has happened.");     _log.Fatal("Fatals usually indicate the program is dying hideously."); And there's many flavors of each of these to log using string formatting, to log exceptions, etc.  But one thing there isn't: the ability to easily choose the logging level at runtime.  Notice, the logging levels above are chosen at compile time.  Of course, you could do some fun stuff with lambdas and wrap it, but that would obscure the simplicity of the interface.  And yes there is a Logger property you can dive down into where you can specify a Level, but the Level properties don't really match the ILog interface exactly and then you have to manually build a LogEvent and... well, it gets messy.  I want something simple and sexy so I can say:     _log.Log(someLevel, "This will be logged at whatever level I choose at runtime!");     Now, some purists out there might say you should always know what level you want to log at, and for the most part I agree with them.  For the most party the ILog interface satisfies 99% of my needs.  In fact, for most application logging yes you do always know the level you will be logging at, but when writing a utility class, you may not always know what level your user wants. I'll tell you, one of my favorite things is to write reusable components.  If I had my druthers I'd write framework libraries and shared components all day!  And being able to easily log at a runtime-chosen level is a big need for me.  After all, if I want my code to really be re-usable, I shouldn't force a user to deal with the logging level I choose. One of my favorite uses for this is in Interceptors -- I'll describe Interceptors in my next post and some of my favorites -- for now just know that an Interceptor wraps a class and allows you to add functionality to an existing method without changing it's signature.  At the risk of over-simplifying, it's a very generic implementation of the Decorator design pattern. So, say for example that you were writing an Interceptor that would time method calls and emit a log message if the method call execution time took beyond a certain threshold of time.  For instance, maybe if your database calls take more than 5,000 ms, you want to log a warning.  Or if a web method call takes over 1,000 ms, you want to log an informational message.  This would be an excellent use of logging at a generic level. So here was my personal wish-list of requirements for my task: Be able to determine if a runtime-specified logging level is enabled. Be able to log generically at a runtime-specified logging level. Have the same look-and-feel of the existing Debug, Info, Warn, Error, and Fatal calls.    Having the ability to also determine if logging for a level is on at runtime is also important so you don't spend time building a potentially expensive logging message if that level is off.  Consider an Interceptor that may log parameters on entrance to the method.  If you choose to log those parameter at DEBUG level and if DEBUG is not on, you don't want to spend the time serializing those parameters. Now, mine may not be the most elegant solution, but it performs really well since the enum I provide all uses contiguous values -- while it's never guaranteed, contiguous switch values usually get compiled into a jump table in IL which is VERY performant - O(1) - but even if it doesn't, it's still so fast you'd never need to worry about it. So first, I need a way to let users pass in logging levels.  Sure, log4net has a Level class, but it's a class with static members and plus it provides way too many options compared to ILog interface itself -- and wouldn't perform as well in my level-check -- so I define an enum like below.     namespace Shared.Logging.Extensions     {         // enum to specify available logging levels.         public enum LoggingLevel         {             Debug,             Informational,             Warning,             Error,             Fatal         }     } Now, once I have this, writing the extension methods I need is trivial.  Once again, I would typically /// comment fully, but I'm eliminating for blogging brevity:     namespace Shared.Logging.Extensions     {         // the extension methods to add functionality to the ILog interface         public static class LogExtensions         {             // Determines if logging is enabled at a given level.             public static bool IsLogEnabled(this ILog logger, LoggingLevel level)             {                 switch (level)                 {                     case LoggingLevel.Debug:                         return logger.IsDebugEnabled;                     case LoggingLevel.Informational:                         return logger.IsInfoEnabled;                     case LoggingLevel.Warning:                         return logger.IsWarnEnabled;                     case LoggingLevel.Error:                         return logger.IsErrorEnabled;                     case LoggingLevel.Fatal:                         return logger.IsFatalEnabled;                 }                                 return false;             }             // Logs a simple message - uses same signature except adds LoggingLevel             public static void Log(this ILog logger, LoggingLevel level, object message)             {                 switch (level)                 {                     case LoggingLevel.Debug:                         logger.Debug(message);                         break;                     case LoggingLevel.Informational:                         logger.Info(message);                         break;                     case LoggingLevel.Warning:                         logger.Warn(message);                         break;                     case LoggingLevel.Error:                         logger.Error(message);                         break;                     case LoggingLevel.Fatal:                         logger.Fatal(message);                         break;                 }             }             // Logs a message and exception to the log at specified level.             public static void Log(this ILog logger, LoggingLevel level, object message, Exception exception)             {                 switch (level)                 {                     case LoggingLevel.Debug:                         logger.Debug(message, exception);                         break;                     case LoggingLevel.Informational:                         logger.Info(message, exception);                         break;                     case LoggingLevel.Warning:                         logger.Warn(message, exception);                         break;                     case LoggingLevel.Error:                         logger.Error(message, exception);                         break;                     case LoggingLevel.Fatal:                         logger.Fatal(message, exception);                         break;                 }             }             // Logs a formatted message to the log at the specified level.              public static void LogFormat(this ILog logger, LoggingLevel level, string format,                                          params object[] args)             {                 switch (level)                 {                     case LoggingLevel.Debug:                         logger.DebugFormat(format, args);                         break;                     case LoggingLevel.Informational:                         logger.InfoFormat(format, args);                         break;                     case LoggingLevel.Warning:                         logger.WarnFormat(format, args);                         break;                     case LoggingLevel.Error:                         logger.ErrorFormat(format, args);                         break;                     case LoggingLevel.Fatal:                         logger.FatalFormat(format, args);                         break;                 }             }         }     } So there it is!  I didn't have to modify the log4net source code, so if a new version comes out, i can just add the new assembly with no changes.  I didn't have to subclass and worry about developers not calling my sub-class instead of the original.  I simply provide the extension methods and it's as if the long lost extension methods were always a part of the ILog interface! Consider a very contrived example using the original interface:     // using the original ILog interface     public class DatabaseUtility     {         private static readonly ILog _log = LogManager.Create(typeof(DatabaseUtility));                 // some theoretical method to time         IDataReader Execute(string statement)         {             var timer = new System.Diagnostics.Stopwatch();                         // do DB magic                                    // this is hard-coded to warn, if want to change at runtime tough luck!             if (timer.ElapsedMilliseconds > 5000 && _log.IsWarnEnabled)             {                 _log.WarnFormat("Statement {0} took too long to execute.", statement);             }             ...         }     }     Now consider this alternate call where the logging level could be perhaps a property of the class          // using the original ILog interface     public class DatabaseUtility     {         private static readonly ILog _log = LogManager.Create(typeof(DatabaseUtility));                 // allow logging level to be specified by user of class instead         public LoggingLevel ThresholdLogLevel { get; set; }                 // some theoretical method to time         IDataReader Execute(string statement)         {             var timer = new System.Diagnostics.Stopwatch();                         // do DB magic                                    // this is hard-coded to warn, if want to change at runtime tough luck!             if (timer.ElapsedMilliseconds > 5000 && _log.IsLogEnabled(ThresholdLogLevel))             {                 _log.LogFormat(ThresholdLogLevel, "Statement {0} took too long to execute.",                     statement);             }             ...         }     } Next time, I'll show one of my favorite uses for these extension methods in an Interceptor.

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  • CodePlex Daily Summary for Wednesday, June 09, 2010

    CodePlex Daily Summary for Wednesday, June 09, 2010New Projects.NET Transactional File Manager: Transactional File Manager is a .NET API that supports including file system operations such as file copy, move, delete in a transaction. It's an i...3D World Studio Content Pipeline for Windows Phone 7: This is a port of PhotonicGames' project: http://xna3dws.codeplex.com/releases/view/42994 for the Windows Phone 7 tools (XNA 4.0 CTP).Advanced Script Editor for 3D Rad: Advanced Script Editor makes it easier for 3D Rad coders to write scripts. Developed in C#, it features a functions list, a favourites list, object...Ajax ASP.Net Forum: A fast & lightweight open source free forum developed in ASP.Net 3.5, AJAX, CSS, SQL & Javascript Cache (filter-sort-move through table records at ...Axon: Axon is the home automation system that I will be running in my home. It will be a collection of different technologies and projects, often experim...BigBallz: Projeto de site de Bolões para campeonatos diversos. A princípio pensado para copa do mundo de futebol de 2010BigfootMVC: MVC Framework for DotNetNukeBigfootSQL: A StringBuilder for SQL. BigfootSQL was built with simplicity in mind. It assumes that you are comfortable writing SQL but dislike effort required ...Bxf (Basic XAML Framework): Basic Xaml Framework (Bxf) is a simple, streamlined set of UI components designed to demonstrate the minimum framework functionality required to ma...elZerf - elektronische Zeiterfassung: elektronisches Zeiterfassungsystem im Rahmen der Seminararbeit im Modul Web-Anwendungsprogrammierung.IntoFactories.Net - Samples: Project to host samples created by members of the IntoFactories.NET Team blog.Lanchonete: Sistema para controle de lanchonetes. Medieval Dynasties: Medieval Dynasties is a game written in C# 3.5 and XNA 3.1 at the moment. It is inspired by Crusader Kings, Total War and Civilization.PMMsg: A project to replace the standard messaging client on the Windows Mobile platform. Mainly geared towards Windows Mobile 6.5.3 VGA devices. Also an...PunkPong: PunkPong is an open source "Pong" alike game totally written in DHTML (JavaScript, CSS and HTML) that uses keyboard or mouse. This cross-platform a...Renegade Legion Fighter Calculator: In working on assigning fighters to squadrons, flights, and groups for a campaign, I was struck by the sheer amount of calculations I had to make. ...Sharpotify - Spotify .Net Library: Sharpotify is a Spotify library in C#. It is based in Jotify and SharPot projects. It is not a libspotify wrapper, It is a full .Net Spotify protoc...Silverlight load on demand with MEF: With MEF, a Silverlight control can be split in several packages(xap files). Each package can contain one or more pages and it will download on dem...SOLID by example: Source code examples to undestood solid design principles. Most of them were taken from http://www.lostechies.com/SQL Server 2008 Reporting Services RS.EXE Supporting Forms Authentication: A version of RS.EXE that you can use with Forms Authentication in Native Mode. Use the following arguments to specify credentials (just like Basic ...Stripper: Stripper Remove Diacritics and other unwanted caracter to fabric a more standardized file naming.study: studyUncoverPIC: UncoverPIC is a Silverlight Game strongly inspired to the famous Arcade Game "GalsPanic" (see http://en.wikipedia.org/wiki/Gals_Panic ). It was dev...Unity3D Untitled MMO: Unity3D Untitled MMO FrameworkUnnamedShop: UnnamedShopXBStudio.asp.net.automation: A Unit Testing Automation library for asp.netXBStudio.Web: XBStudio Web ApplicationNew Releases3D World Studio Content Pipeline for Windows Phone 7: Initial Release (0.1): This is the first release of the project, with plenty of hackery and kludges to go around, but it mostly works! Let me know if you hit any bugs.Acies: Acies - Alpha Build 0.0.10: Alpha release. Requires Microsoft XNA Framework Redistributable 3.1 (http://www.microsoft.com/downloads/details.aspx?FamilyID=53867a2a-e249-4560-...Advanced Script Editor for 3D Rad: Advanced Script Editor - Version 2.6: Despite various previous releases on the 3D Rad forum, this is the first release on CodePlex.Ajax ASP.Net Forum: First Release: First Release prior to CodePlex Publish (send to admins)So, it doesn't all finish VERSION: 0.1.2 FEATURES Main Home Where all the Forums (called ...Artist Follower for Microsoft Access: Artist Follower 0.5.1: Artists Follower changes: Just one form to manage artists and links!!!Artist Follower for Microsoft Access: Artists Follower 0.5.0: This is the first release of Artist Follower.ASP.NET MVC SiteMap provider - MvcSiteMapProvider: MvcSiteMapProvider 2.0.0 CTP1: This is a community technology preview of MvcSiteMapProvider version 2.0. It is not backwards compatible with older MvcSiteMapProvider versions. ...B&W Port Scanner: Black`n`White Port Scanner 4.0: Version 4 includes: - Improved vulnerability detection tools - Report Creation - Improved Stability - Much better port information database - Nume...BaseCalendar: BaseControls 1.1: BaseControls 1.1 contains the BaseCalendar ASP.NET control. Changes: Rendering TH by default inside THEAD. Added option (ShowMinNumWeeks) to r...BigfootSQL: BigfootSQL Source Code: BigfootSQL C# Version 01Commerce Server 2009 Orders using Pipelines in a Console Application: ConsoleApplication To PLace Orders: ConsoleApplication To PLace Orders with Commerce Server 2009 foundationCommunity Forums NNTP bridge: Community Forums NNTP Bridge V33: Release of the Community Forums NNTP Bridge to access the social and anwsers MS forums with a single, open source NNTP bridge. This release has ad...Community Forums NNTP bridge: Community Forums NNTP Bridge V34: Release of the Community Forums NNTP Bridge to access the social and anwsers MS forums with a single, open source NNTP bridge. This release has ad...ContainerOne - C# application server: V0.1.2.0: New minor release containing: Integration test component for runtime testing Refactored and cleaned solution files First unit testsExtend SmallBasic: Teaching Extensions v.020: Moved Tortoise.approve to ProgramWindow.TakeScreenShot()fleet It: v0.06 Alpha: v0.06 Alpha - Features Caching implemented for fleets Various Bug fixes Implemented Settings. Resolved logical issue with Getting fleets U...Frotz.NET: Frotz.NET B2: In addition to B1 changes: - Added ZTools to enable debugging view of zcode files - Added rudimentary scroll back buffer. B1 Changes: - Got Adapt...FsObserver: FsObserver 2.0: This is basically the same as FsObserver 1.0 but the "-help" documentation has been cleaned up somewhat and the code has been refactored so that it...GPdotNET - Genetic Programming Tool: GPdotNETv1.0: GPdotNET v.1.0 - more details on http.bhrnjica.wordpress.com/gpdotnetHERB.IQ: Alpha 0.1 Source code release 8: Alpha 0.1 Source code release 8imdb movie downloader: myImdb 0.9.3: myImdb 0.9.3imdb movie downloader: myImdb 0.9.4: myImdb 0.9.4jccc .NET smart framework: jccc .NET smart framework version 1.2010.06.07: jccc .NET smart framework version 1.2010.06.07 added oracle databases supportLongBar: LongBar 2.1 Build 313: - Fixed library and updates to work with updated live services - Options: You can disable shadow nowMDownloader: MDownloader-0.15.17.59623: Fixed FileFactory provider. Improvied postpone policies. Added network request limiter.MediaCoder.NET: MediaCoder.NET v1.0 beta 1.1: Installer for MediaCoder.NET v1.0 beta1.1. It can now convert files with spaces in the path or filename. I have also created filter for the SaveFil...MediaCoder.NET: MediaCoder.NET v1.0 beta 1.1 Source Code: Source Code for MediaCoder.NET v1.0 beta 1.1.mesoBoard: mesoBoard - 0.9.1 beta: Fixed file download permissions Released under the New BSD License.MPCLI: Alpha Release (0.1.0.0): This release has core functionality and is considered a potential candidate for a feature complete release of this library. However, suggestions fo...N2 CMS: 2.0: N2 is a lightweight CMS framework for ASP.NET. It helps professional developers build great web sites that anyone can update. Major Changes (1.5 -...NHTrace: NHTrace-47571: NHTrace-47571NodeXL: Network Overview, Discovery and Exploration for Excel: NodeXL Class Libraries, version 1.0.1.125: The NodeXL class libraries can be used to display network graphs in .NET applications. To include a NodeXL network graph in a WPF desktop or Windo...NSoup: NSoup 0.2: NSoup 0.2 corresponds to jsoup version 1.1.1. List of changes can be viewed here.Opalis Community Releases: Integration Pack for Data Manipulation: The Integration Pack for Data Manipulation enables you to perform a wider variety of data manipulation tasks as well as aggregate data into common ...Performance Analysis of Logs (PAL) Tool: PAL v2.0 Beta 1: Fixed Counter Sorting: Fixed a minor bug where duplicate counter expression paths were not being removed. Analysis Added: Added LogicalDisk Read/...RoTwee: RoTwee (12.0.0.0): Trial version. 17925 Make it possible to change window sizeSharpotify - Spotify .Net Library: Sharpotify.Library 1.0: Sharpotify Library: Stable release. You can connect with spotify, search, browse (tracks, albums, artists), get a music stream, create and edit you...Silverlight load on demand with MEF: mal.Web.Silverlight.MEF 1.0.0.0: mal.Web.Silverlight.MEF 1.0.0.0sMAPtool: sMAPtool v0.7e (without Maps): + Added: color value expansion bar for hmap (right click to select color scheme) + Added: more complex hmap editing, uses now 4 point bounding rect...SQL Server 2008 Reporting Services RS.EXE Supporting Forms Authentication: Initial release: Enjoy!Stripper: Stripper 0.1.1 (CLi): Stripper Remove Diacritics and other unwanted caracters to fabric a more standardized file naming. Especially French caracter and maybe other lang...Unity3D Untitled MMO: v1: versionUrzaGatherer: UrzaGatherer 2.01a: New version with some minors bugs corrected.VCC: Latest build, v2.1.30608.0: Automatic drop of latest buildVCC: Latest build, v2.1.30608.1: Automatic drop of latest buildWatermarker.NET: 0.1.3811: A newer version with some improvements. I release this as a .zip archive, because settings are added here, so there will be .exe and .config files.Yet Another GPS: Alfa Release: Alfa working releaseMost Popular ProjectsDozer Enterprise Library for .NETEmployee Management SystemWiiMote PhysicsVisualStudio 2010 JavaScript OutliningSpider CompilerConcurrent CacheOil Slick Live FeedsCSUFVGDC Summer JamWinGetSiteMap Utility for DNN Blog ModuleMost Active ProjectsCommunity Forums NNTP bridgepatterns & practices – Enterprise LibraryRhyduino - Arduino and Managed CodejQuery Library for SharePoint Web ServicesRawrNB_Store - Free DotNetNuke Ecommerce Catalog ModuleAndrew's XNA HelpersBlogEngine.NETStyleCopCustomer Portal Accelerator for Microsoft Dynamics CRM

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