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  • django image managment

    - by Andrey
    I'am new in django. In my project I'am working with images. I don't know how to organize the management of images. I need to dynamically upload the pictures and resize them. First question - what is the best way to dynamically upload images with progress bar and without flash? I found this and this, but I believe there is a better way. Second question. I have to save one image in different sizes. I won't use these thumbnails on my pages, but another application will. Many clients could upload images at the same time. This means that I can not resize all the images at the same time. How should I organize this process? Is there are a better ready-to-use solution for image management issue?

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  • openCV center of image rotation in C

    - by user1477955
    I want to rotate 90 degrees counterclockwise, but it seems the rotation point is wrong. How do I find the rotation center of the source image? img=cvLoadImage(argv[1],-1); height = img->height; width = img->width; step = img->widthStep; channels = img->nChannels; data = (uchar *)img->imageData; IplImage *rotatedImg = cvCreateImage(cvSize(height,width), IPL_DEPTH_8U,img->nChannels); CvPoint2D32f center; center.x = width/2; center.y = height/2; CvMat *mapMatrix = cvCreateMat( 2, 3, CV_32FC1 ); cv2DRotationMatrix(center, 90, 1.0, mapMatrix); cvWarpAffine(img, rotatedImg, mapMatrix, CV_INTER_LINEAR + CV_WARP_FILL_OUTLIERS, cvScalarAll(0)); cvShowImage("My image", rotatedImg );

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  • Background image JFrame with content

    - by Petr Safar
    I have a JFrame with BorderLayout, there are panels on all sides (North, East ,...). In the panels there are labels and buttons mostly. Now I want the frame to have a background image, some research told me that i had to change the content pane of my frame. When I try this however, the content gets put in the background and isn't visible. Also, I don't know how to resize the image if the frame is resized. Is there an easy fix for this or will I have to rework most of my code?

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  • jquery for loop on click image swap

    - by user2939914
    I've created a for loop of images. I would like each image to swap with another image on click individually. Here's the jQuery I've written so far: for ( var i = 1; i < 50; i++) { $('article').append('<div class="ps-block" id="' + i + '"><img src="img/bw/' + i + 'bw.png"></div>'); } $('img').click(function() { var imgid = $(this).attr('id'); $(this).attr("src", "img/color/" + imgid + ".png"); }); I also attempted to use this code inside the for loop after the append, but i ends up returning 50 every time you click since the loop has already ran: $('img[src="img/bw/' + i + 'bw.png"]').click(function() { $(this).attr("src", "img/color/" + this.id + ".png"); }); Thanks!

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  • Flickering Image in Java?

    - by Noah Cagle
    OK so I am coding a game right now to prepair for Ludum Dare SharkJam, and I am using a new method for programming, because the last method I had crashes my PC, so this one should work. Well it does work and all, better too, but the images that I put in it flicker. Here is the whole main class (where the images are drawn) package me.NoahCagle.watermaze; import java.awt.Color; import java.awt.Graphics; import java.awt.Image; import java.awt.image.BufferedImage; import javax.swing.JFrame; import me.NoahCagle.watermaze.entity.EntityShark; import me.NoahCagle.watermaze.entity.Player; import me.NoahCagle.watermaze.input.Keys; import me.NoahCagle.watermaze.map.Map; public class Game extends JFrame { private static final long serialVersionUID = 1L; Map map = new Map(0, 0); Player player = new Player(50, 30); static EntityShark shark = new EntityShark(400, 400); public Image dbImage; public Game() { setSize(800, 600); setDefaultCloseOperation(EXIT_ON_CLOSE); setLocationRelativeTo(null); setVisible(true); setTitle("Water Maze"); setResizable(false); setBackground(Color.blue); addKeyListener(new Keys()); } public static void main(String[] args) { new Game(); Thread s = new Thread(shark); s.start(); } public void paint(Graphics g) { dbImage = new BufferedImage(getWidth(), getHeight(), BufferedImage.TYPE_INT_RGB); g.drawImage(dbImage, map.x, map.y, null); g.drawImage(player.player, player.x, player.y, this); g.drawImage(shark.shark, shark.x, shark.y, this); repaint(); } } What this code does for me is makes the Images work correctly, just flickering, alot. Can anyone help me with my issue? EDIT: I think it has something to do with where I call the repaint method in the paint method, so look there.

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  • problem getting a form image background

    - by Deumber
    I'm creating a datagridview transparent //I got the parent background image Bitmap parentBackGround = new Bitmap(this.Parent.BackgroundImage); //Set the area i want to create equal to the size of my grid Rectangle rect = new Rectangle(this.Location.X, this.Location.Y, this.Width, this.Height); //And draw in the entire grid the area of the background image that is cover with my grid, making a "transparent" effect. graphics.DrawImage(parentBackGround.Clone(rect, PixelFormat.Format32bppRgb), gridBounds); When the backgroundimage of the grid's parent is show in an normal layout all work ok, but if the layout is stretch, center or any other, the transparency effent gone, have you any idea to fix it?

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  • Image Erosion for face detection in C#

    - by Chris Dobinson
    Hi, I'm trying to implement face detection in C#. I currently have a black + white outline of a photo with a face within it (Here). However i'm now trying to remove the noise and then dilate the image in order to improve reliability when i implement the detection. The method I have so far is here: unsafe public Image Process(Image input) { Bitmap bmp = (Bitmap)input; Bitmap bmpSrc = (Bitmap)input; BitmapData bmData = bmp.LockBits(new Rectangle(0, 0, bmp.Width, bmp.Height), ImageLockMode.ReadWrite, PixelFormat.Format24bppRgb); int stride = bmData.Stride; int stride2 = bmData.Stride * 2; IntPtr Scan0 = bmData.Scan0; byte* p = (byte*)(void*)Scan0; int nOffset = stride - bmp.Width * 3; int nWidth = bmp.Width - 2; int nHeight = bmp.Height - 2; var w = bmp.Width; var h = bmp.Height; var rp = p; var empty = CompareEmptyColor; byte c, cm; int i = 0; // Erode every pixel for (int y = 0; y < h; y++) { for (int x = 0; x < w; x++, i++) { // Middle pixel cm = p[y * w + x]; if (cm == empty) { continue; } // Row 0 // Left pixel if (x - 2 > 0 && y - 2 > 0) { c = p[(y - 2) * w + (x - 2)]; if (c == empty) { continue; } } // Middle left pixel if (x - 1 > 0 && y - 2 > 0) { c = p[(y - 2) * w + (x - 1)]; if (c == empty) { continue; } } if (y - 2 > 0) { c = p[(y - 2) * w + x]; if (c == empty) { continue; } } if (x + 1 < w && y - 2 > 0) { c = p[(y - 2) * w + (x + 1)]; if (c == empty) { continue; } } if (x + 2 < w && y - 2 > 0) { c = p[(y - 2) * w + (x + 2)]; if (c == empty) { continue; } } // Row 1 // Left pixel if (x - 2 > 0 && y - 1 > 0) { c = p[(y - 1) * w + (x - 2)]; if (c == empty) { continue; } } if (x - 1 > 0 && y - 1 > 0) { c = p[(y - 1) * w + (x - 1)]; if (c == empty) { continue; } } if (y - 1 > 0) { c = p[(y - 1) * w + x]; if (c == empty) { continue; } } if (x + 1 < w && y - 1 > 0) { c = p[(y - 1) * w + (x + 1)]; if (c == empty) { continue; } } if (x + 2 < w && y - 1 > 0) { c = p[(y - 1) * w + (x + 2)]; if (c == empty) { continue; } } // Row 2 if (x - 2 > 0) { c = p[y * w + (x - 2)]; if (c == empty) { continue; } } if (x - 1 > 0) { c = p[y * w + (x - 1)]; if (c == empty) { continue; } } if (x + 1 < w) { c = p[y * w + (x + 1)]; if (c == empty) { continue; } } if (x + 2 < w) { c = p[y * w + (x + 2)]; if (c == empty) { continue; } } // Row 3 if (x - 2 > 0 && y + 1 < h) { c = p[(y + 1) * w + (x - 2)]; if (c == empty) { continue; } } if (x - 1 > 0 && y + 1 < h) { c = p[(y + 1) * w + (x - 1)]; if (c == empty) { continue; } } if (y + 1 < h) { c = p[(y + 1) * w + x]; if (c == empty) { continue; } } if (x + 1 < w && y + 1 < h) { c = p[(y + 1) * w + (x + 1)]; if (c == empty) { continue; } } if (x + 2 < w && y + 1 < h) { c = p[(y + 1) * w + (x + 2)]; if (c == empty) { continue; } } // Row 4 if (x - 2 > 0 && y + 2 < h) { c = p[(y + 2) * w + (x - 2)]; if (c == empty) { continue; } } if (x - 1 > 0 && y + 2 < h) { c = p[(y + 2) * w + (x - 1)]; if (c == empty) { continue; } } if (y + 2 < h) { c = p[(y + 2) * w + x]; if (c == empty) { continue; } } if (x + 1 < w && y + 2 < h) { c = p[(y + 2) * w + (x + 1)]; if (c == empty) { continue; } } if (x + 2 < w && y + 2 < h) { c = p[(y + 2) * w + (x + 2)]; if (c == empty) { continue; } } // If all neighboring pixels are processed // it's clear that the current pixel is not a boundary pixel. rp[i] = cm; } } bmpSrc.UnlockBits(bmData); return bmpSrc; } As I understand it, in order to erode the image (and remove the noise), we need to check each pixel to see if it's surrounding pixels are black, and if so, then it is a border pixel and we need not keep it, which i believe my code does, so it is beyond me why it doesn't work. Any help or pointers would be greatly appreciated Thanks, Chris

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  • image processing algorithm in MATLAB

    - by user261002
    I am trying to reconstruct an algorithm belong to this paper: Decomposition of biospeckle images in temporary spectral bands Here is an explanation of the algorithm: We recorded a sequence of N successive speckle images with a sampling frequency fs. In this way it was possible to observe how a pixel evolves through the N images. That evolution can be treated as a time series and can be processed in the following way: Each signal corresponding to the evolution of every pixel was used as input to a bank of filters. The intensity values were previously divided by their temporal mean value to minimize local differences in reflectivity or illumination of the object. The maximum frequency that can be adequately analyzed is determined by the sampling theorem and s half of sampling frequency fs. The latter is set by the CCD camera, the size of the image, and the frame grabber. The bank of filters is outlined in Fig. 1. In our case, ten 5° order Butterworth11 filters were used, but this number can be varied according to the required discrimination. The bank was implemented in a computer using MATLAB software. We chose the Butter-worth filter because, in addition to its simplicity, it is maximally flat. Other filters, an infinite impulse response, or a finite impulse response could be used. By means of this bank of filters, ten corresponding signals of each filter of each temporary pixel evolution were obtained as output. Average energy Eb in each signal was then calculated: where pb(n) is the intensity of the filtered pixel in the nth image for filter b divided by its mean value and N is the total number of images. In this way, en values of energy for each pixel were obtained, each of hem belonging to one of the frequency bands in Fig. 1. With these values it is possible to build ten images of the active object, each one of which shows how much energy of time-varying speckle there is in a certain frequency band. False color assignment to the gray levels in the results would help in discrimination. and here is my MATLAB code base on that : clear all for i=0:39 str = num2str(i); str1 = strcat(str,'.mat'); load(str1); D{i+1}=A; end new_max = max(max(A)); new_min = min(min(A)); for i=20:180 for j=20:140 ts = []; for k=1:40 ts = [ts D{k}(i,j)]; %%% kth image pixel i,j --- ts is time series end ts = double(ts); temp = mean(ts); ts = ts-temp; ts = ts/temp; N = 5; % filter order W = [0.00001 0.05;0.05 0.1;0.1 0.15;0.15 0.20;0.20 0.25;0.25 0.30;0.30 0.35;0.35 0.40;0.40 0.45;0.45 0.50]; N1 = 5; for ind = 1:10 Wn = W(ind,:); [B,A] = butter(N1,Wn); ts_f(ind,:) = filter(B,A,ts); end for ind=1:10 imag_test1{ind}(i,j) =sum((ts_f(ind,:)./mean(ts_f(ind,:))).^2); end end end for i=1:10 temp_imag = imag_test1{i}(:,:); x=isnan(temp_imag); temp_imag(x)=0; temp_imag=medfilt2(temp_imag); t_max = max(max(temp_imag)); t_min = min(min(temp_imag)); temp_imag = (temp_imag-t_min).*(double(new_max-new_min)/double(t_max-t_min))+double(new_min); imag_test2{i}(:,:) = temp_imag; end for i=1:10 A=imag_test2{i}(:,:); B=A/max(max(A)); B=histeq(B); figure,imshow(B) colorbar end but I am not getting the same result as paper. has anybody has aby idea why? or where I have gone wrong? Refrence Link to the paper

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  • Transform OpenCV image data type to Devil image format and vice-verca

    - by D.K
    I want to use a CUDA-enabled SIFT library but I am using the OpenCV driver to get images from the webcam? The Cuda library is using the Devil Library for image data types. Should I transofrm the images from OpenCV data types to Devil? Or Should I use another method for getting images from the webcam[devil compatible data types]? Thanks for your attention

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  • Offer the posibility to preview a personalized product

    - by bellesebastien
    I want to give my client's the possibility to preview their personalized product. In a nutshell, personalization means the user specifies some text and positions the text somewhere on an image of the product. A great example of what I'd like to achieve is this. Select a frame size and then hit Personalize, after you select the occasion and add the text you can chose to preview the product. The hardest thing to do here, as I see it, is to generate the image. The positioning of text will probably be made in javascript. Do you have any recommendations? Just as a note, using scene7 is not a possibility. Thanks.

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  • Dynamically create and save image with Django and PIL/Django-Photologue

    - by Travis
    I want to generate a page of html with dynamic content and then save the result as an image as well as display the page to the user. So, user signs up to attend conference and gives their name and org. That data is combined with html/css elements to show what their id badge for the conference will look like (their name and org on top of our conference logo background) for preview. Upon approval, the page is saved on the server to an image format (PNG, PDF or JPG) to be printed onto a physical badge by an admin later. I am using Django and django-photologue powered by PIL. The view might look like this # app/views.py def badgepreview(request, attendee_id): u = User.objects.get(id=attendee_id) name = u.name org = u.org return render_to_response('app/badgepreview.html', {'name':name,'org':org,}, context_instance = RequestContext(request), ) The template could look like this {# templates/app/badgepreview.html #} {% extends "base.html" %} {% block page_body %} <div style='background:url(/site_media/img/logo_bg.png) no-repeat;'> <h4>{{ name }}</h4> <h4>{{ org }}</h4> </div> {% endblock %} simple, but how do I save the result? Or is there a better way to get this done?

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  • Problem with using APACHE-POI to convert PPT to Image

    - by SpawnCxy
    Hi all, I got a problem when I try to use Apache POI project to convert my PPT to Images.My code as follows: FileInputStream is = new FileInputStream("test.ppt"); SlideShow ppt = new SlideShow(is); is.close(); Dimension pgsize = ppt.getPageSize(); Slide[] slide = ppt.getSlides(); for (int i = 0; i < slide.length; i++) { BufferedImage img = new BufferedImage(pgsize.width, pgsize.height, BufferedImage.TYPE_INT_RGB); Graphics2D graphics = img.createGraphics(); //clear the drawing area graphics.setPaint(Color.white); graphics.fill(new Rectangle2D.Float(0, 0, pgsize.width, pgsize.height)); //render slide[i].draw(graphics); //save the output FileOutputStream out = new FileOutputStream("slide-" + (i+1) + ".png"); javax.imageio.ImageIO.write(img, "png", out); out.close(); It works fine except that all Chinese words are converted to some squares.The png image I got is like following image: Then how can I fix this?Thanks in advance!

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  • Background image in a JFrame.

    - by thepandaatemyface
    Hi, This question has been asked a lot but everywhere the answers fall short. I can get a JFrame to display a background image just fine by extending JPanel and overriding paintComponent, like so: class BackgroundPanel extends JPanel { private ImageIcon imageIcon; public BackgroundPanel() { this.imageIcon = Icons.getIcon("foo"); } @Override protected void paintComponent(Graphics g) { super.paintComponent(g); g.drawImage(imageIcon.getImage(), 0,0,imageIcon.getIconWidth(),imageIcon.getIconHeight(),this); } } But now, how do you add a component on top of that background? When I go JFrame w = new JFrame() ; Container cp = w.getContentPane(); cp.setLayout(null); BackgroundPanel bg = new BackgroundPanel(); cp.add(bg); JPanel b = new JPanel(); b.setSize(new Dimension(30, 40)); b.setBackground(Color.red); cp.add(b); w.pack() w.setVisible(true) It shows the little red square (or any other component) and not the background, but when I remove cp.setLayout(null);, the background shows up but not my other component. I'm guessing this has something to do with the paintComponent not being called by the null LayoutManager, but I'm not at all familiar with how LayoutManagers work (this is a project for college and the assignment specifically says not to use a LayoutManager) When i make the image the background has to display null (and so, transparant (??)) the red square shows up so it might be that the background is actually above my other components) Does anyone anyone have any ideas? Thanks

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  • jQuery accordion - different image for active sections

    - by Andrew Cassidy
    Hi, I'm using Ryan Stemkoski's "Stupid Simple Jquery Accordion Menu" which is available here: stemkoski.com/stupid-simple-jquery-accordion-menu/ Here is the javascript $(document).ready(function() { //ACCORDION BUTTON ACTION (ON CLICK DO THE FOLLOWING) $('.accordionButton').click(function() { //REMOVE THE ON CLASS FROM ALL BUTTONS $('.accordionButton').removeClass('on'); //NO MATTER WHAT WE CLOSE ALL OPEN SLIDES $('.accordionContent').slideUp('normal'); //IF THE NEXT SLIDE WASN'T OPEN THEN OPEN IT if($(this).next().is(':hidden') == true) { //ADD THE ON CLASS TO THE BUTTON $(this).addClass('on'); //OPEN THE SLIDE $(this).next().slideDown('normal'); } }); /*** REMOVE IF MOUSEOVER IS NOT REQUIRED ***/ //ADDS THE .OVER CLASS FROM THE STYLESHEET ON MOUSEOVER $('.accordionButton').mouseover(function() { $(this).addClass('over'); //ON MOUSEOUT REMOVE THE OVER CLASS }).mouseout(function() { $(this).removeClass('over'); }); /*** END REMOVE IF MOUSEOVER IS NOT REQUIRED ***/ /******************************************************************************************************************** CLOSES ALL S ON PAGE LOAD ********************************************************************************************************************/ $('.accordionContent').hide(); }); and the CSS #wrapper { width: 800px; margin-left: auto; margin-right: auto; } .accordionButton { width: 800px; float: left; _float: none; /* Float works in all browsers but IE6 */ background: #003366; border-bottom: 1px solid #FFFFFF; cursor: pointer; } .accordionContent { width: 800px; float: left; _float: none; /* Float works in all browsers but IE6 */ background: #95B1CE; } /*********************************************************************************************************************** EXTRA STYLES ADDED FOR MOUSEOVER / ACTIVE EVENTS ************************************************************************************************************************/ .on { background: #990000; } .over { background: #CCCCCC; } There is an "on" class which allows the style of the accordionButton class when it is active but I would like to be able to have each active accordionButton class have a different image. http://www.thepool.ie For example, in the above site the word "WORK" should be a darker grey image when the work section is selected, so should COLLAB when it is selected etc. I can't figure out how to do this, any help would be greatly appreciated. Thanks, Andrew

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  • ASP: Updating an image's IMAGEURL within a REPEATER

    - by Django Reinhardt
    Hi, I hope someone can help me. It's a pretty newbie question, I'm afraid. I have an image inside a repeater, and I would like to change its IMAGEURL based on parameter that's being passed to it. <asp:Repeater ID="Repeater" runat="server"> <HeaderTemplate> <asp:Image ID="imgType" runat="server" /> </HeaderTemplate> <ItemTemplate> <%# Eval("DisplayName")%> </ItemTemplate> <SeparatorTemplate> <hr /> </SeparatorTemplate> </asp:Repeater> There is a SWITCH statement in the code behind that is altering the IMAGEURL depending on what's being passed to it. Inevitably, however, the images ID ("imgType") is not visible to the SWITCH statement (presumably because it's inside a REPEATER). Any suggestions on the best way to implement this would be greatly appreciated. Sorry for such a newbie question. Thanks!

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  • Programmtically choosing image conversion format to JPEG or PNG for Silverlight display

    - by Otaku
    I have a project where I need to convert a large number of image types to be displayable in a Silverlight app - TIFF, GIF, WMF, EMF, BMP, DIB, etc. I can do these conversions on the server before hydrating the Silverlight app. However, I'm not sure when I should choose to convert to which format, either JPG or PNG. Is there some kind of standard out there like TIFF should always be a JPEG and GIF should always be a PNG. Or, if a BMP is 24 bit, it should be converted to a JPEG - any lower and it can be a PNG. Or everything is a PNG and why? What I usually see or see in response to this type of question is "Well, if the picture is a photograph, go with JPEG" or "If it has straight lines, PNG is better." Unfortunately, I won't have the luxury of viewing any of the image files at all and would like just a standard way to do this via code, even if that is a zillion if/then statements. Are there any standards or best practices around this subject? P.S. Please don't move to close this subject - it actually has no duplicate on SO because I'm not looking for subjectivity.

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  • Java swing app can't find image

    - by KáGé
    Hello, I'm making a torpedo game for school in java with swing gui, please see the zipped source HERE. I use custom button icons and mouse cursors of images stored in the /bin/resource/graphics/default folder's subfolders, where the root folder is the program's root folder (it will be the root in the final .jar as well I suppose) which apart from "bin" contains a "main" folder with all the classes. The relative path of the resources is stored in MapStruct.java's shipPath and mapPath variables. Now Battlefield.java's PutPanel class finds them all right and sets up its buttons' icons fine, but every other class fail to get their icons, e.g. Table.java's setCursor, which should set the mouse cursor for all its elements for the selected ship's image or Field.java's this.button.setIcon(icon); in the constructor, which should set the icon for the buttons of the "water". I watched with debug what happens, and the images stay null after loading, though the paths seem to be correct. I've also tried to write a test file in the image folder but the method returns a filenotfound exception. I've tried to get the path of the class to see if it runs from the supposed place and it seems it does, so I really can't find the problem now. Could anyone please help me? Thank you.

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  • Setting WPF control background image using styles?

    - by aviv
    Hi, I have a set of buttons inside a stack panel. I want them all to have a background image. How can i do it using styles? since i don't want to set manually the Background image for each button. Here is a code snippet: <StackPanel Orientation="Horizontal" Height="100px" VerticalAlignment="Top"> <StackPanel.Resources> <Style TargetType="Button"> <Setter Property="Margin" Value="2,4" /> </Style> </StackPanel.Resources> <Button Width="127px" Height="79px" VerticalAlignment="Bottom"> <Button.Background> <ImageBrush ImageSource="images/Tab.png" /> </Button.Background> </Button> <Button>A</Button> <Button>R</Button> <Button>S</Button> </StackPanel> Thanks.

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  • PHP Thumbnail Image Resizing with proportions

    - by Sam
    Hi all. As a brief run down, I am currently making a dating type site. Users can create accounts and upload profile pictures (up to 8). In order to display these in the browse area of the website, I am looking for a way in PHP (with third party processor/scripts) to resize all images uploaded to have thumbnails that adhere to certain dimensions. As an example, I will want "profile" images (thumbnails) to be NO larger than 120*150px. The scripting needs to resize uploaded images (regardless of whether they are portrait or landscape, and regardless of proportions) to adhere to these dimensions without getting stretched. The width (eg. 120pixels) should always remain the same, but the height (eg. 150px) can vary in order to keep the image in proportion. If it's a landscape photo, I'm assuming the script would need to take a chunk out of the middle of the image? The reason that all images to be resized is so that when profiles are display in a grid that all thumbnails are roughly the same size. Any input would be greatly appreciated.

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