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  • Type Object does not support slicing Unity3D

    - by Vish
    I am getting the following error in my code and I can't seem to understand why. Can anyone help me with it? This is my current code. The line causing the error is marked in a comment near the end. var rows : int = 4; var cols : int = 4; var totalCards : int = cols * rows; var matchesNeedToWin : int = totalCards * 0.5; var matchesMade : int = 0; var cardW : int = 100; var cardH : int = 100; var aCards : Array; var aGrid : Array; // This Array will store the two cards that the player flipped var aCardsFlipped : ArrayList; // To prevent player from clicking buttons when we don't want him to var playerCanClick : boolean; var playerHasWon : boolean = false; class Card extends System.Object { var isFaceUp : boolean = false; var isMatched : boolean = false; var img : String; function Card () { img = "robot"; } } function Start () { var i : int = 0; var j : int = 0; playerCanClick = true; aCards = new Array (); aGrid = new Array (); aCardsFlipped = new ArrayList (); for ( i = 0; i < rows; i++) { aGrid [i] = new Array (); for (j = 0; j < cols; cols++ ) { aGrid [i] [j] = new Card (); // <------ Error over here } } } function Update () { Debug.Log("Game Screen has loaded"); } The error states as follows: Error BCE0048: Type 'Object' does not support slicing. (BCE0048) (Assembly-UnityScript)

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  • First toe in the water with Object Databases : DB4O

    - by REA_ANDREW
    I have been wanting to have a play with Object Databases for a while now, and today I have done just that.  One of the obvious choices I had to make was which one to use.  My criteria for choosing one today was simple, I wanted one which I could literally wack in and start using, which means I wanted one which either had a .NET API or was designed/ported to .NET.  My decision was between two being: db4o MongoDb I went for db4o for the single reason that it looked like I could get it running and integrated the quickest.  I am making a Blogging application and front end as a project with which I can test and learn with these object databases.  Another requirement which I thought I would mention is that I also want to be able to use the said database in a shared hosting environment where I cannot install, run and maintain a server instance of said object database.  I can do exactly this with db4o. I have not tried to do this with MongoDb at time of writing.  There are quite a few in the industry now and you read an interesting post about different ones and how they are used with some of the heavy weights in the industry here : http://blog.marcua.net/post/442594842/notes-from-nosql-live-boston-2010 In the example which I am building I am using StructureMap as my IOC.  To inject the object for db4o I went with a Singleton instance scope as I am using a single file and I need this to be available to any thread on in the process as opposed to using the server implementation where I could open and close client connections with the server handling each one respectively.  Again I want to point out that I have chosen to stick with the non server implementation of db4o as I wanted to use this in a shared hosting environment where I cannot have such servers installed and run.     public static class Bootstrapper    {        public static void ConfigureStructureMap()        {            ObjectFactory.Initialize(x => x.AddRegistry(new MyApplicationRegistry()));        }    }    public class MyApplicationRegistry : Registry    {        public const string DB4O_FILENAME = "blog123";        public string DbPath        {            get            {                return Path.Combine(Path.GetDirectoryName(Assembly.GetAssembly(typeof(IBlogRepository)).Location), DB4O_FILENAME);            }        }        public MyApplicationRegistry()        {            For<IObjectContainer>().Singleton().Use(                () => Db4oEmbedded.OpenFile(Db4oEmbedded.NewConfiguration(), DbPath));            Scan(assemblyScanner =>            {                assemblyScanner.TheCallingAssembly();                assemblyScanner.WithDefaultConventions();            });        }    } So my code above is the structure map plumbing which I use for the application.  I am doing this simply as a quick scratch pad to play around with different things so I am simply segregating logical layers with folder structure as opposed to different assemblies.  It will be easy if I want to do this with any segment but for the purposes of example I have literally just wacked everything in the one assembly.  You can see an example file structure I have on the right.  I am planning on testing out a few implementations of the object databases out there so I can program to an interface of IBlogRepository One of the things which I was unsure about was how it performed under a multi threaded environment which it will undoubtedly be used 9 times out of 10, and for the reason that I am using the db context as a singleton, I assumed that the library was of course thread safe but I did not know as I have not read any where in the documentation, again this is probably me not reading things correctly.  In short though I threw together a simple test where I simply iterate to a limit each time kicking a common task off with a thread from a thread pool.  This task simply created and added an random Post and added it to the storage. The execution of the threads I put inside the Setup of the Test and then simply ensure the number of posts committed to the database is equal to the number of iterations I made; here is the code I used to do the multi thread jobs: [TestInitialize] public void Setup() { var sw = new System.Diagnostics.Stopwatch(); sw.Start(); var resetEvent = new ManualResetEvent(false); ThreadPool.SetMaxThreads(20, 20); for (var i = 0; i < MAX_ITERATIONS; i++) { ThreadPool.QueueUserWorkItem(delegate(object state) { var eventToReset = (ManualResetEvent)state; var post = new Post { Author = MockUser, Content = "Mock Content", Title = "Title" }; Repository.Put(post); var counter = Interlocked.Decrement(ref _threadCounter); if (counter == 0) eventToReset.Set(); }, resetEvent); } WaitHandle.WaitAll(new[] { resetEvent }); sw.Stop(); Console.WriteLine("{0:00}.{1:00} seconds", sw.Elapsed.Seconds, sw.Elapsed.Milliseconds); }   I was not doing this to test out the speed performance of db4o but while I was doing this I could not help but put in a StopWatch and see out of sheer interest how fast it would take to insert a number of Posts.  I tested it out in this case with 10000 inserts of a small, simple POCO and it resulted in an average of:  899.36 object inserts / second.  Again this is just  simple crude test which came out of my curiosity at how it performed under many threads when using the non server implementation of db4o. The spec summary of the computer I used is as follows: With regards to the actual Repository implementation itself, it really is quite straight forward and I have to say I am very surprised at how easy it was to integrate and get up and running.  One thing I have noticed in the exposure I have had so far is that the Query returns IList<T> as opposed to IQueryable<T> but again I have not looked into this in depth and this could be there already and if not they have provided everything one needs to make there own repository.  An example of a couple of methods from by db4o implementation of the BlogRepository is below: public class BlogRepository : IBlogRepository { private readonly IObjectContainer _db; public BlogRepository(IObjectContainer db) { _db = db; } public void Put(DomainObject obj) { _db.Store(obj); } public void Delete(DomainObject obj) { _db.Delete(obj); } public Post GetByKey(object key) { return _db.Query<Post>(post => post.Key == key).FirstOrDefault(); } … Anyways I hope to get a few more implementations going of the object databases and literally just get familiarized with them and the concept of no sql databases. Cheers for now, Andrew

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  • Abstract exception super type

    - by marcof
    If throwing System.Exception is considered so bad, why wasn't Exception made abstract in the first place? That way, it would not be possible to call: throw new Exception("Error occurred."); This would enforce using derived exceptions to provide more details about the error that occurred. For example, when I want to provide a custom exception hierarchy for a library, I usually declare an abstract base class for my exceptions: public abstract class CustomExceptionBase : Exception { /* some stuff here */ } And then some derived exception with a more specific purpose: public class DerivedCustomException : CustomExceptionBase { /* some more specific stuff here */ } Then when calling any library method, one could have this generic try/catch block to directly catch any error coming from the library: try { /* library calls here */ } catch (CustomExceptionBase ex) { /* exception handling */ } Is this a good practice? Would it be good if Exception was made abstract? EDIT : My point here is that even if an exception class is abstract, you can still catch it in a catch-all block. Making it abstract is only a way to forbid programmers to throw a "super-wide" exception. Usually, when you voluntarily throw an exception, you should know what type it is and why it happened. Thus enforcing to throw a more specific exception type.

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  • "wrong fs type, bad option, bad superblock" error while mounting FAT Drives

    - by cshubhamrao
    I am unable to mount any fat32 or fat16 formatted usb disks under Ubuntu 13.10. The thing here to note is that it is happening only with fat formatted Disks. ntfs, ext formatted external usb disks work well (I tried formatting the same with ext4 and it worked) While mounting via nautilus: Error while mounting from terminal: root@shubham-pc:~# mount -t vfat /dev/sdc1 /media/shubham/n mount: wrong fs type, bad option, bad superblock on /dev/sdc1, missing codepage or helper program, or other error In some cases useful info is found in syslog - try dmesg | tail or so As suggested by the error: Output from dmesg | tail root@shubham-pc:~# dmesg | tail [ 3545.482598] scsi8 : usb-storage 1-1:1.0 [ 3546.481530] scsi 8:0:0:0: Direct-Access SanDisk Cruzer 1.26 PQ: 0 ANSI: 5 [ 3546.482373] sd 8:0:0:0: Attached scsi generic sg3 type 0 [ 3546.483758] sd 8:0:0:0: [sdc] 15633408 512-byte logical blocks: (8.00 GB/7.45 GiB) [ 3546.485254] sd 8:0:0:0: [sdc] Write Protect is off [ 3546.485262] sd 8:0:0:0: [sdc] Mode Sense: 43 00 00 00 [ 3546.488314] sd 8:0:0:0: [sdc] Write cache: disabled, read cache: enabled, doesn't support DPO or FUA [ 3546.499820] sdc: sdc1 [ 3546.503388] sd 8:0:0:0: [sdc] Attached SCSI removable disk [ 3547.273396] FAT-fs (sdc1): IO charset iso8859-1 not found Output from fsck.vfat: root@shubham-pc:~# fsck.vfat /dev/sdc1 dosfsck 3.0.16, 01 Mar 2013, FAT32, LFN /dev/sdc1: 1 files, 1/1949978 clusters All normal Tried re-creating the whole partition table and then formatting as fat32 but to no avail so the possibility of corrupted drive is ruled out. Tried the same with around 4 Disks or so and all have the same things

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  • Which algorithm used in Advance Wars type turn based games

    - by Jan de Lange
    Has anyone tried to develop, or know of an algorithm such as used in a typical turn based game like Advance Wars, where the number of objects and the number of moves per object may be too large to search through up to a reasonable depth like one would do in a game with a smaller search base like chess? There is some path-finding needed to to engage into combat, harvest, or move to an object, so that in the next move such actions are possible. With this you can build a search tree for each item, resulting in a large tree for all items. With a cost function one can determine the best moves. Then the board flips over to the player role (min/max) and the computer searches the best player move, and flips back etc. upto a number of cycles deep. Finally it has found the best move and now it's the players turn. But he may be asleep by now... So how is this done in practice? I have found several good sources on A*, DFS, BFS, evaluation / cost functions etc. But as of yet I do not see how I can put it all together.

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  • changing body type without change of center of mass

    - by philipp
    I have an box2d project with some bodies in it, which move around without any user interaction. But if the user selects one of the bodies, he should be able to move it around just like he wants to. To keep it short, I want to change the type of the body to "kinematic" while the user controls it and back to "dynamic" afterwards. If I do so the rotation center of the body changes with the change of the type. How can I reset this? The body's fixture is created of a single b2PolygonShape, with its vertices set via SetAsArray(). Greetings philipp EDIT:: So I looked around about setting the local center of bodies. what brought me to this solution: var md = new b2MassData(); this.body.GetMassData( md ); this.body.SetType( b2body.b2_kinematicBody ); this.body.SetMassData( md ); that did not work, so I had a look at the source and found that SetMassData() always returns if the body is not "dynamic". So I tried this: var md = new b2MassData(); this._body.GetMassData( md ); this._body.SetType( b2Body.b2_kinematicBody ); this._body.m_sweep.localCenter.Set( md.center.x, md.center.y ); what actually is modifying the private data of the body. But it works and no errors appear, but can I really do this without the risk of breaking the application, or in other words, under which circumstances could this solution might cause errors? n.b.: I am using box2dweb of the latest release. Greetings philipp

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  • Calculating the "power" of a player in a "Defend Your Castle" type game

    - by Jesse Emond
    I'm a making a "Defend Your Castle" type game, where each player has a castle and must send units to destroy the opponent's castle. It looks like this (and yeah, this is the actual game, not a quick paint drawing..): Now, I'm trying to implement the AI of the opponent, and I'd like to create 4 different AI levels: Easy, Normal, Hard and Hardcore. I've never made any "serious" AI before and I'd like to create a quite complete one this time. My idea is to calculate a player's "power" score, based on the current health of its castle and the individual "power" score of its units. Then, the AI would just try to keep a score close to the player's one(Easy would stay below it, Normal would stay near it and Hard would try to get above it). But I just don't know how to calculate a player's power score. There are just too many variables to take into account and I don't know how to properly use them to create one significant number(the power level). Could anyone help me out on this one? Here are the variables that should influence a player's power score: Current castle health, the unit's total health, damage, speed and attack range. Also, the player can have increased Income(the money bag), damage(the + Damage) and speed(the + speed)... How could I include them in the score? I'm really stuck here... Or is there an other way that I could implement AI for this type of game? Thanks for your precious time.

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  • Generated Methods with Type Hints

    - by Ondrej Brejla
    Hi all! Today we would like to introduce you just another feature from upcoming NetBeans 7.3. It's about generating setters, constructors and type hints of their parameters. For years, you can use Insert Code action to generate setters, getters, constructors and such. Nothing new. But from NetBeans 7.3 you can generate Fluent Setters! What does it mean? Simply that $this is returned from a generated setter. This is how it looks like: But that's not everything :) As you know, before a method is generated, you have to choose a field, which will be associated with that method (in case of constructors, you choose fileds which should be initialized by that constructor). And from NetBeans 7.3, type hints are generated automatically for these parameters! But only if a proper PHPDoc is used in a corresponding field declaration, of course. Here is how it looks like. And that's all for today and as usual, please test it and if you find something strange, don't hesitate to file a new issue (product php, component Editor). Thanks a lot!

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  • Using runtime generic type reflection to build a smarter DAO

    - by kerry
    Have you ever wished you could get the runtime type of your generic class? I wonder why they didn’t put this in the language. It is possible, however, with reflection: Consider a data access object (DAO) (note: I had to use brackets b/c the arrows were messing with wordpress): public interface Identifiable { public Long getId(); } public interface Dao { public T findById(Long id); public void save(T obj); public void delete(T obj); } Using reflection, we can create a DAO implementation base class, HibernateDao, that will work for any object: import java.lang.reflect.Field; import java.lang.reflect.ParameterizedType; public class HibernateDao implements Dao { private final Class clazz; public HibernateDao(Session session) { // the magic ParameterizedType parameterizedType = (ParameterizedType) clazz.getGenericSuperclass(); return (Class) parameterizedType.getActualTypeArguments()[0]; } public T findById(Long id) { return session.get(clazz, id); } public void save(T obj) { session.saveOrUpdate(obj); } public void delete(T obj) { session.delete(obj); } } Then, all we have to do is extend from the class: public class BookDaoHibernateImpl extends HibernateDao { }

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  • Choosing the correct network protocol for my type of game (its Wc3 Warlock style)

    - by Moritz
    I need to code a little game for a school project. The type of the game is like the Warcraft 3 map "Warlock", if anyone doesnt know it, here is a short description: up to ten players spawn into an arena filled with lava, the goal of each player is to push the other players into the lava with spells (basically variations of missiles, aoe nukes, moba spells etc) http://www.youtube.com/watch?v=c3PoO-gcJik&feature=related we need to provide multiplayer-support over the internet, for that reason I am looking for the best network protocol for this type of game (udp, tcp, lock step, client-server...) what the requirements are: - same/stable simulation on all clients - up to ten players - up to ~100 missiles on the field - very low latency since its reaction based (i dont know the method wc3 used, but it was playable with the old servers) what would be nice (if even possible, since the traffic might be too big): - support for soft bodies over the network (with bullet physics), but this is no real requirement I read several articles about the lock step method used for RTS games, this seems to be great, but does it fit for real-time action games too (ping-related)? If anyone has run into the same problems/questions like me, I would be very happy about any help

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  • SQL SERVER – CXPACKET – Parallelism – Usual Solution – Wait Type – Day 6 of 28

    - by pinaldave
    CXPACKET has to be most popular one of all wait stats. I have commonly seen this wait stat as one of the top 5 wait stats in most of the systems with more than one CPU. Books On-Line: Occurs when trying to synchronize the query processor exchange iterator. You may consider lowering the degree of parallelism if contention on this wait type becomes a problem. CXPACKET Explanation: When a parallel operation is created for SQL Query, there are multiple threads for a single query. Each query deals with a different set of the data (or rows). Due to some reasons, one or more of the threads lag behind, creating the CXPACKET Wait Stat. There is an organizer/coordinator thread (thread 0), which takes waits for all the threads to complete and gathers result together to present on the client’s side. The organizer thread has to wait for the all the threads to finish before it can move ahead. The Wait by this organizer thread for slow threads to complete is called CXPACKET wait. Note that not all the CXPACKET wait types are bad. You might experience a case when it totally makes sense. There might also be cases when this is unavoidable. If you remove this particular wait type for any query, then that query may run slower because the parallel operations are disabled for the query. Reducing CXPACKET wait: We cannot discuss about reducing the CXPACKET wait without talking about the server workload type. OLTP: On Pure OLTP system, where the transactions are smaller and queries are not long but very quick usually, set the “Maximum Degree of Parallelism” to 1 (one). This way it makes sure that the query never goes for parallelism and does not incur more engine overhead. EXEC sys.sp_configure N'cost threshold for parallelism', N'1' GO RECONFIGURE WITH OVERRIDE GO Data-warehousing / Reporting server: As queries will be running for long time, it is advised to set the “Maximum Degree of Parallelism” to 0 (zero). This way most of the queries will utilize the parallel processor, and long running queries get a boost in their performance due to multiple processors. EXEC sys.sp_configure N'cost threshold for parallelism', N'0' GO RECONFIGURE WITH OVERRIDE GO Mixed System (OLTP & OLAP): Here is the challenge. The right balance has to be found. I have taken a very simple approach. I set the “Maximum Degree of Parallelism” to 2, which means the query still uses parallelism but only on 2 CPUs. However, I keep the “Cost Threshold for Parallelism” very high. This way, not all the queries will qualify for parallelism but only the query with higher cost will go for parallelism. I have found this to work best for a system that has OLTP queries and also where the reporting server is set up. Here, I am setting ‘Cost Threshold for Parallelism’ to 25 values (which is just for illustration); you can choose any value, and you can find it out by experimenting with the system only. In the following script, I am setting the ‘Max Degree of Parallelism’ to 2, which indicates that the query that will have a higher cost (here, more than 25) will qualify for parallel query to run on 2 CPUs. This implies that regardless of the number of CPUs, the query will select any two CPUs to execute itself. EXEC sys.sp_configure N'cost threshold for parallelism', N'25' GO EXEC sys.sp_configure N'max degree of parallelism', N'2' GO RECONFIGURE WITH OVERRIDE GO Read all the post in the Wait Types and Queue series. Additionally a must read comment of Jonathan Kehayias. Note: The information presented here is from my experience and I no way claim it to be accurate. I suggest you all to read the online book for further clarification. All the discussion of Wait Stats over here is generic and it varies from system to system. It is recommended that you test this on the development server before implementing on the production server. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: DMV, Pinal Dave, PostADay, SQL, SQL Authority, SQL Query, SQL Scripts, SQL Server, SQL Tips and Tricks, SQL Wait Stats, SQL Wait Types, T SQL, Technology

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  • Can I create object names from a text file in Python 2.7?

    - by user560100
    I'm working on a game project. I've created an object, Star(Object). I want to assign the name of the variables, dynamically, from a text file. If I have a text file with: Sol Centauri Vega I want the program to create the Star(Object) with variable names from the text file. I want the process automated, because I'm looking to create hundreds of stars. I could write the code out by hand: Sol = Star(Sol) Centauri = Star(Centauri) Vega = Star(Vega) But isn't there a way to automate this? Essentially, what I eventually want is a tuple with the list of stars, as their own objects. Then, when I am doing game maintenance, I can just iterate over all the objects in the tuple.

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  • How can I get a value out of a jQuery object?

    - by Jannis
    I am returning some data (example below) and saving it to a jQuery object (or is this an array and I am confusing the two?) when I log the variable that is the object it has the values I am looking for but how do I access the data inside this object? code $itemPosition = { 'top': $item.offset().top, 'left':$item.offset().left }, console.log($itemPosition); This would log out (the in this case expected) top: 0 & left: 490. But how can I know work with those values? Also, while this it is probably obvious I am still in the early stages of learning jQuery/Javascript rest assured that reference books are on their way, but so far the SO community has been invaluable to my learning, so thanks for reading! J.

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  • How can I dynamically add an <object> tag with JavaScript in IE?

    - by Detlef D. Doerscheln
    I have to add either an embed tag for Firefox or an object tag for Internet Explorer with JavaScript to address the appropriate ActiveX / Plugin depending on the browser. The plugin could be missing and needs to get downloaded in this case. The dynamically added embed tag for Firefox works as expected. The dynamically added object tag for Internet Explorer seems to do nothing at all. The object tag needs the following attributes to function properly. id ="SomeId" classid = "CLSID:{GUID}" codebase = "http://www.MyActicexSource.com/MyCuteActivex.CAB#Version=2,0,0,1" Even a general working idea or method would be nice. Thanks!

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  • Is there a way to make `enum` type to be unsigned?

    - by Kirill V. Lyadvinsky
    Is there a way to make enum type to be unsigned? The following code gives me a warning about signed/unsigned comparison. enum EEE { X1 = 1 }; int main() { size_t x = 2; EEE t = X1; if ( t < x ) std::cout << "ok" << std::endl; return 0; } I've tried to force compiler to use unsigned underlying type for enum with the following: enum EEE { X1 = 1, XN = 18446744073709551615LL }; But that still gives the warning.

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  • Any way to access the type of a Scala Option declaration at runtime using reflection?

    - by Graham Lea
    So, I have a Scala class that looks like this: class TestClass { var value: Option[Int] = None } and I'm tackling a problem where I have a String value and I want to coerce it into that Option[Int] at runtime using reflection. To do so, I need to know that the field is an Option and that the type parameter of the Option is Int. What are my options for figuring out that the type of 'value' is Option[Int] at runtime (i.e. using reflection)? I have seen similar problems solved by annotating the field, e.g. @OptionType(Int.class). I'd prefer a solution that didn't require annotations on the reflection target if possible.

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  • Resource interpreted as other but transferred with MIME type text/html.

    - by Zhami
    I'm transferring fragments of HTML via Ajax. Safari (4.0.5) reports: "Resource interpreted as other but transferred with MIME type text/html." The file name of the file I get has a .html extension. The server does set the header for this: Content-Type:text/html As I said, the content is a fragment of HTML, which is injected into the page (with jQuery). The contents of the file look like: <html> ... some valid html ... </html> What else might Safari need to see to make it interpret the received content as HTML? TIA.

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  • Is it possible to create an enum whose object can't be created but can be used for readonly purpose

    - by Shantanu Gupta
    I created an enum where I stored some table names. I want it to be used to get the name of the table like ds.Tables[BGuestInfo.TableName.L_GUEST_TYPE.ToString()]. public enum TableName : byte { L_GUEST_TYPE = 0 ,L_AGE_GROUP = 1 ,M_COMPANY = 2 ,L_COUNTRY = 3 ,L_EYE_COLOR = 4 ,L_GENDER = 5 ,L_HAIR_COLOR = 6 ,L_STATE_PROVINCE = 7 ,L_STATUS = 8 ,L_TITLE = 9 ,M_TOWER = 10 ,L_CITY = 11 ,L_REGISTER_TYPE = 12 } This is my enum. Now I have not created any object of this enum so that no one can use it for other than read only purpose. For this enum to be accessible in outer classes as well I have to make it public which means some outer class can create its object as well. So what can i do so as to restrict its object creation.

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  • How to refer to object in JavaScript event handler?

    - by George Edison
    Note: This question uses jQuery but the question has nothing to do with jQuery! Okay so I have this object: var box = new BigBox(); This object has a method named Serialize(): box.AddToPage(); Here is the method AddToPage(): function AddToPage() { $('#some_item').html("<div id='box' onclick='this.OnClick()'></div>"); } The problem above is the this.OnClick() (which obviously does not work). I need the onclick handler to invoke a member of the BigBox class. How can I do this? How can an object refer to itself in an event handler?

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  • How can I find out how much memory an object of a C++ class consumes?

    - by Shadow
    Hi, I am developing a Graph-class, based on boost-graph-library. A Graph-object contains a boost-graph, so to say an adjacency_list, and a map. When monitoring the total memory usage of my program, it consumes quite a lot (checked with pmap). Now, I would like to know, how much of the memory is exactly consumed by a filled object of this Graph-class? With filled I mean when the adjacency_list is full of vertices and edges. I found out, that using sizeof() doesn't bring me far. Using valgrind is also not an alternative as there is quite some memory allocation done previously and this makes the usage of valgrind impractical for this purpose. I'm also not interested in what other parts of the program cost in memory, I want to focus on one single object. Thank you.

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  • How to coerce type of ActiveRecord attribute returned by :select phrase on joined table?

    - by tribalvibes
    Having trouble with AR 2.3.5, e.g.: users = User.all( :select => "u.id, c.user_id", :from => "users u, connections c", :conditions => ... ) Returns, e.g.: => [#<User id: 1000>] >> users.first.attributes => {"id"=>1000, "user_id"=>"1000"} Note that AR returns the id of the model searched as numeric but the selected user_id of the joined model as a String, although both are int(11) in the database schema. How could I better form this type of query to select columns of tables backing multiple models and retrieving their natural type rather than String ? Seems like AR is punting on this somewhere. How could I coerce the returned types at AR load time and not have to tack .to_i (etc.) onto every post-hoc access?

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  • In C#: How to declare a generic Dictionary whose key and value types have a common constraint type?

    - by Marcel
    Hi all, I want to declare a dictionary that stores typed IEnumerable's of a specific type, with that exact type as key, like so: private IDictionary<T, IEnumerable<T>> _dataOfType where T: BaseClass; //does not compile! The concrete classes I want to store, all derive from BaseClass, therefore the idea to use it as constraint. The compiler complains that it expects a semicolon after the member name. If it would work, I would expect this would make the later retrieval from the dictionary simple like: IEnumerable<ConcreteData> concreteData; _sitesOfType.TryGetValue(typeof(ConcreteType), out concreteData); How to define such a dictionary?

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  • How do I restrict accepting only one type in my generic method?

    - by kunjaan
    I have a generic function foo, which accepts any type and prints them out. public static <T> T foo(T... arg) { List<T> foo = Arrays.asList(arg); for (T t : foo) { System.out.println(t); } return null; } How do I make sure that the arguments received are of only 1 type. For example, {1,'a',3} should be invalid. It should either be all numbers or all characters.

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  • Is it possible in Scala to force the caller to specify a type parameter for a polymorphic method ?

    - by Alex Kravets
    //API class Node class Person extends Node object Finder { def find[T <: Node](name: String): T = doFind(name).asInstanceOf[T] } //Call site (correct) val person = find[Person]("joe") //Call site (dies with a ClassCast inside b/c inferred type is Nothing) val person = find("joe") In the code above the client site "forgot" to specify the type parameter, as the API writer I want that to mean "just return Node". Is there any way to define a generic method (not a class) to achieve this (or equivalent). Note: using a manifest inside the implementation to do the cast if (manifest != scala.reflect.Manifest.Nothing) won't compile ... I have a nagging feeling that some Scala Wizard knows how to use Predef.<:< for this :-) Ideas ?

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