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  • SSL support with Apache and Proxytunnel

    - by whuppy
    I'm inside a strict corporate environment. https traffic goes out via an internal proxy (for this example it's 10.10.04.33:8443) that's smart enough to block ssh'ing directly to ssh.glakspod.org:443. I can get out via proxytunnel. I set up an apache2 VirtualHost at ssh.glakspod.org:443 thus: ServerAdmin [email protected] ServerName ssh.glakspod.org <!-- Proxy Section --> <!-- Used in conjunction with ProxyTunnel --> <!-- proxytunnel -q -p 10.10.04.33:8443 -r ssh.glakspod.org:443 -d %host:%port --> ProxyRequests on ProxyVia on AllowCONNECT 22 <Proxy *> Order deny,allow Deny from all Allow from 74.101 </Proxy> So far so good: I hit the Apache proxy with a CONNECT and then PuTTY and my ssh server shake hands and I'm off to the races. There are, however, two problems with this setup: The internal proxy server can sniff my CONNECT request and also see that an SSH handshake is taking place. I want the entire connection between my desktop and ssh.glakspod.org:443 to look like HTTPS traffic no matter how closely the internal proxy inspects it. I can't get the VirtualHost to be a regular https site while proxying. I'd like the proxy to coexist with something like this: SSLEngine on SSLProxyEngine on SSLCertificateFile /path/to/ca/samapache.crt SSLCertificateKeyFile /path/to/ca/samapache.key SSLCACertificateFile /path/to/ca/ca.crt DocumentRoot /mnt/wallabee/www/html <Directory /mnt/wallabee/www/html/> Options Indexes FollowSymLinks MultiViews AllowOverride None Order allow,deny allow from all </Directory> <!-- Need a valid client cert to get into the sanctum --> <Directory /mnt/wallabee/www/html/sanctum> SSLVerifyClient require SSLOptions +FakeBasicAuth +ExportCertData SSLVerifyDepth 1 </Directory> So my question is: How to I enable SSL support on the ssh.glakspod.org:443 VirtualHost that will work with ProxyTunnel? I've tried various combinations of proxytunnel's -e, -E, and -X flags without any luck. The only lead I've found is Apache Bug No. 29744, but I haven't been able to find a patch that will install cleanly on Ubuntu Jaunty's Apache version 2.2.11-2ubuntu2.6. Thanks in advance.

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  • Blender DirectX exporter to Panda3D

    - by jakebird451
    I have been experimenting with Panda3D lately. I have a character made in Blender with various bones and currently with one animation that I wish to export to a *.x format for Panda3D. My current attempt was to export the model was to first export with bones [Armatures] by checking the "Export Armatures" button in the export menu (file name: char.x). Thanks to the *.x file format, I read the file and it seems to have the same bone structure format as the model (with parenting and matrix positional data). The second export was selecting Animations - Full Animation to provide just the animation (file name: char_idle.x). The models exported just fine. I am not sure about the animation yet, but the file seems to be just fine. This is my code for loading the model into python & Panda3D: self.model = Actor("char.x",{"char_idle.x"}) When I run the program the command line provides a couple of errors, the main errors of interest are: :Actor(warning): char.x is not a character! and ... File "C:\Panda3D-1.8.0\direct\actor\Actor.py", line 284, in __init__ if (type(anims[anims.keys()[0]])==type({})): AttributeError: 'set' object has no attribute 'keys' The first error is the most interesting to me. The model works if I leave the animation dictionary blank. With no animations loaded the character appears in its un-animated T position, however the actor warning still shows up. The character should include the various bones when I exported the model right? I am not that experienced with blender, I'm just a programmer. So if the problem lies in blender please try to keep that in mind when posting a reply. I'll try my best to keep up. I also tried to print out the bone structure without any animations loaded and it provides a similar error with the line print self.model.listJoints(): File "C:\Panda3D-1.8.0\direct\actor\Actor.py", line 410, in listJoints Actor.notify.error("no part named: %s" % (partName)) File "C:\Panda3D-1.8.0\direct\directnotify\Notifier.py", line 132, in error raise exception(errorString) StandardError: no part named: modelRoot I really hope it is a simple exporting fix.

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  • How can I attach a model to the bone of another model?

    - by kaykayman
    I am trying to attach one animated model to one of the bones of another animated model in an XNA game. I've found a few questions/forum posts/articles online which explain how to attach a weapon model to the bone of another model (which is analogous to what I'm trying to achieve), but they don't seem to work for me. So as an example: I want to attach Model A to a specific bone in Model B. Question 1. As I understand it, I need to calculate the transforms which are applied to the bone on Model B and apply these same transforms to every bone in Model A. Is this right? Question 2. This is my code for calculating the Transforms on a specific bone. private Matrix GetTransformPaths(ModelBone bone) { Matrix result = Matrix.Identity; while (bone != null) { result = result * bone.Transform; bone = bone.Parent; } return result; } The maths of Matrices is almost entirely lost on me, but my understanding is that the above will work its way up the bone structure to the root bone and my end result will be the transform of the original bone relative to the model. Is this right? Question 3. Assuming that this is correct I then expect that I should either apply this to each bone in Model A, or in my Draw() method: private void DrawModel(SceneModel model, GameTime gametime) { foreach (var component in model.Components) { Matrix[] transforms = new Matrix[component.Model.Bones.Count]; component.Model.CopyAbsoluteBoneTransformsTo(transforms); Matrix parenttransform = Matrix.Identity; if (!string.IsNullOrEmpty(component.ParentBone)) parenttransform = GetTransformPaths(model.GetBone(component.ParentBone)); component.Player.Update(gametime.ElapsedGameTime, true, Matrix.Identity); Matrix[] bones = component.Player.GetSkinTransforms(); foreach (SkinnedEffect effect in mesh.Effects) { effect.SetBoneTransforms(bones); effect.EnableDefaultLighting(); effect.World = transforms[mesh.ParentBone.Index] * Matrix.CreateRotationY(MathHelper.ToRadians(model.Angle)) * Matrix.CreateTranslation(model.Position) * parenttransform; effect.View = getView(); effect.Projection = getProjection(); effect.Alpha = model.Opacity; } } mesh.Draw(); } I feel as though I have tried every conceivable way of incorporating the parenttransform value into the draw method. The above is my most recent attempt. Is what I'm trying to do correct? And if so, is there a reason it doesn't work? The above Draw method seems to transpose the models x/z position - but even at these wrong positions, they do not account for the animation of Model B at all. Note: As will be evident from the code my "model" is comprised of a list of "components". It is these "components" that correspond to a single "Microsoft.Xna.Framework.Graphics.Model"

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  • Blender to 3ds max to cal3d format

    - by Kaliber64
    There are quite a few questions on cal3d but they are old and don't apply anymore. In Blender(must be 2.49a for python script to work!!!): I have a scene with 7 meshes, 1 armature, 10 bones. I tried going to one mesh to simplify it but doesn't change anything. I found a small blend file that was used for cal3d and it exported just fine. So I tried to copy it's setup with no success. EDIT*8/13/2012 In the last week here is what I have found so far. I made the mesh in the newest blender(2.62?) and exported it to import it in the old one(2.49a). Did an animation in the old one because importing new blend files to old blenders, its just said it would lose keyframe data and all was good. And then you get the last problem of it not exporting meshes. BUT I found that meshes made in the old one export regardless. I can't find any that won't export. So if I used the old blender to remake my model I could get it to export :) At this point I found a modified release of cal3d (because the most core model variable would not initiate as I made a really small test subject in old blender instead of remaking my big one which took 4 hours.) which fixes the morph objects and adds what cal3d left off with. Under their license they have to release the modification but it has no documentation so I have to figure it out on my own. Its mostly the same. But with this lib it came with a 3ds max exporter. My question now is how do I transfer armature and mesh information from blender to 3ds max in order to export into cal3d format. Every time I try the models are see through and small and there are no bones. The formats I have tried to import are .3ds .obj(mesh only) and COLLADA. In all of them the mesh is invisible and no bones. It says the default texture is on so I should be able to see it. All the vertices are present I found a vertex highlighter so I can see those. If any of this is confusing let me know so I can clear it up. Its late .<=sleep.

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  • Creating form using Generic_inlineformset_factory from the Model Form

    - by Prateek
    hello dear all, I wanted to create a edit form with the help of ModelForm. and my models contain a Generic relation b/w classes, so if any one could suggest me the view and a bit of template for the purpose I would be very thankful, as I am new to the language. My models look like:- class Employee(Person): nickname = models.CharField(_('nickname'), max_length=25, null=True, blank=True) blood_type = models.CharField(_('blood group'), max_length=3, null=True, blank=True, choices=BLOOD_TYPE_CHOICES) marital_status = models.CharField(_('marital status'), max_length=1, null=True, blank=True, choices=MARITAL_STATUS_CHOICES) nationality = CountryField(_('nationality'), default='IN', null=True, blank=True) about = models.TextField(_('about'), blank=True, null=True) dependent = models.ManyToManyField(Dependent, through='DependentRelationship') pan_card_number = models.CharField(_('PAN card number'), max_length=50, blank=True, null=True) policy_number = models.CharField(_('policy number'), max_length=50, null=True, blank=True) # code specific details user = models.OneToOneField(User, blank=True, null=True, verbose_name=_('user')) class Person(models.Model): """Person model""" title = models.CharField(_('title'), max_length=20, null=True, blank=True) first_name = models.CharField(_('first name'), max_length=100) middle_name = models.CharField(_('middle name'), max_length=100, null=True, blank=True) last_name = models.CharField(_('last name'), max_length=100, null=True, blank=True) suffix = models.CharField(_('suffix'), max_length=20, null=True, blank=True) slug = models.SlugField(_('slug'), max_length=50, unique=True) class PhoneNumber(models.Model) : phone_number = generic.GenericRelation('PhoneNumber') email_address = generic.GenericRelation('EmailAddress') address = generic.GenericRelation('Address') date_of_birth = models.DateField(_('date of birth'), null=True, blank=True) gender = models.CharField(_('gender'), max_length=1, null=True, blank=True, choices=GENDER_CHOICES) content_type = models.ForeignKey(ContentType, If anyone could suggest me a link or so. it would be a great help........

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  • Structure for Django methods that span different models

    - by Duncan
    I have two models (say A and B) which are independent and have independent methods. I want to add some methods that operate on both models though. for example, addX() will create an object from both models A and B. What's the best way to structure code in this situation, since it doesnt make sense to have the method belong to either of the models methods. Is the standard to write a service for the kind of 'abstract' model?

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  • C++ problem with assimp 3D model loader

    - by Brendan Webster
    In my game I have model loading functions for Assimp model loading library. I can load the model and render it, but the model displays incorrectly. The models load in as if they were using a seperate projection matrix. I have looked over my code over and over again, but I probably keep on missing the obvious reason why this is happening. Here is an image of my game: It's simply a 6 sided cube, but it's off big time! Here are my code snippets for rendering the cube to the screen: void C_MediaLoader::display(void) { float tmp; glTranslatef(0,0,0); // rotate it around the y axis glRotatef(angle,0.f,0.f,1.f); glColor4f(1,1,1,1); // scale the whole asset to fit into our view frustum tmp = scene_max.x-scene_min.x; tmp = aisgl_max(scene_max.y - scene_min.y,tmp); tmp = aisgl_max(scene_max.z - scene_min.z,tmp); tmp = (1.f / tmp); glScalef(tmp/5, tmp/5, tmp/5); // center the model //glTranslatef( -scene_center.x, -scene_center.y, -scene_center.z ); // if the display list has not been made yet, create a new one and // fill it with scene contents if(scene_list == 0) { scene_list = glGenLists(1); glNewList(scene_list, GL_COMPILE); // now begin at the root node of the imported data and traverse // the scenegraph by multiplying subsequent local transforms // together on GL's matrix stack. recursive_render(scene, scene->mRootNode); glEndList(); } glCallList(scene_list); } void C_MediaLoader::recursive_render (const struct aiScene *sc, const struct aiNode* nd) { unsigned int i; unsigned int n = 0, t; struct aiMatrix4x4 m = nd->mTransformation; // update transform aiTransposeMatrix4(&m); glPushMatrix(); glMultMatrixf((float*)&m); // draw all meshes assigned to this node for (; n < nd->mNumMeshes; ++n) { const struct aiMesh* mesh = scene->mMeshes[nd->mMeshes[n]]; apply_material(sc->mMaterials[mesh->mMaterialIndex]); if(mesh->mNormals == NULL) { glDisable(GL_LIGHTING); } else { glEnable(GL_LIGHTING); } for (t = 0; t < mesh->mNumFaces; ++t) { const struct aiFace* face = &mesh->mFaces[t]; GLenum face_mode; switch(face->mNumIndices) { case 1: face_mode = GL_POINTS; break; case 2: face_mode = GL_LINES; break; case 3: face_mode = GL_TRIANGLES; break; default: face_mode = GL_POLYGON; break; } glBegin(face_mode); for(i = 0; i < face->mNumIndices; i++) { int index = face->mIndices[i]; if(mesh->mColors[0] != NULL) glColor4fv((GLfloat*)&mesh->mColors[0][index]); if(mesh->mNormals != NULL) glNormal3fv(&mesh->mNormals[index].x); glVertex3fv(&mesh->mVertices[index].x); } glEnd(); } } // draw all children for (n = 0; n < nd->mNumChildren; ++n) { recursive_render(sc, nd->mChildren[n]); } glPopMatrix(); } Sorry there is so much code to look through, but I really cannot find the problem, and I would love to have help.

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  • Problem with Assimp 3D model loader

    - by Brendan Webster
    In my game I have model loading functions for Assimp model loading library. I can load the model and render it, but the model displays incorrectly. The models load in as if they were using a seperate projection matrix. I have looked over my code over and over again, but I probably keep on missing the obvious reason why this is happening. Here is an image of my game: It's simply a 6 sided cube, but it's off big time! Here are my code snippets for rendering the cube to the screen: void C_MediaLoader::display(void) { float tmp; glTranslatef(0,0,0); // rotate it around the y axis glRotatef(angle,0.f,0.f,1.f); glColor4f(1,1,1,1); // scale the whole asset to fit into our view frustum tmp = scene_max.x-scene_min.x; tmp = aisgl_max(scene_max.y - scene_min.y,tmp); tmp = aisgl_max(scene_max.z - scene_min.z,tmp); tmp = (1.f / tmp); glScalef(tmp/5, tmp/5, tmp/5); // center the model //glTranslatef( -scene_center.x, -scene_center.y, -scene_center.z ); // if the display list has not been made yet, create a new one and // fill it with scene contents if(scene_list == 0) { scene_list = glGenLists(1); glNewList(scene_list, GL_COMPILE); // now begin at the root node of the imported data and traverse // the scenegraph by multiplying subsequent local transforms // together on GL's matrix stack. recursive_render(scene, scene->mRootNode); glEndList(); } glCallList(scene_list); } void C_MediaLoader::recursive_render (const struct aiScene *sc, const struct aiNode* nd) { unsigned int i; unsigned int n = 0, t; struct aiMatrix4x4 m = nd->mTransformation; // update transform aiTransposeMatrix4(&m); glPushMatrix(); glMultMatrixf((float*)&m); // draw all meshes assigned to this node for (; n < nd->mNumMeshes; ++n) { const struct aiMesh* mesh = scene->mMeshes[nd->mMeshes[n]]; apply_material(sc->mMaterials[mesh->mMaterialIndex]); if(mesh->mNormals == NULL) { glDisable(GL_LIGHTING); } else { glEnable(GL_LIGHTING); } for (t = 0; t < mesh->mNumFaces; ++t) { const struct aiFace* face = &mesh->mFaces[t]; GLenum face_mode; switch(face->mNumIndices) { case 1: face_mode = GL_POINTS; break; case 2: face_mode = GL_LINES; break; case 3: face_mode = GL_TRIANGLES; break; default: face_mode = GL_POLYGON; break; } glBegin(face_mode); for(i = 0; i < face->mNumIndices; i++) { int index = face->mIndices[i]; if(mesh->mColors[0] != NULL) glColor4fv((GLfloat*)&mesh->mColors[0][index]); if(mesh->mNormals != NULL) glNormal3fv(&mesh->mNormals[index].x); glVertex3fv(&mesh->mVertices[index].x); } glEnd(); } } // draw all children for (n = 0; n < nd->mNumChildren; ++n) { recursive_render(sc, nd->mChildren[n]); } glPopMatrix(); } Sorry there is so much code to look through, but I really cannot find the problem, and I would love to have help.

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  • ProgrammingError when aggregating over an annotated & grouped Django ORM query

    - by ento
    I'm trying to construct a query to get the "average, maximum, minimum number of items purchased by a single user". The data source is this simple sales record table: class SalesRecord(models.Model): id = models.IntegerField(primary_key=True) user_id = models.IntegerField() product_code = models.CharField() price = models.IntegerField() created_at = models.DateTimeField() A new record is inserted into this table for every item purchased by a user. Here's my attempt at building the query: q = SalesRecord.objects.all() q = q.values('user_id').annotate( # group by user and count the # of records count=Count('id'), # (= # of items) ).order_by() result = q.aggregate(Max('count'), Min('count'), Avg('count')) When I try to execute the code, a ProgrammingError is raised at the last line: (1064, "You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near 'FROM (SELECT sales_records.user_id AS user_id, COUNT(sales_records.`' at line 1") Django's error screen shows that the SQL is SELECT FROM (SELECT `sales_records`.`player_id` AS `player_id`, COUNT(`sales_records`.`id`) AS `count` FROM `sales_records` WHERE (`sales_records`.`created_at` >= %s AND `sales_records`.`created_at` <= %s ) GROUP BY `sales_records`.`player_id` ORDER BY NULL) subquery It's not selecting anything! Can someone please show me the right way to do this? Hacking Django I've found that clearing the cache of selected fields in django.db.models.sql.BaseQuery.get_aggregation() seems to solve the problem. Though I'm not really sure this is a fix or a workaround. @@ -327,10 +327,13 @@ # Remove any aggregates marked for reduction from the subquery # and move them to the outer AggregateQuery. + self._aggregate_select_cache = None + self.aggregate_select_mask = None for alias, aggregate in self.aggregate_select.items(): if aggregate.is_summary: query.aggregate_select[alias] = aggregate - del obj.aggregate_select[alias] + if alias in obj.aggregate_select: + del obj.aggregate_select[alias] ... yields result: {'count__max': 267, 'count__avg': 26.2563, 'count__min': 1}

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  • Migration for creating and deleting model in South

    - by Almad
    I've created a model and created initial migration for it: db.create_table('tvguide_tvguide', ( ('id', models.AutoField(primary_key=True)), ('date', models.DateField(_('Date'), auto_now=True, db_index=True)), )) db.send_create_signal('tvguide', ['TVGuide']) models = { 'tvguide.tvguide': { 'channels': ('models.ManyToManyField', ["orm['tvguide.Channel']"], {'through': "'ChannelInTVGuide'"}), 'date': ('models.DateField', ["_('Date')"], {'auto_now': 'True', 'db_index': 'True'}), 'id': ('models.AutoField', [], {'primary_key': 'True'}) } } complete_apps = ['tvguide'] Now, I'd like to drop it: db.drop_table('tvguide_tvguide') However, I have also deleted corresponding model. South (at least 0.6.2) is however trying to access it: (venv)[almad@eva-03 project]$ ./manage.py migrate tvguide Running migrations for tvguide: - Migrating forwards to 0002_removemodels. > tvguide: 0001_initial Traceback (most recent call last): File "./manage.py", line 27, in <module> execute_from_command_line() File "/usr/lib/python2.6/site-packages/django/core/management/__init__.py", line 353, in execute_from_command_line utility.execute() File "/usr/lib/python2.6/site-packages/django/core/management/__init__.py", line 303, in execute self.fetch_command(subcommand).run_from_argv(self.argv) File "/usr/lib/python2.6/site-packages/django/core/management/base.py", line 195, in run_from_argv self.execute(*args, **options.__dict__) File "/usr/lib/python2.6/site-packages/django/core/management/base.py", line 222, in execute output = self.handle(*args, **options) File "/home/almad/projects/mypage-all/lib/python2.6/site-packages/south/management/commands/migrate.py", line 91, in handle skip = skip, File "/home/almad/projects/mypage-all/lib/python2.6/site-packages/south/migration.py", line 581, in migrate_app result = run_forwards(mapp, [mname], fake=fake, db_dry_run=db_dry_run, verbosity=verbosity) File "/home/almad/projects/mypage-all/lib/python2.6/site-packages/south/migration.py", line 388, in run_forwards verbosity = verbosity, File "/home/almad/projects/mypage-all/lib/python2.6/site-packages/south/migration.py", line 287, in run_migrations orm = klass.orm File "/home/almad/projects/mypage-all/lib/python2.6/site-packages/south/orm.py", line 62, in __get__ self.orm = FakeORM(*self._args) File "/home/almad/projects/mypage-all/lib/python2.6/site-packages/south/orm.py", line 45, in FakeORM _orm_cache[args] = _FakeORM(*args) File "/home/almad/projects/mypage-all/lib/python2.6/site-packages/south/orm.py", line 106, in __init__ self.models[name] = self.make_model(app_name, model_name, data) File "/home/almad/projects/mypage-all/lib/python2.6/site-packages/south/orm.py", line 307, in make_model tuple(map(ask_for_it_by_name, bases)), File "/home/almad/projects/mypage-all/lib/python2.6/site-packages/south/utils.py", line 23, in ask_for_it_by_name ask_for_it_by_name.cache[name] = _ask_for_it_by_name(name) File "/home/almad/projects/mypage-all/lib/python2.6/site-packages/south/utils.py", line 17, in _ask_for_it_by_name return getattr(module, bits[-1]) AttributeError: 'module' object has no attribute 'TVGuide' Is there a way around?

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  • Manditory read-only fields in django

    - by jamida
    I'm writing a test "grade book" application. The models.py file is shown below. class Student(models.Model): name = models.CharField(max_length=50) parent = models.CharField(max_length=50) def __unicode__(self): return self.name class Grade(models.Model): studentId = models.ForeignKey(Student) finalGrade = models.CharField(max_length=3) I'd like to be able to change the final grade for several students in a modelformset but for now I'm just trying one student at a time. I'm also trying to create a form for it that shows the student name as a field that can not be changed, the only thing that can be changed here is the finalGrade. So I used this trick to make the studentId read-only. class GradeROForm(ModelForm): studentId = forms.ModelChoiceField(queryset=Student.objects.all()) def __init__(self, *args, **kwargs): super(GradeROForm,self).__init__(*args, **kwargs) instance = getattr(self, 'instance', None) if instance and instance.id: self.fields['studentId'].widget.attrs['disabled']='disabled' def clean_studentId(self): instance = getattr(self,'instance',None) if instance: return instance.studentId else: return self.cleaned_data.get('studentId',None) class Meta: model=Grade And here is my view: def modifyGrade(request,student): student = Student.objects.get(name=student) mygrade = Grade.objects.get(studentId=student) if request.method == "POST": myform = GradeROForm(data=request.POST, instance=mygrade) if myform.is_valid(): grade = myform.save() info = "successfully updated %s" % grade.studentId else: myform=GradeROForm(instance=mygrade) return render_to_response('grades/modifyGrade.html',locals()) This displays the form like I expect, but when I hit "submit" I get a form validation error for the student field telling me this field is required. I'm guessing that, since the field is "disabled", the value is not being reported in the POST and for reasons unknown to me the instance isn't being used in its place. I'm a new Django/Python programmer, but quite experienced in other languages. I can't believe I've stumbled upon such a difficult to solve problem in my first significant django app. I figure I must be missing something. Any ideas?

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  • Left Join with a OneToOne field in Django

    - by jamida
    I have 2 tables, simpleDB_all and simpleDB_some. The "all" table has an entry for every item I want, while the "some" table has entries only for some items that need additional information. The Django models for these are: class all(models.Model): name = models.CharField(max_length=40) important_info = models.CharField(max_length=40) class some(models.Model): all_key = models.OneToOneField(all) extra_info = models.CharField(max_length=40) I'd like to create a view that shows every item in "all" with the extra info if it exists in "some". Since I'm using a 1-1 field I can do this with almost complete success: allitems = all.objects.all() for item in allitems: print item.name, item.important_info, item.some.extra_info but when I get to the item that doesn't have a corresponding entry in the "some" table I get a DoesNotExist exception. Ideally I'd be doing this loop inside a template, so it's impossible to wrap it around a "try" clause. Any thoughts? I can get the desired effect directly in SQL using a query like this: SELECT all.name, all.important_info, some.extra_info FROM all LEFT JOIN some ON all.id = some.all_key_id; But I'd rather not use raw SQL.

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  • How to filter Many2Many / Generic Relations properly with Q?

    - by HWM-Rocker
    Hi, I have 3 Models, the TaggedObject has a GenericRelation with the ObjectTagBridge. And the ObjectTagBridge has a ForeignKey to the Tag Model. class TaggedObject(models.Model): """ class that represent a tagged object """ tags = generic.GenericRelation('ObjectTagBridge', blank=True, null=True) class ObjectTagBridge(models.Model): """ Help to connect a generic object to a Tag. """ # pylint: disable-msg=W0232,R0903 content_type = models.ForeignKey(ContentType) object_id = models.PositiveIntegerField() content_object = generic.GenericForeignKey('content_type', 'object_id') tag = models.ForeignKey('Tag') class Tag(models.Model): ... when I am attaching a Tag to an Object, I am creating a new ObjectTagBridge and set its ForeignKey tag to the Tag I want to attach. That is working fine, and I can get all Tags that I attached to my Object very easy. But when I want to get (filter) all Objects that have Tag1 and Tag2 I tried to something like this: query = Q(tags__tag=Tag1) & Q(tags__tag=Tag2) object_list = TaggedObjects.filter(query) but now my object_list is empty, because it is looking for TaggedObjects that have one ObjectTagBridge with 2 tag objects, the first with Tag1 and the second with Tag2. I my application will be more complex Q queries than this one, so I think I need a solution with this Q object. In fact any combination of binary conjunctions, like: (...) and ( (...) or not(...)) How can I filter this correctly? Every answer is welcome, maybe there is also a different way do achieve this. thx for your help!!!

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  • Why is my django bulk database population so slow and frequently failing?

    - by bryn
    I decided I'd like to use django's model system rather than coding raw SQL to interface with my database, but I am having a problem that surely is avoidable. My models.py contains: class Student(models.Model): student_id = models.IntegerField(unique = True) form = models.CharField(max_length = 10) preferred = models.CharField(max_length = 70) surname = models.CharField(max_length = 70) and I'm populating it by looping through a list as follows: from models import Student for id, frm, pref, sname in large_list_of_data: s = Student(student_id = id, form = frm, preferred = pref, surname = sname) s.save() I don't really want to be saving this to the database each time but I don't know another way to get django to not forget about it (I'd rather add all the rows and then do a single commit). There are two problems with the code as it stands. It's slow -- about 20 students get updated each second. It doesn't even make it through large_list_of_data, instead throwing a DatabaseError saying "unable to open database file". (Possibly because I'm using sqlite3.) My question is: How can I stop these two things from happening? I'm guessing that the root of both problems is that I've got the s.save() but I don't see a way of easily batching the students up and then saving them in one commit to the database.

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  • NGINX : Proxy pass intercepting 5xx errors - Possible to differentiate between ones fired by backed vs ones fired by nginx itself?

    - by anonymous-one
    We use proxy_intercept_errors ( http://wiki.nginx.org/HttpProxyModule#proxy_intercept_errors ) with our backends. We intercept a number of status codes, including a few 5xx ones. Our 5xx (each 500 has its own) handler has an access_log so we can see all the 5xx errors returned to the user in a nice clean logged format. The issue with this is that as it stands now, we cannot tell weather a 5xx was returned to the user by nginx or intercepted from our backend. Is there any way to differentiate between the two? Thanks.

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  • How to get rid of prompts for credentials connecting to proxy Server officeimg.vo.msecnd.net in Office 2013?

    - by Firee
    I have experienced this issue mainly with Excel, Word and Powerpoint 2013, where there is constant pop-up box asking for login credentials as it tries to connect to officeimg.vo.msecnd.net I have searched and found one of the solution, to prevent Office from connecting to the internet (Options Trust Center Settings Allow Office to connect to internet). This solution worked for sometime, but am back to square one again. Solutions are sought, as this is a nagging problem, I am sure others would have experienced the same.

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  • Ubuntu Pound Reverse Proxy Load Balancing Based off active server load?

    - by Andrew
    I have Pound installed on a loadbalancer. It seems to work okay, except that it randomly assigns the backend server to forward the request to. I've put 1 backend machine under so much load that it went into using swap, and I can't even ssh into it to test this scenareo. I would like the loadbalancer to realize that the machine is overloaded, and send it to a different backend machine. However it doesn't. I've read the man page and it seems like the directive "DynScale 1" is what would monitor this, but it still redirects to the overloaded server. I've also put in "HAport 22" to the backend figuring since I can't ssh in, neither could the loadbalancer and it would consider the backend server dead until it gets rid of the load and responds, but that didn't help either. If anyone could help with this, I'd appreciate it. My current config is below. ###################################################################### ## global options: User "www-data" Group "www-data" #RootJail "/chroot/pound" ## Logging: (goes to syslog by default) ## 0 no logging ## 1 normal ## 2 extended ## 3 Apache-style (common log format) LogLevel 3 ## check backend every X secs: Alive 5 DynScale 1 Client 1200 TimeOut 1500 # poundctl control socket Control "/var/run/pound/poundctl.socket" ###################################################################### ## listen, redirect and ... to: ## redirect all requests on port 80 to SSL ListenHTTP Address 192.168.1.XX Port 80 Service Redirect "https://xxx.com/" End End ListenHTTPS Address 192.168.1.XX Port 443 Cert "/files/www.xxx.com.pem" Service BackEnd Address 192.168.1.1 Port 80 HAport 22 End BackEnd Address 192.168.1.2 Port 80 HAport 22 End End End

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  • Is there a way i can see why Squid (Proxy Server) determines why a resources should be a MISS?

    - by Pure.Krome
    Hi folks, I'm using Fiddler/FireBug to debug some of our live server web content. We're getting a lot of :- X-Cache: MISS from X-Cache-Lookup: MISS from :8080 Via: 1.1 :8080 (squid/2.7.STABE3) I thought i knew a lot about cache-control / expires / last-modified / etags, etc.. but maybe not. So .. is there a way I can run squid in some verbose way to see why it thinks a resource which i request, is cached/is not getting cached, etc.. which is why we're getting MISSes back? cheers :)

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  • What port should I use for my reverse proxy to Apache 2 from nginx?

    - by meder
    I have nginx setup as the defacto port 80. I want to setup django+mod_wsgi on Apache2. I'm worried if I leave Apache2 as 80 it will cause a conflict. Is it better to avoid the headache and change Apache to a different port? server { listen 80; server_name work.domain.org; access_log /www/work.domain.org/log/access.log; error_log /www/work.domain.org/log/error.log; location / { proxy_pass http://127.0.0.1:8080/; proxy_redirect off; proxy_set_header Host $host; proxy_set_header X-Real-IP $remote_addr; proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for; proxy_set_header X-Magic-Header "secret"; client_max_body_size 10m; } }

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  • What kind of proxy acl rules should be applied?

    - by user42891
    I try to block sites in squid based on this article. Assuming you would want to block access to Yahoo (e.g http://www.yahoo.co.jp, http://www.yahoo.com, http://www.yahoo.co.in), you would ideally want to block all of the above URLs, if I use a regular expression and try to search something called yahoo it seems to get blocked. We are just interested in applying rules which would be most commonly used across all companies (e.g. social networking sites like facebook, orkut), porn sites (e.g. sex), gaming sites (games), movie & song download sites, and sites where they can upload data (e.g. rapidshare) What would be the common set of effective rules in achieving the above?

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  • Sesame update du jour: SL 4, OOB, Azure, and proxy support

    - by Fabrice Marguerie
    I've just published a new version of Sesame Data Browser. Here's what's new this time: Upgraded to Silverlight 4 Can run out-of-browser (OOB), with elevated permissions. This gives you an icon on your desktop and enables new scenarios. Note: The application is unsigned for the moment. Support for Windows Azure authentication Support for SQL Azure authentication If you are behind a proxy that requires authentication, just give Sesame a new try after clicking on "If you are behind a proxy that requires authentication, please click here" An icon and a button for closing connections are now displayed on connection tabsSome less visible improvements Here is the connection view with anonymous access: If you want to access Windows Azure tables as OData, all you have to do is use your table storage endpoint as the URL, and provide your access key: A Windows Azure table storage address looks like this: http://<your account>.table.core.windows.net/ If you want to browse your SQL Azure databases with Sesame, you have to enable OData support for them at https://www.sqlazurelabs.com/ConfigOData.aspx. I won't show how it works because it's already been done in several places over the Web. Here are pointers: OData.org: Got SQL Azure? Then you've got OData OakLeaf Systems: Enabling and Using the OData Protocol with SQL Azure Patrick Verbruggen: Creating an OData feed for your Azure databases Shawn Wildermuth: SQL Azure's OData Support Jack Greenfield: How to Use OData for SQL Azure with AppFabric Access Control You can choose to enable anonymous access or not. When you don't enable anonymous access, you have to provide an Issuer name and a Secret key, and optionally an Security Token Service (STS) endpoint: Excerpt from Jack Greenfield's blog: To enable OData access to the currently selected database, check the box labeled "Enable OData". When OData access is enabled, database user mapping information is displayed at the bottom of the form.Use the drop down list labeled "Anonymous Access User" to select an anonymous access user. If an anonymous access user is selected, then all queries against the database presented without credentials will execute by impersonating that user. You can access the database as the anonymous user by clicking on the link provided at the bottom of the page. If no anonymous access user is selected, then the OData Service will not allow anonymous access to the database.Click the link labeled "Add User" to add a user for authenticated access. In the pop up panel, select the user from the drop down list. Leave the issuer name empty for simple authentication, or provide the name of a trusted Security Token Service (STS) for federated authentication. For example, to federate with another ACS based STS, provide the base URI for the STS endpoint displayed by the Windows Azure AppFabric Portal for the STS.Click the "OK" button to complete the configuration process and dismiss the pop up panel. When one or more authenticated access users are added, the OData Service will impersonate them when appropriate credentials are presented. You can designate as many authenticated access users as you like. The OData Service will decide which one to impersonate for each query by inspecting the credentials presented with the query.Next time I'll give an overview of how Sesame Data Browser is built.In the meantime, happy data browsing!

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