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  • Altering sql tables based on condition

    - by Parker
    Is there any possible way to add a row of data to only some of the tables in a database? I am not sure what parameter I could use amongst the tables to compare them to each other. Any Ideas? For Example: My database has tables that are (let's say) group A tables, and tables that are group B. I want to add a row to only the group B tables while leaving the group A tables untouched. Sorry I should have been a bit more specific. The tables that need to have a row added will change. My application monitors inventory in different store locations(each table in my database represents a store). When I need to add an item to inventory(the items are rows in the tables) I don't want to have to manually add the row to all the store tables. My problem is: Not all the tables in the database represent stores. For instance one table stores the user login data. Obviously I do not want to add the new row to this table. How do I update only the tables that represent stores?

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  • How do I execute a sql statement through a variable (dyname sql) that tries to do an insert into a variable table?

    - by Testifier
    If I do what I wanna do with a TEMPORARY TABLE, it works fine: DECLARE @CTRFR VARCHAR(MAX) SET @CTRFR = 'select blah blah blah' -- <-- very long select statement. this returns a 0 or some greater number. Please note! --> I NEED THIS NUMBER. IF EXISTS ( SELECT * FROM sys.objects WHERE object_id = OBJECT_ID(N'[dbo][#CTRFRResult]') AND type IN ( N'U' ) ) DROP TABLE [dbo].[#CTRFRResult] CREATE TABLE #CTRFRResult ( CTRFRResult VARCHAR(MAX) ) SET @CTRFR = 'insert into #CTRFRResult ' + @CTRFR EXEC(@CTRFR) The above works fine. The problem is that several databases are using the same TEMP table. Therefore I need to use a VARIABLE table (instead of a temporary table). What I have below is not working because it says that the table must be declared. DECLARE @CTRFRResult TABLE ( CTRFRResult VARCHAR(MAX) ) SET @CTRFR = 'insert into @CTRFRResult ' + @CTRFR -- I think the issue is here. EXEC(@CTRFR) Setting @CTRFR to 'insert into...' is not working because I'm assuming the table name is out of scope. How would I go about mimicking the temporary table code using a variable table?

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  • PHP while loop, table row

    - by Elliott
    Hi, I'm trying to loop through a database and output data into a div, if there are 3 divs horizontally accross it will the start a new tr until it reaches another 3 etc. It is currently outputted like : [] [] [] [] [] [] Currently I have it working when it reaches 3 it starts a new row, but I don't know how I can only echo a new tr once? As it creates a new table row each time. echo '<table><tr>'; while ($result) { $i ++; if ($i&3) { echo '<td> <div>Row Data</div> </td>'; } else { echo '<tr> <td> <div>Row Data</div> </td></tr>'; } } echo '</tr></table>'; The $result variable is the recordset from my sql query, everything works fine I just don't know how to only create a new table row once? Thanks

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  • Using data.table to aggregate

    - by dayne
    After multiple suggestions from SO users, I am finally trying to convert my code over to using data.tables. library(data.table) DT <- data.table(plate = paste0("plate",rep(1:2,each=5)), id = rep(c("CTRL","CTRL","ID1","ID2","ID3"),2), val = 1:10) > DT plate id val 1: plate1 CTRL 1 2: plate1 CTRL 2 3: plate1 ID1 3 4: plate1 ID2 4 5: plate1 ID3 5 6: plate2 CTRL 6 7: plate2 CTRL 7 8: plate2 ID1 8 9: plate2 ID2 9 10: plate2 ID3 10 What I would like to do is take the average of DT[,val] by plate when the id is "CTRL". I would normally aggregate the data frame, then use match to map the values back to a new column, 'ctrl'. Using the data.table package I can get: DT[id=="CTRL",ctrl:=mean(val),by=plate] > DT plate id val ctrl 1: plate1 CTRL 1 1.5 2: plate1 CTRL 2 1.5 3: plate1 ID1 3 NA 4: plate1 ID2 4 NA 5: plate1 ID3 5 NA 6: plate2 CTRL 6 6.5 7: plate2 CTRL 7 6.5 8: plate2 ID1 8 NA 9: plate2 ID2 9 NA 10: plate2 ID3 10 NA What I need is really: DT <- data.table(plate = paste0("plate",rep(1:2,each=5)), id = rep(c("CTRL","CTRL","ID1","ID2","ID3"),2), val = 1:10, ctrl = rep(c(1.5,6.5),each=5)) > DT plate id val ctrl 1: plate1 CTRL 1 1.5 2: plate1 CTRL 2 1.5 3: plate1 ID1 3 1.5 4: plate1 ID2 4 1.5 5: plate1 ID3 5 1.5 6: plate2 CTRL 6 6.5 7: plate2 CTRL 7 6.5 8: plate2 ID1 8 6.5 9: plate2 ID2 9 6.5 10: plate2 ID3 10 6.5 Eventually I would like to use much more complicated selections of the values, but I do not know how to select specific values, run some function, then map those values back to the appropriate row using data frames.

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  • SQL SERVER – How to an Add Identity Column to Table in SQL Server

    - by Pinal Dave
    Here is the question I received on SQLAuthority Fan Page. “How do I add an identity column to Table in SQL Server? “ Sometime the questions are very very simple but the answer is not easy to find. Scenario 1: If you are table does not have identity column, you can simply add the identity column by executing following script: ALTER TABLE MyTable ADD ID INT IDENTITY(1,1) NOT NULL Scenario 2: If your table already has a column which you want to convert to identity column, you can’t do that directly. There is a workaround for the same which I have discussed in depth over the article Add or Remove Identity Property on Column. Scenario 3: If your table has already identity column and you can want to add another identity column for any reason – that is not possible. A table can have only one identity column. If you try to have multiple identity column your table, it will give following error. Msg 2744, Level 16, State 2, Line 2 Multiple identity columns specified for table ‘MyTable‘. Only one identity column per table is allowed. Leave a comment if you have any suggestion. Reference : Pinal Dave (http://blog.SQLAuthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL Tagged: Identity

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  • How should I design my database API commands? [closed]

    - by WebDev
    I am developing a database API for a project, with commands for getting data from the database. For example, I have one gib table, so the command for that is: getgib name alias limit fields If the user pass their name: getgib rahul Then it will return all gib data whose name is like rahul. If an alias is given then it will return all the gib owned by the user whose alias (userid) was given. I want to design the commands: limit: to limit the record in query, fields: extra fields I want to add in the select query. So now the commands are set, but: I want the gibs by the gibid, so how to make this or any suggestion to improve my command is welcome. If the user doesn't want to specify the name, and he wants only the gibs by providing alias, then what separator should I use instead of name?

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  • How do game programmers design their classes to reuse in AI, network and play and pass mode?

    - by Amogh Talpallikar
    For a two player game where, your opponent could be on the network, CPU itself or near you where you would play turn by turn on the same machine. How do people design classes for re-use ? I am in a similar situation and have no experience in making such complex games. But here is what I have thought, If I am a player object , I should only be interacting with the GameManager or GameEngine Singleton , from which I will get various notifications about the game status. I dont care where and who my opponent is, this GameManager depending upon the game mode, will interact with gameNetworkManager , or AI tell me what the opponent played. I am not sure about the scenario where we play and pass [turn by turn on same machine]. Hoping for a brief but clear explanation or at least a link to a similar resource.:)

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  • How to Design a Relational Database; PASS Precon Swag and it’s “Symbolism”

    - by drsql
    Update! 10 more books added to the cadre from my friends at Red-Gate. With less than a week to go, I am starting to pack up for Charlotte and PASS 2013. I love that it is in Charlotte this year so I can drive and bring along some goodies to give away. Books and toys mostly, a variety of which were chosen rather specifically for some manner of symbolism with a tie in to database design for the most part. (Okay, symbolism is perhaps a bit of a stretch, but I have tied everything, even the goofy stuff,...(read more)

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  • Name of web design technique with vertically contiguous but separate screen-sized blocks?

    - by Chad Schultz
    I don't know the proper name for this, which makes it hard to Google it or describe this. On a site like http://p2theme.com/ as you scroll down you see that content is arranged into screen-sized chunks, each with its own chunk of content, each with a different background color, making them visually distinctive. I've seen this used more and more frequently on websites, but don't know what it's called. People have tried telling me "responsive design" or "flat UI" or "infinite scroll" or "parallax" -- but those are completely different things. What do you call this technique?

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  • Design for future changes or solve the problem at hand.

    - by Naveen
    While writing the code or during design do you try to generalize the problem at the first instance itself or try to solve that very specific problem. I am asking this because, trying to generalize the problem tends to complicate the things (which may not be necessary) and on the otherhand it will be very difficult to extend the specific solution if there is a change in the requirement. I guess the solution is to find the middle path which is easier said than done. How do you tackle this type of problem ? If you start generalizing it at what point of time you know that this much of generalization is sufficient ?

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  • How to decide whether to implement an operation as Entity operation vs Service operation in Domain Driven Design?

    - by Louis Rhys
    I am reading Evans's Domain Driven Design. The book says that there are entity and there are services. If I were to implement an operation, how to decide whether I should add it as a method on an entity or do it in a service class? e.g. myEntity.DoStuff() or myService.DoStuffOn(myEntity)? Does it depend on whether other entities are involved? If it involves other entities, implement as service operation? But entities can have associations and can traverse it from there too right? Does it depend on stateless or not? But service can also access entities' variable, right? Like in do stuff myService.DoStuffOn, it can have code like if(myEntity.IsX) doSomething(); Which means that it will depend on the state? Or does it depend on complexity? How do you define complex operations?

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  • Is there a good design pattern for this messaging class?

    - by salonMonsters
    Is there a good design pattern for this? I want to create a messaging class. The class will be passed: the type of message (eg. signup, signup confirmation, password reminder etc) the client's id The class needs to then look up the client's messaging preferences in the db (whether they want communication by email, sms or both) Then depending on the client's preference it will format the message for the medium (short version for sms, long form for email) and send it through our mail or sms provider's API. Because the fact that we want to be able to change out email and sms providers if need be I wondered if the Command Pattern would be a good choice.

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  • Is it possible to design a multiplayer game which can be played from different devices?

    - by user9820
    I want to design a online multiplayer game for all gaming devices e.g. Desktop PC, internet browser, android phones, android tablets, iphone, ipad, XBOX 360 etc. Now my main requirement is that, I want all devices can be used to play the game in multiplayer mode toghether i.e. One player can be connected using PC another using android phone and other may be with iphone or ipad. My doubts are - How to make all devices to connect to common game server? What will be the logic for graphics and texture because all devices screen will be of different aspect ratio?

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  • How would you design an application with many target platforms and devices?

    - by Pierre 303
    I'm in a very beginning of the design phase of an application that will have to run in the following platforms/devices: Desktop: Windows, Linux & Mac Mobile: Android, iPhone/iPad & Windows Phone 7 Web: Silverlight I will use C# on Mono and I want to maximize code re-usability. Except for the desktop (I'll use WinForms/GTK#), my concern is related to many different GUI that I will face. What would be your approach? Obviously, the views will be different, but what about the controllers, data access, utility classes, etc. Is it really acceptable to share everything but the views?

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  • Are the technologies used in an application part of the architecture, or do they represent implementation/detailed design details?

    - by m3th0dman
    When designing and writing documentation for a project an architecture needs to be clearly defined: what are the high-level modules of the system, what are their responsibilities, how do they communicate with each other, what protocols are used etc. But in this list, should the concrete technologies be specified or this is actually an implementation detail and need to be specified at a lower level? For example, consider a distributed application that has two modules which communicate asynchronously via AMQP protocol, mediated by a message broker. The fact that these modules use the Spring AMQP library for sending and receiving messages is a fact that needs to be specified in the architecture or is a lower-level detailed design/implementation detail?

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  • Is Domain Driven Design useful / productive for not so complex domains?

    - by Elijah
    When assessing a potential project at work, I suggested that it might be advantageous to use a domain driven design approach to its object model. The project does not have an excessively complex domain, so my coworker threw this at me: It has been said, that DDD is favorable in instances where there is a complex domain model (“...It applies whenever we are operating in a complex, intricate domain” Eric Evans). What I'm lost on is - how you define the complexity of a domain? Can it be defined by the number of aggregate roots in the domain model? Is the complexity of a domain in the interaction of objects? The domain that we are assessing is related online publishing and content management.

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  • What design pattern do you use to support graceful fallback on old platforms?

    - by JoJo
    Let's say I need to add a drop shadow behind a box. Some old platforms do not support drop shadows, so I have to fake it by putting an image behind the box. Here's the pseudo code of how I'm currently handling this fallback: if (dropShadowsAreSupported) { box.addDropShadow("black"); } else { box.putImageBehindIt("gaussianBlur.png"); } Is this the right way to handle it? It seems too amateur to me. Is there a better design pattern?

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  • SQL DB design to support user feeds (in application like facebook)

    - by Yoav
    I have a social network server with a MySql DB. I want to show the users feeds like done in Facebook. Example - UserX now Friend with userY, userX did like on postX etc. Currently I have table: C1 : UserId C2 : LogType (now friend, did like etc) C3 : ObjectId (Can be userId or postId) - set depending on the LogType. Currently to get all related logs to show to the user I do the following queries: 1. Get All user Friends userIds 2. Query all rows which C1 is in userIds (I query completed) 3. Scan the DB and see - if LogType equals DidLike, check if post's OwnerId is the userId - if yes add it to logs. And so on. Obvious this is not efficient at all. I am looking for a better way. I thought I had in mind: Create a new table (in addition to the Log table) C1 : UserId C2 : LogId (from Log table) C3 : UserID of the one who did the action When querying logs - look in the table and get related Logs (by LogId) from LogTable. Updating the table: Whenever user doing action that should be in the log: 1. Add the Log entry to LogTable. 2. Scan the DB and see which users are interested with the Log (Who my friends are, Who is the owner of the post) and add related entries to the new table. (must be done in BG). 3. If user UNFRIEND another user - then look in the logs for all rows where C3 == UNFRIENDED user id and delete them. Any opinions? Other suggestions?

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  • Is there a name for this use of the State design pattern?

    - by Chris C
    I'm looking to see if there is a particular name for this style of programming a certain kind of behavior into a program. Said program runs in real time, in an update loop, and the program uses the State design pattern to do some work, but it's the specific way it does the work that I want to know about. Here's how it's used. - Object Foo constructed, with concrete StateA object in it - First loop runs --- Foo.Run function calls StateA.Bar --- in StateA.Bar replace Foo's state to StateB - Second loop runs --- Foo.Run calls StateB.Bar - Third loop runs --- Foo.Run calls StateB.Bar - Fourth loop --- etc. So in short, Foo doesn't have an explicit Initialize function. It will just have Run, but Run will do something unique in the first frame to initialize something for Foo and then replace it with a different action that will repeat in all the frames following it- thus not needing to check if Foo's already initialized. It's just a "press start and go" action. What would you call implementing this type of behavior?

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  • How are design-by-contract and property-based testing (QuickCheck) related?

    - by Todd Owen
    Is their only similarity the fact that they are not xUnit (or more precisely, not based on enumerating specific test cases), or is it deeper than that? Property-based testing (using QuickCheck, ScalaCheck, etc) seem well-suited to a functional programming style where side-effects are avoided. On the other hand, Design by Contract (as implemented in Eiffel) is more suited to OOP languages: you can express post-conditions about the effects of methods, not just their return values. But both of them involve testing assertions that are true in general (rather than assertions that should be true for a specific test case). And both can be tested using randomly generated inputs (with QuickCheck this is the only way, whereas with Eiffel I believe it is an optional feature of the AutoTest tool). Is there an umbrella term to encompass both approaches? Or am I imagining a relationship that doesn't really exist.

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  • Main class passes dbConn obj to all its services, I need to change the dbConn for one of its services. - suggestion for design pattern

    - by tech_learner
    There is this main class and there are several services ( which uses db connection to retrieve data ) These services are initialized in the main class db properties are obtained from the property file and then dbconnection is opened by calling a method dbOpen() written in the main class and the resultant connection object is set to the service objects by iterating through the list of services and by calling setConnection method on the service note: that the services are instantiated in the main class and the main class is not a superclass for services. I also need to mention that there is this recycle db connection scenario only main class is aware of. /** connects to DB, optionally recycling existing connection), * throws RuntimeException if unable to connect */ private void connectDb(boolean recycle) { try { if (recycle) { log.status( log.getSB().append("Recycling DB Connection") ); closeDb(); } openDb(); for ( int i = 0 ; i < service.length ; i++ ) { service[i].setConnection(db); } } One of the service needs to use a different database, what is the best design pattern to use?

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  • How far can you get in iOS without learning PhotoShop or another graphic design program? [on hold]

    - by Aerovistae
    I'm in the process of learning iOS, and I'm coming from a web dev background where CSS controls 70-90% of the UI, and Python/C++ desktop dev where there are highly customizable UI toolkits for most things. I'm trying to figure out how people make good-looking apps without graphic design skills. You always hear about some 8 year old or 14 year old who made a successful app. So I assume that even if the required code was relatively basic, the app must have looked good if it was a success. But I find it really unlikely that these kids have advanced PhotoShop skills as well as having learned iOS programming at such a young age. Frankly, the same goes for most independent app developers....as they say, unicorns don't exist. So what's the deal? Can you make a good-looking, market quality app without those skills? What are the limitations?

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  • Where should I put a method that returns a list of active entries of a table?

    - by darga33
    I have a class named GuestbookEntry that maps to the properties that are in the database table named "guestbook". Very simple! Originally, I had a static method named getActiveEntries() that retrieved an array of all GuestbookEntry objects. Each row in the guestbook table was an object that was added to that array. Then while learning how to properly design PHP classes, I learned some things: Static methods are not desirable. Separation of Concerns Single Responsibility Principle If the GuestbookEntry class should only be responsible for managing single guestbook entries then where should this getActiveEntries() method most properly go? Update: I am looking for an answer that complies with the SOLID acronym principles and allows for test-ability. That's why I want to stay away from static calls/standard functions. DAO, repository, ...? Please explain as though your explanation will be part of "Where to Locate FOR DUMMIES"... :-)

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  • Are there any resources for motion-planning puzzle design?

    - by Salano Software
    Some background: I'm poking at a set of puzzles along the lines of Rush Hour/Sokoban/etc; for want of a better description, call them 'motion planning' puzzles - the player has to figure out the correct sequence of moves to achieve a particular configuration. (It's the sort of puzzle that's generically PSPACE-complete if that actually helps anyone's mental image). While I have a few straightforward 'building blocks' that I can use for puzzle crafting and I have a few basic examples put together, I'm trying to figure out how to avoid too much sameness over a large swath of these kinds of puzzles, and I'm also trying to figure out how to make puzzles that have more of a feel of logical solution than trial-and-error. Does anyone know of good resources out there for designing instances of this sort of puzzle once the core puzzle rules are in place? Most of what I've found on puzzle design only covers creating the puzzle rules, not building interesting puzzles out of a set of rules.

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