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  • Memory management in objective-c

    - by prathumca
    I have this code in one of my classes: - (void) processArray { NSMutableArray* array = [self getArray]; . . . [array release]; array = nil; } - (NSMutableArray*) getArray { //NO 1: NSMutableArray* array = [[NSMutableArray alloc]init]; //NO 2: NSMutableArray* array = [NSMutableArray array]; . . . return array; } NO 1: I create an array and return it. In the processArray method I release it. NO 2: I get an array by simply calling array. As I'm not owner of this, I don't need to release it in the processArray method. Which is the best alternative, NO 1 or NO 2? Or is there a better solution for this?

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  • Objective-C (iPhone) Memory Management

    - by Steven
    I'm sorry to ask such a simple question, but it's a specific question I've not been able to find an answer for. I'm not a native objective-c programmer, so I apologise if I use any C# terms! If I define an object in test.h @interface test : something { NSString *_testString; } Then initialise it in test.m -(id)init { _testString = [[NSString alloc] initWithString:@"hello"]; } Then I understand that I would release it in dealloc, as every init should have a release -(void)dealloc { [_testString release]; } However, what I need clarification on is what happens if in init, I use one of the shortcut methods for object creation, do I still release it in dealloc? Doesn't this break the "one release for one init" rule? e.g. -(id)init { _testString = [NSString stringWithString:@"hello"]; } Thanks for your helps, and if this has been answered somewhere else, I apologise!! Steven

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  • What Project Management Software should I use?

    - by Vecdid
    I am looking for either an MS tool like project or an open source equivalent. Yes I could google it, but I am looking for some insight from some people whp handle the end of the software I would as a programmer. The tool has to run using IIS as the webserver. What are some of the best features of your suggestion?

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  • stack and heap issue for iPhone memory management

    - by Forrest
    From this post I got know that the Objective-C runtime does not allow objects to be instantiated on the stack, but only on the heap; this means that you don’t have “automatic objects”, nor things like auto_ptr objects to help you manage memory; Someone give one example in post Objective C: Memory Allocation on stack vs. heap NSString* str = @"hello"; but this NSString is also not allocated in stack. Feel odd that this str is static. (Who can explain this ? ) Question here is that why there is no heap ? even mixing c++ together with Object C ? /////////////////////////////// Clear my question /////////////////////////////// I am confused , so questions are not clear. Let me put in this way. 1) All Object C objects should be alloc in stack ? ( I think yes ) 2)In C++, there are stack for memory, so for iOS app, also have stack ? ( I think yes ) 3) for iOS app, if only use Object C, so what is the usage of stack ? what kind of objects should use stack then ?

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  • SQL - Converting 24-hour ("military") time (2145) to "AM/PM time" (9:45 pm)

    - by CheeseConQueso
    I have 2 fields I'm working with that are stored as smallint military structured times. Edit I'm running on IBM Informix Dynamic Server Version 10.00.FC9 beg_tm and end_tm Sample values beg_tm 545 end_tm 815 beg_tm 1245 end_tm 1330 Sample output beg_tm 5:45 am end_tm 8:15 am beg_tm 12:45 pm end_tm 1:30 pm I had this working in Perl, but I'm looking for a way to do it with SQL and case statements. Is this even possible? EDIT Essentially, this formatting has to be used in an ACE report. I couldn't find a way to format it within the output section using simple blocks of if(beg_tm>=1300) then beg_tm = vbeg_tm - 1200 Where vbeg_tm is a declared char(4) variable EDIT This works for hours =1300 (EXCEPT FOR 2230 !!) select substr((beg_tm-1200),0,1)||":"||substr((beg_tm-1200),2,2) from mtg_rec where beg_tm>=1300; This works for hours < 1200 (sometimes.... 10:40 is failing) select substr((mtg_rec.beg_tm),0,(length(cast(beg_tm as varchar(4)))-2))||":"||(substr((mtg_rec.beg_tm),2,2))||" am" beg_tm from mtg_rec where mtg_no = 1; EDIT Variation of casting syntax used in Jonathan Leffler's expression approach SELECT beg_tm, cast((MOD(beg_tm/100 + 11, 12) + 1) as VARCHAR(2)) || ':' || SUBSTRING(cast((MOD(beg_tm, 100) + 100) as CHAR(3)) FROM 2) || SUBSTRING(' am pm' FROM (MOD(cast((beg_tm/1200) as INT), 2) * 3) + 1 FOR 3), end_tm, cast((MOD(end_tm/100 + 11, 12) + 1) as VARCHAR(2)) || ':' || SUBSTRING(cast((MOD(end_tm, 100) + 100) as CHAR(3)) FROM 2) || SUBSTRING(' am pm' FROM (MOD(cast((end_tm/1200) as INT), 2) * 3) + 1 FOR 3) FROM mtg_rec where mtg_no = 39;

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  • Best Practices for Setup and Management of an Open Source Project

    - by VirtuosiMedia
    Later this year I want to release a PHP framework that I've been working on as open source. I do use source control (SVN), but it's on an extremely limited basis. I'm self-taught, I develop by myself and don't have the experience of working with large teams. I have some ideas about what can help make a project successful, but I'm fuzzy on some of the details. Since it's not yet released, I want to do everything I can to set up the right infrastructure from the beginning. What do I need to know in order to setup and manage a successful project? Some ideas that I have to make it successful (beyond marketing it): Good documentation and tutorials Automated unit tests and builds to push update to the website A clear roadmap Bug Tracking integrated with the source control A style guide to keep the code consistent along with clear A forum for the community to get support, share ideas, etc. A good example application built with the framework A blog to keep the community informed Maintaining backwards compatibility wherever possible Some of my questions: How do I setup and automate a one step submit-test-commit-generate API docs-push update to website process? How do I handle (technically) submissions from other users? How can I ensure that those submissions must be approved before being integrated? What are some of the pitfalls that can be avoided in terms of the project community? I'd prefer to have it be as friendly and helpful as possible without a lot of drama. I'd love to learn from your experience on any of these points. If you think I'm missing anything big, please share that as well. Any resources (preferably geared toward a beginner) that you could point me towards would also be greatly appreciated.

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  • java memory management

    - by pavlos
    i have the following code snapshot: public void getResults( String expression, String collection ){ ReferenceList list; Vector lists = new Vector(); list = invertedIndex.get( 1 )//invertedIndex is class member lists.add(list); } when the method is finished, i supose that the local objects ( list, lists) are "destroyed". Can you tell if the memory occupied by list stored in invertedIndex is released as well? Or does java allocate new memory for list when assigning list = invertedIndex.get( 1 );

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  • quick question about memory management in AS3

    - by TheDarkIn1978
    the following method will be called many times. i'm concerned the continuous call for new rectangles will add potentially unnecessary memory consumption, or is the memory used to produce the previous rectangle released/overwritten to accommodate another rectangle since it is assigned to the same instance variable? private function onDrag(evt:MouseEvent):void { this.startDrag(false, dragBounds()); } private function dragBounds():Rectangle { var stagebounds = new Rectangle(0 - swatchRect.x, 0 - swatchRect.y, stage.stageWidth - swatchRect.width, stage.stageHeight - swatchRect.height); return stagebounds; }

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  • Flash, getURL works from time to time

    - by Sergey
    I'm not a flasher, but i did a menu for site on flash i have about 10 buttons working like hyperlink using getURL. So, problem is: it works perfectly on my netbook (Win XP - Mozilla/Chrome/IE - last flash player) it works perfectly on my wife's laptop (Vista - Mozilla/chrome/IE - last flash player) But it does not work at all on my employer's computers (XP/Vista - Mozilla/Chrome - last flash player) I'm using swfobject (i'm not sure what version is, but i think it's 2.x) Do you have any ideas?

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  • What Content Management System do you use?

    - by Malfist
    For those of you who maintain your own website or domain and use a CMS, what do you use? What CMS do you use? What do you like about it? What do you not like about it? And, would you recommend it to others? A similar question that asks about what your workplace uses.

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  • Recommendations for project management software for Scrum

    - by Mendokusai
    We're using Scrum on our current project and we're very happy using our agile board and cards but reporting, burndown charts etc. are somewhat cumbersome to maintain. So, we're looking for good agile software to use instead. I'm keeping requirements deliberately vague but does anyone have any recommendations? The software would need to run on Windows.

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  • UINavigationController and memory management

    - by Dan Ray
    - (void)launchSearch { EventsSearchViewController *searchController = [[EventsSearchViewController alloc] initWithNibName:@"EventsSearchView" bundle:nil]; [self.navigationController pushViewController:searchController animated:YES]; //[searchController release]; } Notice the [searchController release] is commented out. I've understood that pushing searchController onto the navigation controller retains it, and I should release it from my code. I did just alloc/init it, after all, and if I don't free it, it'll leak. With that line commented out, navigation works great. With it NOT commented out, I can navigate INTO this view okay, but coming back UP a level crashes with a *** -[CFArray release]: message sent to deallocated instance 0x443a9e0 error. What's happening here? Is the NavigationController releasing it for me somehow when it goes out of view? The boilerplate that comes on a UINavigationController template in XCode has the newly-pushed controller getting released. But when I do it, it fails.

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  • Obj-C memory management: why doesn't this work?

    - by igul222
    Why doesn't the following code work? MyViewController *viewController = [[MyViewController alloc] init]; [myWindow addSubview:viewController.view]; [viewController release]; As I understand, myWindow should be retaining viewController.view for as long as the window needs it. So why does this cause my app to crash on launch? (commenting out the last line fixes the problem, as expected)

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  • Chaining animations and memory management

    - by bryan1967
    Hey Everyone, Got a question. I have a subclassed UIView that is acting as my background where I am scrolling the ground. The code is working really nice and according to the Instrumentation, I am not leaking nor is my created and still living Object allocation growing. I have discovered else where in my application that adding an animation to a UIImageView that is owned by my subclassed UIView seems to bump up my retain count and removing all animations when I am done drops it back down. My question is this, when you add an animation to a layer with a key, I am assuming that if there is already a used animation in that entry position in the backing dictionary that it is released and goes into the autorelease pool? For example: - (void)animationDidStop:(CAAnimation *)theAnimation finished:(BOOL)flag { NSString *keyValue = [theAnimation valueForKey:@"name"]; if ( [keyValue isEqual:@"step1"] && flag ) { groundImageView2.layer.position = endPos; CABasicAnimation *position = [CABasicAnimation animationWithKeyPath:@"position"]; position.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear]; position.toValue = [NSValue valueWithCGPoint:midEndPos]; position.duration = (kGroundSpeed/3.8); position.fillMode = kCAFillModeForwards; [position setDelegate:self]; [position setRemovedOnCompletion:NO]; [position setValue:@"step2-1" forKey:@"name"]; [groundImageView2.layer addAnimation:position forKey:@"positionAnimation"]; groundImageView1.layer.position = startPos; position = [CABasicAnimation animationWithKeyPath:@"position"]; position.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear]; position.toValue = [NSValue valueWithCGPoint:midStartPos]; position.duration = (kGroundSpeed/3.8); position.fillMode = kCAFillModeForwards; [position setDelegate:self]; [position setRemovedOnCompletion:NO]; [position setValue:@"step2-2" forKey:@"name"]; [groundImageView1.layer addAnimation:position forKey:@"positionAnimation"]; } else if ( [keyValue isEqual:@"step2-2"] && flag ) { groundImageView1.layer.position = midStartPos; CABasicAnimation *position = [CABasicAnimation animationWithKeyPath:@"position"]; position.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear]; position.toValue = [NSValue valueWithCGPoint:endPos]; position.duration = 12; position.fillMode = kCAFillModeForwards; [position setDelegate:self]; [position setRemovedOnCompletion:NO]; [position setValue:@"step1" forKey:@"name"]; [groundImageView1.layer addAnimation:position forKey:@"positionAnimation"]; } } This chains animations infinitely, and as I said one it is running the created and living object allocation doesn't change. I am assuming everytime I add an animation the one that exists in that key position is released. Just wondering I am correct. Also, I am relatively new to Core Animation. I tried to play around with re-using the animations but got a little impatient. Is it possible to reuse animations? Thanks! Bryan

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  • How to handle management trying to interfere with the project (including architecture decision)

    - by Zwei Steinen
    I feel this is not a very good question to post on SO, but I need some advice from experienced developers... (I'm a second year developer) I guess this is a problem to many, many projects, but in our case, it is getting intense. There were so much interference from people that don't know a bit about software development, that our development came to an almost complete stop. We had to literary escape to another location to get any useful job done. Now we were happily producing results, but then I get a request for a "meeting" and it's them again. I have a friendly relationship with them, but I feel very daunted at the thought of talking about non-sense all over again. Should I be firm and tell them to shut up and wait for our results? Or should I be diplomatic and create an illusion they are making a positive contribution or something?? My current urge is to be unfriendly and murmur some stuff so they will give up or something. What would you do if you were in this situation?

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  • Project management and bundling dependencies

    - by Joshua
    I've been looking for ways to learn about the right way to manage a software project, and I've stumbled upon the following blog post. I've learned some of the things mentioned the hard way, others make sense, and yet others are still unclear to me. To sum up, the author lists a bunch of features of a project and how much those features contribute to a project's 'suckiness' for a lack of a better term. You can find the full article here: http://spot.livejournal.com/308370.html In particular, I don't understand the author's stance on bundling dependencies with your project. These are: == Bundling == Your source only comes with other code projects that it depends on [ +20 points of FAIL ] Why is this a problem, (especially given the last point)? If your source code cannot be built without first building the bundled code bits [ +10 points of FAIL ] Doesn't this necessarily have to be the case for software built against 3rd party libs? Your code needs that other code to be compiled into its library before the linker can work? If you have modified those other bundled code bits [ +40 points of FAIL ] If this is necessary for your project, then it naturally follows that you've bundled said code with yours. If you want to customize a build of some lib,say WxWidgets, you'll have to edit that projects build scripts to bulid the library that you want. Subsequently, you'll have to publish those changes to people who wish to build your code, so why not use a high level make script with the params already written in, and distribute that? Furthermore, (especially in a windows env) if your code base is dependent on a particular version of a lib (that you also need to custom compile for your project) wouldn't it be easier to give the user the code yourself (because in this case, it is unlikely that the user will already have the correct version installed)? So how would you respond to these comments, and what points may I be failing to take into consideration? Would you agree or disagree with the author's take (or mine), and why?

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  • Memory management technique for Objective-C iVars/properties

    - by David Rea
    Is the following code doing anything unnecessary? @interface MyClass { NSArray *myArray; } -(void)replaceArray:(NSArray *)newArray; @implementation MyClass -(void)replaceArray:(NSArray *)newArray { if( myArray ) { [myArray release]; myArray = nil; } myArray = [[NSArray alloc] initWithArray: newArray]; } @end What if I made the following changes: 1) Made myArray a property: @property (nonatomic, retain) NSArray myArray; 2) Changed the assignment to: self.myArray = [NSArray arrayWithArray: newArray]; Would that allow me to remove the conditional?

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  • ScheduledThreadPoolExecutor executing a wrong time because of CPU time discrepancy

    - by richs
    I'm scheduling a task using a ScheduledThreadPoolExecutor object. I use the following method: public ScheduledFuture<?> schedule(Runnable command, long delay,TimeUnit unit) and set the delay to 30 seconds (delay = 30,000 and unit=TimeUnit.MILLISECONDS). Sometimes my task occurs immediately and other times it takes 70 seconds. I believe the ScheduledThreadPoolExecutor uses CPU specific clocks. When i run tests comparing System.currentTimeMillis(), System.nanoTime() [which is CPU specific] i see the following schedule: 1272637682651ms, 7858346157228410ns execute: 1272637682667ms, 7858386270968425ns difference is 16ms but 4011374001ns (or 40,113ms) so it looks like there is discrepancy between two CPU clocks of 40 seconds How do i resolve this issue in java code? Unfortunately this is a clients machine and i can't modify their system.

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  • Custom UIButton Memory Management in dealloc

    - by ddawber
    I am hoping to clarify the processes going on here. I have created a subclass of UIButton whose init method looks like this: - (id)initWithTitle:(NSString *)title frame:(CGRect)btnFrame { self = [UIButton buttonWithType:UIButtonTypeCustom]; [self setTitle:title forState:UIControlStateNormal]; self.frame = btnFrame; return self; } In my view controller I am creating one of these buttons and adding it as a subview: myButton = [[CustomButton alloc] initWithTitle:@"Title" frame:someFrame]; [self.view addSubview:myButton]; In the view controller's dealloc method I log the retain count of my button: - (void)dealloc { NSLog(@"RC: %d", [myButton retainCount]); //RC = 2 [super dealloc]; NSLog(@"RC: %d", [myButton retainCount]); //RC = 1 } The way I understand it, myButton is not actually retained, even though I invoked it using alloc, because in my subclass I created an autorelease button (using buttonWithType:). In dealloc, does this mean that, when dealloc is called the superview releases the button and its retain count goes down to 1? The button has not yet been autoreleased? Or do I need to get that retain count down to zero after calling [super dealloc]? Cheers.

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  • PPM - Project Portfolio Management

    - by Bruno Lopes
    Hello, What is your company solution for PPM (managing projects, demands, timesheets, etc)? And what is your experience with it? I'm trying to know about the tool prespective and not your company's particular business process. Regards for you all!

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  • iPhone memory management, a newbie question

    - by Reuven
    Hi, I've seen in (Apple) sample code two types of ways of allocation memory, and am not sure I understand the difference and resulting behavior. // FAILS NSMutableArray *anArray = [NSMutableArray array]; [anArray release]; // WORKS NSMutableArray *anArray1 = [[NSMutableArray alloc] init]; [anArray release]; By "FAILS" I mean I get crashes/runtime warnings etc., and not always as soon as I call the release... Any explanation appreciated. Thanks

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  • iphone memory management: alloc and retain properties.

    - by Jonathan
    According to the docs, you do one release per alloc or retain (etc) However what about when using retain propertys? eg: HEADER @property(retain)UIView *someView; IMPLEMENTATION /*in some method*/ UIView *tempView = [[UIView alloc] init]; //<<<<<ALLOC - retain count = +1 [tempView setBackgroundColor:[UIColor redColor]]; self.someView = tempView; ///<<<<<RETAIN - retain count = +2 [tempView release]; ///should I do this? or a different version of the IMPLEMENTATION self.someView = [[UIView alloc] init]; //<<<<<ALLOC & RETAIN - retain count = +2 //now what??? [self.someView release]; ???? EDIT: I didn't make it clear, but I meant what to do in both circumstances, not just the first.

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  • iPhone memory management: a release after setting self.someProperty = nil

    - by ddawber
    I am reading the LazyTableImages code that Apple have released and they do something to this effect (in an NSOperation subclass): - (void)dealloc { [myProperty release]; [myProperty2 release]; } - (void)main { // // Parse operation undertaken here // self.myProperty = nil; self.myProperty2 = nil; } My thinking is that they do this in case dealloc is called before setting properties to nil. Is my thinking correct here? Are the releases unnecessary, as self.myProperty = nil effectively releases myProperty? One thing I have noticed in this code is that they don't release all retained objects in dealloc, only some of them, which is really the cause for my confusion. Cheers

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  • Memory management for "id<ProtocolName> variableName" type properties

    - by Malakim
    Hi, I'm having a problem with properties of the following type: id<ProtocolName> variableName; ..... ..... @property (nonatomic, retain) id<ProtocolName> variableName; I can access and use them just fine, but when I try to call [variableName release]; I get compiler warnings: '-release' not found in protocol(s) Do I need to define a release method in the interface, or how do I release the memory reserved for the variable? Thanks!

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