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  • HLSL, Program pixel shader with different Texture2D downscaling algorithms

    - by Kaminari
    I'm trying to port some image interpolation algorithms into HLSL code, for now i got: float2 texSize; float scale; int method; sampler TextureSampler : register(s0); float4 PixelShader(float4 color : COLOR0, float2 texCoord : TEXCOORD0) : COLOR0 { float2 newTexSize = texSize * scale; float4 tex2; if(texCoord[0] * texSize[0] > newTexSize[0] || texCoord[1] * texSize[1] > newTexSize[1]) { tex2 = float4( 0, 0, 0, 0 ); } else { if (method == 0) { tex2 = tex2D(TextureSampler, float2(texCoord[0]/scale, texCoord[1]/scale)); } else { float2 step = float2(1/texSize[0], 1/texSize[1]); float4 px1 = tex2D(TextureSampler, float2(texCoord[0]/scale-step[0], texCoord[1]/scale-step[1])); float4 px2 = tex2D(TextureSampler, float2(texCoord[0]/scale , texCoord[1]/scale-step[1])); float4 px3 = tex2D(TextureSampler, float2(texCoord[0]/scale+step[0], texCoord[1]/scale-step[1])); float4 px4 = tex2D(TextureSampler, float2(texCoord[0]/scale-step[0], texCoord[1]/scale )); float4 px5 = tex2D(TextureSampler, float2(texCoord[0]/scale+step[0], texCoord[1]/scale )); float4 px6 = tex2D(TextureSampler, float2(texCoord[0]/scale-step[0], texCoord[1]/scale+step[1])); float4 px7 = tex2D(TextureSampler, float2(texCoord[0]/scale , texCoord[1]/scale+step[1])); float4 px8 = tex2D(TextureSampler, float2(texCoord[0]/scale+step[0], texCoord[1]/scale+step[1])); tex2 = (px1+px2+px3+px4+px5+px6+px7+px8)/8; tex2.a = 1; } } return tex2; } technique Resample { pass Pass1 { PixelShader = compile ps_2_0 PixelShader(); } } The problem is that programming pixel shader requires different approach because we don't have the control of current position, only the 'inner' part of actual loop through pixels. I've been googling for about whole day and found none open source library with scaling algoriths used in loop. Is there such library from wich i could port some methods? I found http://www.codeproject.com/KB/GDI-plus/imgresizoutperfgdiplus.aspx but I really don't understand His approach to the problem, and porting it will be a pain in the ... Wikipedia tells a matematic approach. So my question is: Where can I find easy-to-port graphic open source library wich includes simple scaling algorithms? Of course if such library even exists :)

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  • Explanation of the disassembly of the simplest program (x86)

    - by noname
    The following code int _main() {return 0;} Compiled using the command: gcc -s -nostdlib -nostartfiles 01-simple.c -o01-simple.exe gcc version 4.4.1 (TDM-1 mingw32) OllyDbg produced this output: http://imgur.com/g81vK.png Can you explain what happens here? Analysis so far: // these two seems to be an idiom: PUSH EBP // places EBP on stack MOV EBP, ESP // overwrites EBP with ESP MOV EAX, 0 // EAX = 0 LEAVE // == mov esp, ebp // pop ebp // according to // http://en.wikipedia.org/wiki/X86_instruction_listings What is the meaning of all this?

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  • Why does my Net::Telnet program timeout?

    - by user304852
    I'm written small code to connect to remote server using Perl but observing error messages #!/usr/bin/perl -w use Net::Telnet; $telnet = new Net::Telnet ( Timeout=>60, Errmode=>'die'); $telnet->open('192.168.50.40'); $telnet->waitfor('/login:/'); $telnet->print('queen'); $telnet->waitfor('/password:/'); $telnet->print('kinG!'); $telnet->waitfor('/:/'); $telnet->print('vol >> C:\result.txt'); $telnet->waitfor('/:/'); $telnet->cmd("mkdir vol"); $telnet->print('mkdir vol234'); $telnet->cmd("mkdir vol1"); $telnet->waitfor('/\$ $/i'); $telnet->print('whoamI'); print $output; But while running i'm getting following errors C:\>perl -c E:\test\net.pl E:\test\net.pl syntax OK C:\>perl E:\test\net.pl command timed-out at E:\test\net.pl line 13 C:\> Help me in this regard.. i'm not much aware of perl

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  • AVAudioRecorder Memory Leak

    - by Eric Ranschau
    I'm hoping someone out there can back me up on this... I've been working on an application that allows the end user to record a small audio file for later playback and am in the process of testing for memory leaks. I continue to very consistently run into a memory leak when the AVAudioRecorder's "stop" method attempts to close the audio file to which it's been recording. This really seems to be a leak in the framework itself, but if I'm being a bonehead you can tell me. To illustrate, I've worked up a stripped down test app that does nothing but start/stop a recording w/ the press of a button. For the sake of simplicty, everything happens in app. delegate as follows: @synthesize audioRecorder, button; @synthesize window; - (BOOL) application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { // create compplete path to database NSString *tempPath = NSTemporaryDirectory(); NSString *audioFilePath = [tempPath stringByAppendingString:@"/customStatement.caf"]; // define audio file url NSURL *audioFileURL = [[NSURL alloc] initFileURLWithPath:audioFilePath]; // define audio recorder settings NSDictionary *settings = [[NSDictionary alloc] initWithObjectsAndKeys: [NSNumber numberWithInt:kAudioFormatAppleIMA4], AVFormatIDKey, [NSNumber numberWithInt:1], AVNumberOfChannelsKey, [NSNumber numberWithInt:AVAudioQualityLow], AVSampleRateConverterAudioQualityKey, [NSNumber numberWithFloat:44100], AVSampleRateKey, [NSNumber numberWithInt:8], AVLinearPCMBitDepthKey, nil ]; // define audio recorder audioRecorder = [[AVAudioRecorder alloc] initWithURL:audioFileURL settings:settings error:nil]; [audioRecorder setDelegate:self]; [audioRecorder setMeteringEnabled:YES]; [audioRecorder prepareToRecord]; // define record button button = [UIButton buttonWithType:UIButtonTypeRoundedRect]; [button addTarget:self action:@selector(handleTouch_recordButton) forControlEvents:UIControlEventTouchUpInside]; [button setFrame:CGRectMake(110.0, 217.5, 100.0, 45.0)]; [button setTitle:@"Record" forState:UIControlStateNormal]; [button setTitle:@"Stop" forState:UIControlStateSelected]; // configure the main view controller UIViewController *viewController = [[UIViewController alloc] init]; [viewController.view addSubview:button]; // add controllers to window [window addSubview:viewController.view]; [window makeKeyAndVisible]; // release [audioFileURL release]; [settings release]; [viewController release]; return YES; } - (void) handleTouch_recordButton { if ( ![button isSelected] ) { [button setSelected:YES]; [audioRecorder record]; } else { [button setSelected:NO]; [audioRecorder stop]; } } - (void) dealloc { [audioRecorder release]; [button release]; [window release]; [super dealloc]; } The stack trace from Instruments that shows pretty clearly that the "closeFile" method in the AVFoundation code is leaking...something. You can see a screen shot of the Instruments session here: Developer Forums: AVAudioRecorder Memory Leak Any thoughts would be greatly appreciated!

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  • MFMailComposeController crashing non-deterministically

    - by sss
    Hello, I've been struggling with this issue for a few days. I am trying to use the MFMailComposeController to send emails. What's happening is that the program crashes (long stack-trace below) upon clicking the SEND button. However, this is non-deterministic - sometimes it works immediately, sometimes after a long delay, and most often, it crashes. Here's my code for sending: -(void)mailWithAttachment:(NSString *) fileName type:(NSString*) attachmentType data:(NSData *) attachmentData { MFMailComposeViewController *mc = [[MFMailComposeViewController alloc] init]; mc.mailComposeDelegate = self; if ([MFMailComposeViewController canSendMail]) { [mc setSubject:@"my subject"]; [mc setMessageBody:@"my body" isHTML:YES]; [mc addAttachmentData:attachmentData mimeType:attachmentType fileName:fileName]; [self presentModalViewController:mc animated:YES]; } [mc release]; } didFinish result looks like you'd imagine: -(void)mailComposeController:(MFMailComposeViewController*)controller didFinishWithResult:(MFMailComposeResult)result error:(NSError*)error { [self dismissModalViewControllerAnimated:YES]; //...some other actions here for other UI logic, but problem persists if removed } And the definition of the class: @interface ShareViewController : UIViewController { //... } Here's the stack trace: #0 0x33568534 in gdb_objc_debuggerModeFailure #1 0x3356634e in _rwlock_write_nodebug #2 0x33560940 in map_images #3 0x2fe0413e in __dyld__ZN4dyldL18notifyBatchPartialE17dyld_image_statesbPFPKcS0_jPK15dyld_image_infoE #4 0x2fe042d4 in __dyld__ZN4dyldL11notifyBatchE17dyld_image_states #5 0x2fe0aee0 in __dyld__ZN11ImageLoader4linkERKNS_11LinkContextEbbRKNS_10RPathChainE #6 0x2fe062d6 in __dyld__ZN4dyld4linkEP11ImageLoaderbRKNS0_10RPathChainE #7 0x2fe08188 in __dyld_dlopen #8 0x30c18fd0 in dlopen #9 0x0000390c in <function called from gdb> #10 0x3356628e in getMethodNoSuper_nolock #11 0x335662b8 in _class_getMethodNoSuper_nolock #12 0x3356518a in lookUpMethod #13 0x33562914 in _class_lookupMethodAndLoadCache #14 0x3356264a in objc_msgSend_uncached #15 0x33562a2a in _class_initialize #16 0x33567dfe in prepareForMethodLookup #17 0x33565168 in lookUpMethod #18 0x33562914 in _class_lookupMethodAndLoadCache #19 0x3356264a in objc_msgSend_uncached #20 0x32b2c288 in +[NSTimeZone(NSTimeZone) defaultTimeZone] #21 0x32b2c246 in -[NSCalendarDate initWithTimeIntervalSinceReferenceDate:] #22 0x32b3beb4 in -[NSDate(NSCalendarDateStuff) descriptionWithCalendarFormat:timeZone:locale:] #23 0x323642fc in -[NSDate(Goodies) descriptionForMimeHeaders] #24 0x32a6e812 in -[MailComposeController headersUseSuspendInfo:] #25 0x32a71e38 in -[MailComposeController messageUseSuspendInfo:endingEditing:] #26 0x32a6e594 in -[MailComposeController _getMessage:] #27 0x32a6e536 in -[MailComposeController message] #28 0x32a72bcc in -[MailComposeController deliverMessageRemotely] #29 0x32a7cab0 in -[_MFMailComposeRootViewController mailComposeControllerCompositionFinished:] #30 0x32a6e0a0 in -[MailComposeController sendMessage] #31 0x32a7086a in -[MailComposeController send:] #32 0x32c29ffa in -[NSObject performSelector:withObject:] #33 0x32a661cc in -[MailComposeView _sendButtonClicked:] I've tried the MFMailComposeController as a child of different views with the same result. Can anyone advise? I'd really appreciate it!

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  • Error starting an Android program.

    - by Gabriel A. Zorrilla
    [2010-04-16 23:31:34 - MobileDataKeeper] Error in an XML file: aborting build. [2010-04-16 23:31:57 - MobileDataKeeper] Error in an XML file: aborting build. [2010-04-16 23:32:28 - MobileDataKeeper] Error in an XML file: aborting build. [2010-04-16 23:34:56 - MobileDataKeeper] Error in an XML file: aborting build. [2010-04-16 23:35:14 - MobileDataKeeper] res/layout/main.out.xml:0: error: Resource entry main is already defined. [2010-04-16 23:35:14 - MobileDataKeeper] res/layout/main.out.out.xml:0: Originally defined here. [2010-04-16 23:35:14 - MobileDataKeeper] res/layout/main.xml:0: error: Resource entry main is already defined. [2010-04-16 23:35:14 - MobileDataKeeper] res/layout/main.out.out.xml:0: Originally defined here. [2010-04-16 23:35:14 - MobileDataKeeper] /media/Mis Documentos/Dropbox/Eclipse/MobileDataKeeper/res/layout/main.out.out.xml:1: error: Error parsing XML: no element found [2010-04-16 23:35:14 - MobileDataKeeper] /media/Mis Documentos/Dropbox/Eclipse/MobileDataKeeper/res/layout/main.out.xml:1: error: Error parsing XML: no element found [2010-04-16 23:35:49 - MobileDataKeeper] Error in an XML file: aborting build. Main.xml.out.* are empty. The MobileDataKeeper.java is default and the Mainx.xml out is: <?xml version="1.0" encoding="utf-8"?> <RelativeLayout android:id="@+id/RelativeLayout01" android:layout_width="fill_parent" android:layout_height="fill_parent" xmlns:android="http://schemas.android.com/apk/res/android" /> Every time i change something in the Main.xml get this problem. It's very frustrating and I don't know what the heck is going on. A trained eye is requiered! Thanks!

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  • How do i rotate a CALayer around a diagonal line?

    - by Mattias Wadman
    Hi. I'm trying to implement a flip animation to be used in board game like iPhone-application. The animation is supposed to look like a game piece that rotates and changes to the color of its back (kind of like an Reversi piece). I've managed to create an animation that flips the piece around its orthogonal axis, but when I try to flip it around a diagonal axis by changing the rotation around the z-axis the actual image also gets rotated (not surprisingly). Instead I would like to rotate the image "as is" around a diagonal axis. I have tried to change layer.sublayerTransform but with no success. Here is my current implementation. It works by doing a trick to resolve the issue of getting a mirrored image at the end of the animation. The solution is to not actually rotate the layer 180 degrees, instead it rotates it 90 degrees, changes image and then rotates it back. + (void)flipLayer:(CALayer *)layer toImage:(CGImageRef)image withAngle:(double)angle { const float duration = 0.5f; CAKeyframeAnimation *diag = [CAKeyframeAnimation animationWithKeyPath:@"transform.rotation.z"]; diag.duration = duration; diag.values = [NSArray arrayWithObjects: [NSNumber numberWithDouble:angle], [NSNumber numberWithDouble:0.0f], nil]; diag.keyTimes = [NSArray arrayWithObjects: [NSNumber numberWithDouble:0.0f], [NSNumber numberWithDouble:1.0f], nil]; diag.calculationMode = kCAAnimationDiscrete; CAKeyframeAnimation *flip = [CAKeyframeAnimation animationWithKeyPath:@"transform.rotation.y"]; flip.duration = duration; flip.values = [NSArray arrayWithObjects: [NSNumber numberWithDouble:0.0f], [NSNumber numberWithDouble:M_PI / 2], [NSNumber numberWithDouble:0.0f], nil]; flip.keyTimes = [NSArray arrayWithObjects: [NSNumber numberWithDouble:0.0f], [NSNumber numberWithDouble:0.5f], [NSNumber numberWithDouble:1.0f], nil]; flip.calculationMode = kCAAnimationLinear; CAKeyframeAnimation *replace = [CAKeyframeAnimation animationWithKeyPath:@"contents"]; replace.duration = duration / 2; replace.beginTime = duration / 2; replace.values = [NSArray arrayWithObjects:(id)image, nil]; replace.keyTimes = [NSArray arrayWithObjects: [NSNumber numberWithDouble:0.0f], nil]; replace.calculationMode = kCAAnimationDiscrete; CAAnimationGroup *group = [CAAnimationGroup animation]; group.removedOnCompletion = NO; group.duration = duration; group.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear]; group.animations = [NSArray arrayWithObjects:diag, flip, replace, nil]; group.fillMode = kCAFillModeForwards; [layer addAnimation:group forKey:nil]; }

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  • MKPinAnnotationView in iphone Applications?

    - by Srinivas G
    Hi, I developed an application related with google maps in iphone, here i want callout without tapping pin,means when pin shows in the map itself it will show the callout.I tried with MKPinAnnotationView..but it is not showing.. could any one suggest me how to show call out without tapping the pin in MKMapView; Thanks & Regards

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  • Enthought Canopy - passing sys.argv from PySide Qt program

    - by user2541559
    I've recently been looking at the Enthought distro of iPython. Today I decided to see if I could get some Qt GUI progs running and was successful after making minor changes. Simple example: import sys from PySide import QtGui # was 'from PyQT4 import QtGui' # app = QtGui.QApplication(sys.argv) -- not needed win = QtGui.QWidget() win.resize(320, 240) win.setWindowTitle("Hello MIT 6X!") win.show() sys.exit() # was 'sys.exit(app.exec_())' But I would like to be able to pass sys.argv in some cases. Most example code I see is in the form of the commented out 'app = ' line above. If I include it, I get 'RuntimeError: A QApplication instance already exists.' Suggestions for passing arguments appreciated. Nick

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  • Toolbar items in sub-nib

    - by roe
    This question has probably been asked before, but my google-fu must be inferior to everybody else's, cause I can't figure this out. I'm playing around with the iPhone SDK, and I'm building a concept app I've been thinking about. If we have a look at the skeleton generated with a navigation based app, the MainWindow.xib contains a navigation controller, and within that a root-view controller (and a navigation bar and toolbar if you play around with it a little). The root-view controller has the RootViewController-nib associated with it, which loads the table-view. So far so good. To add content to the tool bar and to the navigation bar, I'm supposed to add those to in the hierarchy below the Root View Controller (which works, no problem). However, what I can't figure out is, this is all still within the MainWindow.xib (or, at runtime, nib). How would I define a xib in order for it to pick up tool bar items from that? I want to do (the equivalent of, just reusing the name here) RootViewController *controller = [[RootViewController alloc] initWithNibName:nil bundle:nil]; [self.navigationController pushViewController:controller animated:YES]; [controller release]; and have the navigation controller pick-up on the tool bar items defined in that nib. The logical place to put it would be in the hierarchy under File's Owner (which is of type RootViewController), but it doesn't appear to be possible. Currently, I'm assigning these (navigationItem and toolbarItems) manually in the viewDidLoad method, or define them in the MainWindow.xib directly to be loaded when the app initializes. Any ideas? Edit I guess I'll try to explain with a picture. This is the Interface Builder of the main window, pretty much as it comes out of the wizard to create a navigation based project. I've added a toolbar item for clarity though. You can see the navigation controller, with a toolbar and a navigation bar, and the root view controller. Basically, the Root View Controller has a bar button item and a navigation item as you can see. The thing is, it's also got a nib associated with it, which, when loaded will instantiate a view, and assign it to the view outlet of the controller (which in that nib is File's Owner, of type RootViewController, as should be). How can I get the toolbar item, and the navigation item, into the other nib, the RootViewController.nib so I can remove them here. The RootViewController.nib adds everything else to the Root View Controller, why not these items? The background for this is that I want to simply instantiate RootViewController, initialize it with its own nib (i.e. initWithNibName:nil shown above), and push it onto the navigation controller, without having to add the navigation/toolbar items in coding (as I do it now).

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  • Problem with core data migration mapping model

    - by dpratt
    I have an iphone app that uses Core Data to do storage. I have successfully deployed it, and now I'm working on the second version. I've run into a problem with the data model that will require a few very simple data transformations at the time that the persistent store gets upgraded, so I can't just use the default inferred mapping model. My object model is stored in an .xcdatamodeld bundle, with versions 1.0 and 1.1 next to each other. Version 1.1 is set as the active version. Everything works fine when I use the default migration behavior and set NSInferMappingModelAutomaticallyOption to YES. My sqlite storage gets upgraded from the 1.0 version of the model, and everything is good except for, of course, the few transformations I need done. As an additional experimental step, I added a new Mapping Model to the core data model bundle, and have made no changes to what xcode generated. When I run my app (with an older version of the data store), I get the following * Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: 'Object's persistent store is not reachable from this NSManagedObjectContext's coordinator' What am I doing wrong? Here's my code for to get the managed object model and the persistent store coordinator. - (NSPersistentStoreCoordinator *)persistentStoreCoordinator { if (_persistentStoreCoordinator != nil) { return _persistentStoreCoordinator; } _persistentStoreCoordinator = [[NSPersistentStoreCoordinator alloc] initWithManagedObjectModel:[self managedObjectModel]]; NSURL *storeUrl = [NSURL fileURLWithPath: [[self applicationDocumentsDirectory] stringByAppendingPathComponent: @"gti_store.sqlite"]]; NSError *error; NSDictionary *options = [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithBool:YES], NSMigratePersistentStoresAutomaticallyOption, [NSNumber numberWithBool:YES], NSInferMappingModelAutomaticallyOption, nil]; if (![_persistentStoreCoordinator addPersistentStoreWithType:NSSQLiteStoreType configuration:nil URL:storeUrl options:options error:&error]) { NSLog(@"Eror creating persistent store coodinator - %@", [error localizedDescription]); } return _persistentStoreCoordinator; } - (NSManagedObjectModel *)managedObjectModel { if(_managedObjectModel == nil) { _managedObjectModel = [[NSManagedObjectModel mergedModelFromBundles:nil] retain]; NSDictionary *entities = [_managedObjectModel entitiesByName]; //add a sort descriptor to the 'Foo' fetched property so that it can have an ordering - you can't add these from the graphical core data modeler NSEntityDescription *entity = [entities objectForKey:@"Foo"]; NSFetchedPropertyDescription *fetchedProp = [[entity propertiesByName] objectForKey:@"orderedBar"]; NSSortDescriptor* sortDescriptor = [[[NSSortDescriptor alloc] initWithKey:@"index" ascending:YES] autorelease]; NSArray* sortDescriptors = [NSArray arrayWithObjects:sortDescriptor, nil]; [[fetchedProp fetchRequest] setSortDescriptors:sortDescriptors]; } return _managedObjectModel; }

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  • I keep on getting "save operation failure" after any change on my XCode Data Model

    - by Philip Schoch
    I started using Core Data for iPhone development. I started out by creating a very simple entity (called Evaluation) with just one string property (called evaluationTopic). I had following code for inserting a fresh string: - (void)insertNewObject { // Create a new instance of the entity managed by the fetched results controller. NSManagedObjectContext *context = [fetchedResultsController managedObjectContext]; NSEntityDescription *entity = [[fetchedResultsController fetchRequest] entity]; NSManagedObject *newManagedObject = [NSEntityDescription insertNewObjectForEntityForName:[entity name] inManagedObjectContext:context]; // If appropriate, configure the new managed object. [newManagedObject setValue:@"My Repeating String" forKey:@"evaluationTopic"]; // Save the context. NSError *error; if (![context save:&error]) { // Handle the error... } [self.tableView reloadData]; } This worked perfectly fine and by pushing the +button a new "My Repeating String" would be added to the table view and be in persistent store. I then pressed "Design - Add Model Version" in XCode. I added three entities to the existing entity and also added new properties to the existing "Evaluation" entity. Then, I created new files off the entities by pressing "File - New File - Managed Object Classes" and created a new .h and .m file for my four entities, including the "Evaluation" entity with Evaluation.h and Evaluation.m. Now I changed the model version by setting "Design - Data Model - Set Current Version". After having done all this, I changed my insertMethod: - (void)insertNewObject { // Create a new instance of the entity managed by the fetched results controller. NSManagedObjectContext *context = [fetchedResultsController managedObjectContext]; NSEntityDescription *entity = [[fetchedResultsController fetchRequest] entity]; Evaluation *evaluation = (Evaluation *) [NSEntityDescription insertNewObjectForEntityForName:[entity name] inManagedObjectContext:context]; // If appropriate, configure the new managed object. [evaluation setValue:@"My even new string" forKey:@"evaluationSpeechTopic"]; // Save the context. NSError *error; if (![context save:&error]) { // Handle the error... } [self.tableView reloadData]; } This does not work though! Every time I want to add a row the simulator crashes and I get the following: "NSInternalInconsistencyException', reason: 'This NSPersistentStoreCoordinator has no persistent stores. It cannot perform a save operation.'" I had this error before I knew about creating new version after changing anything on the datamodel, but why is this still coming up? Do I need to do any mapping (even though I just added entities and properties that did not exist before?). In the Apple Dev tutorial it sounds very easy but I have been struggling with this for long time, never worked after changing model version.

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  • Decisions in teaching someone else to program: language selection

    - by Dinah
    My friend would like for me to guide her into learning programming. She's already proven enormous aptitude for thinking like a programmer but is scared of the idea of programming since in her mind it's relegated to some magical realm accessible only to smart people and trained computer scientists (ironically, I am neither but that's beside the point). My main question is the age-old and irritating question: which language should I chose? I've limited it down to these: PHP: dead simple to start with and I remember enough of the language to answer all novice questions. However, I can think of a million reasons why I wouldn't recommend this as a first language. The most diplomatic of which is that there's no desktop app option to which I would feel comfortable subjecting a novice. Python: supposed to be wonderful for beginners and generally everything I've heard about it screams that this is the correct choice. That's the problem: everything I've heard about it. I don't know it yet and have a lot of projects going on right now so I don't feel like learning it yet -- but I'm going to be the tech-support when any little thing goes wrong. I know there are tons of online resources but in the frustration of the moment, it's always going to be just me. C#: this is the language I'm most comfortable with so I know I can be good tech support. I also love this language and its versatility and community. The big drawback here is that I remember when I first learned it after doing mainly PHP, Perl, and JavaScript and I found the experience overwhelming. You are simultaneously learning: programming concepts, C# syntax, strong typing, OOP, and a complex powerful IDE with a bazillion options and buttons all over it.

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  • What's the proper way to setup different objects as delegates using Interface Builder?

    - by eagle
    Let's say I create a new project. I now add two text fields to the view controller in Interface Builder. I want to respond to delegate events that the text fields create, however, I don't want to have the main view controller to act as the delegate for both text fields. Ideally I want a separate file for each text field that acts as the delegate. Each of these objects also needs to be able to interact with the main view controller. My question is how I would set this up and link everything correctly? I tried creating a new class that inherits from NSObject and implements UITextFieldDelegate. I then added an instance variable called "viewController" of the same type of my view controller and marked it with IBOutlet (this required me to add #import "myViewcontroller.h"). I then went to Interface Builder and opened up my view controller which contains the two edit boxes. I added an NSObject to the form and changed it's type to be of the new class I created. I set its viewController property to the File's Owner, and set one of the textbox's delegate properties to point to this new object I created. Now when I run the program, it crashes when I touch the text box. It gives the error EXC_BAD_ACCESS. I'm guessing I didn't link stuff correctly in IB. Some things I'm not sure about which might be the problem: Does IB automatically know to create an instance of the class just by placing the NSObject in the ViewController? Can it properly assign the viewController property to an instance of itself even though it is creating itself at the same time?

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  • iPhone htaccess redirect redirecting the iPad

    - by Luis Armando
    how can I avoid this from happening? I currently have: RewriteEngine On RewriteCond %{HTTP_USER_AGENT} "smartphone|rover|ipaq|au-mic,|alcatel|ericy|vodafone\/|wap1\.|wap2\.|iPhone|android"[NC] RewriteCond %{REQUEST_URI} !^/m/ RewriteRule ^.*$ http://www.mydomain.com/m/$0 [R=301,L] but when someone logs in with an iPad he/she gets redirected =/ to the mobile version as well and I'd like them to see the normal site (without the /m/)

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  • Problems with makeObjectsPerformSelector inside and outside a class?

    - by QuakAttak
    A friend and I are creating a card game for the iPhone, and in these early days of the project, I'm developing a Deck class and a Card class to keep up with the cards. I'm wanting to test the shuffle method of the Deck class, but I am not able to show the values of the cards in the Deck class instance. The Deck class has a NSArray of Card objects that have a method called displayCard that shows the value and suit using console output(printf or NSLog). In order to show what cards are in a Deck instance all at once, I am using this, [deck makeObjectsPerformSelector:@selector(displayCard)], where deck is the NSArray in the Deck class. Inside of the Deck class, nothing is displayed on the console output. But in a test file, it works just fine. Here's the test file that creates its own NSArray: #import <Foundation/Foundation.h> #import "card.h" int main (int argc, char** argv) { NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; Card* two = [[Card alloc] initValue:2 withSuit:'d']; Card* three = [[Card alloc] initValue:3 withSuit:'h']; Card* four = [[Card alloc] initValue:4 withSuit:'c']; NSArray* deck = [NSArray arrayWithObjects:two,three,four,nil]; //Ok, what if we release the objects in the array before they're used? //I don't think this will work... [two release]; [three release]; [four release]; //Ok, it works... I wonder how... //Hmm... how will this work? [deck makeObjectsPerformSelector:@selector(displayCard)]; //Yay! It works fine! [pool release]; return 0; } This worked beautifully, so I created an initializer around this idea, creating 52 card objects one at a time and adding them to the NSArray using deck = [deck arrayByAddingObject:newCard]. Is the real problem with how I'm using makeObjectsPerformSelector or something before/after it?

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  • EXC_BAD_ACCESS NSUrlConnection

    - by Lars
    Hi all, i got an EXC_BAD_ACCESS when i perform the last line of the function (webData). -(void)requestSoap{ NSString *requestUrl = @"http://www.website.com/webservice.php"; NSString *soapMessage = @"the soap message"; //website and soapmessage are valid in original code. NSError **error; NSURLResponse *response; //Convert parameter string to url NSURL *url = [NSURL URLWithString:requestUrl]; NSMutableURLRequest *theRequest = [NSMutableURLRequest requestWithURL:url cachePolicy:NSURLRequestReloadIgnoringCacheData timeoutInterval:10]; NSString *msgLength = [NSString stringWithFormat:@"%d", [soapMessage length]]; //Create an XML message for webservice [theRequest addValue: @"text/xml; charset=utf-8" forHTTPHeaderField:@"Content-Type"]; [theRequest addValue: msgLength forHTTPHeaderField:@"Content-Length"]; [theRequest setHTTPMethod:@"POST"]; [theRequest setHTTPBody: [soapMessage dataUsingEncoding:NSUTF8StringEncoding]]; NSData *webData = [NSURLConnection sendSynchronousRequest:theRequest returningResponse:&response error:error]; } I tried not to release a thing, because what i read on the net is it's almost always a memory thing. When i debug the code (NSZombieEnabled = YES) this is what i get: [Session started at 2010-05-31 15:56:13 +0200.] GNU gdb 6.3.50-20050815 (Apple version gdb-1461.2) (Fri Mar 5 04:43:10 UTC 2010) Copyright 2004 Free Software Foundation, Inc. GDB is free software, covered by the GNU General Public License, and you are welcome to change it and/or distribute copies of it under certain conditions. Type "show copying" to see the conditions. There is absolutely no warranty for GDB. Type "show warranty" for details. This GDB was configured as "x86_64-apple-darwin".sharedlibrary apply-load-rules all Attaching to process 19856. test(19856) malloc: recording malloc stacks to disk using standard recorder test(19856) malloc: enabling scribbling to detect mods to free blocks test(19856) malloc: process 19832 no longer exists, stack logs deleted from /tmp/stack-logs.19832.test.w9Ek4L.index test(19856) malloc: stack logs being written into /tmp/stack-logs.19856.test.URRpQF.index Program received signal: “EXC_BAD_ACCESS”. Does anybody have a clue?? Thanks a lot! Lars

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  • SDL_image/C++ OpenGL Program: IMG_Load() produces fuzzy images

    - by Kami
    I'm trying to load an image file and use it as a texture for a cube. I'm using SDL_image to do that. I used this image because I've found it in various file formats (tga, tif, jpg, png, bmp) The code : SDL_Surface * texture; //load an image to an SDL surface (i.e. a buffer) texture = IMG_Load("/Users/Foo/Code/xcode/test/lena.bmp"); if(texture == NULL){ printf("bad image\n"); exit(1); } //create an OpenGL texture object glGenTextures(1, &textureObjOpenGLlogo); //select the texture object you need glBindTexture(GL_TEXTURE_2D, textureObjOpenGLlogo); //define the parameters of that texture object //how the texture should wrap in s direction glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); //how the texture should wrap in t direction glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); //how the texture lookup should be interpolated when the face is smaller than the texture glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); //how the texture lookup should be interpolated when the face is bigger than the texture glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); //send the texture image to the graphic card glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture->w, texture->h, 0, GL_RGB, GL_UNSIGNED_BYTE, texture-> pixels); //clean the SDL surface SDL_FreeSurface(texture); The code compiles without errors or warnings ! I've tired all the files formats but this always produces that ugly result : I'm using : SDL_image 1.2.9 & SDL 1.2.14 with XCode 3.2 under 10.6.2 Does anyone knows how to fix this ?

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  • Passing a ManagedObjectContext to a second view

    - by amo
    I'm writing my first iPhone/Cocoa app. It has two table views inside a navigation view. When you touch a row in the first table view, you are taken to the second table view. I would like the second view to display records from the CoreData entities related to the row you touched in the first view. I have the CoreData data showing up fine in the first table view. You can touch a row and go to the second table view. I'm able to pass info from the selected object from the first to the second view. But I cannot get the second view to do its own CoreData fetching. For the life of me I cannot get the managedObjectContext object to pass to the second view controller. I don't want to do the lookups in the first view and pass a dictionary because I want to be able to use a search field to refine results in the second view, as well as insert new entries to the CoreData data from there. Here's the function that transitions from the first to the second view. - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { // Navigation logic may go here -- for example, create and push another view controller. NSManagedObject *selectedObject = [[self fetchedResultsController] objectAtIndexPath:indexPath]; SecondViewController *secondViewController = [[SecondViewController alloc] initWithNibName:@"SecondView" bundle:nil]; secondViewController.tName = [[selectedObject valueForKey:@"name"] description]; secondViewController.managedObjectContext = [self managedObjectContext]; [self.navigationController pushViewController:secondViewController animated:YES]; [secondViewController release]; } And this is the function inside SecondViewController that crashes: - (void)viewDidLoad { [super viewDidLoad]; self.title = tName; NSError *error; if (![[self fetchedResultsController] performFetch:&error]) { // <-- crashes here // Handle the error... } } - (NSFetchedResultsController *)fetchedResultsController { if (fetchedResultsController != nil) { return fetchedResultsController; } /* Set up the fetched results controller. */ // Create the fetch request for the entity. NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init]; // Edit the entity name as appropriate. // **** crashes on the next line because managedObjectContext == 0x0 NSEntityDescription *entity = [NSEntityDescription entityForName:@"SecondEntity" inManagedObjectContext:managedObjectContext]; [fetchRequest setEntity:entity]; // <snip> ... more code here from Apple template, never gets executed because of the crashing return fetchedResultsController; } Any ideas on what I am doing wrong here? managedObjectContext is a retained property. UPDATE: I inserted a NSLog([[managedObjectContext registeredObjects] description]); in viewDidLoad and it appears managedObjectContext is being passed just fine. Still crashing, though. Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: '+entityForName: could not locate an NSManagedObjectModel for entity name 'SecondEntity''

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  • C program debugging in gdb problem

    - by JosiP
    I'm trying to run my app on gdb. Therefore I compiled it with the 'g' option. But when I'm running gdb ./app I get: DW_FORM_strp pointing outside of .debug_str section [in module /home/w/app] And I cannot do any break: (gdb) break main No symbol table is loaded. Use the "file" command. (gdb) .

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  • Handling aces and finding a segfault in a blackjack program

    - by Bill Adams
    Here's what i have so far... I have yet to figure out how i'm going to handle the 11 / 1 situation with an ace, and when the player chooses an option for hit/stand, i get segfault. HELP!!! #include <stdio.h> #include <string.h> #include <stdlib.h> #include <time.h> #define DECKSIZE 52 #define VALUE 9 #define FACE 4 #define HANDSIZE 26 typedef struct { int value; char* suit; char* name; }Card; typedef struct { int value; char* suit; char* name; }dealerHand; typedef struct { int value; char* suit; char* name; }playerHand; Card cards[DECKSIZE]; dealerHand deal[HANDSIZE]; playerHand dealt[HANDSIZE]; char *faceName[]={"two","three", "four","five","six", "seven","eight","nine", "ten", "jack","queen", "king","ace"}; char *suitName[]={"spades","diamonds","clubs","hearts"}; void printDeck(){ int i; for(i=0;i<DECKSIZE;i++){ printf("%s of %s value = %d\n ",cards[i].name,cards[i].suit,cards[i].value); if((i+1)%13==0 && i!=0) printf("-------------------\n\n"); } } void shuffleDeck(){ srand(time(NULL)); int this; int that; Card temp; int c; for(c=0;c<10000;c++){ //c is the index for number of individual card shuffles should be set to c<10000 or more this=rand()%DECKSIZE; that=rand()%DECKSIZE; temp=cards[this]; cards[this]=cards[that]; cards[that]=temp; } } /*void hitStand(i,y){ // I dumped this because of a segfault i couldn't figure out. int k; printf(" Press 1 to HIT or press 2 to STAND:"); scanf("%d",k); if(k=1){ dealt[y].suit=cards[i].suit; dealt[y].name=cards[i].name; dealt[y].value=cards[i].value; y++; i++; } } */ int main(){ int suitCount=0; int faceCount=0; int i; int x; int y; int d; int p; int k; for(i=0;i<DECKSIZE;i++){ //this for statement builds the deck if(faceCount<9){ cards[i].value=faceCount+2; }else{ //assigns face cards as value 10 cards[i].value=10; } cards[i].suit=suitName[suitCount]; cards[i].name=faceName[faceCount++]; if(faceCount==13){ //this if loop increments suit count once cards[i].value=11; //all faces have been assigned, and also suitCount++; //assigns the ace as 11 faceCount=0; } //end building deck } /*printDeck(); //prints the deck in order shuffleDeck(); //shuffles the deck printDeck(); //prints the deck as shuffled This was used in testing, commented out to keep the deck hidden!*/ shuffleDeck(); x=0; y=0; for(i=0;i<4;i++){ //this for loop deals the first 4 cards, dealt[y].suit=cards[i].suit; //first card to player, second to dealer, dealt[y].name=cards[i].name; //as per standard dealing practice. dealt[y].value=cards[i].value; i++; y++; deal[x].suit=cards[i].suit; deal[x].name=cards[i].name; deal[x].value=cards[i].value; x++; } printf(" Dealer's hand is: %s of %s and XXXX of XXXX. (Second card is hidden!)\n",deal[0].name,deal[0].suit,deal[1].name,deal[1].suit); printf(" Player's hand is: %s of %s and %s of %s.\n",dealt[0].name,dealt[0].suit,dealt[1].name,dealt[1].suit); printf(" the current value of the index i=%d\n",i); //this line gave me the value of i for testing d=deal[0].value+deal[1].value; p=dealt[0].value+dealt[1].value; if(d==21){ printf(" The Dealer has Blackjack! House win!\n"); }else{ if(d>21){ printf(" The dealer is Bust! You win!\n"); }else{ if(d>17){ printf(" Press 1 to HIT or 2 to STAND"); scanf("%d",k); if(k==1){ dealt[y].suit=cards[i].suit; dealt[y].name=cards[i].name; dealt[y].value=cards[i].value; y++; i++; } }else{ if(d<17){ printf(" Dealer Hits!"); deal[x].suit=cards[i].suit; deal[x].name=cards[i].name; deal[x].value=cards[i].value; x++; i++; } } } } return 0; }

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  • Porting Windows socket program to Unix: Alternative for winsock32 APIs in unix

    - by Amita
    In Socket Programming, how will a Unix thread receive a Socket CLOSE event from a client if connection is closed? Are there any API's which will notify the unix thread about the CLOSE event received? As in Windows we have WSAEnumNetworkEvents API which gets the event notification for a specified socket descriptor. What will be the equivalent API used in the Unix socket programing? Please provide the help for the query.

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