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  • timeIntervalSinceDate Accuracy

    - by mmccomb
    I've been working on a game with an engine that updates 20 times per seconds. I've got to point now where I want to start getting some performance figures and tweak the rendering and logic updates. In order to do so I started to add some timing code to my game loop, implemented as follows... NSDate* startTime = [NSDate date]; // Game update logic here.... // Also timing of smaller internal events NSDate* endTime = [NSDate date]; [endTime timeIntervalSinceDate:startTime]; I noticed however that when I timed blocks within the outer timing logic that the time they took to execute did not sum up to match the overall time taken. So I wrote a small unit test to demonstrate the problem in which I time the overall time taken to complete the test and then 10 smaller events, here it is... - (void)testThatSumOfTimingsMatchesOverallTiming { NSDate* startOfOverallTime = [NSDate date]; // Variable to hold summation of smaller timing events in the upcoming loop... float sumOfIndividualTimes = 0.0; NSTimeInterval times[10] = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0}; for (int i = 0; i < 10; i++) { NSDate* startOfIndividualTime = [NSDate date]; // Kill some time... sleep(1); NSDate* endOfIndividualTime = [NSDate date]; times[i] = [endOfIndividualTime timeIntervalSinceDate:startOfIndividualTime]; sumOfIndividualTimes += times[i]; } NSDate* endOfOverallTime = [NSDate date]; NSTimeInterval overallTimeTaken = [endOfOverallTime timeIntervalSinceDate:startOfOverallTime]; NSLog(@"Sum of individual times: %fms", sumOfIndividualTimes); NSLog(@"Overall time: %fms", overallTimeTaken); STAssertFalse(TRUE, @""); } And here's the output... Sum of individual times: 10.001377ms Overall time: 10.016834ms Which illustrates my problem quite clearly. The overall time was 0.000012ms but the smaller events took only 0.000001ms. So what happened to the other 0.000011ms? Is there anything that looks particularly wrong with my code? Or is there an alternative timing mechanism I should use?

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  • Why does Celery work in Python shell, but not in my Django views? (import problem)

    - by TIMEX
    I installed Celery (latest stable version.) I have a directory called /home/myuser/fable/jobs. Inside this directory, I have a file called tasks.py: from celery.decorators import task from celery.task import Task class Submitter(Task): def run(self, post, **kwargs): return "Yes, it works!!!!!!" Inside this directory, I also have a file called celeryconfig.py: BROKER_HOST = "localhost" BROKER_PORT = 5672 BROKER_USER = "abc" BROKER_PASSWORD = "xyz" BROKER_VHOST = "fablemq" CELERY_RESULT_BACKEND = "amqp" CELERY_IMPORTS = ("tasks", ) In my /etc/profile, I have these set as my PYTHONPATH: PYTHONPATH=/home/myuser/fable:/home/myuser/fable/jobs So I run my Celery worker using the console ($ celeryd --loglevel=INFO), and I try it out. I open the Python console and import the tasks. Then, I run the Submitter. >>> import fable.jobs.tasks as tasks >>> s = tasks.Submitter() >>> s.delay("abc") <AsyncResult: d70d9732-fb07-4cca-82be-d7912124a987> Everything works, as you can see in my console [2011-01-09 17:30:05,766: INFO/MainProcess] Task tasks.Submitter[d70d9732-fb07-4cca-82be-d7912124a987] succeeded in 0.0398268699646s: But when I go into my Django's views.py and run the exact 3 lines of code as above, I get this: [2011-01-09 17:25:20,298: ERROR/MainProcess] Unknown task ignored: "Task of kind 'fable.jobs.tasks.Submitter' is not registered, please make sure it's imported.": {'retries': 0, 'task': 'fable.jobs.tasks.Submitter', 'args': ('abc',), 'expires': None, 'eta': None, 'kwargs': {}, 'id': 'eb5c65b4-f352-45c6-96f1-05d3a5329d53'} Traceback (most recent call last): File "/home/myuser/mysite-env/lib/python2.6/site-packages/celery/worker/listener.py", line 321, in receive_message eventer=self.event_dispatcher) File "/home/myuser/mysite-env/lib/python2.6/site-packages/celery/worker/job.py", line 299, in from_message eta=eta, expires=expires) File "/home/myuser/mysite-env/lib/python2.6/site-packages/celery/worker/job.py", line 243, in __init__ self.task = tasks[self.task_name] File "/home/myuser/mysite-env/lib/python2.6/site-packages/celery/registry.py", line 63, in __getitem__ raise self.NotRegistered(str(exc)) NotRegistered: "Task of kind 'fable.jobs.tasks.Submitter' is not registered, please make sure it's imported." It's weird, because the celeryd client does show that it's registered, when I launch it. [2011-01-09 17:38:27,446: WARNING/MainProcess] Configuration -> . broker -> amqp://GOGOme@localhost:5672/fablemq . queues -> . celery -> exchange:celery (direct) binding:celery . concurrency -> 1 . loader -> celery.loaders.default.Loader . logfile -> [stderr]@INFO . events -> OFF . beat -> OFF . tasks -> . tasks.Decayer . tasks.Submitter Can someone help?

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  • Why are my "tel:" links not working

    - by Griffo
    I have a tableView which has cells with phone numbers. The app is not dialing the numbers though. See the code below - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { if (indexPath.section == 2) { UITableViewCell *selectedCell = [tableView cellForRowAtIndexPath:indexPath]; NSString *numberToDial = [NSString stringWithFormat:@"tel:%@", selectedCell.detailTextLabel.text]; NSLog(@"%@",numberToDial); [[UIApplication sharedApplication] openURL:[NSURL URLWithString:numberToDial]]; } } Console ouput: 2010-03-08 01:32:30.830 AIB[1217:207] tel:01 8350098 As you can see, the number goes to the console, but doesn't get dialled. The weird thing is, if I change the last statement to this: [[UIApplication sharedApplication] openURL:[NSURL URLWithString:@"tel:171"]]; the phone dials the number 171 without any issue

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  • Flash AS3 undefined property MouseEvent in document class

    - by Lee
    Hi guys, this is my first time trying to use document classes in AS3 and im struggling. I am trying to add event listeners to a 2 levels deep movie clip, waiting for a click however i am getting the following error. ERROR: Access of undefined property MouseEvent package { import flash.display.MovieClip; import flash.media.Sound; import flash.media.SoundChannel; public class game extends MovieClip { public var snd_state = true; public function game() { ui_setup(); } public function ui_setup() { ui_mc.toggleMute_mc.addEventListener(MouseEvent.CLICK, snd_toggle); } public function snd_toggle(MouseEvent) { // 0 = No Sound, 1 = Full Sound trace("Toggle"); } } }

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  • assign logon scripts to local users

    - by user311130
    Hello, I wrote a c# code that creates new local user DirectoryEntry localMachine = new DirectoryEntry("WinNT://" + Environment.MachineName + ",computer"); DirectoryEntry group = localMachine.Children.Find("administrators", "group"); DirectoryEntry user = localMachine.Children.Find(accountName, "user"); Console.WriteLine(user.Properties.ToString()); I tried to set the logon script for that user by doing: localMachine.Properties["scriptPath"].Insert(0, "logonScript.vbs"); localMachine.CommitChanges(); same with group or user instances.but the property doesn't exist in any of theses instances (localMachine, group or user). I know that because I did: System.Collections.ICollection col = localMachine.Properties.PropertyNames; foreach (Object ob in col) { Console.WriteLine(ob.ToString()); } Any idea of how to do that in other way?Cheers,

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  • Generating Random Paired Images in C#

    - by Lemon
    im trying create cards matching game. normally these type of games they match paired cards together (with the same file name "A.jpg with A.jpg") but in my case, im matching cards with different names "B.jpg with A.jpg" (correct), "C.jpg with D.jpg" (correct) but with "B.jpg with C.jpg" (incorrect answer). A.jpg-B.jpg <--correct C.jpg-D.jpg <--correct E.jpg-F.jpg <--correct i face a problem when i generate the cards in random. I manage to generate random cards but i dont manage to generate it with their paired onces. Below is an illustration of the problem A.jpg-B.jpg <--correct C.jpg-F.jpg <--incorrect so how should i code it so that it always generate with their paired onces, so that my game can proceed?

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  • ChannelFactory don't have an address on the endpoint, why?

    - by Maxim
    When I create a new instance of a ChannelFactory: var factory = new ChannelFactory<IMyService>(); and that I create a new channel, I have an exception saying that the address of the Endpoint is null. My configuration inside my web.config is as mentioned and everything is as it is supposed to be (especially the address of the endpoint). If I create a new MyServiceClientBase, it loads all the configuration from my channel factory: var factoryWithClientBase = new MyServiceClientBase().ChannelFactory; Console.WriteLine(factoryWithClientBase.Endpoint.Address); //output the configuration inside the web.config var factoryWithChannelFactory = new ChannelFactory<IMyService>(); Console.WriteLine(factoryWithChannelFactory.Endpoint.Address); //output nothing (null) Why?

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  • Best Method for Minimizable Fullscreen Window

    - by kaykun
    Hi, I'm coding a short game in C++ and Win32, and I want to be able to make it in fullscreen with a fixed size. I also want the user to be able to switch focus between the game window and other windows as much as he/she wants without any weird screen glitches. So far I know of the ChangeDisplaySettings function and creating the window with the WS_POPUP style at initialization to make it fullscreen. To detect the user switching focus to other windows by way of alt+tab or otherwise, what messages should I be handling on the window's WndProc or should I be using another function? When loss of focus is detected should I only call ChangeDisplaySettings(NULL, 0); or are there other functions I should call as well? And what method should I use to handle focus back into the window? Also can anyone give me some info on how to make it work smoothly for different screen sizes? Thanks for any help.

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  • How to register a service with Mono.ZeroConf?

    - by pablo
    Hi, I'm trying to test the ZeroConf sample at http://www.mono-project.com/Mono.Zeroconf. I'm running OpenSuse 11 and Mono 2.2. My server code is: using System; using Mono.Zeroconf; namespace zeroconftestserver { class MainClass { public static void Main(string[] args) { RegisterService service = new RegisterService (); service.Name = "test server"; service.RegType = "_daap._tcp"; service.ReplyDomain = "local."; service.Port = 6060; // TxtRecords are optional TxtRecord txt_record = new TxtRecord (); txt_record.Add ("Password", "false"); service.TxtRecord = txt_record; service.Register(); Console.WriteLine("Service registered!"); Console.ReadLine(); } } } But I can't find my registered service with the sample client browser code nor with mzclient. Thanks!

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  • passport-linkedin-oauth2 not returning email address

    - by biborno
    here is my console.log(profile); { provider: 'linkedin', id: 'LJitOAshpU', displayName: 'Monist BD', name: { familyName: 'BD', givenName: 'Monist' }, emails: [ { value: undefined } ], _raw: '{\n "firstName": "Monist",\n "formattedName": "Monist BD",\n "id": " LJitOAshpU",\n "lastName": "BD"\n}', _json: { firstName: 'Monist', formattedName: 'Monist BD', id: 'LJitOAshpU', lastName: 'BD' } } here is my routing code: app.get('/auth/linkedin',passport.authenticate('linkedin', { scope: ['r_emailaddress', 'r_basicprofile', 'rw_nus'],state: 'DCEEFWF45453sdffef424' })); app.get('/auth/linkedin/callback',passport.authenticate('linkedin', { failureRedirect: '/' }),users.authCallback); here is passport.js config: passport.use(new LinkedInStrategy({ clientID: config.linkedIn.clientID, clientSecret: config.linkedIn.clientSecret, callbackURL: config.linkedIn.callbackURL, profileFields: ['id', 'first-name', 'last-name', 'email-address','public-profile-url'], passReqToCallback: true }, function(req,token, refreshToken, profile, done) { console.log(profile); })); why i m getting undefined in email values? :( it worked when i used passport-linkedin

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  • jQuery ajax() function is ignoring dataType parameter in Firefox

    - by ccleve
    I'm trying to use jQuery.ajax() to fetch some html, but Firefox is giving me a "junk after document element" error message. As explained here and here the problem seems to be that Firefox is expecting XML from the server, and when it doesn't parse correctly it throws the error. Here's my ajax code: jQuery.ajax({ url: name, dataType: "html", success: function(result) { console.log(result); }, error: function (jqXHR, textStatus, errorThrown) { console.log(errorThrown); } }); The server returns the html with these response headers: Accept-Ranges bytes Content-Length 2957 Last-Modified Tue, 02 Jul 2013 16:16:59 GMT Note that there's no content-type header. I'm sure that adding one would solve the problem, but that's not an option. The real problem is that Firefox appears to be ignoring the dataType: parameter in the ajax call. I've also tried adding contentType: and accepts: parameters, but it doesn't help. What am I missing here? How do I force Firefox to process the response as plain text?

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  • science.js’s loess() output is identical to input

    - by user3710111
    Rendered project available here. The line is supposed to be a trend line (as rendered with LOESS), but it merely follows each data point instead. I am no stats wonk, so maybe it makes sense that a LOESS function’s output would match the input as seen in the above example, but it strikes me as being wrong. Here is the relevant bit of code: var loess = science.stats.loess().bandwidth(.2); var xVal = data.map(function(d) { return d.date; }); var yVal = data.map(function(d) { return d.A; }); var loessData = loess([xVal], [yVal])[0]; console.log(yVal); console.log(loessData);

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  • How to prevent a javascript/backbone.js cloned model from sharing attributes

    - by user540727
    I'm working with backbone.js models, so I don't know if my question is particular to the way backbone handles cloning or if it applies to javascript in general. Basically, I need to clone a model which has an attribute property assigned an object. The problem is that when I update the parent or clone's attribute, the other model is also updated. Here is a quick example: var A = Backbone.Model.extend({}); var a = new A({'test': {'some': 'crap'}}); var b = a.clone(); a.get('test')['some'] = 'thing'; // I could also use a.set() to set the attribute with the same result console.log(JSON.stringify(a)) console.log(JSON.stringify(b)) which logs the following: {"test":{"some":"thing"}} {"test":{"some":"thing"}} I would prefer to clone a such that b won't be referencing any of its attributes. Any help would be appreciated.

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  • System.EntryPointNotFoundException:while importing libsrp in a c# code under ubuntu

    - by Hema Joshi
    hi, i am importing libsrp.so in a c# code under ubuntu.my code is using System; using System.IO; using System.Text; using System.Runtime.InteropServices; namespace Main { public static class Test { [DllImport("libsrp.so" ,EntryPoint = "SRP_initialize_library", CallingConvention=CallingConvention.Cdecl)] public static extern int SRP_initialize_library(); [DllImport("libsrp.so" ,EntryPoint = "SRP_finalize_library", CallingConvention=CallingConvention.Cdecl)] public static extern int SRP_finalize_library(); } public class Test1 { public static void Main( string[] args ) { Console.Write("output is:", Test.SRP_initialize_library()); Test. SRP_finalize_library(); Console.Write("\n"); } } } but while runnign the code using mono i am finding error Unhandled Exception: System.EntryPointNotFoundException: SRP_initialize_library at (wrapper managed-to-native) Main.Test:SRP_initialize_library () at Main.Test1.Main (System.String[] args) [0x00000] i am unable to find what is the problem? please tell me where is the problem?

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  • Random value from Flags enum

    - by Chris Porter
    Say I have a function that accepts an enum decorated with the Flags attribute. If the value of the enum is a combination of more than one of the enum elements how can I extract one of those elements at random? I have the following but it seems there must be a better way. [Flags] enum Colours { Blue = 1, Red = 2, Green = 4 } public static void Main() { var options = Colours.Blue | Colours.Red | Colours.Green; var opts = options.ToString().Split(','); var rand = new Random(); var selected = opts[rand.Next(opts.Length)].Trim(); var myEnum = Enum.Parse(typeof(Colours), selected); Console.WriteLine(myEnum); Console.ReadLine(); }

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  • Javascript setters/getters

    - by Martin Hansen
    var author = { firstname: 'Martin', lastname: 'Hansen' } function settersGetters(propStr) { for (var i = 0; i < propStr.length; i++) { author['_'+ propStr[i]] = null; author.__defineGetter__(propStr[i], function() { return author['_'+ propStr[i]]; }); author.__defineSetter__(propStr[i], function(val) { author['_'+ propStr[i]] = val; }); }; } The above code would hopefully generate setters/getters for any supplied properties (in an array) for the object author. But when I call the below code Both firstname and lastname is olsen.. What am I doing wrong? settersGetters(['firstname', 'lastname']); author.firstname = 'per'; author.lastname = 'olsen'; console.log(author.firstname); console.log(author.lastname);

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  • Disable debug output in libxml2 and xmlsec

    - by ereOn
    Hi, In my software, I use libxml2 and xmlsec to manipulate (obviously) XML data structures. I mainly use XSD schema validation and so far, it works well. When the data structure input by the client doesn't match the XSD schema, libxml2 (or xmlsec) output some debug strings to the console. Here is an example: Entity: line 1: parser error : Start tag expected, '<' not found DUMMY<?xml ^ While those strings are useful for debugging purposes, I don't want them to appear and polute the console output in the released software. So far, I couldn't find an official way of doing this. Do you know how to suppress the debug output or (even better) to redirect it to a custom function ? Many thanks.

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  • EventDispatcher between an as and an fla?

    - by Christopher Richa
    Hi everyone. I am making a fighting game in Flash and while I have everything running, I am missing something: a victory/loss screen. Logically, I know how to do it: if character.hp < 0 { character.dead = true; dispatchevent("death", event) } My problem is that I have no idea as to how to code it. I know I will use two classes and my two .fla files (unless I am wrong). I have two .fla files that are in play here: the Menu.fla file and the Arena.fla file. Menu.fla contains the entire navigation of the game, options, character selection screens, etc. and when it is time for the player to engage in battle, it loads the Arena.fla file, which contains only the backgrounds (depending on the selected stage) and for now is set to a length of one frame only. For Arena.fla, the real action happens in my classes, but logically, I would only need HP.as and Character.as. In Character.as, I have declared the following variable: var isDead:Boolean = false; //is character dead? In HP.as, believe I should have the following: if(currentHp<0) { currentHp = 0; character.isDead = true; //declared as var `character:Object;` EventDispatcher.dispatchEventListener("playerDead", playerDead); } And finally, in Arena.fla, I want to be able to detect the above-mentioned eventlistener and simply move on to a second frame which will display a message in the style of "PLAYER ONE HAS WON" or "PLAYER ONE HAS LOST" with a button that will allow me to go back to the character selection screen. This is the first part in which I am stuck: how do I detect the dispatched event listener in my main .fla file? Secondly, if the player clicks on the "CONTINUE" button, which displays regardless if the player has won or lost, how can my Menu.fla (which loads the Arena.swf) detect this click event, unload the game, and go back to the character selection screen? Thank you in advance for helping me out. I realize this is a lot of text but it's the most descriptive I can be. If you have any questions or need any clarification concerning my question, feel free to speak up. -Christopher

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  • dismissModalViewControllerAnimated: crashes in Simulator but not on phone

    - by Jon
    I'm doing the following: [self.parentViewController dismissModalViewControllerAnimated:YES] This code fails using the Simulator but works with no issues on the phone itself. The Simulator's console shows no erros. I used NSLog statements to pinpoint this line of code as the culprit. When running on the phone, however, the console(windoworganizer) shows that the above code is executed and the application proceeds forward with no problem. When running the code in debugger, the following statement appears at the bottom of the Xcode debug window: GDB: Data Formatters temporarily unavailable, will re-try after a 'continue'. (Not safe to call dlopen at this time.) Then a window dispalys stating: Loading 43672 stack frames. (that sounds bad) In the debug window the following line appears numerous times: [UIView(Hierarchy) _makeSubtreePerformSelector:withObject:withObject:copySublayers:] Without getting too deep into my code, does anyone know about or have experience with this type of condition? Thanks

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  • URLCallback with JAAS on WAS?

    - by Dean J
    I extended the JAAS javax.security.auth.spi.LoginModule, and installed it into a WAS server. It works; all logins go through the code in this new class, and if it says to not let them login, they're prevented from logging in. The root problem: I don't want it to filter logins for the admin console (/ibm/console), but I do want it to filter logins for other things on the server. I think that with the available setup, the login module applies to everything installed on the server, including the administration screens. I'd like to solve that by getting the URL of the page that triggered the call to the LoginModule. If I were using WebLogic, I'd use a URLCallback to get the URL. Does anyone know if Websphere Application Server has any parallel functionality to that, or if there's another workaround?

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  • Why doesn't .NET find the OpenSSL.NET dll?

    - by Lazlo
    EDIT (the whole question, it was too unclear) I want to use OpenSSL.NET The OpenSSL.NET install instructions page: INSTALL Make sure you have libeay32.dll and ssleay32.dll in the current working directory of your application or in your PATH. DONE In your .NET project, add a reference to the ManagedOpenSsl.dll assembly. DONE I have put libeay32.dll and ssleay32.dll in both my bin/Debug and bin/Release directories. I have also put them in system32. Here is my FULL code: using System; namespace ConsoleApplication1 { class Program { static void Main(string[] args) { try { OpenSSL.Crypto.RSA rsa = new OpenSSL.Crypto.RSA(); } catch (Exception e) { Console.WriteLine(e.InnerException.Message); } Console.Read(); } } } I get the following error: (Unable to load DLL 'libeay32') Here is the Process Monitor log (upon request): What am I doing wrong? Why isn't the DLL found?

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  • WPF Validation & IDataErrorInfo

    - by Jefim
    A note - the classes I have are EntityObject classes! I have the following class: public class Foo { public Bar Bar { get; set; } } public class Bar : IDataErrorInfo { public string Name { get; set; } #region IDataErrorInfo Members string IDataErrorInfo.Error { get { return null; } } string IDataErrorInfo.this[string columnName] { get { if (columnName == "Name") { return "Hello error!"; } Console.WriteLine("Validate: " + columnName); return null; } } #endregion } XAML goes as follows: <StackPanel Orientation="Horizontal" DataContext="{Binding Foo.Bar}"> <TextBox Text="{Binding Path=Name, ValidatesOnDataErrors=true}"/> </StackPanel> I put a breakpoint and a Console.Writeline on the validation there - I get no breaks. The validation is not executed. Can anybody just press me against the place where my error lies?

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  • upload file from window application to Remote Web Server

    - by user208466
    string filePath = "C:\\test\\564.flv"; try { WebClient client = new WebClient(); NetworkCredential nc = new NetworkCredential(uName, password); Uri addy = new Uri("\\\\192.168.1.28\\Files\\test.flv"); client.Credentials = nc; byte[] arrReturn = client.UploadFile(addy, filePath); Console.WriteLine(arrReturn.ToString()); } catch (Exception ex) { Console.WriteLine(ex.Message); } i am get this error "The remote server returned an error: (405) Method Not Allowed." what should i doo ??

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  • How can I get make JavaScript code execution to wait until an AJAX request with script is loaded and executed?

    - by Edward Tanguay
    In my application, I am using Ext.Ajax.request to load scripts which I execute with eval. The problem is that since it takes time for the AJAX request to complete, code that is executed afterward which needs variables which are in the script loaded in via AJAX. In this example, I show how this is the case. How can I change this code so that the execution of the JavaScript after the AJAX waits until the script in the AJAX call has been loaded and executed? testEvalIssue_script.htm: <script type="text/javascript"> console.log('2. inside the ajax-loaded script'); </script> main.htm: <html> <head> <script type="text/javascript" src="ext/adapter/ext/ext-base.js"></script> <script type="text/javascript" src="ext/ext-all-debug.js"></script> <script type="text/javascript"> function loadViewViaAjax(url) { Ext.Ajax.request({ url: url, success: function(objServerResponse) { var responseText = objServerResponse.responseText; var scripts, scriptsFinder=/<script[^>]*>([\s\S]+)<\/script>/gi; while(scripts=scriptsFinder.exec(responseText)) { eval.call(window,scripts[1]); } } }); } console.log('1. before loading ajax script'); loadViewViaAjax('testEvalIssue_script.htm'); console.log('3. after loading ajax script'); </script> </head> <body> </body> </html> output: 1. before loading ajax script 3. after loading ajax script 2. inside the ajax-loaded script How can I get the output to be in the correct order, like this: 1. before loading ajax script 2. inside the ajax-loaded script 3. after loading ajax script

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  • how to read value of an xml node (single) using linq to xml

    - by Wondering
    Hi All, I have a xml structure similar to below one: <test> <test1>test1 value</test1> </test> Now I am reading the value of node using below LINQ to xml code. var test = from t in doc.Descendants("test") select t.Element("test1").Value; Console.WriteLine("print single node value"); Console.WriteLine(test); above code works fine, but here I have one single node, but to retrive value I am using foreach loop, which I dont think is good..any better way of doing the same thing without a foreach loop Thanks.

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