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  • Silverlight unit testing. Error while running tests.

    - by 1gn1ter
    I'm using VS2010. Silverlight 4, NUnit 2.5.5, and TypeMock TypemockIsolatorSetup6.0.3.619.msi In the test project MVVM is implemented, PeopleViewModel is a ViewModel which I want to test. Please advise if you use other products for unit testing of MVVM Silverlight. Or please help to win this TypeMock. TIA This is the code of the test: [Test] [SilverlightUnitTest] public void SomeTestAgainstSilverlight() { PeopleViewModel o = new PeopleViewModel(); var res = o.People; Assert.AreEqual(15, res.Count()); } While running the test in ReSharper i get the following error: TestA.SomeTestAgainstSilverlight : Failed****************************************** *Loading Silverlight Isolation Aspects...* ****************************************** TEST RESULTS: --------------------------------------------- System.MissingMethodException : Method not found: 'hv TypeMock.ArrangeActAssert.Isolate.a(System.Delegate)'. at a4.a(ref Delegate A_0) at a4.a(Boolean A_0) at il.b() at CThru.Silverlight.SilverlightUnitTestAttribute.Init() at CThru.Silverlight.SilverlightUnitTestAttribute.Execute() at TypeMock.MockManager.a(String A_0, String A_1, Object A_2, Object A_3, Boolean A_4, Object[] A_5) at TypeMock.InternalMockManager.getReturn(Object that, String typeName, String methodName, Object methodParameters, Boolean isInjected) at Tests.TestA.SomeTestAgainstSilverlight() in TestA.cs: line 21 While running test in NUnit i get: Tests.TestA.SomeTestAgainstSilverlight: System.DllNotFoundException : Unable to load DLL 'agcore': The specified module could not be found. (Exception from HRESULT: 0x8007007E) at MS.Internal.XcpImports.Application_GetCurrentNative(IntPtr context, IntPtr& obj) at MS.Internal.XcpImports.Application_GetCurrent(IntPtr& pApp) at System.Windows.Application.get_Current() at ViewModelExample.ViewModel.ViewModelBase.get_IsDesignTime() in C:\Documents and Settings\USER\Desktop\ViewModelExample\ViewModelExample\ViewModel\ViewModelBase.cs:line 20 at ViewModelExample.ViewModel.PeopleViewModel..ctor(IServiceAgent serviceAgent) in C:\Documents and Settings\USER\Desktop\ViewModelExample\ViewModelExample\ViewModel\PeopleViewModel.cs:line 28 at ViewModelExample.ViewModel.PeopleViewModel..ctor() in C:\Documents and Settings\USER\Desktop\ViewModelExample\ViewModelExample\ViewModel\PeopleViewModel.cs:line 24 at Tests.TestA.SomeTestAgainstSilverlight() in C:\Documents and Settings\USER\Desktop\ViewModelExample\Tests\TestA.cs:line 22

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  • Erlang-style light-weight processes in .NET

    - by alexey
    Is there any way to implement Erlang-style light-weight processes in .NET? I found some projects that implement Erlang messaging model (actors model). For example, Axum. But I found nothing about light-weight processes implementation. I mean multiple processes that run in a context of a single OS-thread or OS-process.

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  • Spring validation errors not displayed

    - by Art Vandelay
    I have the following situation. I have a validator to validate my command object and set the errors on a Errors object to be displayed in my form. The validator is invoked as expected and works okay, but the errors i set on the Errors objects are not displayed, when i am sent back to my form because of the validation errors. Validator: public void validate(Object obj, Errors err) { MyCommand myCommand = (MyCommand) obj; int index = 0; for (Field field : myCommand.getFields()) { if (field.isChecked()) { if ((field.getValue() == null) || (field.getValue().equals(""))) { err.rejectValue("fields[" + index + "].value", "errors.missing"); } } index++; } if (myCommand.getLimit() < 0) { err.rejectValue("limit", "errors.invalid"); } } Command: public class MyCommand { private List<Field> fields; private int limit; //getters and setters } public class Field { private boolean checked; private String name; private String value; //getters and setters } Form: <form:form id="myForm" method="POST" action="${url}" commandName="myCommand"> <c:forEach items="${myCommand.fields}" var="field" varStatus="status"> <form:checkbox path="fields[${status.index}].checked" value="${field.checked}" /> <c:out value="${field.name}" /> <form:input path="fields[${status.index}].value" /> <form:errors path="fields[${status.index}].value" cssClass="error" /></td> <form:hidden path="fields[${status.index}].name" /> </c:forEach> <fmt:message key="label.limit" /> <form:input path="limit" /> <form:errors path="limit" cssClass="error" /> </form:form> Controller: @RequestMapping(value = REQ_MAPPING, method = RequestMethod.POST) public String onSubmit(Model model, MyCommand myCommand, BindingResult result) { // validate myCommandValidator.validate(myCommand, result); if (result.hasErrors()) { model.addAttribute("myCommand", myCommand); return VIEW; } // form is okay, do stuff and redirect } Could it be that the paths i give in the validator and tag are not correct? The validator validates a command object containing a list of objects, so that's why i give a index on the list in the command object when registering an error message (for example: "fields["+index+"]".value). Or is it that the Errors object containing the errors is not available to my view? Any help is welcome and appreciated, it might give me a hint or point me in right direction.

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  • Modelling boost::Lockable with semaphore rather than mutex (previously titled: Unlocking a mutex fr

    - by dan
    I'm using the C++ boost::thread library, which in my case means I'm using pthreads. Officially, a mutex must be unlocked from the same thread which locks it, and I want the effect of being able to lock in one thread and then unlock in another. There are many ways to accomplish this. One possibility would be to write a new mutex class which allows this behavior. For example: class inter_thread_mutex{ bool locked; boost::mutex mx; boost::condition_variable cv; public: void lock(){ boost::unique_lock<boost::mutex> lck(mx); while(locked) cv.wait(lck); locked=true; } void unlock(){ { boost::lock_guard<boost::mutex> lck(mx); if(!locked) error(); locked=false; } cv.notify_one(); } // bool try_lock(); void error(); etc. } I should point out that the above code doesn't guarantee FIFO access, since if one thread calls lock() while another calls unlock(), this first thread may acquire the lock ahead of other threads which are waiting. (Come to think of it, the boost::thread documentation doesn't appear to make any explicit scheduling guarantees for either mutexes or condition variables). But let's just ignore that (and any other bugs) for now. My question is, if I decide to go this route, would I be able to use such a mutex as a model for the boost Lockable concept. For example, would anything go wrong if I use a boost::unique_lock< inter_thread_mutex for RAII-style access, and then pass this lock to boost::condition_variable_any.wait(), etc. On one hand I don't see why not. On the other hand, "I don't see why not" is usually a very bad way of determining whether something will work. The reason I ask is that if it turns out that I have to write wrapper classes for RAII locks and condition variables and whatever else, then I'd rather just find some other way to achieve the same effect. EDIT: The kind of behavior I want is basically as follows. I have an object, and it needs to be locked whenever it is modified. I want to lock the object from one thread, and do some work on it. Then I want to keep the object locked while I tell another worker thread to complete the work. So the first thread can go on and do something else while the worker thread finishes up. When the worker thread gets done, it unlocks the mutex. And I want the transition to be seemless so nobody else can get the mutex lock in between when thread 1 starts the work and thread 2 completes it. Something like inter_thread_mutex seems like it would work, and it would also allow the program to interact with it as if it were an ordinary mutex. So it seems like a clean solution. If there's a better solution, I'd be happy to hear that also. EDIT AGAIN: The reason I need locks to begin with is that there are multiple master threads, and the locks are there to prevent them from accessing shared objects concurrently in invalid ways. So the code already uses loop-level lock-free sequencing of operations at the master thread level. Also, in the original implementation, there were no worker threads, and the mutexes were ordinary kosher mutexes. The inter_thread_thingy came up as an optimization, primarily to improve response time. In many cases, it was sufficient to guarantee that the "first part" of operation A, occurs before the "first part" of operation B. As a dumb example, say I punch object 1 and give it a black eye. Then I tell object 1 to change it's internal structure to reflect all the tissue damage. I don't want to wait around for the tissue damage before I move on to punch object 2. However, I do want the tissue damage to occur as part of the same operation; for example, in the interim, I don't want any other thread to reconfigure the object in such a way that would make tissue damage an invalid operation. (yes, this example is imperfect in many ways, and no I'm not working on a game) So we made the change to a model where ownership of an object can be passed to a worker thread to complete an operation, and it actually works quite nicely; each master thread is able to get a lot more operations done because it doesn't need to wait for them all to complete. And, since the event sequencing at the master thread level is still loop-based, it is easy to write high-level master-thread operations, as they can be based on the assumption that an operation is complete when the corresponding function call returns. Finally, I thought it would be nice to use inter_thread mutex/semaphore thingies using RAII with boost locks to encapsulate the necessary synchronization that is required to make the whole thing work.

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  • BackgroundWorker.ReportProgress() not updating property and locking up the UI

    - by Willem
    i am using a backgroundWorker to do a long running operation: BackgroundWorker backgroundWorker = new BackgroundWorker() { WorkerSupportsCancellation = true, WorkerReportsProgress = true }; backgroundWorker.RunWorkerCompleted += delegate(object s, RunWorkerCompletedEventArgs args) { }; backgroundWorker.ProgressChanged += delegate(object s, ProgressChangedEventArgs args) { someViewModel.SomeProperty.Add((SomeObject)args.UserState); }; backgroundWorker.DoWork += delegate(object s, DoWorkEventArgs args) { someViewModel.SomeList.ForEach(x => { someViewModel.SomeInterface.SomeMethod(backgroundWorker, someViewModel, someViewModel.SomeList, x); }); }; backgroundWorker.RunWorkerAsync(); Then in SomeInterface.SomeMethod: public void SomeMethod(BackgroundWorker backgroundWorker, SomeViewModel someViewModel//....) { //Filtering happens backgroundWorker.ReportProgress(0, someObjectFoundWhileFiltering); } So, when it comes to: backgroundWorker.ProgressChanged += delegate(object s, ProgressChangedEventArgs args) { someViewModel.SomeProperty.Add((SomeObject)args.UserState);//Adding the found object to the Property in the VM }; On the line someViewModel.SomeProperty.Add((SomeObject)args.UserState);, the set on the Property is not firering and the UI just locks up. What am i doing wrong? Is this the correct way to update the UI thread?

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  • Android - MapView contained within a Listview

    - by Ryan
    Hello, Currently I am trying to place a MapView within a ListView. Has anyone had any success with this? Is it even possible? Here is my code: ListView myList = (ListView) findViewById(android.R.id.list); List<Map<String, Object>> groupData = new ArrayList<Map<String, Object>>(); Map<String, Object> curGroupMap = new HashMap<String, Object>(); groupData.add(curGroupMap); curGroupMap.put("ICON", R.drawable.back_icon); curGroupMap.put("NAME","Go Back"); curGroupMap.put("VALUE","By clicking here"); Iterator it = data.entrySet().iterator(); while (it.hasNext()) { //Get the key name and value for it Map.Entry pair = (Map.Entry)it.next(); String keyName = (String) pair.getKey(); String value = pair.getValue().toString(); if (value != null) { //Add the parents -- aka main categories curGroupMap = new HashMap<String, Object>(); groupData.add(curGroupMap); //Push the correct Icon if (keyName.equalsIgnoreCase("Phone")) curGroupMap.put("ICON", R.drawable.phone_icon); else if (keyName.equalsIgnoreCase("Housing")) curGroupMap.put("ICON", R.drawable.house_icon); else if (keyName.equalsIgnoreCase("Website")) curGroupMap.put("ICON", R.drawable.web_icon); else if (keyName.equalsIgnoreCase("Area Snapshot")) curGroupMap.put("ICON", R.drawable.camera_icon); else if (keyName.equalsIgnoreCase("Overview")) curGroupMap.put("ICON", R.drawable.overview_icon); else if (keyName.equalsIgnoreCase("Location")) curGroupMap.put("ICON", R.drawable.map_icon); else curGroupMap.put("ICON", R.drawable.icon); //Pop on the Name and Value curGroupMap.put("NAME", keyName); curGroupMap.put("VALUE", value); } } curGroupMap = new HashMap<String, Object>(); groupData.add(curGroupMap); curGroupMap.put("ICON", R.drawable.back_icon); curGroupMap.put("NAME","Go Back"); curGroupMap.put("VALUE","By clicking here"); //Set up adapter mAdapter = new SimpleAdapter( mContext, groupData, R.layout.exp_list_parent, new String[] { "ICON", "NAME", "VALUE" }, new int[] { R.id.photoAlbumImg, R.id.rowText1, R.id.rowText2 } ); myList.setAdapter(mAdapter); //Bind the adapter to the list Thanks in advance for your help!!

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  • How do I implement AABB ray cast hit checking for opengl es on the iPhone

    - by Big Fizzy
    Basically, I draw a 3D cube, I can spin it around but I want to be able to touch it and know where on my cube's surface the user touched. I'm using for setting up, generating and spinning. Its based on the Molecules code and NeHe tutorial #5. Any help, links, tutorials and code would be greatly appreciated. I have lots of development experience but nothing much in the way of openGL and 3d. // // GLViewController.h // NeHe Lesson 05 // // Created by Jeff LaMarche on 12/12/08. // Copyright Jeff LaMarche Consulting 2008. All rights reserved. // #import "GLViewController.h" #import "GLView.h" @implementation GLViewController - (void)drawBox { static const GLfloat cubeVertices[] = { -1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f,-1.0f, 1.0f, -1.0f,-1.0f, 1.0f, -1.0f, 1.0f,-1.0f, 1.0f, 1.0f,-1.0f, 1.0f,-1.0f,-1.0f, -1.0f,-1.0f,-1.0f }; static const GLubyte cubeNumberOfIndices = 36; const GLubyte cubeVertexFaces[] = { 0, 1, 5, // Half of top face 0, 5, 4, // Other half of top face 4, 6, 5, // Half of front face 4, 6, 7, // Other half of front face 0, 1, 2, // Half of back face 0, 3, 2, // Other half of back face 1, 2, 5, // Half of right face 2, 5, 6, // Other half of right face 0, 3, 4, // Half of left face 7, 4, 3, // Other half of left face 3, 6, 2, // Half of bottom face 6, 7, 3, // Other half of bottom face }; const GLubyte cubeFaceColors[] = { 0, 255, 0, 255, 255, 125, 0, 255, 255, 0, 0, 255, 255, 255, 0, 255, 0, 0, 255, 255, 255, 0, 255, 255 }; glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(3, GL_FLOAT, 0, cubeVertices); int colorIndex = 0; for(int i = 0; i < cubeNumberOfIndices; i += 3) { glColor4ub(cubeFaceColors[colorIndex], cubeFaceColors[colorIndex+1], cubeFaceColors[colorIndex+2], cubeFaceColors[colorIndex+3]); int face = (i / 3.0); if (face%2 != 0.0) colorIndex+=4; glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_BYTE, &cubeVertexFaces[i]); } glDisableClientState(GL_VERTEX_ARRAY); } //move this to a data model later! - (GLfixed)floatToFixed:(GLfloat)aValue; { return (GLfixed) (aValue * 65536.0f); } - (void)drawViewByRotatingAroundX:(float)xRotation rotatingAroundY:(float)yRotation scaling:(float)scaleFactor translationInX:(float)xTranslation translationInY:(float)yTranslation view:(GLView*)view; { glMatrixMode(GL_MODELVIEW); GLfixed currentModelViewMatrix[16] = { 45146, 47441, 2485, 0, -25149, 26775,-54274, 0, -40303, 36435, 36650, 0, 0, 0, 0, 65536 }; /* GLfixed currentModelViewMatrix[16] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 65536 }; */ //glLoadIdentity(); //glOrthof(-1.0f, 1.0f, -1.5f, 1.5f, -10.0f, 4.0f); // Reset rotation system if (isFirstDrawing) { //glLoadIdentity(); glMultMatrixx(currentModelViewMatrix); [self configureLighting]; isFirstDrawing = NO; } // Scale the view to fit current multitouch scaling GLfixed fixedPointScaleFactor = [self floatToFixed:scaleFactor]; glScalex(fixedPointScaleFactor, fixedPointScaleFactor, fixedPointScaleFactor); // Perform incremental rotation based on current angles in X and Y glGetFixedv(GL_MODELVIEW_MATRIX, currentModelViewMatrix); GLfloat totalRotation = sqrt(xRotation*xRotation + yRotation*yRotation); glRotatex([self floatToFixed:totalRotation], (GLfixed)((xRotation/totalRotation) * (GLfloat)currentModelViewMatrix[1] + (yRotation/totalRotation) * (GLfloat)currentModelViewMatrix[0]), (GLfixed)((xRotation/totalRotation) * (GLfloat)currentModelViewMatrix[5] + (yRotation/totalRotation) * (GLfloat)currentModelViewMatrix[4]), (GLfixed)((xRotation/totalRotation) * (GLfloat)currentModelViewMatrix[9] + (yRotation/totalRotation) * (GLfloat)currentModelViewMatrix[8]) ); // Translate the model by the accumulated amount glGetFixedv(GL_MODELVIEW_MATRIX, currentModelViewMatrix); float currentScaleFactor = sqrt(pow((GLfloat)currentModelViewMatrix[0] / 65536.0f, 2.0f) + pow((GLfloat)currentModelViewMatrix[1] / 65536.0f, 2.0f) + pow((GLfloat)currentModelViewMatrix[2] / 65536.0f, 2.0f)); xTranslation = xTranslation / (currentScaleFactor * currentScaleFactor); yTranslation = yTranslation / (currentScaleFactor * currentScaleFactor); // Grab the current model matrix, and use the (0,4,8) components to figure the eye's X axis in the model coordinate system, translate along that glTranslatef(xTranslation * (GLfloat)currentModelViewMatrix[0] / 65536.0f, xTranslation * (GLfloat)currentModelViewMatrix[4] / 65536.0f, xTranslation * (GLfloat)currentModelViewMatrix[8] / 65536.0f); // Grab the current model matrix, and use the (1,5,9) components to figure the eye's Y axis in the model coordinate system, translate along that glTranslatef(yTranslation * (GLfloat)currentModelViewMatrix[1] / 65536.0f, yTranslation * (GLfloat)currentModelViewMatrix[5] / 65536.0f, yTranslation * (GLfloat)currentModelViewMatrix[9] / 65536.0f); // Black background, with depth buffer enabled glClearColor(0.0f, 0.0f, 0.0f, 1.0f); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); [self drawBox]; } - (void)configureLighting; { const GLfixed lightAmbient[] = {13107, 13107, 13107, 65535}; const GLfixed lightDiffuse[] = {65535, 65535, 65535, 65535}; const GLfixed matAmbient[] = {65535, 65535, 65535, 65535}; const GLfixed matDiffuse[] = {65535, 65535, 65535, 65535}; const GLfixed lightPosition[] = {30535, -30535, 0, 0}; const GLfixed lightShininess = 20; glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glEnable(GL_COLOR_MATERIAL); glMaterialxv(GL_FRONT_AND_BACK, GL_AMBIENT, matAmbient); glMaterialxv(GL_FRONT_AND_BACK, GL_DIFFUSE, matDiffuse); glMaterialx(GL_FRONT_AND_BACK, GL_SHININESS, lightShininess); glLightxv(GL_LIGHT0, GL_AMBIENT, lightAmbient); glLightxv(GL_LIGHT0, GL_DIFFUSE, lightDiffuse); glLightxv(GL_LIGHT0, GL_POSITION, lightPosition); glEnable(GL_DEPTH_TEST); glShadeModel(GL_SMOOTH); glEnable(GL_NORMALIZE); } -(void)setupView:(GLView*)view { const GLfloat zNear = 0.1, zFar = 1000.0, fieldOfView = 60.0; GLfloat size; glMatrixMode(GL_PROJECTION); glEnable(GL_DEPTH_TEST); size = zNear * tanf(DEGREES_TO_RADIANS(fieldOfView) / 2.0); CGRect rect = view.bounds; glFrustumf(-size, size, -size / (rect.size.width / rect.size.height), size / (rect.size.width / rect.size.height), zNear, zFar); glViewport(0, 0, rect.size.width, rect.size.height); glScissor(0, 0, rect.size.width, rect.size.height); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glClearColor(0.0f, 0.0f, 0.0f, 1.0f); glTranslatef(0.0f, 0.0f, -6.0f); isFirstDrawing = YES; } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; } - (void)dealloc { [super dealloc]; } @end

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  • ASP.NET MVC 2 DisplayFor()

    - by ZombieSheep
    I'm looking at the new version of ASP.NET MVC (see here for more details if you haven't seen it already) and I'm having some pretty basic trouble displaying the content of an object. In my control I have an object of type "Person", which I am passing to the view in ViewData.Model. All is well so far, and I can extact the object in the view ready for display. What I don't get, though, is how I need to call the Html.DisplayFor() method in order to get the data to screen. I've tried the following... <% MVC2test.Models.Person p = ViewData.Model as MVC2test.Models.Person; %> // snip <%= Html.DisplayFor(p => p) %> but I get the following message: CS0136: A local variable named 'p' cannot be declared in this scope because it would give a different meaning to 'p', which is already used in a 'parent or current' scope to denote something else I know this is not what I should be doing - I know that redefining a variable will producte this error, but I don't know how to access the object from the controller. So my question is, how do I pass the object to the view in order to display its properties? (I should add that I am reading up on this in my limited spare time, so it is entirely possible I have missed something fundamental) TIA

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  • complicated inserts

    - by liysd
    I have to do something like this insert into object (name, value, first_node) values ('some_name', 123, 0) @id = mysql_last_insert_id() insert nodes (name, object_id) values ('node_name',@id) @id2 = mysql_last_insert_id() update object set first_node=@id2 where id=@id Is it possible to make it simpler? What if I want to insert more pairs (object, node) with resonable efficency?

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  • Design Question on when to save

    - by Ben
    Hi, I was just after peoples opinion on when the best time to save an object (or collection of objects) is. I appreciate that it can be completely dependent on the situation that you are in but here is my situation. I have a collection of objects "MyCollection" in a grid. You can open each object "MyObject" in an editor dialogue by double clicking on the grid. Selecting "Cancel" on the dialogue will back out any changes you have made, but should selecting "ok" commit those changes back to the database, or should they commit the changes on that object back to the collection and have a save method that iterates through the collection and saves all changed objects? If i have an object "MyParentObject", that contains a collection of childen "MyChildObjectCollection", none of the changes made to each "MyChildObject" would be commited to the database until the "MyParentObject" was saved - this makes sense. However in my current situation, none of the objects in the collection are linked, therefore should the "Ok" on the dialogue commit the changes to the database? Appreciate any opinions on this. Thanks

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  • Why can't I use __getattr__ with Django models?

    - by Joshmaker
    I've seen examples online of people using __getattr__ with Django models, but whenever I try I get errors. (Django 1.2.3) I don't have any problems when I am using __getattr__ on normal objects. For example: class Post(object): def __getattr__(self, name): return 42 Works just fine... >>> from blog.models import Post >>> p = Post() >>> p.random 42 Now when I try it with a Django model: from django.db import models class Post(models.Model): def __getattr__(self, name): return 42 And test it on on the interpreter: >>> from blog.models import Post >>> p = Post() ERROR: An unexpected error occurred while tokenizing input The following traceback may be corrupted or invalid The error message is: ('EOF in multi-line statement', (6, 0)) --------------------------------------------------------------------------- TypeError Traceback (most recent call last) /Users/josh/project/ in () /Users/josh/project/lib/python2.6/site-packages/django/db/models/base.pyc in init(self, *args, **kwargs) 338 if kwargs: 339 raise TypeError("'%s' is an invalid keyword argument for this function" % kwargs.keys()[0]) -- 340 signals.post_init.send(sender=self.class, instance=self) 341 342 def repr(self): /Users/josh/project/lib/python2.6/site-packages/django/dispatch/dispatcher.pyc in send(self, sender, **named) 160 161 for receiver in self._live_receivers(_make_id(sender)): -- 162 response = receiver(signal=self, sender=sender, **named) 163 responses.append((receiver, response)) 164 return responses /Users/josh/project/python2.6/site-packages/photologue/models.pyc in add_methods(sender, instance, signal, *args, **kwargs) 728 """ 729 if hasattr(instance, 'add_accessor_methods'): -- 730 instance.add_accessor_methods() 731 732 # connect the add_accessor_methods function to the post_init signal TypeError: 'int' object is not callable Can someone explain what is going on? EDIT: I may have been too abstract in the examples, here is some code that is closer to what I actually would use on the website: class Post(models.Model): title = models.CharField(max_length=255) slug = models.SlugField() date_published = models.DateTimeField() content = RichTextField('Content', blank=True, null=True) # Etc... Class CuratedPost(models.Model): post = models.ForeignKey('Post') position = models.PositiveSmallIntegerField() def __getattr__(self, name): ''' If the user tries to access a property of the CuratedPost, return the property of the Post instead... ''' return self.post.name # Etc... While I could create a property for each attribute of the Post class, that would lead to a lot of code duplication. Further more, that would mean anytime I add or edit a attribute of the Post class I would have to remember to make the same change to the CuratedPost class, which seems like a recipe for code rot.

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  • Create a flexible, localized, Ruby-on-Rails list-of-values

    - by Craig
    I have a list of values (Beginner, Intermediate, Advanced, Fluent, Native) that I would like to: act as the model for a SELECT list act as a model to convert ids to values in a HTML table use in multiple controllers and views keep in an order that preserves the business rules (ordered by skill level) localize at some point in the future Is there a way of implementing this list to address all or most of my needs?

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  • Jboss logging issue

    - by balaji
    I'm Working as deployer and server administrator. We use Jboss 4.0x AS to deploy our applications. The issue I'm facing is, Whenever we redeploy/restart the server, server.log is getting created but after sometime the logging goes off. Yes it is not at all updating the server.log file. Due to this, we could not trace the other critical issues we have. Actually we have two separate nodes and we do deploy/restarting the server separately on two nodes. We are facing the issue in both of our test and production environment. I could not trace out where exactly the issue is. Could you please help me in resolving the issue? If we have any other issues, we can check the log files. If log itself is not getting updated/logged, how can we move further in analyzing the issues without the recent/updated logs? Below are the logs found in the stdout.log: 18:55:50,303 INFO [Server] Core system initialized 18:55:52,296 INFO [WebService] Using RMI server codebase: http://kl121tez.is.klmcorp.net:8083/ 18:55:52,313 INFO [Log4jService$URLWatchTimerTask] Configuring from URL: resource:log4j.xml 18:55:52,860 ERROR [STDERR] LOG0026E The Log Manager cannot create the object AmasRBPFTraceLogger without a class name. 18:55:52,860 ERROR [STDERR] LOG0026E The Log Manager cannot create the object AmasRBPFMessageLogger without a class name. 18:55:54,273 ERROR [STDERR] LOG0026E The Log Manager cannot create the object AmasCacheTraceLogger without a class name. 18:55:54,274 ERROR [STDERR] LOG0026E The Log Manager cannot create the object AmasCacheMessageLogger without a class name. 18:55:54,334 ERROR [STDERR] LOG0026E The Log Manager cannot create the object JACCTraceLogger without a class name. 18:55:54,334 ERROR [STDERR] LOG0026E The Log Manager cannot create the object JACCMessageLogger without a class name. 18:55:56,059 INFO [ServiceEndpointManager] WebServices: jbossws-1.0.3.SP1 (date=200609291417) 18:55:56,635 INFO [Embedded] Catalina naming disabled 18:55:56,671 INFO [ClusterRuleSetFactory] Unable to find a cluster rule set in the classpath. Will load the default rule set. 18:55:56,672 INFO [ClusterRuleSetFactory] Unable to find a cluster rule set in the classpath. Will load the default rule set. 18:55:56,843 INFO [Http11BaseProtocol] Initializing Coyote HTTP/1.1 on http-0.0.0.0-8180 18:55:56,844 INFO [Catalina] Initialization processed in 172 ms 18:55:56,844 INFO [StandardService] Starting service jboss.web

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  • Form gets disposed somehow

    - by mnn
    I have a client-server application, in which I use classic Sockets and threads for receiving/sending data and listening for clients. The application works fine, but after some random time I get the ObjectDisposedException: System.ObjectDisposedException: Cannot access a disposed object. Object name: 'MainForm'. at System.Windows.Forms.Control.MarshaledInvoke(Control caller, Delegate method, Object[] args, Boolean synchronous) at System.Windows.Forms.Control.Invoke(Delegate method, Object[] args) at System.Windows.Forms.Control.Invoke(Delegate method) That code is called from client Socket thread and I use Invoke() method to run the code on UI thread. I'm sure that I don't manually dispose the form nor using Close() (form is closed by user clicking Close button), so I don't know what could cause its disposing.

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  • Is the DataTypeAttribute validation working in MVC2?

    - by Wayne
    As far as I know the System.ComponentModel.DataAnnotations.DataTypeAttribute not works in model validation in MVC v1. For example, public class Model { [DataType("EmailAddress")] public string Email {get; set;} } In the codes above, the Email property will not be validated in MVC v1. Is it working in MVC v2? Thanks in advance.

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  • How can I limit access to a particular class to one caller at a time in an ASMX web service?

    - by MusiGenesis
    I have a web service method in which I create a particular type of object, use it for a few seconds, and then dispose it. Because of problems arising from multiple threads creating and using instances of this class at the same time, I need to restrict the method so that only one caller at a time ever has one of these objects. To do this, I am creating a private static object: private static object _lock = new object(); ... and then inside the web service method I do this around the critical code: lock (_lock) { using (DangerousObject do = new DangerousObject()) { do.MakeABigMess(); do.CleanItUp(); } } I'm not sure this is working, though. Do I have this right? Will this code ensure that only one instance of DangerousObject is instantiated and in use at a time? Or does each caller get their own copy of _lock, rendering my code here laughable?

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  • Django: Inherit Permssions from abstract models?

    - by lazerscience
    Is it possible to inherit permissions from an abstract model in Django? I can not really find anything about that. For me this doesn't work! class PublishBase(models.Model): class Meta: abstract = True get_latest_by = 'created' permissions = (('change_foreign_items', "Can change other user's items"),) EDIT: Not working means it fails silently. Permission is not created, as it wouldn't exist on the models inheriting from this class.

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  • PHP Doctrine: Custom nested set?

    - by ropstah
    Is it possible to have nested set capabilities in this somewhat custom setup? Consider these 4 tables: Object: (oid, name) contains: [1, 'Licence'] and [2, 'Exemption'] Licence: (lid, name) Exemption: (eid, name) Cost: (oid, oid_ref, cost_oid, cost_oid_ref) For: P = Licence with lid [1] R = Exemption with eid [2] i can say "object P is a parent to object R" if the following Cost record exists: [oid: 2 oid_ref: 2 cost_oid: 1 cost_oid_ref: 1] I understand that this creates somesort of 'conditional foreign key' relation which I need to define in code. Is it possible to have the nested set loaded with these conditions?

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  • How to draw multiple rectangles using c#

    - by Nivas
    I have drawn and saved the Rectangle on the image i loaded in the picture box. How i like to draw multiple rectangles for that i tried array in the rectangle but it gives error ("Object reference not set to an instance of an object." (Null reference Exception was unhandled). private void pictureBox1_MouseDown(object sender, MouseEventArgs e) { if (mybitmap == null) { mybitmap = new Bitmap(sz.Width, sz.Height); } rect[count] = new Rectangle(e.X, e.Y, 0, 0); this.Invalidate(); } private void pictureBox1_MouseMove(object sender, MouseEventArgs e) { if (stayToolStripMenuItem.Checked == true) { switch (e.Button) { case MouseButtons.Left: { rect[count] = new Rectangle(rect[count].Left, rect[count].Top, e.X - rect[count].Left, e.Y - rect[count].Top); pictureBox1.Invalidate(); count++: break; } } } } private void pictureBox1_Paint(object sender, PaintEventArgs e) { if (stayToolStripMenuItem.Checked == true) { button1.Visible = true; button2.Visible = true; if (mybitmap == null) { return; } using (g = Graphics.FromImage(mybitmap)) { using (Pen pen = new Pen(Color.Red, 2)) { //g.Clear(Color.Transparent); e.Graphics.DrawRectangle(pen, rect); label1.Top = rect[count].Top; label1[count].Left = rect[count].Left; label1.Width = rect[count].Width; label1.Height = rect[count].Height; if (label1.TextAlign == ContentAlignment.TopLeft) { e.Graphics.DrawString(label1.Text, label1.Font, new SolidBrush(label1.ForeColor), rect); g.DrawString(label1.Text, label1.Font, new SolidBrush(label1.ForeColor), rect); g.DrawRectangle(pen, rect[count]); } } } } } How can i do this.....

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  • combobox dataprovider

    - by FALCONSEYE
    I have the following: <mx:RemoteObject id="myCFC" destination="ColdFusion" source="components.myCFC" showBusyCursor="true"> <mx:method name="getStuff" result="UserHandler(event);"/> </mx:RemoteObject> ... <mx:ComboBox id="propertyCode" dataProvider="{qry_stuff}" labelField="name" /> Index.as has: [Bindable] public var qry_stuff:ArrayCollection = new ArrayCollection; private function UserHandler(event:ResultEvent):void { qry_stuff= event.result as ArrayCollection; } public function init():void { /* call my remote Object to get my data */ myCFC.getStuff(); } my problem is the combobox displays [object Object] I know there is nothing wrong with the cfc and there is a field called "name" in getStuff. Why does it not display the value of the object? thanks in advance.

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  • Trying to populate ListView in Android using objects from Parse

    - by mrwienerdog
    I am pretty darned new to android, and VERY new to Parse. I have created a class, StudentInformation, that includes columns for name, address, phone, etc. I would like to create a listview that contains the names of all students added to the class. How do I do this? I have got it to the point that I can Toast out the objectIDs of all of my entries, but can't figure out how to extract and add just the names to the ListView. Here is a snippet of the code: //Set up the listview studentListView = (ListView)findViewById(R.id.listViewStudents); //Create and populate an ArrayList of objects from parse ParseQuery query = new ParseQuery("StudentInformation"); final ArrayList<Object> studentList = new ArrayList<Object>(); query.findInBackground(new FindCallback() { public void done(List<ParseObject> objects, ParseException e) { if (e == null) { Toast.makeText(getApplicationContext(), objects.toString(), Toast.LENGTH_LONG).show(); for(int i = 0;i < objects.size(); i++){ objects.get(i); studentList.add("name".toString()); } } else { Toast.makeText(getApplicationContext(), "Error", Toast.LENGTH_LONG).show(); } } }); //studentList.addAll(Arrays.asList(students)); listAdapter = new ArrayAdapter<Object>(this,android.R.layout.simple_list_item_1,studentList); studentListView.setAdapter(listAdapter); } I have left the toast in where I toatst out the objectIDs in the public void done.... method. Any help would be, as always, greatly appreciated. Should be mentioned (possibly), no errors are thrown, the listview just never gets populated after the toast disappears. Don't know if this will help anyone, but I took a bit from both posts below, and came up with this: //Set up the listview studentList = new ArrayList<String>(); //Create and populate an ArrayList of objects from parse listAdapter = new ArrayAdapter<String>(this,android.R.layout.simple_list_item_1); studentListView = (ListView)findViewById(R.id.listViewStudents); studentListView.setAdapter(listAdapter); final ParseQuery query = new ParseQuery("StudentInformation"); query.findInBackground(new FindCallback() { public void done(List<ParseObject> objects, ParseException e) { if (e == null) { //Toast.makeText(getApplicationContext(), objects.toString(), Toast.LENGTH_LONG).show(); for (int i = 0; i < objects.size(); i++) { Object object = objects.get(i); String name = ((ParseObject) object).getString("name").toString(); listAdapter.add(name); } } else { Toast.makeText(getApplicationContext(), "Error", Toast.LENGTH_LONG).show(); } } });

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  • add text to the choice_label of ChoiceField in Django

    - by pablo
    The ChoiceField creates a select html element and the options show the choice_label which is the _unicode_ of each model object. How can I change the text of the choice_label without modifying _unicode_ ? I have a Product model and I want to show in the options text the product name + price + link to edit. I've searched in fields.py and widgets.py but couldn't find what needed to be changed. Thanks

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