Search Results

Search found 19855 results on 795 pages for 'game console'.

Page 457/795 | < Previous Page | 453 454 455 456 457 458 459 460 461 462 463 464  | Next Page >

  • PerformanceCounterCategory.Exists is very slow if category doesn't exists

    - by Shrike
    I have kind of library which uses a bunch of its own perf counters. But I want my library works fine even if that perf counters weren't installed. So I've created wrappers aroung PerformanceCounter and on the first use check if PerfCounter exists or not. If they exists then I'm using native PerformanceCounter instead I'm using a wrapper which do nothing. So to check perf counter existence I use PerformanceCounterCategory.Exists The problem is that if there isn't such category then PerformanceCounterCategory.Exists call takes (on my machine) about 10 seconds! Needless to say it's too slow. What can I do? Code to try it by youself: using System; using System.Diagnostics; class Program { static void Main(string[] args) { var ts = Stopwatch.StartNew(); var res = PerformanceCounterCategory.Exists("XYZ"); Console.WriteLine(ts.ElapsedMilliseconds); Console.WriteLine("result:" + res); } }

    Read the article

  • VS 2008 Profiler - Caller/Callee view showing bottom of stack

    - by Ncc
    Hello, I am currently trying to profile a class contained in a different assembly. To do this I created a small console application which calls into the public entry point of the class I want to profile. This enrty point is called Run(). This is working fine when I run my Console application in Debug mode and I can step into the Run() method. The Run() method calls a variety of other methods in its own assembly and other assemblies. However, when I create a new profiler of type "Instrumentation" in VS 2008, and run the profiler, the report shows my Main() function calling Run(), but in turn, when viewing the Caller/Callee report for my Run() method the report shows that the Run() method is the bottom of the stack. This is clearly not the case - could anyone please suggest why this is happening? Thanks.

    Read the article

  • "Don't Allow" in LocationManager keeps logging errors

    - by stephanie.moreau
    I have an app that checked for location. It asks the user to use location and if the user says no on the menu there is an issue when i load the mapview. Once i select the mapView it asks for the user location again. If the user says no again my console keeps displaying errors/warning as well as my NSLog from the "didFailWithError" of my location Manager class. Is there a way of stopping the LocationManage:didFailWithErrors if the user has already said no? I don't think Apple would accept my app if the Log file gets filled up my the LocationManager Here is an example of what gets repeated in the console ERROR,Time,290362745.002,Function,"void CLClientHandleDaemonDataRegistration(__CLClient*, const CLDaemonCommToClientRegistration*, const __CFDictionary*)",server did not accept client registration 1 WARNING,Time,290362745.005,Function,"void CLClientHandleDaemonInvalidation(__CFMessagePort*, void*)",client 1035.0 has been disconnected from daemon 2010-03-15 12:19:05.002 SAQ[1035:207] LocationManager Error Denied by user

    Read the article

  • Open GL ES 2.0 co-ordinate systems

    - by Chris
    Hi, I want to use Open GL ES 2.0 for a new game, but I have two questions. Q: The first is how do I set up perspective views in Open GL ES 2.0 - do I need to include Open GL ES 1.0 and use glOrtho, or is there a new way? Q: I want to use the 4th quadrant of a Cartesian co-ordinate system for my game and not use -0.5 to +0.5 for values on screen, how once the first question is answered can I achieve this? Other resources: http://iphonedevelopment.blogspot.com/2009/04/opengl-es-from-ground-up-part-3.html Thanks Chris

    Read the article

  • castle scheduler - cluster

    - by cvista
    Hi We're using the castle scheduler component: http://using.castleproject.org/display/Comp/Castle.Components.Scheduler?showChildren=false I have a wcf service which creates the tasks and that does it's job fine. I then have a console app running (will be a windows service eventually) which should then keep an eye out for tasks to run. Thing is the each create their own scheduler in the DB but they both have the same clusterid. Should the console app be able to run the tasks created by the wcf service? If not - how can i make it do that? Cheers w://

    Read the article

  • Problems with jquery selector

    - by Gandalf StormCrow
    I have a trouble with selecting element attributes with jquery here is my HTML: <a class="myselector" rel="I need this value"></a> <div class="someClass" id="someID"> ...bunch of elements/content <input type="button" name="myInput" id="inputID" title="myInput Title" /> ...bunch of elements/content </div> ...bunch of elements/content Here I'm trying to get the rel value of myselector here is how I tried but its not working : $('#inputID').live('click',function(){ console.log($(this).closest('a.myselector').attr('rel')); }); Also tried this since all is wrapped in wrapper div : $('#inputID').live('click',function(){ console.log($(this).parent('div.wrapper').find('a.myselector').attr('rel')); }); I get undefined value in firebug in both cases, I use live because div#someID is loaded in the document its not there when page first loads. Any advice, how can I get my selector rel value?

    Read the article

  • C++ double division by 0.0 versus DBL_MIN

    - by wonsungi
    When finding the inverse square root of a double, is it better to clamp invalid non-positive inputs at 0.0 or MIN_DBL? (In my example below double b may end up being negative due to floating point rounding errors and because the laws of physics are slightly slightly fudged in the game.) Both division by 0.0 and MIN_DBL produce the same outcome in the game because 1/0.0 and 1/DBL_MIN are effectively infinity. My intuition says MIN_DBL is the better choice, but would there be any case for using 0.0? Like perhaps sqrt(0.0), 1/0.0 and multiplication by 1.#INF000000000000 execute faster because they are special cases. double b = 1 - v.length_squared()/(c*c); #ifdef CLAMP_BY_0 if (b < 0.0) b = 0.0; #endif #ifdef CLAMP_BY_DBL_MIN if (b <= 0.0) b = DBL_MIN; #endif double lorentz_factor = 1/sqrt(b); double division in MSVC: 1/0.0 = 1.#INF000000000000 1/DBL_MIN = 4.4942328371557898e+307

    Read the article

  • Problem extracting text from RSS feeds

    - by Gautam
    Hi, I am new to the world of Ruby and Rails. I have seen rails cast 190 and I just started playing with it. I used selector gadget to find out the CSS and XPath I have the following code.. require 'rubygems' require 'nokogiri' require 'open-uri' url = "http://www.telegraph.co.uk/sport/football/rss" doc = Nokogiri::HTML(open(url)) doc.xpath('//a').each do |paragraph| puts paragraph.text end When I extracted text from a normal HTML page with css, I could get the extracted text on the console. But when I try to do the same either with CSS or XPath for the RSS Feed for the following URL mentioned in the code above, I dont get any output. How do you extract text from RSS feeds?? I also have another silly question. Is there a way to extract text from 2 different feeds and display it on the console something like url1 = "http://www.telegraph.co.uk/sport/football/rss" url2 = "http://www.telegraph.co.uk/sport/cricket/rss" Looking forward for your help and suggestions Thank You Gautam

    Read the article

  • In Dos batch file press ENTER key to open program or press any other key to exit from bat.

    - by user521875
    I have a DOS batch file that show some results on the cmd console. I want users to press Enter to run program or press any other key on the keyboard to exit. I don't want to use options/choices because in that case user will have to enter at least something which I need to check and set the action. Example: At the end of the cmd console something say like this Press ENTER to open abc.exe or press any key on the keyboard to exit! Thanks!

    Read the article

  • LNK2001: What have I forgotton to set?

    - by graham.reeds
    Following on from my previous question regarding debugging of native code, I decided to create a simple test from a console app as I wasn't getting anywhere with debugging the service directly. So I created a vc6 console app, added the dll project to the workspace and ran it. Instead of executing as expected it spat out the following linker errors: main.obj : error LNK2001: unresolved external symbol "int __stdcall hmDocumentLAdd(char *,char *,long,char *,char *,long,long,long,long *)" (?hmDocumentLAdd@@YGHPAD0J00JJJPAJ@Z) main.obj : error LNK2001: unresolved external symbol "int __stdcall hmGetDocBasePath(char *,long)" (?hmGetDocBasePath@@YGHPADJ@Z) Debug/HazManTest.exe : fatal error LNK1120: 2 unresolved externals This seems to be a simple case of forgetting something in the linker options: However everything seems to be normal, and the lib file, dll and source is available. If I change the lib file to load to nonsense it kicks up the fatal error LNK1104: cannot open file "asdf.lib", so that isn't a problem. I have previously linked to dll and they have just worked, so what I have forgotton to do?

    Read the article

  • Real-time Multiplayer Movement - Flash ActionScript 3 (AS3) - Flash Media Server

    - by Wild Phoenix
    Dear All, I am creating a simple game, where I would like more than one player to be able to connect and play. With regards to a single player game, I am more than comfortable with the coding. I cannot seem to figure out how to connect up more than one player and update their screens when the each player moves. So far I have the players connecting, but I still need to be able update the SharedObject when a player moves, then push it out to the other players. I have searched high and low for a good tutorial / source code to review. Code So Far A tutorial i found so far listened for a click as it was a mouse based movement, then this told the SHaredObject to tell the client (and the others) to update that clients movement. However all of my movement is listend and acted on in the playership class.

    Read the article

  • Rules Engine vs Expert System

    - by User1
    What is the difference between a rules engine and an expert system? Example1: Let's say that I have a program that determines the expiration date of a new driver's license. It takes inputs like visa expiration date, passport number, birthday, etc. It determines the expiration date of the driver's license from this input. It can even give an error if the input did not have enough valid identifications to allow a new driver's license. Example2: Let's say I am making an online version of the game Monopoly. I want the ability to change the rules of the game (say $400 for passing go or no one can buy properties until they land on the same property twice, etc). I have a module in the code to handle these rules. Are these both rules engines or are they expert systems? They both seem so similar. Is it just a synonym?

    Read the article

  • valid json still fails on IE with jquery's ajax or getJSON callbacks

    - by lock
    everytime my page loads, im supposed to create a datatable (also a jquery plugin) but when im fetching the contents, using .ajax or .getJSON always goes straight ahead to the error function, without even telling me what went wrong inside the callback $.ajax({ cache: false, type: "POST", url: oSettings.sAjaxSource, data: {'newdate' : date}, contentType: "application/json; charset=utf-8", dataType: "json", success: function(json) { console.log('retrieving json data'); }, error: function() { console.log("An error has occurred. Please try again."); } }); that's the actual code with the callback stripped for security purposes... this works fine in firefox which actually executes what's on the callback function but IE simply fails and proceeds to writing my log i've read alot that the primary reason the JSON calls fails for IE is whenever there are trailing commas or simply malformed JS but i used JSONLint already and verified that my json object is a valid one :(

    Read the article

  • Java: omitting a data member from the equals method.

    - by cchampion
    public class GamePiece { public GamePiece(char cLetter, int nPointValue) { m_cLetter=cLetter; m_nPointValue=nPointValue; m_nTurnPlaced=0; //has not been placed on game board yet. } public char GetLetter() {return m_cLetter;} public int GetPointValue() {return m_nPointValue;} public int GetTurnPlaced() {return m_nTurnPlaced;} public void SetTurnPlaced(int nTurnPlaced) { m_nTurnPlaced=nTurnPlaced; } @Override public boolean equals(Object obj) { /*NOTE to keep this shorter I omitted some of the null checking and instanceof stuff. */ GamePiece other = (GamePiece) obj; //not case sensitive, and I don`t think we want it to be here. if(m_cLetter != other.m_cLetter) { return false; } if(m_nPointValue != other.m_nPointValue) { return false; } /* NOTICE! m_nPointValue purposely omitted. It does not affect hashcode or equals */ return true; } @Override public int hashCode() { /* NOTICE! m_nPointValue purposely omitted. It should not affect hashcode or equals */ final int prime = 41; return prime * (prime + m_nPointValue + m_cLetter); } private char m_cLetter; private int m_nPointValue; private int m_nTurnPlaced;//turn which the game piece was placed on the game board. Does not affect equals or has code! } Consider the given piece of code. This object has been immutable until the introduction of the m_nTurnPlaced member (which can be modified by the SetTurnPlaced method, so now GamePiece becomes mutable). GamePiece is used in an ArrayList, I call contains and remove methods which both rely on the equals method to be implemented. My question is this, is it ok or common practice in Java for some members to not affect equals and hashcode? How will this affect its use in my ArrayList? What type of java Collections would it NOT be safe to use this object now that it is mutable? I've been told that you're not supposed to override equals on mutable objects because it causes some collections to behave "strangely" (I read that somewhere in the java documentation).

    Read the article

  • Finding the best folder for all users on a Windows machine

    - by reallyjoel
    We are making a game which will add a level editor feature soon. We want the user to be able to put levels he's downloaded in a folder and then play it in the game, without any hassle. So, we're looking for a folder that anybody can find, open, write, read, and is multiuser. On Windows Vista / 7, the folder /Users/Public/ look like a great candidate. However, It's not listed in the .net enum System.Environment.SpecialFolder. I have went through them all, and checked what they yield on different Windows versions, and none live up to my requirements. I did find Environment.SpecialFolder.CommonApplicationData, that kinda works, but that folder is hidden (C:\ProgramData) and I assume most users don't display hidden folders. As it stands now, it looks like we'll have to settle for the personal documents folder, but we'd really like a multi user folder? Anyone have any tips? (Hard coding c:\Users\Public\ is out of the question, it will only work on english systems)

    Read the article

  • Visual Studio CLR project

    - by Vit
    Hi, so I wanted to try my first CLR project in Visual C++. So I created console project, but since every tutorial I found about CLR programming was using C#, or windows forms, I just tried writing standart c++ Hello Word app using iostream (I think code isnt needed in this case) but I though it will give me some compile error, since iostream uses precompiled functions, and CLR app compiles into MSIL. I assumed that CLR programming using C++ means just using C++ syntax, but different functions for I/O and so. So, basicly, what I want to ask is, can any native console C++ app be compiled into MSIL and run by .NET framework?

    Read the article

  • JavaScript setInterval loop not holding variable

    - by Ryan
    Here is my code: var showNo = 1; window.setInterval(function() { console.log(showNo); if(showNo === 1) { var nextNo = 2; } else if(showNo === 2) { var nextNo = 3; } else if(showNo === 3) { var nextNo = 4; } else if(showNo === 4) { var nextNo = 5; } else if(showNo === 5) { var nextNo = 1; } else { var showNo = 1; var nextNo = 2; } var showNo = nextNo; }, 500); My question is, why is the showNo variable not holding when the setInterval loop starts? The console displays 'undefined' in the above example. This may be a simple question, but I am trying to teach myself query and this has me stuck.. Any answers would be great. Thanks.

    Read the article

  • handle user logoff or machine shutdown requests on WindowsME

    - by skylap
    I have to write a C# application that runs on WindowsME. Yes, I mean that Microsoft operating system that has been forgotten a long long time ago. My program needs no user interaction and as WindowsME doesn't support services, it will be a console application. Furthermore it will be used on more modern operating systems, where the user can choose whether to start it as console application or install it as a windows service. Now suppose the software is running on WinME and the user decides to logoff or shutdown the machine without a prior quit of my software. WinME complains about my program still running and asks if it should kill the process. Apart from the bad user experiance, this means that the application is not shut down properly. So I look for a way to be informed if the user logs off or wants to shutdown the machine to be able to perform a proper shutdown of my software first.

    Read the article

  • How does AssemblyName.ReferenceMatchesDefinition work?

    - by Fabian Schmied
    Given the following code: var n1 = new AssemblyName ("TestDll, Version=1.0.0.0, Culture=Neutral, PublicKeyToken=b77a5c561934e089"); var n2 = new AssemblyName ("TestDll, Version=2.0.0.2001, Culture=en-US, PublicKeyToken=ab7a5c561934e089"); Console.WriteLine (AssemblyName.ReferenceMatchesDefinition (n1, n2)); Console.WriteLine (AssemblyName.ReferenceMatchesDefinition (n2, n1)); Why do both of these checks print "True"? I would have thought that AssemblyName.ReferenceMatchesDefinition should consider differences in the version, culture, and public key token attributes of an assembly name, shouldn't they? If not, what does ReferenceMatchesDefinition do that a comparison of the simple names doesn't?

    Read the article

  • Self-type mismatch in Scala

    - by Alexey Romanov
    Given this: abstract class ViewPresenterPair { type V <: View type P <: Presenter trait View {self: V => val presenter: P } trait Presenter {self: P => var view: V } } I am trying to define an implementation in this way: case class SensorViewPresenter[T] extends ViewPresenterPair { type V = SensorView[T] type P = SensorPresenter[T] trait SensorView[T] extends View { } class SensorViewImpl[T](val presenter: P) extends SensorView[T] { presenter.view = this } class SensorPresenter[T] extends Presenter { var view: V } } Which gives me the following errors: error: illegal inheritance; self-type SensorViewPresenter.this.SensorView[T] does not conform to SensorViewPresenter.this.View's selftype SensorViewPresenter.this.V trait SensorView[T] extends View { ^ <console>:13: error: type mismatch; found : SensorViewPresenter.this.SensorViewImpl[T] required: SensorViewPresenter.this.V presenter.view = this ^ <console>:16: error: illegal inheritance; self-type SensorViewPresenter.this.SensorPresenter[T] does not conform to SensorViewPresenter.this.Presenter's selftype SensorViewPresenter.this.P class SensorPresenter[T] extends Presenter { ^ I don't understand why. After all, V is just an alias for SensorView[T], and the paths are the same, so how can it not conform?

    Read the article

  • problem withAsync SqlComman

    - by Alibm
    I have problem with Timeout, when I run a command through app, a timeout exception is thrown, but when I run i directly in sql there is no timeout exception! my SP take about 11 min when I run it directly. for solving this issue, I found below code here, but I doesn't work properly! Immediately after beginExecute, IAsyncResult.iscomplete become true !!!! where is the problem ? IAsyncResult result = command.BeginExecuteNonQuery(); int count = 0; while (!result.IsCompleted) { Console.WriteLine("Waiting ({0})", count++); System.Threading.Thread.Sleep(1000); } Console.WriteLine("Command complete. Affected {0} rows.", command.EndExecuteNonQuery(result)); regards

    Read the article

  • Simple time profiling - strange times

    - by Gacek
    I'm trying to profile my code to check how long it takes to execute some parts of my code. I've wrapped my most time-consuming part of the code in something like that: DateTime start = DateTime.Now; ... ... // Here comes the time-consuming part ... Console.WriteLine((DateTime.Now - start).Miliseconds); The program is executing this part of code for couple of seconds (about 20 s) but in console I get the result of something about 800 miliseconds. Why is that so? What am I doing wrong?

    Read the article

  • Good programming style when handling multiple objects

    - by Glitch
    I've been programming a software version of a board game. Thus far I have written the classes which will correspond to physical objects on the game board. I'm well into writing the program logic, however I've found that many of the logic classes require access to the same objects. At first I was passing the appropriate objects to methods as they were called, but this was getting very tedious, particularly when the methods required many objects to perform their tasks. To solve this, I created a class which initialises and stores all the objects I need. This allows me to access an object from any class by calling Assets.dice(), for example. But now that I've thought about it, this doesn't seem right. This is why I'm here, I fear that I've created some sort of god class. Is this fear unfounded, or have I created a recipe for disaster?

    Read the article

  • increasing amazon root volume size

    - by OCD
    I have a default amazon ec2 instance with 8GB root volume size. I am running out of space. I have: Detach the current EBS volume in AWS Management Console (Web). Create snapshot of this volume. Created a new Volume with 50G space with my snapshot. Attach the new volume back to the instance to /dev/sda1 However, when I reconnect to the account with: > df -h I can see from the management console that my new Filesystem 1K-blocks Used Available Use% Mounted on /dev/xvda1 8256952 8173624 0 100% / tmpfs 308508 40 308468 1% /dev/shm It's still not using my new volume's size, how to make this work?

    Read the article

  • where are the log files saved in axis2 webservice

    - by KItis
    i have put log4j.properties file into WEB-INF/classes folder in my axis 2 webservice. now i can see logs been printed on console. but i have also put file appender. but i can not find the log file anywhere. could someone help me to find a solution for this problem. log4j.rootLogger=DEBUG, CA, FA #Console Appender log4j.appender.CA=org.apache.log4j.ConsoleAppender log4j.appender.CA.layout=org.apache.log4j.PatternLayout log4j.appender.CA.layout.ConversionPattern=%-4r [%t] %-5p %c %x - %m%n #File Appender log4j.appender.FA=org.apache.log4j.FileAppender log4j.appender.FA.File=ws.log log4j.appender.FA.layout=org.apache.log4j.PatternLayout log4j.appender.FA.layout.ConversionPattern=%-4r [%t] %-5p %c %x - %m%n # Set the logger level of File Appender to WARN log4j.appender.FA.Threshold = WARN

    Read the article

< Previous Page | 453 454 455 456 457 458 459 460 461 462 463 464  | Next Page >