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  • How to play a embedded code in lightbox type popup

    - by Fero
    Hi all How to play a embedded code in lightbox type pop up? Here is the whole code <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /> <meta http-equiv="imagetoolbar" content="no" /> <title>FancyBox 1.3.1 | Demonstration</title> <script type="text/javascript" src="http://code.jquery.com/jquery-1.4.2.min.js"></script> <script type="text/javascript" src="./fancybox/jquery.mousewheel-3.0.2.pack.js"></script> <script type="text/javascript" src="./fancybox/jquery.fancybox-1.3.1.js"></script> <link rel="stylesheet" type="text/css" href="./fancybox/jquery.fancybox-1.3.1.css" media="screen" /> <link rel="stylesheet" href="style.css" /> <script type="text/javascript"> $(document).ready(function() { /* * Examples - images */ $("a#example1").fancybox({ 'titleShow' : false }); $("a#example2").fancybox({ 'titleShow' : false, 'transitionIn' : 'elastic', 'transitionOut' : 'elastic' }); $("a#example3").fancybox({ 'titleShow' : false, 'transitionIn' : 'none', 'transitionOut' : 'none' }); $("a#example4").fancybox(); $("a#example5").fancybox({ 'titlePosition' : 'inside' }); $("a#example6").fancybox({ 'titlePosition' : 'over' }); $("a[rel=example_group]").fancybox({ 'transitionIn' : 'none', 'transitionOut' : 'none', 'titlePosition' : 'over', 'titleFormat' : function(title, currentArray, currentIndex, currentOpts) { return '<span id="fancybox-title-over">Image ' + (currentIndex + 1) + ' / ' + currentArray.length + (title.length ? ' &nbsp; ' + title : '') + '</span>'; } }); /* * Examples - various */ $("#various1").fancybox({ 'titlePosition' : 'inside', 'transitionIn' : 'none', 'transitionOut' : 'none' }); $("#various2").fancybox(); $("#various3").fancybox({ 'width' : '75%', 'height' : '75%', 'autoScale' : false, 'transitionIn' : 'none', 'transitionOut' : 'none', 'type' : 'iframe' }); $("#various4").fancybox({ 'padding' : 0, 'autoScale' : false, 'transitionIn' : 'none', 'transitionOut' : 'none' }); }); </script> </head> <body> <div id="content"> <p> <a id="example1" href="./example/1_b.jpg"><img alt="example1" src="./example/1_s.jpg" /></a> <a id="example2" href="./example/2_b.jpg"><img alt="example2" src="./example/2_s.jpg" /></a> <a id="example3" href="./example/3_b.jpg"><img alt="example3" src="./example/3_s.jpg" /></a> </p> </div> <div><p>&nbsp;</p></div> </body> </html> This above code working for image perfectly. But how shall i play the embedded code instead of image. Here is the sample embedded code. <object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/WUW5g-sL8pU&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/WUW5g-sL8pU&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object> thanks in advance...

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  • [Java] Cannot draw pixels

    - by Wilhelm
    Hello everyone. I want to print each digit of pi number as a colored pixel, so, I get na input, with the pi number, then parse it into a list, each node containing a digit (I know, I'll use an array later), but I never get this painted to screen... Can someone help me to see where I'm wrong? package edu.pi.view; import java.awt.Graphics; import java.awt.Image; import java.awt.image.MemoryImageSource; import java.io.BufferedReader; import java.io.File; import java.io.FileReader; import java.util.ArrayList; import java.util.List; import javax.swing.JFrame; import javax.swing.JPanel; public class Main extends JPanel { private static final long serialVersionUID = 6416932054834995251L; private static int pixels[]; private static List<Integer> pi; public static void readFile(String name) { File file = new File(name); BufferedReader reader = null; pi = new ArrayList<Integer>(); char[] digits; try { reader = new BufferedReader(new FileReader(file)); String text = null; while((text = reader.readLine()) != null) { digits = text.toCharArray(); for(char el : digits) if(el != ' ') pi.add(Character.getNumericValue(el)); } } catch (Exception e) { e.printStackTrace(); } } public void paint(Graphics gg) { readFile("c:\\pi.txt"); int h = 5; int w = 2; int color = 0xffffff; int digit; int i = 0; pixels = new int[w * h]; for (int y = 0; y < h; y++) { for (int x = 0; x < h; x++) { digit = pi.get(i); if(digit == 0) color = 0x000000; else if(digit == 1) color = 0x787878; else if(digit == 2) color = 0x008B00; else if(digit == 3) color = 0x00008B; else if(digit == 4) color = 0x008B8B; else if(digit == 5) color = 0x008B00; else if(digit == 6) color = 0xCDCD00; else if(digit == 7) color = 0xFF4500; else if(digit == 8) color = 0x8B0000; else if(digit == 9) color = 0xFF0000; pixels[i] = color; i++; } } Image art = createImage(new MemoryImageSource(w, h, pixels, 0, w)); gg.drawImage(art, 0, 0, this); } public static void main(String[] args) { JFrame frame = new JFrame(); frame.getContentPane().add(new Main()); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setSize(300,300); frame.setVisible(true); } }

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  • How do I center a UIImageView within a full-screen UIScrollView?

    - by Sebastian Celis
    In my application, I would like to present the user with a full-screen photo viewer much like the one used in the Photos app. This is just for a single photo and as such should be quite simple. I just want the user to be able to view this one photo with the ability to zoom and pan. I have most of it working. And, if I do not center my UIImageView, everything behaves perfectly. However, I really want the UIImageView to be centered on the screen when the image is sufficiently zoomed out. I do not want it stuck to the top-left corner of the scroll view. Once I attempt to center this view, my vertical scrollable area appears to be greater than it should be. As such, once I zoom in a little, I am able to scroll about 100 pixels past the top of the image. What am I doing wrong? @interface MyPhotoViewController : UIViewController <UIScrollViewDelegate> { UIImage* photo; UIImageView *imageView; } - (id)initWithPhoto:(UIImage *)aPhoto; @end @implementation MyPhotoViewController - (id)initWithPhoto:(UIImage *)aPhoto { if (self = [super init]) { photo = [aPhoto retain]; // Some 3.0 SDK code here to ensure this view has a full-screen // layout. } return self; } - (void)dealloc { [photo release]; [imageView release]; [super dealloc]; } - (void)loadView { // Set the main view of this UIViewController to be a UIScrollView. UIScrollView *scrollView = [[UIScrollView alloc] init]; [self setView:scrollView]; [scrollView release]; } - (void)viewDidLoad { [super viewDidLoad]; // Initialize the scroll view. CGSize photoSize = [photo size]; UIScrollView *scrollView = (UIScrollView *)[self view]; [scrollView setDelegate:self]; [scrollView setBackgroundColor:[UIColor blackColor]]; // Create the image view. We push the origin to (0, -44) to ensure // that this view displays behind the navigation bar. imageView = [[UIImageView alloc] initWithFrame:CGRectMake(0.0, -44.0, photoSize.width, photoSize.height)]; [imageView setImage:photo]; [scrollView addSubview:imageView]; // Configure zooming. CGSize screenSize = [[UIScreen mainScreen] bounds].size; CGFloat widthRatio = screenSize.width / photoSize.width; CGFloat heightRatio = screenSize.height / photoSize.height; CGFloat initialZoom = (widthRatio > heightRatio) ? heightRatio : widthRatio; [scrollView setMaximumZoomScale:3.0]; [scrollView setMinimumZoomScale:initialZoom]; [scrollView setZoomScale:initialZoom]; [scrollView setBouncesZoom:YES]; [scrollView setContentSize:CGSizeMake(photoSize.width * initialZoom, photoSize.height * initialZoom)]; // Center the photo. Again we push the center point up by 44 pixels // to account for the translucent navigation bar. CGPoint scrollCenter = [scrollView center]; [imageView setCenter:CGPointMake(scrollCenter.x, scrollCenter.y - 44.0)]; } - (void)viewWillAppear:(BOOL)animated { [super viewWillAppear:animated]; [[[self navigationController] navigationBar] setBarStyle:UIBarStyleBlackTranslucent]; [[UIApplication sharedApplication] setStatusBarStyle:UIStatusBarStyleBlackTranslucent animated:YES]; } - (void)viewWillDisappear:(BOOL)animated { [super viewWillDisappear:animated]; [[[self navigationController] navigationBar] setBarStyle:UIBarStyleDefault]; [[UIApplication sharedApplication] setStatusBarStyle:UIStatusBarStyleDefault animated:YES]; } - (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView { return imageView; } @end

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  • trying to make this code less messy in android, can anyone help?

    - by clayton33
    i know that there must be a simpler way of doing this, i just don't understand how java works well enough, and i am struggling. could someone perhaps point me in the right direction? ImageButton image = (ImageButton) findViewById(R.id.card1); ImageButton image2 = (ImageButton) findViewById(R.id.card2); ImageButton image3 = (ImageButton) findViewById(R.id.card3); ImageButton image4 = (ImageButton) findViewById(R.id.card4); ImageButton image5 = (ImageButton) findViewById(R.id.card5); ImageButton image6 = (ImageButton) findViewById(R.id.card6); ImageButton image7 = (ImageButton) findViewById(R.id.card7); ImageButton image8 = (ImageButton) findViewById(R.id.card8); ImageButton image9 = (ImageButton) findViewById(R.id.card9); ImageButton image10 = (ImageButton) findViewById(R.id.card10); ImageButton image11 = (ImageButton) findViewById(R.id.card11); ImageButton image12 = (ImageButton) findViewById(R.id.card12); ImageButton image13 = (ImageButton) findViewById(R.id.card13); ImageButton image14 = (ImageButton) findViewById(R.id.card14); ImageButton image15 = (ImageButton) findViewById(R.id.card15); //image.setImageResource(R.drawable.test2); Bitmap bMap = BitmapFactory.decodeResource(getResources(), R.drawable.vraag); Bitmap bMapScaled = Bitmap.createScaledBitmap(bMap, buttonSize, buttonSize, true); Bitmap bMap2 = BitmapFactory.decodeResource(getResources(), R.drawable.vraag); Bitmap bMapScaled2 = Bitmap.createScaledBitmap(bMap2, buttonSize, buttonSize, true); Bitmap bMap3 = BitmapFactory.decodeResource(getResources(), R.drawable.vraag); Bitmap bMapScaled3 = Bitmap.createScaledBitmap(bMap3, buttonSize, buttonSize, true); Bitmap bMap4 = BitmapFactory.decodeResource(getResources(), R.drawable.vraag); Bitmap bMapScaled4 = Bitmap.createScaledBitmap(bMap4, buttonSize, buttonSize, true); Bitmap bMap5 = BitmapFactory.decodeResource(getResources(), R.drawable.vraag); Bitmap bMapScaled5 = Bitmap.createScaledBitmap(bMap5, buttonSize, buttonSize, true); Bitmap bMap6 = BitmapFactory.decodeResource(getResources(), R.drawable.vraag); Bitmap bMapScaled6 = Bitmap.createScaledBitmap(bMap6, buttonSize, buttonSize, true); Bitmap bMap7 = BitmapFactory.decodeResource(getResources(), R.drawable.vraag); Bitmap bMapScaled7 = Bitmap.createScaledBitmap(bMap7, buttonSize, buttonSize, true); Bitmap bMap8 = BitmapFactory.decodeResource(getResources(), R.drawable.vraag); Bitmap bMapScaled8 = Bitmap.createScaledBitmap(bMap8, buttonSize, buttonSize, true); Bitmap bMap9 = BitmapFactory.decodeResource(getResources(), R.drawable.vraag); Bitmap bMapScaled9 = Bitmap.createScaledBitmap(bMap9, buttonSize, buttonSize, true); Bitmap bMap10 = BitmapFactory.decodeResource(getResources(), R.drawable.vraag); Bitmap bMapScaled10 = Bitmap.createScaledBitmap(bMap10, buttonSize, buttonSize, true); Bitmap bMap11 = BitmapFactory.decodeResource(getResources(), R.drawable.vraag); Bitmap bMapScaled11 = Bitmap.createScaledBitmap(bMap11, buttonSize, buttonSize, true); Bitmap bMap12 = BitmapFactory.decodeResource(getResources(), R.drawable.vraag); Bitmap bMapScaled12 = Bitmap.createScaledBitmap(bMap12, buttonSize, buttonSize, true); Bitmap bMap13 = BitmapFactory.decodeResource(getResources(), R.drawable.vraag); Bitmap bMapScaled13 = Bitmap.createScaledBitmap(bMap13, buttonSize, buttonSize, true); Bitmap bMap14 = BitmapFactory.decodeResource(getResources(), R.drawable.vraag); Bitmap bMapScaled14 = Bitmap.createScaledBitmap(bMap14, buttonSize, buttonSize, true); Bitmap bMap15 = BitmapFactory.decodeResource(getResources(), R.drawable.vraag); Bitmap bMapScaled15 = Bitmap.createScaledBitmap(bMap15, buttonSize, buttonSize, true); image.setImageBitmap(bMapScaled); image2.setImageBitmap(bMapScaled2); image3.setImageBitmap(bMapScaled3); image4.setImageBitmap(bMapScaled4); image5.setImageBitmap(bMapScaled5); image6.setImageBitmap(bMapScaled6); image7.setImageBitmap(bMapScaled7); image8.setImageBitmap(bMapScaled8); image9.setImageBitmap(bMapScaled9); image10.setImageBitmap(bMapScaled10); image11.setImageBitmap(bMapScaled11); image12.setImageBitmap(bMapScaled12); image13.setImageBitmap(bMapScaled13); image14.setImageBitmap(bMapScaled14); image15.setImageBitmap(bMapScaled15);

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  • Wordpress add_meta_box() weirdness

    - by Scott B
    The code below is working nearly flawlessly, however my value for page title on one of my pages keeps coming up empty after a few page refreshes... It sticks for awhile, then it appears to reset to empty. I'm thinking I must have a conflict in the code below, but I can't quite figure it. I'm allowing the user to set a custom page title for posts as well as pages via a custom "post/page title input field). Can anyone see an obvious issue here that might be resetting the page title to blank? // =================== // = POST OPTION BOX = // =================== add_action('admin_menu', 'my_post_options_box'); function my_post_options_box() { if ( function_exists('add_meta_box') ) { //add_meta_box( $id, $title, $callback, $page, $context, $priority ); add_meta_box('post_header', 'Custom Post Header Code (optional)', 'custom_post_images', 'post', 'normal', 'low'); add_meta_box('post_title', 'Custom Post Title', 'custom_post_title', 'post', 'normal', 'high'); add_meta_box('post_title_page', 'Custom Post Title', 'custom_post_title', 'page', 'normal', 'high'); add_meta_box('postexcerpt', __('Excerpt'), 'post_excerpt_meta_box', 'page', 'normal', 'core'); add_meta_box('categorydiv', __('Page Options'), 'post_categories_meta_box', 'page', 'side', 'core'); } } //Adds the custom images box function custom_post_images() { global $post; ?> <div class="inside"> <textarea style="height:70px; width:100%;margin-left:-5px;" name="customHeader" id="customHeader"><?php echo get_post_meta($post->ID, 'customHeader', true); ?></textarea> <p>Enter your custom html code here for the post page header/image area. Whatever you enter here will override the default post header or image listing <b>for this post only</b>. You can enter image references like so &lt;img src='wp-content/uploads/product1.jpg' /&gt;. To show default images, just leave this field empty</p> </div> <?php } //Adds the custom post title box function custom_post_title() { global $post; ?> <div class="inside"> <p><input style="height:25px;width:100%;margin-left:-10px;" type="text" name="customTitle" id="customTitle" value="<?php echo get_post_meta($post->ID, 'customTitle', true); ?>"></p> <p>Enter your custom post/page title here and it will be used for the html &lt;title&gt; for this post page and the Google link text used for this page.</p> </div> <?php } add_action('save_post', 'custom_add_save'); function custom_add_save($postID){ // called after a post or page is saved if($parent_id = wp_is_post_revision($postID)) { $postID = $parent_id; } if ($_POST['customHeader']) { update_custom_meta($postID, $_POST['customHeader'], 'customHeader'); } else { update_custom_meta($postID, '', 'customHeader'); } if ($_POST['customTitle']) { update_custom_meta($postID, $_POST['customTitle'], 'customTitle'); } else { update_custom_meta($postID, '', 'customTitle'); } } function update_custom_meta($postID, $newvalue, $field_name) { // To create new meta if(!get_post_meta($postID, $field_name)){ add_post_meta($postID, $field_name, $newvalue); }else{ // or to update existing meta update_post_meta($postID, $field_name, $newvalue); } } ?>

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  • Python - help on custom wx.Python (pyDev) class

    - by Wallter
    I have been hitting a dead end with this program. I am trying to build a class that will let me control the BIP's of a button when it is in use. so far this is what i have (see following.) It keeps running this weird error TypeError: 'module' object is not callable - I, coming from C++ and C# (for some reason the #include... is so much easier) , have no idea what that means, Google is of no help so... I know I need some real help with sintax and such - anything woudl be helpful. Note: The base code found here was used to create a skeleton for this 'custom button class' Custom Button import wx from wxPython.wx import * class Custom_Button(wx.PyControl): # The BMP's # AM I DOING THIS RIGHT? - I am trying to get empty 'global' # variables within the class Mouse_over_bmp = None #wxEmptyBitmap(1,1,1) # When the mouse is over Norm_bmp = None #wxEmptyBitmap(1,1,1) # The normal BMP Push_bmp = None #wxEmptyBitmap(1,1,1) # The down BMP Pos_bmp = wx.Point(0,0) # The posisition of the button def __init__(self, parent, NORM_BMP, PUSH_BMP, MOUSE_OVER_BMP, pos, size, text="", id=-1, **kwargs): wx.PyControl.__init__(self,parent, id, **kwargs) # The conversions, hereafter, were to solve another but. I don't know if it is # necessary to do this since the source being given to the class (in this case) # is a BMP - is there a better way to prevent an error that i have not # stumbled accost? # Set the BMP's to the ones given in the constructor self.Mouse_over_bmp = wx.Bitmap(wx.Image(MOUSE_OVER_BMP, wx.BITMAP_TYPE_ANY).ConvertToBitmap()) self.Norm_bmp = wx.Bitmap(wx.Image(NORM_BMP, wx.BITMAP_TYPE_ANY).ConvertToBitmap()) self.Push_bmp = wx.Bitmap(wx.Image(PUSH_BMP, wx.BITMAP_TYPE_ANY).ConvertToBitmap()) self.Pos_bmp = self.pos self.Bind(wx.EVT_LEFT_DOWN, self._onMouseDown) self.Bind(wx.EVT_LEFT_UP, self._onMouseUp) self.Bind(wx.EVT_LEAVE_WINDOW, self._onMouseLeave) self.Bind(wx.EVT_ENTER_WINDOW, self._onMouseEnter) self.Bind(wx.EVT_ERASE_BACKGROUND,self._onEraseBackground) self.Bind(wx.EVT_PAINT,self._onPaint) self._mouseIn = self._mouseDown = False def _onMouseEnter(self, event): self._mouseIn = True def _onMouseLeave(self, event): self._mouseIn = False def _onMouseDown(self, event): self._mouseDown = True def _onMouseUp(self, event): self._mouseDown = False self.sendButtonEvent() def sendButtonEvent(self): event = wx.CommandEvent(wx.wxEVT_COMMAND_BUTTON_CLICKED, self.GetId()) event.SetInt(0) event.SetEventObject(self) self.GetEventHandler().ProcessEvent(event) def _onEraseBackground(self,event): # reduce flicker pass def _onPaint(self, event): dc = wx.BufferedPaintDC(self) dc.SetFont(self.GetFont()) dc.SetBackground(wx.Brush(self.GetBackgroundColour())) dc.Clear() dc.DrawBitmap(self.Norm_bmp) # draw whatever you want to draw # draw glossy bitmaps e.g. dc.DrawBitmap if self._mouseIn: # If the Mouse is over the button dc.DrawBitmap(self, self.Mouse_over_bmp, self.Pos_bmp, useMask=False) if self._mouseDown: # If the Mouse clicks the button dc.DrawBitmap(self, self.Push_bmp, self.Pos_bmp, useMask=False) Main.py import wx import Custom_Button from wxPython.wx import * ID_ABOUT = 101 ID_EXIT = 102 class MyFrame(wx.Frame): def __init__(self, parent, ID, title): wxFrame.__init__(self, parent, ID, title, wxDefaultPosition, wxSize(400, 400)) self.CreateStatusBar() self.SetStatusText("Program testing custom button overlays") menu = wxMenu() menu.Append(ID_ABOUT, "&About", "More information about this program") menu.AppendSeparator() menu.Append(ID_EXIT, "E&xit", "Terminate the program") menuBar = wxMenuBar() menuBar.Append(menu, "&File"); self.SetMenuBar(menuBar) self.Button1 = Custom_Button(self, parent, -1, "D:/Documents/Python/Normal.bmp", "D:/Documents/Python/Clicked.bmp", "D:/Documents/Python/Over.bmp", wx.Point(200,200), wx.Size(300,100)) EVT_MENU(self, ID_ABOUT, self.OnAbout) EVT_MENU(self, ID_EXIT, self.TimeToQuit) def OnAbout(self, event): dlg = wxMessageDialog(self, "Testing the functions of custom " "buttons using pyDev and wxPython", "About", wxOK | wxICON_INFORMATION) dlg.ShowModal() dlg.Destroy() def TimeToQuit(self, event): self.Close(true) class MyApp(wx.App): def OnInit(self): frame = MyFrame(NULL, -1, "wxPython | Buttons") frame.Show(true) self.SetTopWindow(frame) return true app = MyApp(0) app.MainLoop() Errors (and traceback) /home/wallter/python/Custom Button overlay/src/Custom_Button.py:8: DeprecationWarning: The wxPython compatibility package is no longer automatically generated or actively maintained. Please switch to the wx package as soon as possible. I have never been able to get this to go away whenever using wxPython any help? from wxPython.wx import * Traceback (most recent call last): File "/home/wallter/python/Custom Button overlay/src/Main.py", line 57, in <module> app = MyApp(0) File "/usr/lib/python2.6/dist-packages/wx-2.8-gtk2-unicode/wx/_core.py", line 7978, in __init__ self._BootstrapApp() File "/usr/lib/python2.6/dist-packages/wx-2.8-gtk2-unicode/wx/_core.py", line 7552, in _BootstrapApp return _core_.PyApp__BootstrapApp(*args, **kwargs) File "/home/wallter/python/Custom Button overlay/src/Main.py", line 52, in OnInit frame = MyFrame(NULL, -1, "wxPython | Buttons") File "/home/wallter/python/Custom Button overlay/src/Main.py", line 32, in __init__ wx.Point(200,200), wx.Size(300,100)) TypeError: 'module' object is not callable I have tried removing the "wx.Point(200,200), wx.Size(300,100))" just to have the error move up to the line above. Have I declared it right? help?

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  • Implementing Unit Testing with the iPhone SDK

    - by ing0
    Hi, So I've followed this tutorial to setup unit testing on my app when I got a little stuck. At bullet point 8 in that tutorial it shows this image, which is what I should be expecting when I build: However this isn't what I get when I build. I get this error message: Command /bin/sh failed with exit code 1 as well as the error message the unit test has created. Then, when I expand on the first error I get this: PhaseScriptExecution "Run Script" "build/3D Pool.build/Debug-iphonesimulator/LogicTests.build/Script-1A6BA6AE10F28F40008AC2A8.sh" cd "/Users/james/Desktop/FYP/3D Pool" setenv ACTION build setenv ALTERNATE_GROUP staff ... setenv XCODE_VERSION_MAJOR 0300 setenv XCODE_VERSION_MINOR 0320 setenv YACC /Developer/usr/bin/yacc /bin/sh -c "\"/Users/james/Desktop/FYP/3D Pool/build/3D Pool.build/Debug-iphonesimulator/LogicTests.build/Script-1A6BA6AE10F28F40008AC2A8.sh\"" /Developer/Tools/RunPlatformUnitTests.include:412: note: Started tests for architectures 'i386' /Developer/Tools/RunPlatformUnitTests.include:419: note: Running tests for architecture 'i386' (GC OFF) objc[12589]: GC: forcing GC OFF because OBJC_DISABLE_GC is set Test Suite '/Users/james/Desktop/FYP/3D Pool/build/Debug-iphonesimulator/LogicTests.octest(Tests)' started at 2010-01-04 21:05:06 +0000 Test Suite 'LogicTests' started at 2010-01-04 21:05:06 +0000 Test Case '-[LogicTests testFail]' started. /Users/james/Desktop/FYP/3D Pool/LogicTests.m:17: error: -[LogicTests testFail] : Must fail to succeed. Test Case '-[LogicTests testFail]' failed (0.000 seconds). Test Suite 'LogicTests' finished at 2010-01-04 21:05:06 +0000. Executed 1 test, with 1 failure (0 unexpected) in 0.000 (0.000) seconds Test Suite '/Users/james/Desktop/FYP/3D Pool/build/Debug-iphonesimulator/LogicTests.octest(Tests)' finished at 2010-01-04 21:05:06 +0000. Executed 1 test, with 1 failure (0 unexpected) in 0.000 (0.002) seconds /Developer/Tools/RunPlatformUnitTests.include:448: error: Failed tests for architecture 'i386' (GC OFF) /Developer/Tools/RunPlatformUnitTests.include:462: note: Completed tests for architectures 'i386' Command /bin/sh failed with exit code 1 Now this is very odd as it is running the tests (and succeeding as you can see my STFail firing) because if I add a different test which passes I get no errors, so the tests are working fine. But why am I getting this extra build fail? It may also be of note that when downloading solutions/templates which should work out the box, I get the same error. I'm guessing I've set something up wrong here but I've just followed a tutorial 100% correctly!! If anyone could help I'd be very grateful! Thanks EDIT: According to this blog, this post and a few other websites, I'm not the only one getting this problem. It has been like this since the release of xCode 3.2, assuming the apple dev center documents and tutorials etc are pre-3.2 as well. However some say its a known issue whereas others seem to think this was intentional. I for one would like both the extended console and in code messages, and I certainly do not like the "Command /bin/sh..." error and really think they would have documented such an update. Hopefully it will be fixed soon anyway. UPDATE: Here's confirmation it's something changed since the release of xCode 3.2.1. This image: is from my test build using 3.2.1. This one is from an older version (3.1.4): . (The project for both was unchanged). Edit: Image URLS updated.

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  • NSOperation unable to load data on the TableView

    - by yeohchan
    I have a problem in NSOperation. I tried many ways but it would run behind the screen, but will not make it appear on the my table view. Can anyone help me out with this. I am new to NSOperation. Recents.h #import <UIKit/UIKit.h> #import "FlickrFetcher.h" @interface Recents : UITableViewController { FlickrFetcher *fetcher; NSString *name; NSData *picture; NSString *picName; NSMutableArray *names; NSMutableArray *pics; NSMutableArray *lists; NSArray *namelists; NSOperationQueue *operationQueue; } @property (nonatomic,retain)NSString *name; @property (nonatomic,retain)NSString *picName; @property (nonatomic,retain)NSData *picture; @property (nonatomic,retain)NSMutableArray *names; @property (nonatomic,retain)NSMutableArray *pics; @property(nonatomic,retain)NSMutableArray *lists; @property(nonatomic,retain)NSArray *namelists; @end Recents.m #import "Recents.h" #import "PersonList.h" #import "PhotoDetail.h" @implementation Recents @synthesize picName,picture,name,names,pics,lists,namelists; // The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { // Custom initialization self.title=@"Recents"; } return self; } - (void)beginLoadingFlickrData{ NSInvocationOperation *operation = [[NSInvocationOperation alloc] initWithTarget:self selector:@selector(synchronousLoadFlickrData) object:nil]; [operationQueue addOperation:operation]; [operation release]; } - (void)synchronousLoadFlickrData{ fetcher=[FlickrFetcher sharedInstance]; NSArray *recents=[fetcher recentGeoTaggedPhotos]; [self performSelectorOnMainThread:@selector(didFinishLoadingFlickrDataWithResults:) withObject:recents waitUntilDone:NO]; } - (void)didFinishLoadingFlickrDataWithResults:(NSArray *)recents{ for(NSDictionary *dic in recents){ [names addObject:[fetcher usernameForUserID:[dic objectForKey:@"owner"]]]; if([[dic objectForKey:@"title"]isEqualToString:@""]){ [pics addObject:@"Untitled"]; }else{ [pics addObject:[dic objectForKey:@"title"]]; } NSLog(@"OK!!"); } [self.tableView reloadData]; [self.tableView flashScrollIndicators]; } // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; operationQueue = [[NSOperationQueue alloc] init]; [operationQueue setMaxConcurrentOperationCount:1]; [self beginLoadingFlickrData]; self.tableView.rowHeight = 95; } /* // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return (interfaceOrientation == UIInterfaceOrientationPortrait); } */ - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [super dealloc]; } #pragma mark - #pragma mark Table View Data Source Methods - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return[names count]; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *SimpleTableIdentifier = @"SimpleTableIdentifier"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:SimpleTableIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc]initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:SimpleTableIdentifier] autorelease]; } cell.detailTextLabel.text=[names objectAtIndex:indexPath.row]; cell.textLabel.text=[pics objectAtIndex:indexPath.row]; //UIImage *image=[UIImage imageWithData:[self.lists objectAtIndex:indexPath.row]]; //cell.imageView.image=image; return cell; } - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { fetcher=[[FlickrFetcher alloc]init]; PhotoDetail *scroll=[[PhotoDetail alloc]initWithNibName:@"PhotoDetail" bundle:nil]; scroll.titleName=[self.pics objectAtIndex:indexPath.row]; scroll.picture = [UIImage imageWithData:[self.lists objectAtIndex:indexPath.row]]; [self.navigationController pushViewController:scroll animated:YES]; }

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  • Scrolling a canvas as a shape you're moving approaches its edges

    - by Steven Sproat
    Hi, I develop a Python-based drawing program, Whyteboard. I have tools that the user can create new shapes on the canvas, such as text/images/rectangles/circles/polygons. I also have a Select tool that allows the users to modify these shapes - for example, moving a shape's position, resizing, or editing polygon's points' positions. I'm adding in a new feature where moving or resizing a point near the canvas edge will automatically scroll the canvas. I think it's a good idea in terms of program usability, and annoys me when other program's don't have this feature. I've made some good progress on coding this; below is some Python code to demonstrate what I'm doing. These functions demonstrate how some shapes calculate their "edges": def find_edges(self): """A line.""" self.edges = {EDGE_TOP: min(self.y, self.y2), EDGE_RIGHT: max(self.x, self.x2), EDGE_BOTTOM: max(self.y, self.y2), EDGE_LEFT: min(self. x, self.x2)} def find_edges(self): """An image""" self.edges = {EDGE_TOP: self.y, EDGE_RIGHT: self.x + self.image.GetWidth(), EDGE_BOTTOM: self.y + self.image.GetWidth(), EDGE_LEFT: self.x} def find_edges(self): """Get the bounding rectangle for the polygon""" xmin = min(x for x, y in self.points) ymin = min(y for x, y in self.points) xmax = max(x for x, y in self.points) ymax = max(y for x, y in self.points) self.edges = {EDGE_TOP: ymin, EDGE_RIGHT: xmax, EDGE_BOTTOM: ymax, EDGE_LEFT: xmin} And here's the code I have so far to implement the scrolling when a shape nears the edge: def check_canvas_scroll(self, x, y, moving=False): """ We check that the x/y coords are within 50px from the edge of the canvas and scroll the canvas accordingly. If the shape is being moved, we need to check specific edges of the shape (e.g. left/right side of rectangle) """ size = self.board.GetClientSizeTuple() # visible area of the canvas if not self.board.area > size: # canvas is too small to need to scroll return start = self.board.GetViewStart() # user's starting "viewport" scroll = (-1, -1) # -1 means no change if moving: if self.shape.edges[EDGE_RIGHT] > start[0] + size[0] - 50: scroll = (start[0] + 5, -1) if self.shape.edges[EDGE_BOTTOM] > start[1] + size[1] - 50: scroll = (-1, start[1] + 5) # snip others else: if x > start[0] + size[0] - 50: scroll = (start[0] + 5, -1) if y > start[1] + size[1] - 50: scroll = (-1, start[1] + 5) # snip others self.board.Scroll(*scroll) This code actually works pretty well. If we're moving a shape, then we need to know its edges to calculate when they're coming close to the canvas edge. If we're resizing just a single point, then we just use the x/y coords of that point to see if it's close to the edge. The problem I'm having is a little tricky to describe - basically, if you move a shape to the left, and stop moving it, if you positioned the shape within the 50px from the canvas, then the next time you go to move the shape, the code that says "ok, is this shape close to the end?" gets triggered, and the canvas scrolls to the left, even if you're moving the shape to the right. Can anyone think on how to stop this? I created a youtube video to demonstrate the issue. At about 0:54, I move a polygon to the left of the canvas and position it there. The next time I move it, the canvas scrolls to the left even though I'm moving it right Another thing I'd like to add, but I'm stuck on is the scroll gaining momentum the longer a shape is scrolling? So, with a large canvas, you're not moving a shape for ages, moving 5px at a time, when you need to cover a 2000px distance. Any suggestions there? Thanks all - sorry for the super long question!

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  • Hidden UIView Orientation Change / Layout problems

    - by gargantaun
    The Problem: I have two View Controllers loaded into a root View Controller. Both sub view layouts respond to orientation changes. I switch between the two views using [UIView transformationFromView:...]. Both sub views work fine on their own, but if... Views are swapped Orientation Changes Views are swapped again the View that was previously hidden has serious layout problems. The more I repeat these steps the worse the problem gets. Implementation Details I have three viewsControllers. MyAppViewController A_ViewController B_ViewController A & B ViewControllers have a background image each, and a UIWebView and an AQGridView respectively. To give you an example of how i'm setting it all up, here's the loadView method for A_ViewController... - (void)loadView { [super loadView]; // background image // Should fill the screen and resize on orientation changes UIImageView *bg = [[UIImageView alloc] initWithFrame:self.view.bounds]; bg.contentMode = UIViewContentModeCenter; bg.autoresizingMask = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleWidth; bg.image = [UIImage imageNamed:@"fuzzyhalo.png"]; [self.view addSubview:bg]; // frame for webView // Should have a margin of 34 on all sides and resize on orientation changes CGRect webFrame = self.view.bounds; webFrame.origin.x = 34; webFrame.origin.y = 34; webFrame.size.width = webFrame.size.width - 68; webFrame.size.height = webFrame.size.height - 68; projectView = [[UIWebView alloc] initWithFrame:webFrame]; projectView.autoresizingMask = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleWidth; [self.view addSubview:projectView]; } For the sake of brevity, the AQGridView in B_ViewController is set up pretty much the same way. Now both these views work fine on their own. However, I use both of them in the AppViewController like this... - (void)loadView { [super loadView]; self.view.autoresizesSubviews = YES; [self setWantsFullScreenLayout:YES]; webView = [[WebProjectViewController alloc] init]; [self.view addSubview:webView.view]; mainMenu = [[GridViewController alloc] init]; [self.view addSubview:mainMenu.view]; activeView = mainMenu; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(switchViews:) name:SWAPVIEWS object:nil]; } and I switch betweem the two views using my own switchView method like this - (void) switchViews:(NSNotification*)aNotification; { NSString *type = [aNotification object]; if ([type isEqualToString:MAINMENU]){ [UIView transitionFromView:activeView.view toView:mainMenu.view duration:0.75 options:UIViewAnimationOptionTransitionFlipFromRight completion:nil]; activeView = mainMenu; } if ([type isEqualToString:WEBVIEW]) { [UIView transitionFromView:activeView.view toView:webView.view duration:0.75 options:UIViewAnimationOptionTransitionFlipFromLeft completion:nil]; activeView = webView; } // These don't seem to do anything //[mainMenu.view setNeedsLayout]; //[webView.view setNeedsLayout]; } I'm fumbling my way through this, and I suspect a lot of what i've done is implemented incorrectly so please feel free to point out anything that should be done differently, I need the input. But my primary concern is to understand what's causing the layout problems. Here's two images which illustrate the nature of the layout issues... UPDATE: I just noticed that when the orientation is landscape, the transition flips vertically, when I would expect it to be horizontal. I don't know wether that's a clue as to what might be going wrong. Switch to the other view... change orientation.... switch back....

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  • Help with this code.

    - by karthick6891
    Heading ##Hey guys i need help with this code.The short version is,i have to do match the follwing by using drag and drop in jquery and later i need to show a message whether it is right or wrong. var output = "Wrong"; var old_item ; var new_item ; var newObjArray=[]; $(function() { var $gallery = $('.gallery'), $trash = $('.trash'); $('div',$gallery).draggable({ revert: 'invalid', containment: 'document', helper: 'clone', cursor: 'move', }); // let the trash be droppable, accepting the gallery items $trash.droppable({ //accept: '#gallery div', //activeClass: 'ui-state-highlight', tolerance: 'touch', drop: function(ev, ui) { new_item = ui.draggable; $(this).droppable("option","activeClass",'.ui-state-highlight'); if(contains(newObjArray,ui.draggable)) { newObjArray.pop(ui.draggable); } newObjArray.push(ui.draggable); deleteImage(ui.draggable,$(this)); } }); // let the gallery be droppable as well, accepting items from the trash $gallery.droppable({ //accept: '#trash li', activeClass: 'custom-state-active', drop: function(ev, ui) { recycleImage(ui.draggable); } }); // image deletion function function deleteImage($item,element) { var $list; $item.fadeOut(10,function() { if($(".ui-widget-content", element).length <1){ old_item = $item; $list = $('<div class="gallery ui-helper-reset"/>').appendTo(element); //$('ul',$trash).length ? $('ul',$trash) : $('<ul class="gallery ui-helper-reset"/>').appendTo($trash); $item.appendTo($list).fadeIn(10); } else{ recycleImage($(".ui-widget-content",element)); $list = $('<div class="gallery ui-helper-reset"/>').appendTo(element); $item.appendTo($list).fadeIn(10); old_item = $item; } }); } //check for given answer // image recycle function function recycleImage($item) { $item.fadeOut(10,function() { $item.find("img").end().appendTo($gallery).fadeIn(10); }); } // image preview function, demonstrating the ui.dialog used as a modal window }); function checkOrder(){ if(newObjArray==null){ } else if(newObjArray!=null){ if(newObjArray[0].attr("id")=="5"&& newObjArray[1].attr("id")=="1" && newObjArray[2].attr("id")=="3" && newObjArray[3].attr("id")=="2" && newObjArray[4].attr("id")=="4"){ parent.parent.increaseCorrectA(); } else{ parent.parent.increaseWrongA(); } } } function contains(a, obj) { var i = a.length; while (i--) { if (a[i] === obj) { return true; } } return false; } I am calling the function checkOrder() from the html page after the matching of items is over.What happens here is i have just stored the user responses on the draggable over droppable in an array,based on it's position.It is a bad practice cause,i am saying whether it's right or wrong through its position in the array.The only thing i can do is get the draggable's id present in the droppable.But i dont know how to get that inside the function checkOrder().Any ideas please?

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  • Google Drive Update keeps throwing an error when I try to save a thumbnail

    - by Dano64
    The Base64 string checks out fine. I was able to export it to another website and download it again as my image. When I try to do an update using the Drive Javascript api, it just keeps returning this error: Invalidvaluefor:Notavalidbase64bytestring I also true making the string URL safe. Per this page https://google-api-client-libraries.appspot.com/documentation/drive/v2/python/latest/drive_v2.files.html Am I doing something wrong here, the documentation says send Base64, the string is valid and, the string is intact throughout the process, but Google will not accept it? I am using the javascript api, I think there is maybe a bug sending the thumbnail using the javascript api. This is the request Request URL:https://www.googleapis.com/upload/drive/v2/files/?uploadType=multipart Request Method:POST Status Code:400 Bad Request **Request Headers** :host:www.googleapis.com :method:POST :path:/upload/drive/v2/files/?uploadType=multipart :scheme:https :version:HTTP/1.1 accept:*/* accept-encoding:gzip,deflate,sdch accept-language:en-US,en;q=0.8 authorization:Bearer ya29.AHES6ZQr...YXDacdY4 content-length:14313 content-type:multipart/mixed; boundary="--mpart_delim" origin:https://www.googleapis.com x-javascript-user-agent:google-api-javascript-client/1.1.0-beta x-origin:https://app.pinteract.com x-referer:https://app.pinteract.com **Query String Parameters** uploadType:multipart **Request Payload** ----mpart_delim Content-Type: application/json {"id":null,"title":"Test Pinup.pint","mimeType":"application/vnd.pinteract.pint","thumbnail":{"mimeType":"image/png","image":"iVBORw0KGgoAAAANSUh...UVORK5CYII%3D"}} ----mpart_delim Content-Type: application/vnd.pinteract.pint Content-Transfer-Encoding: binary { "header" : {"id":"215A660A"} "members" : [ {"id":"100523752012631912873"} ], "manifest" : [ {"id":"0000","ele":[],"own":"100523752012631912873","dtc":1371679680000,"txt":"&Delta; Created","typ":0} ], "elements" : [ {"id":"0F54","x":560,"y":264,"bak":"#44ff44","own":"100523752012631912873","srt":"544","sta":0,"wid":120,"hgt":120,"dtc":0,"rec":"","txt":"This is Note"} ] } ----mpart_delim-- **Response Headers** content-length:10848 content-type:application/json date:Mon, 01 Jul 2013 14:41:33 GMT server:HTTP Upload Server Built on Jun 25 2013 11:32:14 (1372185134) status:400 Bad Request version:HTTP/1.1 This is the Response { "error": { "errors": [ { "domain": "global", "reason": "invalid", "message": "Invalid value for: Not a valid base64 byte string: iVBORw0KGgoAAAANSUhEUg...AASUVORK5CYII%3D" } ], "code": 400, "message": "Invalid value for: Not a valid base64 byte string: iVBORw0KGgoAAAANSU...lRtkAAAAASUVORK5CYII%3D" } } Raw Base64 String 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"}],"code":400,"message":"Invalidvaluefor:Notavalidbase64bytestring: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 Url Encoded Base64 String iVBORw0KGgoAAAANSUhEUgAAAGAAAABgCAYAAADimHc4AAAAGXRFWHRTb2Z0d2FyZQBBZG9iZSBJbWFnZVJlYWR5ccllPAAADjVJREFUeNrsXX2MHVUVP3fevH27SxfKhyBCsIqoKOhCBBISY5Hyj2JSGuXLP6SJwYAYICgxsUBr1AhqbE2I8Q9jjYE%2FCLFbP4IxVbaIYjAmS0wUC6ELRGy7tPt2t9vd997MPd6Z%2B3Xunfsq1r7tvNe56TAfO2%2FezO93zu%2Fce%2B6ZB0DVqla1qlWtalWrWtWqVrWqVa1qJ1Nj%2FXCTm5%2BbHeUcz9%2B3f25tmvLVSYePIyLIBRhX24yxKXH63Kljw5Ni97UfbVhzpCLgGNs3%2Fjp%2F%2Fr9en72l3UnWCsCvSjrpmQA54Nkq28q3FQn5mucL5OuIsUPi6f5Si6KJVasaT26%2F%2BT1vVgS8hfbl3%2B27br65dE%2Br1VknrH6IIfkjolmh%2FA8hwYJv1lySInYXhXc8W49r235%2B%2ByVPVQQE2lee3n%2Fd3OzS5tZS%2B2oWurlMYgj4qI45HsApCZYAzgFSsU7FfhSx5%2BtxtHnnHR9%2BqiJAtPsnD1y4MLf09aXF9q3ZzTAmb8ohQaKtHEDLkGv9qIBHBbgmICXrlKyjKHoirkWbfn3X%2BEsnLQH37dr3mebs4o8x4WMSfGbAtyQoDSLga8BBeQJqqXE8QQIt12D2syVR2%2BLcxVpcu%2F23d1%2F%2B%2BElFwPdeXB555eWZ7x453LozEvuRtvqMgCyAhm7QyI7Sf7BEcI4mCNP9lBKhrD9R2zkJqVwLWfpOYyje8tSXLlsceAIy8Pf8Y98vOq1kXQZ8JG5By06kLZ%2F5%2Bm8DcEiCMt3XXpCTwN0YkKrYkFu%2F0CfpCSC3M1IEEeILJ0ca9et%2Fc%2FfliwNLQAb%2BSxR8JTkRJUAdy4DOtxCdQGyDb6ALyq0HuEHYyo%2BOAYlaUkVI7hkAk8ON%2BPpd935kceAIMOC3BfjiayUB1gO0FAG4QTjfN9pTjAO0%2F0%2B9ICeDBmGyJDQoEzIyjxCr3YKET%2F7%2BvitWhIRopQh4%2BZ%2F7fyAtX4PPQG%2FX1JLt19Rit8XfIjDb7uftdWqa0Ox8sNfIF%2FCvK4mPFAB6yf4uaPzYYit5dKVwWREC7vrV619sLXU%2BL8Gg4AEBlXgFBdN8JgQ6M%2BfUHJDJNWiQD1yHkXOlDLLMcz53xTf%2FdNtASNBXn5l598y%2B%2Bb%2BL3k2j5gFdU1KkA2%2FkdEOR9IDsOpSCQBN4M%2F3nJuCaOEC03pEhJTuJJ0XtbEHsxBG75PmvXb2nrz3gzZnD2wVCjQgYsUAgVm2lRwdiR6LA9w4lS2YNnlcRq%2FavB653MfrdnueJf%2FXllP%2BkryXozl%2B%2BtoF30o9GnoVrvZU9HtINNaD44BFgHSmx4DP%2FswRkKz9F3WcGCOt9NQ0MwtWXbnn2xr4loL2cbNYDLAdcQgTz9FpbtAaUERANsJEFklHvIOMISiBzrqlJD4w%2FyKJJEL2lh%2FqSgDt2vrohTdJL%2FQdzBlvMtUQ6Io6cXgwBngZWD%2FxIeZVeM49o5g30KEGh%2B1Td4g%2B8f%2FMfbuw7Atotbf0EVOchmQuGts5APsh4UNCbSBoDPE%2FoYt3B48zekzEIVF7Ae%2BcFPSHgCxOvXpwm%2FFLHslQ6GZgLfNfFk54iuMwhyAf2aJLTfcHg8cwLLnzwmQ%2F2DQFCem4pgOR4gzviLQDD3gIRzE1h%2BPshyaEB3wPYORccImVyUHR1P9s3BCSd9CZ%2FsOFPsjCV4ymkHViYCJOmYEV5co8xF1DnHrDwfe6cg1wzdZCRE8WY4tN9QYAY9Z4rBj7vzZNpiMWRHqJ5yKMCQcBg3cgJkpFPzjtkRw7x%2BruwqxQBkUxNnGgXXbBp8rzSE3BksT3uZDDJUJahD7hKsGFACug%2BCx8vegQWRtEsOOzHwO1h8WEQncOiSzpeegLaneQqB2wMEKHWGHhgigUzs2FYsHyAcNzonmfBgneZBfDoORk03nlF6QkQffCL3WdFM4uFSLUWHcuzTqPrTtCdkvSMlwb5ozZVPQHo3g8L%2BqgjOZ7t5HvHvScUH%2FceUMrPrmkTzW%2BagbRrZswIkXmGKHUbPWCQWDH6shUK8n4g9aVQGQFT3%2BkYguGdGAoWHOas0nsAqowlnbUyD%2BBPpoNX56M%2FR7wAzHkItjLCDaQO1gZXBOcQ3Tego4dzYAsBMBw5yukB8o6ZARiVZSs7l8e8NSOKr60euwRM39J1bZBZG%2FKsRTuxhRoE%2BQ6T3gZqNPk0pWUXsfwEaA%2FIHyQHX1sZM%2FCiY9OWLH0GJ66ZSwYJuoYgDxMj9QiFeiFbzIWGA3oOBKrvdIWF9j9Z8NUPHoBoQUVq7RJsbnpCTIFNgEeZUANFghmZogWeYVG6bAmirYqgJSwFItC3eNdwqIdwpN7SBx7A0YZdRCo1ECQiMlYvk3WcDJAi7QGBYAzepDyqSXlTpKXWEPAI7sQk7RmWJFPeqGXInNcHHtBKUhiJa%2FKBsoq0CBSwQJIENg2RP7AqyNIdpYhYnfYI9KYo%2FSlJWxdKSSHgBTyAQzfZcqc9OfGG0veC4ijaTcsEgdZskqo1W7%2FjVrbpEhL6N7kPzpwu99dqHljPDaNXqGuvby0cQyQpY%2BEK8BSsV4i2u%2FQecLjdmR4biq2Gc5WCZmgSXJwzKeYkqqKyfDqyjZT12VEtFrqZ6FTC0bJ0S7AGMD8PSB2R8RjrOUhK3FPQniIlSpAxXXoCFlrJ1Kp6rLScmVElU2gzf5TFbJIMzawYM8GWBXI4tEoaObrvB5A6UBMLPI8qWj6aLmdeyqjApx6QSqKmjjdePSlL%2BdQPX5gdjqPVea2OKqqyBVFuXZCukgOg9TvZMVuamGc3%2FRJFJAMsXqyOowW53CtF0UW6VtK4qpgGaIvtlrhOS6yz8hS5na2xefDha0%2Fvg4FYrsUT4v5vy1PD3JUfSjnKMZvt66PNxWA%2Bk8VtahjdHhCQFzVoebpTC0S2uV%2B2SOOCkSFl%2FWitPy9hlN4x0TcTMjOLrZ1GRwMFsno77yVxWjzlWqUTfNH%2Fu1to637GBT8%2Fjxbr6uCOhBR1TqplCKTscNDygzt7gVXPKuM%2B8ejUbKOWyRCt61TlHqYQihVKSY7%2Bloy0eqZAgkCRrl8d7b8Zk5rXlVSlnC5bF8dasiJOV8Zp6RHb0DzUA%2FnpmQfkwXi5s80CwF2rRbdc0PEQ9eJEwdqJ9yQFj%2BHBc5MA%2BNx5m9LuJ0R%2B8hhhJCgnd1uvcOoZAS%2Fsn9sqBmVNCnoIzAJwafdj%2BuUKnvKuwCeBgCutHozM%2BDEhUYDbNSgScu1vit2tfUfA%2FCPrmgvtRHqBM4gCByBOQKTAUPAl8FwAb4tpE97dS5JuZFNZUtadKsATQ4RYAIhHwLameJa%2BIyBrfzswv3WxI7yASIEPjvumilpS1xMK3UjHe3xC1DXQexmDyhEJwh2OLviuJwjgcWsvMep5efr4t55b%2F%2FZThnbk4wBw%2B%2F6F2n3wS0v8EnUyIYM0tex1Q8l26qUkUjViThT4HZSLDLyQB9%2BODLzZuTcI65%2FoawKyduW3%2F7zj9OH6%2BihEgDcA82t3GEBxMkQBqntFvPC%2BMDjdS5qm0IGWgt%2FRwKveT7Yvjk8I8G%2FoNTbxShDw4qHDGz901tia0bg2jirvo9fcIQC7lJ%2Bgk6RHPdEPUMhcOj9ZAMW353O5kgAroNU2pxKUpxw2rgQ2K%2FaS3jsf3D1%2B%2Fqrhp0fE2MCkIzwJ6lYy6Fu%2FJcCf8QqMB8Baf6JAT8i2lp9EyY441hSfuWbukXVTA0VATsIDu8fPO6Xx9HBGAi1NJ2XkAMUKtcKcJ523JeBz5ycLbMo5VUDbtZYgua%2FBF72fpvjMNc0VAn%2FFCcjaBQ9Mjr9jtJF7An1zhQZiO0VvM6VQSEdbDwCPACpDKenVpMbybW9Hb2ejXfHpFQX%2FhBCQk7Bpcvzs4aEdo3G0hr4fHEGoiNdNRdOUhEuElSOdTEvABt2EkNFx%2Bv3CCwCmUfZ4plYaixP2Yx2n3r9r9QWnNHasrsdrQ68KwX8hAOiEjJ421H18oGkFRQSXg6%2BO7gUZr4BJcYUbejnYKiUBuq3ZNHnPGY36Q42IrWYBL2B%2B4Szt%2F2vZAfJDTd6kigZeSw7J82R6v2X2kXVbT%2BTzl%2BIHm4Q3rDlnuP6Q6KbeVjfxAPWbis7NojcdqSfWubJ8riUIrAfo1ENiPAS2i2NbRE9n%2BkQ%2Fe6l%2Bsuw0QcSZwhtEL8kQQUvbTb0aLec0lk9Gv2AHYwkhQvzbLpYthx6%2Bdrosz1zKH%2B3LPGIsrq2PDu79%2FvA5F8p3igMEAFjZQV%2BCrCxNicM%2FFdY%2FUQaL7wsCdBsZGcH6GefB2EVXwsi574Pa294FSeM0aNVPpeMyFYQRhtrzEC0dgnTmFWi9sQcW9k5NLr2x5%2BPQm7ra%2FklF%2FF8WcngG4r1%2FhLG5F%2BHsQ%2BfA6OgoDDUaEMdx9rtv0vLTFNqdDrSWl2FhYQEOHNgPyeysCLOzzAsfpWsRDH5jZfb2gSQA3fQFKzMJJ4sHlJaEeFA9QHlB6G1YLFNMGGAPQPqMrKyeEMNgN5pg5V08AU6kNwwsASQQUy%2FnXdzkhElSPODgs4DMhkioPKA3RJgfvwoFCN6FkIqA4xwDQgTo90eSKgj3oHGe0q5oHBgVZwR0ql5Qz2MAhjwg%2B2O7Goj1VvtpD6jugb8AJUrMDagEcToSjgn48yCrzkvTBjYZx7khoK6e82AZgu5JQ4Bqi%2BoZ%2F10m3e8bAgSQE8dOQE7CJMh3e5fL%2BoylJiCKom3HSoBYDqdp%2BpjYLfX%2FTa%2FUBBw5cmSSMbb1WAhgLNqYJMnLZZfL0seAZrN5rwDzfyGhWa%2FXNx48%2BOaT%2FRCv%2BiIIT0%2FvvbfRaFwjvOFoMSErLdxeq9Uu27v3le390mFg0IftpptvXetURXDefPyxn01B1apWtapVrWpVq1rVqla1t9L%2BI8AAvydNUrElRtkAAAAASUVORK5CYII%3D

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  • jquery-ui .draggable is not a function error

    - by niczoom
    I am getting the following error (using Firefox 3.5.9): $("#dragMe_" + myCount).draggable is not a function $("#dragMe_"+myCount).draggable({ containment: 'parent', axis: 'y' }); Line 231 http://www.liamharding.com/pgi/pgi.php Link to page in question : http://www.liamharding.com/pgi/pgi.php For example, click the 2 checkbox's 'R25 + R50 Random Walk' then click Show/Refresh Graphs. Two graphs should be displayed, both with draggable thin horizontal red lines. Re-open the options panel and de-select R50 Random Walk, now click Show/Refresh Graphs again, 1 graph is removed and the other updated; now re-select R50 Random Walk and click Show/Refresh, you will find the still checked R25 graph gets updated ok the above error occurs and i cant figure out why. Initially, when displaying the first 2 graphs it uses the same code and it works just fine. The error occurs on this line: //********* ERROR OCCURS HERE ********** $("#dragMe_"+myCount).draggable({ containment: 'parent', axis: 'y' }); Here is the code for the Show/Refresh Graphs.click() event: $("#btnShowGraphs").click(function(){ // Hide 'Options' panel (only if open AND an index is checked) if (IsOptionsPanelOpen && ($("#indexCheck:checked").length != 0)) {$('#optionImgDiv').click();}; var myCount = 0; var divIsNew = false; var gif_loader_small = '<div id="gif_loader_small"></div>'; var gif_loader_big = '<div id="gif_loader_big"></div>'; $("input:checkbox[id=indexCheck]").each(function() { if (this.checked) { // check for an existing wrapper div for the current forex item, using the current checkbox value (foxex name) if ( $("#"+this.value).length == 0 ) { console.log("New 'graphContainer' div : "+this.value); divIsNew = true; // Create new divs for graph image, drag bar and heading var $structure = " \ <li id=\""+this.value+"\" class=\"graphContainer\"> \ <div id=\"dragMe_"+myCount+"\" class=\"dragMe\"></div> \ <div id=\"image_"+myCount+"\" class=\"image\"></div> \ <div id=\"heading_"+myCount+"\" class=\"heading\"></div> \ </li> \ "; $('#graphResults').append($structure); // Hide dragMe DIV $('#dragMe_'+myCount).hide(); // Make 'dragMe' draggable div //********* ERROR OCCURS HERE ********** $("#dragMe_"+myCount).draggable({ containment: 'parent', axis: 'y' }); } // Display small loading gif $(gif_loader_small).clone().appendTo( $(this).parent() ); // Display large circular loading gif var $loader = $(gif_loader_big); // add temporary css attributes onto existing graph divs as they need to be displayed diffrently if(!divIsNew){ console.log("Reposition existing 'gif_loader_big' div"); $loader = $(gif_loader_big).css({ "position" : "absolute", "top" : "35%", "opacity" : ".85"}); } // add newly styled big-loader-gif to index div $loader.clone().prependTo( $("#"+this.value) ); // Call function to fetch image using ajax get_graph(this, myCount, divIsNew); } else { // REMOVE 'graphContainer' DIVS NOT CHECKED // check for div existance if ( $("#"+this.value).length != 0 ) { console.log("DESTROY: #dragMe_"+myCount+", REMOVE: #"+this.value); // DESTROY draggable //$("#dragMe_"+myCount).draggable("destroy"); // remove div $("#"+this.value).remove(); } } // reset counters and other variables myCount++; divIsNew = false; console.log("Complete: "+this.value+", NEXT index"); }); });

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  • HttpWebRequest response produces HTTP 422. Why?

    - by Simon
    Hi there. I'm trying to programmatically send a POST-request to a web-server in order to login an then perform other requests that require a login. This is my code: Encoding.UTF8.GetBytes( String.Format( "login={0}&password={1}&authenticity_token={2}", username, password, token)); //Create HTTP-request for login HttpWebRequest request = (HttpWebRequest)HttpWebRequest.Create("http://www.xxx.xx/xx/xx"); request.Method = "POST"; request.ContentType = "application/x-www-form-urlencoded"; request.ContentLength = data.Length; request.CookieContainer = new CookieContainer(); request.Accept = "application/xml,application/xhtml+xml,text/html; +"q=0.9,text/plain ;q=0.8,image/png,*/*;q=0.5"; request.Referer = "http://www.garzantilinguistica.it/it/session"; request.Headers.Add("Accept-Language", "de-DE"); request.Headers.Add("Origin", "http://www.xxx.xx"); request.UserAgent = "C#"; request.Headers.Add("Accept-Encoding", "gzip, deflate"); After sending the request //Send post request var requestStream = request.GetRequestStream(); requestStream.Write(data, 0, data.Length); requestStream.Flush(); requestStream.Close(); ... I want to get the servers response: //Get Response StreamReader responseStreamReader = new StreamReader( request.GetResponse().GetResponseStream()); //WebException: HTTP 422! string content = responseStreamReader.ReadToEnd(); This piece of code fires the WebException, that tells me the server responded with HTTP 422 (unprocessable entity due to semantic errors) Then I compared (using a TCP/IP sniffers) the requests of my program and the browser (which of course produces a valid POST-request and gets the right response). (1) My program's request: POST /it/session HTTP/1.1 Content-Type: application/x-www-form-urlencoded Accept: application/xml,application/xhtml+xml,text/html;q=0.9,text/plain; q=0.8,image/png,*/*;q=0.5 Referer: http://www.garzantilinguistica.it/it/session Accept-Language: de-DE Origin: http://www.garzantilinguistica.it User-Agent: C# Accept-Encoding: gzip, deflate Host: www.garzantilinguistica.it Content-Length: 111 Expect: 100-continue Connection: Keep-Alive HTTP/1.1 100 Continue [email protected]&password=machivui&authenticity_token=4vLgtwP3nFNg4NeuG4MbUnU7sy4z91Wi8WJXH0POFmg= HTTP/1.1 422 Unprocessable Entity (2) The browser's request: POST /it/session HTTP/1.1 Host: www.garzantilinguistica.it Referer: http://www.garzantilinguistica.it/it/session Accept: application/xml,application/xhtml+xml,text/html;q=0.9, text/plain;q=0.8,image/png,*/*;q=0.5 Accept-Language: de-DE Origin: http://www.garzantilinguistica.it User-Agent: Mozilla/5.0 (Windows; U; Windows NT 6.1; de-DE) AppleWebKit/531.22.7 (KHTML, like Gecko) Version/4.0.5 Safari/531.22.7 Accept-Encoding: gzip, deflate Content-Type: application/x-www-form-urlencoded Cookie: __utma=244184339.652523587.1275208707.1275208707.1275211298.2; __utmb=244184339.20.10.1275211298; __utmc=244184339; __utmz=244184339.1275208707.1.1.utmcsr=(direct)|utmccn=(direct)|utmcmd=(none); _garzanti2009_session=BAh7CDoPc2Vzc2lvbl9pZCIlZDg4MWZjNjg2YTRhZWE0NDQ0ZTJmMTU2YWY4ZTQ1NGU6EF9jc3JmX3Rva2VuIjFqRWdLdll3dTYwOTVVTEpNZkt6dG9jUCtaZ0o4V0FnV2V5ZnpuREx6QUlZPSIKZmxhc2hJQzonQWN0aW9uQ29udHJvbGxlcjo6Rmxhc2g6OkZsYXNoSGFzaHsGOgplcnJvciIVbG9naW4gbm9uIHZhbGlkbwY6CkB1c2VkewY7CFQ%3D--4200fa769898dd156faa49e457baf660cf068d08 Content-Length: 144 Connection: keep-alive authenticity_token=jEgKvYwu6095ULJMfKztocP%2BZgJ8WAgWeyfznDLzAIY%3D&login=thespider14%40hotmail.com&password=machivui&remember_me=1&commit=Entra HTTP/1.1 302 Found Can someone help to understand which part of the request I am missing or what the main difference between the browser's and my request is? Why am I getting that 422?

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  • CSS selector driving me nuts!!!

    - by YsoL8
    Apoologies in advance for the slightly long winded code in this question @charset "UTF-8"; /* CSS Document */ * { margin:0; padding:0; font-family:Arial, Helvetica, sans-serif; } #wrapper { width:900px; margin:0 auto 0 auto; } #header { background-color:#800080; width:894px; min-height:60px; padding-top:6px; padding-left:6px; } #header img { margin-left:200px; margin-top:10px; } #headerleft { float:left; } #header h2 { font-family:Arial Black, Arial, Helvetica, sans-serif; color:#ffff00; font-size:36px; /*float:left;*/ } #header h3 { font-family:Arial Black, Arial, Helvetica, sans-serif; color:#ffff00; font-size:14px; } #nav { background-color:#800080; width:100%; min-height:30px; } #nav ul { padding-left:7px; padding-right:7px; } #nav li { list-style:none; display:inline; padding:5px 44px 5px 44px; } #nav li a { color:#FFF; text-decoration:none; } #nav li a:hover { color:#ffff00; } #leftcol { background-color:#800080; width:125px; min-height:30px; float:left; } #leftcol img { margin-left:20px; margin-bottom:20px; } .content { padding:20px 10px 10px 20px; float:left; } <!-- admin classes --> .pageselect p { color:#C90; } #rightcol { /*background-color:#800080;*/ width:160px; min-height:330px; float:right; } .righthead { margin-top:7px; background-image:url(../images/rightcol-head.png); color:#FFF; padding: 5px 20px 5px 20px; font-size:14px; } .rightmid { background-image:url(../images/right-mid.jpg); padding: 5px 10px 5px 10px; font-size:14px; } .rightfoot { background-image:url(../images/right-foot.jpg); background-repeat:no-repeat; } .clear { clear:both; } #footer { background-color:#800080; width:880px; min-height:30px; margin-top:-20px; padding-top:30px; padding-left:20px; padding-bottom:10px; } #footer p { color:#ffff00; } #footer p a { color:#ffff00; text-decoration:none; } #footer p a:hover { font-weight:bold; } .error { color:#C30; } I have the above stylesheet. I am attempting to style the following element (taken from firefox web developer tools): html > body > div#wrapper > div#leftright > div.content > div.pageselect To my mind .pageselect should be the selector to do that, but I seem to be powerless to influence the style, and its just about sending me wacko! Why won't this work?

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  • Add a record to relational XML with C#

    - by Megawolt
    I have a XML and XSD I want to add a record to trck table with Dataset i'm also write that code but need trackListrow... how can i handle that? playListDS rec = new playListDS(); if(File.Exists(Server.MapPath("~/playlist.xml"))) rec.ReadXml(Server.MapPath("~/playlist.xml")); int id = int.Parse(rec.track.Rows[rec.track.Rows.Count - 1][0].ToString()) + 1; if (ViewState["Filename"] != null && ViewState["Cover"] != null) { playListDS.trackListRow row = new playListDS.trackListRow(); rec.track.AddtrackRow(id.ToString(), "mp3/" + ViewState["Filename"].ToString(), txtartist.Text, txtalbum.Text, txttitle.Text, txtannotation.Text, txtduration.Text, "mp3/cover" + ViewState["Cover"].ToString(), txtinfo.Text, txtlink.Text); <?xml version="1.0"?> <!-- Generated using Flame-Ware Solutions XML-2-XSD v2.0 at http://www.flame-ware.com/Products/XML-2-XSD/ --> <xs:schema id="playListDS" targetNamespace="http://tempuri.org/playListDS.xsd" xmlns:mstns="http://tempuri.org/playListDS.xsd" xmlns="http://tempuri.org/playListDS.xsd" xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" attributeFormDefault="qualified" elementFormDefault="qualified"> <xs:element name="playListDS" msdata:IsDataSet="true" msdata:UseCurrentLocale="true"> <xs:complexType> <xs:choice minOccurs="0" maxOccurs="1"> <xs:element name="trackList"> <xs:complexType> <xs:sequence> <xs:element name="track" minOccurs="0" maxOccurs="unbounded"> <xs:complexType> <xs:sequence> <xs:element name="FileID" type="xs:string" minOccurs="0" /> <xs:element name="location" type="xs:string" minOccurs="0" /> <xs:element name="creator" type="xs:string" minOccurs="0" /> <xs:element name="album" type="xs:string" minOccurs="0" /> <xs:element name="title" type="xs:string" minOccurs="0" /> <xs:element name="annotation" type="xs:string" minOccurs="0" /> <xs:element name="duration" type="xs:string" minOccurs="0" /> <xs:element name="image" type="xs:string" minOccurs="0" /> <xs:element name="info" type="xs:string" minOccurs="0" /> <xs:element name="link" type="xs:string" minOccurs="0" /> </xs:sequence> </xs:complexType> </xs:element> </xs:sequence> </xs:complexType> </xs:element> </xs:choice> </xs:complexType> </xs:element> </xs:schema> <?xml version="1.0" standalone="yes"?> <playListDS xmlns="http://tempuri.org/playListDS.xsd"> <trackList> <track> <FileID>6</FileID> <location>mp3/Gomez - See The World-1.mp3</location> <creator>Gomez</creator> <album>How We Operate</album> <title>See the World</title> <annotation>Buraya kendi yorumun gelicek bos kalabilir</annotation> <duration>243670</duration> <image>mp3/coverChrysanthemum.jpg</image> <info /> <link>Grubun bi sitesi fln varsa buraya yazabilisin yoksa beni sil</link> </track> </trackList> </playListDS>

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  • Get the touch position inside the imageview in android

    - by Manikandan
    I have a imageview in my activity and I am able to get the position where the user touch the imageview, through onTouchListener. I placed another image where the user touch over that image. I need to store the touch position(x,y), and use it in another activity, to show the tags. I stored the touch position in the first activity. In the first activity, my imageview at the top of the screen. In the second activity its at the bottom of the screen. If I use the position stored from the first acitvity, it place the tag image at the top, not on the imageview, where I previously clicked in the first activity. Is there anyway to get the position inside the imageview. FirstActivity: cp.setOnTouchListener(new OnTouchListener() { @Override public boolean onTouch(View v, MotionEvent event) { // TODO Auto-generated method stub Log.v("touched x val of cap img >>", event.getX() + ""); Log.v("touched y val of cap img >>", event.getY() + ""); x = (int) event.getX(); y = (int) event.getY(); tag.setVisibility(View.VISIBLE); int[] viewCoords = new int[2]; cp.getLocationOnScreen(viewCoords); int imageX = x - viewCoords[0]; // viewCoods[0] is the X coordinate int imageY = y - viewCoords[1]; // viewCoods[1] is the y coordinate Log.v("Real x >>>",imageX+""); Log.v("Real y >>>",imageY+""); RelativeLayout rl = (RelativeLayout) findViewById(R.id.lay_lin); ImageView iv = new ImageView(Capture_Image.this); Bitmap bm = BitmapFactory.decodeResource(getResources(), R.drawable.tag_icon_32); iv.setImageBitmap(bm); RelativeLayout.LayoutParams params = new RelativeLayout.LayoutParams( RelativeLayout.LayoutParams.WRAP_CONTENT, RelativeLayout.LayoutParams.WRAP_CONTENT); params.leftMargin = x; params.topMargin = y; rl.addView(iv, params); Intent intent= new Intent(Capture_Image.this,Tag_Image.class); Bundle b=new Bundle(); b.putInt("xval", imageX); b.putInt("yval", imageY); intent.putExtras(b); startActivity(intent); return false; } }); In TagImage.java I used the following: im = (ImageView) findViewById(R.id.img_cam22); b=getIntent().getExtras(); xx=b.getInt("xval"); yy=b.getInt("yval"); im.setOnTouchListener(new OnTouchListener() { @Override public boolean onTouch(View v, MotionEvent event) { int[] viewCoords = new int[2]; im.getLocationOnScreen(viewCoords); int imageX = xx + viewCoords[0]; // viewCoods[0] is the X coordinate int imageY = yy+ viewCoords[1]; // viewCoods[1] is the y coordinate Log.v("Real x >>>",imageX+""); Log.v("Real y >>>",imageY+""); RelativeLayout rl = (RelativeLayout) findViewById(R.id.lay_lin); ImageView iv = new ImageView(Tag_Image.this); Bitmap bm = BitmapFactory.decodeResource(getResources(), R.drawable.tag_icon_32); iv.setImageBitmap(bm); RelativeLayout.LayoutParams params = new RelativeLayout.LayoutParams( 30, 40); params.leftMargin =imageX ; params.topMargin = imageY; rl.addView(iv, params); return true; } });

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  • mediaplayer failure exception

    - by Rahulkapil
    I am working on an android application in which i have to play random sounds from my assets folder. there are some images also, when i click on any image from those images a sound must play regarding to that image from assets folder. i managed all but sometime my mediaplayer fails unexpectedly. I am attaching my code also. private Handler threadHandler = new Handler() { public void handleMessage(android.os.Message msg) { /*first*/ try{ InputStream ims1 = getAssets().open("images/" +dataAll_pic_name1); d1 = Drawable.createFromStream(ims1, null); rl1.setVisibility(View.VISIBLE); img1.setImageDrawable(d1); AssetFileDescriptor afd = getAssets().openFd("sounds/" + str_snd1); mp2 = new MediaPlayer(); mp2.setDataSource(afd.getFileDescriptor(),afd.getStartOffset(),afd.getLength()); mp2.prepare(); mp2.start(); mp2.setOnCompletionListener(new OnCompletionListener() { @Override public void onCompletion(MediaPlayer mp) { /*second*/ try{ InputStream ims2 = getAssets().open("images/" +dataAll_pic_name2); d2 = Drawable.createFromStream(ims2, null); rl2.setVisibility(View.VISIBLE); img2.setImageDrawable(d2); AssetFileDescriptor afd = getAssets().openFd("sounds/" + str_snd2); mp2 = new MediaPlayer(); mp2.setDataSource(afd.getFileDescriptor(),afd.getStartOffset(),afd.getLength()); mp2.prepare(); mp2.start(); mp2.setOnCompletionListener(new OnCompletionListener() { @Override public void onCompletion(MediaPlayer mp) { /*third*/ try{ InputStream ims3 = getAssets().open("images/" +dataAll_pic_name3); d3 = Drawable.createFromStream(ims3, null); rl3.setVisibility(View.VISIBLE); img3.setImageDrawable(d3); AssetFileDescriptor afd = getAssets().openFd("sounds/" + str_snd3); mp2 = new MediaPlayer(); mp2.setDataSource(afd.getFileDescriptor(),afd.getStartOffset(),afd.getLength()); mp2.prepare(); mp2.start(); mp2.setOnCompletionListener(new OnCompletionListener() { @Override public void onCompletion(MediaPlayer mp) { /*four*/ try{ InputStream ims4 = getAssets().open("images/" +dataAll_pic_name4); d4 = Drawable.createFromStream(ims4, null); rl4.setVisibility(View.VISIBLE); img4.setImageDrawable(d4); AssetFileDescriptor afd = getAssets().openFd("sounds/" + str_snd4); mp2 = new MediaPlayer(); mp2.setDataSource(afd.getFileDescriptor(),afd.getStartOffset(),afd.getLength()); mp2.prepare(); mp2.start(); mp2.setOnCompletionListener(new OnCompletionListener() { @Override public void onCompletion(MediaPlayer mp) { startAnimation(); //randomSoundPlay(); timer.schedule( new TimerTask(){ public void run() { System.out.println("Wait, what........................:"); try{ AssetFileDescriptor afd = getAssets().openFd("sounds/" + dataAll_sound_name); mp2 = new MediaPlayer(); mp2.setDataSource(afd.getFileDescriptor(),afd.getStartOffset(),afd.getLength()); mp2.prepare(); mp2.start(); mp2.setOnCompletionListener(new OnCompletionListener() { @Override public void onCompletion(MediaPlayer mp) { vg1.setClickable(true); vg2.setClickable(true); vg3.setClickable(true); vg4.setClickable(true); btn_spkr.setVisibility(View.VISIBLE); txtImage(); } }); }catch(Exception e){ e.printStackTrace(); } } }, delay_que); } }); }catch(Exception e){ e.printStackTrace(); } } }); }catch(Exception e){ e.printStackTrace(); } } }); }catch(Exception e){ e.printStackTrace(); } } }); }catch(Exception e){ e.printStackTrace(); } } }; in above code random images and sound sets in my activity. now when i click on any image a sound must play but sometimes it fails.. i tried but unable to resolve this issue. help me out. thanks in advance.

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  • How can I display the clicked products by user on a list in another view?

    - by Avar
    I am using MVC3 Viewmodel pattern with Entity Framework on my webbapplication. My Index View is list of products with image, price and description and etc. Products with the information I mentioned above is in div boxes with a button that says "buy". I will be working with 2 views one that is the Index View that will display all the products and the other view that will display the products that got clicked by the buy button. What I am trying to achieve is when a user click on buy button the products should get stored in the other view that is cart view and be displayed. I have problems on how to begin the coding for that part. The index View with products is done and now its the buy button function left to do but I have no idea how to start. This is my IndexController: private readonly HomeRepository repository = new HomeRepository(); public ActionResult Index() { var Productlist = repository.GetAllProducts(); var model = new HomeIndexViewModel() { Productlist = new List<ProductsViewModel>() }; foreach (var Product in Productlist) { FillProductToModel(model, Product); } return View(model); } private void FillProductToModel(HomeIndexViewModel model, ProductImages productimage) { var productViewModel = new ProductsViewModel { Description = productimage.Products.Description, ProductId = productimage.Products.Id, price = productimage.Products.Price, Name = productimage.Products.Name, Image = productimage.ImageUrl, }; model.Productlist.Add(productViewModel); } In my ActionResult Index I am using my repository to get the products and then I am binding the data from the products to my ViewModel so I can use the ViewModel inside my view. Thats how I am displaying all the products in my View. This is my Index View: @model Avan.ViewModels.HomeIndexViewModel @foreach (var item in Model.Productlist) { <div id="productholder@(item.ProductId)" class="productholder"> <img src="@Html.DisplayFor(modelItem => item.Image)" alt="" /> <div class="productinfo"> <h2>@Html.DisplayFor(modelItem => item.Name)</h2> <p>@Html.DisplayFor(modelItem => item.Description)</p> @Html.Hidden("ProductId", item.ProductId, new { @id = "ProductId" }) </div> <div class="productprice"> <h2>@Html.DisplayFor(modelItem => item.price)</h2> <input type="button" value="Läs mer" class="button" id="button@(item.ProductId)"> @Html.ActionLink("x", "Cart", new { id = item.ProductId }) // <- temp its going to be a button </div> </div> } Since I can get the product ID per product I can use the ID in my controller to get the data from the database. But I still I have no idea how I can do that so when somebody click on the buy button I store the ID where? and how do I use it so I can achieve what I want to do? Right now I have been trying to do following thing in my IndexController: public ActionResult cart(int id) { var SelectedProducts = repository.GetProductByID(id); return View(); } What I did here is that I get the product by the id. So when someone press on the temp "x" Actionlink I will recieve the product. All I know is that something like that is needed to achieve what im trying to do but after that I have no idea what to do and in what kind of structure I should do it. Any kind of help is appreciated alot! Short Scenario: looking at the Index I see 5 products, I choose to buy 3 products so I click on three "Buy" buttons. Now I click on the "Cart" that is located on the nav menu. New View pops up and I see the three products that I clicked to buy.

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  • simplejson double escapes data causing invalid JSON string

    - by mike_hornbeck
    I have a simple form for managing manufacturers in my shop. After posting form, ajax call returns json with updated data to the form. Problem is, that the returned string is invalid. It looks like it was double-escaped. Strangely similar approach across the whole shop works without any problems. I'm also using jquery 1.6 as javascript framework. Model contains of 3 fields : char for name, text for description and image field for manufacturer logo. The function : def update_data(request, manufacturer_id): """Updates data of manufacturer with given manufacturer id. """ manufacturer = Manufacturer.objects.get(pk=manufacturer_id) form = ManufacturerDataForm(request.FILES, request.POST, instance=manufacturer) if form.is_valid(): form.save() msg = _(u"Manufacturer data has been saved.") html = [ ["#data", manufacturer_data_inline(request, manufacturer_id, form)], ["#selectable-factories-inline", selectable_manufacturers_inline(request, manufacturer_id)], ] result = simplejson.dumps({ "html": html }, cls=LazyEncoder) return HttpResponse(result) The error in console : error with invalid JSON : uncaught exception: Invalid JSON: {"html": [["#data", "\n<h2>Dane</h2>\n<div class="\&quot;manufacturer-image\&quot;">\n \n</div>\n<form action="\&quot;/manage/update-manufacturer-data/1\&quot;" method="\&quot;post\&quot;">\n \n <div class="\&quot;field\&quot;">\n <div class="\&quot;label\&quot;">\n <label for="\&quot;id_name\&quot;">Nazwa</label>:\n </div>\n \n \n <div class="\&quot;error\&quot;">\n <input id="\&quot;id_name\&quot;" name="\&quot;name\&quot;" maxlength="\&quot;50\&quot;" type="\&quot;text\&quot;">\n <ul class="\&quot;errorlist\&quot;"><li>Pole wymagane</li></ul>\n </div>\n \n </div>\n\n <div class="\&quot;field\&quot;">\n <div class="\&quot;label\&quot;">\n <label for="\&quot;id_image\&quot;">Zdjecie</label>:\n </div>\n \n \n <div>\n <input name="\&quot;image\&quot;" id="\&quot;id_image\&quot;" type="\&quot;file\&quot;">\n </div>\n \n </div>\n\n <div class="\&quot;field\&quot;">\n <div class="\&quot;label\&quot;">\n <label for="\&quot;id_description\&quot;">Opis</label>:\n </div>\n \n \n <div>\n <textarea id="\&quot;id_description\&quot;" rows="\&quot;10\&quot;" cols="\&quot;40\&quot;" name="\&quot;description\&quot;"></textarea>\n </div>\n \n </div>\n \n <div class="\&quot;buttons\&quot;">\n <input class="\&quot;ajax-save-button" button\"="" type="\&quot;submit\&quot;">\n </div>\n</form>"], ["#selectable-factories-inline", "\n <div>\n <a class="\&quot;selectable" selected\"\n="" href="%5C%22/manage/manufacturer/1%5C%22">\n L1\n </a>\n </div>\n\n <div>\n <a class="\&quot;selectable" \"\n="" href="%5C%22/manage/manufacturer/4%5C%22">\n KR3W\n </a>\n </div>\n\n <div>\n <a class="\&quot;selectable" \"\n="" href="%5C%22/manage/manufacturer/3%5C%22">\n L1TA\n </a>\n </div>\n\n"]]} Any ideas ?

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  • Hover/Fadeto/Toggle Multiple Class Changing

    - by Slick Willis
    So my problem is rather simple and complex at the same time. I am trying to create links that fade in when you mouseover them and fade out when you mouseout of them. At the same time that you are going over them I would like a pic to slide from the left. This is the easy part, I have every thing working. The image fades and another image slides. I did this by using a hover, fadeto, and toggle("slide"). I would like to do this in a table format with multiple images being able to be scrolled over and sliding images out. The problem is that I am calling my sliding image to a class and when I hover over the letters both images slide out. Does anybody have a solution for this? I posted the code that I used below: <html> <head> <script type='text/javascript' src='http://accidentalwords.squarespace.com/storage/jquery/jquery-1.4.2.min.js'></script> <script type='text/javascript' src='http://accidentalwords.squarespace.com/storage/jquery/jquery-custom-181/jquery-ui-1.8.1.custom.min.js'></script> <style type="text/css"> .text-slide { display: none; margin: 0px; width: 167px; height: 50px; } </style> <script> $(document).ready(function(){ $(".letterbox-fade").fadeTo(1,0.25); $(".letterbox-fade").hover(function () { $(this).stop().fadeTo(250,1); $(".text-slide").toggle("slide", {}, 1000); }, function() { $(this).stop().fadeTo(250,0.25); $(".text-slide").toggle("slide", {}, 1000); }); }); </script> </head> <body style="background-color: #181818"> <table> <tr> <td><div class="letterbox-fade"><img src="http://accidentalwords.squarespace.com/storage/sidebar/icons/A-Letterbox-Selected.png" /></div></td> <td><div class="text-slide"><img src="http://accidentalwords.squarespace.com/storage/sidebar/icons/TEST.png" /></div></td> </tr> <tr> <td><div class="letterbox-fade"><img src="http://accidentalwords.squarespace.com/storage/sidebar/icons/B-Letterbox-Selected.png" /></div></td> <td><div class="text-slide"><img src="http://accidentalwords.squarespace.com/storage/sidebar/icons/TEST.png" /></div></td> </tr> </table> </body> </html>

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  • OpenGL texture misaligned on quad

    - by user308226
    I've been having trouble with this for a while now, and I haven't gotten any solutions that work yet. Here is the problem, and the specifics: I am loading a 256x256 uncompressed TGA into a simple OpenGL program that draws a quad on the screen, but when it shows up, it is shifted about two pixels to the left, with the cropped part appearing on the right side. It has been baffling me for the longest time, people have suggested clamping and such, but somehow I think my problem is probably something really simple, but I just can't figure out what it is! Here is a screenshot comparing the TGA (left) and how it appears running in the program (right) for clarity. Also take note that there's a tiny black pixel on the upper right corner, I'm hoping that's related to the same problem. Here's the code for the loader, I'm convinced that my problem lies in the way that I'm loading the texture. Thanks in advance to anyone who can fix my problem. bool TGA::LoadUncompressedTGA(char *filename,ifstream &texturestream) { cout << "G position status:" << texturestream.tellg() << endl; texturestream.read((char*)header, sizeof(header)); //read 6 bytes into the file to get the tga header width = (GLuint)header[1] * 256 + (GLuint)header[0]; //read and calculate width and save height = (GLuint)header[3] * 256 + (GLuint)header[2]; //read and calculate height and save bpp = (GLuint)header[4]; //read bpp and save cout << bpp << endl; if((width <= 0) || (height <= 0) || ((bpp != 24) && (bpp !=32))) //check to make sure the height, width, and bpp are valid { return false; } if(bpp == 24) { type = GL_RGB; } else { type = GL_RGBA; } imagesize = ((bpp/8) * width * height); //determine size in bytes of the image cout << imagesize << endl; imagedata = new GLubyte[imagesize]; //allocate memory for our imagedata variable texturestream.read((char*)imagedata,imagesize); //read according the the size of the image and save into imagedata for(GLuint cswap = 0; cswap < (GLuint)imagesize; cswap += (bpp/8)) //loop through and reverse the tga's BGR format to RGB { imagedata[cswap] ^= imagedata[cswap+2] ^= //1st Byte XOR 3rd Byte XOR 1st Byte XOR 3rd Byte imagedata[cswap] ^= imagedata[cswap+2]; } texturestream.close(); //close ifstream because we're done with it cout << "image loaded" << endl; glGenTextures(1, &texID); // Generate OpenGL texture IDs glBindTexture(GL_TEXTURE_2D, texID); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glTexImage2D(GL_TEXTURE_2D, 0, type, width, height, 0, type, GL_UNSIGNED_BYTE, imagedata); delete imagedata; return true; } //Public loading function for TGA images. Opens TGA file and determines //its type, if any, then loads it and calls the appropriate function. //Returns: TRUE on success, FALSE on failure bool TGA::loadTGA(char *filename) { cout << width << endl; ifstream texturestream; texturestream.open(filename,ios::binary); texturestream.read((char*)header,sizeof(header)); //read 6 bytes into the file, its the header. //if it matches the uncompressed header's first 6 bytes, load it as uncompressed LoadUncompressedTGA(filename,texturestream); return true; }

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  • Why cant I get a Thumb to be larger on a styled scrollbar in WPF.

    - by Tollo
    I have taken the MSDN templates for styling a scrollbar and have been trying to apply my different styles (Image on each track repeater and separate Image on the thumb) but I am unable to make the thumb change size. I have tried setting the Width on the Track.Thumb style and also in the ControlTemplate of the Thumb itself. For some reason the default size is only ever rendered even when the thumb actually occupies much more space. Does anyone know how to make the thumb render at the size that I want? The XAML I am using for the styles is here: <Style x:Key="ScrollBarThumb" TargetType="{x:Type Thumb}"> <Setter Property="Background" Value="Red" /> <Setter Property="OverridesDefaultStyle" Value="True"/> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type Thumb}"> <Image Source="sampleimg.png" Stretch="Fill" /> </ControlTemplate> </Setter.Value> </Setter> </Style> <ControlTemplate x:Key="ArfleHBar" TargetType="{x:Type ScrollBar}"> <Grid > <Grid.ColumnDefinitions> <ColumnDefinition MaxWidth="18"/> <ColumnDefinition Width="0.00001*"/> <ColumnDefinition MaxWidth="18"/> </Grid.ColumnDefinitions> <RepeatButton Grid.Column="0" Style="{StaticResource ScrollBarLineButton}" Width="18" Command="ScrollBar.LineLeftCommand" Content="M 4 0 L 4 8 L 0 4 Z" /> <Track Name="PART_Track" Grid.Column="1" IsDirectionReversed="False" > <Track.DecreaseRepeatButton> <RepeatButton Style="{StaticResource ScrollBarPageButton}" Command="ScrollBar.PageLeftCommand" Width="100"/> </Track.DecreaseRepeatButton> <Track.Thumb> <Thumb Style="{StaticResource ScrollBarThumb}" Margin="0,1,0,1" Width="250" Padding="0,0,0,0"> </Thumb> </Track.Thumb> <Track.IncreaseRepeatButton> <RepeatButton Style="{StaticResource ScrollBarPageButton}" Command="ScrollBar.PageRightCommand" Width="100" /> </Track.IncreaseRepeatButton> </Track> <RepeatButton Grid.Column="3" Style="{StaticResource ScrollBarLineButton}" Width="18" Command="ScrollBar.LineRightCommand" Content="M 0 0 L 4 4 L 0 8 Z"/> </Grid> </ControlTemplate> <Style x:Key="ArfleBar" TargetType="{x:Type ScrollBar}"> <Setter Property="SnapsToDevicePixels" Value="True"/> <Setter Property="OverridesDefaultStyle" Value="true"/> <Style.Triggers> <Trigger Property="Orientation" Value="Horizontal"> <Setter Property="Width" Value="Auto"/> <Setter Property="Height" Value="18" /> <Setter Property="Template" Value="{StaticResource ArfleHBar}" /> </Trigger> </Style.Triggers> </Style>

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  • Windows DD-esque implementation in Qt 5

    - by user1777667
    I'm trying to get into Qt and as a project I want to try and pull a binary image from a hard drive in Windows. This is what I have: QFile dsk("//./PhysicalDrive1"); dsk.open(QIODevice::ReadOnly); QByteArray readBytes = dsk.read(512); dsk.close(); QFile img("C:/out.bin"); img.open(QIODevice::WriteOnly); img.write(readBytes); img.close(); When I run it, it creates the file, but when I view it in a hex editor, it says: ëR.NTFS ..........ø..?.ÿ.€.......€.€.ÿç......UT..............ö.......ì§á.Íá.`....ú3ÀŽÐ¼.|ûhÀ...hf.ˈ...f.>..NTFSu.´A»ªUÍ.r..ûUªu.÷Á..u.éÝ..ƒì.h..´HŠ...‹ô..Í.ŸƒÄ.žX.rá;...uÛ£..Á.....Z3Û¹. +Èfÿ.......ŽÂÿ...èK.+Èwï¸.»Í.f#Àu-f.ûTCPAu$.ù..r..h.».hp..h..fSfSfU...h¸.fa..Í.3À¿(.¹Ø.üóªé_...f`..f¡..f.....fh....fP.Sh..h..´BŠ.....‹ôÍ.fY[ZfYfY..‚..fÿ.......ŽÂÿ...u¼..faàø.è.. û.è..ôëý´.‹ð¬<.t.´.»..Í.ëòÃ..A disk read error occurred...BOOTMGR is missing...BOOTMGR is compressed...Press Ctrl+Alt+Del to restart...Œ©¾Ö..Uª Is there a better way of doing this? I tried running it as admin, but still no dice. Any help would be much appreciated. Update: I changed the code a bit. Now if I specify a dd images as the input it writes the image perfectly, but when I try to use a disk as the input it only writes 0x00. QTextStream(stdout) << "Start\n"; QFile dsk("//./d:"); //QFile dsk("//./PhysicalDrive1"); //QFile dsk("//?/Device/Harddisk1/Partition0"); //QFile dsk("//./Volume{e988ffc3-3512-11e3-99d8-806e6f6e6963}"); //QFile dsk("//./Volume{04bbc7e2-a450-11e3-a9d9-902b34d5484f}"); //QFile dsk("C:/out_2.bin"); if (!dsk.open(QIODevice::ReadOnly)) qDebug() << "Failed to open:" << dsk.errorString(); qDebug() << "Size:" << dsk.size() << "\n"; // Blank out image file QFile img(dst); img.open(QIODevice::WriteOnly); img.write(0); img.close(); // Read and write operations while (!dsk.atEnd()) { QByteArray readBytes = dsk.readLine(); qDebug() << "Reading: " << readBytes.size() << "\n"; QFile img(dst); if (!img.open(QIODevice::Append)) qDebug() << "Failed to open:" << img.errorString(); img.write(readBytes); } QTextStream(stdout) << "End\n"; I guess the real problem I'm having is how to open a volume with QFile in Windows. I tried a few variants, but to no avail.

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  • I'm trying to return text from a .txt file using ajax

    - by saad
    I'm trying to get my first ajax script to work. The five images are all side by side. Whenever the user hovers the mouse over any of them, it sends a request to a .txt file on the server and the caption is displayed in the div#image_caption. The problem is, even when I mouse over the image, the caption does not display. I'm not quite sure what could be causing this. Here is the code <!DOCTYPE html> <html> <head> <style type="text/css"> div#images{overflow: auto;} img{float: left; width: 200px; height: 200px; margin-right: 15px;} div#image_caption {width: 1040px; height: 300px; margin-top: 30px; border: 2px black solid;} </style> <script type="text/javascript" src ="jquery-2.0.3.js"></script> <script type="text/javascript"> $(document).ready(function() { function show_caption(url) { //shows the caption once the mouse hovers over the image var asyncreq; if(window.XMLHttpRequest) { //IE 7+ and other browsers asyncreq = new XMLHttpRequest(); //define the request } else { //for IE 7- asyncreq = new ActiveXObject("Microsoft.XMLHTTP"); } asyncreq.open("GET", url, true); //give it properties asyncreq.send(); //send the request to the server asyncreq.onreadystatechange = function() { if(asyncreq.readyState == 4 && asyncreq.status == 200) { $("div#image_caption").html(asyncreq.responseText); //add the caption (response text from the file) to the box } } } //end of show_caption(url) function hide_caption() { //hides the caption once the mouse is gone $("div#image_caption").html(""); } }); </script> </head> <body> <h1>Hover over an image for more information.</h1> <div id = "images"> <img src="images/backg.jpg" mouseover = 'show_caption("backg_caption.txt");' mouseout = 'hide_caption();'/> <img src="images/Desert.jpg"mouseover = 'show_caption("Desert_caption.txt");' mouseout = 'hide_caption();'/> <img src="images/Penguins.jpg" mouseover = 'show_caption("Penguins_caption.txt");' mouseout = 'hide_caption();'/> <img src="images/Tulips.jpg" mouseover = 'show_caption("Tulips_caption.txt");' mouseout = 'hide_caption();'/> <img src="images/odji1.jpg" mouseover = 'show_caption("Desert_caption.txt");' mouseout = 'hide_caption();'/> </div> <div id = "image_caption"> </div> </body> </html>

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