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  • Node.JS testing with Jasmine, databases, and pre-existing code

    - by Jim Rubenstein
    I've recently built the start of a core system which is likely going turn into a monster product. I'm building the system with node.js, and decided after I got a small base built, that It'd be a great idea to start using some sort of automated test suite to test the application. I decided to use jasmine, as it seems pretty solid and has a lot of features for stubbing spying and mocking methods and classes. The application has a lot of external data stores and api access (kestrel, mysql, mongodb, facebook, and more). My issue is, I've got a good amount of code written that I want to start testing - as it represents the underpinnings of the application. What are the best practices for testing methods/classes that access external APIs that I may or may not have control over? As an example, I have a data structure that fetches a bunch of data from a MySQL database. I want to test the method that retrieves the data; and I'm not sure how to go about it. I could test the fetch method which is supposed to return an array of objects, but to isolate the method from the database, I need to define my own fixture data. So what I end up doing is stubbing the mysql execution, and returning a static dataset. So, I end up writing a function that returns the dataset that makes my test pass. That doesn't seem to actually test the code, other than verifying a method is being called. I know this is kind of abstract and vague, it seems that the idea of testing is very much abstract though, so hopefully someone has some experience and can guide me in the right direction. Any advice, or reading I can do is more than welcomed. Thanks in advance.

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  • Apple RAID configuration vs Hardware RAID

    - by James Hill
    I am researching external HDD's capable or RAID 1 to store a large amount of video content during overseas filming. After filming, the content will be brought back to the office and offloaded onto our storage server. After doing some research, I've found that I can buy an external drive with a built in RAID controller, or I can buy an external drive, with 2 HDD's, that I can configure in a RAID 1 array using the OS. RAID 1 is what we're looking for. I've done some reading on software RAID vs. hardware RAID, but the resources I've found don't discuss performance as it relates to video content or what happens to a software RAID when the computer dies. Question 1: Will the hardware RAID be more performant when dealing with large video files? Question 2: If the mac dies, does my RAID die with it (will my data be accessible on another mac)?

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  • 2D/Isometric map algorithm

    - by Icarus Cocksson
    First of all, I don't have much experience on game development but I do have experience on development. I do know how to make a map, but I don't know if my solution is a normal or a hacky solution. I don't want to waste my time coding things, and realise they're utterly crap and lose my motivation. Let's imagine the following map. (2D - top view - A square) X: 0 to 500 Y: 0 to 500 My character currently stands at X:250,Y:400, somewhere near center of 100px above bottom and I can control him with my keyboard buttons. LEFT button does X--, UP button does Y-- etc. This one is kid's play. I'm asking this because I know there are some engines that automate this task. For example, games like Diablo 3 uses an engine. You can pretty much drag drop a rock to map, and it is automatically being placed here - making player unable to pass through/detect the collision. But what the engine exactly does in the background? Generates a map like mine, places a rock at the center, and checks it like: unmovableObjects = array('50,50'); //we placed a rock at 50,50 location if(Map.hasUnmovableObject(CurrentPlayerX, CurrentPlayerY)) { //unable to move } else { //able to move } My question is: Is this how 2D/Isometric maps are being generated or there is a different and more complex logic behind them?

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  • CodeIgniter's Scaffolding not working

    - by 01010011
    Hi, I keep getting a 404 Page Not Found whenever I try to access CodeIgniter's Scaffolding page in my browser, like so: localhost/codeignitor/index.php/blog/scaffolding/mysecretword I can access localhost/codeignitor/index.php/blog just fine. I followed CodeIgnitor's instructions in their "Create a blog in 20 minutes" by storing my database settings in the database.php file; and automatically connecting to the database by inserting "database" in the core array of the autoload.php; and I've added both parent::Controller(); and $this-load-scaffolding('myTableName') to blog's constructor. It still gives me this 404. Any suggestions?

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  • grub crc error after decompressing linux

    - by w00t
    Hi, I have a debian with a raid1 on it. Both HDDs have bootable flags and grub setup in MBR. If I only start up with sda, linux boots. If I only start up with sdb, grub shows up and says Decompressing Linux... crc error -- System halted I have reinstalled grub a few times now but still nothing. It goes like this: /dev/md0 contains /dev/sda1 /dev/sdb1 find /boot/grub/stage1 shows (hd0,1) (hd0,1) The line that boots Linux shows: root (hd0,0) kernel /vmlinuz-2.6.26-1-686 initrd /initrd.img-2.6.26-1-686 This kind of renders my "redundant" array useless. Any clues? update: just to mention, these are 2 different HDDs, sda is 320gb and sdb is 400gb. Both are WD and both have exactly the same partitions, cloned using sfdisk.

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  • Is Linq having a mind-numbing effect on .NET programmers?

    - by Aaronaught
    A lot of us started seeing this phenomenon with jQuery about a year ago when people started asking how to do absolutely insane things like retrieve the query string with jQuery. The difference between the library (jQuery) and the language (JavaScript) is apparently lost on many programmers, and results in a lot of inappropriate, convoluted code being written where it is not necessary. Maybe it's just my imagination, but I swear I'm starting to see an uptick in the number of questions where people are asking to do similarly insane things with Linq, like find ranges in a sorted array. I can't get over how thoroughly inappropriate the Linq extensions are for solving that problem, but more importantly the fact that the author just assumed that the ideal solution would involve Linq without actually thinking about it (as far as I can tell). It seems that we are repeating history, breeding a new generation of .NET programmers who can't tell the difference between the language (C#/VB.NET) and the library (Linq). What is responsible for this phenomenon? Is it just hype? Magpie tendencies? Has Linq picked up a reputation as a form of magic, where instead of actually writing code you just have to utter the right incantation? I'm hardly satisfied with those explanations but I can't really think of anything else. More importantly, is it really a problem, and if so, what's the best way to help enlighten these people?

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  • How can I perform 2D side-scroller collision checks in a tile-based map?

    - by bill
    I am trying to create a game where you have a player that can move horizontally and jump. It's kind of like Mario but it isn't a side scroller. I'm using a 2D array to implement a tile map. My problem is that I don't understand how to check for collisions using this implementation. After spending about two weeks thinking about it, I've got two possible solutions, but both of them have some problems. Let's say that my map is defined by the following tiles: 0 = sky 1 = player 2 = ground The data for the map itself might look like: 00000 10002 22022 For solution 1, I'd move the player (the 1) a complete tile and update the map directly. This make the collision easy because you can check if the player is touching the ground simply by looking at the tile directly below the player: // x and y are the tile coordinates of the player. The tile origin is the upper-left. if (grid[x][y+1] == 2){ // The player is standing on top of a ground tile. } The problem with this approach is that the player moves in discrete tile steps, so the animation isn't smooth. For solution 2, I thought about moving the player via pixel coordinates and not updating the tile map. This will make the animation much smoother because I have a smaller movement unit per frame. However, this means I can't really accurately store the player in the tile map because sometimes he would logically be between two tiles. But the bigger problem here is that I think the only way to check for collision is to use Java's intersection method, which means the player would need to be at least a single pixel "into" the ground to register collision, and that won't look good. How can I solve this problem?

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  • Z Order in 2D with orthographic projection and texture atlas

    - by Carbon Crystal
    I am working with a 2D game in OpenGL ES and have a question about z-order together with a texture atlas. I am using an orthographic projection because I want pixel-perfect rendering of 2D sprites, however from what I can determine the draw order is really the only thing that will determine which textures (sprites) appear above or below their neighbors. That is, the "z-index" is a function of the order in which the textures are drawn as opposed to the z coordinate on the vertex array being drawn. So.. I have a texture atlas to save binding multiple textures for each draw call but this immediately creates a problem if there is more than one atlas in play. If I need to draw textures from more than one atlas (typically the case if I have too many sprites to fit in a single atlas of a reasonable size), then I can't maintain a "draw order" across atlases unless I want to bind/unbind the atlas textures more than once.. which kinda defeats the purpose. Does anyone have any clues as to what the best approach is here? Currently I'm running under an assumption that I will have to declare different fixed "depths" (e.g foreground, background etc) in my 2D scene and assume that the z-order for sprites at a given depth is the same. Then I can have as many atlases as I need at each depth and simply draw the depths in order (along with their associated atlases) I'd love to hear what other people are doing.

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  • Self-referencing anonymous closures: is JavaScript incomplete?

    - by Tom Auger
    Does the fact that anonymous self-referencing function closures are so prevelant in JavaScript suggest that JavaScript is an incomplete specification? We see so much of this: (function () { /* do cool stuff */ })(); and I suppose everything is a matter of taste, but does this not look like a kludge, when all you want is a private namespace? Couldn't JavaScript implement packages and proper classes? Compare to ActionScript 3, also based on EMACScript, where you get package com.tomauger { import bar; class Foo { public function Foo(){ // etc... } public function show(){ // show stuff } public function hide(){ // hide stuff } // etc... } } Contrast to the convolutions we perform in JavaScript (this, from the jQuery plugin authoring documentation): (function( $ ){ var methods = { init : function( options ) { // THIS }, show : function( ) { // IS }, hide : function( ) { // GOOD }, update : function( content ) { // !!! } }; $.fn.tooltip = function( method ) { // Method calling logic if ( methods[method] ) { return methods[ method ].apply( this, Array.prototype.slice.call( arguments, 1 )); } else if ( typeof method === 'object' || ! method ) { return methods.init.apply( this, arguments ); } else { $.error( 'Method ' + method + ' does not exist on jQuery.tooltip' ); } }; })( jQuery ); I appreciate that this question could easily degenerate into a rant about preferences and programming styles, but I'm actually very curious to hear how you seasoned programmers feel about this and whether it feels natural, like learning different idiosyncrasies of a new language, or kludgy, like a workaround to some basic programming language components that are just not implemented?

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  • What is better to have more LUNs or more Storages

    - by skomak
    Hi, what is better to have - more LUNs or more Storages. Actually i have 1 storage ESXi per 1 LUN so there are about 15 LUNs and 15 storages. Now there is a kind of problem because the LUNs have different space allocated so if i remove 2 LUNs f.e. 1 2 3 4 [x] 6 [x] 8 9 (like that) i can't make 1 LUN from 5 and 7 pieces of free diskspace on IBM storage array. It's a first argument to not have a lot of LUNs. If i had to make only a few LUNs (about 3) and inside some Storage from ESXi would it be a better idea? For example for expanding storage capacity? i look for good solutions. Thanks in advance.

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  • Data drive disappearing.

    - by Mike Keller
    We have a Windows 2003 R2 server with SP 2 here that randomly loses a partition. There are two partitions the C: and the D: (the one that disappears). When I go into Disk Management the space shows available on the drive but that it isn't formated. There are two drives that are set up in a RAID 1 array. There isn't anything sticking out in the event log as to something triggering this problem and thank god we do daily backups of the data, but it gets kind of annoying to have to go back in there and reformat the partition and restore the data. Any places I can poke around to find the cause of this or even better solutions to the problem would be appreciated.

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  • OOP for unit testing : The good, the bad and the ugly

    - by Jeff
    I have recently read Miško Hevery's pdf guide to writing testable code in which its stated that you should limit your classes instanciations in your constructors. I understand that its what you should do because it allow you to easily mock you objects that are send as parameters to your class. But when it comes to writing actual code, i often end up with things like that (exemple is in PHP using Zend Framework but I think it's self explanatory) : class Some_class { private $_data; private $_options; private $_locale; public function __construct($data, $options = null) { $this->_data = $data; if ($options != null) { $this->_options = $options; } $this->_init(); } private function _init() { if(isset($this->_options['locale'])) { $locale = $this->_options['locale']; if ($locale instanceof Zend_Locale) { $this->_locale = $locale; } elseif (Zend_Locale::isLocale($locale)) { $this->_locale = new Zend_Locale($locale); } else { $this->_locale = new Zend_Locale(); } } } } Acording to my understanding of Miško Hevery's guide, i shouldn't instanciate the Zend_Local in my class but push it through the constructor (Which can be done through the options array in my example). I am wondering what would be the best practice to get the most flexibility for unittesing this code and aswell, if I want to move away from Zend Framework. Thanks in advance

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  • CodePlex Daily Summary for Sunday, January 09, 2011

    CodePlex Daily Summary for Sunday, January 09, 2011Popular ReleasesEnhSim: EnhSim 2.2.10 BETA: 2.2.10 BETAThis release supports WoW patch 4.03a at level 85 To use this release, you must have the Microsoft Visual C++ 2010 Redistributable Package installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=A7B7A05E-6DE6-4D3A-A423-37BF0912DB84 To use the GUI you must have the .NET 4.0 Framework installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992 - Removed the part...TweetSharp: TweetSharp v2.0.0.0 - Preview 7: Documentation for this release may be found at http://tweetsharp.codeplex.com/wikipage?title=UserGuide&referringTitle=Documentation. Note: This code is currently preview quality. Preview 7 ChangesFixes the regression issue in OAuth from Preview 6 Preview 6 ChangesMaintenance release with user reported fixes Preview 5 ChangesMaintenance release with user reported fixes Third Party Library VersionsHammock v1.0.6: http://hammock.codeplex.com Json.NET 3.5 Release 8: http://json.codeplex.comExtended WPF Toolkit: Extended WPF Toolkit - 1.3.0: What's in the 1.3.0 Release?BusyIndicator ButtonSpinner ChildWindow ColorPicker - Updated (Breaking Changes) DateTimeUpDown - New Control Magnifier - New Control MaskedTextBox - New Control MessageBox NumericUpDown RichTextBox RichTextBoxFormatBar - Updated .NET 3.5 binaries and SourcePlease note: The Extended WPF Toolkit 3.5 is dependent on .NET Framework 3.5 and the WPFToolkit. You must install .NET Framework 3.5 and the WPFToolkit in order to use any features in the To...sNPCedit: sNPCedit v0.9d: added elementclient coordinate catcher to catch coordinates select a target (ingame) i.e. your char, npc or monster than click the button and coordinates+direction will be transfered to the selected row in the table corrected labels from Rot to Direction (because it is a vector)AutoLoL: AutoLoL v1.5.2: Implemented the Auto Updater Fix: Your settings will no longer be cleared with new releases of AutoLoL The mastery Editor and Browser now have their own tabs instead of nested tabs The Browser tab will only show the masteries matching ALL filters instead of just one Added a 'Browse' button in the Mastery Editor tab to open the Masteries Directory The Browser tab now shows a message when there are no mastery files in the Masteries Directory Fix: Fixed the Save As dialog again, for ...Ionics Isapi Rewrite Filter: 2.1 latest stable: V2.1 is stable, and is in maintenance mode. This is v2.1.1.25. It is a bug-fix release. There are no new features. 28629 29172 28722 27626 28074 29164 27659 27900 many documentation updates and fixes proper x64 build environment. This release includes x64 binaries in zip form, but no x64 MSI file. You'll have to manually install x64 servers, following the instructions in the documentation.StyleCop for ReSharper: StyleCop for ReSharper 5.1.14980.000: A considerable amount of work has gone into this release: Huge focus on performance around the violation scanning subsystem: - caching added to reduce IO operations around reading and merging of settings files - caching added to reduce creation of expensive objects Users should notice condsiderable perf boost and a decrease in memory usage. Bug Fixes: - StyleCop's new ObjectBasedEnvironment object does not resolve the StyleCop installation path, thus it does not return the correct path ...VivoSocial: VivoSocial 7.4.1: New release with bug fixes and updates for performance.SSH.NET Library: 2011.1.6: Fixes CommandTimeout default value is fixed to infinite. Port Forwarding feature improvements Memory leaks fixes New Features Add ErrorOccurred event to handle errors that occurred on different thread New and improve SFTP features SftpFile now has more attributes and some operations Most standard operations now available Allow specify encoding for command execution KeyboardInteractiveConnectionInfo class added for "keyboard-interactive" authentication. Add ability to specify bo....NET Extensions - Extension Methods Library for C# and VB.NET: Release 2011.03: Added lot's of new extensions and new projects for MVC and Entity Framework. object.FindTypeByRecursion Int32.InRange String.RemoveAllSpecialCharacters String.IsEmptyOrWhiteSpace String.IsNotEmptyOrWhiteSpace String.IfEmptyOrWhiteSpace String.ToUpperFirstLetter String.GetBytes String.ToTitleCase String.ToPlural DateTime.GetDaysInYear DateTime.GetPeriodOfDay IEnumberable.RemoveAll IEnumberable.Distinct ICollection.RemoveAll IList.Join IList.Match IList.Cast Array.IsNullOrEmpty Array.W...EFMVC - ASP.NET MVC 3 and EF Code First: EFMVC 0.5- ASP.NET MVC 3 and EF Code First: Demo web app ASP.NET MVC 3, Razor and EF Code FirstVidCoder: 0.8.0: Added x64 version. Made the audio output preview more detailed and accurate. If the chosen encoder or mixdown is incompatible with the source, the fallback that will be used is displayed. Added "Auto" to the audio mixdown choices. Reworked non-anamorphic size calculation to work better with non-standard pixel aspect ratios and cropping. Reworked Custom anamorphic to be more intuitive and allow display width to be set automatically (Thanks, Statick). Allowing higher bitrates for 6-ch....NET Voice Recorder: Auto-Tune Release: This is the source code and binaries to accompany the article on the Coding 4 Fun website. It is the Auto Tuner release of the .NET Voice Recorder application.BloodSim: BloodSim - 1.3.2.0: - Simulation Log is now automatically disabled and hidden when running 10 or more iterations - Hit and Expertise are now entered by Rating, and include option for a Racial Expertise bonus - Added option for boss to use a periodic magic ability (Dragon Breath) - Added option for boss to periodically Enrage, gaining a Damage/Attack Speed buffAllNewsManager.NET: AllNewsManager.NET 1.2.1: AllNewsManager.NET 1.2.1 It is a minor update from version 1.2xUnit.net - Unit Testing for .NET: xUnit.net 1.7 Beta: xUnit.net release 1.7 betaBuild #1533 Important notes for Resharper users: Resharper support has been moved to the xUnit.net Contrib project. Important note for TestDriven.net users: If you are having issues running xUnit.net tests in TestDriven.net, especially on 64-bit Windows, we strongly recommend you upgrade to TD.NET version 3.0 or later. This release adds the following new features: Added support for ASP.NET MVC 3 Added Assert.Equal(double expected, double actual, int precision)...Json.NET: Json.NET 4.0 Release 1: New feature - Added Windows Phone 7 project New feature - Added dynamic support to LINQ to JSON New feature - Added dynamic support to serializer New feature - Added INotifyCollectionChanged to JContainer in .NET 4 build New feature - Added ReadAsDateTimeOffset to JsonReader New feature - Added ReadAsDecimal to JsonReader New feature - Added covariance to IJEnumerable type parameter New feature - Added XmlSerializer style Specified property support New feature - Added ...ASP .NET MVC CMS (Content Management System): Atomic CMS 2.1.2: Atomic CMS 2.1.2 release notes Atomic CMS installation guide N2 CMS: 2.1: N2 is a lightweight CMS framework for ASP.NET. It helps you build great web sites that anyone can update. Major Changes Support for auto-implemented properties ({get;set;}, based on contribution by And Poulsen) All-round improvements and bugfixes File manager improvements (multiple file upload, resize images to fit) New image gallery Infinite scroll paging on news Content templates First time with N2? Try the demo site Download one of the template packs (above) and open the proj...Mobile Device Detection and Redirection: 0.1.11.10: IMPORTANT CHANGESThis release changes the way some WURFL capabilities and attributes are exposed to .NET developers. If you cast MobileCapabilities to return some values then please read the Release Note before implementing this release. The following code snippet can be used to access any WURFL capability. For instance, if the device is a tablet: string capability = Request.Browser["is_tablet"]; SummaryNew attributes have been added to the redirect section: originalUrlAsQueryString If se...New Projects[OOBL] Projekt: Projekt iz kolegija Objektno Oblikovanje na Fakultetu Elektrotehnike i Racunarstva u Zagrebu.Aikido Glossary Reader: The Aikido Glossary Reader application makes it easier for Aikido students to search for Japanese terms used in martial arts training.AsyncFunc: AsyncFunc makes it easy to implement Event-based Asynchronous Pattern in .NET.BeijingAgricultureScience: ???????????BizTalk 5010 999 Generation: Create 5010 999 acknowledgement from the default 997 Generated by BizTalk ServerCheck if Knowledge Base fix is installed script: A handy script that checks if a knowledge base fix is installed or not.Coproject - rich project management: Coproject is a sample Silverlight application built on WCF RIA Services and Caliburn.Micro framework. It should demonstrate typical scenarios in business applications.DeskNote: DeskNote, makes taking and displaying a notes a lot easier. Have your notes on your desktop, write your notes in a text file and it will be automatically displayed on the desktop. DriveBackup: Are you tired of losing data? And do you sometimes forget to backup your data? Then this program is right for you, one-time setup with each new removable disk and after that Drive Backup instantly backs up your data in the background, without you pushing a button.ELSEngine XNA Game OS Engine: XNA Game Operating System Engine, designed to handle and make easy to use Interface, Interface assets, game screens, menus, controls, and more. Designed to be adaptable to XBOX or Windows, and to ANY style game.FermaProject: Team Ferma ProjectHalfNetworkNET: HalfNetworkNET makes it easier for <target user group> to <activity>. You'll no longer have to <activity>. It's developed in C++/CLILFS Record: LFS Record is a camera animation and video recording tool for Live for Speed users. It doesn't replace programs like Fraps 100%, but in most cases you'll find LFS Record allows a lot more freedom and control. It's developed in C# using WPF .net 4.MPC HC Web remote: A Web interface for Media Player Classic Home Cinema. Designed especialy for smart phones. Tested on Nokia 5800, but in theory it works on all smart phones with wifi & a browser.MSMS2CMP: Very simple application to swap particular strings (MSMS and CMPD number) in .mgf files (results from Mascot search engine used to identify proteins by mass spectrometry data). This might be a kind of example of using Regex and Text File I/OMy Now Playing to Twitter: A Simple WinForm Program that can get what user is playing in Winamp and send a status to Twitter. It's wrote in VB.Net but some source code is port of MiniTwitter(http://minitwitter.codeplex.com)and uses tagLib-sharp library(https://github.com/mono/taglib-sharp)RPM Header for .NET: RPM Header for .NET allows a developer to access the headers of RPM Package Manager files. It's developed in C#.SilverMenu: SilverMenu brings some of the menu functionality of Silverlight for Windows Phone 7 to the XNA world.Smartgrid Smartmeter GRYD: The GRYD smartgrid and Smartmeter project shows features and capabilities like Demand Response, Smart Home Appliance Load Curtailments, DMS integration with SCADA etc. GRYD, Gryd.org is to teach you the technology, this is only for personal use and not commercial use.WakeMeQt: WakeMeQt is a smart alarm for the Nokia n810 (and probably n800) internet tablets. Using a Nintendo Wii remote as the sensor it monitors your movements during sleep and chooses the optimal time to wake you. It's developed in C++ using the Qt framework.WPF SplitButton & MenuButton: This WPF SplitButton and MenuButton implementation aims to be more robust and visual attractive than the other WPF split buttons available on CodePlex and elsewhere. The code is based on David Anson's implementation made available on his blog.Y2XMas: Merry Chirstmas - Happy New Year 2011 software

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  • NVRAM for journals on Linux?

    - by symcbean
    I've been thinking about ways of speeding up disk I/O, and one of the bottlenecks I keep coming back to is the journal. There's an obvious benefit to using an SSD for the journal - over and above just write caching unless of course I just disable the journal with the write cache (after all devicemapper doesn't seem to support barriers). In order to get the benefits from using a BB write cache on the controller, then I'd need to disable journalling - but then the OS should try to fsck the system after an outage. Of course if the OS knows what's in the batter-backed memory then it could use it as the journal - but that means it must be exposed as a block device and only be under the control of the operating system. However I've not been able to find a suitable low-cost device (no, write-levelling for Flash is not adequate for a journal, at least one which uses Smartmedia). While there's no end of flash devices, disk/array controllers with BB write caches, so far I've not found anything which just gives me non-volatile memory addressable as a block storage device.

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  • Kernel panic error

    - by cioby23
    We have a dedicated server with software RAID1 and one of the disk failed recently. The disk was replaced but after rebuilding the array and rebooting the server freezes with a Kernel Panic message No filesystem could mount root, tried: reiserfs ext3 ext2 cramfs msdos vfat iso9660 romfs fuseblk xfs Kernel panic - not syncing: VFS: Unable to mount root fs on unknown-block(9,1) The filesystem on both disks is ext4. It seems the kernel can't load ext4 support. Is there any way to add ext4 support or do I need to recompile a new kernel again ? Interesting point that before disk replacement all was fine. The kernel is a stock kernel bzImage-2.6.34.6-xxxx-grs-ipv6-64 from our provider OVH Kind regards,

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  • How to expose game data in the game without a singelton?

    - by zardon
    I'm quite new to cocos2d and games programming, and am currently I am writing a game that is currently in Prototype stage. Everything is going okay, but I've realized a potentially big problem and I am not sure how to solve it. I am using a singelton to store a bunch of arrays for everything, a global list of planets, a global list of troops, a global list of products, etc. And only now I'm realizing that all of this will be in memory and this is the wrong way to do it. I am not storing files or anything on the disk just yet, with exception to a save/load state, which is a capture of everything. My game makes use of a map which allows you to select a planet, then it will give you a breakdown of that planets troops and resources, Lets use this scenario: My game has 20 planets. On which you can have 20 troops. Straight away that's an array of 400! This does not add the NPC, which is another 10. So, 20x10 = 200 So, now we have 600 all in arrays inside a Singelton. This is obviously very bad, and very wrong. Especially as the game scales in the amount of data. But I need to expose pretty much everything, especially on the map page, and I am not sure how else to do it. I've been told that I can use a controller for the map page which has the information I need for each planet, and other controllers for other items I require global display for. I've also thought about storing each planet's data in a save file, using initWithCoder however there could be a boatload of files on the user's device? I really don't want to use a database, mainly because I would need to translate NSObjects and non-NSObjects like CGRects and CGPoints and Colors into/from SQL. I am open to other ideas on how to store and read game data to prevent using a singelton to store everything, everywhere. Thanks for your time.

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  • Random World Generation

    - by Alex Larsen
    I'm making a game like minecraft (although a different idea) but I need a random world generator for a 1024 block wide and 256 block tall map. Basically so far I have a multidimensional array for each layer of blocks (a total of 262,114 blocks). This is the code I have now: Block[,] BlocksInMap = new Block[1024, 256]; public bool IsWorldGenerated = false; Random r = new Random(); private void RunThread() { for (int BH = 0; BH <= 256; BH++) { for (int BW = 0; BW <= 1024; BW++) { Block b = new Block(); if (BH >= 192) { } BlocksInMap[BW, BH] = b; } } IsWorldGenerated = true; } public void GenWorld() { new Thread(new ThreadStart(RunThread)).Start(); } I want to make tunnels and water but the way blocks are set is like this: Block MyBlock = new Block(); MyBlock.BlockType = Block.BlockTypes.Air; How would I manage to connect blocks so the land is not a bunch of floating dirt and stone?

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  • Scanline filling of polygons that share edges and vertices

    - by Belgin
    In this picture (a perspective projection of an icosahedron), the scanline (red) intersects that vertex at the top. In an icosahedron each edge belongs to two triangles. From edge a, only one triangle is visible, the other one is in the back. Same for edge d. Also, in order to determine what color the current pixel should be, each polygon has a flag which can either be 'in' or 'out', depending upon where on the scanline we currently are. Flags are flipped according to the intersection of the scanline with the edges. Now, as we go from a to d (because all edges are intersected with the scanline at that vertex), this happens: the triangle behind triangle 1 and triangle 1 itself are set 'in', then 2 is set in and 1 is 'out', then 3 is set 'in', 2 is 'out' and finally 3 is 'out' and the one behind it is set 'in', which is not the desired behavior because we only need the triangles which are facing us to be set 'in', the rest should be 'out'. How do process the edges in the Active Edge List (a list of edges that are currently intersected by the scanline) so the right polys are set 'in'? Also, I should mention that the edges are unique, which means there exists an array of edges in the data structure of the icosahedron which are pointed to by edge pointers in each of the triangles.

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  • Clients with multiple proxy and multithreading callbacks

    - by enzom83
    I created a sessionful web service using WCF, and in particular I used the NetTcpBinding binding. In addition to methods to initiate and terminate a session, other methods allow the client to send to one or more tasks to be performed (the results are returned via callback, so the service is duplex), but they also allow you to know the status of the service. Assuming you activate the same service on multiple endpoints, and assuming that the client knows these endpoints (for example, it could maintain a List of endpoints), the client should connect with one or more replicas of the same service. The client periodically updates the status of the service, so when it needs to perform a new task (the task is submitted by the user via UI), it selects the service currently less loaded and sends the task to it. Periodically, the client also initiates a maintenance procedure in order to disconnect from one or more overloaded service and in order to connect with new services. I created a client proxy using the svcutil tool. I wish each proxy can be used simultaneously by different threads, for example, in addition to the thread that submits the tasks using a proxy, there are also the following two threads which act periodically: a thread that periodically sends a request to the service in order to obtain the updated state; a thread that periodically selects a proxy to close and instantiates a new proxy to replace the closed one. To achieve these objectives, is it sufficient to create an array of proxies and manage their opening and closing in separate threads? I think I read that the proxy method calls are thread safe, so I would not need to perform a lock before requesting updates to the service. However, when the maintenance procedure (which is activated on its own thread) decides to close a proxy, should I perform a lock? Finally, each proxy is also associated with an object that implements the callback interface for the service: are the callbacks (invoked on the client) executed on different threads on the client? I would like to wrap the management of the proxy in one or more classes so that it can then easily manage within a WPF application.

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  • Restoring GRUB2 on Software RAID 0 after Windows 7 wiped it using LiveCD

    - by unknownthreat
    I have installed Ubuntu 10.10 on my system. However, I need to install Windows 7 back, and I expect that it would alter GRUB and it did. Right now, my partition on my Software RAID 0 looks like this: nvidia_acajefec1 is Ubuntu 10.10 and nvidia_acajefec3 is Windows 7. I've been following some guides around and I am always stuck at GRUB not able to detect the usual RAID content. I've tried running: sudo grub > root (hd0,0) GRUB complains it couldn't find my hard disk. So I tried: find (hd0,0) And it complains that it couldn't find anything. So I tried: find /boot/grub/stage1 It said "file not found". Here's the text from the console: ubuntu@ubuntu:~$ grub Probing devices to guess BIOS drives. This may take a long time. [ Minimal BASH-like line editing is supported. For the first word, TAB lists possible command completions. Anywhere else TAB lists the possible completions of a device/filename. ] grub> root (hd0,0) root (hd0,0) Error 21: Selected disk does not exist grub> find /boot/grub/stage1 find /boot/grub/stage1 Error 15: File not found Fortunately, I got one person suggesting that what I've been trying to do is for GRUB Legacy, not GRUB2. So I went to the suggested website, ** (http://grub.enbug.org/Grub2LiveCdInstallGuide) **try to look around, and try: ubuntu@ubuntu:~$ sudo fdisk -l Unable to seek on /dev/sda This is just the step 2 of the instruction in the http://grub.enbug.org/Grub2LiveCdInstallGuide and I cannot proceed because it cannot seek /dev/sda. However, ubuntu@ubuntu:~$ sudo dmraid -r /dev/sdb: nvidia, "nvidia_acajefec", stripe, ok, 488397166 sectors, data@ 0 /dev/sda: nvidia, "nvidia_acajefec", stripe, ok, 488397166 sectors, data@ 0 So what now? Do you have an idea for how to make fdisk see my RAID array on live cd (Ubuntu 10.10)? Honestly, I am lost, very lost in trying to restore GRUB2 on this software RAID 0 system right now.

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  • How do I target a specific driver for libata kernel parameter modding?

    - by DanielSmedegaardBuus
    Sorry for the cryptic title. Not sure how to phrase it. This is it in a nutshell: I'm running a 22-disk setup, 19 of those in a ZFS array, 15 of those backed by three port multipliers attached to SATA controllers driven by the sata_sil24 module. When running full speed (SATA2, i.e. 3 Gbps), the operation is pretty quirky (simple read errors will throw an entire PMP into spasms for a long time, sometimes with pretty awful results). Booting with kernel parameter libata.force=1.5G to force SATA controllers into "legacy" speeds completely fixes all issues with the PMPs. Thing is, my ZFS pool is backed by a fast cache SSD on my ICH10R controller. Another SSD on this same controller holds the system. Doing libata.force=1.5G immediately shaves about 100 MB/s off the transfer rate of my SSDs. For the root drive, that's not such a big deal, but for the ZFS cache SSD, it is. It effectively makes the entire zpool slower for sustained transfers than it would've been without the cache drive. Random access and fs tree lookups, of course still benifit. I'm hoping, though, that there's some way to pass the .force=1.5G parameter on to just the three SATA controllers being backed by the sata_sil24 module. But listing the module options for this, no such option exists. Is this possible? And if so, how? Thanks :)

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  • Drupal 7 Advice Needed: "Portal" Creation

    - by WernerCD
    Question: What is the best game plan for building what I want. I'm rebuilding the company intranet and am trying to get our "Portals" system re-created in Drupal. I'm trying to learn Panels, because thats what I think would do this, but I just can't seem to get it working. Menu at top, drop down lists for various webpages, tools, internal applications... and Department Portals. When you click on a department portal, you get the same menu at top... and on the main part of the page you have a menu on the left, with content on the right. Menu stays on the left, content loads next to it. Each Portal has its own menu and content (least of which is "Home"). Ultimately, I'd like to be able to say - users with role "Foo" can add/edit/delete Portal Bar. - Each Portal starts with a "Home" - Each Portal has its own Menu tree's. (Picture 2 above has a < ul for video tutorials that would be a second level menu. So more than one deep.) - Content on the right side of the portal should be flexible (Video, PDF via fileviewer, etc) - Portal Bar should have its own Folder to contain it's content. I'm trying to do this in Panels, but I can't seem to put the pieces together in my mind and in practice. I hope I'm making sense, because the dizzying array of stuff is killing me lol.

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  • Webserver not giving the correct response on CURL and other httprequest methods [migrated]

    - by Maxim
    I am trying to make a REST request to a external webserver by using this code <?php $user = 'USER'; $pass = 'PASS'; $data = "MYDATA" $ch = curl_init('URL'); curl_setopt($ch, CURLOPT_POST, true); curl_setopt($ch, CURLOPT_RETURNTRANSFER, true); curl_setopt($ch, CURLOPT_POSTFIELDS, $data); curl_setopt($ch, CURLOPT_HTTPHEADER, array( 'Content-Type: application/json', 'Content-Length: ' . strlen($data)) ); curl_setopt($ch, CURLOPT_SSL_VERIFYPEER, false); curl_setopt($ch, CURLOPT_VERBOSE, true); if(!($res = curl_exec($ch))) { echo('[cURL Failure] ' . curl_error($ch)); } curl_close($ch); echo($res); Now this is a CURL request, however i tried different methods to test my result and they all give me a 403 forbidden error response that i get from the webserver, however i do get a 200 response when i run it on any other webserver (localhost, webserver2, ...) Therefore i think there is something wrong with my webserver and it might be disallowing/caching the post parameters that i provide because sometimes it returns a 200 response but most of the times it returns the 403. This is the response i get : HTTP/1.1 403 Forbidden Accept-Ranges: bytes Content-Type: application/json; charset=UTF-8 Date: Sat, 26 Oct 2013 13:56:37 GMT Server: Restlet-Framework/2.1.3 Vary: Accept-Charset, Accept-Encoding, Accept-Language, Accept Content-Length: 77 Connection: keep-alive {"error":"ForbiddenOperationException","errorMessage":"Invalid credentials."} It says Invalid credentials however i provide the correct credentials and i can confirm them because it is working on other servers. Since this is a crucial part of my script that i use for clients to register i assume that there is something wrong with the post parameters. I am running cpanel and uninstalled the following already: - varnish - apachebooster i also recompiled php already and enabled curl and its dependencies but nothing seems to resolve my problem. If more information is required then don't hesitate to ask me in the comments i will respond very quickly as i really need this. any help is appreciated. Kind regards Maxim

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  • How to use Pixel Bender (pbj) in ActionScript3 on large Vectors to make fast calculations?

    - by Arthur Wulf White
    Remember my old question: 2d game view camera zoom, rotation & offset using 'Filter' / 'Shader' processing? I figured I could use a Pixel Bender Shader to do the computation for any large group of elements in a game to save on processing time. At least it's a theory worth checking. I also read this question: Pass large array to pixel shader Which I'm guessing is about accomplishing the same thing in a different language. I read this tutorial: http://unitzeroone.com/blog/2009/03/18/flash-10-massive-amounts-of-3d-particles-with-alchemy-source-included/ I am attempting to do some tests. Here is some of the code: private const SIZE : int = Math.pow(10, 5); private var testVectorNum : Vector.<Number>; private function testShader():void { shader.data.ab.value = [1.0, 8.0]; shader.data.src.input = testVectorNum; shader.data.src.width = SIZE/400; shader.data.src.height = 100; shaderJob = new ShaderJob(shader, testVectorNum, SIZE / 4, 1); var time : int = getTimer(), i : int = 0; shaderJob.start(true); trace("TEST1 : ", getTimer() - time); } The problem is that I keep getting a error saying: [Fault] exception, information=Error: Error #1000: The system is out of memory. Update: I managed to partially workaround the problem by converting the vector into bitmapData: (Using this technique I still get a speed boost of 3x using Pixel Bender) private function testShader():void { shader.data.ab.value = [1.0, 8.0]; var time : int = getTimer(), i : int = 0; testBitmapData.setVector(testBitmapData.rect, testVectorInt); shader.data.src.input = testBitmapData; shaderJob = new ShaderJob(shader, testBitmapData); shaderJob.start(true); testVectorInt = testBitmapData.getVector(testBitmapData.rect); trace("TEST1 : ", getTimer() - time); }

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  • Reflection and the params Keyword

    - by Robert May
    I’ve had to look this up a couple of times, and there’s not much out there, so I end up guessing the same answer over and over. When using MethodBase.GetParameters() to get an array of ParameterInfo object, I often want to get a count of the number of parameters that are out, optional, params, etc.  For out and optional, you can simply check ParameterInfo.IsOut or ParameterInfo.IsOptional or any number of other “Attributes”. However, for params, there isn’t a property on ParameterInfo.  Instead, you have to do this: info.GetCustomAttributes(typeof(ParamArrayAttribute), true) This will get you a set of all of the attributes that are the ParamArrayAttribute, which you can then turn into a linq statement that looks like this: methodParameters.Count(info => info.GetCustomAttributes(typeof(ParamArrayAttribute), true).Count() > 0); Which, assuming that methodParameters is the result of MethodBase.GetParameters, will give you a count of the number of parameters that have the params keyword.  Of course, there can be only one, but who’s counting! Now, hopefully, the next time I try to look this up, my own blog will get the values. Technorati Tags: Reflection

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