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  • Try out Windows Phone 7 on your PC today

    - by Matthew Guay
    Anticipation has been building for the new Windows Phone 7 Series ever since Microsoft unveiled it at the Mobile World Congress in February.  Now, thanks to free developer tools, you can get a first-hand experience of the basic Windows Phone 7 Series devices on your PC. Windows Phone 7 Series represents a huge change in the mobile field for Microsoft, bringing the acclaimed Zune HD UI to an innovative phone platform.  Windows Mobile has often been criticized for being behind other Smartphone platforms, but Microsoft seeks to regain the lead with this new upcoming release.  A platform must have developers behind it to be useful, so they have released a full set of free development tools so anyone can make apps for it today.  Or, if you simply want to play with Windows Phone 7, you can use the included emulator to try out the new Metro UI.  Here’s how to do this today on your Vista or 7 computer. Please note: These tools are a Customer Technology Preview release, so only install them if you’re comfortable using pre-release software. Getting Started First, download the Windows Phone Developer Tools CTP (link below), and run the installer.  This will install the Customer Technology Preview (CTP) versions of Visual Studio 2010 Express for Windows Phone, Windows Phone Emulator, Silverlight for Windows Phone, and XNA 4.0 Game Studio on your computer, all of which are required and cannot be installed individually. Accept the license agreement when prompted. Click “Install Now” to install the tools you need.  The only setup customization option is where to save the files, so choose Customize if you need to do so. Setup will now automatically download and install the components you need, and will additionally download either 32 or 64 bit programs depending on your operating system. About halfway thorough the installation, you’ll be prompted to reboot your system.  Once your computer is rebooted, setup will automatically resume without further input.   When setup is finished, click “Run the Product Now” to get started. Running Windows Phone 7 on your PC Now that you’ve got the Windows Phone Developer tools installed, it’s time to get the Windows Phone emulator running.  If you clicked “Run the Product Now” when the setup finished, Visual Studio 2010 Express for Windows Phone should have already started.   If not, simply enter “visual studio” in your start menu search and select “Microsoft Visual Studio 2010 Express for Windows Phone”. Now, to run the Windows Phone 7 emulator, we have to test an application.  So, even if you don’t know how to program, we can open a phone application template, and then test it to run the emulator.  First, click New Project on the left hand side of the front page. Any of the application templates would work for this, but here let’s select “Windows Phone Application”, and then click Ok. Here’s your new application template, which already contains the basic phone application framework.  This is where you’d start if you want to develop a Windows Phone app, but for now we just want to see Windows Phone 7 in action. So, to run the emulator, click Debug in the menu and then select Start Debugging. Your new application will launch inside the Windows Phone 7 Series emulator.  The default template doesn’t give us much, but it does show an example application running in Windows Phone 7.   Exploring Windows Phone 7 Click the Windows button on the emulator to go to the home screen.  Notice the Zune HD-like transition animation.  The emulator only includes Internet Explorer, your test application, and a few settings. Click the arrow on the right to see the available applications in a list. Settings lets you change the theme, regional settings, and the date and time in your emulator.  It also has an applications settings pane, but this currently isn’t populated. The Time settings shows a unique Windows Phone UI. You can return to the home screen by pressing the Windows button.  Here’s the Internet Explorer app running, with the virtual keyboard open to enter an address.  Please note that this emulator can also accept input from your keyboard, so you can enter addresses without clicking on the virtual keyboard. And here’s Google running in Internet Explorer on Windows Phone 7. Windows Phone 7 supports accelerometers, and you can simulate this in the emulator.  Click one of the rotate buttons to rotate the screen in that direction. Here’s our favorite website in Internet Explorer on Windows Phone 7 in landscape mode. All this, running right inside your Windows 7 desktop… Developer tools for Windows Phone 7 Although it may be fun to play with the Windows Phone 7 emulator, developers will be more excited to actually be able to create new and exciting apps for it.  The Windows Phone Developer Tools download includes Visual Studio Express and XNA Game Studio 4.0 which lets you create enticing games and apps for Windows Phones.  All development for Windows Phones will be in C#, Silverlight, and the XNA game framework.  Visual Studio Express for Windows Phone includes templates for these, and additionally has code samples to help you get started with development. Conclusion Many features are still not functional in this preview version, such as the search button and most of the included applications.  However, this still gives you a great way to experience firsthand the future of the Windows Phone platform.  And, for developers, this is your chance to set your mark on the Windows Phone 7 Series even before it is released to the public.  Happy playing and developing! Links Download Windows Phone Developer Tools CTP Windows Phone Developer Site Similar Articles Productive Geek Tips Keep Track of Homework Assignments with SoshikuWeekend Fun: Watch Television On Your PC With TVUPlayerEasily Manage Your Downloads with Download StatusbarCreate a Shortcut or Hotkey to Mute the System Volume in WindowsHow-To Geek on Lifehacker: How to Make Windows Vista Less Annoying TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Convert the Quick Launch Bar into a Super Application Launcher Automate Tasks in Linux with Crontab Discover New Bundled Feeds in Google Reader Play Music in Chrome by Simply Dragging a File 15 Great Illustrations by Chow Hon Lam Easily Sync Files & Folders with Friends & Family

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  • Test All Features of Windows Phone 7 On Your PC

    - by Matthew Guay
    Are you developer or just excited about the upcoming Windows Phone 7, and want to try it out now?  Thanks to free developer tools from Microsoft and a new unlocked emulator rom, you can try out most of the exciting features today from your PC. Last week we showed you how to try out Windows Phone 7 on your PC and get started developing for the upcoming new devices.  We noticed, however, that the emulator only contains Internet Explorer Mobile and some settings.  This is still interesting to play around with, but it wasn’t the full Windows Phone 7 experience. Some enterprising tweakers discovered that more applications were actually included in the emulator, but were simply hidden from users.  Developer Dan Ardelean then figured out how to re-enable these features, and released a tweaked emulator rom so everyone can try out all of the Windows Phone 7 features for themselves.  Here we’ll look at how you can run this new emulator image on your PC, and then look at some interesting features in Windows Phone 7. Editor Note: This modified emulator image is not official, and isn’t sanctioned by Microsoft. Use your own judgment when choosing to download and use the emulator. Setting Up Emulator Rom To test-drive Windows Phone 7 on your PC, you must first download and install the Windows Phone Developer Tools CTP (link below).  Follow the steps we showed you last week at: Try out Windows Phone 7 on your PC today.  Once it’s installed, go ahead and run the default emulator as we showed to make sure everything works ok. Once the Windows Phone Developer Tools are installed and running, download the new emulator rom from XDA Forums (link below).  This will be a zip file, so extract it first. Note where you save the file, as you will need the address in the next step. Now, to run our new emulator image, we need to open the emulator in command line and point to the new rom image.  To do this, browse to the correct directory, depending on whether you’re running the 32 bit or 64 bit version of Windows: 32 bit: C:\Program Files\Microsoft XDE\1.0\ 64 bit: C:\Program Files (x86)\Microsoft XDE\1.0\ Hold your Shift key down and right-click in the folder.  Choose Open Command Window here. At the command prompt, enter XDE.exe followed by the location of your new rom image.  Here, we downloaded the rom to our download folder, so at the command prompt we entered: XDE.exe C:\Users\Matthew\Downloads\WM70Full\WM70Full.bin The emulator loads … with the full Windows Phone 7 experience! To make it easier, let’s make a shortcut on our desktop to load the emulator with the new rom directly.  Right-click on your desktop (or any folder you want to create the shortcut in), select New, and then Shortcut. Now, in the box, we need to enter the path for the emulator followed by the location of our rom.  Both items must be in quotes.  So, in our test, we entered the following: 32 bit: “C:\Program Files\Microsoft XDE\1.0\” “C:\Users\Matthew\Downloads\WM70Full\WM70Full.bin” 64 bit: “C:\Program Files (x86)\Microsoft XDE\1.0\” “C:\Users\Matthew\Downloads\WM70Full\WM70Full.bin” Make sure to enter the correct location of the new emulator rom for your computer, and keep both items in separate quotes.  Click next when you’ve entered the location. Name the shortcut; we named it Windows Phone 7, but simply enter whatever you’d like.  Click Finish when you’re done. You should now have a nice Windows Phone icon and your fully functional shortcut!  Double-click it to run the Windows Phone 7 emulator as above. Features in the Unlocked Windows Phone 7 Emulator So let’s look at what you can do with this new emulator.  Almost everything you’ve seen in demos from the Mobile World Conference and Mix’10 are right here for you to play with.  Here’s the application menu, which you can access by clicking on the arrow on the top of the home screen, which shows how much stuff they’ve got in this!   And, of course, even the home screen itself shows much more activity than it did in the original emulator. Let’s check out some of these sections.  Here’s Zune running on Windows Phone 7, and the Zune Marketplace.  The animations are beautiful, so be sure to check this out yourself. The new picture hub is much nicer than any picture viewer included with Windows Mobile in the past…   Stay productive, and on schedule with the new Calendar. The XBOX hub gives us only a hint of things to come, and the links to games now are simply placeholders. Here’s a look at the Office hub.  This doesn’t show up on the homescreen right now, but you can access it in the applications menu.  Office obviously still has a lot of work left on it, but even at a glance here it looks like it includes a lot more functionality than Office Mobile in Windows Mobile 6. Here’s a look at each of the three apps: Word, Excel, and OneNote, and the formatting pallet in Office apps.   This emulator also includes a lot more settings than the default one, including settings for individual applications. You can even activate the screen lock, and try out the lift-to-peek-or-unlock feature… Finally, this version of Windows Phone 7 includes a very nice SystemInfo app with an advanced task manager.  We hope this is still available when the actual phones are released. Conclusion If you’re excited about the upcoming Windows Phone 7 series, or simply want to learn more about what’s coming, this is a great way to test it out.  With these exciting new hubs and applications, there’s something here for everyone.  Let us know what you like most about Windows Phone 7 and what your favorite app or hub is. Links Please note: These roms are not officially supported by Microsoft, and could be taken down. Download the unlocked Windows Phone 7 emulator from XDA Forums – click the link in this post to download How the unlocked emulator image was created Similar Articles Productive Geek Tips Try out Windows Phone 7 on your PC todayGet stats on your Ruby on Rails codeDisable Windows Vista’s Built-in CD/DVD Burning FeaturesWeek in Geek – The Slick Windows 7 File Copy Animation EditionGeek Fun: Virtualized Old School Windows – Windows 95 TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Get Better Windows Search With UltraSearch Scan News With NY Times Article Skimmer SpeedyFox Claims to Speed up your Firefox Beware Hover Kitties Test Drive Mobile Phones Online With TryPhone Ben & Jerry’s Free Cone Day, 3/23/10

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  • Introduction to the ASP.NET Web API

    - by Stephen.Walther
    I am a huge fan of Ajax. If you want to create a great experience for the users of your website – regardless of whether you are building an ASP.NET MVC or an ASP.NET Web Forms site — then you need to use Ajax. Otherwise, you are just being cruel to your customers. We use Ajax extensively in several of the ASP.NET applications that my company, Superexpert.com, builds. We expose data from the server as JSON and use jQuery to retrieve and update that data from the browser. One challenge, when building an ASP.NET website, is deciding on which technology to use to expose JSON data from the server. For example, how do you expose a list of products from the server as JSON so you can retrieve the list of products with jQuery? You have a number of options (too many options) including ASMX Web services, WCF Web Services, ASHX Generic Handlers, WCF Data Services, and MVC controller actions. Fortunately, the world has just been simplified. With the release of ASP.NET 4 Beta, Microsoft has introduced a new technology for exposing JSON from the server named the ASP.NET Web API. You can use the ASP.NET Web API with both ASP.NET MVC and ASP.NET Web Forms applications. The goal of this blog post is to provide you with a brief overview of the features of the new ASP.NET Web API. You learn how to use the ASP.NET Web API to retrieve, insert, update, and delete database records with jQuery. We also discuss how you can perform form validation when using the Web API and use OData when using the Web API. Creating an ASP.NET Web API Controller The ASP.NET Web API exposes JSON data through a new type of controller called an API controller. You can add an API controller to an existing ASP.NET MVC 4 project through the standard Add Controller dialog box. Right-click your Controllers folder and select Add, Controller. In the dialog box, name your controller MovieController and select the Empty API controller template: A brand new API controller looks like this: using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Web.Http; namespace MyWebAPIApp.Controllers { public class MovieController : ApiController { } } An API controller, unlike a standard MVC controller, derives from the base ApiController class instead of the base Controller class. Using jQuery to Retrieve, Insert, Update, and Delete Data Let’s create an Ajaxified Movie Database application. We’ll retrieve, insert, update, and delete movies using jQuery with the MovieController which we just created. Our Movie model class looks like this: namespace MyWebAPIApp.Models { public class Movie { public int Id { get; set; } public string Title { get; set; } public string Director { get; set; } } } Our application will consist of a single HTML page named Movies.html. We’ll place all of our jQuery code in the Movies.html page. Getting a Single Record with the ASP.NET Web API To support retrieving a single movie from the server, we need to add a Get method to our API controller: using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using MyWebAPIApp.Models; namespace MyWebAPIApp.Controllers { public class MovieController : ApiController { public Movie GetMovie(int id) { // Return movie by id if (id == 1) { return new Movie { Id = 1, Title = "Star Wars", Director = "Lucas" }; } // Otherwise, movie was not found throw new HttpResponseException(HttpStatusCode.NotFound); } } } In the code above, the GetMovie() method accepts the Id of a movie. If the Id has the value 1 then the method returns the movie Star Wars. Otherwise, the method throws an exception and returns 404 Not Found HTTP status code. After building your project, you can invoke the MovieController.GetMovie() method by entering the following URL in your web browser address bar: http://localhost:[port]/api/movie/1 (You’ll need to enter the correct randomly generated port). In the URL api/movie/1, the first “api” segment indicates that this is a Web API route. The “movie” segment indicates that the MovieController should be invoked. You do not specify the name of the action. Instead, the HTTP method used to make the request – GET, POST, PUT, DELETE — is used to identify the action to invoke. The ASP.NET Web API uses different routing conventions than normal ASP.NET MVC controllers. When you make an HTTP GET request then any API controller method with a name that starts with “GET” is invoked. So, we could have called our API controller action GetPopcorn() instead of GetMovie() and it would still be invoked by the URL api/movie/1. The default route for the Web API is defined in the Global.asax file and it looks like this: routes.MapHttpRoute( name: "DefaultApi", routeTemplate: "api/{controller}/{id}", defaults: new { id = RouteParameter.Optional } ); We can invoke our GetMovie() controller action with the jQuery code in the following HTML page: <!DOCTYPE html> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>Get Movie</title> </head> <body> <div> Title: <span id="title"></span> </div> <div> Director: <span id="director"></span> </div> <script type="text/javascript" src="Scripts/jquery-1.6.2.min.js"></script> <script type="text/javascript"> getMovie(1, function (movie) { $("#title").html(movie.Title); $("#director").html(movie.Director); }); function getMovie(id, callback) { $.ajax({ url: "/api/Movie", data: { id: id }, type: "GET", contentType: "application/json;charset=utf-8", statusCode: { 200: function (movie) { callback(movie); }, 404: function () { alert("Not Found!"); } } }); } </script> </body> </html> In the code above, the jQuery $.ajax() method is used to invoke the GetMovie() method. Notice that the Ajax call handles two HTTP response codes. When the GetMove() method successfully returns a movie, the method returns a 200 status code. In that case, the details of the movie are displayed in the HTML page. Otherwise, if the movie is not found, the GetMovie() method returns a 404 status code. In that case, the page simply displays an alert box indicating that the movie was not found (hopefully, you would implement something more graceful in an actual application). You can use your browser’s Developer Tools to see what is going on in the background when you open the HTML page (hit F12 in the most recent version of most browsers). For example, you can use the Network tab in Google Chrome to see the Ajax request which invokes the GetMovie() method: Getting a Set of Records with the ASP.NET Web API Let’s modify our Movie API controller so that it returns a collection of movies. The following Movie controller has a new ListMovies() method which returns a (hard-coded) collection of movies: using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using MyWebAPIApp.Models; namespace MyWebAPIApp.Controllers { public class MovieController : ApiController { public IEnumerable<Movie> ListMovies() { return new List<Movie> { new Movie {Id=1, Title="Star Wars", Director="Lucas"}, new Movie {Id=1, Title="King Kong", Director="Jackson"}, new Movie {Id=1, Title="Memento", Director="Nolan"} }; } } } Because we named our action ListMovies(), the default Web API route will never match it. Therefore, we need to add the following custom route to our Global.asax file (at the top of the RegisterRoutes() method): routes.MapHttpRoute( name: "ActionApi", routeTemplate: "api/{controller}/{action}/{id}", defaults: new { id = RouteParameter.Optional } ); This route enables us to invoke the ListMovies() method with the URL /api/movie/listmovies. Now that we have exposed our collection of movies from the server, we can retrieve and display the list of movies using jQuery in our HTML page: <!DOCTYPE html> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>List Movies</title> </head> <body> <div id="movies"></div> <script type="text/javascript" src="Scripts/jquery-1.6.2.min.js"></script> <script type="text/javascript"> listMovies(function (movies) { var strMovies=""; $.each(movies, function (index, movie) { strMovies += "<div>" + movie.Title + "</div>"; }); $("#movies").html(strMovies); }); function listMovies(callback) { $.ajax({ url: "/api/Movie/ListMovies", data: {}, type: "GET", contentType: "application/json;charset=utf-8", }).then(function(movies){ callback(movies); }); } </script> </body> </html>     Inserting a Record with the ASP.NET Web API Now let’s modify our Movie API controller so it supports creating new records: public HttpResponseMessage<Movie> PostMovie(Movie movieToCreate) { // Add movieToCreate to the database and update primary key movieToCreate.Id = 23; // Build a response that contains the location of the new movie var response = new HttpResponseMessage<Movie>(movieToCreate, HttpStatusCode.Created); var relativePath = "/api/movie/" + movieToCreate.Id; response.Headers.Location = new Uri(Request.RequestUri, relativePath); return response; } The PostMovie() method in the code above accepts a movieToCreate parameter. We don’t actually store the new movie anywhere. In real life, you will want to call a service method to store the new movie in a database. When you create a new resource, such as a new movie, you should return the location of the new resource. In the code above, the URL where the new movie can be retrieved is assigned to the Location header returned in the PostMovie() response. Because the name of our method starts with “Post”, we don’t need to create a custom route. The PostMovie() method can be invoked with the URL /Movie/PostMovie – just as long as the method is invoked within the context of a HTTP POST request. The following HTML page invokes the PostMovie() method. <!DOCTYPE html> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>Create Movie</title> </head> <body> <script type="text/javascript" src="Scripts/jquery-1.6.2.min.js"></script> <script type="text/javascript"> var movieToCreate = { title: "The Hobbit", director: "Jackson" }; createMovie(movieToCreate, function (newMovie) { alert("New movie created with an Id of " + newMovie.Id); }); function createMovie(movieToCreate, callback) { $.ajax({ url: "/api/Movie", data: JSON.stringify( movieToCreate ), type: "POST", contentType: "application/json;charset=utf-8", statusCode: { 201: function (newMovie) { callback(newMovie); } } }); } </script> </body> </html> This page creates a new movie (the Hobbit) by calling the createMovie() method. The page simply displays the Id of the new movie: The HTTP Post operation is performed with the following call to the jQuery $.ajax() method: $.ajax({ url: "/api/Movie", data: JSON.stringify( movieToCreate ), type: "POST", contentType: "application/json;charset=utf-8", statusCode: { 201: function (newMovie) { callback(newMovie); } } }); Notice that the type of Ajax request is a POST request. This is required to match the PostMovie() method. Notice, furthermore, that the new movie is converted into JSON using JSON.stringify(). The JSON.stringify() method takes a JavaScript object and converts it into a JSON string. Finally, notice that success is represented with a 201 status code. The HttpStatusCode.Created value returned from the PostMovie() method returns a 201 status code. Updating a Record with the ASP.NET Web API Here’s how we can modify the Movie API controller to support updating an existing record. In this case, we need to create a PUT method to handle an HTTP PUT request: public void PutMovie(Movie movieToUpdate) { if (movieToUpdate.Id == 1) { // Update the movie in the database return; } // If you can't find the movie to update throw new HttpResponseException(HttpStatusCode.NotFound); } Unlike our PostMovie() method, the PutMovie() method does not return a result. The action either updates the database or, if the movie cannot be found, returns an HTTP Status code of 404. The following HTML page illustrates how you can invoke the PutMovie() method: <!DOCTYPE html> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>Put Movie</title> </head> <body> <script type="text/javascript" src="Scripts/jquery-1.6.2.min.js"></script> <script type="text/javascript"> var movieToUpdate = { id: 1, title: "The Hobbit", director: "Jackson" }; updateMovie(movieToUpdate, function () { alert("Movie updated!"); }); function updateMovie(movieToUpdate, callback) { $.ajax({ url: "/api/Movie", data: JSON.stringify(movieToUpdate), type: "PUT", contentType: "application/json;charset=utf-8", statusCode: { 200: function () { callback(); }, 404: function () { alert("Movie not found!"); } } }); } </script> </body> </html> Deleting a Record with the ASP.NET Web API Here’s the code for deleting a movie: public HttpResponseMessage DeleteMovie(int id) { // Delete the movie from the database // Return status code return new HttpResponseMessage(HttpStatusCode.NoContent); } This method simply deletes the movie (well, not really, but pretend that it does) and returns a No Content status code (204). The following page illustrates how you can invoke the DeleteMovie() action: <!DOCTYPE html> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>Delete Movie</title> </head> <body> <script type="text/javascript" src="Scripts/jquery-1.6.2.min.js"></script> <script type="text/javascript"> deleteMovie(1, function () { alert("Movie deleted!"); }); function deleteMovie(id, callback) { $.ajax({ url: "/api/Movie", data: JSON.stringify({id:id}), type: "DELETE", contentType: "application/json;charset=utf-8", statusCode: { 204: function () { callback(); } } }); } </script> </body> </html> Performing Validation How do you perform form validation when using the ASP.NET Web API? Because validation in ASP.NET MVC is driven by the Default Model Binder, and because the Web API uses the Default Model Binder, you get validation for free. Let’s modify our Movie class so it includes some of the standard validation attributes: using System.ComponentModel.DataAnnotations; namespace MyWebAPIApp.Models { public class Movie { public int Id { get; set; } [Required(ErrorMessage="Title is required!")] [StringLength(5, ErrorMessage="Title cannot be more than 5 characters!")] public string Title { get; set; } [Required(ErrorMessage="Director is required!")] public string Director { get; set; } } } In the code above, the Required validation attribute is used to make both the Title and Director properties required. The StringLength attribute is used to require the length of the movie title to be no more than 5 characters. Now let’s modify our PostMovie() action to validate a movie before adding the movie to the database: public HttpResponseMessage PostMovie(Movie movieToCreate) { // Validate movie if (!ModelState.IsValid) { var errors = new JsonArray(); foreach (var prop in ModelState.Values) { if (prop.Errors.Any()) { errors.Add(prop.Errors.First().ErrorMessage); } } return new HttpResponseMessage<JsonValue>(errors, HttpStatusCode.BadRequest); } // Add movieToCreate to the database and update primary key movieToCreate.Id = 23; // Build a response that contains the location of the new movie var response = new HttpResponseMessage<Movie>(movieToCreate, HttpStatusCode.Created); var relativePath = "/api/movie/" + movieToCreate.Id; response.Headers.Location = new Uri(Request.RequestUri, relativePath); return response; } If ModelState.IsValid has the value false then the errors in model state are copied to a new JSON array. Each property – such as the Title and Director property — can have multiple errors. In the code above, only the first error message is copied over. The JSON array is returned with a Bad Request status code (400 status code). The following HTML page illustrates how you can invoke our modified PostMovie() action and display any error messages: <!DOCTYPE html> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>Create Movie</title> </head> <body> <script type="text/javascript" src="Scripts/jquery-1.6.2.min.js"></script> <script type="text/javascript"> var movieToCreate = { title: "The Hobbit", director: "" }; createMovie(movieToCreate, function (newMovie) { alert("New movie created with an Id of " + newMovie.Id); }, function (errors) { var strErrors = ""; $.each(errors, function(index, err) { strErrors += "*" + err + "\n"; }); alert(strErrors); } ); function createMovie(movieToCreate, success, fail) { $.ajax({ url: "/api/Movie", data: JSON.stringify(movieToCreate), type: "POST", contentType: "application/json;charset=utf-8", statusCode: { 201: function (newMovie) { success(newMovie); }, 400: function (xhr) { var errors = JSON.parse(xhr.responseText); fail(errors); } } }); } </script> </body> </html> The createMovie() function performs an Ajax request and handles either a 201 or a 400 status code from the response. If a 201 status code is returned then there were no validation errors and the new movie was created. If, on the other hand, a 400 status code is returned then there was a validation error. The validation errors are retrieved from the XmlHttpRequest responseText property. The error messages are displayed in an alert: (Please don’t use JavaScript alert dialogs to display validation errors, I just did it this way out of pure laziness) This validation code in our PostMovie() method is pretty generic. There is nothing specific about this code to the PostMovie() method. In the following video, Jon Galloway demonstrates how to create a global Validation filter which can be used with any API controller action: http://www.asp.net/web-api/overview/web-api-routing-and-actions/video-custom-validation His validation filter looks like this: using System.Json; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http.Controllers; using System.Web.Http.Filters; namespace MyWebAPIApp.Filters { public class ValidationActionFilter:ActionFilterAttribute { public override void OnActionExecuting(HttpActionContext actionContext) { var modelState = actionContext.ModelState; if (!modelState.IsValid) { dynamic errors = new JsonObject(); foreach (var key in modelState.Keys) { var state = modelState[key]; if (state.Errors.Any()) { errors[key] = state.Errors.First().ErrorMessage; } } actionContext.Response = new HttpResponseMessage<JsonValue>(errors, HttpStatusCode.BadRequest); } } } } And you can register the validation filter in the Application_Start() method in the Global.asax file like this: GlobalConfiguration.Configuration.Filters.Add(new ValidationActionFilter()); After you register the Validation filter, validation error messages are returned from any API controller action method automatically when validation fails. You don’t need to add any special logic to any of your API controller actions to take advantage of the filter. Querying using OData The OData protocol is an open protocol created by Microsoft which enables you to perform queries over the web. The official website for OData is located here: http://odata.org For example, here are some of the query options which you can use with OData: · $orderby – Enables you to retrieve results in a certain order. · $top – Enables you to retrieve a certain number of results. · $skip – Enables you to skip over a certain number of results (use with $top for paging). · $filter – Enables you to filter the results returned. The ASP.NET Web API supports a subset of the OData protocol. You can use all of the query options listed above when interacting with an API controller. The only requirement is that the API controller action returns its data as IQueryable. For example, the following Movie controller has an action named GetMovies() which returns an IQueryable of movies: public IQueryable<Movie> GetMovies() { return new List<Movie> { new Movie {Id=1, Title="Star Wars", Director="Lucas"}, new Movie {Id=2, Title="King Kong", Director="Jackson"}, new Movie {Id=3, Title="Willow", Director="Lucas"}, new Movie {Id=4, Title="Shrek", Director="Smith"}, new Movie {Id=5, Title="Memento", Director="Nolan"} }.AsQueryable(); } If you enter the following URL in your browser: /api/movie?$top=2&$orderby=Title Then you will limit the movies returned to the top 2 in order of the movie Title. You will get the following results: By using the $top option in combination with the $skip option, you can enable client-side paging. For example, you can use $top and $skip to page through thousands of products, 10 products at a time. The $filter query option is very powerful. You can use this option to filter the results from a query. Here are some examples: Return every movie directed by Lucas: /api/movie?$filter=Director eq ‘Lucas’ Return every movie which has a title which starts with ‘S’: /api/movie?$filter=startswith(Title,’S') Return every movie which has an Id greater than 2: /api/movie?$filter=Id gt 2 The complete documentation for the $filter option is located here: http://www.odata.org/developers/protocols/uri-conventions#FilterSystemQueryOption Summary The goal of this blog entry was to provide you with an overview of the new ASP.NET Web API introduced with the Beta release of ASP.NET 4. In this post, I discussed how you can retrieve, insert, update, and delete data by using jQuery with the Web API. I also discussed how you can use the standard validation attributes with the Web API. You learned how to return validation error messages to the client and display the error messages using jQuery. Finally, we briefly discussed how the ASP.NET Web API supports the OData protocol. For example, you learned how to filter records returned from an API controller action by using the $filter query option. I’m excited about the new Web API. This is a feature which I expect to use with almost every ASP.NET application which I build in the future.

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  • Introduction to the ASP.NET Web API

    - by Stephen.Walther
    I am a huge fan of Ajax. If you want to create a great experience for the users of your website – regardless of whether you are building an ASP.NET MVC or an ASP.NET Web Forms site — then you need to use Ajax. Otherwise, you are just being cruel to your customers. We use Ajax extensively in several of the ASP.NET applications that my company, Superexpert.com, builds. We expose data from the server as JSON and use jQuery to retrieve and update that data from the browser. One challenge, when building an ASP.NET website, is deciding on which technology to use to expose JSON data from the server. For example, how do you expose a list of products from the server as JSON so you can retrieve the list of products with jQuery? You have a number of options (too many options) including ASMX Web services, WCF Web Services, ASHX Generic Handlers, WCF Data Services, and MVC controller actions. Fortunately, the world has just been simplified. With the release of ASP.NET 4 Beta, Microsoft has introduced a new technology for exposing JSON from the server named the ASP.NET Web API. You can use the ASP.NET Web API with both ASP.NET MVC and ASP.NET Web Forms applications. The goal of this blog post is to provide you with a brief overview of the features of the new ASP.NET Web API. You learn how to use the ASP.NET Web API to retrieve, insert, update, and delete database records with jQuery. We also discuss how you can perform form validation when using the Web API and use OData when using the Web API. Creating an ASP.NET Web API Controller The ASP.NET Web API exposes JSON data through a new type of controller called an API controller. You can add an API controller to an existing ASP.NET MVC 4 project through the standard Add Controller dialog box. Right-click your Controllers folder and select Add, Controller. In the dialog box, name your controller MovieController and select the Empty API controller template: A brand new API controller looks like this: using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Web.Http; namespace MyWebAPIApp.Controllers { public class MovieController : ApiController { } } An API controller, unlike a standard MVC controller, derives from the base ApiController class instead of the base Controller class. Using jQuery to Retrieve, Insert, Update, and Delete Data Let’s create an Ajaxified Movie Database application. We’ll retrieve, insert, update, and delete movies using jQuery with the MovieController which we just created. Our Movie model class looks like this: namespace MyWebAPIApp.Models { public class Movie { public int Id { get; set; } public string Title { get; set; } public string Director { get; set; } } } Our application will consist of a single HTML page named Movies.html. We’ll place all of our jQuery code in the Movies.html page. Getting a Single Record with the ASP.NET Web API To support retrieving a single movie from the server, we need to add a Get method to our API controller: using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using MyWebAPIApp.Models; namespace MyWebAPIApp.Controllers { public class MovieController : ApiController { public Movie GetMovie(int id) { // Return movie by id if (id == 1) { return new Movie { Id = 1, Title = "Star Wars", Director = "Lucas" }; } // Otherwise, movie was not found throw new HttpResponseException(HttpStatusCode.NotFound); } } } In the code above, the GetMovie() method accepts the Id of a movie. If the Id has the value 1 then the method returns the movie Star Wars. Otherwise, the method throws an exception and returns 404 Not Found HTTP status code. After building your project, you can invoke the MovieController.GetMovie() method by entering the following URL in your web browser address bar: http://localhost:[port]/api/movie/1 (You’ll need to enter the correct randomly generated port). In the URL api/movie/1, the first “api” segment indicates that this is a Web API route. The “movie” segment indicates that the MovieController should be invoked. You do not specify the name of the action. Instead, the HTTP method used to make the request – GET, POST, PUT, DELETE — is used to identify the action to invoke. The ASP.NET Web API uses different routing conventions than normal ASP.NET MVC controllers. When you make an HTTP GET request then any API controller method with a name that starts with “GET” is invoked. So, we could have called our API controller action GetPopcorn() instead of GetMovie() and it would still be invoked by the URL api/movie/1. The default route for the Web API is defined in the Global.asax file and it looks like this: routes.MapHttpRoute( name: "DefaultApi", routeTemplate: "api/{controller}/{id}", defaults: new { id = RouteParameter.Optional } ); We can invoke our GetMovie() controller action with the jQuery code in the following HTML page: <!DOCTYPE html> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>Get Movie</title> </head> <body> <div> Title: <span id="title"></span> </div> <div> Director: <span id="director"></span> </div> <script type="text/javascript" src="Scripts/jquery-1.6.2.min.js"></script> <script type="text/javascript"> getMovie(1, function (movie) { $("#title").html(movie.Title); $("#director").html(movie.Director); }); function getMovie(id, callback) { $.ajax({ url: "/api/Movie", data: { id: id }, type: "GET", contentType: "application/json;charset=utf-8", statusCode: { 200: function (movie) { callback(movie); }, 404: function () { alert("Not Found!"); } } }); } </script> </body> </html> In the code above, the jQuery $.ajax() method is used to invoke the GetMovie() method. Notice that the Ajax call handles two HTTP response codes. When the GetMove() method successfully returns a movie, the method returns a 200 status code. In that case, the details of the movie are displayed in the HTML page. Otherwise, if the movie is not found, the GetMovie() method returns a 404 status code. In that case, the page simply displays an alert box indicating that the movie was not found (hopefully, you would implement something more graceful in an actual application). You can use your browser’s Developer Tools to see what is going on in the background when you open the HTML page (hit F12 in the most recent version of most browsers). For example, you can use the Network tab in Google Chrome to see the Ajax request which invokes the GetMovie() method: Getting a Set of Records with the ASP.NET Web API Let’s modify our Movie API controller so that it returns a collection of movies. The following Movie controller has a new ListMovies() method which returns a (hard-coded) collection of movies: using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using MyWebAPIApp.Models; namespace MyWebAPIApp.Controllers { public class MovieController : ApiController { public IEnumerable<Movie> ListMovies() { return new List<Movie> { new Movie {Id=1, Title="Star Wars", Director="Lucas"}, new Movie {Id=1, Title="King Kong", Director="Jackson"}, new Movie {Id=1, Title="Memento", Director="Nolan"} }; } } } Because we named our action ListMovies(), the default Web API route will never match it. Therefore, we need to add the following custom route to our Global.asax file (at the top of the RegisterRoutes() method): routes.MapHttpRoute( name: "ActionApi", routeTemplate: "api/{controller}/{action}/{id}", defaults: new { id = RouteParameter.Optional } ); This route enables us to invoke the ListMovies() method with the URL /api/movie/listmovies. Now that we have exposed our collection of movies from the server, we can retrieve and display the list of movies using jQuery in our HTML page: <!DOCTYPE html> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>List Movies</title> </head> <body> <div id="movies"></div> <script type="text/javascript" src="Scripts/jquery-1.6.2.min.js"></script> <script type="text/javascript"> listMovies(function (movies) { var strMovies=""; $.each(movies, function (index, movie) { strMovies += "<div>" + movie.Title + "</div>"; }); $("#movies").html(strMovies); }); function listMovies(callback) { $.ajax({ url: "/api/Movie/ListMovies", data: {}, type: "GET", contentType: "application/json;charset=utf-8", }).then(function(movies){ callback(movies); }); } </script> </body> </html>     Inserting a Record with the ASP.NET Web API Now let’s modify our Movie API controller so it supports creating new records: public HttpResponseMessage<Movie> PostMovie(Movie movieToCreate) { // Add movieToCreate to the database and update primary key movieToCreate.Id = 23; // Build a response that contains the location of the new movie var response = new HttpResponseMessage<Movie>(movieToCreate, HttpStatusCode.Created); var relativePath = "/api/movie/" + movieToCreate.Id; response.Headers.Location = new Uri(Request.RequestUri, relativePath); return response; } The PostMovie() method in the code above accepts a movieToCreate parameter. We don’t actually store the new movie anywhere. In real life, you will want to call a service method to store the new movie in a database. When you create a new resource, such as a new movie, you should return the location of the new resource. In the code above, the URL where the new movie can be retrieved is assigned to the Location header returned in the PostMovie() response. Because the name of our method starts with “Post”, we don’t need to create a custom route. The PostMovie() method can be invoked with the URL /Movie/PostMovie – just as long as the method is invoked within the context of a HTTP POST request. The following HTML page invokes the PostMovie() method. <!DOCTYPE html> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>Create Movie</title> </head> <body> <script type="text/javascript" src="Scripts/jquery-1.6.2.min.js"></script> <script type="text/javascript"> var movieToCreate = { title: "The Hobbit", director: "Jackson" }; createMovie(movieToCreate, function (newMovie) { alert("New movie created with an Id of " + newMovie.Id); }); function createMovie(movieToCreate, callback) { $.ajax({ url: "/api/Movie", data: JSON.stringify( movieToCreate ), type: "POST", contentType: "application/json;charset=utf-8", statusCode: { 201: function (newMovie) { callback(newMovie); } } }); } </script> </body> </html> This page creates a new movie (the Hobbit) by calling the createMovie() method. The page simply displays the Id of the new movie: The HTTP Post operation is performed with the following call to the jQuery $.ajax() method: $.ajax({ url: "/api/Movie", data: JSON.stringify( movieToCreate ), type: "POST", contentType: "application/json;charset=utf-8", statusCode: { 201: function (newMovie) { callback(newMovie); } } }); Notice that the type of Ajax request is a POST request. This is required to match the PostMovie() method. Notice, furthermore, that the new movie is converted into JSON using JSON.stringify(). The JSON.stringify() method takes a JavaScript object and converts it into a JSON string. Finally, notice that success is represented with a 201 status code. The HttpStatusCode.Created value returned from the PostMovie() method returns a 201 status code. Updating a Record with the ASP.NET Web API Here’s how we can modify the Movie API controller to support updating an existing record. In this case, we need to create a PUT method to handle an HTTP PUT request: public void PutMovie(Movie movieToUpdate) { if (movieToUpdate.Id == 1) { // Update the movie in the database return; } // If you can't find the movie to update throw new HttpResponseException(HttpStatusCode.NotFound); } Unlike our PostMovie() method, the PutMovie() method does not return a result. The action either updates the database or, if the movie cannot be found, returns an HTTP Status code of 404. The following HTML page illustrates how you can invoke the PutMovie() method: <!DOCTYPE html> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>Put Movie</title> </head> <body> <script type="text/javascript" src="Scripts/jquery-1.6.2.min.js"></script> <script type="text/javascript"> var movieToUpdate = { id: 1, title: "The Hobbit", director: "Jackson" }; updateMovie(movieToUpdate, function () { alert("Movie updated!"); }); function updateMovie(movieToUpdate, callback) { $.ajax({ url: "/api/Movie", data: JSON.stringify(movieToUpdate), type: "PUT", contentType: "application/json;charset=utf-8", statusCode: { 200: function () { callback(); }, 404: function () { alert("Movie not found!"); } } }); } </script> </body> </html> Deleting a Record with the ASP.NET Web API Here’s the code for deleting a movie: public HttpResponseMessage DeleteMovie(int id) { // Delete the movie from the database // Return status code return new HttpResponseMessage(HttpStatusCode.NoContent); } This method simply deletes the movie (well, not really, but pretend that it does) and returns a No Content status code (204). The following page illustrates how you can invoke the DeleteMovie() action: <!DOCTYPE html> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>Delete Movie</title> </head> <body> <script type="text/javascript" src="Scripts/jquery-1.6.2.min.js"></script> <script type="text/javascript"> deleteMovie(1, function () { alert("Movie deleted!"); }); function deleteMovie(id, callback) { $.ajax({ url: "/api/Movie", data: JSON.stringify({id:id}), type: "DELETE", contentType: "application/json;charset=utf-8", statusCode: { 204: function () { callback(); } } }); } </script> </body> </html> Performing Validation How do you perform form validation when using the ASP.NET Web API? Because validation in ASP.NET MVC is driven by the Default Model Binder, and because the Web API uses the Default Model Binder, you get validation for free. Let’s modify our Movie class so it includes some of the standard validation attributes: using System.ComponentModel.DataAnnotations; namespace MyWebAPIApp.Models { public class Movie { public int Id { get; set; } [Required(ErrorMessage="Title is required!")] [StringLength(5, ErrorMessage="Title cannot be more than 5 characters!")] public string Title { get; set; } [Required(ErrorMessage="Director is required!")] public string Director { get; set; } } } In the code above, the Required validation attribute is used to make both the Title and Director properties required. The StringLength attribute is used to require the length of the movie title to be no more than 5 characters. Now let’s modify our PostMovie() action to validate a movie before adding the movie to the database: public HttpResponseMessage PostMovie(Movie movieToCreate) { // Validate movie if (!ModelState.IsValid) { var errors = new JsonArray(); foreach (var prop in ModelState.Values) { if (prop.Errors.Any()) { errors.Add(prop.Errors.First().ErrorMessage); } } return new HttpResponseMessage<JsonValue>(errors, HttpStatusCode.BadRequest); } // Add movieToCreate to the database and update primary key movieToCreate.Id = 23; // Build a response that contains the location of the new movie var response = new HttpResponseMessage<Movie>(movieToCreate, HttpStatusCode.Created); var relativePath = "/api/movie/" + movieToCreate.Id; response.Headers.Location = new Uri(Request.RequestUri, relativePath); return response; } If ModelState.IsValid has the value false then the errors in model state are copied to a new JSON array. Each property – such as the Title and Director property — can have multiple errors. In the code above, only the first error message is copied over. The JSON array is returned with a Bad Request status code (400 status code). The following HTML page illustrates how you can invoke our modified PostMovie() action and display any error messages: <!DOCTYPE html> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>Create Movie</title> </head> <body> <script type="text/javascript" src="Scripts/jquery-1.6.2.min.js"></script> <script type="text/javascript"> var movieToCreate = { title: "The Hobbit", director: "" }; createMovie(movieToCreate, function (newMovie) { alert("New movie created with an Id of " + newMovie.Id); }, function (errors) { var strErrors = ""; $.each(errors, function(index, err) { strErrors += "*" + err + "n"; }); alert(strErrors); } ); function createMovie(movieToCreate, success, fail) { $.ajax({ url: "/api/Movie", data: JSON.stringify(movieToCreate), type: "POST", contentType: "application/json;charset=utf-8", statusCode: { 201: function (newMovie) { success(newMovie); }, 400: function (xhr) { var errors = JSON.parse(xhr.responseText); fail(errors); } } }); } </script> </body> </html> The createMovie() function performs an Ajax request and handles either a 201 or a 400 status code from the response. If a 201 status code is returned then there were no validation errors and the new movie was created. If, on the other hand, a 400 status code is returned then there was a validation error. The validation errors are retrieved from the XmlHttpRequest responseText property. The error messages are displayed in an alert: (Please don’t use JavaScript alert dialogs to display validation errors, I just did it this way out of pure laziness) This validation code in our PostMovie() method is pretty generic. There is nothing specific about this code to the PostMovie() method. In the following video, Jon Galloway demonstrates how to create a global Validation filter which can be used with any API controller action: http://www.asp.net/web-api/overview/web-api-routing-and-actions/video-custom-validation His validation filter looks like this: using System.Json; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http.Controllers; using System.Web.Http.Filters; namespace MyWebAPIApp.Filters { public class ValidationActionFilter:ActionFilterAttribute { public override void OnActionExecuting(HttpActionContext actionContext) { var modelState = actionContext.ModelState; if (!modelState.IsValid) { dynamic errors = new JsonObject(); foreach (var key in modelState.Keys) { var state = modelState[key]; if (state.Errors.Any()) { errors[key] = state.Errors.First().ErrorMessage; } } actionContext.Response = new HttpResponseMessage<JsonValue>(errors, HttpStatusCode.BadRequest); } } } } And you can register the validation filter in the Application_Start() method in the Global.asax file like this: GlobalConfiguration.Configuration.Filters.Add(new ValidationActionFilter()); After you register the Validation filter, validation error messages are returned from any API controller action method automatically when validation fails. You don’t need to add any special logic to any of your API controller actions to take advantage of the filter. Querying using OData The OData protocol is an open protocol created by Microsoft which enables you to perform queries over the web. The official website for OData is located here: http://odata.org For example, here are some of the query options which you can use with OData: · $orderby – Enables you to retrieve results in a certain order. · $top – Enables you to retrieve a certain number of results. · $skip – Enables you to skip over a certain number of results (use with $top for paging). · $filter – Enables you to filter the results returned. The ASP.NET Web API supports a subset of the OData protocol. You can use all of the query options listed above when interacting with an API controller. The only requirement is that the API controller action returns its data as IQueryable. For example, the following Movie controller has an action named GetMovies() which returns an IQueryable of movies: public IQueryable<Movie> GetMovies() { return new List<Movie> { new Movie {Id=1, Title="Star Wars", Director="Lucas"}, new Movie {Id=2, Title="King Kong", Director="Jackson"}, new Movie {Id=3, Title="Willow", Director="Lucas"}, new Movie {Id=4, Title="Shrek", Director="Smith"}, new Movie {Id=5, Title="Memento", Director="Nolan"} }.AsQueryable(); } If you enter the following URL in your browser: /api/movie?$top=2&$orderby=Title Then you will limit the movies returned to the top 2 in order of the movie Title. You will get the following results: By using the $top option in combination with the $skip option, you can enable client-side paging. For example, you can use $top and $skip to page through thousands of products, 10 products at a time. The $filter query option is very powerful. You can use this option to filter the results from a query. Here are some examples: Return every movie directed by Lucas: /api/movie?$filter=Director eq ‘Lucas’ Return every movie which has a title which starts with ‘S’: /api/movie?$filter=startswith(Title,’S') Return every movie which has an Id greater than 2: /api/movie?$filter=Id gt 2 The complete documentation for the $filter option is located here: http://www.odata.org/developers/protocols/uri-conventions#FilterSystemQueryOption Summary The goal of this blog entry was to provide you with an overview of the new ASP.NET Web API introduced with the Beta release of ASP.NET 4. In this post, I discussed how you can retrieve, insert, update, and delete data by using jQuery with the Web API. I also discussed how you can use the standard validation attributes with the Web API. You learned how to return validation error messages to the client and display the error messages using jQuery. Finally, we briefly discussed how the ASP.NET Web API supports the OData protocol. For example, you learned how to filter records returned from an API controller action by using the $filter query option. I’m excited about the new Web API. This is a feature which I expect to use with almost every ASP.NET application which I build in the future.

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  • CodePlex Daily Summary for Sunday, April 04, 2010

    CodePlex Daily Summary for Sunday, April 04, 2010New ProjectsAcervo 2 - Gerenciador de coleções: Acervo 2 is a web application developed in ASP.NET 3.5 with Entity Framework, Coolite UI web controls and MySQL database that helps to catalog and ...AssemblyInfo Editor: AssemblyInfo Editor is a small Visual Studio 2010 extension I developed for my personal use mainly for automatically incrementing AssemblyVersion a...CommLine: It's a Command Line Interpreter. At the moment, it's a beta version, so I wait for developers that wanna help meFlowgraph Viewer: The flowgraph viewer enables users to view, build and share flowgraphs for the Crysis-franchise. It's built on Silverlight4, using MEF and Mvvmlight.Hash Calculator: WPF Windows 7 program to compute SHA1 & MD5 hash functions.MediaRSS library for .NET: This is a small set of libraries that allow you to create, read, and write MediaRSS files. By leveraging the syndication model object in .NET this...MEF Visualizer Tool: Helps to see what is going on inside the CompositionContainerone framework for developing asp.net project more elegent、flexible、and testable: if you are familiar with jsf、cdi、scoped javabean and work under asp.net, you may want to support aop and max flexibility and testability , all of ...Picasa Manager: A Silverlight Out Of Browser Application that Helps you manage your PicasaWeb albums in the easyest way possible.SharePhone: Windows Phone 7 library for connecting to SharePoint 2007/2010. Lets you work with SPWeb, SPList, reading/writing strong typed list items, user ...Silverlight Resource Extension: Silverlight Resource Extension. Extension silverlight project for use ResX resources and localize satellite dll.Silverlight Streamgraph: Streamgraph component for SilverlightTFTP Server: Managed TFTP server implementation, written in C#. Supports: - IPv4 and IPv6 - correct retry behavior. - TFTP options: block size, transfer size, a...Virtual UserGroup Video Helpers: This is a project that holds all the tools used by the C4MVC Virtual Usergroup. Tools written in C# and Powershell to automate, Live Meeting, Expr...xBlog: xBlog is a project to build a simple and extensible Blog Engine based on xml and linqXmlCodeEditor: XmlCodeEditor is a Silverlight 4 control based on RichTextControl that creates coloring and intellisense similar to the one in Visual Studio for ed...Zinc Launcher: Zinc Launcher is a simple Windows Media Center plugin that launches Zinc and attempts to manage the windows as seamlessly as possible. In addition ...New ReleasesAcervo 2 - Gerenciador de coleções: Acervo 2 - v1.0: Arquivos para implantação do sistema Acervo2 Aplicação web Web service Smart ClientAssemblyInfo Editor: Beta 1: Initial release of Assembly Info Editor. At this point, it is feature-complete and is relatively stable. There are undoubtedly some bugs to work o...Box2D.XNA: Box2D.XNA r70 Source Code and Solution: This version is synced to changeset 44697. This represents our official port of the C Box2D up to r70 on the Google Code project. With this versi...Boxee Launcher: Boxee Launcher Release 1.0.1.2: Will now stop Media Center playback before launching BoxeeBoxee Launcher: Boxee Launcher Release 1.0.1.3: Added a background window that attempts to display over the desktop and taskbar, and below Boxee and Media Center so that the desktop and taskbar a...CommLine: Beta Version 0.1: First Beta Of the AppCommLine: Source v0.1 Beta: Source Code C of 0.1 beta versionEncrypted Notes: Encrypted Notes 1.6.2: This is the latest version of Encrypted Notes (1.6.2), with general changes and improved randomness for the key generator. It has an installer that...Hash Calculator: HashCalculator: HashCalculator 1.0Hash Calculator: HashCalculator Source code: HashCalculator 1.0Hulu Launcher: Hulu Launcher 1.0.1.3: Added a background window that attempts to display over the desktop and taskbar, and below Hulu and Media Center so that the desktop and taskbar ar...Hulu Launcher: Hulu Launcher Release 1.0.1.2: Hulu Launcher will now stop playback in Media Center before launching Hulu Desktop.Innovative Games: 4.3 - Sprite Effects: Source code download for chapter 4.3 - "Sprite Effects"MediaRSS library for .NET: 0.1: Alpha release. Majority of MediaRSS spec is supported. A small set of unit test / sample code are included. A lightly tested CustomFormatter object...MEF Visualizer Tool: MEF Visualizer Tool 0.1: Help to see what going on in side CompositionContainer Container = new CompositionContainer( new AggregateCatalog( ...Ncqrs Framework - A CQRS framework for .NET: Ncqrs with sample application: This is the first release of the Ncqrs Framework. It contains the Ncqrs source code and a runnable sample application. All the code in this release...Rubik Cube's 3D Silverlight 3.0 Animated Solution: Rubik Cube 3D with Animated Solution: This project is a realization of Silverlight 3.0 Rubik Cube 3D with Animated Solution. The Solution is available for 3x3x3 cube, other features are...Scrabler: scrabler release 0.6.2.5: fixed a bug that werent executed some scriptsSharePhone: SharePhone: Initial release with basic functionality: Open SharePoint webs and subwebs Retrieve lists on SPWeb objects Read metadata/properties on lists ...SharePhone: SharePhone v.1.0.1: Fixed a bug that prevented saving list items to SharePointSharePoint Labs: SPLab4001A-FRA-Level100: SPLab4001A-FRA-Level100 This SharePoint Lab will teach you the first best practice you should apply when writing code with the SharePoint API. Lab ...Silverlight Resource Extension: ResourceExtension (alpha): Alpha version is not stable. Only for review.Silverlight Streamgraph: Port from processing.org: A port from the processing.org streamgraph. Code-heavy with very little XAML involved at this point.Theocratic Ministry School System: TMSS - Ver 1.1.1: What’s New! Added Menu Options 2010 Schedule Access 2007 Runtime There are still many uncompleted items so this is still a conceptual release....Theocratic Ministry School System: TMSS - Ver 1.1.2: Fixed the Schedule Import. Need needs to be tested. Click import button and make sure you can get the 2010 Schedule from the internet.thinktecture Starter STS (Community Edition): StarterSTS v1.0 RTW: Version 1.0 RTWTribe.Cache: Tribe.Cache Alpha - 0.2.0.0: Tribe.Cache Alpha - 0.2.0.0 - Now has sliding and absolute expiration on cache entries. Functional Alpha Release - But do not use in productionTwitterVB - A .NET Twitter Library: TwitterVB-2.3.1: This is mostly a minor release that adds br.st URL shortening to the menu (API key from http://br.st required)Virtu: Virtu 0.8.1: Source Requirements.NET Framework 3.5 with Service Pack 1 Visual Studio 2008 with Service Pack 1, or Visual C# 2008 Express Edition with Service Pa...Visual Studio DSite: Advanced C++ Calculator: An advanced visual c 2008 calculator that can do all your basic operations, plus some advanced mathematical functions. Source Code Only.xnaWebcam: xnaWebcam 0.3: xnaWebcam 0.3 Version 0.3: -ResolutionSet: 400x300 (Default), 800x600, 1024x720 -Settings Window got Icon -Settings Window Changes -DevConsole.cs ...Most Popular ProjectsRawrWBFS ManagerMicrosoft SQL Server Product Samples: DatabaseASP.NET Ajax LibrarySilverlight ToolkitAJAX Control ToolkitWindows Presentation Foundation (WPF)ASP.NETMicrosoft SQL Server Community & SamplesDotNetNuke® Community EditionMost Active ProjectsGraffiti CMSnopCommerce. Open Source online shop e-commerce solution.RawrFacebook Developer ToolkitjQuery Library for SharePoint Web ServicesLINQ to TwitterBlogEngine.NETN2 CMSBase Class LibrariesFarseer Physics Engine

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  • CodePlex Daily Summary for Friday, September 07, 2012

    CodePlex Daily Summary for Friday, September 07, 2012Popular ReleasesUmbraco CMS: Umbraco 4.9.0: Whats newThe media section has been overhauled to support HTML5 uploads, just drag and drop files in, even multiple files are supported on any HTML5 capable browser. The folder content overview is also much improved allowing you to filter it and perform common actions on your media items. The Rich Text Editor’s “Media” button now uses an embedder based on the open oEmbed standard (if you’re upgrading, enable the media button in the Rich Text Editor datatype settings and set TidyEditorConten...menu4web: menu4web 0.4.1 - javascript menu for web sites: This release is for those who believe that global variables are evil. menu4web has been wrapped into m4w singleton object. Added "Vertical Tabs" example which illustrates object notation.WinRT XAML Toolkit: WinRT XAML Toolkit - 1.2.1: WinRT XAML Toolkit based on the Windows 8 RTM SDK. Download the latest source from the SOURCE CODE page. For compiled version use NuGet. You can add it to your project in Visual Studio by going to View/Other Windows/Package Manager Console and entering: PM> Install-Package winrtxamltoolkit Features AsyncUI extensions Controls and control extensions Converters Debugging helpers Imaging IO helpers VisualTree helpers Samples Recent changes NOTE: Namespace changes DebugConsol...iPDC - Free Phasor Data Concentrator: iPDC-v1.3.1: iPDC suite version-1.3.1, Modifications and Bug Fixed (from v 1.3.0) New User Manual for iPDC-v1.3.1 available on websites. Bug resolved : PMU Simulator TCP connection error and hang connection for client (PDC). Now PMU Simulator (server) can communicate more than one PDCs (clients) over TCP and UDP parallely. PMU Simulator is now sending the exact data frames as mentioned in data rate by user. PMU Simulator data rate has been verified by iPDC database entries and PMU Connection Tes...Microsoft SQL Server Product Samples: Database: AdventureWorks OData Feed: The AdventureWorks OData service exposes resources based on specific SQL views. The SQL views are a limited subset of the AdventureWorks database that results in several consuming scenarios: CompanySales Documents ManufacturingInstructions ProductCatalog TerritorySalesDrilldown WorkOrderRouting How to install the sample You can consume the AdventureWorks OData feed from http://services.odata.org/AdventureWorksV3/AdventureWorks.svc. You can also consume the AdventureWorks OData fe...Desktop Google Reader: 1.4.6: Sorting feeds alphabetical is now optional (see preferences window)DotNetNuke® Community Edition CMS: 06.02.03: Major Highlights Fixed issue where mailto: links were not working when sending bulk email Fixed issue where uses did not see friendship relationships Problem is in 6.2, which does not show in the Versions Affected list above. Fixed the issue with cascade deletes in comments in CoreMessaging_Notification Fixed UI issue when using a date fields as a required profile property during user registration Fixed error when running the product in debug mode Fixed visibility issue when...Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.65: Fixed null-reference error in the build task constructor.B INI Sharp Library: B INI Sharp Library v1.0.0.0 Final Realsed: The frist realsedActive Social Migrator: ActiveSocialMigrator 1.0.0 Beta: Beta release for the Active Social Migration tool.EntLib.com????????: ??????demo??-For SQL 2005-2008: EntLibShopping ???v3.0 - ??????demo??,?????SQL SERVER 2005/2008/2008 R2/2012 ??????。 ??(??)??????。 THANKS.Sistem LPK Pemkot Semarang: Panduan Penggunaan Sistem LPK: Panduan cara menggunakan Aplikasi Sistem LPK Bagian Pembangunan Kota SemarangActive Forums for DotNetNuke CMS: Active Forums 5.0.0 RC: RC release of Active Forums 5.0.Droid Explorer: Droid Explorer 0.8.8.7 Beta: Bug in the display icon for apk's, will fix with next release Added fallback icon if unable to get the image/icon from the Cloud Service Removed some stale plugins that were either out dated or incomplete. Added handler for *.ab files for restoring backups Added plugin to create device backups Backups stored in %USERPROFILE%\Android Backups\%DEVICE_ID%\ Added custom folder icon for the android backups directory better error handling for installing an apk bug fixes for the Runn...The Visual Guide for Building Team Foundation Server 2012 Environments: Version 1: --Nearforums - ASP.NET MVC forum engine: Nearforums v8.5: Version 8.5 of Nearforums, the ASP.NET MVC Forum Engine. New features include: Built-in search engine using Lucene.NET Flood control improvements Notifications improvements: sync option and mail body View Roadmap for more details webdeploy package sha1 checksum: 961aff884a9187b6e8a86d68913cdd31f8deaf83WiX Toolset: WiX Toolset v3.6: WiX Toolset v3.6 introduces the Burn bootstrapper/chaining engine and support for Visual Studio 2012 and .NET Framework 4.5. Other minor functionality includes: WixDependencyExtension supports dependency checking among MSI packages. WixFirewallExtension supports more features of Windows Firewall. WixTagExtension supports Software Id Tagging. WixUtilExtension now supports recursive directory deletion. Melt simplifies pure-WiX patching by extracting .msi package content and updating .w...Iveely Search Engine: Iveely Search Engine (0.2.0): ????ISE?0.1.0??,?????,ISE?0.2.0?????????,???????,????????20???follow?ISE,????,??ISE??????????,??????????,?????????,?????????0.2.0??????,??????????。 Iveely Search Engine ?0.2.0?????????“??????????”,??????,?????????,???????,???????????????????,????、????????????。???0.1.0????????????: 1. ??“????” ??。??????????,?????????,???????????????????。??:????????,????????????,??????????????????。??????。 2. ??“????”??。?0.1.0??????,???????,???????????????,?????????????,????????,?0.2.0?,???????...GmailDefaultMaker: GmailDefaultMaker 3.0.0.2: Add QQ Mail BugfixSmart Data Access layer: Smart Data access Layer Ver 3: In this version support executing inline query is added. Check Documentation section for detail.New ProjectsAdding 2013 Jewish Holidays for Outlook2003: Instruction: Copy the outlook.hol file to your compuer where Outlook2003 is installed. Double click the file, choose "Israel" and continue. That's it Agilcont System: Sistema de contabilidad para empresas privadas de preferencia para cajas que trabajan con efectivo en soles, dolares y con el material oroARB (A Request Broker): The idea is something like a Request Broker, but with some additional functionality.BATTLE.NET - SDK: This SDK provides the ability to use the Battle.net (Blizzard) Services for all supported Games such Diablo 3, World of Warcraft. Container Terminal System: SummaryDeclarative UX Streaming Data Language for the Cloud: Bringing a better communication paradigm for media and data..Get User Profile Information from SharePoint UserProfile Service: Used SharePoint object model to get the user profile information from the User Profile Service.Guess The City & State Windows 8 Source Code: Source code for Guess The City & State in Malaysia Windows 8 AppJquery Tree: This project is to demonstrate tree basic functionality.MCEBuddy 2.x: Convert and Remove Commercials for your Windows Media CenterMvcDesign: MvcDesign engine implementation projectMy Task Manager: This is a task manager module for DotNetNuke. I am using it to get started developing modules.MyAppwithbranches: MyAppwithbranchesProjecte prova: rpyGEO: pyGEO is a python package capable of parsing microarray data files. It also has a primitive plotting function.Scarlet Road: Scarlet Road is a top-down shooter. It's you against an unending horde of monsters.simplecounter: A simple counter, cick and counter.SiteEmpires: ????????Soundcloud Loader: Simple Tool for downloading Tracks from Soundcloud.Windows Phone Samples: Windows Phone code samples.

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  • CodePlex Daily Summary for Saturday, April 03, 2010

    CodePlex Daily Summary for Saturday, April 03, 2010New ProjectsASP.NET MVC Demo: aspnetmvcdemoClasslessInterDomainRouting: ClasslessInterDomainRouting provides a class that is designed to detail with CIDR requests and ranges, it is developed within the C# Langauge and f...ClientSideRefactor: Plugin for Visual Studio.ColinTest: ColinTestePMS: An educational project to learn ASP.Net MVC, entity framework using vs 2010Extensible ASP.NET: Extensible Framework on top of ASP.NET - infrastructure level. Uses MEF for extensibility.Franchise Computing Model: Franchise Computing is a client-centric, contract-oriented, consumption-based computing model. Its framework allows service providers and consumers...GameEngine ReactorFX: Set of tools and code snippets for creation DirectX based games. Also provides a number of ideas, algorythms and problem-solutions.It's All Just Ones And Zeros: Utility code libraries for Vault API developers.Live Writer Picasa Plugin: Live Writer Picasa Plugin is a plugin for Windows Live Writer that allows you to embed photos from your Picasa Web Albums into your blog posts. Liv...Managed SDK for Meizu Cell Phone: The goal of this project is to deliver an open source managed SDK for Meizu cell phones, currently for M8. Media Player Field Type: Display a media player in a column of you document library. The library can contain movie files of diferent formats. The player will appear in the ...praca magisterska: This is my thesis: Algebraical aspects of modern cryptography,Pyx: An experimental programming language for statistics.SharpHydroLiDAR: A C# version of Lidar Hydrographic ExtractionSql Server Mds Destination: SSIS destination transform component for SQL Server Master Data ServicesStackOverflow.Net: A C# library for the StackOverflow API (currently in beta). Provides methods for every call currently in the StackOverflow API.TRX Merger Utility: People working on test projects that involve test management and execution from Visual Studio Team System 2008 and who do not have a TFS server for...UniPlanner: The UniPlanner project goal is to develop a web application able to visualize and schedule a university timetable.WikiNETParser: Wiki .NET Parser, Open Source project powered by ANTLR. Syntax defined in 3(4) files Lexer, Grammar, AST Parser.New ReleasesaaronERP builder - a framework to create customized ERP solutions: aaronERP_0.4.0.0: Changes (compared to version 0.3.0.0) : Businesslayer : - Caching of data-tables - ITranslatable Interface for mutli-language DAOs Web-Frontend: ...BatterySaver: Version 0.5: Add support for executing a power state event manually (Issue) Add support for battery percentage thresholds (Issue)ColinTest: asdfzxcv: asdfasdfComposer: V1.0.402.2001 Beta: Minor bug fixes Minor changes in interfaces Added documentation to the setup packageDynamic Configuration: Dynamic Configuration Release 2: Added ConfigurationChanged event fired whenever changes in .config file detected. Improved file watching filtering.Facebook Developer Toolkit: Version 3.1 BETA: Lots of bug fixes. Issues addressed: http://facebooktoolkit.codeplex.com/WorkItem/View.aspx?WorkItemId=14808 http://facebooktoolkit.codeplex.com/W...iExporter - iTunes playlist exporting: iExporter gui v2.5.0.0 - console v1.2.1.0: Paypal donate! New features and redesign for iExporter Gui You can now select/deselect all visible items with one click in the overview When yo...Line Counter: 1.5.5: The Line Counter is a tool to calculate lines of your code files. The tool was written in .NET 2.0. Line Counter 1.5.5 Fixed bugs in C# counter an...Live Writer Picasa Plugin: Live Writer Picasa Plugin 1.0.0: Changelog Since this is the first version there are no changes.Media Player Field Type: Media Player Field Type v1.0: Display a media player in a column of you document library. The library can contain movie files of diferent formats. The player will appear in the ...Numina Application/Security Framework: Numina.Framework Core 49601: Added .LESS library for CSS Updated default style and logo Added a few methods and method overloads to the .NET libraryOver Store: OverStore 1.16.0.0: Version 1.16.0.0 Runtime components uses PersistingRuntimeException instead of many exception types. PersistingRuntimeException message includes...patterns & practices Web Client Developer Guidance: Web Client Software Factory 2010 beta source code: The Web Client Software Factory 2010 provides an integrated set of guidance that assists architects and developers in creating web client applicati...SCSI Interface for Multimedia and Block Devices: Release 12 - View CD-DVD Drive Features: Changes in this version: - Added the ability to view the features of a CD/DVD device (e.g.: what discs it supports, whether it supports Mount Raini...SharePoint Labs: SPLab5006A-FRA-Level100: SPLab5006A-FRA-Level100 This SharePoint Lab will teach you how to create a Feature within Visual Studio, how to brand it, how to incorporate ressou...SharePoint Labs: SPLab5007A-FRA-Level300: SPLab5007A-FRA-Level300 This SharePoint Lab will teach you how to create a reusable and distributable project model for developping Features within...SharePoint Labs: SPLab5008A-FRA-Level100: SPLab5008A-FRA-Level100 This SharePoint Lab will teach you how to add an option in the ECB menu (Edit Control Block) only for specific file types w...SharePoint Labs: SPLab5009A-FRA-Level100: SPLab5009A-FRA-Level100 This SharePoint Lab will teach you the "Site Pages" model and the differences between customized/uncustomized pages (ghoste...SharePoint Labs: SPLab5010A-FRA-Level100: SPLab5010A-FRA-Level100 This SharePoint Lab will teach you the "Application Pages" model and the differences between "Site Pages" and "Application ...SharePoint Labs: SPLab5011A-FRA-Level100: SPLab5011A-FRA-Level100 This SharePoint Lab will teach you how to create a basic Application Page in the 12\TEMPLATE\LAYOUTS. Lab Language : French...sPATCH: sPatch v0.9b: + Fixed: an issue most webservers need leading slash to return filestreamsTASKedit: sTASKedit (pre-Alpha Release): This release is only for playing around, currently not useful Supported Files:Open 1.3.6 client tasks.data Export to 1.3.6 client tasks.data E...TRX Merger Utility: TRX Merger v1.0: First versionttgLib: ttgLib-0.01-beta1: In beta-version we've implemented basic functionality of ttgLib - now it can solve various problems using CPU+GPU bundle. Most important things: ...WikiNETParser: Wiki .NET Parser 2.5: Wiki .NET Parser 2.5 The documentation, binaries and source code could be downloaded from http://catarsa.com portal The latest release to downloa...WPF Zen Garden: Release 1.0: This is the first release.XNA 3D World Studio Content Pipeline: XNA 3DWS Content Pipeline - R2: This version adds terrains and brush based modelsMost Popular ProjectsRawrWBFS ManagerMicrosoft SQL Server Product Samples: DatabaseASP.NET Ajax LibrarySilverlight ToolkitAJAX Control ToolkitWindows Presentation Foundation (WPF)ASP.NETMicrosoft SQL Server Community & SamplesDotNetNuke® Community EditionMost Active ProjectsGraffiti CMSRawrjQuery Library for SharePoint Web ServicesFacebook Developer ToolkitBlogEngine.NETN2 CMSBase Class LibrariesFarseer Physics EngineLINQ to TwitterMicrosoft Biology Foundation

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  • 256 Windows Azure Worker Roles, Windows Kinect and a 90's Text-Based Ray-Tracer

    - by Alan Smith
    For a couple of years I have been demoing a simple render farm hosted in Windows Azure using worker roles and the Azure Storage service. At the start of the presentation I deploy an Azure application that uses 16 worker roles to render a 1,500 frame 3D ray-traced animation. At the end of the presentation, when the animation was complete, I would play the animation delete the Azure deployment. The standing joke with the audience was that it was that it was a “$2 demo”, as the compute charges for running the 16 instances for an hour was $1.92, factor in the bandwidth charges and it’s a couple of dollars. The point of the demo is that it highlights one of the great benefits of cloud computing, you pay for what you use, and if you need massive compute power for a short period of time using Windows Azure can work out very cost effective. The “$2 demo” was great for presenting at user groups and conferences in that it could be deployed to Azure, used to render an animation, and then removed in a one hour session. I have always had the idea of doing something a bit more impressive with the demo, and scaling it from a “$2 demo” to a “$30 demo”. The challenge was to create a visually appealing animation in high definition format and keep the demo time down to one hour.  This article will take a run through how I achieved this. Ray Tracing Ray tracing, a technique for generating high quality photorealistic images, gained popularity in the 90’s with companies like Pixar creating feature length computer animations, and also the emergence of shareware text-based ray tracers that could run on a home PC. In order to render a ray traced image, the ray of light that would pass from the view point must be tracked until it intersects with an object. At the intersection, the color, reflectiveness, transparency, and refractive index of the object are used to calculate if the ray will be reflected or refracted. Each pixel may require thousands of calculations to determine what color it will be in the rendered image. Pin-Board Toys Having very little artistic talent and a basic understanding of maths I decided to focus on an animation that could be modeled fairly easily and would look visually impressive. I’ve always liked the pin-board desktop toys that become popular in the 80’s and when I was working as a 3D animator back in the 90’s I always had the idea of creating a 3D ray-traced animation of a pin-board, but never found the energy to do it. Even if I had a go at it, the render time to produce an animation that would look respectable on a 486 would have been measured in months. PolyRay Back in 1995 I landed my first real job, after spending three years being a beach-ski-climbing-paragliding-bum, and was employed to create 3D ray-traced animations for a CD-ROM that school kids would use to learn physics. I had got into the strange and wonderful world of text-based ray tracing, and was using a shareware ray-tracer called PolyRay. PolyRay takes a text file describing a scene as input and, after a few hours processing on a 486, produced a high quality ray-traced image. The following is an example of a basic PolyRay scene file. background Midnight_Blue   static define matte surface { ambient 0.1 diffuse 0.7 } define matte_white texture { matte { color white } } define matte_black texture { matte { color dark_slate_gray } } define position_cylindrical 3 define lookup_sawtooth 1 define light_wood <0.6, 0.24, 0.1> define median_wood <0.3, 0.12, 0.03> define dark_wood <0.05, 0.01, 0.005>     define wooden texture { noise surface { ambient 0.2  diffuse 0.7  specular white, 0.5 microfacet Reitz 10 position_fn position_cylindrical position_scale 1  lookup_fn lookup_sawtooth octaves 1 turbulence 1 color_map( [0.0, 0.2, light_wood, light_wood] [0.2, 0.3, light_wood, median_wood] [0.3, 0.4, median_wood, light_wood] [0.4, 0.7, light_wood, light_wood] [0.7, 0.8, light_wood, median_wood] [0.8, 0.9, median_wood, light_wood] [0.9, 1.0, light_wood, dark_wood]) } } define glass texture { surface { ambient 0 diffuse 0 specular 0.2 reflection white, 0.1 transmission white, 1, 1.5 }} define shiny surface { ambient 0.1 diffuse 0.6 specular white, 0.6 microfacet Phong 7  } define steely_blue texture { shiny { color black } } define chrome texture { surface { color white ambient 0.0 diffuse 0.2 specular 0.4 microfacet Phong 10 reflection 0.8 } }   viewpoint {     from <4.000, -1.000, 1.000> at <0.000, 0.000, 0.000> up <0, 1, 0> angle 60     resolution 640, 480 aspect 1.6 image_format 0 }       light <-10, 30, 20> light <-10, 30, -20>   object { disc <0, -2, 0>, <0, 1, 0>, 30 wooden }   object { sphere <0.000, 0.000, 0.000>, 1.00 chrome } object { cylinder <0.000, 0.000, 0.000>, <0.000, 0.000, -4.000>, 0.50 chrome }   After setting up the background and defining colors and textures, the viewpoint is specified. The “camera” is located at a point in 3D space, and it looks towards another point. The angle, image resolution, and aspect ratio are specified. Two lights are present in the image at defined coordinates. The three objects in the image are a wooden disc to represent a table top, and a sphere and cylinder that intersect to form a pin that will be used for the pin board toy in the final animation. When the image is rendered, the following image is produced. The pins are modeled with a chrome surface, so they reflect the environment around them. Note that the scale of the pin shaft is not correct, this will be fixed later. Modeling the Pin Board The frame of the pin-board is made up of three boxes, and six cylinders, the front box is modeled using a clear, slightly reflective solid, with the same refractive index of glass. The other shapes are modeled as metal. object { box <-5.5, -1.5, 1>, <5.5, 5.5, 1.2> glass } object { box <-5.5, -1.5, -0.04>, <5.5, 5.5, -0.09> steely_blue } object { box <-5.5, -1.5, -0.52>, <5.5, 5.5, -0.59> steely_blue } object { cylinder <-5.2, -1.2, 1.4>, <-5.2, -1.2, -0.74>, 0.2 steely_blue } object { cylinder <5.2, -1.2, 1.4>, <5.2, -1.2, -0.74>, 0.2 steely_blue } object { cylinder <-5.2, 5.2, 1.4>, <-5.2, 5.2, -0.74>, 0.2 steely_blue } object { cylinder <5.2, 5.2, 1.4>, <5.2, 5.2, -0.74>, 0.2 steely_blue } object { cylinder <0, -1.2, 1.4>, <0, -1.2, -0.74>, 0.2 steely_blue } object { cylinder <0, 5.2, 1.4>, <0, 5.2, -0.74>, 0.2 steely_blue }   In order to create the matrix of pins that make up the pin board I used a basic console application with a few nested loops to create two intersecting matrixes of pins, which models the layout used in the pin boards. The resulting image is shown below. The pin board contains 11,481 pins, with the scene file containing 23,709 lines of code. For the complete animation 2,000 scene files will be created, which is over 47 million lines of code. Each pin in the pin-board will slide out a specific distance when an object is pressed into the back of the board. This is easily modeled by setting the Z coordinate of the pin to a specific value. In order to set all of the pins in the pin-board to the correct position, a bitmap image can be used. The position of the pin can be set based on the color of the pixel at the appropriate position in the image. When the Windows Azure logo is used to set the Z coordinate of the pins, the following image is generated. The challenge now was to make a cool animation. The Azure Logo is fine, but it is static. Using a normal video to animate the pins would not work; the colors in the video would not be the same as the depth of the objects from the camera. In order to simulate the pin board accurately a series of frames from a depth camera could be used. Windows Kinect The Kenect controllers for the X-Box 360 and Windows feature a depth camera. The Kinect SDK for Windows provides a programming interface for Kenect, providing easy access for .NET developers to the Kinect sensors. The Kinect Explorer provided with the Kinect SDK is a great starting point for exploring Kinect from a developers perspective. Both the X-Box 360 Kinect and the Windows Kinect will work with the Kinect SDK, the Windows Kinect is required for commercial applications, but the X-Box Kinect can be used for hobby projects. The Windows Kinect has the advantage of providing a mode to allow depth capture with objects closer to the camera, which makes for a more accurate depth image for setting the pin positions. Creating a Depth Field Animation The depth field animation used to set the positions of the pin in the pin board was created using a modified version of the Kinect Explorer sample application. In order to simulate the pin board accurately, a small section of the depth range from the depth sensor will be used. Any part of the object in front of the depth range will result in a white pixel; anything behind the depth range will be black. Within the depth range the pixels in the image will be set to RGB values from 0,0,0 to 255,255,255. A screen shot of the modified Kinect Explorer application is shown below. The Kinect Explorer sample application was modified to include slider controls that are used to set the depth range that forms the image from the depth stream. This allows the fine tuning of the depth image that is required for simulating the position of the pins in the pin board. The Kinect Explorer was also modified to record a series of images from the depth camera and save them as a sequence JPEG files that will be used to animate the pins in the animation the Start and Stop buttons are used to start and stop the image recording. En example of one of the depth images is shown below. Once a series of 2,000 depth images has been captured, the task of creating the animation can begin. Rendering a Test Frame In order to test the creation of frames and get an approximation of the time required to render each frame a test frame was rendered on-premise using PolyRay. The output of the rendering process is shown below. The test frame contained 23,629 primitive shapes, most of which are the spheres and cylinders that are used for the 11,800 or so pins in the pin board. The 1280x720 image contains 921,600 pixels, but as anti-aliasing was used the number of rays that were calculated was 4,235,777, with 3,478,754,073 object boundaries checked. The test frame of the pin board with the depth field image applied is shown below. The tracing time for the test frame was 4 minutes 27 seconds, which means rendering the2,000 frames in the animation would take over 148 hours, or a little over 6 days. Although this is much faster that an old 486, waiting almost a week to see the results of an animation would make it challenging for animators to create, view, and refine their animations. It would be much better if the animation could be rendered in less than one hour. Windows Azure Worker Roles The cost of creating an on-premise render farm to render animations increases in proportion to the number of servers. The table below shows the cost of servers for creating a render farm, assuming a cost of $500 per server. Number of Servers Cost 1 $500 16 $8,000 256 $128,000   As well as the cost of the servers, there would be additional costs for networking, racks etc. Hosting an environment of 256 servers on-premise would require a server room with cooling, and some pretty hefty power cabling. The Windows Azure compute services provide worker roles, which are ideal for performing processor intensive compute tasks. With the scalability available in Windows Azure a job that takes 256 hours to complete could be perfumed using different numbers of worker roles. The time and cost of using 1, 16 or 256 worker roles is shown below. Number of Worker Roles Render Time Cost 1 256 hours $30.72 16 16 hours $30.72 256 1 hour $30.72   Using worker roles in Windows Azure provides the same cost for the 256 hour job, irrespective of the number of worker roles used. Provided the compute task can be broken down into many small units, and the worker role compute power can be used effectively, it makes sense to scale the application so that the task is completed quickly, making the results available in a timely fashion. The task of rendering 2,000 frames in an animation is one that can easily be broken down into 2,000 individual pieces, which can be performed by a number of worker roles. Creating a Render Farm in Windows Azure The architecture of the render farm is shown in the following diagram. The render farm is a hybrid application with the following components: ·         On-Premise o   Windows Kinect – Used combined with the Kinect Explorer to create a stream of depth images. o   Animation Creator – This application uses the depth images from the Kinect sensor to create scene description files for PolyRay. These files are then uploaded to the jobs blob container, and job messages added to the jobs queue. o   Process Monitor – This application queries the role instance lifecycle table and displays statistics about the render farm environment and render process. o   Image Downloader – This application polls the image queue and downloads the rendered animation files once they are complete. ·         Windows Azure o   Azure Storage – Queues and blobs are used for the scene description files and completed frames. A table is used to store the statistics about the rendering environment.   The architecture of each worker role is shown below.   The worker role is configured to use local storage, which provides file storage on the worker role instance that can be use by the applications to render the image and transform the format of the image. The service definition for the worker role with the local storage configuration highlighted is shown below. <?xml version="1.0" encoding="utf-8"?> <ServiceDefinition name="CloudRay" >   <WorkerRole name="CloudRayWorkerRole" vmsize="Small">     <Imports>     </Imports>     <ConfigurationSettings>       <Setting name="DataConnectionString" />     </ConfigurationSettings>     <LocalResources>       <LocalStorage name="RayFolder" cleanOnRoleRecycle="true" />     </LocalResources>   </WorkerRole> </ServiceDefinition>     The two executable programs, PolyRay.exe and DTA.exe are included in the Azure project, with Copy Always set as the property. PolyRay will take the scene description file and render it to a Truevision TGA file. As the TGA format has not seen much use since the mid 90’s it is converted to a JPG image using Dave's Targa Animator, another shareware application from the 90’s. Each worker roll will use the following process to render the animation frames. 1.       The worker process polls the job queue, if a job is available the scene description file is downloaded from blob storage to local storage. 2.       PolyRay.exe is started in a process with the appropriate command line arguments to render the image as a TGA file. 3.       DTA.exe is started in a process with the appropriate command line arguments convert the TGA file to a JPG file. 4.       The JPG file is uploaded from local storage to the images blob container. 5.       A message is placed on the images queue to indicate a new image is available for download. 6.       The job message is deleted from the job queue. 7.       The role instance lifecycle table is updated with statistics on the number of frames rendered by the worker role instance, and the CPU time used. The code for this is shown below. public override void Run() {     // Set environment variables     string polyRayPath = Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), PolyRayLocation);     string dtaPath = Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), DTALocation);       LocalResource rayStorage = RoleEnvironment.GetLocalResource("RayFolder");     string localStorageRootPath = rayStorage.RootPath;       JobQueue jobQueue = new JobQueue("renderjobs");     JobQueue downloadQueue = new JobQueue("renderimagedownloadjobs");     CloudRayBlob sceneBlob = new CloudRayBlob("scenes");     CloudRayBlob imageBlob = new CloudRayBlob("images");     RoleLifecycleDataSource roleLifecycleDataSource = new RoleLifecycleDataSource();       Frames = 0;       while (true)     {         // Get the render job from the queue         CloudQueueMessage jobMsg = jobQueue.Get();           if (jobMsg != null)         {             // Get the file details             string sceneFile = jobMsg.AsString;             string tgaFile = sceneFile.Replace(".pi", ".tga");             string jpgFile = sceneFile.Replace(".pi", ".jpg");               string sceneFilePath = Path.Combine(localStorageRootPath, sceneFile);             string tgaFilePath = Path.Combine(localStorageRootPath, tgaFile);             string jpgFilePath = Path.Combine(localStorageRootPath, jpgFile);               // Copy the scene file to local storage             sceneBlob.DownloadFile(sceneFilePath);               // Run the ray tracer.             string polyrayArguments =                 string.Format("\"{0}\" -o \"{1}\" -a 2", sceneFilePath, tgaFilePath);             Process polyRayProcess = new Process();             polyRayProcess.StartInfo.FileName =                 Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), polyRayPath);             polyRayProcess.StartInfo.Arguments = polyrayArguments;             polyRayProcess.Start();             polyRayProcess.WaitForExit();               // Convert the image             string dtaArguments =                 string.Format(" {0} /FJ /P{1}", tgaFilePath, Path.GetDirectoryName (jpgFilePath));             Process dtaProcess = new Process();             dtaProcess.StartInfo.FileName =                 Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), dtaPath);             dtaProcess.StartInfo.Arguments = dtaArguments;             dtaProcess.Start();             dtaProcess.WaitForExit();               // Upload the image to blob storage             imageBlob.UploadFile(jpgFilePath);               // Add a download job.             downloadQueue.Add(jpgFile);               // Delete the render job message             jobQueue.Delete(jobMsg);               Frames++;         }         else         {             Thread.Sleep(1000);         }           // Log the worker role activity.         roleLifecycleDataSource.Alive             ("CloudRayWorker", RoleLifecycleDataSource.RoleLifecycleId, Frames);     } }     Monitoring Worker Role Instance Lifecycle In order to get more accurate statistics about the lifecycle of the worker role instances used to render the animation data was tracked in an Azure storage table. The following class was used to track the worker role lifecycles in Azure storage.   public class RoleLifecycle : TableServiceEntity {     public string ServerName { get; set; }     public string Status { get; set; }     public DateTime StartTime { get; set; }     public DateTime EndTime { get; set; }     public long SecondsRunning { get; set; }     public DateTime LastActiveTime { get; set; }     public int Frames { get; set; }     public string Comment { get; set; }       public RoleLifecycle()     {     }       public RoleLifecycle(string roleName)     {         PartitionKey = roleName;         RowKey = Utils.GetAscendingRowKey();         Status = "Started";         StartTime = DateTime.UtcNow;         LastActiveTime = StartTime;         EndTime = StartTime;         SecondsRunning = 0;         Frames = 0;     } }     A new instance of this class is created and added to the storage table when the role starts. It is then updated each time the worker renders a frame to record the total number of frames rendered and the total processing time. These statistics are used be the monitoring application to determine the effectiveness of use of resources in the render farm. Rendering the Animation The Azure solution was deployed to Windows Azure with the service configuration set to 16 worker role instances. This allows for the application to be tested in the cloud environment, and the performance of the application determined. When I demo the application at conferences and user groups I often start with 16 instances, and then scale up the application to the full 256 instances. The configuration to run 16 instances is shown below. <?xml version="1.0" encoding="utf-8"?> <ServiceConfiguration serviceName="CloudRay" xmlns="http://schemas.microsoft.com/ServiceHosting/2008/10/ServiceConfiguration" osFamily="1" osVersion="*">   <Role name="CloudRayWorkerRole">     <Instances count="16" />     <ConfigurationSettings>       <Setting name="DataConnectionString"         value="DefaultEndpointsProtocol=https;AccountName=cloudraydata;AccountKey=..." />     </ConfigurationSettings>   </Role> </ServiceConfiguration>     About six minutes after deploying the application the first worker roles become active and start to render the first frames of the animation. The CloudRay Monitor application displays an icon for each worker role instance, with a number indicating the number of frames that the worker role has rendered. The statistics on the left show the number of active worker roles and statistics about the render process. The render time is the time since the first worker role became active; the CPU time is the total amount of processing time used by all worker role instances to render the frames.   Five minutes after the first worker role became active the last of the 16 worker roles activated. By this time the first seven worker roles had each rendered one frame of the animation.   With 16 worker roles u and running it can be seen that one hour and 45 minutes CPU time has been used to render 32 frames with a render time of just under 10 minutes.     At this rate it would take over 10 hours to render the 2,000 frames of the full animation. In order to complete the animation in under an hour more processing power will be required. Scaling the render farm from 16 instances to 256 instances is easy using the new management portal. The slider is set to 256 instances, and the configuration saved. We do not need to re-deploy the application, and the 16 instances that are up and running will not be affected. Alternatively, the configuration file for the Azure service could be modified to specify 256 instances.   <?xml version="1.0" encoding="utf-8"?> <ServiceConfiguration serviceName="CloudRay" xmlns="http://schemas.microsoft.com/ServiceHosting/2008/10/ServiceConfiguration" osFamily="1" osVersion="*">   <Role name="CloudRayWorkerRole">     <Instances count="256" />     <ConfigurationSettings>       <Setting name="DataConnectionString"         value="DefaultEndpointsProtocol=https;AccountName=cloudraydata;AccountKey=..." />     </ConfigurationSettings>   </Role> </ServiceConfiguration>     Six minutes after the new configuration has been applied 75 new worker roles have activated and are processing their first frames.   Five minutes later the full configuration of 256 worker roles is up and running. We can see that the average rate of frame rendering has increased from 3 to 12 frames per minute, and that over 17 hours of CPU time has been utilized in 23 minutes. In this test the time to provision 140 worker roles was about 11 minutes, which works out at about one every five seconds.   We are now half way through the rendering, with 1,000 frames complete. This has utilized just under three days of CPU time in a little over 35 minutes.   The animation is now complete, with 2,000 frames rendered in a little over 52 minutes. The CPU time used by the 256 worker roles is 6 days, 7 hours and 22 minutes with an average frame rate of 38 frames per minute. The rendering of the last 1,000 frames took 16 minutes 27 seconds, which works out at a rendering rate of 60 frames per minute. The frame counts in the server instances indicate that the use of a queue to distribute the workload has been very effective in distributing the load across the 256 worker role instances. The first 16 instances that were deployed first have rendered between 11 and 13 frames each, whilst the 240 instances that were added when the application was scaled have rendered between 6 and 9 frames each.   Completed Animation I’ve uploaded the completed animation to YouTube, a low resolution preview is shown below. Pin Board Animation Created using Windows Kinect and 256 Windows Azure Worker Roles   The animation can be viewed in 1280x720 resolution at the following link: http://www.youtube.com/watch?v=n5jy6bvSxWc Effective Use of Resources According to the CloudRay monitor statistics the animation took 6 days, 7 hours and 22 minutes CPU to render, this works out at 152 hours of compute time, rounded up to the nearest hour. As the usage for the worker role instances are billed for the full hour, it may have been possible to render the animation using fewer than 256 worker roles. When deciding the optimal usage of resources, the time required to provision and start the worker roles must also be considered. In the demo I started with 16 worker roles, and then scaled the application to 256 worker roles. It would have been more optimal to start the application with maybe 200 worker roles, and utilized the full hour that I was being billed for. This would, however, have prevented showing the ease of scalability of the application. The new management portal displays the CPU usage across the worker roles in the deployment. The average CPU usage across all instances is 93.27%, with over 99% used when all the instances are up and running. This shows that the worker role resources are being used very effectively. Grid Computing Scenarios Although I am using this scenario for a hobby project, there are many scenarios where a large amount of compute power is required for a short period of time. Windows Azure provides a great platform for developing these types of grid computing applications, and can work out very cost effective. ·         Windows Azure can provide massive compute power, on demand, in a matter of minutes. ·         The use of queues to manage the load balancing of jobs between role instances is a simple and effective solution. ·         Using a cloud-computing platform like Windows Azure allows proof-of-concept scenarios to be tested and evaluated on a very low budget. ·         No charges for inbound data transfer makes the uploading of large data sets to Windows Azure Storage services cost effective. (Transaction charges still apply.) Tips for using Windows Azure for Grid Computing Scenarios I found the implementation of a render farm using Windows Azure a fairly simple scenario to implement. I was impressed by ease of scalability that Azure provides, and by the short time that the application took to scale from 16 to 256 worker role instances. In this case it was around 13 minutes, in other tests it took between 10 and 20 minutes. The following tips may be useful when implementing a grid computing project in Windows Azure. ·         Using an Azure Storage queue to load-balance the units of work across multiple worker roles is simple and very effective. The design I have used in this scenario could easily scale to many thousands of worker role instances. ·         Windows Azure accounts are typically limited to 20 cores. If you need to use more than this, a call to support and a credit card check will be required. ·         Be aware of how the billing model works. You will be charged for worker role instances for the full clock our in which the instance is deployed. Schedule the workload to start just after the clock hour has started. ·         Monitor the utilization of the resources you are provisioning, ensure that you are not paying for worker roles that are idle. ·         If you are deploying third party applications to worker roles, you may well run into licensing issues. Purchasing software licenses on a per-processor basis when using hundreds of processors for a short time period would not be cost effective. ·         Third party software may also require installation onto the worker roles, which can be accomplished using start-up tasks. Bear in mind that adding a startup task and possible re-boot will add to the time required for the worker role instance to start and activate. An alternative may be to use a prepared VM and use VM roles. ·         Consider using the Windows Azure Autoscaling Application Block (WASABi) to autoscale the worker roles in your application. When using a large number of worker roles, the utilization must be carefully monitored, if the scaling algorithms are not optimal it could get very expensive!

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  • techniques for an AI for a highly cramped turn-based tactics game

    - by Adam M.
    I'm trying to write an AI for a tactics game in the vein of Final Fantasy Tactics or Vandal Hearts. I can't change the game rules in any way, only upgrade the AI. I have experience programming AI for classic board games (basically minimax and its variants), but I think the branching factor is too great for the approach to be reasonable here. I'll describe the game and some current AI flaws that I'd like to fix. I'd like to hear ideas for applicable techniques. I'm a decent enough programmer, so I only need the ideas, not an implementation (though that's always appreciated). I'd rather not expend effort chasing (too many) dead ends, so although speculation and brainstorming are good and probably helpful, I'd prefer to hear from somebody with actual experience solving this kind of problem. For those who know it, the game is the land battle mini-game in Sid Meier's Pirates! (2004) and you can skim/skip the next two paragraphs. For those who don't, here's briefly how it works. The battle is turn-based and takes place on a 16x16 grid. There are three terrain types: clear (no hindrance), forest (hinders movement, ranged attacks, and sight), and rock (impassible, but does not hinder attacks or sight). The map is randomly generated with roughly equal amounts of each type of terrain. Because there are many rock and forest tiles, movement is typically very cramped. This is tactically important. The terrain is not flat; higher terrain gives minor bonuses. The terrain is known to both sides. The player is always the attacker and the AI is always the defender, so it's perfectly valid for the AI to set up a defensive position and just wait. The player wins by killing all defenders or by getting a unit to the city gates (a tile on the other side of the map). There are very few units on each side, usually 4-8. Because of this, it's crucial not to take damage without gaining some advantage from it. Units can take multiple actions per turn. All units on one side move before any units on the other side. Order of execution is important, and interleaving of actions between units is often useful. Units have melee and ranged attacks. Melee attacks vary widely in strength; ranged attacks have the same strength but vary in range. The main challenges I face are these: Lots of useful move combinations start with a "useless" move that gains no immediate advantage, or even loses advantage, in order to set up a powerful flank attack in the future. And, since the player units are stronger and have longer range, the AI pretty much always has to take some losses before they can start to gain kills. The AI must be able to look ahead to distinguish between sacrificial actions that provide a future benefit and those that don't. Because the terrain is so cramped, most of the tactics come down to achieving good positioning with multiple units that work together to defend an area. For instance, two defenders can often dominate a narrow pass by positioning themselves so an enemy unit attempting to pass must expose itself to a flank attack. But one defender in the same pass would be useless, and three units can defend a slightly larger pass. Etc. The AI should be able to figure out where the player must go to reach the city gates and how to best position its few units to cover the approaches, shifting, splitting, or combining them appropriately as the player moves. Because flank attacks are extremely deadly (and engineering flank attacks is key to the player strategy), the AI should be competent at moving its units so that they cover each other's flanks unless the sacrifice of a unit would give a substantial benefit. They should also be able to force flank attacks on players, for instance by threatening a unit from two different directions such that responding to one threat exposes the flank to the other. The AI should attack if possible, but sometimes there are no good ways to approach the player's position. In that case, the AI should be able to recognize this and set up a defensive position of its own. But the AI shouldn't be vulnerable to a trivial exploit where the player repeatedly opens and closes a hole in his defense and shoots at the AI as it approaches and retreats. That is, the AI should ideally be able to recognize that the player is capable of establishing a solid defense of an area, even if the defense is not currently in place. (I suppose if a good unit allocation algorithm existed, as needed for the second bullet point, the AI could run it on the player units to see where they could defend.) Because it's important to choose a good order of action and interleave actions between units, it's not as simple as just finding the best move for each unit in turn. All of these can be accomplished with a minimax search in theory, but the search space is too large, so specialized techniques are needed. I thought about techniques such as influence mapping, but I don't see how to use the technique to great effect. I thought about assigning goals to the units. This can help them work together in some limited way, and the problem of "how do I accomplish this goal?" is easier to solve than "how do I win this battle?", but assigning good goals is a hard problem in itself, because it requires knowing whether the goal is achievable and whether it's a good use of resources. So, does anyone have specific ideas for techniques that can help cleverize this AI? Update: I found a related question on Stackoverflow: http://stackoverflow.com/questions/3133273/ai-for-a-final-fantasy-tactics-like-game The selected answer gives a decent approach to choosing between alternative actions, but it doesn't seem to have much ability to look into the future and discern beneficial sacrifices from wasteful ones. It also focuses on a single unit at a time and it's not clear how it could be extended to support cooperation between units in defending or attacking.

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  • CodePlex Daily Summary for Tuesday, March 23, 2010

    CodePlex Daily Summary for Tuesday, March 23, 2010New Projects.NET StarCraft II Replay Parser: A .NET 3.5 Library used to parse StarCraft II replays. Developed in C# 3.5.BackToBasics "B2B" Chat: With technology and software getting more and more complicated, why not get back to basics with BackToBasicsChat. B2B allows you to chat over a ser...Dark Neuron Game Engine: Dark Neuron allows you to easily create fun and interesting games with no need of developing basic game components. This engine is developed for C#...DeepZoom Pivot Constructor: Library to make building DeepZoom images and Pivot displays simpler.ePaper reader: The project is aimed at creating a tool which helps in reading electronic editions of news papers(pdf/flash)FSharpPageProvider for EPiServer CMS 6: This project starts as the port of EPiServer XmlPageProvider to F# programming language. Hammock for REST: Hammock is a REST library for .NET that greatly simplifies consuming and wrapping RESTful services.Kirill Osenkov: Various small projects, tools, utilities and samples by Kirill OsenkovliveDB: liveDB - web client for sql serverLucilla Framework: lucilla frameworkMVC Foolproof Validation: MVC Foolproof Validation aims to extend the Data Annotation validation provided in ASP.NET MVC. Initial efforts are focused on adding contingent va...MVC2Forums: MVC2Forums is simply a forum system based upon MVC2.Mvvm Foundation Silverlight: Mvvm Foundation Silverlight is a library of classes that are helpful when building Silverlight applications based in the MVVM pattern. This librar...MyPersonalWebsite: This is my personal web site developed using ASP.NET MVC 2Planner: Planner makes it easier for all peoples to plan your tasks. It's developed in Delphi.Prose: Prose is an playground for an experimental JavaScript like language compiler. Eventually it will implement 0-CFA, CFA2, and a Tracing JITQuestTracker: QuestTracker is a todo list presented in the format of a quest tracking list such as the one in World of Warcraft.SevenZipLib: SevenZipLib is a C# interface to the 7-zip library.SimpleGeo .Net: .Net Client library for the SimpleGeo.com serviceNew ReleasesAutenticar no OpenLDAP utilizando pGIna: DLL LDAPAuth Plus: New Group: No LoginBMap.NET: BMap.NET 2: This is the 2nd version of BMap.NET. It has included these tags: Bing Maps, and "About BMap.NET".Cronos: Version 2.04: This is primarily a bug-fix release. Several numerical issues have been resolved, and a resource leak (of MS Windows graphics objects) has been fi...EV Dashboard: v1.0: This release includes support for an App.config file and Auto Connect, which will connect to the specified BMS at startup. Note: You still have to ...GKO Libraries: GKO Libraries 0.1 Beta: 0.1 Beta Added More utilities and functions RefactoringsGLB Virtual Player Builder: 0.4.2 Beta: Beta build that includes a new player creator.HKGolden Express: HKGoldenExpress (Build 201003222215): New features: (None) Bug fix: Fixed bugs of unable to parse XML file stream returned from HKGolden API, as the encoding of XML file stream chang...jQuery Web Controls ASP.Net: jQueryWebControls 1.1.1.2: En esta versión se han corregido problemas existentes en la ejecución de los scripts de jquery cuando se utilizaban MasterPage y/o Ajax Control Too...LightKit: Version 0.2.2: Fixed: fixed bug when CollectionItemsEditor ditermines IsChanged property incorrectly fixed ObjectEditor`a thisstring propertyName method wrong l...LINQ to Twitter: LINQ to Twitter Beta v2.0.8: New items added since v1.1 include: Support for OAuth (via DotNetOpenAuth), secure communication via https, VB language support, serialization of ...MapWindow6: MapWindow 6.0 msi (March 22): This version fixes the icons for the desktop installer and changes the install directory to Program Files\MapWindow instead of Program Files\ISU.Math.NET Numerics: 2010.3.22.1334 Build: Latest alpha buildMiniCalendar Web Part: MiniCalendar Web Part 1.8: A small web part to display links to events stored in a list (or document library) in a mini calendar (in month view mode). It shows tooltips for t...OCInject: Release Two: This release brings some missing features such as Singleton support, Func<T> factories and child containers. It, also, has an updated constructor ...Phalanger - The PHP Language Compiler for the .NET Framework: 2.0 (March 2010): Installer of the latest binaries of Phalanger 2.0 (March 2010) and its integration into Visual Studio 2008. Easy installer with automatic IIS int...Planner: Planner: firstQuestTracker: QuestTracker 0.1: This is the preliminary release of QuestTracker. There's not much documentation or many features yet, but it is functional. Any feedback would be a...QuestTracker: QuestTracker 0.1.1: Bugfix for QuestTracker 0.1QuestTracker: QuestTracker 0.1.2: Fixes an issue with saving the quest list.Rawr: Rawr 2.3.13: We're pleased to announce that, after long last, Rawr3 has entered public beta. You're still welcome to continue using Rawr2 (that's what you're re...Single Web Session: Alpha Model Plugin: !How to use Single Web Session add following line into your web config <httpModules> <add name="SingleSession" type="SingleWebSession.Model.W...SMIL - SharePoint Map Integration Layer: SMIL 1.0: Custom data field Extracts Lat/Lon from EXIF from images being uploaded. Map Web Part Filter with SharePoint views Filter by connecting to...sTASKedit: sTASKedit 42532 (Developer Alpha): This release is only to verify the currently decoded task structure... Supported files: tasks.data (v1.3.6 client)VCC: Latest build, v2.1.30322.0: Automatic drop of latest buildVisual Studio DSite: Advanced Notepad (Visual C++ 2008): An notepad written in c that can save in a rich text file format.Wallpaper Rotator: Wallpaper Rotator 0.5: Wallpaper Rotator 0.5 This version includes the following improvements: Saving the choice of "Random Order (Shuffle Mode)" Updating the configu...Most Popular ProjectsMetaSharpRawrWBFS ManagerSilverlight ToolkitASP.NET Ajax LibraryMicrosoft SQL Server Product Samples: DatabaseAJAX Control ToolkitLiveUpload to FacebookWindows Presentation Foundation (WPF)ASP.NETMost Active ProjectsRawrjQuery Library for SharePoint Web ServicesBlogEngine.NETLINQ to TwitterPHPExcelFarseer Physics EngineFacebook Developer ToolkitNB_Store - Free DotNetNuke Ecommerce Catalog Modulepatterns & practices: Composite WPF and SilverlightN2 CMS

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  • More Fun With Math

    - by PointsToShare
    More Fun with Math   The runaway student – three different ways of solving one problem Here is a problem I read in a Russian site: A student is running away. He is moving at 1 mph. Pursuing him are a lion, a tiger and his math teacher. The lion is 40 miles behind and moving at 6 mph. The tiger is 28 miles behind and moving at 4 mph. His math teacher is 30 miles behind and moving at 5 mph. Who will catch him first? Analysis Obviously we have a set of three problems. They are all basically the same, but the details are different. The problems are of the same class. Here is a little excursion into computer science. One of the things we strive to do is to create solutions for classes of problems rather than individual problems. In your daily routine, you call it re-usability. Not all classes of problems have such solutions. If a class has a general (re-usable) solution, it is called computable. Otherwise it is unsolvable. Within unsolvable classes, we may still solve individual (some but not all) problems, albeit with different approaches to each. Luckily the vast majority of our daily problems are computable, and the 3 problems of our runaway student belong to a computable class. So, let’s solve for the catch-up time by the math teacher, after all she is the most frightening. She might even make the poor runaway solve this very problem – perish the thought! Method 1 – numerical analysis. At 30 miles and 5 mph, it’ll take her 6 hours to come to where the student was to begin with. But by then the student has advanced by 6 miles. 6 miles require 6/5 hours, but by then the student advanced by another 6/5 of a mile as well. And so on and so forth. So what are we to do? One way is to write code and iterate it until we have solved it. But this is an infinite process so we’ll end up with an infinite loop. So what to do? We’ll use the principles of numerical analysis. Any calculator – your computer included – has a limited number of digits. A double floating point number is good for about 14 digits. Nothing can be computed at a greater accuracy than that. This means that we will not iterate ad infinidum, but rather to the point where 2 consecutive iterations yield the same result. When we do financial computations, we don’t even have to go that far. We stop at the 10th of a penny.  It behooves us here to stop at a 10th of a second (100 milliseconds) and this will how we will avoid an infinite loop. Interestingly this alludes to the Zeno paradoxes of motion – in particular “Achilles and the Tortoise”. Zeno says exactly the same. To catch the tortoise, Achilles must always first come to where the tortoise was, but the tortoise keeps moving – hence Achilles will never catch the tortoise and our math teacher (or lion, or tiger) will never catch the student, or the policeman the thief. Here is my resolution to the paradox. The distance and time in each step are smaller and smaller, so the student will be caught. The only thing that is infinite is the iterative solution. The race is a convergent geometric process so the steps are diminishing, but each step in the solution takes the same amount of effort and time so with an infinite number of steps, we’ll spend an eternity solving it.  This BTW is an original thought that I have never seen before. But I digress. Let’s simply write the code to solve the problem. To make sure that it runs everywhere, I’ll do it in JavaScript. function LongCatchUpTime(D, PV, FV) // D is Distance; PV is Pursuers Velocity; FV is Fugitive’ Velocity {     var t = 0;     var T = 0;     var d = parseFloat(D);     var pv = parseFloat (PV);     var fv = parseFloat (FV);     t = d / pv;     while (t > 0.000001) //a 10th of a second is 1/36,000 of an hour, I used 1/100,000     {         T = T + t;         d = t * fv;         t = d / pv;     }     return T;     } By and large, the higher the Pursuer’s velocity relative to the fugitive, the faster the calculation. Solving this with the 10th of a second limit yields: 7.499999232000001 Method 2 – Geometric Series. Each step in the iteration above is smaller than the next. As you saw, we stopped iterating when the last step was small enough, small enough not to really matter.  When we have a sequence of numbers in which the ratio of each number to its predecessor is fixed we call the sequence geometric. When we are looking at the sum of sequence, we call the sequence of sums series.  Now let’s look at our student and teacher. The teacher runs 5 times faster than the student, so with each iteration the distance between them shrinks to a fifth of what it was before. This is a fixed ratio so we deal with a geometric series.  We normally designate this ratio as q and when q is less than 1 (0 < q < 1) the sum of  + … +  is  – 1) / (q – 1). When q is less than 1, it is easier to use ) / (1 - q). Now, the steps are 6 hours then 6/5 hours then 6/5*5 and so on, so q = 1/5. And the whole series is multiplied by 6. Also because q is less than 1 , 1/  diminishes to 0. So the sum is just  / (1 - q). or 1/ (1 – 1/5) = 1 / (4/5) = 5/4. This times 6 yields 7.5 hours. We can now continue with some algebra and take it back to a simpler formula. This is arduous and I am not going to do it here. Instead let’s do some simpler algebra. Method 3 – Simple Algebra. If the time to capture the fugitive is T and the fugitive travels at 1 mph, then by the time the pursuer catches him he travelled additional T miles. Time is distance divided by speed, so…. (D + T)/V = T  thus D + T = VT  and D = VT – T = (V – 1)T  and T = D/(V – 1) This “strangely” coincides with the solution we just got from the geometric sequence. This is simpler ad faster. Here is the corresponding code. function ShortCatchUpTime(D, PV, FV) {     var d = parseFloat(D);     var pv = parseFloat (PV);     var fv = parseFloat (FV);     return d / (pv - fv); } The code above, for both the iterative solution and the algebraic solution are actually for a larger class of problems.  In our original problem the student’s velocity (speed) is 1 mph. In the code it may be anything as long as it is less than the pursuer’s velocity. As long as PV > FV, the pursuer will catch up. Here is the really general formula: T = D / (PV – FV) Finally, let’s run the program for each of the pursuers.  It could not be worse. I know he’d rather be eaten alive than suffering through yet another math lesson. See the code run? Select  “Catch Up Time” in www.mgsltns.com/games.htm The host is running on Unix, so the link is case sensitive. That’s All Folks

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  • Premature-Optimization and Performance Anxiety

    - by James Michael Hare
    While writing my post analyzing the new .NET 4 ConcurrentDictionary class (here), I fell into one of the classic blunders that I myself always love to warn about.  After analyzing the differences of time between a Dictionary with locking versus the new ConcurrentDictionary class, I noted that the ConcurrentDictionary was faster with read-heavy multi-threaded operations.  Then, I made the classic blunder of thinking that because the original Dictionary with locking was faster for those write-heavy uses, it was the best choice for those types of tasks.  In short, I fell into the premature-optimization anti-pattern. Basically, the premature-optimization anti-pattern is when a developer is coding very early for a perceived (whether rightly-or-wrongly) performance gain and sacrificing good design and maintainability in the process.  At best, the performance gains are usually negligible and at worst, can either negatively impact performance, or can degrade maintainability so much that time to market suffers or the code becomes very fragile due to the complexity. Keep in mind the distinction above.  I'm not talking about valid performance decisions.  There are decisions one should make when designing and writing an application that are valid performance decisions.  Examples of this are knowing the best data structures for a given situation (Dictionary versus List, for example) and choosing performance algorithms (linear search vs. binary search).  But these in my mind are macro optimizations.  The error is not in deciding to use a better data structure or algorithm, the anti-pattern as stated above is when you attempt to over-optimize early on in such a way that it sacrifices maintainability. In my case, I was actually considering trading the safety and maintainability gains of the ConcurrentDictionary (no locking required) for a slight performance gain by using the Dictionary with locking.  This would have been a mistake as I would be trading maintainability (ConcurrentDictionary requires no locking which helps readability) and safety (ConcurrentDictionary is safe for iteration even while being modified and you don't risk the developer locking incorrectly) -- and I fell for it even when I knew to watch out for it.  I think in my case, and it may be true for others as well, a large part of it was due to the time I was trained as a developer.  I began college in in the 90s when C and C++ was king and hardware speed and memory were still relatively priceless commodities and not to be squandered.  In those days, using a long instead of a short could waste precious resources, and as such, we were taught to try to minimize space and favor performance.  This is why in many cases such early code-bases were very hard to maintain.  I don't know how many times I heard back then to avoid too many function calls because of the overhead -- and in fact just last year I heard a new hire in the company where I work declare that she didn't want to refactor a long method because of function call overhead.  Now back then, that may have been a valid concern, but with today's modern hardware even if you're calling a trivial method in an extremely tight loop (which chances are the JIT compiler would optimize anyway) the results of removing method calls to speed up performance are negligible for the great majority of applications.  Now, obviously, there are those coding applications where speed is absolutely king (for example drivers, computer games, operating systems) where such sacrifices may be made.  But I would strongly advice against such optimization because of it's cost.  Many folks that are performing an optimization think it's always a win-win.  That they're simply adding speed to the application, what could possibly be wrong with that?  What they don't realize is the cost of their choice.  For every piece of straight-forward code that you obfuscate with performance enhancements, you risk the introduction of bugs in the long term technical debt of the application.  It will become so fragile over time that maintenance will become a nightmare.  I've seen such applications in places I have worked.  There are times I've seen applications where the designer was so obsessed with performance that they even designed their own memory management system for their application to try to squeeze out every ounce of performance.  Unfortunately, the application stability often suffers as a result and it is very difficult for anyone other than the original designer to maintain. I've even seen this recently where I heard a C++ developer bemoaning that in VS2010 the iterators are about twice as slow as they used to be because Microsoft added range checking (probably as part of the 0x standard implementation).  To me this was almost a joke.  Twice as slow sounds bad, but it almost never as bad as you think -- especially if you're gaining safety.  The only time twice is really that much slower is when once was too slow to begin with.  Think about it.  2 minutes is slow as a response time because 1 minute is slow.  But if an iterator takes 1 microsecond to move one position and a new, safer iterator takes 2 microseconds, this is trivial!  The only way you'd ever really notice this would be in iterating a collection just for the sake of iterating (i.e. no other operations).  To my mind, the added safety makes the extra time worth it. Always favor safety and maintainability when you can.  I know it can be a hard habit to break, especially if you started out your career early or in a language such as C where they are very performance conscious.  But in reality, these type of micro-optimizations only end up hurting you in the long run. Remember the two laws of optimization.  I'm not sure where I first heard these, but they are so true: For beginners: Do not optimize. For experts: Do not optimize yet. This is so true.  If you're a beginner, resist the urge to optimize at all costs.  And if you are an expert, delay that decision.  As long as you have chosen the right data structures and algorithms for your task, your performance will probably be more than sufficient.  Chances are it will be network, database, or disk hits that will be your slow-down, not your code.  As they say, 98% of your code's bottleneck is in 2% of your code so premature-optimization may add maintenance and safety debt that won't have any measurable impact.  Instead, code for maintainability and safety, and then, and only then, when you find a true bottleneck, then you should go back and optimize further.

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  • How to Tell a Hardware Problem From a Software Problem

    - by Chris Hoffman
    Your computer seems to be malfunctioning — it’s slow, programs are crashing or Windows may be blue-screening. Is your computer’s hardware failing, or does it have a software problem that you can fix on your own? This can actually be a bit tricky to figure out. Hardware problems and software problems can lead to the same symptoms — for example, frequent blue screens of death may be caused by either software or hardware problems. Computer is Slow We’ve all heard the stories — someone’s computer slows down over time because they install too much software that runs at startup or it becomes infected with malware. The person concludes that their computer is slowing down because it’s old, so they replace it. But they’re wrong. If a computer is slowing down, it has a software problem that can be fixed. Hardware problems shouldn’t cause your computer to slow down. There are some rare exceptions to this — perhaps your CPU is overheating and it’s downclocking itself, running slower to stay cooler — but most slowness is caused by software issues. Blue Screens Modern versions of Windows are much more stable than older versions of Windows. When used with reliable hardware with well-programmed drivers, a typical Windows computer shouldn’t blue-screen at all. If you are encountering frequent blue screens of death, there’s a good chance your computer’s hardware is failing. Blue screens could also be caused by badly programmed hardware drivers, however. If you just installed or upgraded hardware drivers and blue screens start, try uninstalling the drivers or using system restore — there may be something wrong with the drivers. If you haven’t done anything with your drivers recently and blue screens start, there’s a very good chance you have a hardware problem. Computer Won’t Boot If your computer won’t boot, you could have either a software problem or a hardware problem. Is Windows attempting to boot and failing part-way through the boot process, or does the computer no longer recognize its hard drive or not power on at all? Consult our guide to troubleshooting boot problems for more information. When Hardware Starts to Fail… Here are some common components that can fail and the problems their failures may cause: Hard Drive: If your hard drive starts failing, files on your hard drive may become corrupted. You may see long delays when you attempt to access files or save to the hard drive. Windows may stop booting entirely. CPU: A failing CPU may result in your computer not booting at all. If the CPU is overheating, your computer may blue-screen when it’s under load — for example, when you’re playing a demanding game or encoding video. RAM: Applications write data to your RAM and use it for short-term storage. If your RAM starts failing, an application may write data to part of the RAM, then later read it back and get an incorrect value. This can result in application crashes, blue screens, and file corruption. Graphics Card: Graphics card problems may result in graphical errors while rendering 3D content or even just while displaying your desktop. If the graphics card is overheating, it may crash your graphics driver or cause your computer to freeze while under load — for example, when playing demanding 3D games. Fans: If any of the fans fail in your computer, components may overheat and you may see the above CPU or graphics card problems. Your computer may also shut itself down abruptly so it doesn’t overheat any further and damage itself. Motherboard: Motherboard problems can be extremely tough to diagnose. You may see occasional blue screens or similar problems. Power Supply: A malfunctioning power supply is also tough to diagnose — it may deliver too much power to a component, damaging it and causing it to malfunction. If the power supply dies completely, your computer won’t power on and nothing will happen when you press the power button. Other common problems — for example, a computer slowing down — are likely to be software problems. It’s also possible that software problems can cause many of the above symptoms — malware that hooks deep into the Windows kernel can cause your computer to blue-screen, for example. The Only Way to Know For Sure We’ve tried to give you some idea of the difference between common software problems and hardware problems with the above examples. But it’s often tough to know for sure, and troubleshooting is usually a trial-and-error process. This is especially true if you have an intermittent problem, such as your computer blue-screening a few times a week. You can try scanning your computer for malware and running System Restore to restore your computer’s system software back to its previous working state, but these aren’t  guaranteed ways to fix software problems. The best way to determine whether the problem you have is a software or hardware one is to bite the bullet and restore your computer’s software back to its default state. That means reinstalling Windows or using the Refresh or reset feature on Windows 8. See whether the problem still persists after you restore its operating system to its default state. If you still see the same problem – for example, if your computer is blue-screening and continues to blue-screen after reinstalling Windows — you know you have a hardware problem and need to have your computer fixed or replaced. If the computer crashes or freezes while reinstalling Windows, you definitely have a hardware problem. Even this isn’t a completely perfect method — for example, you may reinstall Windows and install the same hardware drivers afterwards. If the hardware drivers are badly programmed, the blue-screens may continue. Blue screens of death aren’t as common on Windows these days — if you’re encountering them frequently, you likely have a hardware problem. Most blue screens you encounter will likely be caused by hardware issues. On the other hand, other common complaints like “my computer has slowed down” are easily fixable software problems. When in doubt, back up your files and reinstall Windows. Image Credit: Anders Sandberg on Flickr, comedy_nose on Flickr     

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  • How can unrealscript halt event handler execution after an arbitrary number of lines with no return or error?

    - by Dan Cowell
    I have created a class that extends TcpLink and is instantiated in a custom Kismet Sequence Action. It is being instantiated correctly and is making the GET HTTP request that I need it to (I have checked my access log in apache) and Apache is responding to the request with the appropriate content. The problem I have is that I'm using the event receive mode and it appears that somehow the handler for the Opened event is halted after a specific number of lines of code have executed. Here is my code for the Opened event: event Opened() { // A connection was established WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] event opened"); WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] Sending simple HTTP query"); //The HTTP GET request //char(13) and char(10) are carrage returns and new lines requesttext = "userId="$userId$"&apartmentId="$apartmentId; SendText("GET /"$path$"?"$requesttext$" HTTP/1.0"); SendText(chr(13)$chr(10)); SendText("Host: "$TargetHost); SendText(chr(13)$chr(10)); SendText("Connection: Close"); SendText(chr(13)$chr(10)$chr(13)$chr(10)); //WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] Sent request: "$requesttext); //WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] end HTTP query"); //WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] LinkState: "$LinkState); //WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] LinkMode: "$LinkMode); WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] ReceiveMode: "$ReceiveMode); WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] Error: "$string(GetLastError())); } As you can see, a number of the Broadcast calls have been commented out. Initially, only the lines up to the Broadcast containing "[DNomad_TcpLinkClient] Sent request: " were being executed and none of the Broadcasts were commented out. After commenting out that line, the next Broadcast was successful and so on and so forth. As a test, I commented out the very first Broadcast to see if the connection closing had any effect: // A connection was established //WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] event opened"); WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] Sending simple HTTP query"); Upon doing that, an additional Broadcast at the end of the function executed. Thus the inference that there is an upper limit to the number of lines executed. Additionally, my ReceivedText handler is never called, despite Apache returning the correct HTTP 200 response with a body. My working hypothesis is that somehow after the Sequence Action finishes executing the garbage collector cleans up the TcpLinkClient instance. My biggest source of confusion with that is how on earth it does it during the execution of an event handler. Has anyone ever seen anything like this before? My full TcpLinkClient class is below: /* * TcpLinkClient based on an example usage of the TcpLink class by Michiel 'elmuerte' Hendriks for Epic Games, Inc. * */ class DNomad_TcpLinkClient extends TcpLink; var PlayerController PC; var string TargetHost; var int TargetPort; var string path; var string requesttext; var string userId; var string apartmentId; var string statusCode; var string responseData; event PostBeginPlay() { super.PostBeginPlay(); } function DoTcpLinkRequest(string uid, string id) //removes having to send a host { userId = uid; apartmentId = id; Resolve(targethost); } function string GetStatus() { return statusCode; } event Resolved( IpAddr Addr ) { // The hostname was resolved succefully WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] "$TargetHost$" resolved to "$ IpAddrToString(Addr)); // Make sure the correct remote port is set, resolving doesn't set // the port value of the IpAddr structure Addr.Port = TargetPort; //dont comment out this log because it rungs the function bindport WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] Bound to port: "$ BindPort() ); if (!Open(Addr)) { WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] Open failed"); } } event ResolveFailed() { WorldInfo.Game.Broadcast(self, "[TcpLinkClient] Unable to resolve "$TargetHost); // You could retry resolving here if you have an alternative // remote host. //send failed message to scaleform UI //JunHud(JunPlayerController(PC).myHUD).JunMovie.CallSetHTML("Failed"); } event Opened() { // A connection was established //WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] event opened"); WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] Sending simple HTTP query"); //The HTTP GET request //char(13) and char(10) are carrage returns and new lines requesttext = "userId="$userId$"&apartmentId="$apartmentId; SendText("GET /"$path$"?"$requesttext$" HTTP/1.0"); SendText(chr(13)$chr(10)); SendText("Host: "$TargetHost); SendText(chr(13)$chr(10)); SendText("Connection: Close"); SendText(chr(13)$chr(10)$chr(13)$chr(10)); //WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] Sent request: "$requesttext); //WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] end HTTP query"); //WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] LinkState: "$LinkState); //WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] LinkMode: "$LinkMode); WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] ReceiveMode: "$ReceiveMode); WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] Error: "$string(GetLastError())); } event Closed() { // In this case the remote client should have automatically closed // the connection, because we requested it in the HTTP request. WorldInfo.Game.Broadcast(self, "Connection closed."); // After the connection was closed we could establish a new // connection using the same TcpLink instance. } event ReceivedText( string Text ) { WorldInfo.Game.Broadcast(self, "Received Text: "$Text); //we dont want the header info, so we split the string after two new lines Text = Split(Text, chr(13)$chr(10)$chr(13)$chr(10), true); WorldInfo.Game.Broadcast(self, "Split Text: "$Text); statusCode = Text; } event ReceivedLine( string Line ) { WorldInfo.Game.Broadcast(self, "Received Line: "$Line); } event ReceivedBinary( int Count, byte B[255] ) { WorldInfo.Game.Broadcast(self, "Received Binary of length: "$Count); } defaultproperties { TargetHost="127.0.0.1" TargetPort=80 //default for HTTP LinkMode=MODE_Text ReceiveMode=RMODE_Event path = "dnomad/datafeed.php" userId = "0"; apartmentId = "0"; statusCode = ""; send = false; }

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  • Developing Mobile Applications: Web, Native, or Hybrid?

    - by Michelle Kimihira
    Authors: Joe Huang, Senior Principal Product Manager, Oracle Mobile Application Development Framework  and Carlos Chang, Senior Principal Product Director The proliferation of mobile devices and platforms represents a game-changing technology shift on a number of levels. Companies must decide not only the best strategic use of mobile platforms, but also how to most efficiently implement them. Inevitably, this conversation devolves to the developers, who face the task of developing and supporting mobile applications—not a simple task in light of the number of devices and platforms. Essentially, developers can choose from the following three different application approaches, each with its own set of pros and cons. Native Applications: This refers to apps built for and installed on a specific platform, such as iOS or Android, using a platform-specific software development kit (SDK).  For example, apps for Apple’s iPhone and iPad are designed to run specifically on iOS and are written in Xcode/Objective-C. Android has its own variation of Java, Windows uses C#, and so on.  Native apps written for one platform cannot be deployed on another. Native apps offer fast performance and access to native-device services but require additional resources to develop and maintain each platform, which can be expensive and time consuming. Mobile Web Applications: Unlike native apps, mobile web apps are not installed on the device; rather, they are accessed via a Web browser.  These are server-side applications that render HTML, typically adjusting the design depending on the type of device making the request.  There are no program coding constraints for writing server-side apps—they can be written in Java, C, PHP, etc., it doesn’t matter.  Instead, the server detects what type of mobile browser is pinging the server and adjusts accordingly. For example, it can deliver fully JavaScript and CSS-enabled content to smartphone browsers, while downgrading gracefully to basic HTML for feature phone browsers. Mobile apps work across platforms, but are limited to what you can do through a browser and require Internet connectivity. For certain types of applications, these constraints may not be an issue. Oracle supports mobile web applications via ADF Faces (for tablets) and ADF Mobile browser (Trinidad) for smartphone and feature phones. Hybrid Applications: As the name implies, hybrid apps combine technologies from native and mobile Web apps to gain the benefits each. For example, these apps are installed on a device, like their pure native app counterparts, while the user interface (UI) is based on HTML5.  This UI runs locally within the native container, which usually leverages the device’s browser engine.  The advantage of using HTML5 is a consistent, cross-platform UI that works well on most devices.  Combining this with the native container, which is installed on-device, provides mobile users with access to local device services, such as camera, GPS, and local device storage.  Native apps may offer greater flexibility in integrating with device native services.  However, since hybrid applications already provide device integrations that typical enterprise applications need, this is typically less of an issue.  The new Oracle ADF Mobile release is an HTML5 and Java hybrid framework that targets mobile app development to iOS and Android from one code base. So, Which is the Best Approach? The short answer is – the best choice depends on the type of application you are developing.  For instance, animation-intensive apps such as games would favor native apps, while hybrid applications may be better suited for enterprise mobile apps because they provide multi-platform support. Just for starters, the following issues must be considered when choosing a development path. Application Complexity: How complex is the application? A quick app that accesses a database or Web service for some data to display?  You can keep it simple, and a mobile Web app may suffice. However, for a mobile/field worker type of applications that supports mission critical functionality, hybrid or native applications are typically needed. Richness of User Interactivity: What type of user experience is required for the application?  Mobile browser-based app that’s optimized for mobile UI may suffice for quick lookup or productivity type of applications.  However, hybrid/native application would typically be required to deliver highly interactive user experiences needed for field-worker type of applications.  For example, interactive BI charts/graphs, maps, voice/email integration, etc.  In the most extreme case like gaming applications, native applications may be necessary to deliver the highly animated and graphically intensive user experience. Performance: What type of performance is required by the application functionality?  For instance, for real-time look up of data over the network, mobile app performance depends on network latency and server infrastructure capabilities.  If consistent performance is required, data would typically need to be cached, which is supported on hybrid or native applications only. Connectivity and Availability: What sort of connectivity will your application require? Does the app require Web access all the time in order to always retrieve the latest data from the server? Or do the requirements dictate offline support? While native and hybrid apps can be built to operate offline, Web mobile apps require Web connectivity. Multi-platform Requirements: The terms “consumerization of IT” and BYOD (bring your own device) effectively mean that the line between the consumer and the enterprise devices have become blurred. Employees are bringing their personal mobile devices to work and are often expecting that they work in the corporate network and access back-office applications.  Even if companies restrict access to the big dogs: (iPad, iPhone, Android phones and tablets, possibly Windows Phone and tablets), trying to support each platform natively will require increasing resources and domain expertise with each new language/platform. And let’s not forget the maintenance costs, involved in upgrading new versions of each platform.   Where multi-platform support is needed, Web mobile or hybrid apps probably have the advantage. Going native, and trying to support multiple operating systems may be cost prohibitive with existing resources and developer skills. Device-Services Access:  If your app needs to access local device services, such as the camera, contacts app, accelerometer, etc., then your choices are limited to native or hybrid applications.   Fragmentation: Apple controls Apple iOS and the only concern is what version iOS is running on any given device.   Not so Android, which is open source. There are many, many versions and variants of Android running on different devices, which can be a nightmare for app developers trying to support different devices running different flavors of Android.  (Is it an Amazon Kindle Fire? a Samsung Galaxy?  A Barnes & Noble Nook?) This is a nightmare scenario for native apps—on the other hand, a mobile Web or hybrid app, when properly designed, can shield you from these complexities because they are based on common frameworks.  Resources: How many developers can you dedicate to building and supporting mobile application development?  What are their existing skills sets?  If you’re considering native application development due to the complexity of the application under development, factor the costs of becoming proficient on a each platform’s OS and programming language. Add another platform, and that’s another language, another SDK. On the other side of the equation, Web mobile or hybrid applications are simpler to make, and readily support more platforms, but there may be performance trade-offs. Conclusion This only scratches the surface. However, I hope to have suggested some food for thought in choosing your mobile development strategy.  Do your due diligence, search the Web, read up on mobile, talk to peers, attend events. The development team at Oracle is working hard on mobile technologies to help customers extend enterprise applications to mobile faster and effectively.  To learn more on what Oracle has to offer, check out the Oracle ADF Mobile (hybrid) and ADF Faces/ADF Mobile browser (Web Mobile) solutions from Oracle.   Additional Information Blog: ADF Blog Product Information on OTN: ADF Mobile Product Information on Oracle.com: Oracle Fusion Middleware Follow us on Twitter and Facebook Subscribe to our regular Fusion Middleware Newsletter

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  • RiverTrail - JavaScript GPPGU Data Parallelism

    - by JoshReuben
    Where is WebCL ? The Khronos WebCL working group is working on a JavaScript binding to the OpenCL standard so that HTML 5 compliant browsers can host GPGPU web apps – e.g. for image processing or physics for WebGL games - http://www.khronos.org/webcl/ . While Nokia & Samsung have some protype WebCL APIs, Intel has one-upped them with a higher level of abstraction: RiverTrail. Intro to RiverTrail Intel Labs JavaScript RiverTrail provides GPU accelerated SIMD data-parallelism in web applications via a familiar JavaScript programming paradigm. It extends JavaScript with simple deterministic data-parallel constructs that are translated at runtime into a low-level hardware abstraction layer. With its high-level JS API, programmers do not have to learn a new language or explicitly manage threads, orchestrate shared data synchronization or scheduling. It has been proposed as a draft specification to ECMA a (known as ECMA strawman). RiverTrail runs in all popular browsers (except I.E. of course). To get started, download a prebuilt version https://github.com/downloads/RiverTrail/RiverTrail/rivertrail-0.17.xpi , install Intel's OpenCL SDK http://www.intel.com/go/opencl and try out the interactive River Trail shell http://rivertrail.github.com/interactive For a video overview, see  http://www.youtube.com/watch?v=jueg6zB5XaM . ParallelArray the ParallelArray type is the central component of this API & is a JS object that contains ordered collections of scalars – i.e. multidimensional uniform arrays. A shape property describes the dimensionality and size– e.g. a 2D RGBA image will have shape [height, width, 4]. ParallelArrays are immutable & fluent – they are manipulated by invoking methods on them which produce new ParallelArray objects. ParallelArray supports several constructors over arrays, functions & even the canvas. // Create an empty Parallel Array var pa = new ParallelArray(); // pa0 = <>   // Create a ParallelArray out of a nested JS array. // Note that the inner arrays are also ParallelArrays var pa = new ParallelArray([ [0,1], [2,3], [4,5] ]); // pa1 = <<0,1>, <2,3>, <4.5>>   // Create a two-dimensional ParallelArray with shape [3, 2] using the comprehension constructor var pa = new ParallelArray([3, 2], function(iv){return iv[0] * iv[1];}); // pa7 = <<0,0>, <0,1>, <0,2>>   // Create a ParallelArray from canvas.  This creates a PA with shape [w, h, 4], var pa = new ParallelArray(canvas); // pa8 = CanvasPixelArray   ParallelArray exposes fluent API functions that take an elemental JS function for data manipulation: map, combine, scan, filter, and scatter that return a new ParallelArray. Other functions are scalar - reduce  returns a scalar value & get returns the value located at a given index. The onus is on the developer to ensure that the elemental function does not defeat data parallelization optimization (avoid global var manipulation, recursion). For reduce & scan, order is not guaranteed - the onus is on the dev to provide an elemental function that is commutative and associative so that scan will be deterministic – E.g. Sum is associative, but Avg is not. map Applies a provided elemental function to each element of the source array and stores the result in the corresponding position in the result array. The map method is shape preserving & index free - can not inspect neighboring values. // Adding one to each element. var source = new ParallelArray([1,2,3,4,5]); var plusOne = source.map(function inc(v) {     return v+1; }); //<2,3,4,5,6> combine Combine is similar to map, except an index is provided. This allows elemental functions to access elements from the source array relative to the one at the current index position. While the map method operates on the outermost dimension only, combine, can choose how deep to traverse - it provides a depth argument to specify the number of dimensions it iterates over. The elemental function of combine accesses the source array & the current index within it - element is computed by calling the get method of the source ParallelArray object with index i as argument. It requires more code but is more expressive. var source = new ParallelArray([1,2,3,4,5]); var plusOne = source.combine(function inc(i) { return this.get(i)+1; }); reduce reduces the elements from an array to a single scalar result – e.g. Sum. // Calculate the sum of the elements var source = new ParallelArray([1,2,3,4,5]); var sum = source.reduce(function plus(a,b) { return a+b; }); scan Like reduce, but stores the intermediate results – return a ParallelArray whose ith elements is the results of using the elemental function to reduce the elements between 0 and I in the original ParallelArray. // do a partial sum var source = new ParallelArray([1,2,3,4,5]); var psum = source.scan(function plus(a,b) { return a+b; }); //<1, 3, 6, 10, 15> scatter a reordering function - specify for a certain source index where it should be stored in the result array. An optional conflict function can prevent an exception if two source values are assigned the same position of the result: var source = new ParallelArray([1,2,3,4,5]); var reorder = source.scatter([4,0,3,1,2]); // <2, 4, 5, 3, 1> // if there is a conflict use the max. use 33 as a default value. var reorder = source.scatter([4,0,3,4,2], 33, function max(a, b) {return a>b?a:b; }); //<2, 33, 5, 3, 4> filter // filter out values that are not even var source = new ParallelArray([1,2,3,4,5]); var even = source.filter(function even(iv) { return (this.get(iv) % 2) == 0; }); // <2,4> Flatten used to collapse the outer dimensions of an array into a single dimension. pa = new ParallelArray([ [1,2], [3,4] ]); // <<1,2>,<3,4>> pa.flatten(); // <1,2,3,4> Partition used to restore the original shape of the array. var pa = new ParallelArray([1,2,3,4]); // <1,2,3,4> pa.partition(2); // <<1,2>,<3,4>> Get return value found at the indices or undefined if no such value exists. var pa = new ParallelArray([0,1,2,3,4], [10,11,12,13,14], [20,21,22,23,24]) pa.get([1,1]); // 11 pa.get([1]); // <10,11,12,13,14>

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  • how to define a field of view for the entire map for shadow?

    - by Mehdi Bugnard
    I recently added "Shadow Mapping" in my XNA games to include shadows. I followed the nice and famous tutorial from "Riemers" : http://www.riemers.net/eng/Tutorials/XNA/Csharp/Series3/Shadow_map.php . This code work nice and I can see my source of light and shadow. But the problem is that my light source does not match the field of view that I created. I want the light covers the entire map of my game. I don't know why , but the light only affect 2-3 cubes of my map. ScreenShot: (the emission of light illuminates only 2-3 blocks and not the full map) Here is my code i create the fieldOfView for LightviewProjection Matrix: Vector3 lightDir = new Vector3(10, 52, 10); lightPos = new Vector3(10, 52, 10); Matrix lightsView = Matrix.CreateLookAt(lightPos, new Vector3(105, 50, 105), new Vector3(0, 1, 0)); Matrix lightsProjection = Matrix.CreatePerspectiveFieldOfView(MathHelper.PiOver2, 1f, 20f, 1000f); lightsViewProjectionMatrix = lightsView * lightsProjection; As you can see , my nearPlane and FarPlane are set to 20f and 100f . So i don't know why the light stop after 2 cubes. it's should be bigger Here is set the value to my custom effect HLSL in the shader file /* SHADOW VALUE */ effectWorld.Parameters["LightDirection"].SetValue(lightDir); effectWorld.Parameters["xLightsWorldViewProjection"].SetValue(Matrix.Identity * .lightsViewProjectionMatrix); effectWorld.Parameters["xWorldViewProjection"].SetValue(Matrix.Identity * arcadia.camera.View * arcadia.camera.Projection); effectWorld.Parameters["xLightPower"].SetValue(1f); effectWorld.Parameters["xAmbient"].SetValue(0.3f); Here is my custom HLSL shader effect file "*.fx" // This sample uses a simple Lambert lighting model. float3 LightDirection = normalize(float3(-1, -1, -1)); float3 DiffuseLight = 1.25; float3 AmbientLight = 0.25; uniform const float3 DiffuseColor = 1; uniform const float Alpha = 1; uniform const float3 EmissiveColor = 0; uniform const float3 SpecularColor = 1; uniform const float SpecularPower = 16; uniform const float3 EyePosition; // FOG attribut uniform const float FogEnabled ; uniform const float FogStart ; uniform const float FogEnd ; uniform const float3 FogColor ; float3 cameraPos : CAMERAPOS; texture Texture; sampler Sampler = sampler_state { Texture = (Texture); magfilter = LINEAR; minfilter = LINEAR; mipfilter = LINEAR; AddressU = mirror; AddressV = mirror; }; texture xShadowMap; sampler ShadowMapSampler = sampler_state { Texture = <xShadowMap>; magfilter = LINEAR; minfilter = LINEAR; mipfilter = LINEAR; AddressU = clamp; AddressV = clamp; }; /* *************** */ /* SHADOW MAP CODE */ /* *************** */ struct SMapVertexToPixel { float4 Position : POSITION; float4 Position2D : TEXCOORD0; }; struct SMapPixelToFrame { float4 Color : COLOR0; }; struct SSceneVertexToPixel { float4 Position : POSITION; float4 Pos2DAsSeenByLight : TEXCOORD0; float2 TexCoords : TEXCOORD1; float3 Normal : TEXCOORD2; float4 Position3D : TEXCOORD3; }; struct SScenePixelToFrame { float4 Color : COLOR0; }; float DotProduct(float3 lightPos, float3 pos3D, float3 normal) { float3 lightDir = normalize(pos3D - lightPos); return dot(-lightDir, normal); } SSceneVertexToPixel ShadowedSceneVertexShader(float4 inPos : POSITION, float2 inTexCoords : TEXCOORD0, float3 inNormal : NORMAL) { SSceneVertexToPixel Output = (SSceneVertexToPixel)0; Output.Position = mul(inPos, xWorldViewProjection); Output.Pos2DAsSeenByLight = mul(inPos, xLightsWorldViewProjection); Output.Normal = normalize(mul(inNormal, (float3x3)World)); Output.Position3D = mul(inPos, World); Output.TexCoords = inTexCoords; return Output; } SScenePixelToFrame ShadowedScenePixelShader(SSceneVertexToPixel PSIn) { SScenePixelToFrame Output = (SScenePixelToFrame)0; float2 ProjectedTexCoords; ProjectedTexCoords[0] = PSIn.Pos2DAsSeenByLight.x / PSIn.Pos2DAsSeenByLight.w / 2.0f + 0.5f; ProjectedTexCoords[1] = -PSIn.Pos2DAsSeenByLight.y / PSIn.Pos2DAsSeenByLight.w / 2.0f + 0.5f; float diffuseLightingFactor = 0; if ((saturate(ProjectedTexCoords).x == ProjectedTexCoords.x) && (saturate(ProjectedTexCoords).y == ProjectedTexCoords.y)) { float depthStoredInShadowMap = tex2D(ShadowMapSampler, ProjectedTexCoords).r; float realDistance = PSIn.Pos2DAsSeenByLight.z / PSIn.Pos2DAsSeenByLight.w; if ((realDistance - 1.0f / 100.0f) <= depthStoredInShadowMap) { diffuseLightingFactor = DotProduct(xLightPos, PSIn.Position3D, PSIn.Normal); diffuseLightingFactor = saturate(diffuseLightingFactor); diffuseLightingFactor *= xLightPower; } } float4 baseColor = tex2D(Sampler, PSIn.TexCoords); Output.Color = baseColor*(diffuseLightingFactor + xAmbient); return Output; } SMapVertexToPixel ShadowMapVertexShader(float4 inPos : POSITION) { SMapVertexToPixel Output = (SMapVertexToPixel)0; Output.Position = mul(inPos, xLightsWorldViewProjection); Output.Position2D = Output.Position; return Output; } SMapPixelToFrame ShadowMapPixelShader(SMapVertexToPixel PSIn) { SMapPixelToFrame Output = (SMapPixelToFrame)0; Output.Color = PSIn.Position2D.z / PSIn.Position2D.w; return Output; } /* ******************* */ /* END SHADOW MAP CODE */ /* ******************* */ / For rendering without instancing. technique ShadowMap { pass Pass0 { VertexShader = compile vs_2_0 ShadowMapVertexShader(); PixelShader = compile ps_2_0 ShadowMapPixelShader(); } } technique ShadowedScene { /* pass Pass0 { VertexShader = compile vs_2_0 VSBasicTx(); PixelShader = compile ps_2_0 PSBasicTx(); } */ pass Pass1 { VertexShader = compile vs_2_0 ShadowedSceneVertexShader(); PixelShader = compile ps_2_0 ShadowedScenePixelShader(); } } technique SimpleFog { pass Pass0 { VertexShader = compile vs_2_0 VSBasicTx(); PixelShader = compile ps_2_0 PSBasicTx(); } } I edited my fx file , for show you only information and functions about the shadow ;-)

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  • Following my passion

    - by Maria Sandu
    Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-family:"Calibri","sans-serif"; mso-ascii- mso-ascii-theme-font:minor-latin; mso-hansi- mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi; mso-ansi-language:RO;} Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-family:"Calibri","sans-serif"; mso-ascii- mso-ascii-theme-font:minor-latin; mso-hansi- mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi; mso-ansi-language:RO;} Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-family:"Calibri","sans-serif"; mso-ascii- mso-ascii-theme-font:minor-latin; mso-hansi- mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi; mso-ansi-language:RO;} What makes you go the extra mile? What makes you move forward and be ambitious? My name is Alin Gheorghe and I am currently working as a Contracts Administrator in the Shared Service Centre in Bucharest, Romania. I have graduated from the Political Science Faculty of the National School of Political and Administrative Studies here in Bucharest and I am currently undergoing a Master Program on Security and Diplomacy at the same university. Although I have been working a full time job here at Oracle since January 2011 and also going to school after work, I am going to tell you how I spend my spare time and about my passion. I always thought that if one doesn’t have something that he would consider a passion it’s always just a matter of time until he would discover one. Looking back, I can tell you that I discovered mine when I was 14 years old and I remember watching a football game when suddenly I became fascinated by the “man in black” that all football players obeyed during the match. That year I attended and promoted a referee course within my local referee committee and about 6 months later I was delegated to my first official game at youth tournament. Almost 10 years have passed since then and I can tell you that I very much love and appreciate this activity that I have spent doing, each and every weekend, 9 months every year, acquiring more than 600 official games until now. And even if not having a real free weekend or holiday might be sound very consuming, I can say that having something I am passionate about helps me to keep myself balanced and happy while giving me an option to channel any stress or anxiety I may feel. I think it’s important to have something of your own besides work that you spend time and effort on. Whether it’s painting, writing or a sport, having a passion can only have a positive effect on your life. And as every extra thing, it’s not always easy to follow your passion, but is it worth it? Speaking from my own experience I am sure it is, and here are some tips and tricks I constantly use not to give up on my passion: Normal 0 false false false EN-US X-NONE X-NONE -"/ /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-family:"Calibri","sans-serif"; mso-ascii- mso-ascii-theme-font:minor-latin; mso-hansi- mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi; mso-ansi-language:RO;} No matter how much time you spend at work and how much credit you get for that, it will always be the passion related achievements that will comfort you more and boost your self esteem and nothing compares to that feeling you get. I always try to keep this in mind so that each time I think about giving up I get even more ambitious to move forward. Everybody can just do what they are paid to do or what they are requested to do at work but not everybody can go that extra mile when it comes to following their passion and putting in extra work for that. By exercising this constantly you get used to also applying this attitude on the work related tasks. It takes accurate planning, anticipation and forecasting in order to combine your work with your passion. Therefore having a full schedule and keeping up with it will only help develop and exercise such skills and also will prove to you that you are up to such a challenge. I always keep in mind as a final goal that if you get very good at your passion you can actually start earning from it. And I think that is the ultimate level when you can say that you make a living by doing exactly what you are passionate about. In conclusion, by taking the easy way not only do you miss out on something nice, but life’s priceless rewards are usually given by those things that you actually believe in and know how to stand up for over time.

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  • MapRedux - PowerShell and Big Data

    - by Dittenhafer Solutions
    MapRedux – #PowerShell and #Big Data Have you been hearing about “big data”, “map reduce” and other large scale computing terms over the past couple of years and been curious to dig into more detail? Have you read some of the Apache Hadoop online documentation and unfortunately concluded that it wasn't feasible to setup a “test” hadoop environment on your machine? More recently, I have read about some of Microsoft’s work to enable Hadoop on the Azure cloud. Being a "Microsoft"-leaning technologist, I am more inclinded to be successful with experimentation when on the Windows platform. Of course, it is not that I am "religious" about one set of technologies other another, but rather more experienced. Anyway, within the past couple of weeks I have been thinking about PowerShell a bit more as the 2012 PowerShell Scripting Games approach and it occured to me that PowerShell's support for Windows Remote Management (WinRM), and some other inherent features of PowerShell might lend themselves particularly well to a simple implementation of the MapReduce framework. I fired up my PowerShell ISE and started writing just to see where it would take me. Quite simply, the ScriptBlock feature combined with the ability of Invoke-Command to create remote jobs on networked servers provides much of the plumbing of a distributed computing environment. There are some limiting factors of course. Microsoft provided some default settings which prevent PowerShell from taking over a network without administrative approval first. But even with just one adjustment, a given Windows-based machine can become a node in a MapReduce-style distributed computing environment. Ok, so enough introduction. Let's talk about the code. First, any machine that will participate as a remote "node" will need WinRM enabled for remote access, as shown below. This is not exactly practical for hundreds of intended nodes, but for one (or five) machines in a test environment it does just fine. C:> winrm quickconfig WinRM is not set up to receive requests on this machine. The following changes must be made: Set the WinRM service type to auto start. Start the WinRM service. Make these changes [y/n]? y Alternatively, you could take the approach described in the Remotely enable PSRemoting post from the TechNet forum and use PowerShell to create remote scheduled tasks that will call Enable-PSRemoting on each intended node. Invoke-MapRedux Moving on, now that you have one or more remote "nodes" enabled, you can consider the actual Map and Reduce algorithms. Consider the following snippet: $MyMrResults = Invoke-MapRedux -MapReduceItem $Mr -ComputerName $MyNodes -DataSet $dataset -Verbose Invoke-MapRedux takes an instance of a MapReduceItem which references the Map and Reduce scriptblocks, an array of computer names which are the remote nodes, and the initial data set to be processed. As simple as that, you can start working with concepts of big data and the MapReduce paradigm. Now, how did we get there? I have published the initial version of my PsMapRedux PowerShell Module on GitHub. The PsMapRedux module provides the Invoke-MapRedux function described above. Feel free to browse the underlying code and even contribute to the project! In a later post, I plan to show some of the inner workings of the module, but for now let's move on to how the Map and Reduce functions are defined. Map Both the Map and Reduce functions need to follow a prescribed prototype. The prototype for a Map function in the MapRedux module is as follows. A simple scriptblock that takes one PsObject parameter and returns a hashtable. It is important to note that the PsObject $dataset parameter is a MapRedux custom object that has a "Data" property which offers an array of data to be processed by the Map function. $aMap = { Param ( [PsObject] $dataset ) # Indicate the job is running on the remote node. Write-Host ($env:computername + "::Map"); # The hashtable to return $list = @{}; # ... Perform the mapping work and prepare the $list hashtable result with your custom PSObject... # ... The $dataset has a single 'Data' property which contains an array of data rows # which is a subset of the originally submitted data set. # Return the hashtable (Key, PSObject) Write-Output $list; } Reduce Likewise, with the Reduce function a simple prototype must be followed which takes a $key and a result $dataset from the MapRedux's partitioning function (which joins the Map results by key). Again, the $dataset is a MapRedux custom object that has a "Data" property as described in the Map section. $aReduce = { Param ( [object] $key, [PSObject] $dataset ) Write-Host ($env:computername + "::Reduce - Count: " + $dataset.Data.Count) # The hashtable to return $redux = @{}; # Return Write-Output $redux; } All Together Now When everything is put together in a short example script, you implement your Map and Reduce functions, query for some starting data, build the MapReduxItem via New-MapReduxItem and call Invoke-MapRedux to get the process started: # Import the MapRedux and SQL Server providers Import-Module "MapRedux" Import-Module “sqlps” -DisableNameChecking # Query the database for a dataset Set-Location SQLSERVER:\sql\dbserver1\default\databases\myDb $query = "SELECT MyKey, Date, Value1 FROM BigData ORDER BY MyKey"; Write-Host "Query: $query" $dataset = Invoke-SqlCmd -query $query # Build the Map function $MyMap = { Param ( [PsObject] $dataset ) Write-Host ($env:computername + "::Map"); $list = @{}; foreach($row in $dataset.Data) { # Write-Host ("Key: " + $row.MyKey.ToString()); if($list.ContainsKey($row.MyKey) -eq $true) { $s = $list.Item($row.MyKey); $s.Sum += $row.Value1; $s.Count++; } else { $s = New-Object PSObject; $s | Add-Member -Type NoteProperty -Name MyKey -Value $row.MyKey; $s | Add-Member -type NoteProperty -Name Sum -Value $row.Value1; $list.Add($row.MyKey, $s); } } Write-Output $list; } $MyReduce = { Param ( [object] $key, [PSObject] $dataset ) Write-Host ($env:computername + "::Reduce - Count: " + $dataset.Data.Count) $redux = @{}; $count = 0; foreach($s in $dataset.Data) { $sum += $s.Sum; $count += 1; } # Reduce $redux.Add($s.MyKey, $sum / $count); # Return Write-Output $redux; } # Create the item data $Mr = New-MapReduxItem "My Test MapReduce Job" $MyMap $MyReduce # Array of processing nodes... $MyNodes = ("node1", "node2", "node3", "node4", "localhost") # Run the Map Reduce routine... $MyMrResults = Invoke-MapRedux -MapReduceItem $Mr -ComputerName $MyNodes -DataSet $dataset -Verbose # Show the results Set-Location C:\ $MyMrResults | Out-GridView Conclusion I hope you have seen through this article that PowerShell has a significant infrastructure available for distributed computing. While it does take some code to expose a MapReduce-style framework, much of the work is already done and PowerShell could prove to be the the easiest platform to develop and run big data jobs in your corporate data center, potentially in the Azure cloud, or certainly as an academic excerise at home or school. Follow me on Twitter to stay up to date on the continuing progress of my Powershell MapRedux module, and thanks for reading! Daniel

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  • Advice for a distracted, unhappy, recently graduated programmer? [closed]

    - by Re-Invent
    I graduated 4 months ago. I had offers from a few good places to work at. At the same time I wanted to stick to building a small software business of my own, still have some ideas with good potential, some half done projects frozen in my github. But due to social pressures, I chose a job, the pay is great, but I am half-passionate about it. A small team of smart folks building useful product, working out contracts across the world. I've started finding it extremely boring. Boring to the extent that I skip 2-3 days a week together not doing work. Neither do I spend that time progressing any of my own projects. Yes, I feel stupid at the way I'm wasting time, but I don't understand exactly why is it happening. It's as if all the excitement has been drained. What can I do about it? Long version: School - I was in third standard. Only students, 6th grade had access to computer labs. I once peeked into the lab from the little door opening. No hard-disks, MS DOS on 5 1/2 inch floppies. I asked a senior student to play some sound in BASIC. He used PLAY to compose a tune. Boy! I was so excited, I was jumping from within. Back home, asked my brother to teach me some programming. We bought a book "MODERN All About GW-BASIC for Schools & Colleges". The book had everything, right from printing, to taking input, file i/o, game programming, machine level support, etc. I was in 6th standard, wrote my first game - a wheel of fortune, rotated the wheel by manipulating 16 color palette's definition. Got internet soon, got hooked to QuickBasic programming community. Made some more games "007 in Danger", "Car Crush 2" for submission to allbasiccode archives. I was extremely excited about all this. My interests now swayed into "hacking" (computer security). Taught myself some perl, found it annoying, learnt PHP and a bit of SQL. Also taught myself Visual Basic one of the winters and wrote a pacman clone with Direct X. By the time I was in 10th standard, I created some evil tools using visual basic, php and mysql and eventually landed myself into an unpaid side-job at a government facility, building evil tools for them. It was a dream come true for crackers of that time. And so was I, still very excited. Things changed soon, last two years of school were not so great as I was balancing preps for college, work at govt. and studies for school at same time. College - College was opposite of all I had wished it to be. I imagined it to be a place where I'd spend my 4 years building something awesome. It was rather an epitome of rote learning, attendance, rules, busy schedules, ban on personal laptops, hardly any hackers surrounding you and shit like that. We had to take permissions to even introduce some cultural/creative activities in our annual schedule. The labs won't be open on weekends because the lab employees had to have their leaves. Yes, a horrible place for someone like me. I still managed to pull out a project with a friend over 2 months. Showed it to people high in the academia hierarchy. They were immensely impressed, we proposed to allow personal computers for students. They made up half-assed reasons and didn't agree. We felt frustrated. And so on, I still managed to teach myself new languages, do new projects of my own, do an intern at the same govt. facility, start a small business for sometime, give a talk at a conference I'm passionate about, win game-dev and hacking contest at most respected colleges, solve good deal of programming contest problems, etc. At the same time I was not content with all these restrictions, great emphasis on rote learning, and sheer wastage of time due to college. I never felt I was overdoing, but now I feel I burnt myself out. During my last days at college, I did an intern at a bigco. While I spent my time building prototypes for certain LBS, the other interns around me, even a good friend, was just skipping time. I thought maybe, in a few weeks he would put in some serious efforts at work assigned to him, but all he did was to find creative ways to skip work, hide his face from manager, engage people in talks if they try to question his progress, etc. I tried a few time to get him on track, but it seems all he wanted was to "not to work hard at all and still reap the fruits". I don't know how others take such people, but I find their vicinity very very poisonous to one's own motivation and productivity. Over that, the place where I come from, HRs don't give much value to what have you done past 4 years. So towards the end of out intern, we all were offered work at the bigco, but the slacker, even after not writing more than 200 lines of code was made a much better offer. I felt enraged instantly - "Is this how the corp world treats someone who does fruitful, if not extra-ordinary work form them for past 6 months?". Yes, I did try to negotiate and debate. The bigcos seem blind due to departmentalization of responsibilities and many layers of management. I decided not to be in touch with any characters of that depressing play. Probably the busy time I had at college, ignoring friends, ignoring fun and squeezing every bit of free time for myself is also responsible. Probably this is what has drained all my willingness to work for anyone. I find my day job boring, at the same time I with to maintain it for financial reasons. I feel a bit burnt out, unsatisfied and at the same time an urge to quit working for someone else and start finishing my frozen side-projects (which may be profitable). Though I haven't got much to support myself with food, office, internet bills, etc in savings. I still have my day job, but I don't find it very interesting, even though the pay is higher than the slacker, I don't find money to be a great motivator here. I keep comparing myself to my past version. I wonder how to get rid of this and reboot myself back to the way I was in school days - excited about it, tinkering, building, learning new things daily, and NOT BORED?

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  • Car animations in Frogger on Javascript

    - by Mijoro Nicolas Rasoanaivo
    I have to finish a Frogger game in Javascript for my engineering school degree, but I don't know how to animate the cars. Right now I tried to manipulate the CSS, the DOM, I wrote a script with a setTimeout(), but none of them works.Can I have some help please? Here's my code and my CSS: <html> <head> <title>Image d&eacute;filante</title> <link rel="stylesheet" type="text/css" href="map_style.css"/> </head> <body onload="start()"> <canvas id="jeu" width="800" height="450"> </canvas> <img id="voiture" class="voiture" src="car.png" onload="startTimerCar()"> <img id="voiture2" class="voiture" src="car.png" onload="startTimerCar()"> <img id="voiture3" class="voiture" src="car.png" onload="startTimerCar()"> <img id="bigrig" class="bigrig" src="bigrig.png" onload="startTimerBigrig()"> <img id="bigrig2" class="bigrig" src="bigrig.png" onload="startTimerBigrig()"> <img id="bigrig3" class="bigrig" src="bigrig.png" onload="startTimerBigrig()"> <img id="hotrod" src="hotrod.png" onload="startTimerHotrod()"> <img id="hotrod2" src="hotrod.png" onload="startTimerHotrod()"> <img id="turtle" src="turtles_diving.png" onload="startTimerTurtle()"> <img id="turtle2" src="turtles_diving.png" onload="startTimerTurtle()"> <img id="turtle3" src="turtles_diving.png" onload="startTimerTurtle()"> <img id="small" src="log_small.png" onload="startTimerSmall()"> <img id="small2" src="log_small.png" onload="startTimerSmall()"> <img id="small3" src="log_small.png" onload="startTimerSmall()"> <img id="small4" src="log_small.png" onload="startTimerSmall()"> <img id="med" src="log_medium.png" onload="startTimerMedium()"> <img id="med2" src="log_medium.png" onload="startTimerMedium()"> <img id="med3" src="log_medium.png" onload="startTimerMedium()"> <script type="text/javascript"> var X = 1; var timer; function start(){ setInterval(init,10); document.onkeydown = move; var canvas = document.getElementById('jeu'); var context = canvas.getContext('2d'); var frog = document.getElementById('frog'); var posX_frog = 415; var posY_frog = 400; var voiture = [document.getElementById('voiture'),document.getElementById('voiture2'),document.getElementById('voiture3')]; var bigrig = [document.getElementById('bigrig'),document.getElementById('bigrig2'),document.getElementById('bigrig3')]; var hotrod = [document.getElementById('hotrod'),document.getElementById('hotrod2')]; var turtle = [document.getElementById('turtle'),document.getElementById('turtle2'),document.getElementById('turtle3')]; var small = [document.getElementById('small'),document.getElementById('small2'),document.getElementById('small3'),document.getElementById('small4')]; var med = [document.getElementById('med'),document.getElementById('med2'),document.getElementById('med3')]; function init() { context.fillStyle = "#AEEE00"; context.fillRect(0,0,800,50); context.fillRect(0,200,800,50); context.fillRect(0,400,800,50); context.fillStyle = "#046380"; context.fillRect(0,50,800,150); context.fillStyle = "#000000"; context.fillRect(0,250,800,150); var img= new Image(); img.src="./frog.png"; context.drawImage(img,posX_frog, posY_frog, 46, 38); } function move(event){ if (event.keyCode == 39){ if( posX_frog < 716 ){ posX_frog += 50; } } if(event.keyCode == 37){ if( posX_frog >25 ){ posX_frog -= 50; } } if (event.keyCode == 38){ if( posY_frog > 10 ){ posY_frog -= 50; } } if(event.keyCode == 40){ if( posY_frog <400 ){ posY_frog += 50; } } } } </script> </body> And my map_css: #jeu{ z-index:10; width: 800px; height: 450px; border: 2px black solid; overflow: hidden; position: relative; transition:width 2s; -moz-transition:width 2s; /* Firefox 4 */ -webkit-transition:width 2s; /* Safari and Chrome */ } #voiture{ z-index: 100; position: absolute; top: 315px; left: 48px; transition-timing-function: linear; -webkit-transition-timing-function: linear; -moz-transition-timing-function: linear; } #voiture2{ z-index: 100; position: absolute; top: 315px; left: 144px; } #voiture3{ z-index: 100; position: absolute; top: 315px; left: 240px; } #bigrig{ z-index: 100; position: absolute; top: 365px; left: 200px; } #bigrig2{ z-index: 100; position: absolute; top: 365px; left: 400px; } #bigrig3{ z-index: 100; position: absolute; top: 365px; left: 600px; } #hotrod{ z-index: 100; position: absolute; top: 265px; left: 200px; } #hotrod2{ z-index: 100; position: absolute; top: 265px; left: 500px; } #hotrod3{ z-index: 100; position: absolute; top: 265px; left: 750px; } #turtle{ z-index: 100; position: absolute; top: 175px; left: 50px; } #turtle2{ z-index: 100; position: absolute; top: 175px; left: 450px; } #turtle3{ z-index: 100; position: absolute; top: 175px; left: 250px; } #small{ z-index: 100; position: absolute; top: 125px; left: 20px; } #small2{ z-index: 100; position: absolute; top: 125px; left: 220px; } #small3{ z-index: 100; position: absolute; top: 125px; left: 420px; } #small4{ z-index: 100; position: absolute; top: 125px; left: 620px; } #med{ z-index: 100; position: absolute; top: 75px; left: 120px; } #med2{ z-index: 100; position: absolute; top: 75px; left: 320px; } #med3{ z-index: 100; position: absolute; top: 75px; left: 520px; } I had to say that I'm in the obligation to code in HTML5, CSS3, and Javascript but not jQuery, who is way more easier, I already created games in jQuery... It takes me too much time and too much code lines right here.

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  • Struct Method for Loops Problem

    - by Annalyne
    I have tried numerous times how to make a do-while loop using the float constructor for my code but it seems it does not work properly as I wanted. For summary, I am making a TBRPG in C++ and I encountered few problems. But before that, let me post my code. #include <iostream> #include <string> #include <ctime> #include <cstdlib> using namespace std; int char_level = 1; //the starting level of the character. string town; //town string town_name; //the name of the town the character is in. string charname; //holds the character's name upon the start of the game int gems = 0; //holds the value of the games the character has. const int MAX_ITEMS = 15; //max items the character can carry string inventory [MAX_ITEMS]; //the inventory of the character in game int itemnum = 0; //number of items that the character has. bool GameOver = false; //boolean intended for the game over scr. string monsterTroop [] = {"Slime", "Zombie", "Imp", "Sahaguin, Hounds, Vampire"}; //monster name float monsterTroopHealth [] = {5.0f, 10.0f, 15.0f, 20.0f, 25.0f}; // the health of the monsters int monLifeBox; //life carrier of the game's enemy troops int enemNumber; //enemy number //inventory[itemnum++] = "Sword"; class RPG_Game_Enemy { public: void enemyAppear () { srand(time(0)); enemNumber = 1+(rand()%3); if (enemNumber == 1) cout << monsterTroop[1]; //monster troop 1 else if (enemNumber == 2) cout << monsterTroop[2]; //monster troop 2 else if (enemNumber == 3) cout << monsterTroop[3]; //monster troop 3 else if (enemNumber == 4) cout << monsterTroop[4]; //monster troop 4 } void enemDefeat () { cout << "The foe has been defeated. You are victorious." << endl; } void enemyDies() { //if the enemy dies: //collapse declaration cout << "The foe vanished and you are victorious!" << endl; } }; class RPG_Scene_Battle { public: RPG_Scene_Battle(float ini_health) : health (ini_health){}; float getHealth() { return health; } void setHealth(float rpg_val){ health = rpg_val;}; private: float health; }; //---------------------------------------------------------------// // Conduct Damage for the Scene Battle's Damage //---------------------------------------------------------------// float conductDamage(RPG_Scene_Battle rpg_tr, float damage) { rpg_tr.setHealth(rpg_tr.getHealth() - damage); return rpg_tr.getHealth(); }; // ------------------------------------------------------------- // void RPG_Scene_DisplayItem () { cout << "Items: \n"; for (int i=0; i < itemnum; ++i) cout << inventory[i] <<endl; }; In this code I have so far, the problem I have is the battle scene. For example, the player battles a Ghost with 10 HP, when I use a do while loop to subtract the HP of the character and the enemy, it only deducts once in the do while. Some people said I should use a struct, but I have no idea how to make it. Is there a way someone can display a code how to implement it on my game? Edit: I made the do-while by far like this: do RPG_Scene_Battle (player, 20.0f); RPG_Scene_Battle (enemy, 10.0f); cout << "Battle starts!" <<endl; cout << "You used a blade skill and deducted 2 hit points to the enemy!" conductDamage (enemy, 2.0f); while (enemy!=0) also, I made something like this: #include <iostream> using namespace std; int gems = 0; class Entity { public: Entity(float startingHealth) : health(startingHealth){}; // initialize health float getHealth(){return health;} void setHealth(float value){ health = value;}; private: float health; }; float subtractHealthFrom(Entity& ent, float damage) { ent.setHealth(ent.getHealth() - damage); return ent.getHealth(); }; int main () { Entity character(10.0f); Entity enemy(10.0f); cout << "Hero Life: "; cout << subtractHealthFrom(character, 2.0f) <<endl; cout << "Monster Life: "; cout << subtractHealthFrom(enemy, 2.0f) <<endl; cout << "Hero Life: "; cout << subtractHealthFrom(character, 2.0f) <<endl; cout << "Monster Life: "; cout << subtractHealthFrom(enemy, 2.0f) <<endl; }; Struct method, they say, should solve this problem. How can I continously deduct hp from the enemy? Whenever I deduct something, it would return to its original value -_-

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  • Right-Time Retail Part 1

    - by David Dorf
    This is the first in a three-part series. Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Right-Time Revolution Technology enables some amazing feats in retail. I can order flowers for my wife while flying 30,000 feet in the air. I can order my groceries in the subway and have them delivered later that day. I can even see how clothes look on me without setting foot in a store. Who knew that a TV, diamond necklace, or even a car would someday be as easy to purchase as a candy bar? Can technology make a mattress an impulse item? Wake-up and your back is hurting, so you rollover and grab your iPad, then a new mattress is delivered the next day. Behind the scenes the many processes are being choreographed to make the sale happen. This includes moving data between systems with the least amount for friction, which in some cases is near real-time. But real-time isn’t appropriate for all the integrations. Think about what a completely real-time retailer would look like. A consumer grabs toothpaste off the shelf, and all systems are immediately notified so that the backroom clerk comes running out and pushes the consumer aside so he can replace the toothpaste on the shelf. Such a system is not only cost prohibitive, but it’s also very inefficient and ineffectual. Retailers must balance the realities of people, processes, and systems to find the right speed of execution. That’ what “right-time retail” means. Retailers used to sell during the day and count the money and restock at night, but global expansion and the Web have complicated that simplistic viewpoint. Our 24hr society demands not only access but also speed, which constantly pushes the boundaries of our IT systems. In the last twenty years, there have been three major technology advancements that have moved us closer to real-time systems. Networking is the first technology that drove the real-time trend. As systems became connected, it became easier to move data between them. In retail we no longer had to mail the daily business report back to corporate each day as the dial-up modem could transfer the data. That was soon replaced with trickle-polling, when sale transactions were occasionally sent from stores to corporate throughout the day, often through VSAT. Then we got terrestrial networks like DSL and Ethernet that allowed the constant stream of data between stores and corporate. When corporate could see the sales transactions coming from stores, it could better plan for replenishment and promotions. That drove the need for speed into the supply chain and merchandising, but for many years those systems were stymied by the huge volumes of data. Nordstrom has 150 million SKU/Store combinations when planning (RPAS); The Gap generates 110 million price changes during end-of-season (RPM); Argos does 1.78 billion calculations executed each day for replenishment planning (AIP). These areas are now being alleviated by the second technology, storage. The typical laptop disk drive runs at 5,400rpm with PCs stepping up to 7,200rpm and servers hitting 15,000rpm. But the platters can only spin so fast, so to squeeze more performance we’ve had to rely on things like disk striping. Then solid state drives (SSDs) were introduced and prices continue to drop. (Augmenting your harddrive with a SSD is the single best PC upgrade these days.) RAM continues to be expensive, but compressing data in memory has allowed more efficient use. So a few years back, Oracle decided to build a box that incorporated all these advancements to move us closer to real-time. This family of products, often categorized as engineered systems, combines the hardware and software so that they work together to provide better performance. How much better? If Exadata powered a 747, you’d go from New York to Paris in 42 minutes, and it would carry 5,000 passengers. If Exadata powered baseball, games would last only 18 minutes and Boston’s Fenway would hold 370,000 fans. The Exa-family enables processing more data in less time. So with faster networks and storage, that brings us to the third and final ingredient. If we continue to process data in traditional ways, we won’t be able to take advantage of the faster networks and storage. Enter what Harvard calls “The Sexiest Job of the 21st Century” – the data scientist. New technologies like the Hadoop-powered Oracle Big Data Appliance, Oracle Advanced Analytics, and Oracle Endeca Information Discovery change the way in which we organize data. These technologies allow us to extract actionable information from raw data at incredible speeds, often ad-hoc. So the foundation to support the real-time enterprise exists, but how does a retailer begin to take advantage? The most visible way is through real-time marketing, but I’ll save that for part 3 and instead begin with improved integrations for the assets you already have in part 2.

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  • What good technology podcasts are out there?

    - by Michael Stum
    Yes, Podcasts, those nice little Audiobooks I can listen to on the way to work. With the current amount of Podcasts, it's like searching a needle in a haystack, except that the haystack happens to be the Internet and is filled with too many of these "Hot new Gadgets" stuff :( Now, even though I am mainly a .NET developer nowadays, maybe anyone knows some good Podcasts from people regarding the whole software lifecycle? Unit Testing, Continous Integration, Documentation, Deployment... So - what are you guys and gals listening to? Please note that the categorizations are somewhat subjective and may not be 100% accurate as many podcasts cover several areas. Categorization is made against what is considered the "main" area. General Software Engineering / Productivity Stack Overflow TekPub (Requires Paid Subscription) SE Radio 43 Folders Perspectives Dr. Dobb's (now a video feed) The Pragmatic Podcast (Inactive) IT Matters Agile Toolkit Podcast The Stack Trace (Inactive) Parleys Techzing The Startup Success Podcast Berkeley CS class lectures FOSS Weekly .NET / Visual Studio / Microsoft Herding Code Hanselminutes .NET Rocks! Deep Fried Bytes Alt.Net Podcast Polymorphic Podcast Sparkling Client (The Silverlight Podcast) dnrTV! Spaghetti Code ASP.NET Podcast Channel 9 Radio TFS PowerScripting Podcast The Thirsty Developer Elegant Code ConnectedShow Crafty Coders Coding QA jQuery yayQuery The official jQuery podcast Java / Groovy The Java Posse Grails Podcast Java Technology Insider Ruby / Rails Railscasts Rails Envy The Ruby on Rails Podcast Rubiverse Web Design / JavaScript / Ajax WebDevRadio Boagworld The Rissington podcast Ajaxian YUI Theater Unix / Linux / Mac / iPhone Mac Developer Network Hacker Public Radio Linux Outlaws Mac OS Ken LugRadio Linux radio show (Inactive) The Linux Action Show! Linux Kernel Mailing List (LKML) Summary Podcast Stanford's iPhone programming class SysAdmin, Security or Infrastructure RunAs Radio Security Now! Crypto-Gram Security Podcast Hak5 VMWare VMTN Windows Weekly PaulDotCom Security The Register - Semi-Coherent Computing FeatherCast General Tech / Business Tekzilla This Week in Tech The Guardian Tech Weekly PCMag Radio Podcast Entrepreneurship Corner Manager Tools Other / Misc. / Podcast Networks IT Conversations Retrobits Podcast No Agenda Netcast Cranky Geeks The Command Line Freelance Radio IBM developerWorks The Register - Open Season Drunk and Retired Technometria Sod This Radio4Nerds Hacker Medley

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  • A simple augmented reality application in C#

    - by Ian
    Hi All, I would like to start a personal project that will give me a lot of new concept to learn and understand. After some thought, I figured that an Augmented Reality related project will be the most beneficial for me because of the following reasons: I haven't tried interfacing a program with a live video/camera feed I haven't done any "image processing" project I haven't done any "graphics rendering" ever With that said, you can assume that I will totally suck at AR. So I'm here to ask for some advice regarding the best way to go through this. st milestone project that I am thinking of is to take a cheap webcam and read some Data Matrix using C#. nd milestone project will render some text-overlay on the feed when presented with a certain Data Matrix. rd milestone project will actually render some 3D shapes. I've searched all-around and found some nice yet advanced materials for AR: http://sites.google.com/site/augmentedrealitytestingsite/ http://soldeveloper.com/ http://www.mperfect.net/wpfAugReal/ So I came here to ask the following: Do you think my milestone is reasonable given my "deficiencies"? In order to start Milestone 1, can you give some materials that I can study? I prefer online materials. Thanks!

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