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  • Organization &amp; Architecture UNISA Studies &ndash; Chap 5

    - by MarkPearl
    Learning Outcomes Describe the operation of a memory cell Explain the difference between DRAM and SRAM Discuss the different types of ROM Explain the concepts of a hard failure and a soft error respectively Describe SDRAM organization Semiconductor Main Memory The two traditional forms of RAM used in computers are DRAM and SRAM DRAM (Dynamic RAM) Divided into two technologies… Dynamic Static Dynamic RAM is made with cells that store data as charge on capacitors. The presence or absence of charge in a capacitor is interpreted as a binary 1 or 0. Because capacitors have natural tendency to discharge, dynamic RAM requires periodic charge refreshing to maintain data storage. The term dynamic refers to the tendency of the stored charge to leak away, even with power continuously applied. Although the DRAM cell is used to store a single bit (0 or 1), it is essentially an analogue device. The capacitor can store any charge value within a range, a threshold value determines whether the charge is interpreted as a 1 or 0. SRAM (Static RAM) SRAM is a digital device that uses the same logic elements used in the processor. In SRAM, binary values are stored using traditional flip flop logic configurations. SRAM will hold its data as along as power is supplied to it. Unlike DRAM, no refresh is required to retain data. SRAM vs. DRAM DRAM is simpler and smaller than SRAM. Thus it is more dense and less expensive than SRAM. The cost of the refreshing circuitry for DRAM needs to be considered, but if the machine requires a large amount of memory, DRAM turns out to be cheaper than SRAM. SRAMS are somewhat faster than DRAM, thus SRAM is generally used for cache memory and DRAM is used for main memory. Types of ROM Read Only Memory (ROM) contains a permanent pattern of data that cannot be changed. ROM is non volatile meaning no power source is required to maintain the bit values in memory. While it is possible to read a ROM, it is not possible to write new data into it. An important application of ROM is microprogramming, other applications include library subroutines for frequently wanted functions, System programs, Function tables. A ROM is created like any other integrated circuit chip, with the data actually wired into the chip as part of the fabrication process. To reduce costs of fabrication, we have PROMS. PROMS are… Written only once Non-volatile Written after fabrication Another variation of ROM is the read-mostly memory, which is useful for applications in which read operations are far more frequent than write operations, but for which non volatile storage is required. There are three common forms of read-mostly memory, namely… EPROM EEPROM Flash memory Error Correction Semiconductor memory is subject to errors, which can be classed into two categories… Hard failure – Permanent physical defect so that the memory cell or cells cannot reliably store data Soft failure – Random error that alters the contents of one or more memory cells without damaging the memory (common cause includes power supply issues, etc.) Most modern main memory systems include logic for both detecting and correcting errors. Error detection works as follows… When data is to be read into memory, a calculation is performed on the data to produce a code Both the code and the data are stored When the previously stored word is read out, the code is used to detect and possibly correct errors The error checking provides one of 3 possible results… No errors are detected – the fetched data bits are sent out An error is detected, and it is possible to correct the error. The data bits plus error correction bits are fed into a corrector, which produces a corrected set of bits to be sent out An error is detected, but it is not possible to correct it. This condition is reported Hamming Code See wiki for detailed explanation. We will probably need to know how to do a hemming code – refer to the textbook (pg. 188 – 189) Advanced DRAM organization One of the most critical system bottlenecks when using high-performance processors is the interface to main memory. This interface is the most important pathway in the entire computer system. The basic building block of main memory remains the DRAM chip. In recent years a number of enhancements to the basic DRAM architecture have been explored, and some of these are now on the market including… SDRAM (Synchronous DRAM) DDR-DRAM RDRAM SDRAM (Synchronous DRAM) SDRAM exchanges data with the processor synchronized to an external clock signal and running at the full speed of the processor/memory bus without imposing wait states. SDRAM employs a burst mode to eliminate the address setup time and row and column line precharge time after the first access In burst mode a series of data bits can be clocked out rapidly after the first bit has been accessed SDRAM has a multiple bank internal architecture that improves opportunities for on chip parallelism SDRAM performs best when it is transferring large blocks of data serially There is now an enhanced version of SDRAM known as double data rate SDRAM or DDR-SDRAM that overcomes the once-per-cycle limitation of SDRAM

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  • How to draw textures on a model

    - by marc wellman
    The following code is a complete XNA 3.1 program almost unaltered to that code skeleton Visual Studio is creating when creating a new project. The only things I have changed are imported a .x model to the content folder of the VS solution. (the model is a simple square with a texture spanning over it - made in Google Sketchup and exported with several .x exporters) in the Load() method I am loading the .x model into the game. The Draw() method uses a BasicEffect to render the model. Except these three things I haven't added any code. Why does the model does not show the texture ? What can I do to make the texture visible ? This is the texture file (a standard SketchUp texture from the palette): And this is what my program looks like - as you can see: No texture! Find below the complete source code of the program AND the complete .x file: namespace WindowsGame1 { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } Model newModel; /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: usse this.Content to load your game content here newModel = Content.Load<Model>(@"aau3d"); foreach (ModelMesh mesh in newModel.Meshes) { foreach (ModelMeshPart meshPart in mesh.MeshParts) { meshPart.Effect = new BasicEffect(this.GraphicsDevice, null); } } } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // TODO: Add your update logic here base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { if (newModel != null) { GraphicsDevice.Clear(Color.CornflowerBlue); Matrix[] transforms = new Matrix[newModel.Bones.Count]; newModel.CopyAbsoluteBoneTransformsTo(transforms); foreach (ModelMesh mesh in newModel.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.EnableDefaultLighting(); effect.TextureEnabled = true; effect.World = transforms[mesh.ParentBone.Index] * Matrix.CreateRotationY(0) * Matrix.CreateTranslation(new Vector3(0, 0, 0)); effect.View = Matrix.CreateLookAt(new Vector3(200, 1000, 200), Vector3.Zero, Vector3.Up); effect.Projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.ToRadians(45.0f), 0.75f, 1.0f, 10000.0f); } mesh.Draw(); } } base.Draw(gameTime); } } } This is the model I am using (.x): xof 0303txt 0032 // SketchUp 6 -> DirectX (c)2008 edecadoudal, supports: faces, normals and textures Material Default_Material{ 1.0;1.0;1.0;1.0;; 3.2; 0.000000;0.000000;0.000000;; 0.000000;0.000000;0.000000;; } Material _Groundcover_RiverRock_4inch_{ 0.568627450980392;0.494117647058824;0.427450980392157;1.0;; 3.2; 0.000000;0.000000;0.000000;; 0.000000;0.000000;0.000000;; TextureFilename { "aau3d.xGroundcover_RiverRock_4inch.jpg"; } } Mesh mesh_0{ 4; -81.6535;0.0000;74.8031;, -0.0000;0.0000;0.0000;, -81.6535;0.0000;0.0000;, -0.0000;0.0000;74.8031;; 2; 3;0,1,2, 3;1,0,3;; MeshMaterialList { 2; 2; 1, 1; { Default_Material } { _Groundcover_RiverRock_4inch_ } } MeshTextureCoords { 4; -2.1168,-3.4022; 1.0000,-0.0000; 1.0000,-3.4022; -2.1168,-0.0000;; } MeshNormals { 4; 0.0000;1.0000;-0.0000; 0.0000;1.0000;-0.0000; 0.0000;1.0000;-0.0000; 0.0000;1.0000;-0.0000;; 2; 3;0,1,2; 3;1,0,3;; } }

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  • SPARC T4 ??????: SPARC T4 ??????????!!

    - by user13138700
    ?? 2011 ? 9 ?? SPARC T4 CPU ???????? SPARC T4 ????????????????2011??10?????????????????????????? ????????????????????SPARC T4 ?????????????????????????????????????????????????????????? SPARC T4 CPU ???? SPARC T4 ?????????????????????????????????? ??????????????????????4/4, 4/5, 4/6 ? 3???????? Oracle Open World 2012 ???????? Oracle Open World 2012 Tokyo ?? Oracle ?????&????? ??? Oracle Solaris ????????????·????????? SPARC&Solaris ??????????????SPARC&Solaris ????????????????????????????????????????????????????????????????????????? Oracle OpenWorld Tokyo 2012 ???? URL http://www.oracle.com/openworld/jp-ja/index.html ?????? 7264 ??????????????? ????Oracle Open World 2012 Tokyo ?????????????????????????SPARC T4 ????? ????????????????? SPARC T4 ????????? SPARC T3 ????????(S2??)??????????????????????????(S3??)??????????????????? ???????" T " ???????????????(?)?????? SPARC T1/T2/T3 ???????????????????????????(????????)????????????????????????? ?SPARC T4 ????????????????????????????? ?SPARC T4 ???????DB?????????????????????????????? ???????????????? ????????????????????????????????????????????? ???? SPARC T3 ???????????????????????????2???????????? ????????????????????????????????????????????????????? ?????????????? SPARC T4 ????????????????????????????????????SPARC T4 ????????? SPARC T4 ??????????????????????????????????????????? ?????????????? T4 ??????????????????? SPARC ???????????????????????????????????????????????????????????????????&??????????? ?????????????????????????????????????????????????????????Web?????????????DB?????????????????????????????????????? (????????????) ???????????? SPARC T4 ????????????????????????????? < T4 ???????? > ??? SPARC ??(S3??)??? x5??????????????????? x2????????????????????? Crypto (?????)?????????? ?????????????????????????/???????????????? ?????? 1, 2,& 4 ??????????? < T4 ????? ??????? > 8x SPARC S3 ?? (64????/???) 4MB ?? L3 ????? (8???/16???) 8x9 ????? 4x DDR3 ??????????? @6.4Gbps 6x ?????????? @9.6Gbps 2x8 PCIe 2.0 (5GTS) 2x10Gb XAUI ??????? < S3???????????? > ALU : Arithmetic Logic Unit BRU : Branch Logic Unit FGU : Flouting-point Graphics Unit IRF : Integer Register File FRF : Flouting-point Register File WRF : Working Register File MMU : Memory Management Unit LSU : Load Store Unit Crypto(SPU) : Streaming Processing Unit TRU : Trap Logic Unit < S3????????? > ????? 8????/?? ?????? Out-of-Order ?? 16???????????????? ????????????? ???????????? ??????? ????????? 64???? ITLB ? 128???? DTLB 64KB 4??? L1 ?????????????? 128KB 8??? ???? L2 ????? < T4 ???????? vs T3 ???????? > T4 ????????????? Out-Of-Order ???? Pick ???????? In-Order ?? Pick ?????? Commit ??????? Out-Of-Order ?? Commit ?????? In-Order ?? < T4 ?????????? > ???????????vs????????????????????????????? ????????Active??????????????????? ???????????????????????? ??????????????????? < T4vsT1/T2/T3 ??????? > SPARC T4 ???? T3????????Web??????????? DB?????????????????????????????? ????????????????????SPARC T4 ?????&Solaris ?????????????(????????)??????????????????????????????????????????????????????????!!? ????Oracle Open World 2012 Tokyo ????????????????SPARC T4 ?????????????????????? 4/4, 4/5, 4/6 ?3????????????????????????????????????????????????????????????????????????????????????? ????????????????? URL http://www.oracle.com/openworld/jp-ja/exhibit/index.html

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  • Algorithm for autocomplete?

    - by StackUnderflow
    I am referring to the algorithm that is used to give query suggestions when a user type a search term in google. I am mainly interested in how google algorithm is able to show: 1. Most important results (most likely queries rather than anything that matches) 2. Match substrings 3. Fuzzy matches I know you could use Trie or generalized trie to find matches but it wouldn't meet the above requirements... Similar questions asked earlier here Thanks

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  • My images are blurry! Why isn't WPF's SnapsToDevicePixels working?

    - by Zack Peterson
    I'm using some Images in my WPF applcation. XAML: <Image Name="ImageOrderedList" Source="images/OrderedList.png" ToolTip="Ordered List" Margin="0,0,5,5" Width="20" Height="20" SnapsToDevicePixels="True" MouseUp="Image_MouseUp" MouseEnter="Image_MouseEnter" MouseLeave="Image_MouseLeave" /> But, they appear fuzzy: Here's a zoomed-in, side-by-side comparison. An original is on the left: Why doesn't that SnapsToDevicePixels="True" line prevent this problem?

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  • A taxonomy of web frameworks?

    - by Rob
    There seem to be several different categories of web frameworks, e.g. MVC, component based, event-driven, action-based, etc. I can't find a comprehensive list of categories and definitions anywhere. (I dare not ask for examples as well.) Is there a general taxonomy of web application frameworks somewhere, or is this too fuzzy a question to allow for definitive answers?

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  • Use case of Glass Pane vs. Layered Pane

    - by Amanda S
    I've always been a little fuzzy on the difference between the glass pane and a layered pane. Is the glass pane essentially just "the very top layer of the root pane," or does it behave differently? When would you use a layered pane instead of the glass pane?

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  • Classification of relationships in words?

    - by C.
    Hi, I'm not sure whats the best algorithm to use for the classification of relationships in words. For example in the case of a sentence such as "The yellow sun" there is a relationship between yellow and sun. THe machine learning techniques I have considered so far are Baynesian Statistics, Rough Sets, Fuzzy Logic, Hidden markov model and Artificial Neural Networks. Any suggestions please? thank you :)

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  • Future proof Tweeting with PHP

    - by YsoL8
    Hello I'm looking to implement a system for tweeting directly from my site backend, which is written in PHP 5. I have a script from the internet that I can adapt, but I'm concerned that when Twitter switches to Oauth only, I'll be out in the cold. Basically, I'm hoping someone can point me toward a script/tutorial that will let me do the following: access twitter via the Oauth system Post Tweets and receive error codes Let me define an application/site name (I'm a bit fuzzy on whether Twitter allows this) Ideally I need all 3 points explained in detail. Thanks

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  • Are there public domain collections of translations for strings commonly used in software applicatio

    - by Malcolm
    It seems to me that there must be some public domain collection of gettext compatible PO files that we could search for 1:1 or fuzzy translations for strings commonly used in software applications? Is there a technical and copyright friendly way to query services like Google's Translator Toolkit, LaunchPad, Mygengo, etc. to find translations for common strings? Thank you, Malcolm

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  • Is VisualAssistX's autorenaming reliable?

    - by Stefan Monov
    I'm using the VS addon called VisualAssistX. Using it for C++ only. In particular i'm using the feature "rename this entity projectwide", mainly for class names and function names. My question is: does this use fuzzy heuristics, or does it actually reliably implement C++ semantics so there's no false negatives/false positives? Has it ever renamed something wrong for you?

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  • Getting N random numbers that the sum is M

    - by marionmaiden
    Hello I want to get N random numbers that the sum of them is a value. For example, let's suppose I want 5 random numbers that their sum is 1 Then, a valid possibility is: 0.2 0.2 0.2 0.2 0.2 Other possibility is: 0.8 0.1 0.03 0.03 0.04 And so on. I need this for the creation of the matrix of belongings of the Fuzzy C-means.

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  • MVVM Tutorial/Example Code with internet connectivity

    - by SpikeX
    I understand the View and ViewModel portions of MVVM, but what I'm still really fuzzy on is how you connect your application to data sources on the Internet (say you're grabbing some XML or JSON from the web), and specifically, where that code goes in your application. Can someone provide or link to some example code or a tutorial that walks you through setting up a simple WPF (or Silverlight) application that fetches data from the Web?

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  • Lucene MultiFieldQueryParser which column of the three generated the hit

    - by user549432
    I am using Lucene MultiFieldQueryParser and the implementation is as shown below QueryParser parser = new MultiFieldQueryParser (Version.LUCENE_30,new String[] {"First Name","Middle Name","Last Name"}, standardAnalyzer); Query query = parser.parse(queryString); and using it to find a match for the input string in my DB columns First Name, Middle Name and Last name . I am able to get the hits with normal search and fuzzy search - The only problem I am facing is finding which column of the three generated the hit - Can you pls help me here - Thanks

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  • Mipmapping issue with textures rendered on to a flat quad (OpenGL)

    - by Mike2012
    I am having what seems to be a mipmapping problem when rendering textures on to a flat quad. At some camera positions the object looks fine, but then at others it gets very fuzzy. Unfortunately I don't really have any good leads on this problem but I thought if I posted some pictures other who have experiences other issue might be able to give me some insight. Normal: Zoomed Out: Rotated: Could anyone give me any clues about what could be going on here?

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  • Understanding C# async / await (1) Compilation

    - by Dixin
    Now the async / await keywords are in C#. Just like the async and ! in F#, this new C# feature provides great convenience. There are many nice documents talking about how to use async / await in specific scenarios, like using async methods in ASP.NET 4.5 and in ASP.NET MVC 4, etc. In this article we will look at the real code working behind the syntax sugar. According to MSDN: The async modifier indicates that the method, lambda expression, or anonymous method that it modifies is asynchronous. Since lambda expression / anonymous method will be compiled to normal method, we will focus on normal async method. Preparation First of all, Some helper methods need to make up. internal class HelperMethods { internal static int Method(int arg0, int arg1) { // Do some IO. WebClient client = new WebClient(); Enumerable.Repeat("http://weblogs.asp.net/dixin", 10) .Select(client.DownloadString).ToArray(); int result = arg0 + arg1; return result; } internal static Task<int> MethodTask(int arg0, int arg1) { Task<int> task = new Task<int>(() => Method(arg0, arg1)); task.Start(); // Hot task (started task) should always be returned. return task; } internal static void Before() { } internal static void Continuation1(int arg) { } internal static void Continuation2(int arg) { } } Here Method() is a long running method doing some IO. Then MethodTask() wraps it into a Task and return that Task. Nothing special here. Await something in async method Since MethodTask() returns Task, let’s try to await it: internal class AsyncMethods { internal static async Task<int> MethodAsync(int arg0, int arg1) { int result = await HelperMethods.MethodTask(arg0, arg1); return result; } } Because we used await in the method, async must be put on the method. Now we get the first async method. According to the naming convenience, it is named MethodAsync. Of course a async method can be awaited. So we have a CallMethodAsync() to call MethodAsync(): internal class AsyncMethods { internal static async Task<int> CallMethodAsync(int arg0, int arg1) { int result = await MethodAsync(arg0, arg1); return result; } } After compilation, MethodAsync() and CallMethodAsync() becomes the same logic. This is the code of MethodAsyc(): internal class CompiledAsyncMethods { [DebuggerStepThrough] [AsyncStateMachine(typeof(MethodAsyncStateMachine))] // async internal static /*async*/ Task<int> MethodAsync(int arg0, int arg1) { MethodAsyncStateMachine methodAsyncStateMachine = new MethodAsyncStateMachine() { Arg0 = arg0, Arg1 = arg1, Builder = AsyncTaskMethodBuilder<int>.Create(), State = -1 }; methodAsyncStateMachine.Builder.Start(ref methodAsyncStateMachine); return methodAsyncStateMachine.Builder.Task; } } It just creates and starts a state machine, MethodAsyncStateMachine: [CompilerGenerated] [StructLayout(LayoutKind.Auto)] internal struct MethodAsyncStateMachine : IAsyncStateMachine { public int State; public AsyncTaskMethodBuilder<int> Builder; public int Arg0; public int Arg1; public int Result; private TaskAwaiter<int> awaitor; void IAsyncStateMachine.MoveNext() { try { if (this.State != 0) { this.awaitor = HelperMethods.MethodTask(this.Arg0, this.Arg1).GetAwaiter(); if (!this.awaitor.IsCompleted) { this.State = 0; this.Builder.AwaitUnsafeOnCompleted(ref this.awaitor, ref this); return; } } else { this.State = -1; } this.Result = this.awaitor.GetResult(); } catch (Exception exception) { this.State = -2; this.Builder.SetException(exception); return; } this.State = -2; this.Builder.SetResult(this.Result); } [DebuggerHidden] void IAsyncStateMachine.SetStateMachine(IAsyncStateMachine param0) { this.Builder.SetStateMachine(param0); } } The generated code has been refactored, so it is readable and can be compiled. Several things can be observed here: The async modifier is gone, which shows, unlike other modifiers (e.g. static), there is no such IL/CLR level “async” stuff. It becomes a AsyncStateMachineAttribute. This is similar to the compilation of extension method. The generated state machine is very similar to the state machine of C# yield syntax sugar. The local variables (arg0, arg1, result) are compiled to fields of the state machine. The real code (await HelperMethods.MethodTask(arg0, arg1)) is compiled into MoveNext(): HelperMethods.MethodTask(this.Arg0, this.Arg1).GetAwaiter(). CallMethodAsync() will create and start its own state machine CallMethodAsyncStateMachine: internal class CompiledAsyncMethods { [DebuggerStepThrough] [AsyncStateMachine(typeof(CallMethodAsyncStateMachine))] // async internal static /*async*/ Task<int> CallMethodAsync(int arg0, int arg1) { CallMethodAsyncStateMachine callMethodAsyncStateMachine = new CallMethodAsyncStateMachine() { Arg0 = arg0, Arg1 = arg1, Builder = AsyncTaskMethodBuilder<int>.Create(), State = -1 }; callMethodAsyncStateMachine.Builder.Start(ref callMethodAsyncStateMachine); return callMethodAsyncStateMachine.Builder.Task; } } CallMethodAsyncStateMachine has the same logic as MethodAsyncStateMachine above. The detail of the state machine will be discussed soon. Now it is clear that: async /await is a C# language level syntax sugar. There is no difference to await a async method or a normal method. As long as a method returns Task, it is awaitable. State machine and continuation To demonstrate more details in the state machine, a more complex method is created: internal class AsyncMethods { internal static async Task<int> MultiCallMethodAsync(int arg0, int arg1, int arg2, int arg3) { HelperMethods.Before(); int resultOfAwait1 = await MethodAsync(arg0, arg1); HelperMethods.Continuation1(resultOfAwait1); int resultOfAwait2 = await MethodAsync(arg2, arg3); HelperMethods.Continuation2(resultOfAwait2); int resultToReturn = resultOfAwait1 + resultOfAwait2; return resultToReturn; } } In this method: There are multiple awaits. There are code before the awaits, and continuation code after each await After compilation, this multi-await method becomes the same as above single-await methods: internal class CompiledAsyncMethods { [DebuggerStepThrough] [AsyncStateMachine(typeof(MultiCallMethodAsyncStateMachine))] // async internal static /*async*/ Task<int> MultiCallMethodAsync(int arg0, int arg1, int arg2, int arg3) { MultiCallMethodAsyncStateMachine multiCallMethodAsyncStateMachine = new MultiCallMethodAsyncStateMachine() { Arg0 = arg0, Arg1 = arg1, Arg2 = arg2, Arg3 = arg3, Builder = AsyncTaskMethodBuilder<int>.Create(), State = -1 }; multiCallMethodAsyncStateMachine.Builder.Start(ref multiCallMethodAsyncStateMachine); return multiCallMethodAsyncStateMachine.Builder.Task; } } It creates and starts one single state machine, MultiCallMethodAsyncStateMachine: [CompilerGenerated] [StructLayout(LayoutKind.Auto)] internal struct MultiCallMethodAsyncStateMachine : IAsyncStateMachine { public int State; public AsyncTaskMethodBuilder<int> Builder; public int Arg0; public int Arg1; public int Arg2; public int Arg3; public int ResultOfAwait1; public int ResultOfAwait2; public int ResultToReturn; private TaskAwaiter<int> awaiter; void IAsyncStateMachine.MoveNext() { try { switch (this.State) { case -1: HelperMethods.Before(); this.awaiter = AsyncMethods.MethodAsync(this.Arg0, this.Arg1).GetAwaiter(); if (!this.awaiter.IsCompleted) { this.State = 0; this.Builder.AwaitUnsafeOnCompleted(ref this.awaiter, ref this); } break; case 0: this.ResultOfAwait1 = this.awaiter.GetResult(); HelperMethods.Continuation1(this.ResultOfAwait1); this.awaiter = AsyncMethods.MethodAsync(this.Arg2, this.Arg3).GetAwaiter(); if (!this.awaiter.IsCompleted) { this.State = 1; this.Builder.AwaitUnsafeOnCompleted(ref this.awaiter, ref this); } break; case 1: this.ResultOfAwait2 = this.awaiter.GetResult(); HelperMethods.Continuation2(this.ResultOfAwait2); this.ResultToReturn = this.ResultOfAwait1 + this.ResultOfAwait2; this.State = -2; this.Builder.SetResult(this.ResultToReturn); break; } } catch (Exception exception) { this.State = -2; this.Builder.SetException(exception); } } [DebuggerHidden] void IAsyncStateMachine.SetStateMachine(IAsyncStateMachine stateMachine) { this.Builder.SetStateMachine(stateMachine); } } Once again, the above state machine code is already refactored, but it still has a lot of things. More clean up can be done if we only keep the core logic, and the state machine can become very simple: [CompilerGenerated] [StructLayout(LayoutKind.Auto)] internal struct MultiCallMethodAsyncStateMachine : IAsyncStateMachine { // State: // -1: Begin // 0: 1st await is done // 1: 2nd await is done // ... // -2: End public int State; public TaskCompletionSource<int> ResultToReturn; // int resultToReturn ... public int Arg0; // int Arg0 public int Arg1; // int arg1 public int Arg2; // int arg2 public int Arg3; // int arg3 public int ResultOfAwait1; // int resultOfAwait1 ... public int ResultOfAwait2; // int resultOfAwait2 ... private Task<int> currentTaskToAwait; /// <summary> /// Moves the state machine to its next state. /// </summary> public void MoveNext() // IAsyncStateMachine member. { try { switch (this.State) { // Original code is split by "await"s into "case"s: // case -1: // HelperMethods.Before(); // MethodAsync(Arg0, arg1); // case 0: // int resultOfAwait1 = await ... // HelperMethods.Continuation1(resultOfAwait1); // MethodAsync(arg2, arg3); // case 1: // int resultOfAwait2 = await ... // HelperMethods.Continuation2(resultOfAwait2); // int resultToReturn = resultOfAwait1 + resultOfAwait2; // return resultToReturn; case -1: // -1 is begin. HelperMethods.Before(); // Code before 1st await. this.currentTaskToAwait = AsyncMethods.MethodAsync(this.Arg0, this.Arg1); // 1st task to await // When this.currentTaskToAwait is done, run this.MoveNext() and go to case 0. this.State = 0; MultiCallMethodAsyncStateMachine that1 = this; // Cannot use "this" in lambda so create a local variable. this.currentTaskToAwait.ContinueWith(_ => that1.MoveNext()); break; case 0: // Now 1st await is done. this.ResultOfAwait1 = this.currentTaskToAwait.Result; // Get 1st await's result. HelperMethods.Continuation1(this.ResultOfAwait1); // Code after 1st await and before 2nd await. this.currentTaskToAwait = AsyncMethods.MethodAsync(this.Arg2, this.Arg3); // 2nd task to await // When this.currentTaskToAwait is done, run this.MoveNext() and go to case 1. this.State = 1; MultiCallMethodAsyncStateMachine that2 = this; this.currentTaskToAwait.ContinueWith(_ => that2.MoveNext()); break; case 1: // Now 2nd await is done. this.ResultOfAwait2 = this.currentTaskToAwait.Result; // Get 2nd await's result. HelperMethods.Continuation2(this.ResultOfAwait2); // Code after 2nd await. int resultToReturn = this.ResultOfAwait1 + this.ResultOfAwait2; // Code after 2nd await. // End with resultToReturn. this.State = -2; // -2 is end. this.ResultToReturn.SetResult(resultToReturn); break; } } catch (Exception exception) { // End with exception. this.State = -2; // -2 is end. this.ResultToReturn.SetException(exception); } } /// <summary> /// Configures the state machine with a heap-allocated replica. /// </summary> /// <param name="stateMachine">The heap-allocated replica.</param> [DebuggerHidden] public void SetStateMachine(IAsyncStateMachine stateMachine) // IAsyncStateMachine member. { // No core logic. } } Only Task and TaskCompletionSource are involved in this version. And MultiCallMethodAsync() can be simplified to: [DebuggerStepThrough] [AsyncStateMachine(typeof(MultiCallMethodAsyncStateMachine))] // async internal static /*async*/ Task<int> MultiCallMethodAsync(int arg0, int arg1, int arg2, int arg3) { MultiCallMethodAsyncStateMachine multiCallMethodAsyncStateMachine = new MultiCallMethodAsyncStateMachine() { Arg0 = arg0, Arg1 = arg1, Arg2 = arg2, Arg3 = arg3, ResultToReturn = new TaskCompletionSource<int>(), // -1: Begin // 0: 1st await is done // 1: 2nd await is done // ... // -2: End State = -1 }; multiCallMethodAsyncStateMachine.MoveNext(); // Original code are moved into this method. return multiCallMethodAsyncStateMachine.ResultToReturn.Task; } Now the whole state machine becomes very clean - it is about callback: Original code are split into pieces by “await”s, and each piece is put into each “case” in the state machine. Here the 2 awaits split the code into 3 pieces, so there are 3 “case”s. The “piece”s are chained by callback, that is done by Builder.AwaitUnsafeOnCompleted(callback), or currentTaskToAwait.ContinueWith(callback) in the simplified code. A previous “piece” will end with a Task (which is to be awaited), when the task is done, it will callback the next “piece”. The state machine’s state works with the “case”s to ensure the code “piece”s executes one after another. Callback If we focus on the point of callback, the simplification  can go even further – the entire state machine can be completely purged, and we can just keep the code inside MoveNext(). Now MultiCallMethodAsync() becomes: internal static Task<int> MultiCallMethodAsync(int arg0, int arg1, int arg2, int arg3) { TaskCompletionSource<int> taskCompletionSource = new TaskCompletionSource<int>(); try { // Oringinal code begins. HelperMethods.Before(); MethodAsync(arg0, arg1).ContinueWith(await1 => { int resultOfAwait1 = await1.Result; HelperMethods.Continuation1(resultOfAwait1); MethodAsync(arg2, arg3).ContinueWith(await2 => { int resultOfAwait2 = await2.Result; HelperMethods.Continuation2(resultOfAwait2); int resultToReturn = resultOfAwait1 + resultOfAwait2; // Oringinal code ends. taskCompletionSource.SetResult(resultToReturn); }); }); } catch (Exception exception) { taskCompletionSource.SetException(exception); } return taskCompletionSource.Task; } Please compare with the original async / await code: HelperMethods.Before(); int resultOfAwait1 = await MethodAsync(arg0, arg1); HelperMethods.Continuation1(resultOfAwait1); int resultOfAwait2 = await MethodAsync(arg2, arg3); HelperMethods.Continuation2(resultOfAwait2); int resultToReturn = resultOfAwait1 + resultOfAwait2; return resultToReturn; Yeah that is the magic of C# async / await: Await is not to wait. In a await expression, a Task object will be return immediately so that execution is not blocked. The continuation code is compiled as that Task’s callback code. When that task is done, continuation code will execute. Please notice that many details inside the state machine are omitted for simplicity, like context caring, etc. If you want to have a detailed picture, please do check out the source code of AsyncTaskMethodBuilder and TaskAwaiter.

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  • CodePlex Daily Summary for Wednesday, May 16, 2012

    CodePlex Daily Summary for Wednesday, May 16, 2012Popular ReleasesWatchersNET.UrlShorty: WatchersNET.UrlShorty 01.03.03: changes Fixed Url & Error History when urls contain line breaksMetadata Document Generator for Microsoft Dynamics CRM 2011: Metadata Document Generator (1.0.320.91): NEW FEATURES Use of GemBox Software Document assembly to generate Word document Thanks to them! http://www.gemboxsoftware.com/ Word document is now using headings for better navigation BUG FIXES Export fails if two entities have same display name Export fails if entity has more than one main form Clicking multiple time on "Check all" button duplicate attributes list Not working if attributes are Selected Unable to create connection on Partner VM Does not generate document in other than main ...AspxCommerce: AspxCommerce1.1: AspxCommerce - 'Flexible and easy eCommerce platform' offers a complete e-Commerce solution that allows you to build and run your fully functional online store in minutes. You can create your storefront; manage the products through categories and subcategories, accept payments through credit cards and ship the ordered products to the customers. We have everything set up for you, so that you can only focus on building your own online store. Note: To login as a superuser, the username and pass...SiteMap Editor for Microsoft Dynamics CRM 2011: SiteMap Editor (1.1.1616.403): BUG FIX Hide save button when Titles or Descriptions element is selectedVisual C++ 2010 Directories Editor: Visual C++ 2010 Directories Editor (x32_x64): release v1.3MapWindow 6 Desktop GIS: MapWindow 6.1.2: Looking for a .Net GIS Map Application?MapWindow 6 Desktop GIS is an open source desktop GIS for Microsoft Windows that is built upon the DotSpatial Library. This release requires .Net 4 (Client Profile). Are you a software developer?Instead of downloading MapWindow for development purposes, get started with with the DotSpatial template. The extensions you create from the template can be loaded in MapWindow.DotSpatial: DotSpatial 1.2: This is a Minor Release. See the changes in the issue tracker. Minimal -- includes DotSpatial core and essential extensions Extended -- includes debugging symbols and additional extensions Tutorials are available. Just want to run the software? End user (non-programmer) version available branded as MapWindow Want to add your own feature? Develop a plugin, using the template and contribute to the extension feed (you can also write extensions that you distribute in other ways). Components ...Mugen Injection: Mugen Injection 2.2.1 (WinRT supported): Added ManagedScopeLifecycle. Increase performance. Added support for resolve 'params'.Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.52: Make preprocessor comment-statements nestable; add the ///#IFNDEF statement. (Discussion #355785) Don't throw an error for old-school JScript event handlers, and don't rename them if they aren't global functions.DotNetNuke® Events: 06.00.00: This is a serious release of Events. DNN 6 form pattern - We have take the full route towards DNN6: most notably the incorporation of the DNN6 form pattern with streamlined UX/UI. We have also tried to change all formatting to a div based structure. A daunting task, since the Events module contains a lot of forms. Roger has done a splendid job by going through all the forms in great detail, replacing all table style layouts into the new DNN6 div class="dnnForm XXX" type of layout with chang...LogicCircuit: LogicCircuit 2.12.5.15: Logic Circuit - is educational software for designing and simulating logic circuits. Intuitive graphical user interface, allows you to create unrestricted circuit hierarchy with multi bit buses, debug circuits behavior with oscilloscope, and navigate running circuits hierarchy. Changes of this versionThis release is fixing one but nasty bug. Two functions XOR and XNOR when used with 3 or more inputs were incorrectly evaluating their results. If you have a circuit that is using these functions...GAC Explorer: GACExplorer_x86_Setup: Version 1.0 Features -> Copy assembly(s) to clipboard. -> Copy assembly(s) to local folder. -> Open assembly(s) folder location. -> Support Shortcut keysBlogEngine.NET: BlogEngine.NET 2.6: Get DotNetBlogEngine for 3 Months Free! Click Here for More Info BlogEngine.NET Hosting - 3 months free! Cheap ASP.NET Hosting - $4.95/Month - Click Here!! Click Here for More Info Cheap ASP.NET Hosting - $4.95/Month - Click Here! If you want to set up and start using BlogEngine.NET right away, you should download the Web project. If you want to extend or modify BlogEngine.NET, you should download the source code. If you are upgrading from a previous version of BlogEngine.NET, please take...BlackJumboDog: Ver5.6.2: 2012.05.07 Ver5.6.2 (1) Web???????、????????·????????? (2) Web???????、?????????? COMSPEC PATHEXT WINDIR SERVERADDR SERVERPORT DOCUMENTROOT SERVERADMIN REMOTE_PORT HTTPACCEPTCHRSET HTTPACCEPTLANGUAGE HTTPACCEPTEXCODINGGardens Point Parser Generator: Gardens Point Parser Generator version 1.5.0: ChangesVersion 1.5.0 contains a number of changes. Error messages are now MSBuild and VS-friendly. The default encoding of the *.y file is Unicode, with an automatic fallback to the previous raw-byte interpretation. The /report option has been improved, as has the automaton tracing facility. New facilities are included that allow multiple parsers to share a common token type. A complete change-log is available as a separate documentation file. The source project has been upgraded to Visual...Media Companion: Media Companion 3.502b: It has been a slow week, but this release addresses a couple of recent bugs: Movies Multi-part Movies - Existing .nfo files that differed in name from the first part, were missed and scraped again. Trailers - MC attempted to scrape info for existing trailers. TV Shows Show Scraping - shows available only in the non-default language would not show up in the main browser. The correct language can now be selected using the TV Show Selector for a single show. General Will no longer prompt for ...NewLife XCode ??????: XCode v8.5.2012.0508、XCoder v4.7.2012.0320: X????: 1,????For .Net 4.0?? XCoder????: 1,???????,????X????,?????? XCode????: 1,Insert/Update/Delete???????????????,???SQL???? 2,IEntityOperate?????? 3,????????IEntityTree 4,????????????????? 5,?????????? 6,??????????????Google Book Downloader: Google Books Downloader Lite 1.0: Google Books Downloader Lite 1.0Python Tools for Visual Studio: 1.5 Alpha: We’re pleased to announce the release of Python Tools for Visual Studio 1.5 Alpha. Python Tools for Visual Studio (PTVS) is an open-source plug-in for Visual Studio which supports programming with the Python language. PTVS supports a broad range of features including: • Supports Cpython, IronPython, Jython and Pypy • Python editor with advanced member, signature intellisense and refactoring • Code navigation: “Find all refs”, goto definition, and object browser • Local and remote debugging...AD Gallery: AD Gallery 1.2.7: NewsFixed a bug which caused the current thumbnail not to be highlighted Added a hook to take complete control over how descriptions are handled, take a look under Documentation for more info Added removeAllImages()New ProjectsAccountingTest: just to learn asp.net mvc 3 Actucal: With Actucal you can make a calculation model. The model is compiled so you can add it to your projects. It has been developed in C# Also look at mine website (http://www.tronsoft.nl) for more information.AppFabric Caching Administration Services: This project is based on the idea of the current project : AppFabric Caching Admin Tool. This project is under development, a further description will be provide later.ASP.NET Web Chat (Prototype): A prototype web chat client application.bcipad: ipad appCM.Core.Library.dll: CM.Core.Library est une bibliothèque programmé en C# qui contient de nombreuses fonctions basique tel que de la cryptographie, manipulation de chaine de caractères, gestion de fichiers...Coding4Fun Boxing Bots: coding4fun boxing robotselblogdeDynamicsCRM.com!: Bienvenidos a nuestro sitio en CodePlex! Aquí compartiremos código de la comunidad en español de Dynamics CRM. www.elblogdedynamicscrm.com Twitter: http://twitter.com/elblogdeDynCRM Linkedin: http://www.linkedin.com/groups?gid=4258078ExercicioAula2: Projeto de exercício da aula de dotnet.FileListBuilder: Fabrique une liste de nom de fichier en parcourant une arborescence d'un disque. La liste peut être produite en format XML ou XLS. Dans cette liste chaque fichier est documenté, et un lien hypertext est associé. Francis Nino Seisei: This application is a template based code snippet generator for data access applications. It allows full control of the software project because it doesn't generate entire projects, only snippets that save time spent in repetitive tasks. For the next version it will be available in english. Esta aplicación es un generador de fragmentos de código basado en plantillas para aplicaciones de acceso a datos. Fue desarrollado en 15 días por lo cual puede tener uno que otro problema de estabilidad...FsAdo: FsAdo, sounds like falsetto :-), is an F# ADO.NET implementation of database factory and as a simple foundation for data access layer.GroupShop: group shop01321231HU01 Decompression: Hotmail's DeltaSync protocol uses custom compression scheme known as hm-compression or HU01. It is very similar to DEFLATE encoding, which is standardized as RFC 1951, but the bit stream format is different. Earlier work on decompressing these streams was published by Daniel Parnell, but it was merely a disassembled code rewritten to C and it didn't offer insight into the actual format of the data. This code is a clean room implementation of a decoder for HU01 streams.jQuery Media Player: A set of scripts used to play media from the webModel Generator Helper: Model Generator Helper is a small program that will allow you to easily create view models from your logic models by copying the logic model's properties and the properties' attributes. The original purpose of the program was to copy the validation annotations to my view models.muathenhanh: hello tat ca moi nguoi nheMyCommerce: Proyecto aun no terminadonczcomlibary: control library for silverlight 5 OHG.NET: OHG.NET ASP.NET Web Pages (Razor) Based Content Management System Rich Theme Support One-Click JQuery Plugins (Slider, LightBox,Paging...) Web Site Administrator Panel with Twitter Bootstrap Interface Light-weight and high perfomance with ASP.NET Web Pages Razor PgcDemuxCLI: A modified version of PgcDemux (http://download.videohelp.com/jsoto/dvdtools.htm) that has better CLI support and progress reporting.PowerShell Classroom Setup Tools for MS Learning Hyper-V machines: This scripts are intended for MCT! If you set up a MS Learning Classroom with Hyper-V and the images provided by MS at the MCT download page you need to deploy the VHD files (and the other VM files of course) to “C:\Programme\Microsoft Learning\<…>” The 4 scripts in this package will help you to set up your classroom environment at another file system location. Please read my blog article for details: ProjetoTeste: Projeto de testeReisebüro Office: dfgsfgSandbox OS: An all new COSMOS Based OS Built by the Marblestech Team.SSOrbit: Single Sign-On module that store user into a stack.Steve Blog: ???????????,?????SuchMich: Such Mich! is a game based on the famous game "Memory" (also known as "Find the pairs")Tanszeki terheleseloszto rendszer: A Tanszeki terheleseloszto rendszer egy olyan rendszer, amelynek segítségével egy tanszék feladatait lehet az oktatói között elosztani, úgy, hogy közben figyelembe vesszük az oktatók szakmai és személyes preferenciáit, és az órarendi adottságokat.TestApps: an epic testTRAVLR: Travlr Web App for collaborative trip management.WatTMDb Library: .NET Library for use with the new Version 3 API available from The Movie Db.WPF Fundamentals: WPF Fundamentals is a toolset with basic classes to use in any common WPF project. It includes: - support of the Model - ViewModel - Presenter pattern - extension for the Command Interface - common converter types (e.g. a BooleanConverter) - handy user controls (e.g. a PopupButton)

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  • Smarty: Display a random sentence from array

    - by Martind
    I have a smarty template, that I want to display a random sentence on each reload. I could do it with this: in php file: $sentences = array('Hello you', 'Hi mate', 'Welcome'); shuffle($sentences); $smarty->assign('sentence', $sentences[0]); in template file: <h1>{$sentence}</h1> Is it possible to do all this in the template instead? Since this isn't exactly programming logic but more a presentation logic, i would like it all in the template like so: <h1>{'Hello you', 'Hi mate', 'Welcome'| selectRandom }</h1> Something like that?

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  • Working with XML & XSL

    - by gsvirdi
    I'm planning to create a news item which uses xml as it's backend and the Display should be like: Date: 08/Mar/2010 ------------------------------ Title     | News ------------------------------ News 4 | Some news News 3 | Some news News 2 | Some news News 1 | Some news ------------------------------ Date: 07/Mar/2010 ------------------------------ Title     | News ------------------------------ News 5 | Some news News 4 | Some news News 3 | Some news News 2 | Some news News 1 | Some news Display should be sorted on Date (descending) Then news items should be sorted on time (descending) Today's news item should be on top, then titles should be sorted-decending (timewise), later will come previous day's news items. I'm not able to come up with the logic of xml which should be used in this case. moreover I'm not able to figure out how should I check "Today's date" in xml's "if" statement. Can I please get some code sample to understand this kinda logic???

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  • Struts 1 - struts-taglib.jar is not being found by the web application

    - by Yatendra Goel
    I am using Struts-1. I have developed a struts-based web application. I am using struts tags in my JSP pages supplied in struts-taglib.jar by inserting the following lines in the JSP file: <%@ taglib prefix="html" uri="http://struts.apache.org/tags-html" %> <%@ taglib prefix="logic" uri="http://struts.apache.org/tags-logic" %> <%@ taglib prefix="bean" uri="http://struts.apache.org/tags-bean" %> Now the application is working fine when I run it on my localsystem but when I deploy it on a server, it shows the following exception: org.apache.jasper.JasperException: The absolute uri: http://struts.apache.org/tags-html cannot be resolved in either web.xml or the jar files deployed with this application From the above exception, it seems that the application hasn't found the struts-taglib.jar file. But I have put the struts-taglib.jar in /WEB-INF/lib directory. Then where is the problem?

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  • Asp net MVC controllers and widgets

    - by Josemalive
    Hi, I have some doubts about ASP.Net MVC, and i would like to ask few questions. If i understood well, a controller/action is selected from a httprequest. As one request is used to get one web page, could we call to these controllers "page controllers"? My other question is about the widgets and RenderPartial method. If a widget represent a classic asp.net webcontrol or usercontrol, and i want to render this widget in a lot of pages, how could avoid repeat the logic of the widget if this logic is in the "page controller"? Any help would be appreciated. Thanks in advance. Best Regards. Jose

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  • Dialogs (Real ones)

    - by Richard W
    Having tried a number of different solutions I keep coming back to this. I need a Window.ShowDialog, using the ViewModelLocator class as a factory via a UnityContainer. Basically I have a View(and ViewModel) which on a button press on the the view needs to create a dialog (taking a couple of parameters in its constructor) that will process some logic and eventally return a result to the caller (along with the results of all the logic it computed). Maybe I'm wrong for stilll looking at this from a Windows Forms perspective, but I know exactly what I want to do and I want to ideally do it using WPF and MVVM. I'm trying to make this work for a project, and ultimately don't want to have to go back to vanilla WPF in order to make it work.

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  • Updating multiple Sprites - AS3 performance best practices

    - by dani
    Within the container "BubbleContainer" I have multiple "Bubble sprites". Each bubble's graphics object (a circle) is updated on a timer event. Let's say I have 50 Bubble sprites and each circle's radius should be updated with a mathematical formula. How do I organize this logic? How do I update all Bubble sprites within the BubbleContainer? (should I call a bubble.update() function or make a temporary reference to the graphics object?) Where do I put the Math logic? (as static functions?)

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