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  • Utility Queries–Database Files, (and Filegroups)

    - by drsql
    It has been a while since I last posted a utility query, and today, to avoid other work I am supposed to be doing, I decided to go ahead and work on another post.  Today, I went ahead and worked on a server configuration type query. One query I find I use pretty often is the following one that lists the files in the database. In this blog I will include 3 queries.  The first will deal with files and databases, and the second runs in a database to see the files and their filegroups (If there...(read more)

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  • Utility Queries–Database Files, (and Filegroups)

    - by drsql
    It has been a while since I last posted a utility query, and today, to avoid other work I am supposed to be doing, I decided to go ahead and work on another post.  Today, I went ahead and worked on a server configuration type query. One query I find I use pretty often is the following one that lists the files in the database. In this blog I will include 3 queries.  The first will deal with files and databases, and the second runs in a database to see the files and their filegroups (If there...(read more)

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  • Problem creating levels using inherited classes/polymorphism

    - by Adam
    I'm trying to write my level classes by having a base class that each level class inherits from...The base class uses pure virtual functions. My base class is only going to be used as a vector that'll have the inherited level classes pushed onto it...This is what my code looks like at the moment, I've tried various things and get the same result (segmentation fault). //level.h class Level { protected: Mix_Music *music; SDL_Surface *background; SDL_Surface *background2; vector<Enemy> enemy; bool loaded; int time; public: Level(); virtual ~Level(); int bgX, bgY; int bg2X, bg2Y; int width, height; virtual void load(); virtual void unload(); virtual void update(); virtual void draw(); }; //level.cpp Level::Level() { bgX = 0; bgY = 0; bg2X = 0; bg2Y = 0; width = 2048; height = 480; loaded = false; time = 0; } Level::~Level() { } //virtual functions are empty... I'm not sure exactly what I'm supposed to include in the inherited class structure, but this is what I have at the moment... //level1.h class Level1: public Level { public: Level1(); ~Level1(); void load(); void unload(); void update(); void draw(); }; //level1.cpp Level1::Level1() { } Level1::~Level1() { enemy.clear(); Mix_FreeMusic(music); SDL_FreeSurface(background); SDL_FreeSurface(background2); music = NULL; background = NULL; background2 = NULL; Mix_CloseAudio(); } void Level1::load() { music = Mix_LoadMUS("music/song1.xm"); background = loadImage("image/background.png"); background2 = loadImage("image/background2.png"); Mix_OpenAudio(48000, MIX_DEFAULT_FORMAT, 2, 4096); Mix_PlayMusic(music, -1); } void Level1::unload() { } //functions have level-specific code in them... Right now for testing purposes, I just have the main loop call Level1 level1; and use the functions, but when I run the game I get a segmentation fault. This is the first time I've tried writing inherited classes, so I know I'm doing something wrong, but I can't seem to figure out what exactly.

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  • Question on methods in Object Oriented Programming

    - by mal
    I’m learning Java at the minute (first language), and as a project I’m looking at developing a simple puzzle game. My question relates to the methods within a class. I have my Block type class; it has its many attributes, set methods, get methods and just plain methods. There are quite a few. Then I have my main board class. At the moment it does most of the logic, positioning of sprites collision detection and then draws the sprites etc... As I am learning to program as much as I’m learning to program games I’m curious to know how much code is typically acceptable within a given method. Is there such thing as having too many methods? All my draw functionality happens in one method, should I break this into a few ‘sub’ methods? My thinking is if I find at a later stage that the for loop I’m using to cycle through the array of sprites searching for collisions in the spriteCollision() method is inefficient I code a new method and just replace the old method calls with the new one, leaving the old code intact. Is it bad practice to have a method that contains one if statement, and place the call for that method in the for loop? I’m very much in the early stages of coding/designing and I need all the help I can get! I find it a little intimidating when people are talking about throwing together a prototype in a day too! Can’t wait until I’m that good!

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  • Getting an object from a 2d array inside of a class

    - by user36324
    I am have a class file that contains two classes, platform and platforms. platform holds the single platform information, and platforms has an 2d array of platforms. Im trying to render all of them in a for loop but it is not working. If you could kindly help me i would greatly appreciate. void Platforms::setUp() { for(int x = 0; x < tilesW; x++){ for(int y = 0; y < tilesH; y++){ Platform tempPlat(x,y,true,renderer,filename,tileSize/scaleW,tileSize/scaleH); platArray[x][y] = tempPlat; } } } void Platforms::show() { for(int x = 0; x < tilesW; x++){ for(int y = 0; y < tilesH; y++){ platArray[x][y].show(renderer,scaleW,scaleH); } } }

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  • A more reliable and more flexible sp_MSforeachdb

    - by AaronBertrand
    I've complained about sp_MSforeachdb before. In part of my "Bad Habits to Kick" series in 2009-10, I described how I worked around its sporadic inability to actually process all of the databases on an instance: http://sqlblog.com/blogs/aaron_bertrand/archive/2010/02/08/bad-habits-to-kick-relying-on-undocumented-behavior.aspx I lumped this in a "Bad Habit" category of relying on undocumented behavior, since - while the procedure does have rampant usage - it is, in fact, both undocumented and unsupported....(read more)

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  • XNA - How do I change the texture of a 2D object?

    - by Adorjan
    I am on to make a table game, I successfully figured out how to make the arraw and to move the cursor on it (by tiles). Now I wanna find out how to make that if I hit the Enter key the tile's texture change to another. I tryed like this: if (input.KeyPressed(Keys.Enter)) { cell[X,Y].Cell_texture = tile_texture; } but it doesn't really work. Hope you can help. :) Thanks!

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  • Game Object Design

    - by oisin
    I'm having a problem with the way I designed my first simple game in C++. I have GameObject (abstract class) and ObjectA which inherits the update() and draw() methods from GameObject. My main loop contains a linked list of GameObject*, and while that list is not empty it cycles through it, calling update on each one. Up until this point, I thought the design was standard(?) and would work. However, when I call update on ObjectA() I run into two problems: ObjectA can die which messes up the list, which in turn throws off the loop in main. ObjectA can spawn more ObjectA's but these are local scope and the update() goes out of scope, creating problems in main's list of GameObjects. I think my design if alright, but I'm having such problems with segmentation faults that there must be something seriously wrong with at least one part of my implementation. If anyone could point out any serious mistakes or simple examples of this being done (or even alternative designs) then I would greatly appreciate it!

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  • From a language design perspective, if Javascript objects are simply associative arrays, then why ha

    - by Christopher Altman
    I was reading about objects in O'Reilly Javascript Pocket Reference and the book made the following statement. An object is a compound data type that contains any number of properties. Javascript objects are associative arrays: they associate arbitrary data values with arbitrary names. From a language design perspective, if objects are simply associative arrays, then why have objects? I appreciate the convenience of having objects in the language, but if convenience is the main purpose for adding a data type, then how do you decide what to add and what to not add in a language? A language can quickly become bloated and less valuable if it is weighed down by several overlapping methods and data types (Is this a true statement or am I missing something).

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  • grouping draggable objects with jquery-ui draggable

    - by Jim Robert
    Hello, I want to use jquery draggable/droppable to let the user select a group of objects (each one has a checkbox in the corner) and then drag all the selected objects as a group... I can't figure out for the life of me how to do it haha. Here is what I'm thinking will lead to a usable solution, on each draggable object, use the start() event and somehow grab all the other selected objects and add them to the selection I was also considering just making the dragged object look like a group of objects (they're images, so a pile of photos maybe) for performance reasons. I think using the draggable functionality might fall over if you drag several dozen objects at once, does that sound like a better idea?

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  • Iterating Oracle collections of objects with out exploding them

    - by Scott Bailey
    I'm using Oracle object data types to represent a timespan or period. And I've got to do a bunch of operations that involve working with collections of periods. Iterating over collections in SQL is significantly faster than in PL/SQL. CREATE TYPE PERIOD AS OBJECT ( beginning DATE, ending DATE, ... some member functions...); CREATE TYPE PERIOD_TABLE AS TABLE OF PERIOD; -- sample usage SELECT <<period object>>.contains(period2) FROM TABLE(period_table1) t The problem is that the TABLE() function explodes the objects into scalar values, and I really need the objects instead. I could use the scalar values to recreate the objects but this would incur the overhead of re-instantiating the objects. And the period is designed to be subclassed so there would be additional difficulty trying to figure out what to initialize it as. Is there another way to do this that doesn't destroy my objects?

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  • Serializing ActiveRecord objects without storing their attributes?

    - by Allan Grant
    I'm working on a problem where I need to store serialized hierarchies of Ruby objects in the database. Many of the objects that will need to be saved are ActiveRecord objects with a lot of attributes. Instead of saving the entire objects and then refreshing their attributes from the DB when I load them (in case they changed, which is likely), it would be easier to just store the references (class and database id) for these objects. Does anyone know if there's already a way to do this in Rails, or if there's an existing gem for it? Wanted to check if something existed before spending a ton of time hacking on it.

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  • Get a queryset of objects through an intermediary model

    - by skyl
    I want get all of the Geom objects that are related to a certain content_object (see the function I'm trying to build at the bottom, get_geoms_for_obj() class Geom(models.Model): ... class GeomRelation(models.Model): ''' For tagging many objects to a Geom object and vice-versa''' geom = models.ForeignKey(Geom) content_type = models.ForeignKey(ContentType) object_id = models.PositiveIntegerField() content_object = generic.GenericForeignKey() def get_geoms_for_object(obj): ''' takes an object and gets the geoms that are related ''' ct = ContentType.objects.get_for_model(obj) id = obj.id grs = GeomRelation.objects.filter( content_type=ct, object_id=id ) # how with django orm magic can I build the queryset instead of list # like below to get all of the Geom objects for a given content_object geoms = [] for gr in grs: geoms.append(gr.geom) return set(geoms) # A set makes it so that I have no redundant entries but I want the # queryset ordering too .. need to make it a queryset for so many reasons...

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  • grouping objects to achieve a similar mean property for all groups

    - by cytochrome
    I have a collection of objects, each of which has a numerical 'weight'. I would like to create groups of these objects such that each group has approximately the same arithmetic mean of object weights. The groups won't necessarily have the same number of members, but the size of groups will be within one of each other. In terms of numbers, there will be between 50 and 100 objects and the maximum group size will be about 5. Is this a well-known type of problem? It seems a bit like a knapsack or partition problem. Are efficient algorithms known to solve it? As a first step, I created a python script that achieves very crude equivalence of mean weights by sorting the objects by weight, subgrouping these objects, and then distributing a member of each subgroup to one of the final groups. I am comfortable programming in python, so if existing packages or modules exist to achieve part of this functionality, I'd appreciate hearing about them. Thank you for your help and suggestions.

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  • Generically creating objects in C#

    - by DrLazer
    What I am trying to do is load in objects from an XML save file. The problem is those objects are configurable by the user at runtime, meaning i had to use reflection to get the names and attributes of those objects stored in an XML file. I am in the middle of a recursive loop through the XML and up to the part where I need to create an object then thought ..... ah - no idea how to do that :( I have an array stuffed with empty objects (m_MenuDataTypes), one of each possible type. My recursive loading function looks like this private void LoadMenuData(XmlNode menuDataNode) { foreach (object menuDataObject in m_MenuDataTypes) { Type menuDataObjectType = menuDataObject.GetType(); if (menuDataObjectType.Name == menuDataNode.Name) { //create object } } } I need to put some code where my comment is but I can't have a big switch statement or anything. The objects in my array can change depending on how the user has configured the app.

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  • Find number of serialized objects

    - by tmosier
    Hello all. My issue is trying to determine a number of objects created, the objects being serialized from an XML document. The XML document should be set up for simplicity, so any developer can add an additional object and need no further modification to the code. However each of these objects need to be handled/updated seperately, and specifically, some of the objects are of different sub-classes, which need to be handled differently. Here is some pseudocode for what I am going for class A { public B myClassB; public void Update() { // for every object of whatever type in myClassB // update logic } } XML: <\data <\object1 etc... So what would be my simplest course of action, allowing other to add objects via the XML, but still ensuring the proper logic happenes for each?

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  • Serving static content from cookie less domain and mod_deflate

    - by Saif Bechan
    I have two domain. One domain with my main website and the other with js/css/etc.. files, static content. mod_deflate is enabled for both domains, but when i run ySlow in FireFox it says none of my static content is compressed. When i bring back the js or css file to my normal domain it gets compressed right. Only when its served from the other domain is it not compressed. Do i have to do some more configuration for this to work? I am using this line in my .htaccess file AddOutputFilterByType DEFLATE application/x-javascript text/css text/html text/xml text/plain application/x-httpd-php I tried to but the line in my httpd.conf file but it gives me the same results. PS. If this is more of a serverfault question i am sorry for this. But i see a lot of questions here concerning mod_deflate and ySlow

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  • What Raid should I use for Website Static Files / Content

    - by Simon
    I'm building a Web server (IIS7) and would like to know the best practice for storing static content and the uploaded files of website's users (predominantly pictures, but also other documents like pdf's). I will keep the operating System on a Raid 1 array. Where should I be keeping the actual website's pages & files, it's own static content, and that of it's users? Should I be placing this content on a seperate raid array, and if so which type? I was considering using SLC SSD's (Such as the Intel's X25-e) but the following issues came to light. Will the SLC SSD's give any improvement over a 2.5" 15k SAS Drive for this type of content? If I did use SSD's, I'm under the belief I would still need to use Raid for redundancy, yet I've heard Intel X25-e's don't support TRIM. Does this scrap them as a legitimate option?

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  • Dell XPS 420: Turning computer on, video ports showing static

    - by Roy Rico
    I have a Dell XPS 420 which i recently upgraded with a EVGA GTX 550TI and a 80GB SSD Drive. I converted this machine into a home theater PC. Which I've always had on. The computer wasn't responding, and so i restarted it and when it started, video ports showing static. I was getting static on my TV thru both DVI ports and the mini HDMI port. I assumed my video card had gone bad, but i completely replaced it and still the same behavior is occurring. I do not know how to diagnosis this issue. Any thoughts?

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  • ignore ipv6 router advertisements for static addresses with bonded interfaces

    - by boran
    I need to attribute static IPv6 addresses (not use autoconfigured addresses, and ignore router advertisements). This can be done as follows for a standard interface like eth0 iface eth0 inet6 static address myprefix:mysubnet::myip gateway myprefix:mysubnet::mygatewayip netmask 64 pre-up /sbin/sysctl -q -w net.ipv6.conf.$IFACE.autoconf=0 pre-up /sbin/sysctl -q -w net.ipv6.conf.$IFACE.accept_ra=0 However, how can this be done for bonded interfaces? using the "all" interface does not work. Systems is Ubuntu 10.04, 2.6.24-24-server. If one uses the above sysctl command for the bond0, the networking hangs on boot, because /proc/sys/net/ipv6/conf/bond0 does not yet exist and cannot be written to. One the system has booted /proc/sys/net/ipv6/conf/bond0 exist, so one solution after booting is to add the following to /etc/rc.local: /sbin/sysctl -q -w net.ipv6.conf.bond0.autoconf=0 /sbin/sysctl -q -w net.ipv6.conf.bond0.accept_ra=0 /etc/init.d/networking restart and this has the desired effect, the autoconfig v6 address disappears. Seems like a bit of a hack though, are there better solutions?

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  • Configuring NAT and static IP on Cisco 877W

    - by David M Williams
    Hi all, I'm having trouble setting up a static IP reservation on a network. What I want to do is assign IP 192.168.1.105 to MAC address 00:21:5d:2f:58:04 and then port forward 35394 to it. If it helps, output from show ver says Cisco IOS software, C870 software (C870-ADVSECURITYK9-M), version 12.4(4)T7, release software (fc1) ROM: System bootstrap, version 12.3(8r)YI4, release software I have done this - service dhcp ip routing ip dhcp excluded-address 192.168.1.1 192.168.1.99 ip dhcp excluded-address 192.168.1.200 192.168.1.255 ip dhcp pool ClientDHCP network 192.168.1.0 255.255.255.0 default-router 192.168.1.1 dns-server 192.168.1.1 lease 7 ip dhcp pool NEO host 192.168.1.105 255.255.255.0 hardware-address 0021.5D2F.5804 ip nat inside source static tcp 192.168.1.105 35394 <PUBLIC_IP> 35394 extendable However, the machine is getting assigned IP address 192.168.1.101 not .105 ... any suggestions? Thanks !

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  • Metro Apps on Win 8 aren't working with static ip behind auth proxy

    - by Kamal
    In Windows 8 Professional, Metro Apps and Windows Update do not work on static IP settings behind authenticated proxy server. They work on DHCP on the same proxy settings. (We have DHCP for wifi and static IP for LAN, both using the same proxy server). IE, Chrome and other desktop apps work nicely on both. Metro apps worked on an auth proxy (DHCP only), when I changed their proxy settings from the 'edit group policy' option. (StartSettingsEdit Group PolicyComputer ConfigurationAdministrative TemplatesNetwork IsolationInternet Proxy for Apps) Can this be fixed?

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  • Linux route add between static LAN and Wifi Gateway

    - by Hamza
    I have two local machines connected to each other via wired ethernet and one of those machines is also connected to a wifi network which provides internet access. A pseudo-graphical representation of the topology is as follows: (PC2)----------(PC1)---------(Wifi Gateway) 192.168.2.x 10.0.0.x The configuration on PC2 is: iface eth0 inet static address 192.168.2.2 network 192.168.2.0 netmask 255.255.255.0 gateway 192.168.2.1 ...and the configuration on PC1 is: iface eth0 inet static address 192.168.2.1 network 192.168.2.0 netmask 255.255.255.0 gateway 192.168.2.1 On PC1, I've added a default route for wlan0 as I couldn't access the internet otherwise: route add default gw 10.0.0.1 wlan0 And also tried setting the gateway for the 192.168.2.x network using: route add -net 192.168.2.0 netmask 255.255.255.0 gw 10.0.0.1 But I still can't access internet from PC2. Edit I don't have access to the wifi gateway.

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  • Metro Apps on Windows 8 aren't working with static IP behind auth proxy

    - by Kamal
    In Windows 8 Professional, Metro Apps and Windows Update do not work with static IP settings behind authenticated proxy server. They work with DHCP on the same proxy settings (we have DHCP for wifi and static IP for LAN, both using the same proxy server). IE, Chrome and other desktop apps work nicely with both. Metro apps worked with an auth proxy (DHCP only), when I changed their proxy settings from the "edit group policy" option: Start → Settings → Edit Group Policy → Computer Configuration → Administrative Templates → Network Isolation → Internet Proxy for Apps How can I fix this?

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  • Serving static web files off a non-standard port

    - by Nimmy Lebby
    I'm close to deploying a Django project to production. I'm looking over some infrastructure decisions. Something that came up was serving static files with a different server such as lighttpd. However, we're starting off with a single dedicated server so our only option would be to use a non-standard port for the static file webserver. Is there precedence for this? I.e. Does anyone "big" do this? Any particular port I should use or shy away from using? Can anyone thing of some downsides of going this route?

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