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  • How can I tell when a UIWebView has finished drawing to a context?

    - by phopkins
    In my code I'm trying to show a UIWebView as a page is loading, and then, when it's done, capture an image from the web view to cache and display later (so I don't have to reload and render the web page). I have something along the lines of: CGContextRef context = CGBitmapContextCreate(…); [[webView layer] renderInContext:context]; CGImageRef imageRef = CGBitmapContextCreateImage(context); UIImage *image = [UIImage imageWithCGImage:imageRef]; The problem I'm running into is that, due to UIWebView's tiling, sometimes only half of the page is rendered to the context by the time I capture the image. Is there a way to detect or block on UIWebView's background rendering thread so that I can get the image only after all of the rendering has finished?

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  • How to access the Desktop Composition Engine from a WinForms app?

    - by MusiGenesis
    Is it possible to access Desktop Composition Engine in Windows Vista from a winforms application? The DCE apparently involves applications rendering to DCE buffers instead of directly to the screen. Since a winforms app has no way of getting information about the monitor's refresh rate and scanline status (other than via DirectX), animation in a winforms app is subject to tearing effects. With DCE enabled, the tearing effects are lessened but still there (apparently the DCE can still grab a buffer that your app is halfway through writing to and render it to the screen, thereby producing the half-one-frame-half-of-the-next tearing effects). Is there any way for my winforms app to communicate with the DCE and possible avoid rendering during buffer switchover times?

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  • Can I refresh a Yii CGridView from js?

    - by Brian Dunn
    When a "Create" modal dialog is submitted via XHR Then the rows in a Yii CGridView should be refreshed. I've tried to achieve this by rendering the new gridview in the XHR "create" action and then inserting it into the page via $("#list").html(response), but rendering a CGridView causes jQuery <script> include tags to be registered for inclusion, and so when I introduce those tags into the page they reload jQuery, which wipes out my live event handlers, so a bunch of stuff breaks. Which has me thinking, "the GridView knows how to refresh itself. heck, it does all the time on sort or page." So I can click a sort button in the GridView from js, but thats less than Ideal. I'd prefer to say $("#list").gridview('reload') or $.fn.gridview.reload("#list") or some such sense. Or do the way cool thing that is soo much simpler that you thought of just now.

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  • JAVA Classes in Game programming.

    - by Gabriel A. Zorrilla
    I'm doing a little strategy game to help me learn Java in a fun way. The thing is I visioned the units as objects that would self draw on the game map (using images and buffering) and would react to the mouse actions with listeners attached to them. Now, based on some tutorials I've been reading regarding basic game programming, all seems to be drawn in the Graphics method of my Map class. If a new unit emerges, i just update the Map.Graphics method, it's not as easy as making a new Unit object which would self draw... In this case, I'd be stuck with a whole bunch of Map methods instead of using classes for rendering new things. So my question is, is it possible to use classes for rendering units, interface objects, etc, or i'll have to create methods and just do some kind of structural programming instead of object oriented? I'm a little bit confused and I'd like to have a mental blueprint of how things would be organized. Thanks!

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  • OpenGL ES clarifying question regarding FBOs -- sorry can't find this info anywhere else?

    - by DevDevDev
    If I instantiate an FBO without binding a rendering buffer or a texture to it, what happens when I draw to it, nothing? Do I need to associate a rendering target (renderbuffer or texture) to have an FBO do anything? What I'm trying to do is precache some buffers and then merge them later, but that doesn't seem to work at all. Ideally I'd like to do something like glBindFramebufferOES(GL_FRAMEBUFFER_OES, fbo1); // Draw some stuff to fbo1 glBindFramebufferOES(GL_FRAMEBUFFER_OES, fbo2); // Draw some stuff to fbo2 // ... // ... // glRenderFbo(fbo1); -- Not a func // Set blending, etc. etc. // glRenderFbo(fbo2); -- Not a func

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  • Using a FormattedText object, how do I find out how much of my text was actually displayed?

    - by Robert
    If I have code like this: FormattedText text = new FormattedText(sTheBook, System.Globalization.CultureInfo.CurrentUICulture, System.Windows.FlowDirection.LeftToRight, new Typeface("Times New Roman"), 13, Brushes.Black); text.MaxTextWidth = 300; text.MaxTextHeight = 600; text.TextAlignment = TextAlignment.Justify; dc.DrawText(text, new Point(10, 0)); ...then, if it is long, only some of the text that I passed in (via sTheBook) will be displayed on the screen. I need to know how much was displayed so I can display the rest later! I can easily measure an amount of text, but it seems silly to do a search by rendering and re-rendering my text over and over until I find the piece that fits exactly. Thanks!

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  • OpenType programming

    - by Sorush Rabiee
    Hi all Recently i asked two questions (1 and 2) about using OpenType features in programs written by python and .net languages, but didn't get an answer. i realized there is no way to change text rendering engines of operating systems, or force them to use OpenType. so now want to implement my own. such a program that: provides a text engine that receives glyph shapes from otf and ttf files and renders them in sequence of glyphs in text. generates all of OTL features can be used in other parts of applications like controls and components of .NET or python GUI libraries. if python and .net languages are not suitable in this situation, aware me about other programming languages or tools. comments and answers about text rendering system of common Operating Systems, or designing text engines compatible with unicode 5.02 protocol are welcomed.

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  • How do I format an email for Gmail?

    - by Ethan
    Hey, I'm sending out an email using codeigniter's built in library. All I'm trying to do is send a bolded string, but instead of rendering the tags, it is printing them. What I have: <html> <head> </head> <body> <b>Donkey</b> </body> </html> That is, character for character, the email I'm getting. Why aren't the tags rendering? Thanks for your help!

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  • asp.net mvc 1.0 - how to render a partial view as a string

    - by Chev
    Hi There I need to render a partial view to a string within a controller action. I have the following sample code, but the ControllerContext.ParentActionViewContext does not seem to exist in mvc 1.0 // Get the IView of the PartialView object. var view = PartialView("MyPartialView").View; // Initialize a StringWriter for rendering the output. var writer = new StringWriter(); // Do the actual rendering. view.Render(ControllerContext.ParentActionViewContext, writer); Any tips greatly appreciated.

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  • "Emulating" Application.Run using Application.DoEvents

    - by Luca
    I'm getting in trouble. I'm trying to emulate the call Application.Run using Application.DoEvents... this sounds bad, and then I accept also alternative solutions to my question... I have to handle a message pump like Application.Run does, but I need to execute code before and after the message handling. Here is the main significant snippet of code. // Create barrier (multiple kernels synchronization) sKernelBarrier = new KernelBarrier(sKernels.Count); foreach (RenderKernel k in sKernels) { // Create rendering contexts (one for each kernel) k.CreateRenderContext(); // Start render kernel kernels k.mThread = new Thread(RenderKernelMain); k.mThread.Start(k); } while (sKernelBarrier.KernelCount > 0) { // Wait untill all kernel loops has finished sKernelBarrier.WaitKernelBarrier(); // Do application events Application.DoEvents(); // Execute shared context services foreach (RenderKernelContextService s in sContextServices) s.Execute(sSharedContext); // Next kernel render loop sKernelBarrier.ReleaseKernelBarrier(); } This snippet of code is execute by the Main routine. Pratically I have a list of Kernel classes, which runs in separate threads, these threads handle a Form for rendering in OpenGL. I need to synchronize all the Kernel threads using a barrier, and this work perfectly. Of course, I need to handle Form messages in the main thread (Main routine), for every Form created, and indeed I call Application.DoEvents() to do the job. Now I have to modify the snippet above to have a common Form (simple dialog box) without consuming the 100% of CPU calling Application.DoEvents(), as Application.Run does. The goal should be to have the snippet above handle messages when arrives, and issue a rendering (releasing the barrier) only when necessary, without trying to get the maximum FPS; there should be the possibility to switch to a strict loop to render as much as possible. How could it be possible? Note: the snippet above must be executed in the Main routine, since the OpenGL context is created on the main thread. Moving the snippet in a separated thread and calling Application.Run is quite unstable and buggy...

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  • Obey the MediaBox/CropBox in PDF when using ghostscript to render a PDF to a png

    - by gordonwatts
    I've been using ghostscript to convert my single figure plots rendered in PDF to png: gswin32c -sDEVICE=png16m -r300x300 -sOutputFile=junk.png -dBATCH -dNOPAUSE Figure_001-a.pdf This works in the sense I get a png out and it contians the plot. But it contains a huge amount of white space as well (an example source image: http://cdsweb.cern.ch/record/1258681/files/Figure_001-a.pdf). If you view it in Acrobat you'll note there is no white space around the plot. If you use the above command line you'll find the plot is only about 1/3 of the space. When doing the same thing with an eps file I run into the same problem. However, there is the command-line parameter -dEPSCrop that one can pass to get the PS rendering engine to pay attention to the BoundingBox. I need the similar argument for rendering PDF's. I was not able to find it in docs (nor even the EPSCrop, actually).

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  • What are some techniques to create scrollable areas?

    - by Omega
    I'm getting started with OpenGL ES on Android and I'd looking to learn some techniques to have a game map larger than the visible area. I'm assuming I've somehow got to ensure that the system isn't rendering the entire scene, including what's outside of the visible area. I'm just not sure how I'd go about designing this! This is for simple 2D top-down tile based rendering. No real 3D except what's inherent in OpenGL ES itself. Would anyone be able to get me started on the right path? Are there options that might scale nicely when I decide to start tilting my perspective and doing 3D?

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  • Grails: JSONP callback without id and class in JSON file

    - by Klaas
    Hi, I am working on a REST based interface where people get a json file. The client needs to access the file from another Domain. I use jsonp which works so far. My problem is the rendering in Grails. At the moment I use the 'as JSON' to marshalling the object: render "${params.jsoncallback}(${user as JSON})" The Json file getting to the client inclused all attributes, incluing the id and class, which I do not want to have in there. In case it is not jsonp, I do it this way, which works great: render(contentType:'text/json'){ userName user.userName userImage user.userImage : : } So how do I get the id and class attributes out of the json when rendering "user as JSON"? Any idea? best regards, Klaas

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  • Tapastry error about not having a tml only for some requests

    - by dinesh707
    Object onActivate(final String jsonRequest){ return new StreamResponse() { private InputStream inputStream; public void prepareResponse(Response response) { I'm using the above code to generate a XML as the response. When I test it in browser, it works fine. But when I send my request from Android application i get the following error on server side. [ERROR] TapestryModule.RequestExceptionHandler Processing of request failed with uncaught exception: Page catalog/Index did not generate any markup when rendered. This could be because its template file could not be located, or because a render phase method in the page prevented rendering. java.lang.RuntimeException: Page catalog/Index did not generate any markup when rendered. This could be because its template file could not be located, or because a render phase method in the page prevented rendering.

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  • Dynamics CRM 2013 rich text editor

    - by user2962918
    I am using Dynamics CRM 2013. How does one apply the rich text editor styling seen on the description field on the email form to other multiple line text fields? Viewing the source code it is obvious that the system is treating the rich text field very differently from the normal multiple line text fields in that instead of rendering a textarea it is rendering a table with an embedded iframe. In CRM 2011, I have used extensions that wrap up the TinyMCE editor but they were never very effective. It seems odd that I can't just check a box to do this to any text field in the settings when the behaviour is obviously built in. Thanks in advance. Richard.

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  • How to subString a block of user generated HTML while preserving formatting?

    - by Chad
    I'd like to create the typical preview paragraph with a [read more] link. Problem is, the content that I'd like to SubString() contains text and html, written by a user with a WYSIWYG editor. Of course, I check to make sure the string is not null or empty, then SubString() it, problem is that I could end up breaking the html tags, throwing off the rendering of the entire site. The WYSIWYG editor doesn't seem to create perfectly formatted HTML, and many times seems to use <br /> tags instead of <p></p>, etc... basically, I can't rely on well-formed tags, etc. My workaround was to just strip out all HTML and substring the leftover text. This works, but loses any of the formatting that was in the HTML. What's the best method of SubString()'ing a block of non-well-formed HTML while maintaining HTML that won't break the rendering of the site?

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  • How to place text on top of image in ReportViewer

    - by Christoffer
    I feel very silly asking this, since it seems like it just should work, but I cannot make it work and cannot find anything in the documentation about this. The problem: I'm developing an application in Visual Studio 2010 that is utilizing ReportViewer, rendering the report locally. In the report designer, I place a textbox on top of an image. This looks fine in the designer, but when rendering the report, the textbox is rendered below the image. Now, before you suggest it, I have tried placing a textbox on top of a rectangle (or other control) with the BackgroundImage property set. This works. But: I cannot find a way to rescale the background image to fit the control. Setting a different dpi for the background image does nothing. Simply rescaling the image to a different resolution is not an option, since I eventually want to print the report. Does anybody have a solution to this?

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  • Inject Html Into a View Programmatically

    - by madcapnmckay
    Hi, I have a tricky problem and I'm not sure where in the view rendering process to attempt this. I am building a simple blog/CMS in MVC and I would like to inject a some html (preferably a partial view) into the page if the user is logged in as an admin (and therefore has edit privileges). I obviously could add render partials to master pages etc. But in my system master pages/views are the "templates" of the CMS and therefore should not contain CMS specific <% % markup. I would like to hook in to some part of the rendering process and inject the html myself. Does anyone have any idea how to do this in MVC? Where would be the best point, ViewPage, ViewEngine? Thanks, Ian

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  • How can I tell when changes to jquery html() have finished ?

    - by mike_t2e
    I'm using jQuery to change the HTML of a tag, and the new HTML can be a very long string. $("#divToChange").html(newHTML); I then want to select elements created in the new HTML, but if I put the code immediately following the above line it seems to create a race condition with a long string where the changes that html() is making may not necessarily be finished rendering. In that case, trying to select the new elements won't always work. What I want to know is, is there an event fired or some other way of being notified when changes to html() have finished rendering ? I came across the jQuery watch plugin, which works alright as workaround but it's not ideal. Is there a better way ?

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  • Is there a lightweight datagrid alternative in Flex ?

    - by Wayne
    What is the most performant way of displaying a table of data in Flex? Are there alternatives to the native Flex Datagrid Component? Alternatives that are noted for their rendering speed? Are there other ways to display a table? I have a datagrid with roughly 70 lines and 7 columns of simple text data. This is currently created and loaded in memory. This is being refreshed rapidly (about 800 msec) and there is a slight lag in other animations when it is rendering the table... So I am trying to cut down this render time.

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  • What does setting the GL color before doing a texture mapping operation do?

    - by quixoto
    I am looking at some sample code in a book that creates a jittered antialiasing effect by repeatedly rendering a scene (at different offsets) onto a offscreen texture, then using that texture to repeatedly draw a quad in the main view with some blend stuff set up. To accumulate the color "correctly", the code is setting the color like so: glColor4f(f, f, f, 1); where f is 1.0/number_of_samples, and then binding the offscreen texture and rendering it. Since textures come with their own color and alpha data, what is the effect (mathematically and intuitively) that setting the overall "color" in advance achieves? Thanks.

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  • How to render consistence and smooth moving animation on iphone / ipod / iphone simulator.

    - by shakthi
    I am trying render a simple animation(object movement animations) on iphone. I used opengl for object rendering. Movements appears to be smooth on the simulator. But if I used same code in the ipod, object movement is slower. In the iphone it is still slower. I googled a bit and found 'frame rate independent rendering method', which taught me the concept of 'time interval' and object movement based on it. However result is very unpleasant. There is a lot of jerk in the animation even when fps remains above 20. Following code fragment is used for calculation of time interval between successive frames and I am using that to move my animation. NSTimeInterval GetTimeIntervals(NSTimeInterval * inLastElapsedTime ) { NSTimeInterval intervalTime = 0; NSTimeInterval currentTime = [NSDate timeIntervalSinceReferenceDate]; if(*inLastElapsedTime != 0 ) { intervalTime = currentTime - *inLastElapsedTime; } *inLastElapsedTime = currentTime; return intervalTime; }

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  • Virtual Printer Driver for Windows

    - by bitsbunny
    Hello, can you please help me with the following questions... If I need a virtual printer that will convert a PostScript stream to a different format, do I have to implement a virtual printer from scratch or implement a rendering plug-in? The rendering plug-in seems to support only certain customizations. Also the data invariably goes to the spooler which is not needed in this case. If I implement a virtual printer driver does it completely replace the Microsoft PostScript Driver or the Microsoft Universal Driver? Since my driver is virtual, does it matter if I write a PostScript compliant or a Universal Driver compliant one? Any other method to convert a printed document to a custom document format apart from implementing a virtual printer driver? Can I hook on as a port monitor or something? From what I could understand I guess not.

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  • Django paging object has issues with Postgresql QuerySets

    - by pivotal
    I have some django code that runs fine on a SQLite database or on a MySQL database, but it runs into problems with Postgres, and it's making me crazy that no one has has this issue before. I think it may also be related to the way querysets are evaluated by the pager. In a view I have: def index(request, page=1): latest_posts = Post.objects.all().order_by('-pub_date') paginator = Paginator(latest_posts, 5) try: posts = paginator.page(page) except (EmptyPage, InvalidPage): posts = paginator.page(paginator.num_pages) return render_to_response('blog/index.html', {'posts' : posts}) And inside the template: {% for post in posts.object_list %} {# some rendering jazz #} {% endfor %} This works fine with SQLite, but Postgres gives me: Caught TypeError while rendering: 'NoneType' object is not callable To further complicate things, when I switch the Queryset call to: latest_posts = Post.objects.all() Everything works great. I've tried re-reading the documentation, but found nothing, although I admit I'm a bit clouded by frustration at this point. What am I missing? Thanks in advance.

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  • C++ game designing & polymorphism question

    - by Kotti
    Hi! I'm trying to implement some sort of 'just-for-me' game engine and the problem's plot goes the following way: Suppose I have some abstract interface for a renderable entity, e.g. IRenderable. And it's declared the following way: interface IRenderable { // (...) // Suppose that Backend is some abstract backend used // for rendering, and it's implementation is not important virtual void Render(Backend& backend) = 0; }; What I'm doing right now is something like declaring different classes like class Ball : public IRenderable { virtual void Render(Backend& backend) { // Rendering implementation, that is specific for // the Ball object // (...) } }; And then everything looks fine. I can easily do something like std::vector<IRenderable*> items, push some items like new Ball() in this vector and then make a call similiar to foreach (IRenderable* in items) { item->Render(backend); } Ok, I guess it is the 'polymorphic' way, but what if I want to have different types of objects in my game and an ability to manipulate their state, where every object can be manipulated via it's own interface? I could do something like struct GameState { Ball ball; Bonus bonus; // (...) }; and then easily change objects state via their own methods, like ball.Move(...) or bonus.Activate(...), where Move(...) is specific for only Ball and Activate(...) - for only Bonus instances. But in this case I lose the opportunity to write foreach IRenderable* simply because I store these balls and bonuses as instances of their derived, not base classes. And in this case the rendering procedure turns into a mess like ball.Render(backend); bonus.Render(backend); // (...) and it is bad because we actually lose our polymorphism this way (no actual need for making Render function virtual, etc. The other approach means invoking downcasting via dynamic_cast or something with typeid to determine the type of object you want to manipulate and this looks even worse to me and this also breaks this 'polymorphic' idea. So, my question is - is there some kind of (probably) alternative approach to what I want to do or can my current pattern be somehow modified so that I would actually store IRenderable* for my game objects (so that I can invoke virtual Render method on each of them) while preserving the ability to easily change the state of these objects? Maybe I'm doing something absolutely wrong from the beginning, if so, please point it out :) Thanks in advance!

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