Search Results

Search found 55248 results on 2210 pages for 'java memory model'.

Page 463/2210 | < Previous Page | 459 460 461 462 463 464 465 466 467 468 469 470  | Next Page >

  • Java: any problems/negative sides of keeping SoftReference to ArrayList in HttpSession?

    - by westla7
    My code is doing the following (just as an example, and the reason that I specify package path to java.lang.ref.SoftReference is to note that it's not my own implementaiton :-): ... List<String> someData = new ArrayList<String>(); someData.add("Value1"); someData.add("Value2"); ... java.lang.ref.SoftReference softRef = new SoftReference(someData); ... HttpSession session = request.getSession(true); session.setAttribute("mySoftRefData", softRef); ... and later: ... java.lang.ref.SoftReference softRef = session.getAttribute("mySoftRefData"); if (softRef != null && softRef.get() != null) { List<String> someData = (List<String>)softRef.get(); // do something with it. } ... Any disadvantages? Which I do not see? Thank you!

    Read the article

  • Looking for Java Developers Using Mac

    - by Shay Shmeltzer
    The Oracle's Middleware User Experience team is currently looking for Java developers on Mac OS . If Mac OS is your primary development platform, we would like to invite you to participate in a customer usability feedback session allowing us to learn more about your experiences developing Java software on Mac OS. Sessions are typically 1.5 hours and would be conducted in your office via web conferencing. If interested, please send an email to this email address with the following information: Name: Job Title / Role: Daytime Phone: Provide a brief description of the programs you create in Java: Is MacOS your primary development platform? What is your primary development environment, tool, or IDE? What version(s) of the JDK do you currently use?

    Read the article

  • What are the original reasons for ToString() in Java and .NET?

    - by d.
    I've used ToString() modestly in the past and I've found it very useful in many circumstances. However, my usage of this method would hardly justify to put this method in none other than System.Object. My wild guess is that, at some point during the work carried out and meetings held to come up with the initial design of the .NET framework, it was decided that it was necessary - or at least extremely useful - to include a ToString() method that would be implemented by everything in the .NET framework. Does anyone know what the exact reasons were? Am I missing a ton of situations where ToString() proves useful enough as to be part of System.Object? What were the original reasons for ToString()? Thanks a lot! PS - Again: I'm not questioning the method or implying that it's not useful, I'm just curious to know what makes it SO useful as to be placed in System.Object. Side note - Imagine this: AnyDotNetNativeClass someInitialObject = new AnyDotNetNativeClass([some constructor parameters]); AnyDotNetNativeClass initialObjectFullCopy = AnyDotNetNativeClass.FromString(someInitialObject.ToString()); Wouldn't this be cool? EDIT(1): (A) - Based on some answers, it seems that .NET languages inherited this from Java. So, I'm adding "Java" to the subject and to the tags as well. If someone knows the reasons why this was implemented in Java then please shed some light! (B) - Static hypothetical FromString vs Serialization: sure, but that's quite a different story, right?

    Read the article

  • best practices question: How to save a collection of images and a java object in a single file? File

    - by Richard
    Hi all, I am making a java program that has a collection of flash-card like objects. I store the objects in a jtree composed of defaultmutabletreenodes. Each node has a user object attached to it with has a few string/native data type parameters. However, i also want each of these objects to have an image (typical formats, jpg, png etc). I would like to be able to store all of this information, including the images and the tree data to the disk in a single file so the file can be transferred between users and the entire tree, including the images and parameters for each object, can be reconstructed. I had not approached a problem like this before so I was not sure what the best practices were. I found XLMEncoder (http://java.sun.com/j2se/1.4.2/docs/api/java/beans/XMLEncoder.html) to be a very effective way of storing my tree and the native data type information. However I couldn't figure out how to save the image data itself inside of the XML file, and I'm not sure it is possible since the data is binary (so restricted characters would be invalid). My next thought was to associate a hash string instead of an image within each user object, and then gzip together all of the images, with the hash strings as the names and the XMLencoded tree in the same compmressed file. That seemed really contrived though. Does anyone know a good approach for this type of issue? THanks! Thanks!

    Read the article

  • How do I stop Ant from hanging after executing a java program that attempted to interrupt a thread (and failed) and continued?

    - by Zugwalt
    I have Ant build and execute a java program. This program tries to do something that sometimes hangs, so we execute it in a thread. actionThread.start(); try { actionThread.join(10000); } catch (InterruptedException e) { System.out.println("InterruptedException: "+e.getMessage()); } if (actionThread.isAlive()) { actionThread.interrupt(); System.out.println("Thread timed out and never died"); } The ant call looks like this: <java fork="true" failonerror="yes" classname="myPackage.myPathName" classpath="build"> <arg line=""/> <classpath> <pathelement location="bin" /> <fileset dir="lib"> <include name="**/*.jar"/> </fileset> </classpath> </java> And when this runs I see the "Thread timed out and never died" statement, and I also see the main program finish execution, but then Ant just hangs. Presumably it is waiting for the child threads to finish, but they never will. How can I have Ant be done once it is done executing main() and just kill or ignore dead threads?

    Read the article

  • Android newbie installing Eclipse, having issues....

    - by Jeff
    I am a web developer, new to app development and Java/Android. I am about to follow some tutorials to get started learning but I'm running into a wall. The Android dev site says the recommended way to build Android apps is in Java using the Eclipse plug in. So I downloaded Eclipse Classic and unzipped it on to get this error: "A Java Runtime Environment (JRE) or Java Development Kit (JDK) must be available in order to run Eclipse. No Java virtual machine was found after searching the following locations: /Users//Desktop/eclipse/Eclipse.app/Contents/MacOS/jre/bin/java java in your current PATH" Any idea what the issue is and how I can fix it? Again, newbie to java, jre, android, so I apologize if this question has already been asked. In my research I've discovered that most of the posts or solutions I've found are tough for me to follow. There's always a few unclear items that are probably prohibiting me from getting the answer I need. So I'm hoping someone can walk me through installing or configuring whatever I need to regarding Java so I can continue installing Eclipse and begin learning. I should probably note that I'm on Mac OSX 10.6.6 Snow Leopard. Please let me know if you need any other info. Thanks so much in advance for any and all help!!!

    Read the article

  • Why is there so much XML in Java these days?

    - by BD at Rivenhill
    This is really more of a philosophy/design issue. I did some work in Java back in the middle 90's and again in the early 2000's and now I'm coming back to it after spending a lot of time in C/C++ and it seems like there was an explosion of XML dependency while I was gone. Major build system tools like ant and maven depend on XML for their configuration, but I'm actually more concerned with all the frameworks, such as Spring, Hibernate, etc. My experience is that powerful supporting libraries like these are where a developer can really get leverage for building programs with lots of features without writing a lot of code, but it really seems like I'm getting one language for the price of two here. I write a bunch of Java classes, but then I also write a bunch of XML files to glue them together. The things that get done in the XML are things that I can see reasonable ways of doing in straight code without the middleman, and they don't really seem to be treated exactly like configuration files: they change rarely and they end up getting committed to source code control like the Java code itself, but they are distributed with the resulting application and need to be unpacked and installed in the classpath in order to get the application to work. I'm working with server applications that are not web-based, so maybe the domain is a bit different from what most people are doing, but I just can't help feeling that I must be doing something wrong here. Can someone point me to a good source of information for why these design choices were made and what problems they are meant to solve so that I can analyze my own experiences in this context?

    Read the article

  • Which Java Service or Daemon framework would you recommend?

    - by blwy10
    I have encountered many different ways to turn a Java program into a Windows Service or a *nix daemon, such as Java Service Wrapper, Apache Commons Daemon, and so on. Barring licensing concerns (such as JSW's GPL or pay dual-license), and more advanced features, which one would you recommend? All I intend to do is convert a simple Java program into a service; I don't need anything fancy, just something that runs as a service or a daemon, so I can start it or stop it in the service manager, or it runs for the lifetime of my *nix uptime. EDIT: I've decided to make this community wiki. I didn't start this question with an intention to find an answer for a problem I really had. I was just doing some reading and researching and chanced upon this question, so I was looking for recommendations and the like. Sorry for not doing this sooner or doing this at first. I didn't know what community wiki was for when I first started, and I completely forgot about this question until now. Many thanks for the answers!

    Read the article

  • Hot to get rid of memory allocations/deallocations in swig wrappers?

    - by Dmitriy Matveev
    I want to use swig for generation of read-only wrappers for a complex object. The object which I want to wrap will always be existent while I will read it. And also I will only use my wrappers at the time that object is existent, thus I don't need any memory management from SWIG. For following swig interface: %module test %immutable; %inline %{ struct Foo { int a; }; struct Bar { int b; Foo f; }; %} I will have a wrappers which will have a lot of garbage in generated interfaces and do useless work which will reduce performance in my case. Generated java wrapper for Bar class will be like this: public class Bar { private long swigCPtr; protected boolean swigCMemOwn; protected Bar(long cPtr, boolean cMemoryOwn) { swigCMemOwn = cMemoryOwn; swigCPtr = cPtr; } protected static long getCPtr(Bar obj) { return (obj == null) ? 0 : obj.swigCPtr; } protected void finalize() { delete(); } public synchronized void delete() { if (swigCPtr != 0) { if (swigCMemOwn) { swigCMemOwn = false; testJNI.delete_Bar(swigCPtr); } swigCPtr = 0; } } public int getB() { return testJNI.Bar_b_get(swigCPtr, this); } public Foo getF() { return new Foo(testJNI.Bar_f_get(swigCPtr, this), true); } public Bar() { this(testJNI.new_Bar(), true); } } I don't need 'swigCMemOwn' field in my wrapper since it always will be false. All code related to this field will also be useless. There are also unnecessary logic in native code: SWIGEXPORT jlong JNICALL Java_some_testJNI_Bar_1f_1get(JNIEnv *jenv, jclass jcls, jlong jarg1, jobject jarg1_) { jlong jresult = 0 ; struct Bar *arg1 = (struct Bar *) 0 ; Foo result; (void)jenv; (void)jcls; (void)jarg1_; arg1 = *(struct Bar **)&jarg1; result = ((arg1)->f); { Foo * resultptr = (Foo *) malloc(sizeof(Foo)); memmove(resultptr, &result, sizeof(Foo)); *(Foo **)&jresult = resultptr; } return jresult; } I don't need these calls to malloc and memmove. I want to force swig to resolve both of these problems, but don't know how. Is it possible?

    Read the article

  • Why does exec:java work and exec:exec fail?

    - by whiskerz
    Hey there, just set up a simple project to test the functionality of the maven exec plugin. I have one class containing one "Hello World" main method. I've tested two configurations of the exec plugin. <goals> <goal>exec</goal> </goals> <configuration> <executable>java</executable> <arguments> <argument>-classpath</argument> <classpath/> <argument>test.exec.HelloWorldExec</argument> </arguments> </configuration> failed miserably, giving me a ClassNotFoundException, while <goals><goal>java</goal></goals> <configuration> <mainClass>test.exec.HelloWorldExec</mainClass> </configuration> worked. However I would like to be able to start my java main class in a separate process, so I'd like to understand whats different with exec:exec and how I can get it to work? Any help appreciated cheers Whizz

    Read the article

  • Adopt a Java EE 7 JSR!

    - by reza_rahman
    Broad community participation is key to the success of any technology worth it's salt. The Adopt-a-JSR program was launched in recognition of this fact. It is an initiative by some key JUG leaders around the World to encourage JUG members to get involved in a JSR and to evangelize that JSR to their JUG and the wider Java community, in order to increase grass roots participation. There are a number of JUGs that have already jumped in like the Chennai JUG, SouJava, London Java Community, BeJUG, GoJava, Morrocco JUG, Campinas JUG and ItpJava. Note that any developer can participate, there isn't a need to be a JUG leader. There are a number of Java EE 7 JSRs that could use your help right now including WebSocket, JSON, Caching, Concurrency for EE, JAX-RS2 and JMS2. Find out more here.

    Read the article

  • When should one let an application crash because of an exception in Java (design issue)?

    - by JVerstry
    In most cases, it is possible to catch exceptions in Java, even unchecked ones. But, it is not necessarily possible to do something about it (for example out of memory). For other cases, the issue I am trying to solve is a design principle one. I am trying to set-up a design principle or a set of rules indicating when one should give up on an exceptional situation, even if it is detected in time. The objective is trying to not crash the application as much as possible. Has someone already brainstormed and communicated about this? I am looking for specific generic cases and possible solutions, or thumb-rules. UPDATE Suggestions so far: Stop running if data coherency can be compromised Stop running if data can be deleted Stop running if you can't do anything about it (Out of memory...) Stop running if key service is not available or becomes unavailable and cannot be restarted If application must be stopped, degrade as gracefully as possible Use rollbacks in db transactions Log as much relevant information as you can Notify the developers

    Read the article

  • Java : encore une nouvelle faille critique, 1,1 milliard d'utilisateurs concernés par cette vulnérabilité de Java 5, 6 et 7

    Faille de sécurité critique dans Java 7 Update 6 pouvant être utilisée pour installer des malwares, la désactivation de la plateforme recommandée Les experts en sécurité tirent la sonnette d'alarme pour la dernière version de la plateforme Java. Java 7 Update 6 serait sujet à une vulnérabilité activement exploitée. Les chercheurs en sécurité du cabinet FireEye ont découvert une faille de sécurité dans la plateforme pouvant être exploitée pour infecter des ordinateurs avec des logiciels malveillants. La vulnérabilité aurait été utilisée pour installer à distance le cheval de Troie Poison Ivy, qui a été utilisé dans le passé dans de nombreuses campagnes de cyberespionnage. L...

    Read the article

  • Cannot connect to mysql via servlet

    - by JBoy
    Hi all I have been since 2 days trying to figure out why my servlet does not connect to the database MySql. I have mysql installed and working properly and eclipse. Whenever i try to etabilish a connection i get the ClassNotFoundException for the com.mysql.jdbc.Driver, which is actually properly imported, the connector i'm using is the mysql-connector-java5.1.14 added properly as external jar so everything seems fine. here's my code protected void doPost(HttpServletRequest request, HttpServletResponse response) throws ServletException, IOException { String dbUrl="jdbc:mysql://localhost:3306/test"; String username="root"; String password=""; try { Class.forName("com.mysql.jdbc.Driver").newInstance(); conn=DriverManager.getConnection(dbUrl); System.out.println("Connected!"); } catch (SQLException e) { e.printStackTrace(); System.out.println("not connected"); } catch(ClassNotFoundException x){ x.printStackTrace(); } catch(Exception e){ e.printStackTrace(); } } The stacktrace(part of): java.lang.ClassNotFoundException: com.mysql.jdbc.Driver at org.apache.catalina.loader.WebappClassLoader.loadClass(WebappClassLoader.java:1645) at org.apache.catalina.loader.WebappClassLoader.loadClass(WebappClassLoader.java:1491) at java.lang.ClassLoader.loadClassInternal(ClassLoader.java:375) at java.lang.Class.forName0(Native Method) at java.lang.Class.forName(Class.java:164) i'm following the connection steps from a published java book and also in forums and tutorials i just see the same code, cannot figure out why that Exception comes. On a normal application which does not run on the server the Exception isn't thrown and the connection (in the exact same way) its successfull. Do you have any advice?

    Read the article

  • What makes Java so suitable for writing NoSQL Databases

    - by good_computer
    Looking at this page that aggregates the current NoSQL landscape, one can see that the majority of these projects are written in Java. Databases are complex systems software dealing with the file system, and so C/C++ would be a better choice than Java for this. (that's my thinking which might be flawed) Secondly, databases deal with transferring large amounts of data from disk to RAM -- which they call a working set. The JVM takes non-trivial amount of RAM for it's own purpose -- so it would be more efficient to use a platform that leaves lots of memory for data instead of hogging it for its own operations. The major relational databases are ALL written in C/C++ MySQL C, C++ Oracle Assembler, C, C++ SQL Server C++ PostgreSQL C SQLite C So what makes Java so popular in NoSQL world.

    Read the article

  • Oracle sort Java 7 Update 7, une mise à jour d'urgence pour corriger la faille de sécurité critique dans Java

    Faille de sécurité critique dans Java 7 Update 6 pouvant être utilisée pour installer des malwares, la désactivation de la plateforme recommandée Les experts en sécurité tirent la sonnette d'alarme pour la dernière version de la plateforme Java. Java 7 Update 6 serait sujet à une vulnérabilité activement exploitée. Les chercheurs en sécurité du cabinet FireEye ont découvert une faille de sécurité dans la plateforme pouvant être exploitée pour infecter des ordinateurs avec des logiciels malveillants. La vulnérabilité aurait été utilisée pour installer à distance le cheval de Troie Poison Ivy, qui a été utilisé dans le passé dans de nombreuses campagnes de cyberespionnage. L...

    Read the article

  • How can I avoid garbage collection delays in Java games? (Best Practices)

    - by Brian
    I'm performance tuning interactive games in Java for the Android platform. Once in a while there is a hiccup in drawing and interaction for garbage collection. Usually it's less than one tenth of a second, but sometimes it can be as large as 200ms on very slow devices. I am using the ddms profiler (part of the Android SDK) to search out where my memory allocations come from and excise them from my inner drawing and logic loops. The worst offender had been short loops done like, for(GameObject gob : interactiveObjects) gob.onDraw(canvas); where every single time the loop was executed there was an iterator allocated. I'm using arrays (ArrayList) for my objects now. If I ever want trees or hashes in an inner loop I know that I need to be careful or even reimplement them instead of using the Java Collections framework since I can't afford the extra garbage collection. That may come up when I'm looking at priority queues. I also have trouble where I want to display scores and progress using Canvas.drawText. This is bad, canvas.drawText("Your score is: " + Score.points, x, y, paint); because Strings, char arrays and StringBuffers will be allocated all over to make it work. If you have a few text display items and run the frame 60 times a second that begins to add up and will increase your garbage collection hiccups. I think the best choice here is to keep char[] arrays and decode your int or double manually into it and concatenate strings onto the beginning and end. I'd like to hear if there's something cleaner. I know there must be others out there dealing with this. How do you handle it and what are the pitfalls and best practices you've discovered to run interactively on Java or Android? These gc issues are enough to make me miss manual memory management, but not very much.

    Read the article

  • Android Game Development in Java [on hold]

    - by Nusrat
    I have been searching for some good tutorials/frameworks for developing an Android Game . I want to develop a 3D Car Racing game . I have already looked into http://stackoverflow.com/questions/4227759/android-game-engine-for-2d-and-3d-games. Now , i know that Android Games can be developed using Java/Action Scripts/JS etc . Many of the users are suggesting me to use http://unity3d.com , but i found that it uses JavaScript, C#, Boo . I don't know JS too much , Is it possible to develop a very professional level Game for Android using my Java knowledge ? Any Software like Unity which allow me to code in Java ?

    Read the article

  • Direct3D11 and SharpDX - How to pass a model instance's world matrix as an input to a vertex shader

    - by Nathan Ridley
    Using Direct3D11, I'm trying to pass a matrix into my vertex shader from the instance buffer that is associated with a given model's vertices and I can't seem to construct my InputLayout without throwing an exception. The shader looks like this: cbuffer ConstantBuffer : register(b0) { matrix World; matrix View; matrix Projection; } struct VIn { float4 position: POSITION; matrix instance: INSTANCE; float4 color: COLOR; }; struct VOut { float4 position : SV_POSITION; float4 color : COLOR; }; VOut VShader(VIn input) { VOut output; output.position = mul(input.position, input.instance); output.position = mul(output.position, View); output.position = mul(output.position, Projection); output.color = input.color; return output; } The input layout looks like this: var elements = new[] { new InputElement("POSITION", 0, Format.R32G32B32_Float, 0, 0, InputClassification.PerVertexData, 0), new InputElement("INSTANCE", 0, Format.R32G32B32A32_Float, 0, 0, InputClassification.PerInstanceData, 1), new InputElement("COLOR", 0, Format.R32G32B32A32_Float, 12, 0) }; InputLayout = new InputLayout(device, signature, elements); The buffer initialization looks like this: public ModelDeviceData(Model model, Device device) { Model = model; var vertices = Helpers.CreateBuffer(device, BindFlags.VertexBuffer, model.Vertices); var instances = Helpers.CreateBuffer(device, BindFlags.VertexBuffer, Model.Instances.Select(m => m.WorldMatrix).ToArray()); VerticesBufferBinding = new VertexBufferBinding(vertices, Utilities.SizeOf<ColoredVertex>(), 0); InstancesBufferBinding = new VertexBufferBinding(instances, Utilities.SizeOf<Matrix>(), 0); IndicesBuffer = Helpers.CreateBuffer(device, BindFlags.IndexBuffer, model.Triangles); } The buffer creation helper method looks like this: public static Buffer CreateBuffer<T>(Device device, BindFlags bindFlags, params T[] items) where T : struct { var len = Utilities.SizeOf(items); var stream = new DataStream(len, true, true); foreach (var item in items) stream.Write(item); stream.Position = 0; var buffer = new Buffer(device, stream, len, ResourceUsage.Default, bindFlags, CpuAccessFlags.None, ResourceOptionFlags.None, 0); return buffer; } The line that instantiates the InputLayout object throws this exception: *HRESULT: [0x80070057], Module: [General], ApiCode: [E_INVALIDARG/Invalid Arguments], Message: The parameter is incorrect.* Note that the data for each model instance is simply an instance of SharpDX.Matrix. EDIT Based on Tordin's answer, it sems like I have to modify my code like so: var elements = new[] { new InputElement("POSITION", 0, Format.R32G32B32_Float, 0, 0, InputClassification.PerVertexData, 0), new InputElement("INSTANCE0", 0, Format.R32G32B32A32_Float, 0, 0, InputClassification.PerInstanceData, 1), new InputElement("INSTANCE1", 1, Format.R32G32B32A32_Float, 0, 0, InputClassification.PerInstanceData, 1), new InputElement("INSTANCE2", 2, Format.R32G32B32A32_Float, 0, 0, InputClassification.PerInstanceData, 1), new InputElement("INSTANCE3", 3, Format.R32G32B32A32_Float, 0, 0, InputClassification.PerInstanceData, 1), new InputElement("COLOR", 0, Format.R32G32B32A32_Float, 12, 0) }; and in the shader: struct VIn { float4 position: POSITION; float4 instance0: INSTANCE0; float4 instance1: INSTANCE1; float4 instance2: INSTANCE2; float4 instance3: INSTANCE3; float4 color: COLOR; }; VOut VShader(VIn input) { VOut output; matrix world = { input.instance0, input.instance1, input.instance2, input.instance3 }; output.position = mul(input.position, world); output.position = mul(output.position, View); output.position = mul(output.position, Projection); output.color = input.color; return output; } However I still get an exception.

    Read the article

  • std::map for storing static const Objects

    - by Sean M.
    I am making a game similar to Minecraft, and I am trying to fine a way to keep a map of Block objects sorted by their id. This is almost identical to the way that Minecraft does it, in that they declare a bunch of static final Block objects and initialize them, and then the constructor of each block puts a reference of that block into whatever the Java equivalent of a std::map is, so there is a central place to get ids and the Blocks with those ids. The problem is, that I am making my game in C++, and trying to do the exact same thing. In Block.h, I am declaring the Blocks like so: //Block.h public: static const Block Vacuum; static const Block Test; And in Block.cpp I am initializing them like so: //Block.cpp const Block Block::Vacuum = Block("Vacuum", 0, 0); const Block Block::Test = Block("Test", 1, 0); The block constructor looks like this: Block::Block(std::string name, uint16 id, uint8 tex) { //Check for repeat ids if (IdInUse(id)) { fprintf(stderr, "Block id %u is already in use!", (uint32)id); throw std::runtime_error("You cannot reuse block ids!"); } _id = id; //Check for repeat names if (NameInUse(name)) { fprintf(stderr, "Block name %s is already in use!", name); throw std::runtime_error("You cannot reuse block names!"); } _name = name; _tex = tex; //fprintf(stdout, "Using texture %u\n", _tex); _transparent = false; _solidity = 1.0f; idMap[id] = this; nameMap[name] = this; } And finally, the maps that I'm using to store references of Blocks in relation to their names and ids are declared as such: std::map<uint16, Block*> Block::idMap = std::map<uint16, Block*>(); //The map of block ids std::map<std::string, Block*> Block::nameMap = std::map<std::string, Block*>(); //The map of block names The problem comes when I try to get the Blocks in the maps using a method called const Block* GetBlock(uint16 id), where the last line is return idMap.at(id);. This line returns a Block with completely random values like _visibility = 0xcccc and such like that, found out through debugging. So my question is, is there something wrong with the blocks being declared as const obejcts, and then stored at pointers and accessed later on? The reason I cant store them as Block& is because that makes a copy of the Block when it is entered, so the block wouldn't have any of the attributes that could be set afterwards in the constructor of any child class, so I think I need to store them as a pointer. Any help is greatly appreciated, as I don't fully understand pointers yet. Just ask if you need to see any other parts of the code.

    Read the article

  • Reasoner Conversion Problems:

    - by Annalyne
    I have this code right here in Java and I wanted to translate it in C++, but I had some problems going: this is the java code: import java.io.*; import java.util.*; public class ClueReasoner { private int numPlayers; private int playerNum; private int numCards; private SATSolver solver; private String caseFile = "cf"; private String[] players = {"sc", "mu", "wh", "gr", "pe", "pl"}; private String[] suspects = {"mu", "pl", "gr", "pe", "sc", "wh"}; private String[] weapons = {"kn", "ca", "re", "ro", "pi", "wr"}; private String[] rooms = {"ha", "lo", "di", "ki", "ba", "co", "bi", "li", "st"}; private String[] cards; public ClueReasoner() { numPlayers = players.length; // Initialize card info cards = new String[suspects.length + weapons.length + rooms.length]; int i = 0; for (String card : suspects) cards[i++] = card; for (String card : weapons) cards[i++] = card; for (String card : rooms) cards[i++] = card; numCards = i; // Initialize solver solver = new SATSolver(); addInitialClauses(); } private int getPlayerNum(String player) { if (player.equals(caseFile)) return numPlayers; for (int i = 0; i < numPlayers; i++) if (player.equals(players[i])) return i; System.out.println("Illegal player: " + player); return -1; } private int getCardNum(String card) { for (int i = 0; i < numCards; i++) if (card.equals(cards[i])) return i; System.out.println("Illegal card: " + card); return -1; } private int getPairNum(String player, String card) { return getPairNum(getPlayerNum(player), getCardNum(card)); } private int getPairNum(int playerNum, int cardNum) { return playerNum * numCards + cardNum + 1; } public void addInitialClauses() { // TO BE IMPLEMENTED AS AN EXERCISE // Each card is in at least one place (including case file). for (int c = 0; c < numCards; c++) { int[] clause = new int[numPlayers + 1]; for (int p = 0; p <= numPlayers; p++) clause[p] = getPairNum(p, c); solver.addClause(clause); } // If a card is one place, it cannot be in another place. // At least one card of each category is in the case file. // No two cards in each category can both be in the case file. } public void hand(String player, String[] cards) { playerNum = getPlayerNum(player); // TO BE IMPLEMENTED AS AN EXERCISE } public void suggest(String suggester, String card1, String card2, String card3, String refuter, String cardShown) { // TO BE IMPLEMENTED AS AN EXERCISE } public void accuse(String accuser, String card1, String card2, String card3, boolean isCorrect) { // TO BE IMPLEMENTED AS AN EXERCISE } public int query(String player, String card) { return solver.testLiteral(getPairNum(player, card)); } public String queryString(int returnCode) { if (returnCode == SATSolver.TRUE) return "Y"; else if (returnCode == SATSolver.FALSE) return "n"; else return "-"; } public void printNotepad() { PrintStream out = System.out; for (String player : players) out.print("\t" + player); out.println("\t" + caseFile); for (String card : cards) { out.print(card + "\t"); for (String player : players) out.print(queryString(query(player, card)) + "\t"); out.println(queryString(query(caseFile, card))); } } public static void main(String[] args) { ClueReasoner cr = new ClueReasoner(); String[] myCards = {"wh", "li", "st"}; cr.hand("sc", myCards); cr.suggest("sc", "sc", "ro", "lo", "mu", "sc"); cr.suggest("mu", "pe", "pi", "di", "pe", null); cr.suggest("wh", "mu", "re", "ba", "pe", null); cr.suggest("gr", "wh", "kn", "ba", "pl", null); cr.suggest("pe", "gr", "ca", "di", "wh", null); cr.suggest("pl", "wh", "wr", "st", "sc", "wh"); cr.suggest("sc", "pl", "ro", "co", "mu", "pl"); cr.suggest("mu", "pe", "ro", "ba", "wh", null); cr.suggest("wh", "mu", "ca", "st", "gr", null); cr.suggest("gr", "pe", "kn", "di", "pe", null); cr.suggest("pe", "mu", "pi", "di", "pl", null); cr.suggest("pl", "gr", "kn", "co", "wh", null); cr.suggest("sc", "pe", "kn", "lo", "mu", "lo"); cr.suggest("mu", "pe", "kn", "di", "wh", null); cr.suggest("wh", "pe", "wr", "ha", "gr", null); cr.suggest("gr", "wh", "pi", "co", "pl", null); cr.suggest("pe", "sc", "pi", "ha", "mu", null); cr.suggest("pl", "pe", "pi", "ba", null, null); cr.suggest("sc", "wh", "pi", "ha", "pe", "ha"); cr.suggest("wh", "pe", "pi", "ha", "pe", null); cr.suggest("pe", "pe", "pi", "ha", null, null); cr.suggest("sc", "gr", "pi", "st", "wh", "gr"); cr.suggest("mu", "pe", "pi", "ba", "pl", null); cr.suggest("wh", "pe", "pi", "st", "sc", "st"); cr.suggest("gr", "wh", "pi", "st", "sc", "wh"); cr.suggest("pe", "wh", "pi", "st", "sc", "wh"); cr.suggest("pl", "pe", "pi", "ki", "gr", null); cr.printNotepad(); cr.accuse("sc", "pe", "pi", "bi", true); } } how can I convert this? there are too many errors I get. for my C++ code (as a commentor asked for) #include <iostream> #include <cstdlib> #include <string> using namespace std; void Scene_Reasoner() { int numPlayer; int playerNum; int cardNum; string filecase = "Case: "; string players [] = {"sc", "mu", "wh", "gr", "pe", "pl"}; string suspects [] = {"mu", "pl", "gr", "pe", "sc", "wh"}; string weapons [] = {"kn", "ca", "re", "ro", "pi", "wr"}; string rooms[] = {"ha", "lo", "di", "ki", "ba", "co", "bi", "li", "st"}; string cards [0]; }; void Scene_Reason_Base () { numPlayer = players.length; // Initialize card info cards = new String[suspects.length + weapons.length + rooms.length]; int i = 0; for (String card : suspects) cards[i++] = card; for (String card : weapons) cards[i++] = card; for (String card : rooms) cards[i++] = card; cardNum = i; }; private int getCardNum (string card) { for (int i = 0; i < numCards; i++) if (card.equals(cards[i])) return i; cout << "Illegal card: " + card <<endl; return -1; }; private int getPairNum(String player, String card) { return getPairNum(getPlayerNum(player), getCardNum(card)); }; private int getPairNum(int playerNum, int cardNum) { return playerNum * numCards + cardNum + 1; }; int main () { return 0; }

    Read the article

  • problem in login in yahoo massanger

    - by khoyendra
    package session; import java.io.FileWriter; import java.text.DateFormat; import java.text.SimpleDateFormat; import javax.swing.JOptionPane; import org.openymsg.network.FireEvent; import org.openymsg.network.Session; import org.openymsg.network.SessionState; import org.openymsg.network.event.SessionListener; public class BotGUI extends javax.swing.JFrame implements SessionListener{ /** Creates new form BotGUI */ FileWriter fw; DateFormat dateFormat = new SimpleDateFormat("yyyy/MM/dd HH:mm:ss"); public BotGUI() { initComponents(); } @SuppressWarnings("unchecked") // <editor-fold defaultstate="collapsed" desc="Generated Code"> private void initComponents() { jPanel1 = new javax.swing.JPanel(); jPanel2 = new javax.swing.JPanel(); jPanel3 = new javax.swing.JPanel(); jLabel1 = new javax.swing.JLabel(); jPanel4 = new javax.swing.JPanel(); jLabel2 = new javax.swing.JLabel(); jLabel3 = new javax.swing.JLabel(); uNameTextField = new javax.swing.JTextField(); uPassPasswordField = new javax.swing.JPasswordField(); jButton1 = new javax.swing.JButton(); jMenuBar1 = new javax.swing.JMenuBar(); jMenu1 = new javax.swing.JMenu(); jMenuItem1 = new javax.swing.JMenuItem(); jMenuItem2 = new javax.swing.JMenuItem(); jMenuItem3 = new javax.swing.JMenuItem(); jMenu2 = new javax.swing.JMenu(); setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE); jPanel2.setLayout(new org.netbeans.lib.awtextra.AbsoluteLayout()); jPanel3.setBackground(new java.awt.Color(51, 51, 51)); jLabel1.setBackground(new java.awt.Color(0, 0, 255)); jLabel1.setFont(new java.awt.Font("Tahoma", 1, 12)); jLabel1.setForeground(new java.awt.Color(255, 255, 255)); jLabel1.setText("Yahoo Login Panel"); javax.swing.GroupLayout jPanel3Layout = new javax.swing.GroupLayout(jPanel3); jPanel3.setLayout(jPanel3Layout); jPanel3Layout.setHorizontalGroup( jPanel3Layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addGroup(jPanel3Layout.createSequentialGroup() .addGap(38, 38, 38) .addComponent(jLabel1, javax.swing.GroupLayout.PREFERRED_SIZE, 140, javax.swing.GroupLayout.PREFERRED_SIZE) .addContainerGap(532, Short.MAX_VALUE)) ); jPanel3Layout.setVerticalGroup( jPanel3Layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addComponent(jLabel1, javax.swing.GroupLayout.Alignment.TRAILING, javax.swing.GroupLayout.DEFAULT_SIZE, 30, Short.MAX_VALUE) ); jPanel2.add(jPanel3, new org.netbeans.lib.awtextra.AbsoluteConstraints(0, 0, 710, 30)); jPanel4.setLayout(new org.netbeans.lib.awtextra.AbsoluteLayout()); jLabel2.setText("Username"); jPanel4.add(jLabel2, new org.netbeans.lib.awtextra.AbsoluteConstraints(30, 20, 60, 20)); jLabel3.setText("Password"); jPanel4.add(jLabel3, new org.netbeans.lib.awtextra.AbsoluteConstraints(270, 20, 60, 20)); jPanel4.add(uNameTextField, new org.netbeans.lib.awtextra.AbsoluteConstraints(100, 20, 140, 20)); jPanel4.add(uPassPasswordField, new org.netbeans.lib.awtextra.AbsoluteConstraints(330, 20, 140, -1)); jButton1.setFont(new java.awt.Font("Tahoma", 1, 14)); // NOI18N jButton1.setText("Login"); jButton1.addActionListener(new java.awt.event.ActionListener() { public void actionPerformed(java.awt.event.ActionEvent evt) { jButton1ActionPerformed(evt); } }); jPanel4.add(jButton1, new org.netbeans.lib.awtextra.AbsoluteConstraints(490, 15, 90, -1)); jPanel2.add(jPanel4, new org.netbeans.lib.awtextra.AbsoluteConstraints(0, 30, 710, 60)); javax.swing.GroupLayout jPanel1Layout = new javax.swing.GroupLayout(jPanel1); jPanel1.setLayout(jPanel1Layout); jPanel1Layout.setHorizontalGroup( jPanel1Layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addComponent(jPanel2, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, Short.MAX_VALUE) ); jPanel1Layout.setVerticalGroup( jPanel1Layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addGroup(jPanel1Layout.createSequentialGroup() .addComponent(jPanel2, javax.swing.GroupLayout.PREFERRED_SIZE, 135, javax.swing.GroupLayout.PREFERRED_SIZE) .addContainerGap(293, Short.MAX_VALUE)) ); jMenu1.setText("Option"); jMenuItem1.setText("Logout"); jMenu1.add(jMenuItem1); jMenuItem2.setText("Load CSV"); jMenu1.add(jMenuItem2); jMenuItem3.setText("Exit"); jMenu1.add(jMenuItem3); jMenuBar1.add(jMenu1); jMenu2.setText("Help"); jMenuBar1.add(jMenu2); setJMenuBar(jMenuBar1); javax.swing.GroupLayout layout = new javax.swing.GroupLayout(getContentPane()); getContentPane().setLayout(layout); layout.setHorizontalGroup( layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addComponent(jPanel1, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, Short.MAX_VALUE) ); layout.setVerticalGroup( layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addComponent(jPanel1, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, Short.MAX_VALUE) ); pack(); }// </editor-fold> public void handleConnectionClosed() { connectionClosed = true; loggedIn = false; } private void jButton1ActionPerformed(java.awt.event.ActionEvent evt) { if(!uNameTextField.getText().equals("") && !uPassPasswordField.getText().equals("")){ Yahoo_login(uNameTextField.getText(),uPassPasswordField.getText()); }else{ JOptionPane.showMessageDialog(null, "Plese Enter User Id and Password"); } } Session yahooMessengerSession; MySessionListener mySessionListener; boolean loggedIn = false; boolean connectionClosed = false; public void Yahoo_login(String uName, String pass) { connectionClosed = false; if (loggedIn == false) { yahooMessengerSession = new Session(); mySessionListener = new MySessionListener(this); yahooMessengerSession.addSessionListener(mySessionListener); try { if ((uName.equals("")) || (pass.equals(""))) { System.out.println("User name/password is blank"); } else{ //initialized a file writer for log file System.out.println("Login start........"); yahooMessengerSession.login(uName, pass, true); //checks whether user was succesful in login in if (yahooMessengerSession!=null && yahooMessengerSession.getSessionStatus()== SessionState.LOGGED_ON) { //this loop is reached when the user has been successfully logined System.out.println("Login Success"); fw.write("User (" + uName + ") logged in at : " + dateFormat.format("09.05.10") + " \n"); fw.close(); } else { yahooMessengerSession.reset(); } } } catch(Exception e){ } } } public static void main(String args[]) { java.awt.EventQueue.invokeLater(new Runnable() { public void run() { new BotGUI().setVisible(true); } }); } // Variables declaration - do not modify private javax.swing.JButton jButton1; private javax.swing.JLabel jLabel1; private javax.swing.JLabel jLabel2; private javax.swing.JLabel jLabel3; private javax.swing.JMenu jMenu1; private javax.swing.JMenu jMenu2; private javax.swing.JMenuBar jMenuBar1; private javax.swing.JMenuItem jMenuItem1; private javax.swing.JMenuItem jMenuItem2; private javax.swing.JMenuItem jMenuItem3; private javax.swing.JPanel jPanel1; private javax.swing.JPanel jPanel2; private javax.swing.JPanel jPanel3; private javax.swing.JPanel jPanel4; private javax.swing.JTextField uNameTextField; private javax.swing.JPasswordField uPassPasswordField; // End of variables declaration public void dispatch(FireEvent fe) { throw new UnsupportedOperationException("Not supported yet."); } } i have to find the error SEVERE: error during the dispatch of event: FireEvent [org.openymsg.network.event.SessionListEvent to:null from:null message:null timestamp:0 status:0 list type:Friends size:2 LIST] java.lang.UnsupportedOperationException: Not supported yet. at yahoomessangerbot.MySessionListener.dispatch(MySessionListener.java:131) at org.openymsg.network.EventDispatcher.runEventNOW(EventDispatcher.java:133) at org.openymsg.network.EventDispatcher.run(EventDispatcher.java:114)

    Read the article

< Previous Page | 459 460 461 462 463 464 465 466 467 468 469 470  | Next Page >