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  • YouTube .Net API - Not getting correct View Counts

    - by Ardman
    I've managed to plug away through the YouTube documentation, and have managed to successfully implement the majority of what I want to work. My question is, I get the video View count and it comes back lower than the actual video on YouTube. It was fine this morning and both showed correctly, but now my version is out by 4 views. Does anyone have any experience with this? Or can tell me if they update the values every 5/10/15/24 hours?

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  • Saving a grails object with a composite id

    - by Jared
    The answer to this may be obvious but how do you save an object, in grails, that has a composite id. I have an object that has a composite id including a long and a date and I am trying to save an instance of the object from the update method of another classes controller, and using (object).save() isn't working. Any tips or suggestions?

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  • Cocos2d score resetting is messing up (long post warning)

    - by Jhon Doe
    The score is not resetting right at all,I am trying to make a high score counter where every time you passed previous high score it will update.However, right now it is resetting during the game. For example if I had high score of 2 during the game it will take 3 points just to put it up to 3 as high score instead of keep going up until it is game over. I have came to the conclusion that I need to reset it in gameoverlayer so it won't reset during game. I have been trying to to do this but no luck. hello world ./h #import "cocos2d.h" // HelloWorldLayer @interface HelloWorldLayer : CCLayer { int _score; int _oldScore; CCLabelTTF *_scoreLabel; } @property (nonatomic, assign) CCLabelTTF *scoreLabel; hello world init ./m _score = [[NSUserDefaults standardUserDefaults] integerForKey:@"score"]; _oldScore = -1; self.scoreLabel = [CCLabelTTF labelWithString:@"" dimensions:CGSizeMake(100, 50) alignment:UITextAlignmentRight fontName:@"Marker Felt" fontSize:32]; _scoreLabel.position = ccp(winSize.width - _scoreLabel.contentSize.width, _scoreLabel.contentSize.height); _scoreLabel.color = ccc3(255,0,0); [self addChild:_scoreLabel z:1]; hello world implement ./m - (void)update:(ccTime)dt { NSMutableArray *projectilesToDelete = [[NSMutableArray alloc] init]; CGRect projectileRect = CGRectMake( projectile.position.x - (projectile.contentSize.width/2), projectile.position.y - (projectile.contentSize.height/2), projectile.contentSize.width, projectile.contentSize.height); BOOL monsterHit = FALSE; NSMutableArray *targetsToDelete = [[NSMutableArray alloc] init]; for (CCSprite *target in _targets) { CGRect targetRect = CGRectMake( target.position.x - (target.contentSize.width/2), target.position.y - (target.contentSize.height/2), target.contentSize.width, target.contentSize.height); if (CGRectIntersectsRect(projectileRect, targetRect)) { CCParticleFire* explosion = [[CCParticleFire alloc] initWithTotalParticles:200]; explosion.texture =[[CCTextureCache sharedTextureCache] addImage:@"sun.png"]; explosion.autoRemoveOnFinish = YES; explosion.startSize = 20.0f; explosion.speed = 70.0f; explosion.anchorPoint = ccp(0.5f,0.5f); explosion.position = target.position; explosion.duration = 1.0f; [self addChild:explosion z:11]; [explosion release]; monsterHit = TRUE; Monster *monster = (Monster *)target; monster.hp--; if (monster.hp <= 0) { [targetsToDelete addObject:target]; [[SimpleAudioEngine sharedEngine] playEffect:@"splash.wav"]; _score ++; } break; } } for (CCSprite *target in targetsToDelete) { [_targets removeObject:target]; [self removeChild:target cleanup:YES]; } if (targetsToDelete.count > 0) { [ projectilesToDelete addObject:projectile]; } [targetsToDelete release]; if (_score > _oldScore) { _oldScore = _score; [_scoreLabel setString:[NSString stringWithFormat:@"score%d", _score]]; [[NSUserDefaults standardUserDefaults] setInteger:_oldScore forKey:@"score"]; _score = 0; } } - (void)update:(ccTime)dt { NSMutableArray *projectilesToDelete = [[NSMutableArray alloc] init]; CGRect projectileRect = CGRectMake( projectile.position.x - (projectile.contentSize.width/2), projectile.position.y - (projectile.contentSize.height/2), projectile.contentSize.width, projectile.contentSize.height); BOOL monsterHit = FALSE; NSMutableArray *targetsToDelete = [[NSMutableArray alloc] init]; for (CCSprite *target in _targets) { CGRect targetRect = CGRectMake( target.position.x - (target.contentSize.width/2), target.position.y - (target.contentSize.height/2), target.contentSize.width, target.contentSize.height); if (CGRectIntersectsRect(projectileRect, targetRect)) { CCParticleFire* explosion = [[CCParticleFire alloc] initWithTotalParticles:200]; explosion.texture =[[CCTextureCache sharedTextureCache] addImage:@"sun.png"]; explosion.autoRemoveOnFinish = YES; explosion.startSize = 20.0f; explosion.speed = 70.0f; explosion.anchorPoint = ccp(0.5f,0.5f); explosion.position = target.position; explosion.duration = 1.0f; [self addChild:explosion z:11]; [explosion release]; monsterHit = TRUE; Monster *monster = (Monster *)target; monster.hp--; if (monster.hp <= 0) { [targetsToDelete addObject:target]; [[SimpleAudioEngine sharedEngine] playEffect:@"splash.wav"]; _score ++; } break; } } for (CCSprite *target in targetsToDelete) { [_targets removeObject:target]; [self removeChild:target cleanup:YES]; } if (targetsToDelete.count > 0) { [projectilesToDelete addObject:projectile]; } [targetsToDelete release]; if (_score > _oldScore) { _oldScore = _score; [_scoreLabel setString:[NSString stringWithFormat:@"score%d", _score]]; [[NSUserDefaults standardUserDefaults] setInteger:_oldScore forKey:@"score"]; _score = 0; } The game overlayer .h file game over @interface GameOverLayer : CCLayerColor { CCLabelTTF *_label; CCSprite * background; int _score; int _oldScore; } @property (nonatomic, retain) CCLabelTTF *label; @end @interface GameOverScene : CCScene { GameOverLayer *_layer; } @property (nonatomic, retain) GameOverLayer *layer; @end .m file gameover #import "GameOverLayer.h" #import "HelloWorldLayer.h" #import "MainMenuScene.h" @implementation GameOverScene @synthesize layer = _layer; - (id)init { if ((self = [super init])) { self.layer = [GameOverLayer node]; [self addChild:_layer]; } return self; } - (void)dealloc { [_layer release]; _layer = nil; [super dealloc]; } @end @implementation GameOverLayer @synthesize label = _label; -(id) init { if( (self=[super initWithColor:ccc4(0,0,0,0)] )) { CGSize winSize = [[CCDirector sharedDirector] winSize]; self.label = [CCLabelTTF labelWithString:@"" fontName:@"Arial" fontSize:32]; _label.color = ccc3(225,0,0); _label.position = ccp(winSize.width/2, winSize.height/2); [self addChild:_label]; [self runAction:[CCSequence actions: [CCDelayTime actionWithDuration:3], [CCCallFunc actionWithTarget:self selector:@selector(gameOverDone)], nil]]; _score=0; }

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  • Get current US tax-rates list.

    - by Shimmy
    I am creating a pricing program. I need to calculate the amounts according to the current tax list in the US (in various places). I want to have a button 'Update taxes' in the administrative settings of the application, so when the user clicks it, it should download from somewhere the active tax amounts. So I actually want to have a function decimal GetTax(string zip). Any resources, ideas are welcommed. Thanks

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  • sqlite eatingup memory on iPhone when doing insert

    - by kviksilver
    I am having problem with inserting data to sqlite database. char *update="INSERT OR REPLACE INTO ct_subject (id,id_parent, title, description, link, address, phone, pos_lat, pos_long, no_votes, avg_vote, photo, id_comerc, id_city, placement, type, timestamp, mail) VALUES (?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?);"; sqlite3_stmt *stmt; if(sqlite3_prepare_v2(database, update, -1, &stmt, nil) == SQLITE_OK){ sqlite3_bind_int(stmt, 1, [[[newCategories objectAtIndex:i] valueForKey:@"id"] intValue]); sqlite3_bind_int(stmt, 2, [[[newCategories objectAtIndex:i] valueForKey:@"id_parent"] intValue]); sqlite3_bind_text(stmt, 3, [[[newCategories objectAtIndex:i] valueForKey:@"title"] UTF8String], -1, NULL); sqlite3_bind_text(stmt, 4, [[[newCategories objectAtIndex:i] valueForKey:@"description"] UTF8String], -1, NULL); sqlite3_bind_text(stmt, 5, [[[newCategories objectAtIndex:i] valueForKey:@"link"] UTF8String], -1, NULL); sqlite3_bind_text(stmt, 6, [[[newCategories objectAtIndex:i] valueForKey:@"address"] UTF8String], -1, NULL); sqlite3_bind_text(stmt, 7, [[[newCategories objectAtIndex:i] valueForKey:@"phone"] UTF8String], -1, NULL); sqlite3_bind_text(stmt, 8, [[[newCategories objectAtIndex:i] valueForKey:@"pos_lat"] UTF8String], -1, NULL); sqlite3_bind_text(stmt, 9, [[[newCategories objectAtIndex:i] valueForKey:@"pos_long"] UTF8String], -1, NULL); sqlite3_bind_int(stmt, 10, [[[newCategories objectAtIndex:i] valueForKey:@"no_votes"] intValue]); sqlite3_bind_text(stmt, 11, [[[newCategories objectAtIndex:i] valueForKey:@"avg_vote"] UTF8String], -1, NULL); if ([[[newCategories objectAtIndex:i] valueForKey:@"photo"] length]!=0) { NSMutableString *webUrl = (NSMutableString *)[[NSMutableString alloc] initWithString:@"http://www.crotune.com/public/images/subjects/"]; [webUrl appendString:[[newCategories objectAtIndex:i] valueForKey:@"photo"]]; UIImage *myImage = [self getWebImage:webUrl]; if(myImage != nil){ sqlite3_bind_blob(stmt, 12, [UIImagePNGRepresentation(myImage) bytes], [UIImagePNGRepresentation(myImage) length], NULL); } else { sqlite3_bind_blob(stmt, 12, nil, -1, NULL); } [webUrl release]; [myImage release]; } else { sqlite3_bind_blob(stmt, 12, nil, -1, NULL); //NSLog(@" ne dodajem sliku2"); } sqlite3_bind_int(stmt, 13, [[[newCategories objectAtIndex:i] valueForKey:@"id_comerc"] intValue]); sqlite3_bind_int(stmt, 14, [[[newCategories objectAtIndex:i] valueForKey:@"id_city"] intValue]); sqlite3_bind_int(stmt, 15, [[[newCategories objectAtIndex:i] valueForKey:@"placement"] intValue]); sqlite3_bind_int(stmt, 16, [[[newCategories objectAtIndex:i] valueForKey:@"type"] intValue]); sqlite3_bind_int(stmt, 17, [[[newCategories objectAtIndex:i] valueForKey:@"timestamp"] intValue]); sqlite3_bind_text(stmt, 18, [[[newCategories objectAtIndex:i] valueForKey:@"mail"] UTF8String], -1, NULL); } if (sqlite3_step(stmt) != SQLITE_DONE) { NSLog(@"%s", sqlite3_errmsg(database)); NSAssert1(0,@"nemogu updateat table %s", errorMsg); } else { NSLog(@"Ubacio %d",i); }sqlite3_finalize(stmt); What happens is that it starts to eat memory until it finaly quits... On memory warning i close and open database again, I have set cache size to 50 as mentioned in some posts here, and tried putting query into statement - same result.. it just garbles mamory and app quits after 300 inserts on iphone or somewhere around 900 inserts on iPad... Any help would be appreciated..

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  • duplicate record

    - by user349953
    Insert into Attendancemst ( emp_code , name, date , timetable , on_duty,out_duty,clockin , clockout, late, early, mis_in , mis_out , absent , halfday, total_time ) values (pemp_code,pname,pdate,ptimetable,pon_duty,pout_duty ,pclockin,pclockout,plate, pearly, pmis_in,pmis_out,pabsent,phalfday,ptotal_time )ON DUPLICATE KEY UPDATE emp_code=pemp_code and date = pdate;

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  • Why don't my groovy enums work, or even compile?

    - by ?????
    I'm running Groovy Version: 1.7.0 JVM: 1.6.0_17 (Update -- I just upgraded to 1.7.1 and get the same errors!) I've tried to use enums, using the exact syntax from the groovy documentation, and each time I see the compile error: Groovy:The class java.lang.Enum refers to the class java.lang.Enum and uses 1 parameters, but the referred class takes no parameters Any ideas on what's going on? For example: This code won't compile or run, and gets the error above. enum VehicleStatus { OFF, IDLING, ACCELERATING, DECELARATING } class Vehicle { Long id Long version VehicleStatus status }

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  • Async polling useable for GUI thread

    - by Tomas
    Hi, I have read that I can use asynchronous call with polling especially when the caller thread serves the GUI. I cannot see how because: while(AsyncResult_.IsCompleted==false) //this stops the GUI thread { } So how it come it should be good for this purpose? I needed to update my GUI status bar everytime deamon thread did some progress..

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  • How do I animate a UIButton in a UITableView?

    - by Ryan Lopez
    I currently have a UITableView with each cell containing four UIButtons. I am placing an image for each button with a downloaded picture from online. I'd like to have the button fade in when the image is finished downloading. I know I can animate in the viewDidLoad, but I assign the image in the cellForRowAtIndex function. How do I go about animating just the UIButton at a later point in time when I update the UIButton with the image?

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  • How to discover getters and setters on hibernate objects

    - by Michael Jones
    I need to find a way of taking a hibernate object and discovering at runtime all of the getter methods that relate to persistable fields. I'm using annotations in the classes but have previously had difficulties working with them (I ran into a 2 year old bug the java developers still haven't fixed). Does anyone know how I can do this please, ideally without using annotations? Thanks. PS - What I'm trying to do here is to update a new object with values from an existing object dynamically.

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  • Do I always need to rebuild the project containing references to sub project's dll, if sub projects

    - by Puneet Dudeja
    I have a solution containing 4 class library projects and one "web site" project. The web site project contains references to the 3 class library projects, whenever I make changes in any of the class library projects, the only option I see is to rebuild the web site which takes a lot of time. Is there any option that I can only update the dll references and the changes are reflected in the web site project ?

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  • git repository sync between computers, when moving around?

    - by Johan
    Hi Let's say that I have a desktop pc and a laptop, and sometimes I work on the desktop and sometimes I work on the laptop. What is the easiest way to move a git repository back and forth? I want the git repositories to be identical, so that I can continue where I left of at the other computer. I would like to make sure that I have the same branches and tags on both of the computers. Thanks Johan Note: I know how to do this with SubVersion, but I'm curious on how this would work with git. If it is easier, I can use a third pc as classical server that the two pc:s can sync against. Note: Both computers are running Linux. Update: So let's try XANI:s idea with a bare git repo on a server, and the push command syntax from KingCrunch. In this example there is two clients and one server. So let's create the server part first. ssh user@server mkdir -p ~/git_test/workspace cd ~/git_test/workspace git --bare init So then from one of the other computers I try to get a copy of the repo with clone: git clone user@server:~/git_test/workspace/ Initialized empty Git repository in /home/user/git_test/repo1/workspace/.git/ warning: You appear to have cloned an empty repository. Then go into that repo and add a file: cd workspace/ echo "test1" > testfile1.txt git add testfile1.txt git commit testfile1.txt -m "Added file testfile1.txt" git push origin master Now the server is updated with testfile1.txt. Anyway, let's see if we can get this file from the other computer. mkdir -p ~/git_test/repo2 cd ~/git_test/repo2 git clone user@server:~/git_test/workspace/ cd workspace/ git pull And now we can see the testfile. At this point we can edit it with some more content and update the server again. echo "test2" >> testfile1.txt git add testfile1.txt git commit -m "Test2" git push origin master Then we go back to the first client and do a git pull to see the updated file. And now I can move back and forth between the two computers, and add a third if I like to.

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  • Ajax page.replace_html problems with partials in Rails

    - by Chris Power
    Hello, I am having a problem with a pretty simple AJAX call in rails. I have a blog-style application and each post has a "like" feature. I want to be able to increment the "like" on each post in the index using AJAX onclick. I got it to work; however, the DOM is a bit tricky here, because no matter what partial its looking at, it will only update the TOP partial. so if I click "like" on post #2, it will update and replace the "likes" on post #1 instead. Code for _post partial: <some code here...> <div id="postcontent"> Posted <%= post.created_at.strftime("%A, %b %d")%> <br /> </div> <div id="postlikes"> <%= link_to_remote 'Like', :url => {:controller => 'posts', :action => 'like_post', :id => post.id}%> <%= post.like %> </div> code for _postlikes partial: <div id="postlikes"> <%= link_to_remote 'Like', :url => {:controller => 'posts', :action => 'like_post', :id => @post.id}%> <%= @post.like %> </div> </div> like_post.rjs code: page.replace_html "postlikes", :partial => "postlikes", :object => @post page.visual_effect :highlight, "postlikes", :duration => 3 So this all works properly for the first "postcontent" div. But this is an index of posts, so if I wanted to updated the second "postcontent" div on the page, it will still replace the html of the first. I understand the problem, I just don't know how to fix it :) Thanks in advance!

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  • new items on GRUB screen in ubuntu/linux

    - by artsince
    I regularly update my ubuntu (10.04), and new minor versions keep accumulating on the GRUB screen. Right now I have 5 different versions listed on the GRUB, even though I always select the latest version to work with. Am I supposed to do anything to get rid of the old version references? Do these old versions affect disk space/performance?

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  • Create a ASP.NET smart gridview

    - by harold-sota
    I wont to create a User Control based in gridview that have the edit add delete incorporate, the problem is these: In the admin part of my web site i have to repeat the same action for view add delete update the data for different datasource. I wont to create a generic gridview that have incorporate these action. The gridview can take a xml file for configure him self dependently of the request for desplay the data. Any ideas how i can do it?

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  • When/Why to use Cascading in SQL Server?

    - by Joel Coehoorn
    When setting up foreign keys in SQL Server, under what circumstances should you have it cascade on delete or update, and what is the reasoning behind it? This probably applies to other databases as well. I'm looking most of all for concrete examples of each scenario, preferably from someone who has used them successfully.

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