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  • Aaron Hillegass Chapter 18 Challenge Question

    - by jasonbogd
    I am working through Aaron Hillegass' Cocoa Programming for Mac OS X and am doing the challenge for Chapter 18. Basically, the challenge is to write an app that can draw ovals using your mouse, and then additionally, add saving/loading and undo support. I'm trying to think of a good class design for this app that follows MVC. Here's what I had in mind: Have a NSView-subclass that represents an oval (say JBOval) that I can use to easily draw an oval. Have a main view (JBDrawingView) that holds JBOvals and draws them. The thing is that I wasn't sure how to add archiving. Should I archive each JBOval? I think this would work, but archiving an NSView doesn't seem very efficient. Any ideas on a better class design? Thanks.

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  • Objective C / iPhone comparing 2 CLLocations /GPS coordinates

    - by user289503
    have an app that finds your GPS location successfully, but I need to be able to compare that GPS with a list of GPS locations, if both are the same , then you get a bonus. I thought I had it working, but it seems not. I have 'newLocation' as the location where you are, I think the problem is that I need to be able to seperate the long and lat data of newLocation. So far ive tried this: Code: NSString *latitudeVar = [[NSString alloc] initWithFormat:@"%g°", newLocation.coordinate.latitude]; NSString *longitudeVar = [[NSString alloc] initWithFormat:@"%g°", newLocation.coordinate.longitude]; An example of the list of GPS locations: Code: location:(CLLocation*)newLocation; CLLocationCoordinate2D bonusOne; bonusOne.latitude = 37.331689; bonusOne.longitude = -122.030731; and then Code: if (latitudeVar == bonusOne.latitude && longitudeVar == bonusOne.longitude) { UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"infinite loop firday" message:@"infloop" delegate:nil cancelButtonTitle:@"Stinky" otherButtonTitles:nil ]; [alert show]; [alert release]; this comes up with an error 'invalid operands to binary == have strut NSstring and CLlocationDegrees' Any thoughts?

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  • Why does this only work sometimes? (UITextView resign first responder question)

    - by RexOnRoids
    When a user presses the "SEND"(return) button I want the keyboard to retract and do other stuff like send a message. But it only works SOMETIMES... Why does this code only work SOMETIMES? I need it to work all the time obviously, but it doesn't. - (void)textViewDidChange:(UITextView *)inTextView { NSString *text = myTextView.text; if ([text length] > 0 && [text characterAtIndex:[text length] -1] == '\n') { myTextView.text = [text substringToIndex:[text length] -1]; [myTextView resignFirstResponder]; [self sendMessage]; } }

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  • iOS5: Confusion with loadview and init and instance variables

    - by user743550
    I'm new to iOS5 and storyboarding. I noticed that if I declare an instance variables inside my viewcontroller .h file and set the values inside my init of .m file of my viewcontroller, whe the view of the viewcontroller is displayed, my instance variables show null inside viewDidLoad. In order for me to get myvariables, I'd need to do [self init] inside viewDidLoad. My questions are: @interface tableViewController : UITableViewController { NSMutableArray *myvariable; } @end @implementation tableViewController -(id)init { myvariable = [[NSMutableArray alloc]initWithObjects:@"Hi2",@"Yo2",@"whatsup2", nil]; } - (void)viewDidLoad { NSLog(@"%@",myvariable); // DISPLAYS NULL [super viewDidLoad]; } Why isn't my variables available in viewdidLoad when I declared and implemented in my .h and .m files? If that's the case, is viewDidLoad or viewWillAppear the common places to load the data for the viewcontroller? It looks like even if you instantiate a viewcontroller, the init function gets called but the viewDidLoad doesn't necessarily have the variables to be displayed. Where's the right place/methods to load the model(data) for my viewcontroller? Thanks in advance

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  • How to upload images from iPhone

    - by Karthik.K
    Hi, I;m new to iPhone application development. I need to design an app to upload images from my iPhone to a HTTP Server. I tried following this http://stackoverflow.com/questions/125306/how-can-i-upload-a-photo-to-a-server-with-the-iphone/2528575#2528575, but did not taste success. Please help me out. :) Thanks! :)

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  • Interface Builder can't see classes in a static library

    - by teabot
    I have refactored some UIView sub-classes into a static library. However, when using Interface Builder to create view components for a project that uses the static library I find that it is unaware of the library classes. What do I need to do to make the class interfaces visible to Interface Builder? Update: The correct answer refers to dragging the headers into the 'XIB browser'. The '.h' files can be dragged from a finder window to the window area identified in this image:

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  • Is there a better way of launching same app from GUI or Command line

    - by markhunte
    Hi All, I worked out a way of running my Cocoa (GUI) app. From either the normal double clicking it, Or from the CLI. I realised that when an app launches from a double click (GUI), it returns an argument count (argc) of 0. But when launched from the CLI it will have an argc of 1. So long as I do not put any arguments myself. Which means I can use if.. else.. to determine how the app was launched. This works fine for my app as I do not need to put arguments. But I wondered if there was a better way of doing it. Here is an example of the code in the main.m int main (int argc, const char * argv[]) { //This determins if the app is launched from the command line or app itself is opened. if (argc == 1) { //app was run from CLI // Create a object MyClass *mMyClass; mMyClass = [[MyClass alloc] init]; // Read the Buffer [mMyClass readBuffer]; // Write out file on disk [mMyClass createFile]; [mMyClass doMoreStuff]; [mMyClass release]; mMyClass = nil; return 0; } else { NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init]; //app was doubled click, (Opened) return NSApplicationMain(argc, (const char **) argv); [pool drain]; // */ // return NSApplicationMain(argc, (const char **) argv); }} Many Thanks. M

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  • How to stop OpenGL from applying blending to certain content? (cocos2d/iPhone/OpenGL)

    - by RexOnRoids
    Supporting Info: I use cocos2d to draw a sprite (graph background) on the screen (z:-1). I then use cocos2d to draw lines/points (z:0) on top of the background -- and make some calls to OpenGL blending functions before the drawing to SMOOTH out the lines. Problem: The problem is that: aside from producing smooth lines/points, calling these OpenGL blending functions seems to degrade the underlying sprite (graph background). So there is a tradeoff: I can either have (Case 1) a nice background and choppy lines/points, or I can have (Case 2) nice smooth lines/points and a degraded background. But obviously I need both. The Code: I have included code of the draw() method of the CCLayer for both cases explained above. As you can see, the code producing the difference between Case 1 and Case 2 seems to be 1 or 2 lines involving OpenGL Blending. Case 1 -- MainScene.h (CCLayer): -(void)draw{ int lastPointX = 0; int lastPointY = 0; GLfloat colorMAX = 255.0f; GLfloat valR; GLfloat valG; GLfloat valB; if([self.myGraphManager ready]){ valR = (255.0f/colorMAX)*1.0f; valG = (255.0f/colorMAX)*1.0f; valB = (255.0f/colorMAX)*1.0f; NSEnumerator *enumerator = [[self.myGraphManager.currentCanvas graphPoints] objectEnumerator]; GraphPoint* object; while ((object = [enumerator nextObject])) { if(object.filled){ /*Commenting out the following two lines induces a problem of making it impossible to have smooth lines/points, but has merit in that it does not degrade the background sprite.*/ //glEnable (GL_BLEND); //glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glHint (GL_LINE_SMOOTH_HINT, GL_DONT_CARE); glEnable (GL_LINE_SMOOTH); glLineWidth(1.5f); glColor4f(valR, valG, valB, 1.0); ccDrawLine(ccp(lastPointX, lastPointY), ccp(object.position.x, object.position.y)); lastPointX = object.position.x; lastPointY = object.position.y; glPointSize(3.0f); glEnable(GL_POINT_SMOOTH); glHint(GL_POINT_SMOOTH_HINT, GL_NICEST); ccDrawPoint(ccp(lastPointX, lastPointY)); } } } } Case 2 -- MainScene.h (CCLayer): -(void)draw{ int lastPointX = 0; int lastPointY = 0; GLfloat colorMAX = 255.0f; GLfloat valR; GLfloat valG; GLfloat valB; if([self.myGraphManager ready]){ valR = (255.0f/colorMAX)*1.0f; valG = (255.0f/colorMAX)*1.0f; valB = (255.0f/colorMAX)*1.0f; NSEnumerator *enumerator = [[self.myGraphManager.currentCanvas graphPoints] objectEnumerator]; GraphPoint* object; while ((object = [enumerator nextObject])) { if(object.filled){ /*Enabling the following two lines gives nice smooth lines/points, but has a problem in that it degrades the background sprite.*/ glEnable (GL_BLEND); glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glHint (GL_LINE_SMOOTH_HINT, GL_DONT_CARE); glEnable (GL_LINE_SMOOTH); glLineWidth(1.5f); glColor4f(valR, valG, valB, 1.0); ccDrawLine(ccp(lastPointX, lastPointY), ccp(object.position.x, object.position.y)); lastPointX = object.position.x; lastPointY = object.position.y; glPointSize(3.0f); glEnable(GL_POINT_SMOOTH); glHint(GL_POINT_SMOOTH_HINT, GL_NICEST); ccDrawPoint(ccp(lastPointX, lastPointY)); } } } }

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  • How do i compile a static library (fat) for armv6, armv7 and i386

    - by unforgiven
    I know this question has been posed several times, but my goal is slightly different with regard to what I have found searching the web. Specifically, I am already able to build a static library for iPhone, but the final fat file I am able to build only contains arm and i386 architectures (and I am not sure to what arm refers: is v6 or v7?). I am not able to compile specifically for armv6 and armv7 and them merge both architectures using lipo. The lipo tool complains that the same architecture (arm, not armv6 or armv7) is present in both the armv6 and armv7 libraries. Can someone explain exactly how to build for armv6 and armv7, and them merge these libraries into a fat file using lipo?

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  • OpenGLES Add User Interactions

    - by mac
    http://www.switchonthecode.com/tutorials/getting-started-with-opengl-es-for-the-iphone From the above link they created tutorial by No Nib File. But i need to add User interactions like , adding Progress View. Please help me. i am new to iphone OpenGLES. Thanks In Advance.

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  • UITableView crashes when trying to scroll

    - by Ondrej
    Hi, I have a problem with data in UITableView. I have UIViewController, that contains UITableView outlet and few more things I am using and ... It works :) ... it works lovely, but ... I've created an RSS reader class that is using delegates to deploy the data to the table ... and once again, If I'll just create dummy data in the main controller everything works! problem is with this line: rss.delegate = self; Preview looks a little bit broken than here are those RSS reader files on Google code: (Link to the header file on GoogleCode) (Link to the implementation file on Google code) viewDidLoad function of my controller: IGDataRss20 *rss = [[[IGDataRss20 alloc] init] autorelease]; rss.delegate = self; [rss initWithContentsOfUrl:@"http://rss.cnn.com/rss/cnn_topstories.rss"]; and my delegate methods: - (void)parsingEnded:(NSArray *)result { super.data = [[NSMutableArray alloc] initWithArray:result]; NSLog(@"My Items: %d", [super.data count]); [super.table reloadData]; NSLog(@"Parsing ended"); } (void)parsingError:(NSString *)message { NSLog(@"MyMessage: %@", message); } (void)parsingStarted:(NSXMLParser *)parser { NSLog(@"Parsing started"); } Just to clarify, NSLog(@"Parsing ended"); is being executed and I have 10 items in the array. Ok, here's my RSS reader header file: @class IGDataRss20; @protocol IGDataRss20Delegate @optional (void)parsingStarted:(NSXMLParser *)parser; (void)parsingError:(NSString *)message; (void)parsingEnded:(NSArray *)result; @end @interface IGDataRss20 : NSObject { NSXMLParser *rssParser; NSMutableArray *data; NSMutableDictionary *currentItem; NSString *currentElement; id <IGDataRss20Delegate> delegate; } @property (nonatomic, retain) NSMutableArray *data; @property (nonatomic, assign) id delegate; (void)initWithContentsOfUrl:(NSString *)rssUrl; (void)initWithContentsOfData:(NSData *)inputData; @end And this RSS reader implementation file: #import "IGDataRss20.h" @implementation IGDataRss20 @synthesize data, delegate; (void)initWithContentsOfUrl:(NSString *)rssUrl { self.data = [[NSMutableArray alloc] init]; NSURL *xmlURL = [NSURL URLWithString:rssUrl]; rssParser = [[NSXMLParser alloc] initWithContentsOfURL:xmlURL]; [rssParser setDelegate:self]; [rssParser setShouldProcessNamespaces:NO]; [rssParser setShouldReportNamespacePrefixes:NO]; [rssParser setShouldResolveExternalEntities:NO]; [rssParser parse]; } (void)initWithContentsOfData:(NSData *)inputData { self.data = [[NSMutableArray alloc] init]; rssParser = [[NSXMLParser alloc] initWithData:inputData]; [rssParser setDelegate:self]; [rssParser setShouldProcessNamespaces:NO]; [rssParser setShouldReportNamespacePrefixes:NO]; [rssParser setShouldResolveExternalEntities:NO]; [rssParser parse]; } (void)parserDidStartDocument:(NSXMLParser *)parser { [[self delegate] parsingStarted:parser]; } (void)parser:(NSXMLParser *)parser parseErrorOccurred:(NSError *)parseError { NSString * errorString = [NSString stringWithFormat:@"Unable to parse RSS feed (Error code %i )", [parseError code]]; NSLog(@"Error parsing XML: %@", errorString); if ([parseError code] == 31) NSLog(@"Error code 31 is usually caused by encoding problem."); [[self delegate] parsingError:errorString]; } (void)parser:(NSXMLParser *)parser didStartElement:(NSString *)elementName namespaceURI:(NSString *)namespaceURI qualifiedName:(NSString *)qName attributes:(NSDictionary *)attributeDict { currentElement = [elementName copy]; if ([elementName isEqualToString:@"item"]) currentItem = [[NSMutableDictionary alloc] init]; } (void)parser:(NSXMLParser *)parser didEndElement:(NSString *)elementName namespaceURI:(NSString *)namespaceURI qualifiedName:(NSString *)qName { if ([elementName isEqualToString:@"item"]) { [data addObject:(NSDictionary *)[currentItem copy]]; } } (void)parser:(NSXMLParser *)parser foundCharacters:(NSString *)string { if (![currentItem objectForKey:currentElement]) [currentItem setObject:[[[NSMutableString alloc] init] autorelease] forKey:currentElement]; [[currentItem objectForKey:currentElement] appendString:string]; } (void)parserDidEndDocument:(NSXMLParser *)parser { //NSLog(@"RSS array has %d items: %@", [data count], data); [[self delegate] parsingEnded:(NSArray *)self.data]; } (void)dealloc { [data, delegate release]; [super dealloc]; } @end Hope someone will be able to help me as I am becoming to be quite desperate, and I thought I am not already such a greenhorn :) Thanks, Ondrej

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  • best-practices for displaying new view controllers ( iPhone )

    - by Tristan
    I need to display a couple of view controllers (eg, login screen, registration screen etc). What's the best way to bring each screen up? Currently for each screen that I'd like to display, I call a different method in the app delegate like this: Code: - (void) registerScreen { RegistrationViewController *reg = [[RegistrationViewController alloc] initWithNibName:@"RegistrationViewController" bundle:nil]; [window addSubview:reg.view]; } - (void) LoginScreen { LoginViewController *log = [[LoginViewController alloc] initWithNibName:@"LoginViewController" bundle:nil]; [window addSubview:log.view]; } It works, but I cant imagine it being the best way.

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  • What's the proper way to setup different objects as delegates using Interface Builder?

    - by eagle
    Let's say I create a new project. I now add two text fields to the view controller in Interface Builder. I want to respond to delegate events that the text fields create, however, I don't want to have the main view controller to act as the delegate for both text fields. Ideally I want a separate file for each text field that acts as the delegate. Each of these objects also needs to be able to interact with the main view controller. My question is how I would set this up and link everything correctly? I tried creating a new class that inherits from NSObject and implements UITextFieldDelegate. I then added an instance variable called "viewController" of the same type of my view controller and marked it with IBOutlet (this required me to add #import "myViewcontroller.h"). I then went to Interface Builder and opened up my view controller which contains the two edit boxes. I added an NSObject to the form and changed it's type to be of the new class I created. I set its viewController property to the File's Owner, and set one of the textbox's delegate properties to point to this new object I created. Now when I run the program, it crashes when I touch the text box. It gives the error EXC_BAD_ACCESS. I'm guessing I didn't link stuff correctly in IB. Some things I'm not sure about which might be the problem: Does IB automatically know to create an instance of the class just by placing the NSObject in the ViewController? Can it properly assign the viewController property to an instance of itself even though it is creating itself at the same time?

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  • How to determine the size (in bytes) of a file downloading using NSURLConnection?

    - by RexOnRoids
    I need to know the size of the file I am downloading (in bytes) into my app using NSURLConnection (GET). Here is my bytes recieved code below if it helps. What I need to know is how to get the filesize in bytes so that I can use it to show a UIProgressView. - (void)connection:(NSURLConnection *)theConnection didReceiveData:(NSData *)data // A delegate method called by the NSURLConnection as data arrives. We just // write the data to the file. { #pragma unused(theConnection) NSInteger dataLength; const uint8_t * dataBytes; NSInteger bytesWritten; NSInteger bytesWrittenSoFar; assert(theConnection == self.connection); dataLength = [data length]; dataBytes = [data bytes]; bytesWrittenSoFar = 0; do { bytesWritten = [self.fileStream write:&dataBytes[bytesWrittenSoFar] maxLength:dataLength - bytesWrittenSoFar]; assert(bytesWritten != 0); if (bytesWritten == -1) { [self _stopReceiveWithStatus:@"File write error"]; break; } else { bytesWrittenSoFar += bytesWritten; } while (bytesWrittenSoFar != dataLength); }

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  • advice on logging and sharing in via facebook, twitter, livejournal, etc on the iPhone

    - by Tristan
    Hi. I would like to enable my iPhone app users to share content via services like Facebook, Twitter and as many others as possible. It would also be great to allow them to use their Twitter/Facebook/Myspace/etc account to sign in to my app, rather than requiring them to create a new account on my server. Currently I'm interfacing with each of them individually, but I would like to use a service like Gigya (www.gigya.com) or (www.rpxnow.com) to allow me to use many more services (eg digg.com, livejournal, etc) without writing code to interact with every one of them. How would you advise doing this? Thanks, Tristan

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  • Any alternative or other option for anchor point in cocos2d ?

    - by Srinivas
    I have game application (cocos2d) in which, a ball is to be shooted from a cannon, this ball travels through a trajectory path and land on a building. Now the problem is that according to the requirement I have to increase the size of the background image due to which I have to set the Building image with anchor point now I have to put fire image on the building dynamically on different window locations, for this should I use same anchor point option or there are some alternative options to accomplish this task.

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  • Password protect iPhone app

    - by Thomas
    I'm starting a new app, and I'd like to know how to require a password to open it. I've been researching on Google and the Apple Dev Forums and haven't found anything. I was considering a UIActionSheet, but am unsure how to go about doing so. I'm going to keep trying though. Any suggestions here are greatly appreciated. Thanks! Thomas

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  • Changing color of the titlebar, background and text of MFMailComposeViewController

    - by iSharreth
    I am sending email from my iPhone application. Everything working fine, but I want to change the color of the title bar that appears from blue to black and the background color from white to black. Also, all the text to white color. What should I do? Anyone please help! I used the below code: (IBAction)sendMail{ MFMailComposeViewController *mailComposer = [[MFMailComposeViewController alloc]init]; mailComposer.mailComposeDelegate = self; if([MFMailComposeViewController canSendMail]){ [mailComposer setToRecipients: [NSArray arrayWithObjects:@"[email protected]",nil]]; [mailComposer setSubject: nil]; [mailComposer setMessageBody: nil isHTML:NO]; [self presentModalViewController:mailComposer animated: YES]; }

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  • Trouble with data not saving with bindings and shared NSUserDefaults in IB

    - by Chief
    I'm having a bit of a strange issue that I can't quite figure out. I'm somewhat of a n00b to Interface Builder. What I am trying to do seems like it should be simple, but it's not working for some reason. In interface builder I have a preferences window with a simple NSTextField. I have set the value binding to the Shared User Defaults Controller with the controller key "values" and model key "test". I build/run my app and open the preferences window, type some random value into said text field, close the window. Command-Q the app. Then in a shell i do a "defaults read com.xxx.yyy" for my app and the key and value are nowhere to be found. That being said, it seems like the next time I fire up the app and change the value it works but only if I switch focus off of the NSTextField before closing the window. In the documentation for NSUserDefaults it says that the shared controller saves values immediately, am I missing something stupid here? Thanks for any help.

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  • IOS - Performance Issues with SVProgressHUD

    - by ScottOBot
    I have a section of code that is producing pour performance and not working as expected. it utilizes the SVProgressHUD from the following github repository at https://github.com/samvermette/SVProgressHUD. I have an area of code where I need to use [NSURLConnection sendSynchronousRequest:request returningResponse:&response error:&error]. I want to have a progress hud displayed before the synchronous request and then dismissed after the request has finished. Here is the code in question: //Display the progress HUB [SVProgressHUD showWithStatus:@"Signing Up..." maskType:SVProgressHUDMaskTypeClear]; NSError* error; NSURLResponse *response = nil; [self setUserCredentials]; // create json object for a users session NSDictionary* session = [NSDictionary dictionaryWithObjectsAndKeys: firstName, @"first_name", lastName, @"last_name", email, @"email", password, @"password", nil]; NSData *jsonSession = [NSJSONSerialization dataWithJSONObject:session options:NSJSONWritingPrettyPrinted error:&error]; NSString *url = [NSString stringWithFormat:@"%@api/v1/users.json", CoffeeURL]; NSURL *URL = [NSURL URLWithString:url]; NSMutableURLRequest *request = [NSMutableURLRequest requestWithURL:URL cachePolicy:NSURLRequestUseProtocolCachePolicy timeoutInterval:30.0]; [request setHTTPMethod:@"POST"]; [request setValue:@"application/json" forHTTPHeaderField:@"Accept"]; [request setValue:@"application/json" forHTTPHeaderField:@"Content-Type"]; [request setValue:[NSString stringWithFormat:@"%d", [jsonSession length]] forHTTPHeaderField:@"Content-Length"]; [request setHTTPBody:jsonSession]; NSData *data = [NSURLConnection sendSynchronousRequest:request returningResponse:&response error:&error]; NSString *dataString = [[NSString alloc] initWithData:data encoding:NSUTF8StringEncoding]; NSDictionary *JSONResponse = [NSJSONSerialization JSONObjectWithData:[dataString dataUsingEncoding:NSUTF8StringEncoding] options:NSJSONReadingMutableContainers error:&error]; NSHTTPURLResponse *httpResponse = (NSHTTPURLResponse *)response; NSInteger statusCode = httpResponse.statusCode; NSLog(@"Status: %d", statusCode); if (JSONResponse != nil && statusCode == 200) { //Dismiss progress HUB here [SVProgressHUD dismiss]; return YES; } else { [SVProgressHUD dismiss]; return NO; } For some reason the synchronous request blocks the HUB from being displayed. It displays immediately after the synchronous request happens, unfortunatly this is also when it is dismissed. The behaviour displayed to the user is that the app hangs, waits for the synchronous request to finish, quickly flashes the HUB and then becomes responsive again. How can I fix this issue? I want the SVProgressHUB to be displayed during this hang time, how can I do this?

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  • How do I force one method to be executed before another method?

    - by RexOnRoids
    I've got 2 methods. One method starts playing an audio file (.mp3), the other method updates a UIToolBar to show a button (PLAY or PAUSE). These two methods are called in the following order: //Adds some UIBarButtonItems to a UIToolBar [self togglePlayer]; //Uses AVAudioPlayer [audioPlayer play]; I call the methods in the above order so that the (pause) button will be shown at the time the song starts playing. But, the problem is that the song starts playing first, and the UIToolBar remains unchanged for quite a while (from 2 to 5 secs) until the button is added and shown. What I want is for the button to be shown at the same time the song starts playing (i.e. NO DELAY). Is there any way to do this?

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  • Removing Shine/Gloss effect on the iPhone through UIPrerenderedIcon not working on device

    - by hbStarkMuffie
    Hello all, I have tried to use the UIPrerenderedIcon/"Icon already includes gloss and bevel" on the Info.plist of my app and it worked perfectly on the Simulator, but not on the real device (iPod touch 2g). I have even tried to uninstall the app from the device, clean all builds but I still got the shine/gloss, that's really ruining my icon... Any thoughts? Best Regards, Muffie

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