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  • Using PInvoke vs .NET provided functions

    - by Jonathan Shepherd
    From version to version of .NET the more function that's equal to P/Invoke is added to .NET Now there are 2 questions in my mine. 1) Which one is prefer other the other in term of speed, normally I use .Net function but in tight loop I don't really know which one is going to be faster. 2) Is there any website that provide the list of counter-parts?

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  • jQuery Horizontal Ticker with Continuous loop

    - by Dkong
    I am using a jQuery ticker which is pretty cool. It works well with predefined content, but I want to build my tags dynamically by getting the data from a feed via the $.ajax method. http://progadv.uuuq.com/jStockTicker/ The problem is when I do this the ticker wont work, as it looks like the function might be loading before my page content has loaded. Can anbody think of a way around this? $(function() { $("#ticker").jStockTicker({interval: 45}); });

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  • How to Compress JSON with ASP?

    - by s15199d
    I have a large JSON data string that's 757KB. I tried GZIP'ing it, which successfully reduced file size down to 143KB. But, in it's GZIP'ed state, my JQUERY function can't make use of the compressed JSON data. Any suggestions on how to compress JSON in an IIS/ASP environment and still be able to use the JSON data in a JQUERY function?

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  • Delphi - How do I split a string into an array of strings based on a delimiter?

    - by Ryan
    Hello all, I'm trying to find a Delphi function that will split an input string into an array of strings based on a delimiter. I've found a lot on Google, but all seem to have their own issues and I haven't been able to get any of them to work. I just need to split a string like: "word:doc,txt,docx" into an array based on ':'. The result would be ['word', 'doc,txt,docx']. Does anyone have a function that they know works? Thank you

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  • Evaluation of Haskell Statements/Expressions using GHC API

    - by Cetin Sert
    For a tool I'm writing ( http://hackage.haskell.org/package/explore ) I need a way to read haskell function definitions at run-time, apply them to values from my tool and retrieve the results of their application. Can anyone give me a very basic example using GHC (6.10.4 or 6.12.1) API? example function definition to be read from a file at run-time: f x = 10**(((4/1102)*x)-1) expected program output --mapM_ print $ map f [428, 410, 389] 3.577165388142748 3.077536885227335 2.5821307011665815

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  • Niceforms and jQuery events

    - by Michael Edwards
    Our design agency has supplied HTML that uses NiceForms. The problem I am having is that this mucks up jQuery event binding. I have the following code: keys = $("#key input"); $(keys).each(function(){ $(this).change(function() { console.log("hi"); } } If I disable NiceForms this code works but with Niceforms enabled it doesn't. How do I get around this problem?

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  • Find cosine similarity in R

    - by Derek
    I'm wondering if there is a built in function in R that can find the cosine similarity (or cosine distance) between two arrays? Currently, I implemented my own function, but I can't help but think that R should already come with one :) Thanks, Derek

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  • SVN X remains in tree-conflict

    - by Paul Knopf
    I am using VisualSVN (which uses Tortoise). I accidentally move a folder to a different location. When tries to move it back, SVN pukes with this error. It happened once before and I managed to do some random updates/commits, not knowing what I was doing and it was "fixed". I cannot pull the same magic again, so I need to know how to get my files and directory and of tree-conflict. Thanks!

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  • GetPrivateProfileString funtion for MFC application in Win CE

    - by ame
    I understand that WinCE does not support the above function. However as it has been used in the code I am trying to port to Win CE environment, I am trying to rewrite the function to work in Win CE. http://www.codeproject.com/KB/mobile/GetPrivateProfileString.aspx The code at this link does not work as fstream is not supported. Please let me know how I can modify the above code/ rewrite the code for my purpose.

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  • When constructing a Bitmap with Bitmap.FromHbitmap(), how soon can the original bitmap handle be del

    - by GBegen
    From the documentation of Image.FromHbitmap() at http://msdn.microsoft.com/en-us/library/k061we7x%28VS.80%29.aspx : The FromHbitmap method makes a copy of the GDI bitmap; so you can release the incoming GDI bitmap using the GDIDeleteObject method immediately after creating the new Image. This pretty explicitly states that the bitmap handle can be immediately deleted with DeleteObject as soon as the Bitmap instance is created. Looking at the implementation of Image.FromHbitmap() with Reflector, however, shows that it is a pretty thin wrapper around the GDI+ function, GdipCreateBitmapFromHBITMAP(). There is pretty scant documentation on the GDI+ flat functions, but http://msdn.microsoft.com/en-us/library/ms533971%28VS.85%29.aspx says that GdipCreateBitmapFromHBITMAP() corresponds to the Bitmap::Bitmap() constructor that takes an HBITMAP and an HPALETTE as parameters. The documentation for this version of the Bitmap::Bitmap() constructor at http://msdn.microsoft.com/en-us/library/ms536314%28VS.85%29.aspx has this to say: You are responsible for deleting the GDI bitmap and the GDI palette. However, you should not delete the GDI bitmap or the GDI palette until after the GDI+ Bitmap::Bitmap object is deleted or goes out of scope. Do not pass to the GDI+ Bitmap::Bitmap constructor a GDI bitmap or a GDI palette that is currently (or was previously) selected into a device context. Furthermore, one can see the source code for the C++ portion of GDI+ in GdiPlusBitmap.h that the Bitmap::Bitmap() constructor in question is itself a wrapper for the GdipCreateBitmapFromHBITMAP() function from the flat API: inline Bitmap::Bitmap( IN HBITMAP hbm, IN HPALETTE hpal ) { GpBitmap *bitmap = NULL; lastResult = DllExports::GdipCreateBitmapFromHBITMAP(hbm, hpal, &bitmap); SetNativeImage(bitmap); } What I can't easily see is the implementation of GdipCreateBitmapFromHBITMAP() that is the core of this functionality, but the two remarks in the documentation seem to be contradictory. The .Net documentation says I can delete the bitmap handle immediately, and the GDI+ documentation says the bitmap handle must be kept until the wrapping object is deleted, but both are based on the same GDI+ function. Furthermore, the GDI+ documentation warns against using a source HBITMAP that is currently or previously selected into a device context. While I can understand why the bitmap should not be selected into a device context currently, I do not understand why there is a warning against using a bitmap that was previously selected into a device context. That would seem to prevent use of GDI+ bitmaps that had been created in memory using standard GDI. So, in summary: Does the original bitmap handle need to be kept around until the .Net Bitmap object is disposed? Does the GDI+ function, GdipCreateBitmapFromHBITMAP(), make a copy of the source bitmap or merely hold onto the handle to the original? Why should I not use an HBITMAP that was previously selected into a device context?

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  • JsLint 'out of scope' error

    - by Rajat
    function test(){ if(true){ var a = 5; } alert(a); } test(); I keep getting 'out of scope' errors in my JS code when I check with JsLint which make no sense to me.So I quickly created an example. Is there something actually wrong with this code piece, as the variable is eventually hoisted to the top of the function anyways.

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  • UDK: Error, Unrecognized member 'OpenMenu' in class 'GameUISceneClient'

    - by Ricket
    Upon compiling, I am getting the following error: C:\UDK\UDK-2010-03\Development\Src\FixIt\Classes\ZInteraction.uc(41) : Error, Unrecognized member 'OpenMenu' in class 'GameUISceneClient' Line 41 is the following: GetSceneClient().OpenMenu("ZInterface.ZNLGWindow"); But when I search for OpenMenu, I find that it is indeed defined in GameUISceneClient.uc of the UDK: Line 1507: exec function OpenMenu( string MenuPath, optional int PlayerIndex=INDEX_NONE ) It looks like I have everything correct. So what's wrong? Why can't it find the OpenMenu function?

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  • Static functions vs const functions

    - by baash05
    I'm looking at a member function int funct(int x) const; And I'm wondering if static int funct(int x); would be better. If a member function doesn't use any of the member variables should it be static. Are there any things that would discourage this?

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  • JS onclick triggers wrong object

    - by Clemens Prerovsky
    Hi guys, what I'm trying to do here is to associate a DOM object with an instance of a JS object, which will provide some meaningfol methods later on ;) At this point I just want to handle my JS object the click event, whilst keeping it's references intact. <?xml version="1.0" encoding="ISO-8859-1" ?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" /> <title>Insert title here</title> <script type="text/javascript"> // my object, which will hold a reference to a single DOM object obj = function(domobj) { this.o = domobj; my = this; var ref = my.click; this.o.onclick = ref; } // my objects click function obj.prototype.click = function() { alert(my.o.innerHTML); } // create objects with references $(document).ready(function() { o1 = new obj(document.getElementById('b1')); o2 = new obj(document.getElementById('b2')); }); </script> </head> <body> <button id="b1">button 1</button> <button id="b2">button 2</button> </body> </html> Expected result: when clicking on button 1, the text "button 1" should be alerted. Current result: when clicking button 1, the text "button 2" is alerted. What I found out so far is that the wrong instance of obj is triggered from the click event, even though o1 and o2 maintain correct references to their corresponding DOM object. Any ideas how to solve this? Thanks for your help! Best regards, Clemens

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  • Running response time tests on php code - how much is 7.2E-5 microseconds?

    - by Ali
    Hi guys I'm using microtime() function of php to tell how long certain snippets of code take to run I do this by taking the time before and after the snippet and subtracting them using microtime function. I got the following results though for the different snippets: 1 - 0.022976 2 - 0.003656 3 - -0.196361 4- 0.006563 5- 7.2E-5 6- 0.847695 7- 0.005092 8- 7.6E-5 9- 0.08024 The first numbers represent the snippt and the following the time taken... I've forgotten whatever I learnt back in College on numerical methods :( - how big is 7.2E-5 microseconds?

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  • actionscript3: reflect-class applied on rotationY

    - by algro
    Hi, I'm using a class which applies a visual reflection-effect to defined movieclips. I use a reflection-class from here: link to source. It works like a charm except when I apply a rotation to the movieclip. In my case the reflection is still visible but only a part of it. What am I doing wrong? How could I pass/include the rotation to the Reflection-Class ? Thanks in advance! This is how you apply the Reflection Class to your movieclip: var ref_mc:MovieClip = new MoviClip(); addChild(ref_mc); var r1:Reflect = new Reflect({mc:ref_mc, alpha:50, ratio:50,distance:0, updateTime:0,reflectionDropoff:1}); Now I apply a rotation to my movieclip: ref_mc.rotationY = 30; And Here the Reflect-Class: package com.pixelfumes.reflect{ import flash.display.MovieClip; import flash.display.DisplayObject; import flash.display.BitmapData; import flash.display.Bitmap; import flash.geom.Matrix; import flash.display.GradientType; import flash.display.SpreadMethod; import flash.utils.setInterval; import flash.utils.clearInterval; public class Reflect extends MovieClip{ //Created By Ben Pritchard of Pixelfumes 2007 //Thanks to Mim, Jasper, Jason Merrill and all the others who //have contributed to the improvement of this class //static var for the version of this class private static var VERSION:String = "4.0"; //reference to the movie clip we are reflecting private var mc:MovieClip; //the BitmapData object that will hold a visual copy of the mc private var mcBMP:BitmapData; //the BitmapData object that will hold the reflected image private var reflectionBMP:Bitmap; //the clip that will act as out gradient mask private var gradientMask_mc:MovieClip; //how often the reflection should update (if it is video or animated) private var updateInt:Number; //the size the reflection is allowed to reflect within private var bounds:Object; //the distance the reflection is vertically from the mc private var distance:Number = 0; function Reflect(args:Object){ /*the args object passes in the following variables /we set the values of our internal vars to math the args*/ //the clip being reflected mc = args.mc; //the alpha level of the reflection clip var alpha:Number = args.alpha/100; //the ratio opaque color used in the gradient mask var ratio:Number = args.ratio; //update time interval var updateTime:Number = args.updateTime; //the distance at which the reflection visually drops off at var reflectionDropoff:Number = args.reflectionDropoff; //the distance the reflection starts from the bottom of the mc var distance:Number = args.distance; //store width and height of the clip var mcHeight = mc.height; var mcWidth = mc.width; //store the bounds of the reflection bounds = new Object(); bounds.width = mcWidth; bounds.height = mcHeight; //create the BitmapData that will hold a snapshot of the movie clip mcBMP = new BitmapData(bounds.width, bounds.height, true, 0xFFFFFF); mcBMP.draw(mc); //create the BitmapData the will hold the reflection reflectionBMP = new Bitmap(mcBMP); //flip the reflection upside down reflectionBMP.scaleY = -1; //move the reflection to the bottom of the movie clip reflectionBMP.y = (bounds.height*2) + distance; //add the reflection to the movie clip's Display Stack var reflectionBMPRef:DisplayObject = mc.addChild(reflectionBMP); reflectionBMPRef.name = "reflectionBMP"; //add a blank movie clip to hold our gradient mask var gradientMaskRef:DisplayObject = mc.addChild(new MovieClip()); gradientMaskRef.name = "gradientMask_mc"; //get a reference to the movie clip - cast the DisplayObject that is returned as a MovieClip gradientMask_mc = mc.getChildByName("gradientMask_mc") as MovieClip; //set the values for the gradient fill var fillType:String = GradientType.LINEAR; var colors:Array = [0xFFFFFF, 0xFFFFFF]; var alphas:Array = [alpha, 0]; var ratios:Array = [0, ratio]; var spreadMethod:String = SpreadMethod.PAD; //create the Matrix and create the gradient box var matr:Matrix = new Matrix(); //set the height of the Matrix used for the gradient mask var matrixHeight:Number; if (reflectionDropoff<=0) { matrixHeight = bounds.height; } else { matrixHeight = bounds.height/reflectionDropoff; } matr.createGradientBox(bounds.width, matrixHeight, (90/180)*Math.PI, 0, 0); //create the gradient fill gradientMask_mc.graphics.beginGradientFill(fillType, colors, alphas, ratios, matr, spreadMethod); gradientMask_mc.graphics.drawRect(0,0,bounds.width,bounds.height); //position the mask over the reflection clip gradientMask_mc.y = mc.getChildByName("reflectionBMP").y - mc.getChildByName("reflectionBMP").height; //cache clip as a bitmap so that the gradient mask will function gradientMask_mc.cacheAsBitmap = true; mc.getChildByName("reflectionBMP").cacheAsBitmap = true; //set the mask for the reflection as the gradient mask mc.getChildByName("reflectionBMP").mask = gradientMask_mc; //if we are updating the reflection for a video or animation do so here if(updateTime > -1){ updateInt = setInterval(update, updateTime, mc); } } public function setBounds(w:Number,h:Number):void{ //allows the user to set the area that the reflection is allowed //this is useful for clips that move within themselves bounds.width = w; bounds.height = h; gradientMask_mc.width = bounds.width; redrawBMP(mc); } public function redrawBMP(mc:MovieClip):void { // redraws the bitmap reflection - Mim Gamiet [2006] mcBMP.dispose(); mcBMP = new BitmapData(bounds.width, bounds.height, true, 0xFFFFFF); mcBMP.draw(mc); } private function update(mc):void { //updates the reflection to visually match the movie clip mcBMP = new BitmapData(bounds.width, bounds.height, true, 0xFFFFFF); mcBMP.draw(mc); reflectionBMP.bitmapData = mcBMP; } public function destroy():void{ //provides a method to remove the reflection mc.removeChild(mc.getChildByName("reflectionBMP")); reflectionBMP = null; mcBMP.dispose(); clearInterval(updateInt); mc.removeChild(mc.getChildByName("gradientMask_mc")); } } }

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  • Access $('selector').data in functions/objects

    - by John
    How do I access values set by $.data() inside a function or object $('#timers').data('firsttimer', 100); //prints 100 document.write($('#timers').data('firsttimer')); function blah(){ //Prints nothing document.write($('#timers').data('firsttimer')); } blah(); See this jsfiddle for easy access to test the code http://jsfiddle.net/JUfd8/

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  • Flash -> ByteArray -> AMFPHP -> Invalid Image !??

    - by undefined
    Hi, Im loading images into Flash and using JPGEncoder to encode the image to a ByteArray and send this to AMF PHP which writes out the bytearray to a file. This all appears to work correctly and I can download the resulting file in Photoshop CS4 absolutely fine. When i try to open it from the desktop or open it back in Flash it doesnt work... Picasa my default image browser says "Invalid" Here is the code i use to write the bytearray to a file - $jpg = $GLOBALS["HTTP_RAW_POST_DATA"]; file_put_contents($filename, $jpg); That's it ... I use the NetConnection class to connect and call the service, do I need to say Im sending jpg data? I assumed that JPGEncoder took care of that. How can I validate the bytearray before writing the file? Do I need to set MIME type or something .. excuse the slightly noob questions, a little knowledge can be a dangerous thing. Thanks --------------------------------------- PART II ------------------------------------------ Here is some code - 1) load the image into Flash player item.load(); function _onImageDataLoaded(evt:Event):void { var tmpFileRef:FileReference=FileReference(evt.target); image_loader=new Loader ; image_loader.contentLoaderInfo.addEventListener(Event.COMPLETE, _onImageLoaded); image_loader.loadBytes(tmpFileRef.data); } function _onImageLoaded(evt:Event):void { bitmap=Bitmap(evt.target.content); bitmap.smoothing=true; if (bitmap.width>MAX_WIDTH||bitmap.height>MAX_HEIGHT) { resizeBitmap(bitmap); } uploadResizedImage(bitmap); } function resizeBitmap(target:Bitmap):void { if (target.height>target.width) { target.width=MAX_WIDTH; target.scaleY=target.scaleX; } else if (target.width >= target.height) { target.height=MAX_HEIGHT; target.scaleX=target.scaleY; } } function uploadResizedImage(target:Bitmap):void { var _bmd:BitmapData=new BitmapData(target.width,target.height); _bmd.draw(target, new Matrix(target.scaleX, 0, 0, target.scaleY)); var encoded_jpg:JPGEncoder=new JPGEncoder(90); var jpg_binary:ByteArray=encoded_jpg.encode(_bmd); _uploadService=new NetConnection(); _uploadService.objectEncoding=ObjectEncoding.AMF3 _uploadService.connect("http://.../amfphp/gateway.php"); _uploadService.call("UploadService.receiveByteArray",new Responder(success, error), jpg_binary, currentImageFilename); } Many thanks for you help

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  • Cell tooltip in SlickGrid

    - by Misha Moroshko
    Some cells in my SlickGrid table have myClass class. I added a tooltip for them like this: $(".myClass").hover(// Mouse enters function(e) {...}, // Mouse leaves function() {...}); It works fine, but if I scroll the table to the bottom, and then scroll it back to the top, the tooltip does not appear anymore. Can someone suggest any workaround ? Thanks !

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  • Help transcoding simple jQuery to mootools

    - by Moak
    $(".container").hover( function(){ $(".child-1").hide(0); $(".child-2").show(0); },function(){ $(".child-1").show(0); $(".child-2").hide(0); }); A project I have requires that I use mootools, but I never used mootools, and jquery makes much more sense to me. Can someone show me how this example would look like in mootools? thanks

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  • Why Won't the WebSocket.onmessage Event Fire?

    - by SumWon
    Hey guys, After toying around with this for hours, I simply cannot find a solution. I'm working on a WebSocket server using "node.js" for a canvas based online game I'm developing. My game can connect to the server just fine, it accepts the handshake and can even send messages to the server. However, when the server responds to the client, the client doesn't get the message. No errors, nothing, it just sits there peacefully. I've ripped apart my code, trying everything I could think of to fix this, but alas, nothing. Here's a stripped copy of my server code. As I said before, the handshake works fine, the server receives data fine, but sending data back to the client does not. var sys = require('sys'), net = require('net'); var server = net.createServer(function (stream) { stream.setEncoding('utf8'); var shaken = 0; stream.addListener('connect', function () { sys.puts("New connection from: "+stream.remoteAddress); }); stream.addListener('data', function (data) { if (!shaken) { sys.puts("Handshaking..."); //Send handshake: stream.write( "HTTP/1.1 101 Web Socket Protocol Handshake\r\n"+ "Upgrade: WebSocket\r\n"+ "Connection: Upgrade\r\n"+ "WebSocket-Origin: http://192.168.1.113\r\n"+ "WebSocket-Location: ws://192.168.1.71:7070/\r\n\r\n"); shaken=1; sys.puts("Handshaking complete."); } else { //Message received, respond with 'testMessage' var d = "testMessage"; var m = '\u0000' + d + '\uffff'; sys.puts("Sending '"+m+"' to client"); var result = stream.write(m, "utf8"); sys.puts(result); /* Result comes as true, meaning that it pushed the data out. Why isn't the client seeing it?!? */ } }); stream.addListener('end', function () { sys.puts("Connection closed!"); stream.end(); }); }); server.listen(7070); sys.puts("Server Started!");

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  • Loading PNG textures to OpenGL

    - by Tamir
    Hello, I'm working on a game, and all of my graphics use magenta as transparent/magic color. They are all 32-bit and the magenta is just for conveniency. Anyway, I would appreciate if someone could advice me what library should I use to load my images (I need to load them in GL_RGBA format, both internal and texture specific).

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  • jquery animate question

    - by user313271
    jquery code $(function(){ $('#switcher1').click(function(){ $(this).stop().animate({left:'35px'},800); }); }); Hey everybody, this code slides #switcher1 at 35px to the right. I have question, how i can make that #switcher1 on one more click slides back to the original position ?

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  • PHP: Count values of array

    - by poru
    I know the function count() of php, but what's the function for counting how often a value appear in an array? Example: $array = array( [0] => 'Test', [1] => 'Tutorial', [2] => 'Video', [3] => 'Test', [4] => 'Test' ); Now I want to count how often "Test" appears.

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