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  • Load images into separate movie clips from a XML, Flash, Actionscript 3.0

    - by James Dunay
    I have an xml image bank, pretty standard, and I have a loader, along with movie clips that I want the images loaded into, the problem that I am running into is I want the images to load into separate movie clips, so I’m using a case statement to specify where they go. However, I can only get them to load into a single movie clip, I assume they are loading ontop of each other and I don’t know how to get them to separate out. I’ll post my code. It doesn’t make any sense to me but if you have any suggestions that would be real great. I can make separate loaders and then just do 1 image per loader, but that just doesn’t sound right to me. var counterNumber:Number = 0; function callThumbs():void{ for (var i:Number = 0; i <3; i++){ thumbLoaded(); counterNumber++; } } function thumbLoaded(){ var photoLoader = new Loader(); switch (counterNumber){ case 1: photoLoader.load(new URLRequest(MovieClip(this.parent).xml.photos.imageOne.image.@url[0])); whole.boxOne.pictureLoader.addChild(photoLoader); trace("1Done"); break; case 2: photoLoader.load(new URLRequest(MovieClip(this.parent).xml.photos.imageTwo.image.@url[0])); whole.boxTwo.pictureLoader.addChild(photoLoader); trace("2Done"); break; } }

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  • How can I send GET data to multiple URLs at the same time using cURL?

    - by Rob
    My apologies, I've actually asked this question multiple times, but never quite understood the answers. Here is my current code: while($resultSet = mysql_fetch_array($SQL)){ $ch = curl_init($resultSet['url'] . $fullcurl); //load the urls and send GET data curl_setopt($ch, CURLOPT_TIMEOUT, 2); //Only load it for two seconds (Long enough to send the data) curl_exec($ch); //Execute the cURL curl_close($ch); //Close it off } //end while loop What I'm doing here, is taking URLs from a MySQL Database ($resultSet['url']), appending some extra variables to it, just some GET data ($fullcurl), and simply requesting the pages. This starts the script running on those pages, and that's all that this script needs to do, is start those scripts. It doesn't need to return any output. Just the load the page long enough for the script to start. However, currently it's loading each URL (currently 11) one at a time. I need to load all of them simultaneously. I understand I need to use curl_multi_*, but I haven't the slightest idea on how cURL functions work, so I don't know how to change my code to use curl_multi_* in a while loop. So my questions are: How can I change this code to load all of the URLs simultaneously? Please explain it and not just give me code. I want to know what each individual function does exactly. Will curl_multi_exec even work in a while loop, since the while loop is just sending each row one at a time? And of course, any references, guides, tutorials about cURL functions would be nice, as well. Preferably not so much from php.net, as while it does a good job of giving me the syntax, its just a little dry and not so good with the explanations.

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  • jquery ajaxstart ajaxstop show hide

    - by user1630583
    As usually seemingly simple things take days to resolve, maybe someone could point me to a solution but after 2 days I give up on the following problem; In html, in a form I have a button that is supposed to trigger loading of data through ajax call: <button type="" class="btn" onclick="getData(); return false;">Show Data</button> in javascript: $(document).ajaxStart(function() { $("#qloader").show(); }).ajaxStop(function() { $("#qloader").hide('slow'); });? and in html div with id qloader is defined with 100% width and height and spinner centered as the background, z-index above other: <div id="qloader" class="myLoader" >&nbsp;</div> Now, when page loads, ajax call is executed to get initial data, qloader div is brought up and it shows the spinner - animated, after ajax call finishes, qloader is hidden by ajaxStop. Next, when I click on a button (show data) to initiate another ajax call, ajaxStart is triggered, but it does not show qloader, it waits until ajaxStop is triggered and then in a blink of eye it shows qloader and hides it. I suspected that ajaxStart is not executed, so I put alert before $("#qloader").show(), then alert would be displayed and after that qloader WOULD be displayed BUT spinner animation would be suspended - no spinning, and after ajaxStop it would get hidden. Without alert in ajaxStart trigger, in subsequent ajax calls div is not shown until just before ajaxStop is triggered. It works fine for the first ajax call, but for subsequent ajax call triggered by click on form button it does not work. Any idea what is wrong with this setup?

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  • How to get child nodes after store load

    - by Azincourt
    Version: ExtJs 4.1 To change the child items I use this function: TreeStore (Ext.data.TreeStore) storeId : 'treeStore', ... constructor: function( oConfig ) { ... this.on( 'expand', function( oObj ) { oObj.eachChild(function(oNode) { switch(oNode.data.type) { case "report": oNode.set('icon', strIconReport); break; case "view": oNode.set('icon', strIconView); break; } }); }); Reload After removing or adding items in the tree, I reload the tree somewhere else with: var oStore = Ext.getStore('treeStore'); oStore.load({ node : oNode, params : { newpath : oNode.data.path, overwrite : true } }); Although it is the same store treeStore, after loading and expanding to the correct path, the icons are not changed since the .on( 'expand') function is not called. Why? Question How can I change the icons of this newly loaded store before it expands to the node path? What I tried Before calling .load() I tried to edit the children with oNode.eachChild(function(oChild) {} but no success.

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  • How do I switch out Views in a Cocoa application?

    - by David Garcia
    So I'm beginning to learn how to use Cocoa. I think I've pretty much got it but I'm hung up on creating and switching views. I'm rewriting a game I made a little bit ago for practice. All I want is one window (preferably not resizable) and I want to be able to switch out views for different screens in the game. First, I have the main menu (Start Game, High Scores, Exit). Then I need a window for each screen (Gameplay screen, Highscore screen). What I'm getting confused with is how to design this. I looked up NSViewController thinking it manages views but it doesn't. It only manages one view by loading it really. I don't understand why I'd need to use NSViewController then. Couldn't I just have a window class that contains multiple subclasses of NSView and load them like that? I'm not sure I understand the purpose of the ViewController. Does my Window Class really need to subclass NSWindowController? I was trying to follow the example of Apple's ViewController example and it has a window controller class that's a subclass of NSWindowController. I don't see what the purpose was of subclassing that. All NSWindowController seems to add is - initWithPath:(NSString *)newPath but I fail to see the use in that either when I can just edit the plist file to open the window on start up. Apple's example also has an NSView variable and an NSViewController variable. Don't you only need one variable to store the current view? Thanks in advance guys, I'm really confused as to how this works.

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  • Does .Net use Device Dependent or Device Independent Bitmaps?

    - by Brian
    When loading an image into memory, does .Net use DDB, DIB, or something else entirely? If possible, please cite your sources. I'm wondering because we currently have a classic ASP application that is using a 3rd party component to load images that is occasionally creating a “Not enough storage is available to process this command.” error. The error is very inconsistent but tends to happen on larger images (not always, but often). After resetting IIS, processing the same file again typically works just fine. After much research I have found that DDBs tend to have this problem when processing large images because they work out of video memory. Considering that we are running on a web server with an integrated video card and limited shared memory, this could certainly be our problem. We are in the early stages of converting our app to .Net and am wondering if using .Net for this might be a viable alternative to our current method which is why I am asking the question. Any advice is welcome :) but out of curiosity if nothing else, I am really hoping for an answer to the question; does .Net use DDB or DIB?

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  • sqlalchemy dynamic mapping

    - by adancu
    Hi, I have the following problem: I have the class: class Word(object): def __init__(self): self.id = None self.columns = {} def __str__(self): return "(%s, %s)" % (str(self.id), str(self.columns)) self.columns is a dict which will hold (columnName:columnValue) values. The name of the columns are known at runtime and they are loaded in a wordColumns list, for example wordColumns = ['english', 'korean', 'romanian'] wordTable = Table('word', metadata, Column('id', Integer, primary_key = True) ) for columnName in wordColumns: wordTable.append_column(Column(columnName, String(255), nullable = False)) I even created a explicit mapper properties to "force" the table columns to be mapped on word.columns[columnName], instead of word.columnName, I don't get any error on mapping, but it seems that doesn't work. mapperProperties = {} for column in wordColumns: mapperProperties['columns[\'%']' % column] = wordTable.columns[column] mapper(Word, wordTable, mapperProperties) When I load a word object, SQLAlchemy creates an object which has the word.columns['english'], word.columns['korean'] etc. properties instead of loading them into word.columns dict. So for each column, it creates a new property. Moreover word.columns dictionary doesn't even exists. The same way, when I try to persist a word, SQLAlchemy expects to find the column values in properties named like word.columns['english'] (string type) instead of the dictionary word.columns. I have to say that my experience with Python and SQLAlchemy is quite limited, maybe it isn't possible to do what I'm trying to do. Any help appreciated, Thanks in advance.

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  • How to display video on html page in firefox

    - by Manish
    I did looked at this question, but the asker didn't got any reply. Still, I'm giving it a try. I want to embed a video file on a html page. The code works fine on IE but doesn't work on firefox. The code: <object id="WMPlay" width="640" height="480" classid="CLSID:6BF52A52-394A-11d3-B153-00C04F79FAA6" codebase="http://activex.microsoft.com/activex/controls/mplayer/en/nsmp2inf.cab#Version=5,1,52,70" standby="Loading Microsoft Windows Media Player components..." type="application/x-oleobject"> <param name="URL" value="XYZ.wma" /> <param name="AutoStart" value="false" /> <embed name="WMplay" width="640" height="480" type="application/x-mplayer2" pluginspage="http://www.microsoft.com/Windows/Downloads/Contents/Products/MediaPlayer/" src="XYZ.wma" allowchangedisplaysize="True" showcontrols="1" autostart="false" showdisplay="1" showstatusbar="1"> </embed> </object> Can someone please tell what am I missing? Or a better solution..something which is browser independent... :)

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  • JQuery can't return xml value

    - by Mistergreen
    I have this simple xml <?xml version="1.0"?> <library> <item name="box_shelf"> <imageback src="images/box_shelf_color.png"/> <outline src="images/box_shelf_outline.png"/> <sku> <wh sku="4696424171" /> <ch sku="4696424179" /> <choc sku="4696425863" /> <ma sku="4696424175" /> </sku> </item> </library> Loading the xml is fine. I then have a function to parse certain nodes. function parseImageXml(mainNode,targetNode) { $(libraryXML).find('item').each(function() { if($(this).attr('name') == mainNode) { var $temp = $(this).find(targetNode).attr('src'); console.log("******"+$temp); return $temp; } }); } The console log is fine with ******images/box_shelf_outline.png ******images/box_shelf_color.png But when I try to return the value into variables, I get undefined. var image_outline = ''+parseImageXml("box_shelf","outline"); var image_back = parseImageXml("box_shelf","imageback"); console.log(image_outline+":"+image_back); undefined:undefined Any insight would be great, thanks

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  • Javascript and jQuery (Fancybox) question

    - by songdogtech
    Javascript and jQuery (Fancybox) question I'm using the Javascript function below for Twitter sharing (as well as other services; the function code is simplified to just Twitter for this question) that grabs the to-be-shared page URL and title and it is invoked in the link with onclick. That results in the Twitter share page loading in a pop up browser window, i.e.<img src="/images/twitter_16.png" onclick="share.tw()" /> In order to be consistent with other design aspects of the site, what I'd like to be able to do is have the Twitter share page open not in a standard browser window but in a Fancybox (jQuery) window. Fancybox can load an external page in an iFrame when the img or href link contains a class (in this case class="iframe" ) in the link and in the document ready function in the header. Right now, of course, when I give the iframe class to the link that also has the onclick share.tw(), I get two popups: one browser window popup with the correct Twitter share page loaded, and a Fancybox jQuery popup that shows a site 404. How can I change the function to use Fancybox to present the Twitter share page? Is that a correct way to approach it? Or is there a better way, such as implementing the share function in jQuery, too? Thanks... Javascript share function: var share = { tw:function(title,url) { this.share('http://twitter.com/home?status=##URL##+##TITLE##',title,url); }, share:function(tpl,title,url) { if(!url) url = encodeURIComponent(window.location); if(!title) title = encodeURIComponent(document.title); tpl = tpl.replace("##URL##",url); tpl = tpl.replace("##TITLE##",title); window.open(tpl,"sharewindow"+tpl.substr(6,15),"width=640,height=480"); } }; It is invoked, i.e.: <img src="/images/twitter_16.png" onclick="share.tw()" /> Fancybox function, invoked by adding class="iframe" in the img or href link $(".iframe").fancybox({ 'width' : '100%', 'height' : '100%', 'autoScale' : false, 'transitionIn' : 'none', 'transitionOut' : 'none', 'type' : 'iframe' });

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  • Yii Framework Tutorial - file not found

    - by Heshan Perera
    I am in the process of learning the Yii Framework. I have been following this Tutorial. I have followed all the steps and have by index page loading. In my index.php page I point to two other pages located in protected/views/message The following is the code in my index.php located in the message folder mentioned above. <html> <body> <h1>Welcome</h1> <p> To view our message go to... <?php echo CHtml::link('Here', '/message/show')?> </p> <p> To edit our message go to... <?php echo CHtml::link('Here', '/message/edit')?> </p> </body> </html> "message" is the ID I gave when generating the model and controller through the yii shell application. The problem is, after the above page loads, and I click on any one of the above URLs, it points to "localhost:8080/message/show" and "localhost:8080/message/edit" , whereas the real location of these files is "localhost:8080/test/protected/views/message/..." What could I be doing wrong ?

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  • C++: Reference and Pointer question (example regarding OpenGL)

    - by Jay
    I would like to load textures, and then have them be used by multiple objects. Would this work? class Sprite { GLuint* mTextures; // do I need this to also be a reference? Sprite( GLuint* textures ) // do I need this to also be a reference? { mTextures = textures; } void Draw( textureNumber ) { glBindTexture( GL_TEXTURE_2D, mTextures[ textureNumber ] ); // drawing code } }; // normally these variables would be inputed, but I did this for simplicity. const int NUMBER_OF_TEXTURES = 40; const int WHICH_TEXTURE = 10; void main() { std::vector<GLuint> the_textures; the_textures.resize( NUMBER_OF_TEXTURES ); glGenTextures( NUMBER_OF_TEXTURES, &the_textures[0] ); // texture loading code Sprite the_sprite( &the_textures[0] ); the_sprite.Draw( WHICH_TEXTURE ); } And is there a different way I should do this, even if it would work? Thanks.

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  • How to implement a single instance app manager in java (CVM PhoneME)?

    - by Marcus
    Hi, I'm working on a application manager for embeded platform based on the CVM PhoneME VM. The VM is started by a C++ app which configures the CVM and then triggers the VM itself. This C++ app is called form the command line passing the main class name and the classpath of a java application. There is a main java app (lets call it Manager) which loads the app using classloaders. I want this manager to be a single instance application so it could track all running apps. In other words: The first time I start an app (app1 for instance), the VM will launch and the Manager will load the app1. In further calls to load other apps (app2, app3 and so on), the same instance of the Manager would load those apps. The manager is working fine, except for the fact that this is not a single instance. Is it possible to do what I want? I found this: http://www.knowledgesutra.com/forums/topic/59760-how-to-implement-single-instance-application-on-java/ This is almost the same I want, except for the app loading part. However, the necessary packages are not available in the CVM implementation. Thanks very much.

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  • Android - Where to store generated bitmaps?

    - by Josh
    I've got an app which dynamically generates anywhere from 6 to 100 small bitmaps for the user to move around the screen in a given session. I currently generate them in onCreate and store them to the sd card, so that after an orientation change I can grab them out of external storage and display them again. However, this takes time (the loading) and I'd like to keep the bitmap references around between lifecyle changes for quicker access. My question is, is there a better place to store my generated bitmaps? I was thinking about creating a static storage library in my base activity, something that would only need to be reloaded when the app is completely removed from memory (shutdown, other apps need resources, 30 minute restart, etc). Ideally, I'd like the user to be able to back out to the title screen, click a "Resume" button, and in onCreate I just have access to those resident bitmap references instead of having to load them from storage again. For this reason I don't think Activity.onRetainNonConfigurationInstance is what I need. Alternatively, is there a better way to handle multiple generated bitmaps than what I'm doing or the plan I described?

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  • Load random swf object with jquery

    - by Eggnog
    I'm working on a site that utilizes full screen background video. I have three flash videos I'd like to load into the page which would be displayed randomly on page refresh. I know you can achieve this through action script loading the movies into one main .swf, but I'm rubbish with Flash and am looking for an alternative solution. My search so far has uncovered a method using jquery. Unfortunately my attempts to implement it have failed. I'm hoping someone more knowledgeable than myself can tell me if this technique is valid or what I'm doing wrong. Here's my code to date: <script type="text/javascript" src="files/js/swfobject.js"></script> <script type="text/javascript"> $(document).ready(function() { var sPath; var i = Math.floor(Math.random()*2); switch(i) { case 0: sPath = "flash/homepage_video.swf"; break; case 1: sPath = "flash/homepage_video.swf"; break; } // load the flash version of the image var so = new SWFObject(sPath, "flash-background", "100%", "100%"); so.addParam("scale", "exactFit"); so.addParam("movie", sPath); // NOTE: the sPath variable is also used here so.addParam("quality", "high"); so.addParam("wmode", "transparent"); so.write("homeBackground"); // NOTE: The value in this call to write() MUST match the name of the // HTML element (<div>) you're expecting the swf to show up in }); </script> <body> <div id="homeBackground"> <p>This is alternative content</p> </div> </body> I'm open to other suggestions that don't involve jquery (php perhaps). Thanks.

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  • OpenCV. cvFnName() works, but cv::FunName() doesn't work

    - by Innuendo
    I'm using OpenCV to write a plugin for a simulator. I've made an OpenCV project (single - not a plugin) and it works fine. When I added OpenCV libs to the plugin project, I added all libs required. Visual Studio 2010 doesn't highlight any code line with red. All looks fine and compiles fine. But in execution, the program halts with a Runtime Error on any cv::function. For example: cv::imread, or cv::imwrite. But if I replace them with cvLoadImage() and cvSaveImage(), it works fine. Why does this happen? I don't want to rewrite the whole script in old-api-style (cvFnName). It means I should change all Mat objects to IplImages, and so on. UPDATE: // preparing template ifstream ifile(tmplfilename); if ( !FILE_LOADED && ifile ) { // loading template file Mat tmpl = cv::imread(tmplfilename, 1); // << here occurs error FILE_LOADED = true; } Mat src; Bmp2Mat(hDC, hBitmap, src); TargetDetector detector(src, tmpl); detector.detectTarget(); If I change to: if ( !FILE_LOADED && ifile ) { IplImage* tmpl = 0; tmpl = cvLoadImage(tmplfilename, 1); // no error occurs } And then no error occurs. Early it displayed some Runtime Error. Now, I wanted to copy exact message and it just crashes the application (simulator, what I am pluginning). It displays window error - to kill process or no. (I can't show exact message, because I'm using russian windows now)

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  • Performing a SVD on tweets. Memory problem

    - by plotti
    I have generated a huge csv file as an output from my pos tagging and stemming. It looks like this: word1, word2, word3, ..., word14400 person1 1 2 0 1 person2 0 0 1 0 ... person650 It contains the word counts for each person. Like this I am getting characteristic vectors for each person. I want to run a SVD on this beast, but it seems the matrix is too big to be held in memory to perform the operation. My quesion is: should i reduce the column size by removing words which have a column sum of for example 1, which means that they have been used only once. Do I bias the data too much with this attempt? I tried the rapidminer attempt, by loading the csv into the db. and then sequentially reading it in with batches for processing, like rapidminer proposes. But Mysql can't store that many columns in a table. If i transpose the data, and then retranspose it on import it also takes ages.... -- So in general I am asking for advice how to perform a svd on such a corpus.

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  • UINavigationController not working under ARC in iPhone

    - by user1811427
    I have creared a new project "Empty Application" template in Xcode 4.3, it is having only two classes AppDelegate.h & .m I cheaked with ARC to use automatic reference count while creating the app. I added two new files "RootViewController" & "NewProjectViewControllers". I implemented code to set navigation controller as follows in AppDelegate - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; // Override point for customization after application launch. rootViewController = [[MainViewController alloc] init]; UINavigationController *navigation = [[UINavigationController alloc] initWithRootViewController:rootViewController]; [self.window addSubview:navigation.view]; self.window.backgroundColor = [UIColor whiteColor]; [self.window makeKeyAndVisible]; return YES; } and in hte home view (Root view controller) implemented as follows - (void)viewDidLoad { [super viewDidLoad]; self.title = @"Projects"; UINavigationBar *navigationBar = [self.navigationController navigationBar]; [navigationBar setTintColor: [UIColor colorWithRed:10/255.0f green:21/255.0f blue:51/255.0f alpha:1.0f]]; //To set the customised bar item UIButton *rightBarBtn = [UIButton buttonWithType:UIButtonTypeCustom]; [rightBarBtn setBackgroundImage:[UIImage imageNamed:@"plus_new.png"] forState:UIControlStateNormal]; rightBarBtn.frame=CGRectMake(0.0, 100.0, 30.0, 30.0); [rightBarBtn addTarget:self action:@selector(addProject) forControlEvents:UIControlEventTouchUpInside]; UIBarButtonItem* rightBarItem = [[UIBarButtonItem alloc] initWithCustomView:rightBarBtn]; self.navigationItem.rightBarButtonItem = rightBarItem; // Do any additional setup after loading the view from its nib. } - (void) addProject { NewProjViewController *editProject = [[NewProjViewController alloc] init]; [self.navigationController pushViewController:editProject animated:YES]; NSLog(@"xxxxxxxxxxxxxxx"); } But since i used ARC the navigation may dealoc immediately and it doesn't work, All the actions in method works except push to the next view if i do same thing with out ARC it works fine How to resolve this issue..? Thanks in advance

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  • starting rails in test environment

    - by Brian D.
    I'm trying to load up rails in the test environment using a ruby script. I've tried googling a bit and found this recommendation: require "../../config/environment" ENV['RAILS_ENV'] = ARGV.first || ENV['RAILS_ENV'] || 'test' This seems to load up my environment alright, but my development database is still being used. Am I doing something wrong? Here is my database.yml file... however I don't think it is the issue development: adapter: mysql encoding: utf8 reconnect: false database: BrianSite_development pool: 5 username: root password: dev host: localhost # Warning: The database defined as "test" will be erased and # re-generated from your development database when you run "rake". # Do not set this db to the same as development or production. test: adapter: mysql encoding: utf8 reconnect: false database: BrianSite_test pool: 5 username: root password: dev host: localhost production: adapter: mysql encoding: utf8 reconnect: false database: BrianSite_production pool: 5 username: root password: dev host: localhost I can't use ruby script/server -e test because I'm trying to run ruby code after I load rails. More specifically what I'm trying to do is: run a .sql database script, load up rails and then run automated tests. Everything seems to be working fine, but for whatever reason rails seems to be loading in the development environment instead of the test environment. Here is a shortened version of the code I am trying to run: system "execute mysql script here" require "../../config/environment" ENV['RAILS_ENV'] = ARGV.first || ENV['RAILS_ENV'] || 'test' describe Blog do it "should be initialized successfully" do blog = Blog.new end end I don't need to start a server, I just need to load my rails code base (models, controllers, etc..) so I can run tests against my code. Thanks for any help.

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  • file cretaed using exec could not be accessed immediately after creation?

    - by Holicreature
    HI I'm using exec in php to execute a command and it will create a .png file in a temp folder.. After creating that i'm trying to open that file and read contents and process them,, but i end up file could not read error.. I think the time taken by the exec to execute and create a file is the cause for the issue.. but i dont know how to fix it? i tried sleep() but it makes my script to run slow <?php error_reporting(E_ALL); extension_loaded('ffmpeg') or die('Error in loading ffmpeg'); //db connection codes $max_width = 120; $max_height = 72; $path ="/path/"; $qry="select id, input_file, output_file from videos where thumbnail='' or thumbnail is null;"; $res=mysql_query($qry); $cnt = 1; while($row = mysql_fetch_array($res,MYSQL_ASSOC)) { $outfile = $row[output_file]; $imgname = $cnt.".png"; $srcfile = "/path/".$outfile; echo "####$srcfile####"; exec("ffmpeg -i ".$srcfile." -r 1 -ss 00:00:05 -f image2 -s 120x72 ".$path.$imgname); $nname = "./temp/".$imgname; echo "nname===== $nname"; $fileo = fopen($nname,"rb"); if($fileo) { $imgData = addslashes(file_get_contents($nname)); .. ... .... } else echo "Could not open<br><br>"; $cnt = $cnt + 1: } ?>

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  • Set a datetime for next or previous sunday at specific time

    - by Marc
    I have an app where there is always a current contest (defined by start_date and end_date datetime). I have the following code in the application_controller.rb as a before_filter. def load_contest @contest_last = Contest.last @contest_last.present? ? @contest_leftover = (@contest_last.end_date.utc - Time.now.utc).to_i : @contest_leftover = 0 if @contest_last.nil? Contest.create(:start_date => Time.now.utc, :end_date => Time.now.utc + 10.minutes) elsif @contest_leftover < 0 @winner = Organization.order('votes_count DESC').first @contest_last.update_attributes!(:organization_id => @winner.id, :winner_votes => @winner.votes_count) if @winner.present? Organization.update_all(:votes_count => 0) Contest.create(:start_date => @contest_last.end_date.utc, :end_date => Time.now.utc + 10.minutes) end end My questions: 1) I would like to change the :end_date to something that signifies next Sunday at a certain time (eg. next Sunday at 8pm). Similarly, I could then set the :start_date to to the previous Sunday at a certain time. I saw that there is a sunday() class (http://api.rubyonrails.org/classes/Time.html#method-i-sunday), but not sure how to specify a certain time on that day. 2) For this situation of always wanting the current contest, is there a better way of loading it in the app? Would caching it be better and then reloading if a new one is created? Not sure how this would be done, but seems to be more efficient. Thanks!

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  • Parsing URL error

    - by user577875
    It didn't seem like there was a post about this, so here goes. I've been working on a simple app to grab my time table from my school, and get it on my phone. Currently I'm working on the port on android but I've hit an issue. I get the error: java.io.IOException: -1 error loading URL urladress. Code: public void updateTimeTable(){ //Get UID and Birthday SharedPreferences prefs = PreferenceManager.getDefaultSharedPreferences(getBaseContext()); String uid = prefs.getString("uid", "000000"); String fods = prefs.getString("fodsdag", "000000"); //Set URL String url = "http://unv1.aalborg-stu.dk/cgi-bin/elevskema.pl?ugen=0&unavn=" + uid + "&fodsdag=" + fods; try { Document doc = Jsoup.connect(url).get(); Elements td = doc.getElementsByTag("td"); //ArrayList<String> tdArray = new ArrayList<String>(); // for (Element tds : td) { // String tdText = tds.text(); // tdArray.add(tdText); //} //String[] data = tdArray.toArray(new String[tdArray.size()]); } catch (IOException e ){ Log.e("Parser", "shite", e); } Context context = getApplicationContext(); CharSequence text = url; int duration = Toast.LENGTH_SHORT; Toast toast = Toast.makeText(context, text, duration); toast.show(); } I've commented some lines out to identify where the issue is, and it seems it's at the actual parsing. Anywho, screenshot of the error I get: Screenshot I got about 4 days worth of Java experience so forgive me if it's something silly. Best Regards

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  • Fluent / NHibernate Collections of the same class

    - by Charlie Brown
    I am new to NHibernate and I am having trouble mapping the following relationships within this class. public class Category : IAuditable { public virtual int Id { get; set; } public virtual string Name{ get; set; } public virtual Category ParentCategory { get; set; } public virtual IList<Category> SubCategories { get; set; } public Category() { this.Name = string.Empty; this.SubCategories = new List<Category>(); } } Class Maps (although, these are practically guesses) public class CategoryMap : ClassMap<Category> { public CategoryMap() { Id(x => x.Id); Map(x => x.Name); References(x => x.ParentCategory) .Nullable() .Not.LazyLoad(); HasMany(x => x.SubCategories) .Cascade.All(); } } Each Category may have a parent category, some Categories have many subCategories, etc, etc I can get the Category to Save correctly (correct subcategories and parent category fk exist in the database) but when loading, it returns itself as the parent category. I am using Fluent for the class mapping, but if someone could point me in the right direction for just plain NHibernate that would work as well.

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  • Multiple exports with MEF does some really heinous stuff -- why, and why is it allowed?

    - by Dave
    I have an interesting situation where I need to do something like this: [Export[typeof(ICandy1)] [Export[typeof(ICandy2)] public class Candy : ICandy2 { ... } where public interface ICandy1 { ... } public interface ICandy2 : ICandy1 { ... } I couldn't find any posts anywhere regarding using multiple [Export] attributes, so I figured, what the hell, might as well try it. At first glance, it actually seemed to work. I have a couple of methods that call into both interfaces of a Candy instance, and it was fine. However, as I started to test the app, I saw that the behavior wasn't right, and when looking at the Output window, I saw that I was getting tons of COMExceptions. I couldn't track down where they were all coming from, but they always occurred when a worker thread was sleeping. I figured that it had to be from the main thread, then, but didn't know how to debug this at all. Nothing should have been going on in the GUI, and I disabled my DispatchTimers just in case -- same thing. Even more strange than the COMExceptions was the really, really erratic behavior when stepping through code. About 30% of the time, when I single stepped, it would pop out of the method, or it would single step over two lines of code! Totally weird stuff that I am not used to seeing. The only thing that changed between working and non-working code was the introduction of MEF through my plugin loading code. So as a test, I changed my plugin assembly to only export one interface, and I hardcoded everything in the app that relied on the other (now not-implemented) interface. And now the COMExceptions are gone, and the weird debugging behavior is gone. Is this something people here have seen before? If MEF is not expected to allow a class to Export multiple interfaces, then shouldn't a CompositionException get raised when composing the parts? Can anyone explain why MEF would cause these weird problems???

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  • Web Audio API and mobile browsers

    - by Michael
    I've run into a problem while implementing sound and music into an HTML game that I'm building. I'm using the Web Audio API, loading all the sound files with XMLHttpRequests and decoding them into an AudioBufferSourceNode with AudioContext.prototype.decodeAudioData(). It looks something like this: var request = new XMLHttpRequest(); request.open("GET", "soundfile.ogg", true); request.responseType = "arraybuffer"; request.onload = function() { context.decodeAudioData(request.response) } request.send(); Everything plays fine, but on mobile the decodeAudioData takes an absurdly long time for the background music. I then tried using AudioContext.prototype.createMediaElementSource() to load the music from an HTML Audio object, since they support streaming and don't have to load the whole file into memory at once. It looked something like this: var audio = new Audio('soundfile.ogg'); var source = context.createMediaElementSource(audio); var mainVolume = context.createGain(); source.connect(mainVolume); mainVolume.connect(context.destination); This loads much faster, but the audio volume isn't affected by the gain node. Works fine on desktop, so I'm assuming this is a bug/limitation of mobile Chrome (testing on Android). Is there actually no good, well-performing way to handle sound on mobile browsers or am just I doing something stupid?

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