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  • OpenCV: Shift/Align face image relative to reference Image (Image Registration)

    - by Abhischek
    I am new to OpenCV2 and working on a project in emotion recognition and would like to align a facial image in relation to a reference facial image. I would like to get the image translation working before moving to rotation. Current idea is to run a search within a limited range on both x and y coordinates and use the sum of squared differences as error metric to select the optimal x/y parameters to align the image. I'm using the OpenCV face_cascade function to detect the face images, all images are resized to a fixed (128x128). Question: Which parameters of the Mat image do I need to modify to shift the image in a positive/negative direction on both x and y axis? I believe setImageROI is no longer supported by Mat datatypes? I have the ROIs for both faces available however I am unsure how to use them. void alignImage(vector<Rect> faceROIstore, vector<Mat> faceIMGstore) { Mat refimg = faceIMGstore[1]; //reference image Mat dispimg = faceIMGstore[52]; // "displaced" version of reference image //Rect refROI = faceROIstore[1]; //Bounding box for face in reference image //Rect dispROI = faceROIstore[52]; //Bounding box for face in displaced image Mat aligned; matchTemplate(dispimg, refimg, aligned, CV_TM_SQDIFF_NORMED); imshow("Aligned image", aligned); } The idea for this approach is based on Image Alignment Tutorial by Richard Szeliski Working on Windows with OpenCV 2.4. Any suggestions are much appreciated.

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  • glitchy stuttery iphone game loop

    - by Adam
    This is a problem I've been trying to solve for a few days now, and I've looked at the various solutions on stackoverflow and nothing has really seemed to work for me. I'm making an iPhone game with OpenGLES graphics and accelerometer input, at this point it's very simple, but the rendering is already pretty bad... it stutters and seems to jump back or forward in time. It doesn't happen a lot, but it happens enough to be a problem. I mean, who wants to play a game where a bullet gets magically transported into the player, and then it's game over? No one. I've tried using NSTimer for the game loop, I've tried using a separate thread (with a frame rate and continuously) I've tried using different frame rates, from 30FPS to 60FPS (It seems to have a max frame rate around 45FPS, but no problems at 30FPS) I've tried using timeIntervalSince1970 and CFGetAbsoluteTime to measure loop time, with no noticeable diffence Anyone have any ideas on what is the best way to get this looking better? One of the posts I've read suggested running the simulation at a fixed frame rate and then just render as fast as possible, does that seem like a good idea?

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  • Source Control Checkin Comments at Top Of Source Files

    - by James Wiseman
    I've noticed a discrepancy with some source files in our system whereby some contain source-control checkin comments, and some do not. These comments are added automatically to the top of the file when it is checked in: * $Log: //vm1/Projects/Morpheus/Sleep.bdy-arc $ -- -- Rev 1.14 Apr 14 2009 15:32:52 John Smith --Fixed bugs 2292 and 2230. This seems to have been quite prevelant in all the compainies with which I have worked, but I must confess that I struggle to see the point. Generally the comments aren't that good, are ofen left by people who have long since departed, and even when they are of a high standard it is difficult to tie them to physical code changes. It also strikes me, that you are physically changing the file that you are checking in. Now, this may not be such a problem with files that will be compiled, but could be a disaster with others, e.g. JavaScript files. So really, my query is what was the motivation in concept behind providing this functionality in the first instance? Does anyone actually find these comments useful? Also, I would be curious to know if this was feature that is commonly supported within Source Control systems. I am aware of it with PVCS, VSS and Subversion (Subversion Keyword Substitution), however I wonder if it is also available in some of the more popular DVCSs. Your help, as always is much appreciated.

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  • The RSA key container could not be opened

    - by TenaciousImpy
    Hi, I've been developing an ASP.NET site on an older machine running XP home. I recently got a new Win 7 PC and moved all my project files across. When I try and run the project, I get this error message: "Failed to decrypt using provider 'MyRsaProtectedConfigurationProvider'. Error message from the provider: The RSA key container could not be opened." I realised that I encrypted parts of my web.config file using a RSA encryption. This is where the problem now lies. I'm not sure how to get that key working again so that I can use it on my new machine. I exported the key from the older machine and imported it using: aspnet_regiis -pi "RSAProviderName" "C:\RSA_configkey.xml" This was imported successfully. I then ran the project, but the same error message came up. I figured it might be a permission thing, so I ran: aspnet_regiis -pa "RSAProviderName" "\Desktop" -full This was also successful, but I still get the error. From reading around, I've seen people use "ASPNET" instead of "\Desktop" (Desktop is my machine name). However, when I try and use "ASPNET", I get: No mapping between account name and security IDs was done. <Exception from HRESULT = 0x80070534 I can't work on the project until this is fixed, so any help is much appreciated. Thanks!

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  • Form is submitting when the page loads

    - by RailAddict
    I have a really simple Rails app. Basically an article with comments. I want the article page to show the article, comments underneath and then a textbox to write a comment and a submit button to submit it. I got it all working except for one (big) problem. When the page loads.. example.com/article/1 a blank comment is submitted to the database. I fixed that by including "validates_presence_of :body" in the Comment model. But that results in the following image when the page loads: This is my code by the way: def show @place = Article.find(params[:id]) @comment = Article.find(params[:id]).comments.create(params[:comment]) respond_to do |format| format.html # show.html.erb format.xml { render :xml => @article } end end and <% form_for([@article, @comment]) do |f| %> <p> <%= f.label :commenter %><br /> <%= f.text_field :commenter %> </p> <p> <%= f.label :body %><br /> <%= f.text_area :body %> </p> <p> <%= f.submit "Create" %> </p> <% end %>

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  • Axis2 Class Generation

    - by Jack
    I have an instance of a derived class (called Child) that I would like to send between the client and server of my web service. However, the method that might be returning this instance, is marked as returning an instance of the parent class (called Parent). For example: public class Service{public Parent createInstanceOfParentOrChildObject();} While Child is not a parameter anywhere in the service nor is it ever specifically named as a return type (only Parent is ever named), it is nonetheless generated and returned inside certain methods (and then cast to Parent). I generated the wsdl file using Axis2 1.4.1 java2wsdl and specifying that it include this class (using the -xc parameter). I did not use Axis2 1.5.1 because it was not honoring the -xc parameter though it looks like that bug is supposedly fixed in Axis2 1.6. I even did a quick check of the generated .wsdl file to ensure that it did indeed include a definition for Child (and, of course, Parent). However, when I used wsdl2java to generate the server-side (and client-side) code, Child was not generated. How can I get wsdl2java to generate Child? I realize that I could do this by hand but I don't want to have to do this for both the client and server. I was also hoping that I could make this as easy as possible for people to use my wsdl to generate their own clients.

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  • Instantiating class with custom allocator in shared memory

    - by recipriversexclusion
    I'm pulling my hair due to the following problem: I am following the example given in boost.interprocess documentation to instantiate a fixed-size ring buffer buffer class that I wrote in shared memory. The skeleton constructor for my class is: template<typename ItemType, class Allocator > SharedMemoryBuffer<ItemType, Allocator>::SharedMemoryBuffer( unsigned long capacity ){ m_capacity = capacity; // Create the buffer nodes. m_start_ptr = this->allocator->allocate(); // allocate first buffer node BufferNode* ptr = m_start_ptr; for( int i = 0 ; i < this->capacity()-1; i++ ) { BufferNode* p = this->allocator->allocate(); // allocate a buffer node } } My first question: Does this sort of allocation guarantee that the buffer nodes are allocated in contiguous memory locations, i.e. when I try to access the n'th node from address m_start_ptr + n*sizeof(BufferNode) in my Read() method would it work? If not, what's a better way to keep the nodes, creating a linked list? My test harness is the following: // Define an STL compatible allocator of ints that allocates from the managed_shared_memory. // This allocator will allow placing containers in the segment typedef allocator<int, managed_shared_memory::segment_manager> ShmemAllocator; //Alias a vector that uses the previous STL-like allocator so that allocates //its values from the segment typedef SharedMemoryBuffer<int, ShmemAllocator> MyBuf; int main(int argc, char *argv[]) { shared_memory_object::remove("MySharedMemory"); //Create a new segment with given name and size managed_shared_memory segment(create_only, "MySharedMemory", 65536); //Initialize shared memory STL-compatible allocator const ShmemAllocator alloc_inst (segment.get_segment_manager()); //Construct a buffer named "MyBuffer" in shared memory with argument alloc_inst MyBuf *pBuf = segment.construct<MyBuf>("MyBuffer")(100, alloc_inst); } This gives me all kinds of compilation errors related to templates for the last statement. What am I doing wrong?

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  • Help with C puzzle

    - by Javier Badia
    I found a site with some complicated C puzzles. Right now I'm dealing with this: The following is a piece of C code, whose intention was to print a minus sign 20 times. But you can notice that, it doesn't work. #include <stdio.h> int main() { int i; int n = 20; for( i = 0; i < n; i-- ) printf("-"); return 0; } Well fixing the above code is straight-forward. To make the problem interesting, you have to fix the above code, by changing exactly one character. There are three known solutions. See if you can get all those three. I cannot figure out how to solve. I know that it can be fixed by changing -- to ++, but I can't figure out what single character to change to make it work.

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  • 2D Ball Collisions with Corners

    - by Aaron
    I'm trying to write a 2D simulation of a ball that bounces off of fixed vertical and horizontal walls. Simulating collisions with the faces of the walls was pretty simple--just negate the X-velocity for a vertical wall or the Y-velocity for a horizontal wall. The problem is that the ball can also collide with the corners of the walls, where a horizontal wall meets with a vertical wall. I have already figured out how to detect when a collision with a corner is occurring. My question is how the ball should react to this collision--that is, how its X and Y velocities will change as a result. Here's a list of what I already know or know how to find: *The X and Y coordinates of the ball's center during the frame when a collision is detected *The X and Y components of the ball's velocity *The X and Y coordinates of the corner *The angle between the ball's center and the corner *The angle in which the ball is traveling just before the collision *The amount that the ball is overlapping the corner when the collision is detected I'm guessing that it's best to pretend that the corner is an infinitely small circle, so I can treat a collision between the ball and that circle as if the ball were colliding with a wall that runs tangent to the circles at the point of collision. It seems to me that all I need to do is rotate the coordinate system to line up with this imaginary wall, reverse the X component of the ball's velocity under this system, and rotate the coordinates back to the original system. The problem is that I have no idea how to program this. By the way, this is an ideal simulation. I'm not taking anything like friction or the ball's rotation into account. I'm using Objective-C, but I'd really just like a general algorithm or some advice. Many thanks if anyone can help!

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  • CKEditor instance in a jQuery dialog

    - by Gazillion
    Hey, I am using jQuery to open a dialog window with a textarea transformed into an instance of CKEditor. I'm using the jQuery adapter provided by the CKEditor team but when the dialog window opens up I cannot interact with the editor (it's created but "null" is written in the content space and I can't click on anything or modify the content). This bug report seems to say that by using a patch provided the issue is fixed but it doesn't seem to be working for me... Here's my code (maybe I did something wrong programmatically): HTML: <div id="ad_div" title="Analyse documentaire"> <textarea id="ad_content" name="ad_content"></textarea> </div> My includes (Everything is included correctly but maybe it's an including order issue?): <script type="text/javascript" src="includes/ckeditor/ckeditor.js"></script> <link rel="stylesheet" type="text/css" href="includes/jquery/css/custom-theme/jquery-ui-1.7.2.custom.css" /> <script type="text/javascript" src="includes/jquery/js/jquery-1.3.2.min.js"></script> <script type="text/javascript" src="includes/jquery/js/jquery-ui-1.7.2.custom.min.js"></script> <script type="text/javascript" src="includes/jquery/plugins/dialog-patch.js"></script> <script type="text/javascript" src="includes/ckeditor/adapters/jquery.js"></script> Javascript: $('#ad_content').ckeditor(); /* snip */ $('#ad_div').dialog( { modal: true, resizable: false, draggable: false, position: ['center','center'], width: 600, height: 500, hide: 'slide', show: 'slide', closeOnEscape: true, autoOpen: false }); $('.analyse_cell').click(function(){ $('#ad_div').dialog('open'); });

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  • Circle drawing with SVG's arc path

    - by ????
    The following SVG path can draw 99.99% of a circle: (try it on http://jsfiddle.net/DFhUF/46/ and see if you see 4 arcs or only 2, but note that if it is IE, it is rendered in VML, not SVG, but have the similar issue) M 100 100 a 50 50 0 1 0 0.00001 0 But when it is 99.99999999% of a circle, then nothing will show at all? M 100 800 a 50 50 0 1 0 0.00000001 0 And that's the same with 100% of a circle (it is still an arc, isn't it, just a very complete arc) M 100 800 a 50 50 0 1 0 0 0 How can that be fixed? The reason is I use a function to draw a percentage of an arc, and if I need to "special case" a 99.9999% or 100% arc to use the circle function, that'd be kind of silly. Again, a test case on jsfiddle using RaphaelJS is at http://jsfiddle.net/DFhUF/46/ (and if it is VML on IE 8, even the second circle won't show... you have to change it to 0.01) Update: This is because I am rendering an arc for a score in our system, so 3.3 points get 1/3 of a circle. 0.5 gets half a circle, and 9.9 points get 99% of a circle. But what if there are scores that are 9.99 in our system? Do I have to check whether it is close to 99.999% of a circle, and use an arc function or a circle function accordingly? Then what about a score of 9.9987? Which one to use? It is ridiculous to need to know what kind of scores will map to a "too complete circle" and switch to a circle function, and when it is "a certain 99.9%" of a circle or a 9.9987 score, then use the arc function.

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  • TeamCity and pending Git merge branch commit keeps build with failed tests

    - by Vladimir
    We use TeamCity for continuous integration and Git for source control. Generally it works pretty well - convenient, modern and good us quick feedback when tests fails. There is a strange behavior related to Git merge specifics. Here are steps of the case: First developer pulls from master repo. Second developer pulls from master repo. First developer makes commit A locally. Second developer makes commit B locally; Second developer pushes commit B. First developer want to push commit A but unable because he have to pull commit B first. First developer pull's from remote reposity. First developer pushes commit A and generated merge branch commit. The history of commits in master repo is following: B second developer A first developer merge branch first developer. Now let's assume that Second Developer fixed some failing tests in his commit B. What TeamCity will do is following: Commit B arrives - TeamCity makes build #1 with all tests passed Commit A arrives - TeamCity makes build #2 (without commit B) test bar becomes Red! TeamCity thought that Pending "Merge Branch" commit doesn't contain any changes (any new files) - but it actually does contain the merge of commit B, so the TeamCity don't want to make new build here and make tests green. Here are two problems: 1. In our case we have failed tests returning back in second commit (commit A) 2. TeamCity don't want to make a new build and make tests back green. Does anybody know how to fix both of this problems. I consider some reasonable general approach.

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  • How to avoid "Illegal type in constant pool" using "ldc_w <classname>" in Jasmin?

    - by jazzdev
    I'm writing a compiler that generates Jasmin code and want to invoke a method that takes a Class as a parameter. public class CTest { public static void main(String[] args) throws Exception { java.lang.reflect.Array.newInstance(CTest.class, 0); } } So in Jasmin, I think that should be: .class public CTest2 .super java/lang/Object .method public static main([Ljava/lang/String;)V .limit stack 2 .limit locals 1 ldc_w CTest2 iconst_0 invokestatic java/lang/reflect/Array/newInstance(Ljava/lang/Class;I)Ljava/lang/Object; pop return .end method When I assemble it and run it I get: Exception in thread "main" java.lang.VerifyError: (class: CTest2, method: main signature: ([Ljava/lang/String;)V) Illegal type in constant pool Looking at the disassembled code for both CTest.class (the Java version) and CTest2.class (the Jasmin version) with "javap -c -verbose" they both appear to set up the constant pool the same way: const #2 = class #16; // CTest const #16 = Asciz CTest; 0: ldc_w #2; //class CTest const #14 = Asciz CTest2; const #17 = class #14; // CTest2 0: ldc_w #17; //class CTest2 I've fixed two bugs in Jasmin already, but I can't see what it's doing wrong when putting the class in the constant pool for "ldc_w" it puts classes in the constant pool for other instructions, like "new" and "anewarray" correctly. I've tried looking at the .class files with TraceClassVisitor in ASM, but it doesn't dump the constant pool. Any ideas what I can try next?

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  • AsyncPostBackTrigger disables buttons...

    - by afsharm
    I've a simple UpdatePanel and a button outside of it. I've introduced the button as an AsyncPostBackTrigger in the UpdatePanel. UpdatePanel itself works fine but the button does not. Whenever the button is clicked, its click handler does not run just like the button is not clicked at all! Why the button is not working and how can it be fixed? UPDATE: here is the markup: <asp:UpdatePanel ID="upGridView" runat="server" UpdateMode="Conditional"> <ContentTemplate> <asp:GridView ID="grdList" SkinID="SimpleGridView" DataKeyNames="Key" runat="server" AllowPaging="True" PageSize="15" AutoGenerateColumns="False" Caption="<%$ Resources: CommonResources, grdListCaption %>" EmptyDataText="<%$ Resources: CommonResources, grdListEmptyDataText %>" OnRowEditing="grdList_RowEditing" OnPageIndexChanging="grdList_PageIndexChanging" OnRowCreated="grdList_RowCreated"> <Columns> </Columns> </asp:GridView> </ContentTemplate> <Triggers> <asp:AsyncPostBackTrigger ControlID="btnDelete" EventName="Click" /> <asp:AsyncPostBackTrigger ControlID="btnNew" EventName="Click" /> <asp:AsyncPostBackTrigger ControlID="btnForward" EventName="Click" /> </Triggers> </asp:UpdatePanel> <asp:Button ID="btnDelete" runat="server" SkinID="Button" Text="<%$ Resources: CommonResources, btnDelete %>" OnClick="btnDelete_Click" /> <asp:Button ID="btnNew" runat="server" SkinID="Button" Text="<%$ Resources: CommonResources, btnNew %>" OnClick="btnNew_Click" /> <asp:Button ID="btnForward" runat="server" SkinID="Button" meta:resourcekey="btnForward" OnClick="btnForward_Click" />

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  • Android Layout: Display as much ImageViews as possible without scrolling

    - by Toni4780
    I am working on an app which should display several same size images on the screen. But it should only display only so much images as possible without offering scrolling. E.g. On a "big" tablet it could display 10x10 Imageviews (screen is large, so there is much space for pictures) On a "big" phone there might be enough space to display 6x6 ImageViews, so it should only display a 6x6 array of images. On a small phone there is propably only space for 4x4 ImageViews, so it should only display this. How can I make this in Android? I know about "layout-large", ... but if i make a special fixed xml-layout for a "large" device, it would not fit all devices correct. E.g. a Galaxy Nexus is a "normal" device and so is a Nexus One, but there would be at least be space for one or two more imageview rows on a Galaxy Nexus than on a Nexus One. So do I have to measure in code somehow how big the resolution is and display some TableRows accordingly? Or is there a special way how I can manage this?

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  • UIView coordinate transforms on rotation during keyboard appearance

    - by SG
    iPad app; I'm trying to resize my view when the keyboard appears. It amounts to calling this code at appropriate times: CGRect adjustedFrame = self.frame; adjustedFrame.size.height -= keyboardFrame.size.height; [self setFrame:adjustedFrame]; Using this technique for a view contained in a uisplitview-based app works in all 4 orientations, but I've since discovered that a vanilla uiview-based app does not work. What happens is that apparently the uisplitview is smart enough to convert the coordinates of its subviews (their frame) such that the origin is in the "viewer's top left" regardless of the orientation. However, a uiview is not able to correctly report these coordinates. Though the origin is reported as (0,0) in all orientations, the view's effective origin is always as if the ipad were upright. What is weird about this is that the view correctly rotates and draws, but it always originates in the literal device top left. How can I get the view to correctly make its origin the "top left" to the viewer, not the device's fixed top left? What am I missing? Please, for something so trivial I've spent about 6 hours on this already with every brute force technique and research angle I could think of. This is the original source which doesn't work in this case: http://stackoverflow.com/questions/1951826/move-up-uitoolbar

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  • Visual Studio 2005 - OleDbConnection throws "Invalid authorization specification" in Form Designer,

    - by Jason Dagit
    I have a form with an OleDbConnection object on it. This form fails to load in the Form Designer with the message: One or more errors encountered while loading the designer. The errors are listed below. Some errors can be fixed by rebuilding your project, while others may require code changes. Invalid authorization specification at ADODB.ConnectionClass.Open(String ConnectionString, String UserID, String Password, Int32 Options) ... (stack trace continues into user code) I've tracked this down to the OleDbConnection string. If I hardcode in the server IP, username/password/dbinstance into the constructor of the GUI form then the form will load in the designer. At run-time it is not an issue because we require the user to provide the login details. The question: Is it possible to use the OleDbConnection and the Form designer without supplying the database credentials in the source code of the form? For example, is there a property of the OleDbConnection or Form that I can set so that it doesn't need to access the database during Form design? My concern is that if we ever move the database server or change the login that the code will stop working in the designer.

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  • SQL Agent Logon - What is going on?

    - by James Wiseman
    I have a DTSX package that is called from a SQL Agent Job. The DTSX package references a file at a fixed location (e.g. e:\mssql\myfile.txt). On most machines, this location exists, but on some I have to manually map this (which is not a problem - I know a better solution would be to use package conifgurations to dynamically pull the file location, but this is not an option here - and anyway I'd like to understand what is going on) I have set up the agent service to run as a specific user (e.g. myuser) When I log on as this user and map the directory, then run the dtsx package directly, then all goes well. When I run the package through a SQL Agent Job, the file cannot be found. If I add a command line job step to the agent job to map the drive: net use e: \\svr\location Then all works file also. So what is going on in the backgound? How come the SQL Agent user requries the drive mapping even when I am logged in as this user.

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  • LocalAlloc and LocalRealloc usage

    - by PaulH
    I have a Visual Studio 2008 C++ Windows Mobile 6 application where I'm using a FindFirst() / FindNext() style API to get a collection of items. I do not know how many items will be in the list ahead of time. So, I would like to dynamically allocate an array for these items. Normally, I would use a std::vector<>, but, for other reasons, that's not an option for this application. So, I'm using LocalAlloc() and LocalReAlloc(). What I'm not clear on is if this memory should be marked fixed or moveable. The application runs fine either way. I'm just wondering what's 'correct'. int count = 0; INFO_STRUCT* info = ( INFO_STRUCT* )LocalAlloc( LHND, sizeof( INFO_STRUCT ) ); while( S_OK == GetInfo( &info[ count ] ) { ++count; info = ( INFO_STRUCT* )LocalRealloc( info, sizeof( INFO_STRUCT ) * ( count + 1 ), LHND ); } if( count > 0 ) { // use the data in some interesting way... } LocalFree( info ); Thanks, PaulH

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  • Dynamically created iframe used to download file triggers onload with firebug but not without

    - by justkt
    EDIT: as this problem is now "solved" to the point of working, I am looking to have the information on why. For the fix, see my comment below. I have an web application which repeatedly downloads wav files dynamically (after a timeout or as instructed by the user) into an iframe in order to trigger the a default audio player to play them. The application targets only FF 2 or 3. In order to determine when the file is downloaded completely, I am hoping to use the window.onload handler for the iframe. Based on this stackoverflow.com answer I am creating a new iframe each time. As long as firebug is enabled on the browser using the application, everything works great. Without firebug, the onload never fires. The version of firebug is 1.3.1, while I've tested Firefox 2.0.0.19 and 3.0.7. Any ideas how I can get the onload from the iframe to reliably trigger when the wav file has downloaded? Or is there another way to signal the completion of the download? Here's the pertinent code: HTML (hidden's only attribute is display:none;): <div id="audioContainer" class="hidden"> </div> JavaScript (could also use jQuery, but innerHTML is faster than html() from what I've read): waitingForFile = true; // (declared at the beginning of closure) $("#loading").removeClass("hidden"); var content = "<iframe id='audioPlayer' name='audioPlayer' src='" + /path/to/file.wav + "' onload='notifyLoaded()'></iframe>"; document.getElementById("audioContainer").innerHTML = content; And the content of notifyLoaded: function notifyLoaded() { waitingForFile = false; // (declared at beginning of the closure) $("#loading").addClass("hidden"); } I have also tried creating the iframe via document.createElement, but I found the same behavior. The onload triggered each time with firebug enabled and never without it. EDIT: Fixed the information on how the iframe is being declared and added the callback function code. No, no console.log calls here.

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  • iPhone accelerometer:didAccelerate: seems to not get called while I am running a loop

    - by AJ
    An accelerometer related question. (Sorry the formatting may not look right, its the first time I am using this site). I got the accelerometer working as expected using the standard code UIAccelerometer *accel = [UIAccelerometer sharedAccelerometer]; accel.delegate = self; accel.updateInterval = 0.1; //I also tried other update values I use NSLog to log every time the accelerometer:didAccelerate: method in my class is called. The function gets called as expected and everything works fine till here. However, when I run a loop, the above method doesn't seem to get called. Something like this float firstAccelValue = globalAccel; //this is the x-accel value (stored in a global by the above method) float nextAccelValue = firstAccelValue; while (nextAccelValue == firstAccelValue){ //do something nextAccelValue = globalAccel; // note globalAccel is updated by the accelerometer method } The above loop never exits, expectedly since the accelerometer:didAccelerate: method is not getting called, and hence globalAccel never changes value. If I use a fixed condition to break the while loop, I can see that after the loop ends, the method calls work fine again. Am I missing something obvious here? Or does the accelerometer method not fire when certain processing is being done? Any help would be greatly appreciated! Thanks!

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  • GWT Html Layout Conventions

    - by brad
    I've just started working with GWT and I'm already recognizing the extraordinary power that it possesses. I'm coming from a frontend world so the Java is a big learning curve, but I think that will actually help me build a properly laid out app (html-wise) instead of just relying on the default GWT panels that often end up using tables for layout, or superfluous, absolutely positioned divs. The biggest thing slowing me down right now however is deciding how to properly lay out the design of my site. I've got a pretty standard 2-col header/foot site (fixed width) that I want to design, but I'm not a fan of all the extra divs/styling etc that come with the DockLayoutPanel for instance. I'm thinking that I should just write my own Layout widget extending Composite that has HTMLPanels for the general site layout (I think... still haven't fully figured that out yet, ie. how do I add ID's to these panel divs "#header", "#nav" etc...) then I can add other widgets into this layout But the other thing I'm seeing is that I could write a Layout class extending UiBuilder and have straight up divs in the ui.xml file. I'm just wondering, what is the preferred method for site layout with GWT? This isn't going to be re-used in the sense of other widgets, it will be used once and my controls etc will be placed inside. Any tips or tricks are greatly appreciated! And if I've completely missed the boat on how to do this, let me know

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  • Optimizing mathematics on arrays of floats in Ada 95 with GNATC

    - by mat_geek
    Consider the bellow code. This code is supposed to be processing data at a fixed rate, in one second batches, It is part of an overal system and can't take up too much time. When running over 100 lots of 1 seconds worth of data the program takes 35 seconds; or 35%. How do I improce the code to get the processing time down to a minimum? The code will be running on an Intel Pentium-M which is a P3 with SSE2. package FF is new Ada.Numerics.Generic_Elementary_Functions(Float); N : constant Integer := 820; type A is array(1 .. N) of Float; type A3 is array(1 .. 3) of A; procedure F(state : in out A3; result : out A3; l : in A; r : in A) is s : Float; t : Float; begin for i in 1 .. N loop t := l(i) + r(i); t := t / 2.0; state(1)(i) := t; state(2)(i) := t * 0.25 + state(2)(i) * 0.75; state(3)(i) := t * 1.0 /64.0 + state(2)(i) * 63.0 /64.0; for r in 1 .. 3 loop s := state(r)(i); t := FF."**"(s, 6.0) + 14.0; if t > MAX then t := MAX; elsif t < MIN then t := MIN; end if; result(r)(i) := FF.Log(t, 2.0); end loop; end loop; end;

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  • Invalid iPhone Application Binary

    - by Kristopher Johnson
    I'm trying to upload an application to the iPhone App Store, but I get this error message from iTunes Connect: The binary you uploaded was invalid. The signature was invalid, or it was not signed with an Apple submission certificate. My guess is that it is not properly signed. I have downloaded my App Store distribution certficate, but I can't figure out how to "sign" my application with it. The SDK's documentation about code signing is not very helpful. (FWIW, I can install the app on my iPhone just fine using the development provisioning profile.) However, it is possible that I screwed things up on a more basic level. Here's what I did to try to prepare it for upload: In Xcode, select the Device|Release target Select the target and click the Info button. Change "Code Signing Identity" to "iPhone Distribution", and change "Code Signing Provisioning Profile" to my App Store distribution profile. Build Go to the directory where the built MyApp.app bundle is, control-click and choose "Compress" to create MyApp.zip Upload MyApp.zip to the App Store via iTunes Connect (which resulted in the above error message). Can anybody give me any hints? Edit: Found someone with the same problem. Unfortunately, he won't tell us how he fixed it. http://www.rhonabwy.com/wp/2008/07/18/seattlebus-diary-ongoing-update-saga/#comments http://www.rhonabwy.com/wp/2008/07/22/seattlebus-diary-update-is-pending-review/ (Note: For general information on submitting iPhone applications to the App Store, see Steps to upload an iPhone application to the AppStore.)

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  • HTML Element doesn't display when served with php5, restart server with php4 and Element displays.

    - by togglemedia
    Get this...I start the server in php5 and a specific HTML element ('a' element with a background image) is nowhere to be seen, I reboot the server in php4 and the HTML element is displaying properly. I boot back and forth between php5 and php4 with absolute consistent results, not displaying in php5 and displaying in php4. The thing that blows my mind is that: the HTML is consistent between boots of php5/4, so both scenarios have the necessary HTML elements the CSS is consistent between boots of php5/4, so both scenarios have the necessary CSS definitions there is an identically styled sibling element, with different class name that displays properly the problem is reproducible between browsers, between platforms. I've tested it on every possible config, Mac/Windows, IE6,7,8, FireFox, Safari etc... When the server is booted in php5 there is one HTML element that just doesn't display/render. A stab in the dark, I turned on PHP error reporting in php5 (to see if there would be any clues there) and low and behold the HTML element is now rendering in php5. I turn off PHP error reporting, and restart php5 and the HTML element is still rendering in php5, and the problem has been fixed...and I can't get the problem to reproduce. This is why my curiosity has brought me here. I just spent about four hours scratching my head trying to figure out how this could be. And now, I ask any php web dev gurus out there...what the heck was this all about?

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