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  • populating on the basis of array elements in php

    - by Avinash
    This is my code. if(in_array("1", $mod)){ $res=array('First Name','Insertion','Last Name','Lead Country');} if(in_array("2", $mod)){ $res=array('Landline No:','Mobile No:','Lead Country');} if(in_array("3", $mod)){ $res=array('City','State','Country','Lead Country');} if(in_array("4", $mod)){ $res=array('Email','Lead Country');} return $res; Upto this it works fine. But if the array contains more than one value say (1,3) I need to return both results of 1 and 3. eg: if the array is like this array([0]=>1 [1]=>3) then $res=array('First Name','Insertion','Last Name','City','State','Country','Lead Country') But if there are 2 lead country only one should be displayed how to do this? Pls help me.

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  • [XNA] Forming bounding box only around visible sprites

    - by nadalian
    Hi, this site has been really amazing for helping me with game development however I'm unable to find an answer for the following question (nor am I able to solve it on my own). I am trying to do rectangle collision in my game. My idea is to 1) get the original collision bounding rectangle 2) Transform the texture (pos/rot/scale) 3) Factor changes of item into a matrix and then use this matrix to change the original collision bounds of the item. However, my textures contain a lot of transparency, transparency that affect the overall height/width of the texture (I do this to maintain power of two dimensions). My problem: How to create a rectangle that forms dimensions which ignore transparency around the object. A picture is provided below: http://img51.imageshack.us/img51/4772/boundingbox.png

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  • How to structure a bigger/complicated project?

    - by Per
    Hello, I'm creating this (big?) project in high school where I'm programming the game Shithead (card game) (so that two people can play against eachother). I'll use mostly PHP, MySQL, JavaScript and Ajax. But I have never made a project like this before. I have only made like CMS-systems and so on. Do you guys have any tips on how I should structure this project? I'm also not so used to Object-oriented programming, but I guess I should consider this. Should I, for example, make a class for the cards? I'm very thankful for any tips or good links!

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  • Do While loop breaks after incorrect input?

    - by Daminkz
    I am trying to have a loop continue to prompt the user for an option. When I get a string of characters instead of an int, the program loops indefinitely. I have tried setting the variable result to NULL, clearing the input stream, and have enclosed in try{}catch blocks (not in this example). Can anyone explain to me why this is? #include <iostream> #include <vector> #include <string> using namespace std; int menu(string question, vector<string> options) { int result; cout << question << endl; for(int i = 0; i < options.size(); i++) { cout << '[' << i << ']' << options[i] << endl; } bool ans = false; do { cin >> result; cin.ignore(1000, 10); if (result < options.size() ) { ans = true; } else { cout << "You must enter a valid option." << endl; result = NULL; ans = false; } } while(!ans); return result; } int main() { string menuQuestion = "Welcome to my game. What would you like to do?"; vector<string> mainMenu; mainMenu.push_back("Play Game"); mainMenu.push_back("Load Game"); mainMenu.push_back("About"); mainMenu.push_back("Exit"); int result = menu(menuQuestion, mainMenu); cout << "You entered: " << result << endl; return 0; }

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  • calling javascript function inside orkut iframe

    - by tsetsik
    Hi guys, I'm having a web game loaded in orkut application via iframe so there are the orkut iframe and mine iframe inside the xml. Everything is ok, but now I need to have a button for inviting some friends and wall posts from some features. I didn't find a way for including the orkut javascript in the game's code so the first thing that pops into my mind was to call a custom function in the xml by using: window.parent.myFunction(); but it gives me error: permission denied. I've tried some other ways of reaching that function but the error is the same. Does anybody know a way of doing that or this can't be done ?

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  • Centering ToggleButton Image - With No Text

    - by KickingLettuce
    Here is my ToggleButton: <ToggleButton android:id="@+id/bSmenuTopItems" android:layout_width="wrap_content" android:layout_height="48dp" android:background="@drawable/master_button_selector" android:drawableLeft="@drawable/flame_icon" /> I have no text in this image, I need a ToggleButton due to Active State. EDIT: I think question was misunderstood. There is a drawable inside the Toggle Button (flame_icon) and it is set as background. I want it to be centered. There is no Text, just an image. I need a Toggle Button because I need to have an Active State when selected. There is only drawableLeft, drawableRight, drawableTop, etc. I want a draweableMiddle that doesn't seem to exisit.

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  • Set the thumbImage and watch the slider-bar disappear?

    - by Roberta
    [sld1 setThumbImage:[UIImage imageNamed:@"Blue.png"] forState:UIControlStateHighlighted]; [sld1 setThumbImage:[UIImage imageNamed:@"Blue.png"] forState:UIControlStateNormal ]; Would that cause the slider-bar image to disappear? Mine are all gone. (The thumb-image displays just fine.) Apple's docs make it sounds like I can use any ONE of above 2 lines of code. (But I guess I really need both.) And I can't find anything about "you must always do all 4": Set the normal-state image. Set the highlighted-state image. Set the setMinimumTrackImage. Set the setMaximumTrackImage.

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  • How to check if people liked my Facebook FanPage

    - by user2372419
    There are many questions and answers about this. But nowadays Facebook changes their Privacy. Any Application that request for user_likes permission must be review by Facebook before using. I've tried many times to explain to Facebook review team about my app, but they did not accept, because my application (a web game using HTML5 and JavaScript) require people like my fan page before play. So my question is: Is there any to bypass Facebook privacy? I have a Like Box on the same page as the game screen (where i need to check Like), so any solution (like: analyze DOM elements, capture screen can pass through image recognition) will fine.

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  • Time in "Upload Received"

    - by rpeck1682
    I uploaded an app to itunes connect yesterday afternoon. It has been in the "Upload Received" stage ever since then. I uploaded a different app today, it was in that stage for only five minutes. This is the first time I've submitted since the new, more detailed status updates were present. I'm just wondering if the app sitting there in that state for so long seems like something to be concerned about. I'm guessing by staying in that state that it isn't being put on the review queue. Anyways, has anyone else had a similar experience?

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  • Timeout not working in SQL Connection

    - by carlos
    I have this simple code to test that a DB is ready: Function testlocalcon() As Boolean Dim constr As String = _clconstr Try Using t As New SqlConnection() constr = constr & " ; Connect Timeout=1" If Not t.State = Data.ConnectionState.Open Then t.ConnectionString = constr t.Open() If t.State = Data.ConnectionState.Open Then Return True Else Return False End If Else Return True End If End Using Catch ex As Exception Return False End Try End Function I do not want to execute a query, just to check the connection, but no matter what the time out parameter is ignored. I search here (Stackoverflow) and internet and found nothing in how to fix this. Any one else have this problem? Or, are there any other ideas on how to let the application know that the DB is ready?

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  • OpenGL, draw two polygons in the same time (by mouse clicks)

    - by YoungSalafi
    im trying to draw 2 polygons at the same time depending on user input from the opengl screen... so i made 2 arrays which each one of them will carry the vertices of each polygon ... i think my logic is right but the program still prints only polygon and delete the old polygon if you draw a polygon again . and its acting weird too please check the code yourself here it is : P.S dont mind the delete function right now.. i know it missing something. #include <windows.h> #include <gl/gl.h> #include <gl/glut.h> void Draw(); void Set_Transformations(); void Initialize(int argc, char *argv[]); void OnKeyPress(unsigned char key, int x, int y); void DeleteVer(); void MouseClick(int bin, int state , int x , int y); void GetOGLPos(int x, int y,float* arrY,float* arrX); void DrawPolygon(float* arrX,float* arrY); float xPos[20]; float yPos[20]; float xPos2[20]; float yPos2[20]; float fx = 0,fy = 0; float size = 10; int count = 0; bool done = false; bool flag = true; void Initialize(int argc, char *argv[]) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_RGBA); glutInitWindowPosition(100, 100); glutInitWindowSize(600, 600); glutCreateWindow("OpenGL Lab1"); Set_Transformations(); glutDisplayFunc(Draw); glutMouseFunc(MouseClick); glutKeyboardFunc(OnKeyPress); glutMainLoop(); } void Set_Transformations() { glClearColor(1, 1, 1, 1); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluOrtho2D(-200, 200, -200, 200); } void OnKeyPress(unsigned char key, int x, int y) { if (key == 27) exit(0); switch(key) { case 13: //enter key it will draw done = true; glutPostRedisplay(); flag=!flag; // this flag to switch to the other array that the vertices will be stored in, in order to draw the second polygon break; } } void MouseClick(int button, int state , int x , int y) { switch (button) { case GLUT_RIGHT_BUTTON: if (state == GLUT_DOWN) { if (count>0) { DeleteVer(); //dont mind this right now } } break; case GLUT_LEFT_BUTTON: if (state == GLUT_DOWN) { if(count<20) { if(flag =true){ // drawing first polygon GetOGLPos(x, y,xPos,yPos);} if (flag=false) //drawing second polygon after Enter is pressed GetOGLPos(x, y,xPos2,yPos2); } } break; } } void GetOGLPos(int x, int y,float* arrY,float* arrX) //getting the vertices from the user { GLint viewport[4]; GLdouble modelview[16]; GLdouble projection[16]; GLfloat winX, winY, winZ; GLdouble posX, posY, posZ; glGetDoublev( GL_MODELVIEW_MATRIX, modelview ); glGetDoublev( GL_PROJECTION_MATRIX, projection ); glGetIntegerv( GL_VIEWPORT, viewport ); winX = (float)x; winY = (float)viewport[3] - (float)y; glReadPixels( x, int(winY), 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, &winZ ); gluUnProject( winX, winY, winZ, modelview, projection, viewport, &posX, &posY, &posZ); arrX[count] = posX; arrY[count] = posY; count++; glPointSize( 6.0 ); glBegin(GL_POINTS); glVertex2f(posX,posY); glEnd(); glFlush(); } void DeleteVer(){ //dont mind this glColor3f ( 1, 1, 1); glBegin(GL_POINTS); glVertex2f(xPos[count-1],yPos[count-1]); glEnd(); glFlush(); xPos[count] = NULL; yPos[count] = NULL; count--; glColor3f ( 0, 0, 0); } void DrawPolygon(float* arrX,float* arrY) { int n=0; glColor3f ( 0, 0, 0); glBegin(GL_POLYGON); while(n<count) { glVertex2f(arrX[n],arrY[n]); n++; } count=0; glEnd(); glFlush(); } void Draw() //main drawing func { glClear(GL_COLOR_BUFFER_BIT); glColor3f(0, 0, 0); if(done) { DrawPolygon(xPos,yPos); DrawPolygon(xPos2,yPos2); } glFlush(); } int main(int argc, char *argv[]) { Initialize(argc, argv); return 0; }

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  • what is wrong with my create table SQL?

    - by George2
    Hello everyone, I am using SQL Server 2008 management studio to execute the following SQL statements, and here is the related error message from SQL Server management studio. Any ideas what is wrong? SET ANSI_NULLS ON GO SET QUOTED_IDENTIFIER ON GO Create TABLE [dbo].[BatchStatus]( [BatchID] [uniqueidentifier] NOT NULL CONSTRAINT [PK_BatchStatus_ID], [BatchStatus] [int] NULL, CONSTRAINT [PK_BatchStatus_ID] PRIMARY KEY CLUSTERED ( [BatchID] ASC )WITH (IGNORE_DUP_KEY = OFF) ON [PRIMARY] ) ON [PRIMARY] GO Msg 102, Level 15, State 1, Line 3 Incorrect syntax near ','. Msg 319, Level 15, State 1, Line 8 Incorrect syntax near the keyword 'with'. If this statement is a common table expression, an xmlnamespaces clause or a change tracking context clause, the previous statement must be terminated with a semicolon. thanks in advance, George

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  • Union - Same table, excluding previous results MySQL

    - by user82302124
    I'm trying to write a query that will: Run a query, give me (x) number of rows (limit 4) If that query didn't give me the 4 I need, run a second query limit 4-(x) and exclude the ids from the first query A third query that acts like the second I have this: (SELECT *, 1 as SORY_QUERY1 FROM xbamZ where state = 'Minnesota' and industry = 'Miscellaneous' and id != '229' limit 4) UNION (SELECT *, 2 FROM xbamZ where state = 'Minnesota' limit 2) UNION (SELECT *, 3 FROM xbamZ where industry = 'Miscellaneous' limit 1) How (or is?) do I do that? Am I close? This query gives me duplicates

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  • Toggling between states on 3 containers in jQuery

    - by Saif Bechan
    Hello, i have an php/mysql/ajax auction application application. Now there is a section that can have 3 states. State one, the user can place a bid.(Bid button is shown) State two, the user has to wait before he can place a new bid(number of sec is shown) State three, the user has an auto bidding system enabled.(The price maximum and amount ate shown). Now i get these values trough jquery ajax, and i want to present the user the right section. Now the code i have is as follows: if(data[i].bidwait >= 0 && data[i].amount == ''){ // In this section the user has no autobiddings, and can place a bidding $(productContainer+' .bid-wrapper').removeClass('none'); $(productContainer+' .bidwait-wrapper').addClass('none'); $(productContainer+' .autobid-wrapper').addClass('none'); }else if(data[i].bidwait < 0 && data[i].amount == ''){ // In this section the user has to wait the amount of sec to place a new bid $(productContainer+' .bid-wrapper').addClass('none'); $(productContainer+' .bidwait-wrapper').removeClass('none'); $(productContainer+' .autobid-wrapper').addClass('none'); $(productContainer+' .bidwait-text').text(data[i].bidwait * -1); }else{ // In the last section the user has the auto bidder enabled, so that is shown $(productContainer+' .bid-wrapper').addClass('none'); $(productContainer+' .bidwait-wrapper').addClass('none'); $(productContainer+' .autobid-wrapper').removeClass('none'); $(productContainer+' .amount').html(data[i].amount == 0 ? '&#8734;' : data[i].amount); $(productContainer+' .maxprice').html(data[i].maxprice == 0 ? '&#8734;' : data[i].maxprice); } This looks like an awful lot of code for something so small. I was wondering if there is an easier method to accomplish such a thing. Speed is a huge issue for me because this has to run every second in the users browser. If there is no other option i am just going to remove this option and go with a no ajax approuch. If you have been, thank you for reading!

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  • emacs debugger: how can I step-out, step-over ?

    - by Cheeso
    I don't know why I'm having so much trouble groking the documentation for the elisp debugger. I see it has a commands to "step-into" (d). But for the life of me, I cannot see a step-out or step-over. Can anyone help? If I have this in the Backtrace buffer: Debugger entered--returning value: 5047 line-beginning-position() * c-parse-state() * byte-code("...") * c-guess-basic-syntax() c-show-syntactic-information(nil) call-interactively(c-show-syntactic-information) ...where do I put the cursor, and what key do I type, to step out of the parse-state() fn ? by that I mean, run until that fn returns, and then stop in the debugger again.

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  • LINQ query to navigate an object hierachy

    - by TesterTurnedDeveloper
    Let's say I have an object graph of Countries / States / Cities, like below: public class City { public string Name { get; set; } } public class State { public List<City> Cities { get; set; } } public class Country { public List<State> States { get; set; } } Is there a simple way to query a List<Country> to get all the cities?

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  • How to get the Primary/Secondary color in jQuery UI Theme

    - by simonsanderson
    Is there a way to reference the colours used in the jQuery themes without creating a simple style for each theme that I may choose to use? Example: I have some text as follows <div>Hello</div> which I'd like to be change colour in line with my theme of the day. I wish to use the primary colour from a theme (say ui-lightness) which is "#1c94c4" as defined in several of the styles such as ui-state-default in ui-lightness.css The problem is that if I do the following <div class='ui-state-default'>Hello</div> I get all the other style effects, like borders and background colour, which are not right for my application What I'd like to do is something like <div class='ui-primary-color'>Hello</div> which would automatically change only the colour dependent on the theme. PS. Doing a pre-build pre-processing step to parse the themes and generate a customised css style would be my least favourable option here!

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  • iOS Development: How can I encapsulate a string in an NSData object?

    - by BeachRunnerJoe
    Hello. I'm building a multiplayer game on the iPhone and I need to send string data to the other players in the game. To do that, I need to encapsulate my NSString* string data in an NSData object somehow. Here's an example of how my code is structured... typedef struct { PACKETTYPE packetType; ??? stringToSend; //<---not sure how to store this } StringPacket; StringPacket msg; msg.packetType = STRING_PACKET; msg.stringToSend = ... // <---not sure what to do here NSData *packet = [NSData dataWithBytes:&msg length:sizeof(StringPacket)]; So my question is, if StringPacket is a struct defined in my header, what type should the stringToSend property be so that I can easily call the dataWithBytes method of NSData to encapsulate the packet data in an NSData object? Thanks for your wisdom!

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  • Can I change my Universal App to an iPad-only app without creating a new project in XCode?

    - by user428143
    Hi there, I've created an iPad game using the Universal App Xcode template. Since I'm in late with the iPhone/iPod Touch branch of the app, I've decided to submit the app only for iPad and to update the app to universal in a second time. Question: Do I have to create a new iPad project and copy there all the code and stuff, or can I simply change the deployment target to iPad only and I'm done? I simply want to be accepted and to avoid iPhone users to be allowed to download the game erroneously. Thank you!

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  • Ember - ConnectOutlet - when does view change from preRender to inDom

    - by dagda1
    I am trying to get my head round the connectOutlet method and when a view that is returned from connectOutet is actually inserted into the DOM. The view that is created in connectOutlet leaves connectOutlet in the preRender state. connectOutlet: function(name, context) { // method body view = this.createOutletView(outletName, viewClass); if (controller) { set(view, 'controller', controller); } set(this, outletName, view); return view; } I've not tracked down where or when the view is inserted into the Dom and the view transitions to the inDom state. I suspect the runloop is at play and it transitions after the current runloop has finished. Can anyone shed any light on this?

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  • How do I require a login for a user in Django?

    - by Di Zou
    In my urls.py I have this: (r'^myapp/$', 'myapp.views.views.index'), (r'^myapp/login/$', 'myapp.views.views.login_user'), In my settings.py I have this: LOGIN_URL = '/myapp/login' In my views.py I have this: @login_required((login_url='/myapp/login/') def index(request): return render_to_response('index.html') def login_user(request): #login stuff return render(request, 'registration/login.html', {'state':state, 'username': username}) I can go to mysite.com/myapp/login and the login page works. However, when I go to mysite.com/myapp/index I do not get redirected to the login page even though I am logged out. Why is that and how do I fix it?

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  • ActionScript arrays being automatically set to other values

    - by nababa
    I am making a flash game, in each round, the player will chose either True or False. The decision of each round will be stored in an array. That is, it looks like {true, false, true, false}.. When the user clicks the "Debrief“ button, the eventlistener will be called and the game will go to the debriefing part. It will read the array mentioned before. However, the array values are all "false". I am very sure that the array has not being touched in between. So, any ideas about why the array is set to false mysteriously?

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  • Programmatically determine the relative "popularities" of a list of items (books, songs, movies, etc

    - by Horace Loeb
    Given a list of (say) songs, what's the best way to determine their relative "popularity"? My first thought is to use Google Trends. This list of songs: Subterranean Homesick Blues Empire State of Mind California Gurls produces the following Google Trends report: (to find out what's popular now, I restricted the report to the last 30 days) Empire State of Mind is marginally more popular than California Gurls, and Subterranean Homesick Blues is far less popular than either. So this works pretty well, but what happens when your list is 100 or 1000 songs long? Google Trends only allows you to compare 5 terms at once, so absent a huge round-robin, what's the right approach? Another option is to just do a Google Search for each song and see which has the most results, but this doesn't really measure the same thing

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  • Perform SilkTest actions on an Eclipse that's always already open?

    - by Tom
    I want to be able to recognize the Eclipse window, which is always already open, so I won't ever need to open it with SilkTest. Is there a way that I can set the base state to be a window that's always going to be open? It seems the way to set the base state also designates the executable for it to open. The executable won't necessarily always be in the same location, and it would be a pain to configure that. Is this possible? I've already tried desktop.<Window>find("//Window[@caption='Java EE*']");, which doesn't work.

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  • pygame parachute

    - by user1473612
    I am using GUI2Exe to compile my python/pygame, game to a .exe I have a problem with the font module. using python 2.7 and the py2exe option in GUI2Exe I have updated python, pygame and py2exe with the 2.7 versions. My program runs fine but after I compile it with py2exe I get this. Here is the error I get: Fatal Python error: (pygame parachute) Segmentation Fault This application has requested the Runtime to terminate it in an unusual way. Please contact the application's support team for more information. My game starts off as a console and that part runs. But as soon as the display starts I get the crash. Thanks

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