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  • DirectX: Render to a screen buffer without using a render target

    - by knight666
    Hello, I'm writing an open source 2D game engine, and I want to support as many devices and platforms as possible. I currently only have Windows Mobile though. I'm rendering using DirectX Mobile, with DirectDraw as a fallback path. However, I've run into a bit of trouble. It seems that while the reference driver supports createRenderTarget, many many many physical devices do not. I need some way to render to the screen without using a render target, because I render sprites using textured quads, but I also need to be able to draw individual pixels. This is how I do it right now: // save old values if (Error::Failed(m_D3DDevice->GetRenderTarget(&m_D3DOldTarget))) { ERROR_EXPLAIN("Could not retrieve backbuffer."); return false; } // clear render surface if (Error::Failed(m_D3DDevice->SetRenderTarget(m_D3DRenderSurface, NULL))) { ERROR_EXPLAIN("Could not set render target to render texture."); return false; } if (Error::Failed (m_D3DDevice->Clear( 0, NULL, // target rectangle D3DMCLEAR_TARGET, D3DMCOLOR_XRGB(0, 0, 0), // clear color 1.0f, 0 ) ) ) { ERROR_EXPLAIN("Failed to clear render texture."); return false; } D3DMLOCKED_RECT render_rect; if (Error::Failed(m_D3DRenderSurface->LockRect(&render_rect, NULL, NULL))) { ERROR_EXPLAIN("Failed to lock render surface pixels."); } else { m_D3DBackSurf->SetBuffer((Pixel*)render_rect.pBits); m_D3DRenderSurface->UnlockRect(); } // begin scene if (Error::Failed(m_D3DDevice->BeginScene())) { ERROR_EXPLAIN("Failed to start rendering."); return false; } // ===================== // example rendering // ===================== // some other stuff, but the most important part of rendering a sprite: device->SetTexture(0, m_Texture)); device->SetStreamSource(0, m_VertexBuffer, sizeof(Vertex)); device->DrawPrimitive(D3DMPT_TRIANGLELIST, 0, 2); // plotting a pixel Surface* target = (Surface*)Device::GetRenderMethod()->GetRenderTarget(); buffer = target->GetBuffer(); buffer[somepixel] = MAKECOLOR(255, 0, 0); // end scene if (Error::Failed(device->EndScene())) { ERROR_EXPLAIN("Failed to end scene."); return false; } // clear screen if (Error::Failed(device->SetRenderTarget(m_D3DOldTarget, NULL))) { ERROR_EXPLAIN("Couldn't set render target to backbuffer."); return false; } if (Error::Failed(device->GetBackBuffer ( 0, D3DMBACKBUFFER_TYPE_MONO, &m_D3DBack ) ) ) { ERROR_EXPLAIN("Couldn't retrieve backbuffer."); return false; } RECT dest = { 0, 0, Device::GetWidth(), Device::GetHeight() }; if (Error::Failed( device->StretchRect ( m_D3DRenderSurface, NULL, m_D3DBack, &dest, D3DMTEXF_NONE ) ) ) { ERROR_EXPLAIN("Failed to stretch render texture to backbuffer."); return false; } if (Error::Failed(device->Present(NULL, NULL, NULL, NULL))) { ERROR_EXPLAIN("Failed to present device."); return false; } I'm looking for a way to do the same thing (render sprites using hardware acceleration and plot pixels on a buffer) without using a render target. Thanks in advance.

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  • Visual studio not detecting that exe is out of date after perforce revert

    - by CHaskell2
    This is a bit of an odd situation. Here's what's happening. So, we have a VS2008 project which outputs to a number of files under perforce control. These files have the always writable flag set. I compile the project in VS, which gives me up to date binaries on my machine. If I then revert those binaries via perforce, I have the version of the binaries that were up on perforce (ie, old ones.) Despite this, compiling the project again at this point detects no changes and will not remake those binaries. In a way, this makes sense, since none of the code or obj files have changed, but it's not really what I want to happen. This comes up in an edge case on our automated build server. I can think of tons of different little hacks I could do to fix this, but I'm thinking I could be missing something fundamental here. The actual build process uses the Unreal build tool, so there is a bit of magic going on behind the scenes that I'm not entirely familiar with too. Edit: This is a C/C++ project, forgot to mention that.

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  • Getting started developing JSDT/wst.jsdt?

    - by leeand00
    In my other question I spotted a bug in the Eclipse wst.jsdt. If I want to fix this myself, what are the knowledge dependencies for doing so? My guess would be: Know how to use CVS Know how to use Bugzilla Know how to develop core libraries in Eclipse Know how to develop plugins in Eclipse Know how to develop for the wst.jsdt project I've never done the latter three, so I was just wondering if anybody could point me in the right direction. I already looked at a document for developing in JSDT, but I'm still a little uncertain about what I need to look for to develop for Eclipse, since it comes in various flavors/distros (i.e. WDT)

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  • Newbie Objective C developer question

    - by R.J.
    I have been looking everywhere for an answer to this question - perhaps I'm looking in the wrong places. Also, I'm brand new to Objective C although I have around 10 years of experience as a developer. for this code: [receiver makeGroup:group, memberOne, memberTwo, memberThree]; what would the method definition look like? - (void)makeGroup:(Group *)g, (NSString *)memberOne, ...? Thanks for any help you can provide. I know this is probably very simple... Thanks, R

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  • iPhone app: How to implement in-app purchased game levels

    - by Wonderflonium
    So, I understand that it's possible to set up in-app purchases for iPhone apps to purchase non-consumables like game levels. I understand the logic behind the purchase part, but what I don't understand is, how can I deliver the new game level. For example: I build an app that contains the first level and they purchase additional levels. Is it better to build all the other levels into the app and whenever they purchase the app, it unlocks it with a plist entry or something? That doesn't seem very update-able to me. Every time I come up with a new level, I'd have to update the app. So, what I don't understand then, is what is how do I package up a level and download it as a separate entity that can accessed by the game? Would the level just be some XML with images in a ZIP folder or something? How does the level get added to the game? What are best practices for this type of thing? I Googled and have found NOTHING about this. I'm a little bit confused by the concept and any help would be appreciated. I'm not looking for someone to write the game for me, I just need pointed in the right direction so I can develop it on my own.

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  • Error when pushing to Heroku - StatementInvalid - Ruby on Rails

    - by bgadoci
    I am trying to deploy my first rails app to Heroku and seem to be having a problem. After git push heroku master I get an error saying that relation "tags does not exist. I understand that without knowledge of my application it will be hard to help but I am wondering if someone can point me in the right direction. I have checked the schema.rb file and also been over all my migrations and there doesn't seem to be a problem there. The error message lead me to believe that I left something out of my routes.rb file but can't seem to find anything there either. Perhaps just some help deciphering this message. Processing PostsController#index (for 99.7.50.140 at 2010-04-21 12:28:59) [GET] ActiveRecord::StatementInvalid (PGError: ERROR: relation "tags" does not exist : SELECT a.attname, format_type(a.atttypid, a.atttypmod), d.adsrc, a.attnotnull FROM pg_attribute a LEFT JOIN pg_attrdef d ON a.attrelid = d.adrelid AND a.attnum = d.adnum WHERE a.attrelid = '"tags"'::regclass AND a.attnum > 0 AND NOT a.attisdropped ORDER BY a.attnum ): app/controllers/posts_controller.rb:9:in `index' /home/heroku_rack/lib/static_assets.rb:9:in `call' /home/heroku_rack/lib/last_access.rb:25:in `call' /home/heroku_rack/lib/date_header.rb:14:in `call' thin (1.0.1) lib/thin/connection.rb:80:in `pre_process' thin (1.0.1) lib/thin/connection.rb:78:in `catch' thin (1.0.1) lib/thin/connection.rb:78:in `pre_process' thin (1.0.1) lib/thin/connection.rb:57:in `process' thin (1.0.1) lib/thin/connection.rb:42:in `receive_data' eventmachine (0.12.6) lib/eventmachine.rb:240:in `run_machine' eventmachine (0.12.6) lib/eventmachine.rb:240:in `run' thin (1.0.1) lib/thin/backends/base.rb:57:in `start' thin (1.0.1) lib/thin/server.rb:150:in `start' thin (1.0.1) lib/thin/controllers/controller.rb:80:in `start' thin (1.0.1) lib/thin/runner.rb:173:in `send' thin (1.0.1) lib/thin/runner.rb:173:in `run_command' thin (1.0.1) lib/thin/runner.rb:139:in `run!' thin (1.0.1) bin/thin:6 /usr/local/bin/thin:20:in `load' /usr/local/bin/thin:20 Also, here is my routes.rb file if that helps at all. ActionController::Routing::Routes.draw do |map| map.resources :ugtags map.resources :wysihat_files map.resources :users map.resources :votes map.resources :votes, :belongs_to => :user map.resources :tags, :belongs_to => :user map.resources :ugtags, :belongs_to => :user map.resources :posts, :collection => {:auto_complete_for_tag_tag_name => :get } map.resources :posts, :sessions map.resources :posts, :has_many => :comments map.resources :posts, :has_many => :tags map.resources :posts, :has_many => :ugtags map.resources :posts, :has_many => :votes map.resources :posts, :belongs_to => :user map.resources :tags, :collection => {:auto_complete_for_tag_tag_name => :get } map.resources :ugtags, :collection => {:auto_complete_for_ugtag_ugctag_name => :get } map.login 'login', :controller => 'sessions', :action => 'new' map.logout 'logout', :controller => 'sessions', :action => 'destroy' map.root :controller => "posts" map.connect ':controller/:action/:id' map.connect ':controller/:action/:id.:format' end

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  • Architecture of an image hosting site

    - by kamziro
    I'm sure many here are aware of image hosting sites, like imgur, min.us, photobucket etc. Not that I want to develop one, but besides just uploading the file, organising it in some directory somewhere, what architectural considerations are involved in these sites? Especially when there's millions of page views a day (like imgur, I'd imagine) I'm curious about this because it seems that a lot of sites (say, dating websites etc) would be pretty image intensive. Even if it's not for millions of page views, what are some basic architectural requirements of efficient image deliveries online?

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  • WordPress: Image In Every Post

    - by Sarfraz
    Hello, If you visit this site: http://www.catswhocode.com/blog/ You would see that there is an image and summary for each post. What is the proper way to implement that? Is this done using wordpress custom fields? Or whether this is coded in image.php file present in theme folder? How do i do that? Thanks

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  • Auto switching databases from a rails app gracefully from the ApplicationController?

    - by Zaqintosh
    I've seen this post a few times, but haven't really found the answer to this specific question. I'd like to run a rails application that based on the detected request.host (imagine I have two subdomains points to the same rails app and server ip address: myapp1.domain.com and myapp2.domain.com). I'm trying to have myapp1 use the default "production" database, and myapp2 requests always use the alternative remote database. Here is an example of what I tried to do in Application controller that did not work: class ApplicationController < ActionController::Base helper :all before_filter :use_alternate_db private def use_alternate_db if request.host == 'myapp1.domain.com' regular_db elsif request.host == 'myapp2.domain.com' alternate_db end end def regular_db ActiveRecord::Base.establish_connection :production end def alternate_db ActiveRecord::Base.establish_connection( :adapter => 'mysql', :host => '...', :username => '...', :password => '...', :database => 'alternatedb' ) end end The problem is when it switches databases using this method, all connections (including valid sessions across the different subdomains get interrupted...). All examples online have people controlling database connectivity at the model level, but this would involve adding code all over my application. Is there some way to globally switch database connections on a per-request basis in the manner I'm suggesting above WITHOUT having to inject code all over my application? The added complexity here is I'm using Heroku as a hosting provider, so I have no control at the apache / rails application server level. I have looked at solutions like dbcharmer and magicmodels, but none seem to show examples of doing it in the manner that I'm trying to. Thanks for any help!

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  • Displaying most popular posts on my blog - Ruby on Rails

    - by bgadoci
    I have created a simple blog application using Ruby on Rails, both of which I am new to. I am trying to get my most 'voted' posts to display in my /views/posts/index.html.erb view. Here are the basics. I have created a votes table and successfully allow a user to 'vote' for a post on the /views/posts/show.html.erb page. When they vote, it passes '1' to the votes table and I return the vote count via ajax to the same show page. Vote belongs_to :post and Post has_many :votes. I would like to display in /views/posts/index.html.erb the post title and the amount of times it has been voted for, ordered by posts with the highest vote count. Any ideas on how to do this?

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  • GameQuery Collision Detection

    - by Pez Cuckow
    I am having a problem with GameQuery (jQuery) collision detection Tthey just never seem to fire?!? I have checked all the .arrow's exist and the same for the .bot's but it just never seems to call the function I have the below code in my main callback: $(".bot").each(function(){ $(this).collision(".arrow").each(function(){ alert("Test"); }); }); Do you have any idea why this would just simply be doing nothing? The bot walks (has it's x value) moved right over the arrow. Current revision online at http://labs.pezcuckow.com/solveit/game.html (no where near finished) if anyone doesn't mine having a look! Many thanks,

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  • What is 'System Usage Specification' ?

    - by rohit k.
    My software is a video-audio converter and video cutter. I have used Qt(compiled from source) and ffmpeg (compiled from source). I have to prepare System Usage Specification outline and Specify Usage patterns of the system and indicate it using Run charts / Histograms. I am told to use Winrunner for this purpose. I don't know exactly what to do. Please help.

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  • Frequently Asked Riddles in Job Interviews

    - by Faruz
    Were you asked any logic riddles in job interviews? Are you usually asking riddles in job interviews? What are they, and what are the answers? I was asked once how can you divide evenly 5 apples to 6 people without dividing any apple to 1/6 (or 1/12 or 1/18 etc.). (Would love to hear answers in the comments, I'm not sure my answer was the best)

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  • Overriding SQLMembershipProvider in C#

    - by vikp
    Hi, Is there built in methods into .net framework to do the following: Get role GUID from user name/user GUID Get role name from role GUID So far I have been sending queries to the asp_roles and asp_users tables to obtain that information and I'm wondering if there is a nicer way of doing this? I have the following methods that I store in the ASPUtilities class: getRoleGUID(guid userGuid) { LINQ joins } getRoleGuid(string userName) { LINQ joins } getRoleName(guid roleGuid) { LINQ joins } Thank you EDIT: I have just looked into extending SQLMembershipProvider examples. Few examples completely override the SQLMembershipProvider, but I think what I'm interested is just adding few extra methods to deal with the roles by using LINQ. Is this feasible?

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  • ajax call to servlet puzzler

    - by vector
    Greetings! I'm having a problem getting a text value of a captcha from a servlet through ajax call. When my captcha gets created, its text value is written to session, but after refreshing the image itself though ajax call, I only get one old value of the text. Refreshing the image itself works ok, but I'm stuck getting the correct values from the session on subsequent call. On page reload I get both the new image and its new text value, no joy with ajax though. This works great for the image refresh: $("#asos").attr("src", "/ImageServlet?="+((new Date()).getTime()) ) This call to another method to get text value gives me old stuff: $.ajax({ url:"checkCaptcha", type:"GET", cache: false, success: function( data) { alert(data); } }); Any feedback will be appreciated. ps: here's the meat of the method getting the call: PrintWriter out = response.getWriter(); response.setContentType("text/html"); response.setDateHeader("Expires", 0 ); // Set standard HTTP/1.1 no-cache headers. response.setHeader("Cache-Control", "no-store, no-cache, must-revalidate"); // Set IE extended HTTP/1.1 no-cache headers (use addHeader). response.addHeader("Cache-Control", "post-check=0, pre-check=0"); // Set standard HTTP/1.0 no-cache header. response.setHeader("Pragma", "no-cache"); out.print( request.getSession( ).getAttribute("randomPixValue") ); out.close();

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  • Passing sql results to views hard-codes views to database column names

    - by Galen
    I just realized that i may not be following best practices in regards to the MVC pattern. My issue is that my views "know" information about my database Here's my situation in psuedo code... My controller invokes a method from my model and passes it directly to the view view.records = tableGateway.getRecords() view.display() in my view each records as record print record.name print record.address ... In my view i have record.name and record.address, info that's hard-coded to my database. Is this bad? What other ways around it are there other than iterating over everything in the controller and basically rewriting the records collection. And that just seems silly. Thanks

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  • Blog: How does Lifehacker implement their comment system?

    - by NickT
    I really like how Lifehacker.com (and Gawker.com) implements their comment system. I believe, but am not certain, they use Movable Type as the platform for their blog. What I like about their comment system is that it's a simple open text field and once you click "Share" it then asks you to register. Question: Anyone know how to accomplish this same functionality with either Wordpress or Movable Type?

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  • Convert tags to html entities

    - by Sarfraz
    Hello, Is it possible to convert html tags to html entities using javascript/jquery using any way possible such as regex or some other way. If yes, then how? Example: <div> should be converted to &lt;div&gt;

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  • Using Prettify on dynamically-generated code

    - by Nimbuz
    I'm using Prettify for syntax highlighting, but it doesn't work on dynamically generated code. I have a form that when submitted generates code and displays it (without refreshing) in <div id="output></div>, but prettify doesn't work on this code, is there any workaround? Many thanks!

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  • How do I use a different image for each JQuery UI Slider handle

    - by Tom
    I'm using a JQuery UI slider which has two handles (a.k.a range slider). I know how to style the first handle: .ui-slider-horizontal .ui-slider-handle {background: white url(http://stackoverflow.com/content/img/so/vote-arrow-down.png) no-repeat scroll 50% 50%;} But how do I style the second handle differently? Using Firebug I can see Jquery does not uniquely identify each handle: <div id="hourlyRateSlider" class="ui-slider ui-slider-horizontal ui-widget ui-widget-content ui-corner-all"> <div class="ui-slider-range ui-widget-header" style="left: 26%; width: 46%;"/> <a class="ui-slider-handle ui-state-default ui-corner-all" href="#" style="left: 26%;"/> <a class="ui-slider-handle ui-state-default ui-corner-all" href="#" style="left: 72%;"/> </div> So I imagine I have to use either a CSS child selector which could be cross-browser problematic. Or I could use some JQuery trickery to add a CSS class to the second handle? Anyone done this in a neat way before?

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  • How Gridview co-operates with ObjectDataSource?

    - by sanjuro
    Hi, how Gridview co-operates with ObjectDataSource internally? When you set DataSourceID of GridView, assigned ObjectDataSource take care of such things as paging and sorting, but i don't have full control above databinding itself, on the other side when i set datasource of gridview in code-behind: protected void Page_Load(object sender, EventArgs e) { if (!IsPostBack) { testGridView.DataSource = testObjectDataSource.Select(); testGridView.DataBind(); } } Now i have full control, but i have lost the advantage of comfort sorting and paging. And that co-operation between ObjectDataSource and Gridview became mystery for me. So can anybody explain me in details how ObjectDataSource and Gridview co-operates under the hood? I want to understand it in order to write my own smart code or own gridview that will mimic this co-operation. Many thanks for answers.

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