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  • How do I handle freeing unmanaged structures in C# on application close?

    - by LostKaleb
    I have a C# project in which i use several unmanaged C++ functions. More so, I also have static IntPtr that I use as parameters for those functions. I know that whenever I use them, I should implement IDisposable in that class and use a destructor to invoke the Dispose method, where I free the used IntPtr, as is said in the MSDN page. public void Dispose() { Dispose(true); GC.SuppressFinalize(this); } private void Dispose(bool disposing) { // Check to see if Dispose has already been called. if (!this.disposed) { if (disposing) { component.Dispose(); } CloseHandle(m_InstanceHandle); m_InstanceHandle = IntPtr.Zero; disposed = true; } } [System.Runtime.InteropServices.DllImport("Kernel32")] private extern static Boolean CloseHandle(IntPtr handle); However, when I terminate the application, I'm still left with a hanging process in TaskManager. I believe that it must be related to the used of the MarshalAs instruction in my structures: [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)] public struct SipxAudioCodec { [MarshalAs(UnmanagedType.ByValTStr, SizeConst=32)] public string CodecName; public SipxAudioBandwidth Bandwidth; public int PayloadType; } When I create such a structure should I also be careful to free the space it allocs using a destructor? [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)] public struct SipxAudioCodec { [MarshalAs(UnmanagedType.ByValTStr, SizeConst=32)] public string CodecName; public SipxAudioBandwidth Bandwidth; public int PayloadType; ~SipxAudioCodec() { Marshal.FreeGlobal(something...); } } Thanks in advance!

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  • Plugin architecture in C using libdl

    - by LukeN
    I've been toying around, writing a small IRC framework in C that I'm now going to expand with some core functionality - but beyond that, I'd like it to be extensible with plugins! Up until now, whenever I wrote something IRC related (and I wrote a lot, in about 6 different languages now... I'm on fire!) and actually went ahead to implement a plugin architecture, it was inside an interpreted language that had facilities for doing (read: abusing) so, like jamming a whole script file trough eval in Ruby (bad!). Now I want to abuse something in C! Basically there's three things I could do define a simple script language inside of my program use an existing one, embedding an interpreter use libdl to load *.so modules on runtime I'm fond of the third one and raather avoid the other two options if possible. Maybe I'm a masochist of some sort, but I think it could be both fun and useful for learning purposes. Logically thinking, the obvious "pain-chain" would be (lowest to highest) 2 - 1 - 3, for the simple reason that libdl is dealing with raw code that can (and will) explode in my face more often than not. So this question goes out to you, fellow users of stackoverflow, do you think libdl is up to this task, or even a realistic thought?

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  • IS operator behaving a bit strangely

    - by flockofcode
    1) According to my book, IS operator can check whether expression E (E is type) can be converted to the target type only if E is either a reference conversion, boxing or unboxing. Since in the following example IS doesn’t check for either of the three types of conversion, the code shouldn’t work, but it does: int i=100; if (i is long) //returns true, indicating that conversion is possible l = i; 2) a) B b; A a = new A(); if (a is B) b = (B)a; int i = b.l; class A { public int l = 100; } class B:A { } The above code always causes compile time error “Use of unassigned variable”. If condition a is B evaluates to false, then b won’t be assigned a value, but if condition is true, then it will. And thus by allowing such a code compiler would have no way of knowing whether the usage of b in code following the if statement is valid or not ( due to not knowing whether a is b evaluates to true or false) , but why should it know that? Intsead why couldn’t runtime handle this? b) But if instead we’re dealing with non reference types, then compiler doesn’t complain, even though the code is identical.Why? int i = 100; long l; if (i is long) l = i; thank you

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  • Sparc Assembly Call corrupts data

    - by Sigge
    I am at the moment working with some assembler code for the Sparc processor family, and i am having some truble with a piece of code.. I think the code and output explains more, but in the short.. When i do a call to the function println my varaibels that i have written to the %fp - 8 memory location is destoryed.. here is my assembler code that i am trying to run !PROCEDURE main .section ".text" .global main .align 4 main: save %sp, -96, %sp L1: set 96, %l0 mov %l0, %o0 call initObject ; nop mov %o0, %l0 mov %l0, %o0 call Test$go ; nop mov %o0, %l0 mov %l0, %o0 call println ; nop L0: ret restore !END main !PROCEDURE Test$go .section ".text" .global Test$go .align 4 Test$go: save %sp, -96, %sp L3: mov %i0, %l0 set 0, %l0 set -8, %l1 add %fp,%l1, %l1 st %l0, [%l1] set 1, %l0 mov %l0, %o0 call println ; nop set -8, %l0 add %fp,%l0, %l0 ld [%l0], %l0 mov %l0, %o0 call println ; nop set 1, %l0 mov %l0, %i0 L2: ret restore !END Test$go Here is the assembler code for the println code .global println .type println,#function println: save %sp,-96,%sp ! block 1 .L193: ! File runtime.c: ! 42 } ! 43 ! 45 /** ! 46 Prints an integer to the standard output stream. ! 47 ! 48 @param i The integer to be printed. ! 49 */ ! 50 void println(int i) { ! 51 printf("%d\n", i); sethi %hi(.L195),%o0 or %o0,%lo(.L195),%o0 call printf mov %i0,%o1 jmp %i7+8 restore This is the out put i get when i run this piece of assembler code 1 67584 1 As u can see, the data that is located at %fp - 8 has been destroyed.. please all feedback is apritiated

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  • Pass object from webserver to client

    - by user362914
    I developed a C# web application that calls a web-service which returns a base64 encoded array (PDF file). I then convert that array into a UCOMIStream object (I know it is obsolete, but the DLL that I am using requires it as a parameter). I use the following code to do the conversion which works perfectly. I can pass this object to the DLL so that I can print the PDF. This works great on the Webserver, but the requirement is to print it locally. Byte[] bBuffer = statementOut.statementcycle.statementdata.content; int size = bBuffer.Length; IntPtr mem = Marshal.AllocHGlobal(size); Marshal.Copy(bBuffer, 0, mem, size); // Create an OLE Stream object. System.Runtime.InteropServices.UCOMIStream str; //obsolete but the createstreamonhglobal outputs it CreateStreamOnHGlobal(mem, true, out str); The DLL resides on the client so I am able to use ActiveX to create the object using javascript and/or VBscript;however, I have not been able to figure out how to get the stream object to the client to pass to the DLL. How can this be achieved?

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  • Auto-create ManagedBean problem

    - by Debbech
    I need to instanciate a ManagedBean manually in jsp code. I used the following code : FacesContext context = FacesContext.getCurrentInstance(); ActorBean bean = (ActorBean) context.getApplication().createValueBinding("#{actorBean}").getValue(context); response.getWriter().print(bean.getChaine()); but I still get a NullPointerException ! :( Any suggestion please. This is the stacktracelog: 11 juin 2010 12:33:44 org.apache.catalina.core.StandardWrapperValve invoke GRAVE: "Servlet.service()" pour la servlet jsp a généré une exception java.lang.NullPointerException at org.apache.jsp.jspx.portal_jsp._jspService(portal_jsp.java:157) at org.apache.jasper.runtime.HttpJspBase.service(HttpJspBase.java:70) at javax.servlet.http.HttpServlet.service(HttpServlet.java:717) at org.apache.jasper.servlet.JspServletWrapper.service(JspServletWrapper.java:377) at org.apache.jasper.servlet.JspServlet.serviceJspFile(JspServlet.java:313) at org.apache.jasper.servlet.JspServlet.service(JspServlet.java:260) at javax.servlet.http.HttpServlet.service(HttpServlet.java:717) at org.apache.catalina.core.ApplicationFilterChain.internalDoFilter(ApplicationFilterChain.java:290) at org.apache.catalina.core.ApplicationFilterChain.doFilter(ApplicationFilterChain.java:206) at org.springframework.orm.hibernate3.support.OpenSessionInViewFilter.doFilterInternal(OpenSessionInViewFilter.java:198) at org.springframework.web.filter.OncePerRequestFilter.doFilter(OncePerRequestFilter.java:76) at org.apache.catalina.core.ApplicationFilterChain.internalDoFilter(ApplicationFilterChain.java:235) at org.apache.catalina.core.ApplicationFilterChain.doFilter(ApplicationFilterChain.java:206) at org.apache.catalina.core.StandardWrapperValve.invoke(StandardWrapperValve.java:233) at org.apache.catalina.core.StandardContextValve.invoke(StandardContextValve.java:191) at org.apache.catalina.core.StandardHostValve.invoke(StandardHostValve.java:127) at org.apache.catalina.valves.ErrorReportValve.invoke(ErrorReportValve.java:102) at org.apache.catalina.core.StandardEngineValve.invoke(StandardEngineValve.java:109) at org.apache.catalina.connector.CoyoteAdapter.service(CoyoteAdapter.java:298) at org.apache.coyote.http11.Http11Processor.process(Http11Processor.java:852) at org.apache.coyote.http11.Http11Protocol$Http11ConnectionHandler.process(Http11Protocol.java:588) at org.apache.tomcat.util.net.JIoEndpoint$Worker.run(JIoEndpoint.java:489) at java.lang.Thread.run(Unknown Source)

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  • Plugin-like architecture in .NET

    - by devoured elysium
    I'm trying to implement a plug-in like application. I know there are already several solution out there but this is just going to be proof of the concept, nothing more. The idea would be to make the application main application almost featureless by default and then let the plugins know about each other, having them have implement all the needed features. A couple of issues arise: I want the plugins at runtime to know about each other through my application. That wouldn't mean that at code-time they couldn't reference other plugin's assemblies so they could use its interfaces, only that plugin-feature initialization should be always through my main app. For example: if I have both plugins X and Y loaded and Y wants to use X's features, it should "register" its interest though my application to use its features. I'd have to have a kind of "dictionary" in my application where I store all the loaded plugins. After registering for interest in my application, plugin Y would get a reference to X so it could use it. Is this a good approach? When coding plugin Y that uses X, I'd need to reference X's assembly, so I can program against its interface. That has the issue of versioning. What if I code my plugin Y against an outdated version of plugin X? Should I always use a "central" place where all assemblies are, having there always the up to date versions of the assemblies? Are there by chance any books out there that specifically deal with these kinds of designs for .NET? Thanks

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  • c++ simple conditional logging

    - by Sunny
    Disclaimer: I'm not a c++ developer, I can only do basic things. (I understand pointers, just my knowledge is so rusty, I haven't touch c/c++ for about 20 years :) ) The setup: I have an Outlook addin, written in C#/.Net 1.1. It uses a c++ shim to load. Usually, this works pretty well, and I use in my c# code nlog for logging purposes. But sometimes, the addin fails to load, i.t. it does not hit the managed code at all for me to be able to investigate the problem from the log files. So, I need to hook some basic logging into the c++ shim - just writing in a file. I need to make it as simple as possible for our users to enable. Actually I would prefer not to ship it by default. I was thinking about something, which will check if a specific dll is present (the logging dll), and if so, to use it. Otherwise, it will just not log anything. That way, when I have a user with such a problems, I can send him only the logging dll, the user will save it in the runtime directory, and I'll have the file. I guess this have to be done with some form a factory solution, which returns either a dummy logger, or if the dll is found, a real one. Another option would be to make some simple logger, and rebuild the shim with or w/o using it, based on directives. This is not the desirable approach, because the shim needs to be signed, and I have to instruct the user to make a backup copy of the "real" one, then restore when done, etc., instead of just saving and deleting a dll. I'd appreciate any good suggestion how to approach it, together with links or sample code how to go after this. Cheers

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  • How to filter List<T> with LINQ and Reflection

    - by Ehsan Sajjad
    i am getting properties via reflection and i was doing like this to iterate on the list. private void HandleListProperty(object oldObject, object newObject, string difference, PropertyInfo prop) { var oldList = prop.GetValue(oldObject, null) as IList; var newList = prop.GetValue(newObject, null) as IList; if (prop.PropertyType == typeof(List<DataModel.ScheduleDetail>)) { List<DataModel.ScheduleDetail> ScheduleDetailsOld = oldList as List<DataModel.ScheduleDetail>; List<DataModel.ScheduleDetail> ScheduleDetailsNew = newList as List<DataModel.ScheduleDetail>; var groupOldSchedules = ScheduleDetailsOld .GroupBy(x => x.HomeHelpID) .SelectMany(s => s.DistinctBy(d => d.HomeHelpID) .Select(h => new { h.HomeHelpID, h.HomeHelpName })); } } Now i am making it generic because there will be coming different types of Lists and i don't want to put if conditions this way i want to write generic code to handle any type of list. I came up with this way: private void HandleListProperty(object oldObject, object newObject, string difference, PropertyInfo prop) { var oldList = prop.GetValue(oldObject, null) as IList; var newList = prop.GetValue(newObject, null) as IList; var ListType = prop.PropertyType; var MyListInstance = Activator.CreateInstance(ListType); MyListInstance = oldList; } i am able to get the items in MyListInstance but as the type will come at runtime i am not getting how to write linq query to filter them, any ideah how to do.

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  • (C++) Loading a file into a vector

    - by Alden
    This is probably a simple question, however I am new to C++ and I cannot figure this out. I am trying to load a binary file and load each byte to a vector. This works fine with a small file, but when I try to read larger than 410 bytes the program crashes and says: This application has requested the Runtime to terminate it in an unusual way. Please contact the application's support team for more information. I am using code::blocks on windows. This is the code: #include <iostream> #include <fstream> #include <vector> using namespace std; int main() { std::vector<char> vec; std::ifstream file; file.exceptions( std::ifstream::badbit | std::ifstream::failbit | std::ifstream::eofbit); file.open("file.bin"); file.seekg(0, std::ios::end); std::streampos length(file.tellg()); if (length) { file.seekg(0, std::ios::beg); vec.resize(static_cast<std::size_t>(length)); file.read(&vec.front(), static_cast<std::size_t>(length)); } int firstChar = static_cast<unsigned char>(vec[0]); cout << firstChar <<endl; return 0; } Thank you for your help!

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  • Heap Algorithmic Issue

    - by OberynMarDELL
    I am having this algorithmic problem that I want to discuss about. Its not about find a solution but about optimization in terms of runtime. So here it is: Suppose we have a race court of Length L and a total of N cars that participate on the race. The race rules are simple. Once a car overtakes an other car the second car is eliminated from the race. The race ends when no more overtakes are possible to happen. The tricky part is that the k'th car has a starting point x[k] and a velocity v[k]. The points are given in an ascending order, but the velocities may differ. What I've done so far: Given that a car can get overtaken only by its previous, I calculated the time that it takes for each car to reach its next one t = (x[i] - x[i+1])/(v[i] - v[i+1]) and I insert these times onto a min heap in O(n log n). So in theory I have to pop the first element in O(logn), find its previous, pop it as well , update its time and insert it in the heap once more, much like a priority queue. My main problem is how I can access specific points of a heap in O(log n) or faster in order to keep the complexity in O(n log n) levels. This program should be written on Haskell so I would like to keep things simple as far as possible EDIT: I Forgot to write the actual point of the race. The goal is to find the order in which cars exit the game

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  • How do I manipulate the format on a DataGridView that is bound to a Data Source?

    - by Jack Johnstone
    I´m using SQL Server 2005 and Visual Studio 2008, C#. In the data source (the SQL Server data table) I use the DateTime format mm/dd/yyyy, however, in a forms overview (DataGridView) users would like to see a completely other format, with year, week number and day number of week (yyww,d) which is in string format. I´ve created an algorithm for the transformation between values (date to weekday), but can I populate the affected cells with yyww,d (string) instead of mm/dd/yyyy (DateTime)? This is what I´ve been testing out, without success (and note, it´s on the last line the problem becomes obvious, as the cell value won´t accept a string on runtime - it still wants to be a DateTime...) private void DataGridViewQueryFindRequests_CellFormatting( object sender, DataGridViewCellFormattingEventArgs e) { string weekAndDay = ""; DataGridViewCell cell = DataGridViewQueryFindRequests.Rows[e.RowIndex].Cells[e.ColumnIndex]; if (cell.ColumnIndex == 13 && cell.Value == null) mEmptyRow = true; if ((cell.ColumnIndex == 14 || cell.ColumnIndex == 15) && !mEmptyRow) { weekAndDay = ClassWeeksAndDates.dateToWeekNumber(Convert.ToDateTime(cell.Value)); cell.ValueType = typeof(string); cell.Value = weekAndDay; } }

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  • UIComponent in Swc

    - by mustISignUp
    In Flash, if i create a custom Movieclip, and compile it to a SWC, i can use it in .fla files (by linking to the .swc).. var mcInstance = new CustomMovieClip(); addChild(mcInstance); All the arrangement of graphics on the custom movieClip's layers is preserved. If i subclass UIComponent and compile to a swc, I can use the custom Class in my .fla file, but the new instance doesn't seem to construct the children arranged on the layers. I know that the correct way to make a custom component is to have the two frames, first to specify bounding box, second frame for assets, and that the first graphic in frame 1 is removed at runtime. But i'm not really trying to make a reusable component - i just want to use the UIComponent class (It seems to have some nice extensions to Sprite). As i really want some hand-positioned layers inside the component i figured i could have the bounding box as the first element on frame 1 (knowing that it would be removed), but any other items i put on frame 1 would be preserved - buttons, images, lines, etc. Is this possible?

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  • How do I implement IEnumerable?

    - by Stacey
    I have a class that contains a static number of objects. This class needs to be frequently 'compared' to other classes that will be simple List objects. public partial class Sheet { public Item X{ get; set; } public Item Y{ get; set; } public Item Z{ get; set; } } the items are obviously not going to be "X" "Y" "Z", those are just generic names for example. The problem is that due to the nature of what needs to be done, a List won't work; even though everything in here is going to be of type Item. It is like a checklist of very specific things that has to be tested against in both code and runtime. This works all fine and well; it isn't my issue. My issue is iterating it. For instance I want to do the following... List<Item> UncheckedItems = // Repository Logic Here. UncheckedItems contains all available items; and the CheckedItems is the Sheet class instance. CheckedItems will contain items that were moved from Unchecked to Checked; however due to the nature of the storage system, items moved to Checked CANNOT be REMOVED from Unchecked. I simply want to iterate through "Checked" and remove anything from the list in Unchecked that is already in "Checked". So naturally, that would go like this with a normal list. foreach(Item item in Unchecked) { if( Checked.Contains(item) ) Unchecked.Remove( item ); } But since "Sheet" is not a 'List', I cannot do that. So I wanted to implement IEnumerable so that I could. Any suggestions? I've never implemented IEnumerable directly before and I'm pretty confused as to where to begin.

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  • Specifying a DLL reference

    - by Jesse
    I'm having trouble setting the path to a DLL that is not in the same directory as the executable. I have a reference to dllA.dll. At present, everything is just copied into the same directory and all is well; however, I need to move the executable to another directory while still referencing the DLL in the original directory. So, it's setup like: C:\Original\Dir program.exe dllA.dll dllB.dll dllC.dll But I need to have it setup like: C:\New\Dir program.exe dllB.dll dllC.dl Such that it is still able to reference dllA.dll in C:\Original\dir I tried the following, but to no avail: Set the "Copy Local" value to false for dllA.dll because I want it to be referenced in its original location. Under "Tools Options Projects and Solutions VC++ Directories" I have added the path to "C:\Original\Dir" Added "C:\Original\Dir" to both the PATH and LIB environment variables At runtime, it informs me that it cannot locate dllA.dll Maybe the above steps I took only matter at compile time? I was able to find this http://stackoverflow.com/questions/1382704/c-specifying-a-location-for-dll-reference But I was thinking that my above method should've worked. Any ideas?

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  • Hibernate 1:M relationship ,row order, constant values table and concurrency

    - by EugeneP
    table A and B need to have 1:M relationship a and b are added during application runtime, so A created, then say 4 B's created. Each B instance has to come in order, so that I could later extract them in the same order as I added them. The app will be a web-app running on Tomcat, so 10 instances may work simultaneously. So my question are: 1) How to preserve inserting order, so that I could extract B instances that A references in the same order as I persisted them. That's tricky, because we add to a Collection and then it gets saved (am I right?). So, it depends on how Hibernate saves it, what if it changes the order in what we added instances? I've seen something like LIST instead of SET when describing relationships, is that what I need? 2) How to add a 3-rd column to B so that I could differentiate the instances, something like SEX(M,F,U) in B table. Do I need a special table, or there's and easy way to describe constants in Hibernate. What do you recommend? 3) Talking about concurrency, what methods do you recommend to use? There should be no collisions in the db and as you see, there might easily be some if rows are not inserted (PK added) right where it is invoked without delays ?

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  • C#: Hijacking a near relative call

    - by Lex
    Alright, I'm trying to write a vary basic modification to a program NOT written by me. I DO NOT have the source to it. I also do not care if this only works for a single version of the program, so hard coding offsets is feasible. Anyways, I've found the function and where it is called in the compiled program. .text:1901C88F loc_1901C88F: ; CODE XREF: ConnectionThread+1A2j .text:1901C88F ; DATA XREF: .text:off_1901CC64o .text:1901C88F 8B C8 mov ecx, eax ; jumptable 1901C862 case 11 .text:1901C891 8B C6 mov eax, esi .text:1901C893 E8 48 C5 FF FF call ChatEvent According to IDA the full function signature is: char *__usercall ChatEvent<eax>(char *Data<eax>, unsigned int Length<ecx>) I already have all I need to patch the program during runtime, and do whatever other manipulations I need. What I need, is to be able to write a function like so: bool ProcessChat(char *Data, unsigned int Length); char *__usercall HijackFunction(char *Data, unsigned int Length){ if (ProcessChat(Data, Length)) Call OriginalChatEvent(Data, Length); } Get the jist of what I am trying to do? With stdcall function it's easy just replace the 4 byte address with my own function's address. But this is a near relative call, which is.. more annoying. So, anyone have any idea?

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  • How to determine number of function arguments dynamically

    - by Kam
    I have the following code: #include <iostream> #include <functional> class test { public: typedef std::function<bool(int)> Handler; void handler(Handler h){h(5);} }; class test2 { public: template< typename Ret2, typename Ret, typename Class, typename Param> inline Ret2 MemFn(Ret (Class::*f)(Param), int arg_num) { if (arg_num == 1) return std::bind(f, this, std::placeholders::_1); } bool f(int x){ std::cout << x << std::endl; return true;} }; int main() { test t; test2 t2; t.handler(t2.MemFn<test::Handler>(&test2::f, 1)); return 0; } It works as expected. I would like to be able to call this: t.handler(t2.MemFn<test::Handler>(&test2::f)); instead of t.handler(t2.MemFn<test::Handler>(&test2::f, 1)); Basically I need MemFn to determine in runtime what Handler expects as the number of arguments. Is that even possible?

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  • Data base design with Blob

    - by mmuthu
    Hi, I have a situation where i need to store the binary data into database as blob column. There are three different table exists in my database where in i need to store a blob data for each record. Not every record will have the blob data all the time. It is time and user based. The table one will have to store the *.doc files almost for all the record The table two will have to store the *.xml optionally. The table three will have to store images (not sure what is frequency, etc) Now my questions is whether it is a good idea to maintain a separate table to store the blob data pointing it to the respective table PK's (Yes, there will be no FK's and assuming program will maintain it). It will be some thing like below, BLOB|PK_ID|TABLE_NAME Alternatively, is it a good idea to keep the blob column in respective tables. As for as my application runtime is concerned, The table 2 will be read very frequently. Though the blob column will not be required. The table 2 record will gets deleted frequently. Similarly other blob data in respective table will not be accessed frequently. All of the blob content will be read on-demand basis. I'm thinking first approach will work better for me. What do you guys think? Btw, I'm using Oracle.

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  • C++ - Totally suspend windows application

    - by HardCoder1986
    Hello! I am developing a simple WinAPI application and started from writing my own assertion system. I have a macro defined like ASSERT(X) which would make pretty the same thing as assert(X) does, but with more information, more options and etc. At some moment (when that assertion system was already running and working) I realized there is a problem. Suppose I wrote a code that does some action using a timer and (just a simple example) this action is done while handling WM_TIMER message. And now, the situation changes the way that this code starts throwing an assert. This assert message would be shown every TIMER_RESOLUTION milliseconds and would simply flood the screen. Options for solving this situation could be: 1) Totally pause application running (probably also, suspend all threads) when the assertion messagebox is shown and continue running after it is closed 2) Make a static counter for the shown asserts and don't show asserts when one of them is already showing (but this doesn't pause application) 3) Group similiar asserts and show only one for each assert type (but this also doesn't pause application) 4) Modify the application code (for example, Get / Translate / Dispatch message loop) so that it suspends itself when there are any asserts. This is good, but not universal and looks like a hack. To my mind, option number 1 is the best. But I don't know any way how this can be achieved. What I'm seeking for is a way to pause the runtime (something similiar to Pause button in the debugger). Does somebody know how to achieve this? Also, if somebody knows an efficient way to handle this problem - I would appreciate your help. Thank you.

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  • Java redirected system output to jtext area, doesnt update until calculation is finished

    - by user1806716
    I have code that redirects system output to a jtext area, but that jtextarea doesnt update until the code is finished running. How do I modify the code to make the jtextarea update in real time during runtime? private void updateTextArea(final String text) { SwingUtilities.invokeLater(new Runnable() { public void run() { consoleTextAreaInner.append(text); } }); } private void redirectSystemStreams() { OutputStream out = new OutputStream() { @Override public void write(int b) throws IOException { updateTextArea(String.valueOf((char) b)); } @Override public void write(byte[] b, int off, int len) throws IOException { updateTextArea(new String(b, off, len)); } @Override public void write(byte[] b) throws IOException { write(b, 0, b.length); } }; System.setOut(new PrintStream(out, true)); System.setErr(new PrintStream(out, true)); } The rest of the code is mainly just an actionlistener for a button: private void updateButtonActionPerformed(java.awt.event.ActionEvent evt) { // TODO add your handling code here: String shopRoot = this.shopRootDirTxtField.getText(); String updZipPath = this.updateZipTextField.getText(); this.mainUpdater = new ShopUpdater(new File(shopRoot), updZipPath); this.mainUpdater.update(); } That update() method begins the process of copying+pasting files on the file system and during that process uses system.out.println to provide an up-to-date status on where the program is currently at in reference to how many more files it has to copy.

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  • Value types of variable size

    - by YellPika
    I'm trying to code a small math library in C#. I wanted to create a generic vector structure where the user could define the element type (int, long, float, double, etc.) and dimensions. My first attempt was something like this... public struct Vector<T> { public readonly int Dimensions; public readonly T[] Elements; // etc... } Unfortunately, Elements, being an array, is also a reference type. Thus, doing this, Vector<int> a = ...; Vector<int> b = a; a[0] = 1; b[0] = 2; would result in both a[0] and b[0] equaling 2. My second attempt was to define an interface IVector<T>, and then use Reflection.Emit to automatically generate the appropriate type at runtime. The resulting classes would look roughly like this: public struct Int32Vector3 : IVector<T> { public int Element0; public int Element1; public int Element2; public int Dimensions { get { return 3; } } // etc... } This seemed fine until I found out that interfaces seem to act like references to the underlying object. If I passed an IVector to a function, and changes to the elements in the function would be reflected in the original vector. What I think is my problem here is that I need to be able to create classes that have a user specified number of fields. I can't use arrays, and I can't use inheritance. Does anyone have a solution? EDIT: This library is going to be used in performance critical situations, so reference types are not an option.

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  • Bind WPF control with property of custom type

    - by TheBlueSky
    Hello everyone, I'm trying to bind a Label's 'Content' property to a property from some custom type I have; unfortunately, I didn't figure out how to do it, and that's why I'm here :) Let's assume that I have the following type (can be in the same namespace as my WPF Window that contains the Label or different namespace): namespace MyNS { pubic class Person { private int age = 0; public int Age { get { return age; } } public void GetOlder { age++; } } } 1) How to I bind my Label to 'Age' property? 2) At runtime I will create an instance of 'Person'; I want to make sure that my Label is bound to the right instance; i.e. if I called: Person SomePerson = new Person(); SomePerson.GetOlder(); I want my Lable to have the new value of 'Age' property for 'SomePerson'. 3) If #2 was possible (I hope so), what if I called 'GetOlder' in different thread? Will I still get the latest value of 'Age'? Or do I have to take care of some other things as well to make this scenario possible? Thanks in advance, TheBlueSky

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  • XStream noclassdeffound error

    - by Jimmy
    I am attempting to run Xstream in a netbeans proof of concept project. I have the following code. XStream xstream = new XStream(); FileOutputStream fis = new FileOutputStream("Test.xml"); xstream.toXML(company, fis); The program is crashing on the first line of code with the following error. Exception in thread "main" java.lang.NoClassDefFoundError: org/xmlpull/v1/XmlPullParserException at com.thoughtworks.xstream.XStream.<init>(XStream.java:336) at Parser.XParser.Parse(XParser.java:24) at rejaxbtest.REJAXBTest.main(REJAXBTest.java:39) Caused by: java.lang.ClassNotFoundException: org.xmlpull.v1.XmlPullParserException at java.net.URLClassLoader$1.run(URLClassLoader.java:366) at java.net.URLClassLoader$1.run(URLClassLoader.java:355) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:354) at java.lang.ClassLoader.loadClass(ClassLoader.java:423) at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:308) at java.lang.ClassLoader.loadClass(ClassLoader.java:356) ... 3 more Java Result: 1 I have seen one other thread with this problem, but the answer that was given was put the jar in the project lib directory, but netbeans has already correctly finished that task. Any other possible thing that would cause java not to recognize the Xstream class at runtime even though it is fine at compile time? Thanks Jimmy

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  • Efficiently get the size of a parameter pack up to a certain index

    - by NmdMystery
    I want to be able to determine the number of bytes that are in a subset of a parameter pack from 0 to a given index. Right now I'm using a non-constexpr way of doing this. Below is my code: template <size_t index, typename... args> struct pack_size_index; template <size_t index, typename type_t, typename... args> struct pack_size_index <index, type_t, args...> { static const size_t index_v = index; static const size_t value(void) { if (index_v > 0) { return sizeof(type_t) + pack_size_index<index - 1, args...>::value(); } return 0; } }; template <size_t index> struct pack_size_index <index> { static const size_t index_v = index; static const size_t value(void) { return 0; } }; Usage: //output: 5 (equal to 1 + 4) std::cout << pack_size_index<2, bool, float, int, double>::value() << std::endl; //output: 20 (equal to 8 + 8 + 4) std::cout << pack_size_index<3, double, double, float, int>::value() << std::endl; This gets the job done, but this uses runtime comparison and the resulting executable increases in size rapidly whenever this is used. What's a less expensive way of doing this?

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