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  • OnEditorActionListener called twice with same eventTime on SenseUI keyboard

    - by ydant
    On just one phone I am testing on (HTC Incredible, Android 2.2, Software 3.21.605.1), I am experiencing the following behavior. The onEditorAction event handler is being called twice (immediately) when the Enter key on the Sense UI keyboard is pressed. The KeyEvent.getEventTime() is the same for both times the event is called, leading me to this work-around: protected void onCreate(Bundle savedInstanceState) { [...] EditText text = (EditText)findViewById(R.id.txtBox); text.setOnEditorActionListener(new OnEditorActionListener() { private long lastCalled = -1; public boolean onEditorAction(TextView v, int actionId, KeyEvent event) { if ( event.getEventTime() == lastCalled ) { return false; } else { lastCalled = event.getEventTime(); handleNextButton(v); return true; } } }); [...] } The EditText is defined as: <EditText android:layout_width="150sp" android:layout_height="wrap_content" android:id="@+id/txtBox" android:imeOptions="actionNext" android:capitalize="characters" android:singleLine="true" android:inputType="textVisiblePassword|textCapCharacters|textNoSuggestions" android:autoText="false" android:editable="true" android:maxLength="6" /> On all other devices I've tested on, the action button is properly labeled "Next" and the event is only called a single time when that button is pressed. Is this a bug in Sense UI's keyboard, or am I doing something incorrectly? Thank you for any assistance.

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  • Unit Tests Architecture Question

    - by Tom Tresansky
    So I've started to layout unit tests for the following bit of code: public interface MyInterface { void MyInterfaceMethod1(); void MyInterfaceMethod2(); } public class MyImplementation1 implements MyInterface { void MyInterfaceMethod1() { // do something } void MyInterfaceMethod2() { // do something else } void SubRoutineP() { // other functionality specific to this implementation } } public class MyImplementation2 implements MyInterface { void MyInterfaceMethod1() { // do a 3rd thing } void MyInterfaceMethod2() { // do something completely different } void SubRoutineQ() { // other functionality specific to this implementation } } with several implementations and the expectation of more to come. My initial thought was to save myself time re-writing unit tests with something like this: public abstract class MyInterfaceTester { protected MyInterface m_object; @Setup public void setUp() { m_object = getTestedImplementation(); } public abstract MyInterface getTestedImplementation(); @Test public void testMyInterfaceMethod1() { // use m_object to run tests } @Test public void testMyInterfaceMethod2() { // use m_object to run tests } } which I could then subclass easily to test the implementation specific additional methods like so: public class MyImplementation1Tester extends MyInterfaceTester { public MyInterface getTestedImplementation() { return new MyImplementation1(); } @Test public void testSubRoutineP() { // use m_object to run tests } } and likewise for implmentation 2 onwards. So my question really is: is there any reason not to do this? JUnit seems to like it just fine, and it serves my needs, but I haven't really seen anything like it in any of the unit testing books and examples I've been reading. Is there some best practice I'm unwittingly violating? Am I setting myself up for heartache down the road? Is there simply a much better way out there I haven't considered? Thanks for any help.

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  • showDialog in Activity not displaying dialog

    - by Mohit Deshpande
    Here is my code: public class TasksList extends ListActivity { ... private static final int COLUMNS_DIALOG = 7; private static final int ORDER_DIALOG = 8; ... /** * @see android.app.Activity#onCreateDialog(int) */ @Override protected Dialog onCreateDialog(int id) { Dialog dialog; final String[] columns; Cursor c = managedQuery(Tasks.CONTENT_URI, null, null, null, null); columns = c.getColumnNames(); final String[] order = { "Ascending", "Descending" }; switch (id) { case COLUMNS_DIALOG: AlertDialog.Builder columnDialog = new AlertDialog.Builder(this); columnDialog.setSingleChoiceItems(columns, -1, new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int which) { bundle.putString("column", columns[which]); } }); dialog = columnDialog.create(); case ORDER_DIALOG: AlertDialog.Builder orderDialog = new AlertDialog.Builder(this); orderDialog.setSingleChoiceItems(order, -1, new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int which) { String orderS; if (order[which].equalsIgnoreCase("Ascending")) orderS = "ASC"; else orderS = "DESC"; bundle.putString("order", orderS); } }); dialog = orderDialog.create(); default: dialog = null; } return dialog; } /** * @see android.app.Activity#onOptionsItemSelected(android.view.MenuItem) */ @Override public boolean onOptionsItemSelected(MenuItem item) { switch (item.getItemId()) { case SORT_MENU: showDialog(COLUMNS_DIALOG); showDialog(ORDER_DIALOG); String orderBy = bundle.getString("column") + bundle.getString("order"); Cursor tasks = managedQuery(Tasks.CONTENT_URI, projection, null, null, orderBy); adapter = new TasksAdapter(this, tasks); getListView().setAdapter(adapter); break; case FILTER_MENU: break; } return false; } The showDialog doesn't display the dialog. I used the Debugger and it does executes these statements, but the dialog doesn't show. }

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  • C++, overloading std::swap, compiler error, VS 2010

    - by Ian
    I would like to overload std::swap in my template class. In the following code (simplified) #ifndef Point2D_H #define Point2D_H template <class T> class Point2D { protected: T x; T y; public: Point2D () : x ( 0 ), y ( 0 ) {} Point2D( const T &x_, const T &y_ ) : x ( x_ ), y ( y_ ) {} .... public: void swap ( Point2D <T> &p ); }; template <class T> inline void swap ( Point2D <T> &p1, Point2D <T> &p2 ) { p1.swap ( p2 ); } namespace std { template <class T> inline void swap ( Point2D <T> &p1, Point2D <T> &p2 ) { p1.swap ( p2 ); } } template <class T> void Point2D <T>::swap ( Point2D <T> &p ) { using (std::swap); swap ( x, p.x ); swap ( y, p.y ); } #endif there is a compiler error (only in VS 2010): error C2668: 'std::swap' : ambiguous call to overloaded I do not know why, std::swap should be overoaded... Using g ++ code works perfectly. Without templates (i.e. Point2D is not a template class) this code also works.. Thanks for your help.

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  • C++ const-reference semantics?

    - by Kristoffer
    Consider the sample application below. It demonstrates what I would call a flawed class design. #include <iostream> using namespace std; struct B { B() : m_value(1) {} long m_value; }; struct A { const B& GetB() const { return m_B; } void Foo(const B &b) { // assert(this != &b); m_B.m_value += b.m_value; m_B.m_value += b.m_value; } protected: B m_B; }; int main(int argc, char* argv[]) { A a; cout << "Original value: " << a.GetB().m_value << endl; cout << "Expected value: 3" << endl; a.Foo(a.GetB()); cout << "Actual value: " << a.GetB().m_value << endl; return 0; } Output: Original value: 1 Expected value: 3 Actual value: 4 Obviously, the programmer is fooled by the constness of b. By mistake b points to this, which yields the undesired behavior. My question: What const-rules should you follow when designing getters/setters? My suggestion: Never return a reference to a member variable if it can be set by reference through a member function. Hence, either return by value or pass parameters by value. (Modern compilers will optimize away the extra copy anyway.)

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  • How to customize file dialog in wpf

    - by ManjuAnoop
    In Windows7 I am using a customized Open File Dialog( WPF application). My Open File dialog is derived from Microsoft.Win32.CommonDialog. The dialog have old look, how to change this to new look (windows7 file dialog look(Explorer style)). Code portion: private const int OFN_ENABLESIZING = 0x00800000; private const int OFN_EXPLORER = 0x00080000; private const int OFN_ENABLEHOOK = 0x00000020; protected override bool RunDialog(IntPtr hwndOwner) { OPENFILENAME_I.WndProc proc = new OPENFILENAME_I.WndProc(this.HookProc); OPENFILENAME_I ofn = new OPENFILENAME_I(); this._charBuffer = CharBuffer.CreateBuffer(0x2000); if (this._fileNames != null) { this._charBuffer.PutString(this._fileNames[0]); } ofn.lStructSize = Marshal.SizeOf(typeof(OPENFILENAME_I)); ofn.hwndOwner = hwndOwner; ofn.hInstance = IntPtr.Zero; ofn.lpstrFilter = MakeFilterString(this._filter, this.DereferenceLinks); ofn.nFilterIndex = this._filterIndex; ofn.lpstrFile = this._charBuffer.AllocCoTaskMem(); ofn.nMaxFile = this._charBuffer.Length; ofn.lpstrInitialDir = this._initialDirectory; ofn.lpstrTitle = this._title; ofn.Flags = OFN_EXPLORER | OFN_ENABLESIZING | OFN_ENABLEHOOK; ofn.lpfnHook = proc; ofn.FlagsEx = 0x1000000 ; NativeMethods.GetOpenFileName(ofn); // } [SecurityCritical, SuppressUnmanagedCodeSecurity, DllImport("comdlg32.dll", CharSet = CharSet.Unicode, SetLastError = true)] internal static extern bool GetOpenFileName([In, Out] OPENFILENAME_I ofn);

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  • Maintaining Mouse Control in Embedded swfs (i.e. parent / child ) Flash cs4 AS3

    - by garydev
    Hello to all, I have an issue that is driving me nuts. I have an AS3 application that performs a calculation based upon user's input to determine a result. The purpose is to predict the results of a horse's coat color based on the genetics. The results are given in a 3d model swfs that are loaded into the "shell's" UILoader Component and they rotate. I have an example of this here: http://www.provideoshow.com/coatcalculator/coat_calculator.html As you can see this works fine with an "auto-rotate" feature. The problem is that my client wants the 3d models to be rotated by the user's mouse. I have the 3d models rotating with the mouse but they only work when they are stand alone swfs. They break when they are loaded into the shell. Some research informs me that the issue is in the stage properties and the parent not receiving them from the child. I've gotten some advice that I need to pass a reference to the shell's stage and preferably in the init function. This is the code I have in the child which is loaded as a class public function Main_master_withmouse() { if(stage) { _stage = stage; init(stage); } } protected function init(rootStage:Stage):void { if(rootStage) { _stage = rootStage; } else { _stage = this.stage; } sceneWidth = _stage.stageWidth createChildren(); startRendering(); } I can't figure out what to put in the parent to pass the reference to its stage. Any help is greatly appreciated. Thank you in advance

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  • redirecting _top page from asp:login control in iframe onloggedin

    - by jumpdart
    So yeah, Im building a little authenticated content(.NET app) to a large html site managed by another group. They are only comfortable with managing html so all my app content will be contained in iframes. Everything is working fine as far as navigation and calling services and whatnot but i cant bust out of the frame with my asp:login control. Im trying to register some JS on logged in but with no success. Thanks protected void login_LoggedIn(object sender, EventArgs e) { StringBuilder strScript = new StringBuilder(); strScript.Append("<script language='javascript'>"); string sHome = ConfigurationManager.AppSettings["AppHomePageURL"].ToString(); //strScript.AppendFormat("window.navigate('{0}');", sHome); //strScript.AppendFormat("parent.location.href='{0}';", sHome); //strScript.AppendFormat("window.open('{0}', '_top', '', false);", sHome); strScript.AppendFormat("top.location.href='{0}';", sHome); strScript.Append("WTF_let_me_outa_here();"); strScript.Append("</script>"); ClientScript.RegisterClientScriptBlock(typeof(Page), "LoginGO", strScript.ToString()); }

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  • C# Passing objects and list of objects by reference

    - by David Liddle
    I have a delegate that modifies an object. I pass an object to the delegate from a calling method, however the calling method does not pickup these changes. The same code works if I pass a List as the object. I thought all objects were passed by reference so any modifications would be reflected in the calling method? I can modify my code to pass a ref object to the delegate but am wondering why this is necessary? public class Binder { protected delegate int MyBinder<T>(object reader, T myObject); public void BindIt<T>(object reader, T myObject) { //m_binders is a hashtable of binder objects MyBinder<T> binder = m_binders["test"] as MyBinder<T>; int i = binder(reader, myObject); } } public class MyObjectBinder { public MyObjectBinder() { m_delegates["test"] = new MyBinder<MyObject>(BindMyObject); } private int BindMyObject(object reader, MyObject obj) { //make changes to obj in here } } ///calling method in some other class public void CallingMethod() { MyObject obj = new MyObject(); MyBinder binder = new MyBinder(); binder.BindIt(myReader, obj); //don't worry about myReader //obj should show reflected changes }

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  • Reverse wildcard search in codeigniter

    - by Andy Platt
    I am implementing a snippet-based content management system into my current project. Snippets can be associated with a page either by exact match of the full url falling back to a wildcard match on a partial url or finally a default snippet. To implement this I have a created table of page associations with a wildcard flag, the system first checks the current url against the non-wildcard associations and if it doesn't find a match it checks against the partial url's where the wildcard flag is set. In order to achieve this I am getting all the partial url's from the database and putting them into an array then walking the array to check for a match against the current url: protected function _check_wildcard($url = NULL) { if($url) { $q = $this->db->where('wildcard' ,'Y') ->from('content') ->get(); $wildcards = $q->result_array(); foreach($wildcards AS $wildcard) { if(strpos($url,$wildcard['url']) > 0) { return $wildcard['snipppet_id']; } } } else { return NULL; } } Can anyone suggest a better way to do this - preferably one that doesn't involve having to constantly download the full list of all the wildcards each time I load a page as I am afraid that this will have a negative effect on the scalability of the system down the line?

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  • Accessing Application Scoped Bean Causes NullPointerException

    - by user2946861
    What is an Application Scoped Bean? I understand it to be a bean which will exist for the life of the application, but that doesn't appear to be the correct interpretation. I have an application which creates an application scoped bean on startup (eager=true) and then a session bean that tries to access the application scoped bean's objects (which are also application scoped). But when I try to access the application scoped bean from the session scoped bean, I get a null pointer exception. Here's excerpts from my code: Application Scoped Bean: @ManagedBean(eager=true) @ApplicationScoped public class Bean1 implements Serializable{ private static final long serialVersionUID = 12345L; protected ArrayList<App> apps; // construct apps so they are available for the session scoped bean // do time consuming stuff... // getters + setters Session Scoped Bean: @ManagedBean @SessionScoped public class Bean2 implements Serializable{ private static final long serialVersionUID = 123L; @Inject private Bean1 bean1; private ArrayList<App> apps = bean1.getApps(); // null pointer exception What appears to be happening is, Bean1 is created, does it's stuff, then is destroyed before Bean2 can access it. I was hoping using application scoped would keep Bean1 around until the container was shutdown, or the application was killed, but this doesn't appear to be the case.

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  • Which approach is better in term of saving the data? How to handle this?

    - by dewacorp.alliances
    Hi there I have Telerik grid within a Telerik grid. Due to I have a different view between insert and edit mode, so as per suggested I have to use UserControl instead. Inside this control, it could have another Telerik grid plus bunch of ASP.NET textboxes. This thing works well. My dilemma is this: Scenario 1: Handling the save in the user control - OnClick event I have a button to save this. I need to get the value of the "selected grid" so I am using this snippet below and again works well. foreach (GridDataItem dataItem in radgrdTariffNetworkDistributorRateItems.SelectedItems) { string ID = dataItem.OwnerTableView.DataKeyValues[dataItem.ItemIndex]["SupplierRateItemID"].ToString(); } But then how do I get the id of the parent grid where this control sit? I use the following this event to save: protected void bttnNetworkTariffReviewItemInsert_Click(object sender, EventArgs e) the e of course not the right one though?!?!? GridDataItem parentItem = (GridDataItem)e.Item.OwnerTableView.ParentItem; string reviewID = parentItem.OwnerTableView.DataKeyValues[parentItem.ItemIndex]["ID"].ToString(); Scenario 2: Handling the save in the page instead (OnInsertCommand on the master grid) With this approach works well to get id of the grid etc BUT I am having a problem to get selected grid in the UserControl and plus couple controls value. How do I make this feasible? Logically, I should handle this at the user control level to save but again because the user control relying on the child grid I am having trouble to get this value. I am appreciated your suggestion.

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  • MVC 3 beta + Dependency Resolver + Unity = got problem

    - by drsim
    Hi everyone. I'm tried to use Dependency Resolver with Unity, and got some problem when my Controller creating. Here example of controller: public class AccountController : Controller { private readonly ICourseService _courseService; public AccountController(ICourseService courseService) { _courseService = courseService; } } But, when Controller try to create - i got an exception "No parameterless constructor defined for this object." I even try to add default constructor for this controller, but courseService didn't create. Also try to add property with [Dependency] attribute - nothing happened. Here is Dependency Resolver class: public class UnityDependencyResolver : IDependencyResolver { private readonly IUnityContainer _container; public UnityDependencyResolver(IUnityContainer container) { _container = container; } public object GetService(Type serviceType) { return _container.IsRegistered(serviceType) ? _container.Resolve(serviceType) : null; } public IEnumerable<object> GetServices(Type serviceType) { return _container.IsRegistered(serviceType) ? _container.ResolveAll(serviceType) : new List<object>(); } } and Global.asax.cs: protected void Application_Start() { AreaRegistration.RegisterAllAreas(); RegisterGlobalFilters(GlobalFilters.Filters); RegisterRoutes(RouteTable.Routes); var container = new UnityContainer(); container.RegisterType<ICourseService, CourseService>(); DependencyResolver.SetResolver(new UnityDependencyResolver(container)); } Can anyone help me ?

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  • What are the potential problems with exposing the Facebook API secret?

    - by genehack
    I'm writing a little web utility that posts status updates to Twitter and/or Facebook. That involved creating 'applications' with both those services in order to get API keys and 'secrets'. My question is how protected I really need to keep those secrets -- in order for this to work at all, you seem to need the secret to interact with the authentication part of the service to grant the app access to your account and/or grant it permission to post updates on your behalf. Facebook's documentation says to protect the secret, but at least one other Facebook utility distributes the API key and secret in the source. It's important to note: this isn't your standard Facebook 'application' that runs within the context of Facebook, nor is it a standard "desktop"-style compiled app -- it's a web-based application intended to be run on your own web server. The audience for this is probably small and somewhat more sophisticated than average -- so, one technical alternative would be to require people to obtain their own API key and secret to use the app. That seems like a lot of work, however, and a fairly large barrier to entry to anybody using this. Anybody know or have any insight on what sort of trouble I'm letting myself in for if I put both the secrets and the API keys in the config for my app and check it into Github for all the world to see?

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  • Show dialog while loading new screen

    - by darkdusky
    I have a front screen with a button which opens a second screen. The second screen can take a few seconds to load so I want to display a dialog while loading. My problem is the dialog does not display while loading second screen, but it displays when I return to first page from the second page. If I comment out the "startActivity" to open second page the dialog shows fine. I'm fairly new to android programming - I guess it has something to do with threads. //code snippet from inside onCreate: NewGame.setOnClickListener(new View.OnClickListener() { public void onClick(View arg0) { //does not get displayed before 2nd page opens showDialog(DIALOG2_KEY); //shows fine if next 2 lines commented out Intent i = new Intent(screen1.this, SudukuXL.class); startActivity(i); I've dealt with the dialog showing on returning to the front screen using onPause(). I've tried using threads to seperate the dialog from the startActivity but I've had no luck. Any help would be appreciated. I used code from Android examples to create dialog. I include below for reference: protected Dialog onCreateDialog(int id) { switch (id) { case DIALOG2_KEY: { ProgressDialog dialog = new ProgressDialog(this); dialog.setMessage("Loading..."); dialog.setIndeterminate(true); dialog.setCancelable(true); return dialog; } } return null; }

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  • Add Custom Control to DataGridViewCell

    - by Kovscer
    Hello, I create a custom control inherited from Windows.System.Forms.Controls. This is my code of this control: public partial class MonthEventComponent : Control { private Color couleur; private Label labelEvenement; public MonthEventComponent(Color couleur_c, String labelEvenement_c ) { InitializeComponent(); this.couleur = couleur_c; this.labelEvenement.Text = labelEvenement_c; this.labelEvenement.ForeColor = couleur; this.labelEvenement.BackColor = Color.White; this.labelEvenement.TextAlign = ContentAlignment.MiddleLeft; this.labelEvenement.Dock = DockStyle.Fill; this.Controls.Add(labelEvenement); } public MonthEventComponent() { InitializeComponent(); this.couleur = Color.Black; this.labelEvenement = new Label(); this.labelEvenement.ForeColor = couleur; this.labelEvenement.BackColor = Color.White; this.labelEvenement.Text = "Evénement Initialiser"; this.labelEvenement.TextAlign = ContentAlignment.MiddleLeft; this.labelEvenement.Dock = DockStyle.Fill; this.Controls.Add(labelEvenement); } protected override void OnClick(EventArgs e) { base.OnClick(e); MessageBox.Show("Click"); } } I would like to insert this control or multiple of this control on a DataGridViewCell but i don't know how to do this. Thank you in advance for your answer, Best Regards, PS: I'm french, i'm apologize for any can of language errors.

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  • How is this function being made use of?

    - by Kay
    Hello all, I am just studying a few classes given to me by my lecturer and I can't understand how the function heapRebuild is being made used of! It doesn't change any global variables and it doesn't print out anything ad it doesn't return anything - so should this even work? It shouldn't, should it? If you were told to make use of heapRebuild to make a new function removeMac would you edit heapRebuild? public class MaxHeap<T extends Comparable<T>> implements Heap<T>{ private T[] heap; private int lastIndex; public T removeMax(){ T rootItem = heap[0]; heap[0] = heap[lastIndex-1]; lastIndex--; heapRebuild(heap, 0, lastIndex); return rootItem; } protected void heapRebuild(T[ ] items, int root, int size){ int child = 2*root+1; if( child < size){ int rightChild = child+1; if ((rightChild < size) && (items[rightChild].compareTo(items[child]) > 0)){ child = rightChild; } if (items[root].compareTo(items[child]) < 0){ T temp = items[root]; items[root] = items[child]; items[child] = temp; heapRebuild(items, child, size);} } } }

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  • App_Themes Not Loading on Initial Load

    - by Jason Heine
    Hello, I have an application where different users can log in via a single portal login. When they log in, if they belong to more than 1 company they have to select the company they belong to. The theme will change if there is a custom theme for that company. Each page my application has inherits a "CustomPage" class Here is the code for the custom page: public class CustomPage : Page { protected void Page_PreInit(object sender, EventArgs e) { if (Globals.Company != null && Directory.Exists(Page.MapPath("~/App_Themes/" + Globals.Company.CompanyName))) { Page.Theme = Globals.Company.CompanyName; } else { Page.Theme = "Default"; } } } When the customer belongs to more than 1 company, and they select the company they belong to, the theme loads just fine. So, the problem I am having is this: If they belong to just 1 company, the company is automatically selected but the theme does not load right away. However, if I refresh the page, the theme loads just fine. Even the default theme will not load. The page has no css at all until I refresh. I am not using forms authentication and the default theme in the web config is "Default" <pages theme="Default"> Any thoughts to what might be going on? If you need clarification on anything, please ask. Thanks!

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  • Apprequest Dialog stopped working (FB-AS3 API)

    - by warran
    I'm writing ActionScript game and wanted to integrate it with FB, so I used http://code.google.com/p/facebook-actionscript-api/ with custom dialog function I've found in same issue thread. It goes like this: protected function dialog(method:String, callback:Function, stageReference:Stage, stageWebView:StageWebView, params:* = null):void { dialogCallback = callback; stageRef = stageReference; webView = stageWebView; webView.stage = stageReference; webView.assignFocus(); dialogWindow = new DialogWindow(handleDialog); dialogWindow.open(method, applicationId, webView, params); } I've written module to handle all the FB stuff and it worked perfectly. But few days ago I've noticed that dialog shows up, but when I select friends and try to send apprequest to them i get error: An error occurred with your app. Please try again later. API Error Code: 2 API Error Description: Service temporarily unavailable Error Message: User can't send this request: Unknown error I've checked it, and found out, that after selecting friends and clicking send dialog changes location to http://www.facebook.com/dialog/apprequest, the error occures, and than after clicking "ok" it changes location to redirect_uri. Do you have any ideas? Is this my fault or facebooks'?

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  • Zoom in Java Swing application

    - by Shirky
    Hi there, I am looking for ways to zoom in a Java Swing application. That means that I would like to resize all components in a given JPanel by a given factor as if I would take an screenshot of the UI and just applied an "Image scale" operation. The font size as well as the size of checkboxes, textboxes, cursors etc. has to be adjusted. It is possible to scale a component by applying transforms to a graphics object: protected Graphics getComponentGraphics(Graphics g) { Graphics2D g2d=(Graphics2D)g; g2d.scale(2, 2); return super.getComponentGraphics(g2d); } That works as long as you don't care about self-updating components. If you have a textbox in your application this approach ceases to work since the textbox updates itself every second to show the (blinking) cursor. And since it doesn't use the modified graphics object this time the component appears at the old location. Is there a possibility to change a components graphics object permanently? There is also a problem with the mouse click event handlers. The other possibility would be to resize all child components of the JPanel (setPreferredSize) to a new size. That doesn't work for checkboxes since the displayed picture of the checkbox doesn't change its size. I also thought of programming my own layout manager but I don't think that this will work since layout managers only change the position (and size) of objects but are not able to zoom into checkboxes (see previous paragraph). Or am I wrong with this hypothesis? Do you have any ideas how one could achieve a zoomable Swing GUI without programming custom components? I looked for rotatable user interfaces because the problem seems familiar but I also didn't find any satisfying solution to this problem. Thanks for your help, Chris

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  • Color difference between vista and Win7

    - by MSGrimpeur
    Have an indicator in the form of an image which is displayed in a graphics viewport. The indicator can be any colour the user selects so we created a single image with a pallette and change a specific color in the pallette to the one the user picks using the following code. /// <summary> /// Copies the image and sets transparency and fill colour of the copy. The image is intended to be a simple filled shape such as a square /// with the inside all in one colour. /// </summary> /// <remarks>Assumes the fill colour to be changed is Red, /// black is the boundary colour and off white (RGB 233,233,233) is the colour to be made transparent</remarks> /// <param name="image"></param> /// <param name="fillColour"></param> /// <returns></returns> protected Bitmap CopyWithStyle(Bitmap image, Color fillColour) { ColorPalette selectionIndicatorPalette = image.Palette; int fillColourIndex = selectionIndicatorPalette.IndexOf(Color.Red); selectionIndicatorPalette.Entries[fillColourIndex] = fillColour; image.Palette = selectionIndicatorPalette; Bitmap tempImage = image; tempImage.MakeTransparent(transparentColour); return tempImage; } To be honest I'm not sure if this is a bit cludgy and there is some smarter approach or not, so any thoughts there would help. However the main issue is that this appears to work fine on Win7 but in vista and XP the color does not change. Has any one seen this before. I've found one or two articles that suggest there are some differences in ARGB between them but nothing particularly concrete. Any help greatfully accepted.

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  • Creation of AsyncTask taking too much time Android

    - by user2842342
    I am making a network call in an AsyncTask, but the problem i am facing is the amount of time it is taking to start the doInBackground method. Here is a part of my code: button.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { Log.d("Temp:",System.currentTimeMillis()+""); new Move().execute(); /*some other logic } } And my AsyncTask is: private class Move extends AsyncTask<Void, Void, Void> { @Override protected Void doInBackground(Void... temp) { Log.d("start:",System.currentTimeMillis()+""); gson.fromJson(Web.Request.get(some_URL),Void.class); Log.d("end:",System.currentTimeMillis()+""); return null; } } These are the logs i got: 32658-998/com.example.game D/temp:? 1408923006159 32658-998/com.example.game D/start:? 1408923035163 32658-998/com.example.game D/end:? 1408923035199 So actually it took almost 29 secs to reach the first line in doInBackground method, where as it took just 36 ms to finish the network call. I tried it many times, the time taken is almost in the same order. Is it possible to start the AsyncTask immediately? Or is there any other way to solve this problem.(other than a running a simple thread?) Thank you :)

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  • ASP disable button during postback

    - by user667430
    I have a button which i am trying to add a css class to appear disabled once the user has clicked it. protected void Button_Continue_OnClick(object sender, EventArgs e) { Panel_Error.Visible = false; Literal_Error.Text = ""; if (RadioButton_Yes.Checked) { ...//if radio checked get text and process etc. } } My button onlick is above which simply processes a textbox filled on the page. My button looks like this: <asp:Button runat="server" ID="Button_Continue" CssClass="button dis small" Text="Continue" OnClick="Button_Continue_OnClick" ClientIDMode="Static" OnClientClick="return preventMult();" /> And my javscript is as follows: <script type="text/javascript"> var isSubmitted = false; function preventMult() { if (isSubmitted == false) { $('#Button_Continue').removeClass('ready'); $('#Button_Continue').addClass('disabled'); isSubmitted = true; return true; } else { return false; } } </script> The problem I am having is that the css class added works fine on the first postback, but after which my button onclick doesnt work and the button cant be clicked again if the user needs to resubmit the data if it is wrong Another problem I am having is that with a breakpoint in my method i notice that the method is fired twice on the click.

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  • Activity won't start a service

    - by Marko Cakic
    I m trying to start an IntentService from the main activity of y application and it won't start. I have the service in the manifest file. Here's the code: MainActivity public class Home extends Activity { private LinearLayout kontejner; IntentFilter intentFilter; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_home); kontejner = (LinearLayout) findViewById(R.id.kontejner); intentFilter = new IntentFilter(); startService(new Intent(getBaseContext(), HomeService.class)); } } Service: public class HomeService extends IntentService { public HomeService() { super("HomeService"); // TODO Auto-generated constructor stub } @Override protected void onHandleIntent(Intent intent) { Toast.makeText(getBaseContext(), "TEST", Toast.LENGTH_LONG).show(); } } Manifest: <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.example.salefinder" android:versionCode="1" android:versionName="1.0" > <uses-sdk android:minSdkVersion="8" android:targetSdkVersion="15" /> <application android:icon="@drawable/ic_launcher" android:label="@string/app_name" android:theme="@style/AppTheme" > <activity android:name=".Home" android:label="@string/title_activity_home" > <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <service android:name=".HomeService" /> </application> <uses-permission android:name="android.permission.INTERNET"/> </manifest> How can I make it work?

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  • How to know the order of component rendering in Flex

    - by Tam
    I have a component that has a sub-component they both use a shared variable from the model. The shared variable needs to be set by the parent component before it can be used by the child component. I did like this in the parent component: <mx:Canvas xmlns:mx="library://ns.adobe.com/flex/mx" ... creationComplete="group1_completeHandler(event)" > .... protected function group1_activateHandler(event:Event):void { model.myVariable = something; } .... <components:myCustomComponent> ... <components:myCustomComponent> ... </mx:Canvas> But for some reason when the code inside myCustomComponent tries to use myVariable for the first time I get a "null" object error. This means I guess that the child component gets rendered before the group1_activateHandler gets called and consequently myVariable gets set. What should I do to ensure that the parent container initializes the variable before the child component gets created?

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