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  • C++ problem with assimp 3D model loader

    - by Brendan Webster
    In my game I have model loading functions for Assimp model loading library. I can load the model and render it, but the model displays incorrectly. The models load in as if they were using a seperate projection matrix. I have looked over my code over and over again, but I probably keep on missing the obvious reason why this is happening. Here is an image of my game: It's simply a 6 sided cube, but it's off big time! Here are my code snippets for rendering the cube to the screen: void C_MediaLoader::display(void) { float tmp; glTranslatef(0,0,0); // rotate it around the y axis glRotatef(angle,0.f,0.f,1.f); glColor4f(1,1,1,1); // scale the whole asset to fit into our view frustum tmp = scene_max.x-scene_min.x; tmp = aisgl_max(scene_max.y - scene_min.y,tmp); tmp = aisgl_max(scene_max.z - scene_min.z,tmp); tmp = (1.f / tmp); glScalef(tmp/5, tmp/5, tmp/5); // center the model //glTranslatef( -scene_center.x, -scene_center.y, -scene_center.z ); // if the display list has not been made yet, create a new one and // fill it with scene contents if(scene_list == 0) { scene_list = glGenLists(1); glNewList(scene_list, GL_COMPILE); // now begin at the root node of the imported data and traverse // the scenegraph by multiplying subsequent local transforms // together on GL's matrix stack. recursive_render(scene, scene->mRootNode); glEndList(); } glCallList(scene_list); } void C_MediaLoader::recursive_render (const struct aiScene *sc, const struct aiNode* nd) { unsigned int i; unsigned int n = 0, t; struct aiMatrix4x4 m = nd->mTransformation; // update transform aiTransposeMatrix4(&m); glPushMatrix(); glMultMatrixf((float*)&m); // draw all meshes assigned to this node for (; n < nd->mNumMeshes; ++n) { const struct aiMesh* mesh = scene->mMeshes[nd->mMeshes[n]]; apply_material(sc->mMaterials[mesh->mMaterialIndex]); if(mesh->mNormals == NULL) { glDisable(GL_LIGHTING); } else { glEnable(GL_LIGHTING); } for (t = 0; t < mesh->mNumFaces; ++t) { const struct aiFace* face = &mesh->mFaces[t]; GLenum face_mode; switch(face->mNumIndices) { case 1: face_mode = GL_POINTS; break; case 2: face_mode = GL_LINES; break; case 3: face_mode = GL_TRIANGLES; break; default: face_mode = GL_POLYGON; break; } glBegin(face_mode); for(i = 0; i < face->mNumIndices; i++) { int index = face->mIndices[i]; if(mesh->mColors[0] != NULL) glColor4fv((GLfloat*)&mesh->mColors[0][index]); if(mesh->mNormals != NULL) glNormal3fv(&mesh->mNormals[index].x); glVertex3fv(&mesh->mVertices[index].x); } glEnd(); } } // draw all children for (n = 0; n < nd->mNumChildren; ++n) { recursive_render(sc, nd->mChildren[n]); } glPopMatrix(); } Sorry there is so much code to look through, but I really cannot find the problem, and I would love to have help.

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  • Problem with Assimp 3D model loader

    - by Brendan Webster
    In my game I have model loading functions for Assimp model loading library. I can load the model and render it, but the model displays incorrectly. The models load in as if they were using a seperate projection matrix. I have looked over my code over and over again, but I probably keep on missing the obvious reason why this is happening. Here is an image of my game: It's simply a 6 sided cube, but it's off big time! Here are my code snippets for rendering the cube to the screen: void C_MediaLoader::display(void) { float tmp; glTranslatef(0,0,0); // rotate it around the y axis glRotatef(angle,0.f,0.f,1.f); glColor4f(1,1,1,1); // scale the whole asset to fit into our view frustum tmp = scene_max.x-scene_min.x; tmp = aisgl_max(scene_max.y - scene_min.y,tmp); tmp = aisgl_max(scene_max.z - scene_min.z,tmp); tmp = (1.f / tmp); glScalef(tmp/5, tmp/5, tmp/5); // center the model //glTranslatef( -scene_center.x, -scene_center.y, -scene_center.z ); // if the display list has not been made yet, create a new one and // fill it with scene contents if(scene_list == 0) { scene_list = glGenLists(1); glNewList(scene_list, GL_COMPILE); // now begin at the root node of the imported data and traverse // the scenegraph by multiplying subsequent local transforms // together on GL's matrix stack. recursive_render(scene, scene->mRootNode); glEndList(); } glCallList(scene_list); } void C_MediaLoader::recursive_render (const struct aiScene *sc, const struct aiNode* nd) { unsigned int i; unsigned int n = 0, t; struct aiMatrix4x4 m = nd->mTransformation; // update transform aiTransposeMatrix4(&m); glPushMatrix(); glMultMatrixf((float*)&m); // draw all meshes assigned to this node for (; n < nd->mNumMeshes; ++n) { const struct aiMesh* mesh = scene->mMeshes[nd->mMeshes[n]]; apply_material(sc->mMaterials[mesh->mMaterialIndex]); if(mesh->mNormals == NULL) { glDisable(GL_LIGHTING); } else { glEnable(GL_LIGHTING); } for (t = 0; t < mesh->mNumFaces; ++t) { const struct aiFace* face = &mesh->mFaces[t]; GLenum face_mode; switch(face->mNumIndices) { case 1: face_mode = GL_POINTS; break; case 2: face_mode = GL_LINES; break; case 3: face_mode = GL_TRIANGLES; break; default: face_mode = GL_POLYGON; break; } glBegin(face_mode); for(i = 0; i < face->mNumIndices; i++) { int index = face->mIndices[i]; if(mesh->mColors[0] != NULL) glColor4fv((GLfloat*)&mesh->mColors[0][index]); if(mesh->mNormals != NULL) glNormal3fv(&mesh->mNormals[index].x); glVertex3fv(&mesh->mVertices[index].x); } glEnd(); } } // draw all children for (n = 0; n < nd->mNumChildren; ++n) { recursive_render(sc, nd->mChildren[n]); } glPopMatrix(); } Sorry there is so much code to look through, but I really cannot find the problem, and I would love to have help.

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  • Model View Control Issue: Null Pointer Initialization Question

    - by David Dimalanta
    Good morning again. This is David. Please, I need an urgent help regarding control model view where I making a code that uniquely separating into groups: An Activity Java Class to Display the Interface A View and Function Java Class for Drawing Cards and Display it on the Activity Class The problem is that the result returns a Null Pointer Exception. I have initialize for the ID for Text View and Image View. Under this class "draw_deck.java". Please help me. Here's my code for draw_deck.java: package com.bodapps.inbetween.model; import android.content.Context; import android.view.View; import android.widget.ImageView; import android.widget.TextView; import com.bodapps.inbetween.R; public class draw_deck extends View { public TextView count_label; public ImageView draw_card; private int count; public draw_deck(Context context) { super(context); // TODO Auto-generated constructor stub //I have initialized two widgets for ID. I still don't get it why I got forced closed by Null Pointer Exception thing. draw_card = (ImageView) findViewById(R.id.IV_Draw_Card); count_label = (TextView) findViewById(R.id.Text_View_Count_Card); } public void draw(int s, int c, String strSuit, String strValue, Pile pile, Context context) { //super(context); //Just printing the card drawn from pile int suit, value = 1; draw_card = (ImageView) findViewById(R.id.IV_Draw_Card); count_label = (TextView) findViewById(R.id.Text_View_Count_Card); Card card; if(!pile.isEmpty()) //Setting it to IF statement displays the card one by one. { card = pile.drawFromPile(); //Need to check first if card is null. if (card != null) { //draws an extra if (card != null) { //Get suit of card to print out. suit = card.getSuit(); switch (suit) { case CardInfo.DIAMOND: strSuit = "DIAMOND"; s=0; break; case CardInfo.HEART: strSuit = "HEART"; s=1; break; case CardInfo.SPADE: strSuit = "SPADE"; s=2; break; case CardInfo.CLUB: strSuit = "CLUB"; s=3; break; } //Get value of card to print out. value = card.getValue(); switch (value) { case CardInfo.ACE: strValue = "ACE"; c=0; break; case CardInfo.TWO: c=1; break; case CardInfo.THREE: strValue = "THREE"; c=2; break; case CardInfo.FOUR: strValue = "FOUR"; c=3; break; case CardInfo.FIVE: strValue = "FIVE"; c=4; break; case CardInfo.SIX: strValue = "SIX"; c=4; break; case CardInfo.SEVEN: strValue = "SEVEN"; c=4; break; case CardInfo.EIGHT: strValue = "EIGHT"; c=4; break; case CardInfo.NINE: strValue = "NINE"; c=4; break; case CardInfo.TEN: strValue = "TEN"; c=4; break; case CardInfo.JACK: strValue = "JACK"; c=4; break; case CardInfo.QUEEN: strValue = "QUEEN"; c=4; break; case CardInfo.KING: strValue = "KING"; c=4; break; } } } }// //Below two lines of code, this is where issued the Null Pointer Exception. draw_card.setImageResource(deck[s][c]); count_label.setText(new StringBuilder(strValue).append(" of ").append(strSuit).append(String.valueOf(" " + count++)).toString()); } //Choice of Suits in a Deck public Integer[][] deck = { //Array Group 1 is [0][0] (No. of Cards: 4 - DIAMOND) { R.drawable.card_dummy_1, R.drawable.card_dummy_2, R.drawable.card_dummy_4, R.drawable.card_dummy_5, R.drawable.card_dummy_3 }, //Array Group 2 is [1][0] (No. of Cards: 4 - HEART) { R.drawable.card_dummy_1, R.drawable.card_dummy_2, R.drawable.card_dummy_4, R.drawable.card_dummy_5, R.drawable.card_dummy_3 }, //Array Group 3 is [2][0] (No. of Cards: 4 - SPADE) { R.drawable.card_dummy_1, R.drawable.card_dummy_2, R.drawable.card_dummy_4, R.drawable.card_dummy_5, R.drawable.card_dummy_3 }, //Array Group 4 is [3][0] (No. of Cards: 4 - CLUB) { R.drawable.card_dummy_1, R.drawable.card_dummy_2, R.drawable.card_dummy_4, R.drawable.card_dummy_5, R.drawable.card_dummy_3 }, }; } And this one of the activity class, Player_Mode_2.java: package com.bodapps.inbetween; import java.util.Random; import android.app.Activity; import android.app.Dialog; import android.content.Context; import android.os.Bundle; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; import android.widget.EditText; import android.widget.ImageView; import android.widget.TextView; import android.widget.Toast; import com.bodapps.inbetween.model.Card; import com.bodapps.inbetween.model.Pile; import com.bodapps.inbetween.model.draw_deck; /* * * Public class for Two-Player mode. * */ public class Player_Mode_2 extends Activity { //Image Views private ImageView draw_card; private ImageView player_1; private ImageView player_2; private ImageView icon; //Buttons private Button set_deck; //Edit Texts private EditText enter_no_of_decks; //text Views private TextView count_label; //Integer Data Types private int no_of_cards, count; private int card_multiplier; //Contexts final Context context = this; //Pile Model public Pile pile; //Card Model public Card card; //create View @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.play_2_player_mode); //-----[ Search for Views ]----- //Initialize for Image View draw_card = (ImageView) findViewById(R.id.IV_Draw_Card); player_1 = (ImageView) findViewById(R.id.IV_Player_1_Card); player_2 = (ImageView) findViewById(R.id.IV_Player_2_Card); //Initialize for Text view or Label count_label = (TextView) findViewById(R.id.Text_View_Count_Card); //-----[ Adding Values ]----- //Integer Values count = 0; no_of_cards = 0; //-----[ Adding Dialog ]----- //Initializing Dialog final Dialog deck_dialog = new Dialog(context); deck_dialog.setContentView(R.layout.dialog); deck_dialog.setTitle("Deck Dialog"); //-----[ Initializing Views for Dialog's Contents ]----- //Initialize for Edit Text enter_no_of_decks = (EditText) deck_dialog.findViewById(R.id.Edit_Text_Set_Number_of_Decks); //Initialize for Button set_deck = (Button) deck_dialog.findViewById(R.id.Button_Deck); //-----[ Setting onClickListener() ]----- //Set Event Listener for Image view draw_card.setOnClickListener(new Draw_Card_Model()); //Set Event Listener for Setting the Deck set_deck.setOnClickListener(new OnClickListener() { public void onClick(View v) { if(card_multiplier <= 8) { //Use "Integer.parseInt()" method to instantly convert from String to int value. card_multiplier = Integer.parseInt(enter_no_of_decks.getText().toString()); //Shuffling cards... pile = new Pile(card_multiplier); //Multiply no. of decks //Dismiss or close the dialog. deck_dialog.dismiss(); } else { Toast.makeText(getApplicationContext(), "Please choose a number from 1 to 8.", Toast.LENGTH_SHORT).show(); } } }); //Show dialog. deck_dialog.show(); } //Shuffling the Array public void Shuffle_Cards(Integer[][] Shuffle_Deck) { Random random = new Random(); for(int i = Shuffle_Deck[no_of_cards].length - 1; i >=0; i--) { int Index = random.nextInt(i + 1); //Simple Swapping Integer swap = Shuffle_Deck[card_multiplier-1][Index]; Shuffle_Deck[card_multiplier-1][Index] = Shuffle_Deck[card_multiplier-1][i]; Shuffle_Deck[card_multiplier-1][i] = swap; } } //Private Class for Random Card Draw private class Draw_Card_Model implements OnClickListener { public void onClick(View v) { //Just printing the card drawn from pile int suit = 0, value = 0; String strSuit = "", strValue = ""; draw_deck draw = new draw_deck(context); //This line is where issued the Null Pointer Exception. if (count == card_multiplier*52) { // A message shows up when all cards are draw out. Toast.makeText(getApplicationContext(), "All cards have been used up.", Toast.LENGTH_SHORT).show(); draw_card.setEnabled(false); } else { draw.draw(suit, value, strSuit, strValue, pile, context); count_label.setText(count); //This is where I got force closed error, although "int count" have initialized the number. This was supposed to accept in the setText() method. count++; } } } } Take note that the issues on Null Pointer Exception is the Image View and the Edit Text. I got to test it. Thanks. If you have any info about my question, let me know it frankly.

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  • Model View Control Issue: Null Pointer Initialization Question [closed]

    - by David Dimalanta
    Good morning again. This is David. Please, I need an urgent help regarding control model view where I making a code that uniquely separating into groups: An Activity Java Class to Display the Interface A View and Function Java Class for Drawing Cards and Display it on the Activity Class The problem is that the result returns a Null Pointer Exception. I have initialize for the ID for Text View and Image View. Under this class "draw_deck.java". Please help me. Here's my code for draw_deck.java: package com.bodapps.inbetween.model; import android.content.Context; import android.view.View; import android.widget.ImageView; import android.widget.TextView; import com.bodapps.inbetween.R; public class draw_deck extends View { public TextView count_label; public ImageView draw_card; private int count; public draw_deck(Context context) { super(context); // TODO Auto-generated constructor stub //I have initialized two widgets for ID. I still don't get it why I got forced closed by Null Pointer Exception thing. draw_card = (ImageView) findViewById(R.id.IV_Draw_Card); count_label = (TextView) findViewById(R.id.Text_View_Count_Card); } public void draw(int s, int c, String strSuit, String strValue, Pile pile, Context context) { //super(context); //Just printing the card drawn from pile int suit, value = 1; draw_card = (ImageView) findViewById(R.id.IV_Draw_Card); count_label = (TextView) findViewById(R.id.Text_View_Count_Card); Card card; if(!pile.isEmpty()) //Setting it to IF statement displays the card one by one. { card = pile.drawFromPile(); //Need to check first if card is null. if (card != null) { //draws an extra if (card != null) { //Get suit of card to print out. suit = card.getSuit(); switch (suit) { case CardInfo.DIAMOND: strSuit = "DIAMOND"; s=0; break; case CardInfo.HEART: strSuit = "HEART"; s=1; break; case CardInfo.SPADE: strSuit = "SPADE"; s=2; break; case CardInfo.CLUB: strSuit = "CLUB"; s=3; break; } //Get value of card to print out. value = card.getValue(); switch (value) { case CardInfo.ACE: strValue = "ACE"; c=0; break; case CardInfo.TWO: c=1; break; case CardInfo.THREE: strValue = "THREE"; c=2; break; case CardInfo.FOUR: strValue = "FOUR"; c=3; break; case CardInfo.FIVE: strValue = "FIVE"; c=4; break; case CardInfo.SIX: strValue = "SIX"; c=4; break; case CardInfo.SEVEN: strValue = "SEVEN"; c=4; break; case CardInfo.EIGHT: strValue = "EIGHT"; c=4; break; case CardInfo.NINE: strValue = "NINE"; c=4; break; case CardInfo.TEN: strValue = "TEN"; c=4; break; case CardInfo.JACK: strValue = "JACK"; c=4; break; case CardInfo.QUEEN: strValue = "QUEEN"; c=4; break; case CardInfo.KING: strValue = "KING"; c=4; break; } } } }// //Below two lines of code, this is where issued the Null Pointer Exception. draw_card.setImageResource(deck[s][c]); count_label.setText(new StringBuilder(strValue).append(" of ").append(strSuit).append(String.valueOf(" " + count++)).toString()); } //Choice of Suits in a Deck public Integer[][] deck = { //Array Group 1 is [0][0] (No. of Cards: 4 - DIAMOND) { R.drawable.card_dummy_1, R.drawable.card_dummy_2, R.drawable.card_dummy_4, R.drawable.card_dummy_5, R.drawable.card_dummy_3 }, //Array Group 2 is [1][0] (No. of Cards: 4 - HEART) { R.drawable.card_dummy_1, R.drawable.card_dummy_2, R.drawable.card_dummy_4, R.drawable.card_dummy_5, R.drawable.card_dummy_3 }, //Array Group 3 is [2][0] (No. of Cards: 4 - SPADE) { R.drawable.card_dummy_1, R.drawable.card_dummy_2, R.drawable.card_dummy_4, R.drawable.card_dummy_5, R.drawable.card_dummy_3 }, //Array Group 4 is [3][0] (No. of Cards: 4 - CLUB) { R.drawable.card_dummy_1, R.drawable.card_dummy_2, R.drawable.card_dummy_4, R.drawable.card_dummy_5, R.drawable.card_dummy_3 }, }; } And this one of the activity class, Player_Mode_2.java: package com.bodapps.inbetween; import java.util.Random; import android.app.Activity; import android.app.Dialog; import android.content.Context; import android.os.Bundle; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; import android.widget.EditText; import android.widget.ImageView; import android.widget.TextView; import android.widget.Toast; import com.bodapps.inbetween.model.Card; import com.bodapps.inbetween.model.Pile; import com.bodapps.inbetween.model.draw_deck; /* * * Public class for Two-Player mode. * */ public class Player_Mode_2 extends Activity { //Image Views private ImageView draw_card; private ImageView player_1; private ImageView player_2; private ImageView icon; //Buttons private Button set_deck; //Edit Texts private EditText enter_no_of_decks; //text Views private TextView count_label; //Integer Data Types private int no_of_cards, count; private int card_multiplier; //Contexts final Context context = this; //Pile Model public Pile pile; //Card Model public Card card; //create View @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.play_2_player_mode); //-----[ Search for Views ]----- //Initialize for Image View draw_card = (ImageView) findViewById(R.id.IV_Draw_Card); player_1 = (ImageView) findViewById(R.id.IV_Player_1_Card); player_2 = (ImageView) findViewById(R.id.IV_Player_2_Card); //Initialize for Text view or Label count_label = (TextView) findViewById(R.id.Text_View_Count_Card); //-----[ Adding Values ]----- //Integer Values count = 0; no_of_cards = 0; //-----[ Adding Dialog ]----- //Initializing Dialog final Dialog deck_dialog = new Dialog(context); deck_dialog.setContentView(R.layout.dialog); deck_dialog.setTitle("Deck Dialog"); //-----[ Initializing Views for Dialog's Contents ]----- //Initialize for Edit Text enter_no_of_decks = (EditText) deck_dialog.findViewById(R.id.Edit_Text_Set_Number_of_Decks); //Initialize for Button set_deck = (Button) deck_dialog.findViewById(R.id.Button_Deck); //-----[ Setting onClickListener() ]----- //Set Event Listener for Image view draw_card.setOnClickListener(new Draw_Card_Model()); //Set Event Listener for Setting the Deck set_deck.setOnClickListener(new OnClickListener() { public void onClick(View v) { if(card_multiplier <= 8) { //Use "Integer.parseInt()" method to instantly convert from String to int value. card_multiplier = Integer.parseInt(enter_no_of_decks.getText().toString()); //Shuffling cards... pile = new Pile(card_multiplier); //Multiply no. of decks //Dismiss or close the dialog. deck_dialog.dismiss(); } else { Toast.makeText(getApplicationContext(), "Please choose a number from 1 to 8.", Toast.LENGTH_SHORT).show(); } } }); //Show dialog. deck_dialog.show(); } //Shuffling the Array public void Shuffle_Cards(Integer[][] Shuffle_Deck) { Random random = new Random(); for(int i = Shuffle_Deck[no_of_cards].length - 1; i >=0; i--) { int Index = random.nextInt(i + 1); //Simple Swapping Integer swap = Shuffle_Deck[card_multiplier-1][Index]; Shuffle_Deck[card_multiplier-1][Index] = Shuffle_Deck[card_multiplier-1][i]; Shuffle_Deck[card_multiplier-1][i] = swap; } } //Private Class for Random Card Draw private class Draw_Card_Model implements OnClickListener { public void onClick(View v) { //Just printing the card drawn from pile int suit = 0, value = 0; String strSuit = "", strValue = ""; draw_deck draw = new draw_deck(context); //This line is where issued the Null Pointer Exception. if (count == card_multiplier*52) { // A message shows up when all cards are draw out. Toast.makeText(getApplicationContext(), "All cards have been used up.", Toast.LENGTH_SHORT).show(); draw_card.setEnabled(false); } else { draw.draw(suit, value, strSuit, strValue, pile, context); count_label.setText(count); //This is where I got force closed error, although "int count" have initialized the number. This was supposed to accept in the setText() method. count++; } } } } Take note that the issues on Null Pointer Exception is the Image View and the Edit Text. I got to test it. Thanks. If you have any info about my question, let me know it frankly.

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  • how to programmatically register an already setup bean to spring context

    - by lisak
    Hey, I'm wondering how one can do that. Afaik there is BeanFactoryPostProcessor interface that let us use BeanDefinitionRegistry.registerBeanDefinition() method before beans within context are initialized. That method accepts only a class / definition. But usually one needs to register a bean that is already set with properties. Otherwise the bean definition registration itself is kinda useless. I don't want to set it up additionally after I get it from context then. When using singleton it's ok, but for prototypes I'd have to set the bean up for each getBean() .

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  • Using a Session Scoped Bean

    - by jboyd
    The following code is returning null: private MyAppUser getMyAppUser(HttpSession session) { MyAppUser myAppUser = (MyAppUser) session.getAttribute("myAppUserManager"); return myAppUser; } Despite the fact that I have the following in my context: <bean id="myAppUserManager" class="com.myapp.profile.MyAppUser" scope="session"/> This doesn't make any sense to me, the "myAppUser" bean is a bean that absolutely can never be null, and I need to be able to reference it from controllers, I don't need it in services or repositories, just controllers, but it doesn't seem to be getting stored in the session, the use case is extremely simple, but I haven't been able to get to the bottom of what's wrong, or come up with a good workaround

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  • Change spring bean properties at configuration time

    - by Nick Gerakines
    In a spring servlet xml file, I'm using org.springframework.scheduling.quartz.SchedulerFactoryBean to regularly fire a set of triggers. <bean class="org.springframework.scheduling.quartz.SchedulerFactoryBean"> <property name="triggers"> <list> <ref local="AwesomeTrigger" /> <ref local="GreatTrigger" /> <ref local="FantasticTrigger"/> </list> </property> </bean> The issue is that in different environments, I don't want certain triggers firing. Is there a way to include some sort of configuration or variable defined either in my build.properties for the environment or in a spring custom context properties file that assists the bean xml to determine which triggers should be included in the list? That way, for example, AwesomeTrigger would be called in development but not qa.

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  • IValidatableObject vs Single Responsibility

    - by Boris Yankov
    I like the extnesibility point of MVC, allowing view models to implement IValidatableObject, and add custom validation. I try to keep my Controllers lean, having this code be the only validation logic: if (!ModelState.IsValid) return View(loginViewModel); For example a login view model implements IValidatableObject, gets ILoginValidator object via constructor injection: public interface ILoginValidator { bool UserExists(string email); bool IsLoginValid(string userName, string password); } It seems that Ninject, injecting instances in view models isn't really a common practice, may be even an anti-pattern? Is this a good approach? Is there a better one?

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  • Google Wave Conversation Model

    Google Wave Conversation Model Pamela Fox explains the Google Wave Conversation - waves, wavelets, conversations, and blips. The Prezi shown is here: prezi.com The Google Wave conversation model spec is here: www.waveprotocol.org From: GoogleDevelopers Views: 2 0 ratings Time: 08:09 More in Science & Technology

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  • Does tempdb Get Recreated From model at Startup?

    - by Jonathan Kehayias
    In my last post Does the tempdb Log file get Zero Initialized at Startup? I questioned whether or not tempdb is actually created from the model database or not at startup.  There is actually an easy way to prove that this statement, at least internally to the tempdb database is in fact TRUE.  Many thanks go out to Bob Ward (Blog | Twitter) for pointing this out after trading emails with him. To validate that tempdb is actually copied at startup from the model database, all that is necessary...(read more)

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  • Mapping a 3D texture to a standard hollow-hull 3D model

    - by John
    I have 3D models which are typical hollow hulls. If such a model also had a 3D volumetric/voxel texture map then given a point P inside such a model, I'd like to be able to find its uvw coordinates within the 3D texture. Is this possible by simply setting 3D texcoords on my existing mesh or does it have to be broken up into polyhedra? Is there a way to map a 3D texture onto a mesh without doing this?

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  • How come verification does not include actual testing?

    - by user970696
    Having read a lot about this topic, I still did not get it. Verification should prove that you are building the product right, while validation you build the right product. But only static techniques are mentioned as being verification methods (code reviews, requirements checks...). But how can you say if its implemented correctly if you do not test it? It is said that verification checks e.g. code for its correctnes. Verification - ensure that the product meet specified requirements. Again, if the function is specified to work somehow, only by testing I can say that it does. Could anyone explain this to me please? EDIT: As Wiki says: Verification:Preparing of the test cases (based on the analysis of the requireemnts) Validation: Running of the test cases

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  • Database recovery model change notification report for SQL Server

    The database recovery model plays a crucial role for the recovery of a database. With several DBAs having access to a SQL Server instance there are bound to be changes that are not communicated. In this tip we cover a monitoring solution we deployed at our company to alert the DBAs if a database recovery model is different than what it is expected. The Future of SQL Server MonitoringMonitor wherever, whenever with Red Gate's SQL Monitor. See it live in action now.

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  • Find out monitor make / model

    - by thefragileomen
    My friend has recently bought a second-hand vehicle with an in-car computer and it's wired up to a touchscreen monitor on the dashboard (very impressive!). Now, I've helped him install Ubuntu on it today but we can't establish the make and model of the connected touchscreen monitor to try and source the drivers to make the touchscreen function work. Are there any Linux commands to work out the make / model of an attached monitor? I've tried Google which pointed me towards the /etc/X11 directory but have had no joy with that.

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  • Jelly Bean équipe un terminal Android sur deux, vers la fin de la fragmentation de l'OS ?

    Jelly Bean équipe un terminal Android sur deux vers la fin de la fragmentation de l'OS ?Comme il est de coutume, Google vient de publier son baromètre mensuel à destination des développeurs Android.Jelly Bean, les versions cumulées les plus récentes du système d'exploitation mobile, continue à s'accaparer des parts au détriment des versions les plus anciennes (Froyo, Gingerbread).Concrètement, Jelly Bean (Android 4.1.x, 4.2.x et 4.3) équipe désormais plus de la moitié des terminaux Android, avec...

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  • Very original V&V explanation (Bohm) - I cannot understand its point

    - by user970696
    Hopefully my last thread about V&V as I found the B.Boehm is text which I just do not understand well (likely my technical English is not that good). http://csse.usc.edu/csse/TECHRPTS/1979/usccse79-501/usccse79-501.pdf Basically he says that verification is about checking that products derived from requirments baseline must correspond to it and that deviation leads only to changes in these derived products (design, code). But he says it begins with design and ends with acceptance tests (you can check the V model inside). The thing is, I have accepted ISO12207 in terms of all testing is validation, yet it does not make any sense here. In order to be sure the product complies with requirements (acceptance test) I need to test it. Also it says that validation problems means that requirements are bad and needs to be changed - which does not happen with testing that testers do, who just checks correspondence with requirements.

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  • ASP.NET MVC 2: Custom client side validation rule for dropdowns

    - by Nigel
    I have some custom validation that I need to perform that involves checking the selected option of a dropdown and flagging it as invalid should the user select a specific option. I am using ASP.NET MVC 2 and have a custom Validator and custom server side and client side validation rules as described in this blog article. The server side validation is working fine, however, the client side validation is failing. Here is the javascript validation rule: Sys.Mvc.ValidatorRegistry.validators["badValue"] = function(rule) { var badValue = rule.ValidationParameters["badValue"]; return function(value, context) { if (value != badValue) { return true; } return rule.ErrorMessage; }; }; The rule is being applied to the dropdowns successfully, and placing a breakpoint within the returned function confirms that the validation is firing, and that the 'badValue' is being correctly set. However, 'value' is always null, and so the check always fails. What am I doing wrong?

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  • How come module-level validation errors only display when property-level validators are Valid?

    - by jonathanconway
    I'm using the module-level validator: 'PropertiesMustMatch' on my view-model, like so: [PropertiesMustMatch("Password", "PasswordConfirm")] public class HomeIndex { [Required] public string Name { get; set; } public string Password { get; set; } public string PasswordConfirm { get; set; } } I'm noticing that if I submit the form without Name filled in, the ValidationSummary() helper returns only the following error: The Name field is required. However, if I fill in Name, then ValidationSummary() will return a PropertiesMustMatch error: 'Password' and 'PasswordConfirm' do not match. So it looks like the property-level validators are being evaluated first, then the model-level validators. I would much prefer if they were all validated at once, and ValidationSummary would return: The Name field is required. 'Password' and 'PasswordConfirm' do not match. Any ideas what I can do to fix this? I'm studying the MVC 2 source-code to try to determine why this happens.

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  • Grails validation problems with sets of data: only getting one error message for all errors in a set

    - by Matt
    Hi, I'm trying to validate a domain class that has a number of subsets. class IebeUser { ... static hasMany = [openUserAnswers:OpenUserAnswer, closedUserAnswers:ClosedUserAnswer] } class OpenUserAnswer { OpenQuestion openQuestion String text static belongsTo = [user:IebeUser] static constraints = { openQuestion(nullable:false) text(blank:false) } } class ClosedUserAnswer { ClosedQuestion closedQuestion ClosedAnswer answer static belongsTo = [user:IebeUser] static constraints = { closedQuestion(nullable:false) answer(nullable:false) } } A closed question has a set of predefined answers and an open question lets the user enter a freeform answer. All is well until I come to validate the object after entry in a form: params: [closedUserAnswers[0].answer.id:, closedUserAnswers[0]:[answer:[id:], answer.id:], password:dfgdfgdf, openUserAnswers[0].text:gdfgdfgdfg, openUserAnswers[0]:[text:gdfgdfgdfg], _isOptedOut:, create:Continue, username:gdfgdfggdf, email:[email protected], closedUserAnswers[1].answer.id:, closedUserAnswers[1]:[answer:[id:], answer.id:], openUserAnswers[1].text:, openUserAnswers[1]:[text:], firstName:dfgdf, lastName:gdfgdfgd, action:save, controller:main] The key bits being: closedUserAnswers[0].answer.id:, closedUserAnswers[0]:[answer:[id:] closedUserAnswers[1].answer.id:, closedUserAnswers[1]:[answer:[id:] openUserAnswers[1].text:, openUserAnswers[1]:[text:] In my tests I have two objects of type closedUserAnswers and two of openUserAnswers. But when I call validation on IebeUser I only get validation errors for the closedUserAnswers or the openUserAnswers as a whole. I don't get validation errors for each object with a problem which is what I need. I really need an error per instance. Does anyone know what I'm doing wrong? Even when I call the validate method against each closedUserAnswer/openUserAnswer I still only get one per type. Here are my errors. Sorry for all the code, but thought I'd include as much of the code as possible so that it makes sense. Field error in object 'uk.co.cascaid.iebe.IebeUser' on field 'openUserAnswers.text': rejected value []; codes [uk.co.cascaid.iebe.OpenUserAnswer.text.blank.error.uk.co.cascaid.iebe.IebeUser.openUserAnswers.text,uk.co.cascaid.iebe.OpenUserAnswer.text.blank.error.openUserAnswers.text,uk.co.cascaid.iebe.OpenUserAnswer.text.blank.error.text,uk.co.cascaid.iebe.OpenUserAnswer.text.blank.error,openUserAnswer.text.blank.error.uk.co.cascaid.iebe.IebeUser.openUserAnswers.text,openUserAnswer.text.blank.error.openUserAnswers.text,openUserAnswer.text.blank.error.text,openUserAnswer.text.blank.error,uk.co.cascaid.iebe.OpenUserAnswer.text.blank.uk.co.cascaid.iebe.IebeUser.openUserAnswers.text,uk.co.cascaid.iebe.OpenUserAnswer.text.blank.openUserAnswers.text,uk.co.cascaid.iebe.OpenUserAnswer.text.blank.text,uk.co.cascaid.iebe.OpenUserAnswer.text.blank,openUserAnswer.text.blank.uk.co.cascaid.iebe.IebeUser.openUserAnswers.text,openUserAnswer.text.blank.openUserAnswers.text,openUserAnswer.text.blank.text,openUserAnswer.text.blank,blank.uk.co.cascaid.iebe.IebeUser.openUserAnswers.text,blank.openUserAnswers.text,blank.text,blank]; arguments [text,class uk.co.cascaid.iebe.OpenUserAnswer]; default message [Property [{0}] of class [{1}] cannot be blank] Field error in object 'uk.co.cascaid.iebe.IebeUser' on field 'closedUserAnswers.answer': rejected value [null]; codes [uk.co.cascaid.iebe.ClosedUserAnswer.answer.nullable.error.uk.co.cascaid.iebe.IebeUser.closedUserAnswers.answer,uk.co.cascaid.iebe.ClosedUserAnswer.answer.nullable.error.closedUserAnswers.answer,uk.co.cascaid.iebe.ClosedUserAnswer.answer.nullable.error.answer,uk.co.cascaid.iebe.ClosedUserAnswer.answer.nullable.error,closedUserAnswer.answer.nullable.error.uk.co.cascaid.iebe.IebeUser.closedUserAnswers.answer,closedUserAnswer.answer.nullable.error.closedUserAnswers.answer,closedUserAnswer.answer.nullable.error.answer,closedUserAnswer.answer.nullable.error,uk.co.cascaid.iebe.ClosedUserAnswer.answer.nullable.uk.co.cascaid.iebe.IebeUser.closedUserAnswers.answer,uk.co.cascaid.iebe.ClosedUserAnswer.answer.nullable.closedUserAnswers.answer,uk.co.cascaid.iebe.ClosedUserAnswer.answer.nullable.answer,uk.co.cascaid.iebe.ClosedUserAnswer.answer.nullable,closedUserAnswer.answer.nullable.uk.co.cascaid.iebe.IebeUser.closedUserAnswers.answer,closedUserAnswer.answer.nullable.closedUserAnswers.answer,closedUserAnswer.answer.nullable.answer,closedUserAnswer.answer.nullable,nullable.uk.co.cascaid.iebe.IebeUser.closedUserAnswers.answer,nullable.closedUserAnswers.answer,nullable.answer,nullable]; arguments [answer,class uk.co.cascaid.iebe.ClosedUserAnswer]; default message [Property [{0}] of class [{1}] cannot be null]

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  • Using label tags in a validation summary error list?

    - by patridge
    I was thinking about making use of <label> tags in my validation error summary on a failed form submit and I can't figure out if it is going to get me in trouble down the line. Can anyone think of a good reason to avoid this approach? Usability, functionality, design, or other issues are all helpful. I really like the idea of clicking a line item in the error list and being jumped to the offending input element, especially in a mobile HTML scenario where vertical orientation is more common and scrolling is a pain. So far the only problem I can find is that labels don't navigate for radio buttons or checkboxes without individual IDs (Clicking a label for a single ID-tagged radio/checkbox element alters its selection). It doesn't make it any worse than no label, though. Here is a stripped down HTML test sample of this idea (CSS omitted for simplicity). <div class="validation-errors"> <p>There was a problem saving your form.</p> <ul> <li><label for="select1">Select 1 is invalid.</label></li> <li><label for="text1">Text 1 is invalid.</label></li> <li><label for="textarea1">TextArea 1 is invalid.</label></li> <li><label for="radio1">Radio 1 is invalid.</label></li> <li><label for="checkbox1">Checkbox 1 is invalid.</label></li> </ul> </div> <form action="/somewhere"> <fieldset><legend>Some Form</legend> <ol> <li><label for="select1">select1</label> <select id="select1" name="select1"> <option value="value1">Value 1</option> <option value="value2">Value 2</option> <option selected="selected" value="value3">Value 3</option> </select></li> <li><label for="text1">text1</label> <input id="text1" name="text1" type="text" value="sometext" /></li> <li><label for="textarea1">textarea1</label> <textarea id="textarea1" name="textarea1" rows="5" cols="25">sometext</textarea></li> <li><ul> <li><label><input type="radio" name="radio1" value="value1" />Value 1</label></li> <li><label><input type="radio" name="radio1" value="value2" checked="checked" />Value 2</label></li> <li><label><input type="radio" name="radio1" value="value3" />Value 3</label></li> </ul></li> <li><ul> <li><label><input type="checkbox" name="checkbox1" value="value1" checked="checked" />Value 1</label></li> <li><label><input type="checkbox" name="checkbox1" value="value2" />Value 2</label></li> <li><label><input type="checkbox" name="checkbox1" value="value3" checked="checked" />Value 3</label></li> </ul></li> <li><input type="submit" value="Save &amp; Continue" /></li> </ol> </fieldset> </form> The only thing I have added to make the click-capable behavior more obvious is to add a CSS rule for the labels. .validation-errors label { text-decoration: underline; cursor: pointer; }

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  • BeanDefinition class removed in Spring 4?

    - by mushtaq
    I am trying out the new Spring 4 release, and I found out that the BeanDefinition interface has been removed, if so what is the replacement class we should use in a scenario where we define a scope for a bean ? Prior to Spring release of 4 you could do this. @Bean @Scope(BeanDefinition.SCOPE_PROTOTYPE) class MyBean{ ... } EDIT As of Spring 4, can't you specify the spring bean scope in the @Scope Annotation, the only option given is to add a string and then the ProxyMode ?

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  • By using ejb 3 , jsf and jboss is it possible to call a ejb method from web module?

    - by Bariscan
    Even if I have different modules in my jee application including myproject-web and myproject-ejb; is it possible to call (or inject) my ejb session bean which is in the ejb module from a managed bean which is in the web module? When I asked before, I see the following declaration: @EJB private BeanInterface yourbean However, I wanna learn that whether it is possible or not, to call each other between different contexts (one of it in ejb context, the other one -managed bean- is in web context)? Any help would be appreciated Best wishes Bariscan

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  • How to change the Struts2 validation error message in the case of an invalid field value?

    - by FarmBoy
    I'm using Struts2 validation on a web form. In the case that a field is suppose to be an integer or Date, the <s:fielderror> message I receive is a generic Invalid field value for field "[fieldname]" Naturally, I want to customize this for the user. Here's an example validation: <field name="spouseDOB"> <field-validator type="date"> <message>"Spouse Date of Birth" is invalid.</message> </field-validator> <field-validator type="date"> <param name="min">01/01/1900</param> <message>"Spouse Date of Birth" must be after 1900 AD. </field-validator> </field> The message "Spouse Date of Birth" is invalid. never appears, for any invalid date that I have tried. The output is the generic Invalid field value for field spouseDOB spouseDOB is a java.util.Date object in the action class. It is set by a <s:textfield> in the JSP.

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  • Help me convert .NET 1.1 Xml validation code to .NET 2.0 please.

    - by Hamish Grubijan
    It would be fantastic if you could help me rid of these warnings below. I have not been able to find a good document. Since the warnings are concentrated in just the private void ValidateConfiguration( XmlNode section ) section, hopefully this is not terribly hard to answer, if you have encountered this before. Thanks! 'System.Configuration.ConfigurationException.ConfigurationException(string)' is obsolete: 'This class is obsolete, to create a new exception create a System.Configuration!System.Configuration.ConfigurationErrorsException' 'System.Xml.XmlValidatingReader' is obsolete: 'Use XmlReader created by XmlReader.Create() method using appropriate XmlReaderSettings instead. http://go.microsoft.com/fwlink/?linkid=14202' private void ValidateConfiguration( XmlNode section ) { // throw if there is no configuration node. if( null == section ) { throw new ConfigurationException("The configuration section passed within the ... class was null ... there must be a configuration file defined.", section ); } //Validate the document using a schema XmlValidatingReader vreader = new XmlValidatingReader( new XmlTextReader( new StringReader( section.OuterXml ) ) ); // open stream on Resources; the XSD is set as an "embedded resource" so Resource can open a stream on it using (Stream xsdFile = XYZ.GetStream("ABC.xsd")) using (StreamReader sr = new StreamReader(xsdFile)) { vreader.ValidationEventHandler += new ValidationEventHandler(ValidationCallBack); vreader.Schemas.Add(XmlSchema.Read(new XmlTextReader(sr), null)); vreader.ValidationType = ValidationType.Schema; // Validate the document while (vreader.Read()) { } if (!_isValidDocument) { _schemaErrors = _sb.ToString(); throw new ConfigurationException("XML Document not valid"); } } } // Does not cause warnings. private void ValidationCallBack( object sender, ValidationEventArgs args ) { // check what KIND of problem the schema validation reader has; // on FX 1.0, it gives a warning for "<xs:any...skip" sections. Don't worry about those, only set validation false // for real errors if( args.Severity == XmlSeverityType.Error ) { _isValidDocument = false; _sb.Append( args.Message + Environment.NewLine ); } }

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