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  • Weird constants

    - by Quassnoi
    I've seen these in real code: #define SCREEN_DIMENSIONS 2 #define THREE_THOUSAND_FIVE_HUNDRED_TWENTY_TWO 3522 What is the weirdest constant you've ever seen? P. S. And of course my favorite in JScript: bool b; switch (b.ToString().length) { case 4: // true ... break; case 5: // false ... break; )

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  • Large amount of constants in Java

    - by Lars D
    I need to include about 1 MByte of data in a Java application, for very fast and easy access in the rest of the source code. My main background is not Java, so my initial idea was to convert the data directly to Java source code, defining 1MByte of constant arrays, classes (instead of C++ struct) etc., something like this: public final/immutable/const MyClass MyList[] = { { 23012, 22, "Hamburger"} , { 28375, 123, "Kieler"} }; However, it seems that Java does not support such constructs. Is this correct? If yes, what is the best solution to this problem?

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  • factory class, wrong number of arguments being passed to subclass constructor

    - by Hugh Bothwell
    I was looking at Python: Exception in the separated module works wrong which uses a multi-purpose GnuLibError class to 'stand in' for a variety of different errors. Each sub-error has its own ID number and error format string. I figured it would be better written as a hierarchy of Exception classes, and set out to do so: class GNULibError(Exception): sub_exceptions = 0 # patched with dict of subclasses once subclasses are created err_num = 0 err_format = None def __new__(cls, *args): print("new {}".format(cls)) # DEBUG if len(args) and args[0] in GNULibError.sub_exceptions: print(" factory -> {} {}".format(GNULibError.sub_exceptions[args[0]], args[1:])) # DEBUG return super(GNULibError, cls).__new__(GNULibError.sub_exceptions[args[0]], *(args[1:])) else: print(" plain {} {}".format(cls, args)) # DEBUG return super(GNULibError, cls).__new__(cls, *args) def __init__(self, *args): cls = type(self) print("init {} {}".format(cls, args)) # DEBUG self.args = args if cls.err_format is None: self.message = str(args) else: self.message = "[GNU Error {}] ".format(cls.err_num) + cls.err_format.format(*args) def __str__(self): return self.message def __repr__(self): return '{}{}'.format(type(self).__name__, self.args) class GNULibError_Directory(GNULibError): err_num = 1 err_format = "destination directory does not exist: {}" class GNULibError_Config(GNULibError): err_num = 2 err_format = "configure file does not exist: {}" class GNULibError_Module(GNULibError): err_num = 3 err_format = "selected module does not exist: {}" class GNULibError_Cache(GNULibError): err_num = 4 err_format = "{} is expected to contain gl_M4_BASE({})" class GNULibError_Sourcebase(GNULibError): err_num = 5 err_format = "missing sourcebase argument: {}" class GNULibError_Docbase(GNULibError): err_num = 6 err_format = "missing docbase argument: {}" class GNULibError_Testbase(GNULibError): err_num = 7 err_format = "missing testsbase argument: {}" class GNULibError_Libname(GNULibError): err_num = 8 err_format = "missing libname argument: {}" # patch master class with subclass reference # (TO DO: auto-detect all available subclasses instead of hardcoding them) GNULibError.sub_exceptions = { 1: GNULibError_Directory, 2: GNULibError_Config, 3: GNULibError_Module, 4: GNULibError_Cache, 5: GNULibError_Sourcebase, 6: GNULibError_Docbase, 7: GNULibError_Testbase, 8: GNULibError_Libname } This starts out with GNULibError as a factory class - if you call it with an error number belonging to a recognized subclass, it returns an object belonging to that subclass, otherwise it returns itself as a default error type. Based on this code, the following should be exactly equivalent (but aren't): e = GNULibError(3, 'missing.lib') f = GNULibError_Module('missing.lib') print e # -> '[GNU Error 3] selected module does not exist: 3' print f # -> '[GNU Error 3] selected module does not exist: missing.lib' I added some strategic print statements, and the error seems to be in GNULibError.__new__: >>> e = GNULibError(3, 'missing.lib') new <class '__main__.GNULibError'> factory -> <class '__main__.GNULibError_Module'> ('missing.lib',) # good... init <class '__main__.GNULibError_Module'> (3, 'missing.lib') # NO! ^ why? I call the subclass constructor as subclass.__new__(*args[1:]) - this should drop the 3, the subclass type ID - and yet its __init__ is still getting the 3 anyway! How can I trim the argument list that gets passed to subclass.__init__?

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  • how to use constants in SQL CREATE TABLE?

    - by kchiu
    Hi, I have 3 SQL tables, defined as follows: CREATE TABLE organs( abbreviation VARCHAR(16), -- ... other stuff ); CREATE TABLE blocks( abbreviation VARCHAR(16), -- ... other stuff ); CREATE TABLE slides( title VARCHAR(16), -- ... other stuff ); The 3 fields above all use VARCHAR(16) because they're related and have the same length restriction. Is there a (preferably portable) way to put '16' into a constant / variable and reference that instead in CREATE TABLE? eg. something like this would be nice: CREATE TABLE slides( title VARCHAR(MAX_TITLE_LENGTH), -- ... other stuff ); I'm using PostgreSQL 8.4. thanks a lot, and Happy New Year! cheers.

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  • Listing C Constants/Macros

    - by ZJR
    Is there a way to make the GNU C Preprocessor, cpp (or some other tool) list all available macros and their values at a given point in a C file? I'm looking for system-specific macros while porting a program that's already unix savvy and loading a sparse bunch of unix system files. Just wondering if there's an easier way than going hunting for definitions.

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  • An Xml Serializable PropertyBag Dictionary Class for .NET

    - by Rick Strahl
    I don't know about you but I frequently need property bags in my applications to store and possibly cache arbitrary data. Dictionary<T,V> works well for this although I always seem to be hunting for a more specific generic type that provides a string key based dictionary. There's string dictionary, but it only works with strings. There's Hashset<T> but it uses the actual values as keys. In most key value pair situations for me string is key value to work off. Dictionary<T,V> works well enough, but there are some issues with serialization of dictionaries in .NET. The .NET framework doesn't do well serializing IDictionary objects out of the box. The XmlSerializer doesn't support serialization of IDictionary via it's default serialization, and while the DataContractSerializer does support IDictionary serialization it produces some pretty atrocious XML. What doesn't work? First off Dictionary serialization with the Xml Serializer doesn't work so the following fails: [TestMethod] public void DictionaryXmlSerializerTest() { var bag = new Dictionary<string, object>(); bag.Add("key", "Value"); bag.Add("Key2", 100.10M); bag.Add("Key3", Guid.NewGuid()); bag.Add("Key4", DateTime.Now); bag.Add("Key5", true); bag.Add("Key7", new byte[3] { 42, 45, 66 }); TestContext.WriteLine(this.ToXml(bag)); } public string ToXml(object obj) { if (obj == null) return null; StringWriter sw = new StringWriter(); XmlSerializer ser = new XmlSerializer(obj.GetType()); ser.Serialize(sw, obj); return sw.ToString(); } The error you get with this is: System.NotSupportedException: The type System.Collections.Generic.Dictionary`2[[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[System.Object, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] is not supported because it implements IDictionary. Got it! BTW, the same is true with binary serialization. Running the same code above against the DataContractSerializer does work: [TestMethod] public void DictionaryDataContextSerializerTest() { var bag = new Dictionary<string, object>(); bag.Add("key", "Value"); bag.Add("Key2", 100.10M); bag.Add("Key3", Guid.NewGuid()); bag.Add("Key4", DateTime.Now); bag.Add("Key5", true); bag.Add("Key7", new byte[3] { 42, 45, 66 }); TestContext.WriteLine(this.ToXmlDcs(bag)); } public string ToXmlDcs(object value, bool throwExceptions = false) { var ser = new DataContractSerializer(value.GetType(), null, int.MaxValue, true, false, null); MemoryStream ms = new MemoryStream(); ser.WriteObject(ms, value); return Encoding.UTF8.GetString(ms.ToArray(), 0, (int)ms.Length); } This DOES work but produces some pretty heinous XML (formatted with line breaks and indentation here): <ArrayOfKeyValueOfstringanyType xmlns="http://schemas.microsoft.com/2003/10/Serialization/Arrays" xmlns:i="http://www.w3.org/2001/XMLSchema-instance"> <KeyValueOfstringanyType> <Key>key</Key> <Value i:type="a:string" xmlns:a="http://www.w3.org/2001/XMLSchema">Value</Value> </KeyValueOfstringanyType> <KeyValueOfstringanyType> <Key>Key2</Key> <Value i:type="a:decimal" xmlns:a="http://www.w3.org/2001/XMLSchema">100.10</Value> </KeyValueOfstringanyType> <KeyValueOfstringanyType> <Key>Key3</Key> <Value i:type="a:guid" xmlns:a="http://schemas.microsoft.com/2003/10/Serialization/">2cd46d2a-a636-4af4-979b-e834d39b6d37</Value> </KeyValueOfstringanyType> <KeyValueOfstringanyType> <Key>Key4</Key> <Value i:type="a:dateTime" xmlns:a="http://www.w3.org/2001/XMLSchema">2011-09-19T17:17:05.4406999-07:00</Value> </KeyValueOfstringanyType> <KeyValueOfstringanyType> <Key>Key5</Key> <Value i:type="a:boolean" xmlns:a="http://www.w3.org/2001/XMLSchema">true</Value> </KeyValueOfstringanyType> <KeyValueOfstringanyType> <Key>Key7</Key> <Value i:type="a:base64Binary" xmlns:a="http://www.w3.org/2001/XMLSchema">Ki1C</Value> </KeyValueOfstringanyType> </ArrayOfKeyValueOfstringanyType> Ouch! That seriously hurts the eye! :-) Worse though it's extremely verbose with all those repetitive namespace declarations. It's good to know that it works in a pinch, but for a human readable/editable solution or something lightweight to store in a database it's not quite ideal. Why should I care? As a little background, in one of my applications I have a need for a flexible property bag that is used on a free form database field on an otherwise static entity. Basically what I have is a standard database record to which arbitrary properties can be added in an XML based string field. I intend to expose those arbitrary properties as a collection from field data stored in XML. The concept is pretty simple: When loading write the data to the collection, when the data is saved serialize the data into an XML string and store it into the database. When reading the data pick up the XML and if the collection on the entity is accessed automatically deserialize the XML into the Dictionary. (I'll talk more about this in another post). While the DataContext Serializer would work, it's verbosity is problematic both for size of the generated XML strings and the fact that users can manually edit this XML based property data in an advanced mode. A clean(er) layout certainly would be preferable and more user friendly. Custom XMLSerialization with a PropertyBag Class So… after a bunch of experimentation with different serialization formats I decided to create a custom PropertyBag class that provides for a serializable Dictionary. It's basically a custom Dictionary<TType,TValue> implementation with the keys always set as string keys. The result are PropertyBag<TValue> and PropertyBag (which defaults to the object type for values). The PropertyBag<TType> and PropertyBag classes provide these features: Subclassed from Dictionary<T,V> Implements IXmlSerializable with a cleanish XML format ToXml() and FromXml() methods to export and import to and from XML strings Static CreateFromXml() method to create an instance It's simple enough as it's merely a Dictionary<string,object> subclass but that supports serialization to a - what I think at least - cleaner XML format. The class is super simple to use: [TestMethod] public void PropertyBagTwoWayObjectSerializationTest() { var bag = new PropertyBag(); bag.Add("key", "Value"); bag.Add("Key2", 100.10M); bag.Add("Key3", Guid.NewGuid()); bag.Add("Key4", DateTime.Now); bag.Add("Key5", true); bag.Add("Key7", new byte[3] { 42,45,66 } ); bag.Add("Key8", null); bag.Add("Key9", new ComplexObject() { Name = "Rick", Entered = DateTime.Now, Count = 10 }); string xml = bag.ToXml(); TestContext.WriteLine(bag.ToXml()); bag.Clear(); bag.FromXml(xml); Assert.IsTrue(bag["key"] as string == "Value"); Assert.IsInstanceOfType( bag["Key3"], typeof(Guid)); Assert.IsNull(bag["Key8"]); //Assert.IsNull(bag["Key10"]); Assert.IsInstanceOfType(bag["Key9"], typeof(ComplexObject)); } This uses the PropertyBag class which uses a PropertyBag<string,object> - which means it returns untyped values of type object. I suspect for me this will be the most common scenario as I'd want to store arbitrary values in the PropertyBag rather than one specific type. The same code with a strongly typed PropertyBag<decimal> looks like this: [TestMethod] public void PropertyBagTwoWayValueTypeSerializationTest() { var bag = new PropertyBag<decimal>(); bag.Add("key", 10M); bag.Add("Key1", 100.10M); bag.Add("Key2", 200.10M); bag.Add("Key3", 300.10M); string xml = bag.ToXml(); TestContext.WriteLine(bag.ToXml()); bag.Clear(); bag.FromXml(xml); Assert.IsTrue(bag.Get("Key1") == 100.10M); Assert.IsTrue(bag.Get("Key3") == 300.10M); } and produces typed results of type decimal. The types can be either value or reference types the combination of which actually proved to be a little more tricky than anticipated due to null and specific string value checks required - getting the generic typing right required use of default(T) and Convert.ChangeType() to trick the compiler into playing nice. Of course the whole raison d'etre for this class is the XML serialization. You can see in the code above that we're doing a .ToXml() and .FromXml() to serialize to and from string. The XML produced for the first example looks like this: <?xml version="1.0" encoding="utf-8"?> <properties> <item> <key>key</key> <value>Value</value> </item> <item> <key>Key2</key> <value type="decimal">100.10</value> </item> <item> <key>Key3</key> <value type="___System.Guid"> <guid>f7a92032-0c6d-4e9d-9950-b15ff7cd207d</guid> </value> </item> <item> <key>Key4</key> <value type="datetime">2011-09-26T17:45:58.5789578-10:00</value> </item> <item> <key>Key5</key> <value type="boolean">true</value> </item> <item> <key>Key7</key> <value type="base64Binary">Ki1C</value> </item> <item> <key>Key8</key> <value type="nil" /> </item> <item> <key>Key9</key> <value type="___Westwind.Tools.Tests.PropertyBagTest+ComplexObject"> <ComplexObject> <Name>Rick</Name> <Entered>2011-09-26T17:45:58.5789578-10:00</Entered> <Count>10</Count> </ComplexObject> </value> </item> </properties>   The format is a bit cleaner than the DataContractSerializer. Each item is serialized into <key> <value> pairs. If the value is a string no type information is written. Since string tends to be the most common type this saves space and serialization processing. All other types are attributed. Simple types are mapped to XML types so things like decimal, datetime, boolean and base64Binary are encoded using their Xml type values. All other types are embedded with a hokey format that describes the .NET type preceded by a three underscores and then are encoded using the XmlSerializer. You can see this best above in the ComplexObject encoding. For custom types this isn't pretty either, but it's more concise than the DCS and it works as long as you're serializing back and forth between .NET clients at least. The XML generated from the second example that uses PropertyBag<decimal> looks like this: <?xml version="1.0" encoding="utf-8"?> <properties> <item> <key>key</key> <value type="decimal">10</value> </item> <item> <key>Key1</key> <value type="decimal">100.10</value> </item> <item> <key>Key2</key> <value type="decimal">200.10</value> </item> <item> <key>Key3</key> <value type="decimal">300.10</value> </item> </properties>   How does it work As I mentioned there's nothing fancy about this solution - it's little more than a subclass of Dictionary<T,V> that implements custom Xml Serialization and a couple of helper methods that facilitate getting the XML in and out of the class more easily. But it's proven very handy for a number of projects for me where dynamic data storage is required. Here's the code: /// <summary> /// Creates a serializable string/object dictionary that is XML serializable /// Encodes keys as element names and values as simple values with a type /// attribute that contains an XML type name. Complex names encode the type /// name with type='___namespace.classname' format followed by a standard xml /// serialized format. The latter serialization can be slow so it's not recommended /// to pass complex types if performance is critical. /// </summary> [XmlRoot("properties")] public class PropertyBag : PropertyBag<object> { /// <summary> /// Creates an instance of a propertybag from an Xml string /// </summary> /// <param name="xml">Serialize</param> /// <returns></returns> public static PropertyBag CreateFromXml(string xml) { var bag = new PropertyBag(); bag.FromXml(xml); return bag; } } /// <summary> /// Creates a serializable string for generic types that is XML serializable. /// /// Encodes keys as element names and values as simple values with a type /// attribute that contains an XML type name. Complex names encode the type /// name with type='___namespace.classname' format followed by a standard xml /// serialized format. The latter serialization can be slow so it's not recommended /// to pass complex types if performance is critical. /// </summary> /// <typeparam name="TValue">Must be a reference type. For value types use type object</typeparam> [XmlRoot("properties")] public class PropertyBag<TValue> : Dictionary<string, TValue>, IXmlSerializable { /// <summary> /// Not implemented - this means no schema information is passed /// so this won't work with ASMX/WCF services. /// </summary> /// <returns></returns> public System.Xml.Schema.XmlSchema GetSchema() { return null; } /// <summary> /// Serializes the dictionary to XML. Keys are /// serialized to element names and values as /// element values. An xml type attribute is embedded /// for each serialized element - a .NET type /// element is embedded for each complex type and /// prefixed with three underscores. /// </summary> /// <param name="writer"></param> public void WriteXml(System.Xml.XmlWriter writer) { foreach (string key in this.Keys) { TValue value = this[key]; Type type = null; if (value != null) type = value.GetType(); writer.WriteStartElement("item"); writer.WriteStartElement("key"); writer.WriteString(key as string); writer.WriteEndElement(); writer.WriteStartElement("value"); string xmlType = XmlUtils.MapTypeToXmlType(type); bool isCustom = false; // Type information attribute if not string if (value == null) { writer.WriteAttributeString("type", "nil"); } else if (!string.IsNullOrEmpty(xmlType)) { if (xmlType != "string") { writer.WriteStartAttribute("type"); writer.WriteString(xmlType); writer.WriteEndAttribute(); } } else { isCustom = true; xmlType = "___" + value.GetType().FullName; writer.WriteStartAttribute("type"); writer.WriteString(xmlType); writer.WriteEndAttribute(); } // Actual deserialization if (!isCustom) { if (value != null) writer.WriteValue(value); } else { XmlSerializer ser = new XmlSerializer(value.GetType()); ser.Serialize(writer, value); } writer.WriteEndElement(); // value writer.WriteEndElement(); // item } } /// <summary> /// Reads the custom serialized format /// </summary> /// <param name="reader"></param> public void ReadXml(System.Xml.XmlReader reader) { this.Clear(); while (reader.Read()) { if (reader.NodeType == XmlNodeType.Element && reader.Name == "key") { string xmlType = null; string name = reader.ReadElementContentAsString(); // item element reader.ReadToNextSibling("value"); if (reader.MoveToNextAttribute()) xmlType = reader.Value; reader.MoveToContent(); TValue value; if (xmlType == "nil") value = default(TValue); // null else if (string.IsNullOrEmpty(xmlType)) { // value is a string or object and we can assign TValue to value string strval = reader.ReadElementContentAsString(); value = (TValue) Convert.ChangeType(strval, typeof(TValue)); } else if (xmlType.StartsWith("___")) { while (reader.Read() && reader.NodeType != XmlNodeType.Element) { } Type type = ReflectionUtils.GetTypeFromName(xmlType.Substring(3)); //value = reader.ReadElementContentAs(type,null); XmlSerializer ser = new XmlSerializer(type); value = (TValue)ser.Deserialize(reader); } else value = (TValue)reader.ReadElementContentAs(XmlUtils.MapXmlTypeToType(xmlType), null); this.Add(name, value); } } } /// <summary> /// Serializes this dictionary to an XML string /// </summary> /// <returns>XML String or Null if it fails</returns> public string ToXml() { string xml = null; SerializationUtils.SerializeObject(this, out xml); return xml; } /// <summary> /// Deserializes from an XML string /// </summary> /// <param name="xml"></param> /// <returns>true or false</returns> public bool FromXml(string xml) { this.Clear(); // if xml string is empty we return an empty dictionary if (string.IsNullOrEmpty(xml)) return true; var result = SerializationUtils.DeSerializeObject(xml, this.GetType()) as PropertyBag<TValue>; if (result != null) { foreach (var item in result) { this.Add(item.Key, item.Value); } } else // null is a failure return false; return true; } /// <summary> /// Creates an instance of a propertybag from an Xml string /// </summary> /// <param name="xml"></param> /// <returns></returns> public static PropertyBag<TValue> CreateFromXml(string xml) { var bag = new PropertyBag<TValue>(); bag.FromXml(xml); return bag; } } } The code uses a couple of small helper classes SerializationUtils and XmlUtils for mapping Xml types to and from .NET, both of which are from the WestWind,Utilities project (which is the same project where PropertyBag lives) from the West Wind Web Toolkit. The code implements ReadXml and WriteXml for the IXmlSerializable implementation using old school XmlReaders and XmlWriters (because it's pretty simple stuff - no need for XLinq here). Then there are two helper methods .ToXml() and .FromXml() that basically allow your code to easily convert between XML and a PropertyBag object. In my code that's what I use to actually to persist to and from the entity XML property during .Load() and .Save() operations. It's sweet to be able to have a string key dictionary and then be able to turn around with 1 line of code to persist the whole thing to XML and back. Hopefully some of you will find this class as useful as I've found it. It's a simple solution to a common requirement in my applications and I've used the hell out of it in the  short time since I created it. Resources You can find the complete code for the two classes plus the helpers in the Subversion repository for Westwind.Utilities. You can grab the source files from there or download the whole project. You can also grab the full Westwind.Utilities assembly from NuGet and add it to your project if that's easier for you. PropertyBag Source Code SerializationUtils and XmlUtils Westwind.Utilities Assembly on NuGet (add from Visual Studio) © Rick Strahl, West Wind Technologies, 2005-2011Posted in .NET  CSharp   Tweet (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • Google Python Class Day 2 Part 1

    Google Python Class Day 2 Part 1 Google Python Class Day 2 Part 1: Regular Expressions. By Nick Parlante. Support materials and exercises: code.google.com From: GoogleDevelopers Views: 18 0 ratings Time: 42:00 More in Science & Technology

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  • Google Python Class Day 1 Part 3

    Google Python Class Day 1 Part 3 Google Python Class Day 1 Part 3: Dicts and Files. By Nick Parlante. Support materials and exercises: code.google.com From: GoogleDevelopers Views: 7 0 ratings Time: 28:59 More in Science & Technology

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  • Google Python Class Day 2 Part 2

    Google Python Class Day 2 Part 2 Google Python Class Day 2 Part 2: Utilities: OS and Commands. By Nick Parlante. Support materials and exercises: code.google.com From: GoogleDevelopers Views: 11 1 ratings Time: 20:20 More in Science & Technology

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  • Google Python Class Day 1 Part 1

    Google Python Class Day 1 Part 1 Google Python Class Day 1 Part 1: Introduction and Strings. By Nick Parlante. Support materials and exercises: code.google.com From: GoogleDevelopers Views: 137 1 ratings Time: 51:37 More in Science & Technology

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  • Google Python Class Day 1 Part 2

    Google Python Class Day 1 Part 2 Google Python Class Day 1 Part 2: Lists, Sorting, and Tuples. By Nick Parlante. Support materials and exercises: code.google.com From: GoogleDevelopers Views: 13 0 ratings Time: 35:12 More in Science & Technology

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  • Importance of a 1st Class Degree

    - by Nipuna Silva
    I'm currently at the 3rd year following a degree in Software Engineering. I'm thinking of moving into a research field in the future (programming language design, AI etc.) My problems are, What is the advantage/importance of carrying a 1st Class Degree (Honors for Americans) in to the industry rather than with just simple pass. Is it really important to have a 1st Class? Is it the practical knowledge i have to give priority or the theoretical knowledge, or both?

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  • Google Python Class Day 2 Part 3

    Google Python Class Day 2 Part 3 Google Python Class Day 2 Part 3: Utilities: urls and HTTP, Exceptions. By Nick Parlante. Support materials and exercises: code.google.com From: GoogleDevelopers Views: 29 1 ratings Time: 25:51 More in Science & Technology

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  • Google Python Class Day 2 Part 4

    Google Python Class Day 2 Part 4 Google Python Class Day 1 Part 1: Closing Thoughts. By Nick Parlante. Support materials and exercises: code.google.com From: GoogleDevelopers Views: 129 1 ratings Time: 11:16 More in Science & Technology

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  • SortedSet Collection Class in .NET 4.0

    This article explains SortedSet Collection class added in Base Class Libraries (BCL) of .NET 4.0...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Circular class dependency

    - by shad0w
    Is it bad design to have 2 classes which need each other? I'm writing a small game in which I have a GameEngine class which has got a few GameState objects. To access several rendering methods, these GameState objects also need to know the GameEngine class - so it's a circular dependency. Would you call this bad design? I am just asking, because I am not quite sure and at this time I am still able to refactor these things.

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  • 3 Benefits of Multiple C Class Hosting

    Multiple C Class hosting has become an essential tool for marketers striving to have their websites rank highly in the search engines. The ability to interlink websites while having search engines actually count rather than discount the links is invaluable. What are the benefits of Multiple C Class hosting? Read on to find out.

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  • which style of member-access is preferable

    - by itwasntpete
    the purpose of oop using classes is to encapsulate members from the outer space. i always read that accessing members should be done by methods. for example: template<typename T> class foo_1 { T state_; public: // following below }; the most common doing that by my professor was to have a get and set method. // variant 1 T const& getState() { return state_; } void setState(T const& v) { state_ = v; } or like this: // variant 2 // in my opinion it is easier to read T const& state() { return state_; } void state(T const& v) { state_ = v; } assume the state_ is a variable, which is checked periodically and there is no need to ensure the value (state) is consistent. Is there any disadvantage of accessing the state by reference? for example: // variant 3 // do it by reference T& state() { return state_; } or even directly, if I declare the variable as public. template<typename T> class foo { public: // variant 4 T state; }; In variant 4 I could even ensure consistence by using c++11 atomic. So my question is, which one should I prefer?, Is there any coding standard which would decline one of these pattern? for some code see here

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  • Why am I seeing so many instantiable classes without state?

    - by futlib
    I'm seeing a lot of instantiable classes in the C++ and Java world that don't have any state. I really can't figure out why people do that, they could just use a namespace with free functions in C++, or a class with a private constructor and only static methods in Java. The only benefit I can think of is that you don't have to change most of your code if you later decide that you want a different implementation in certain situations. But isn't that a case of premature design? It could be turned into a class later, when/if it becomes appropriate. Am I getting this wrong? Is it not OOP if I don't put everything into objects (i.e. instantiated classes)? Then why are there so many utility namespaces and classes in the standard libraries of C++ and Java? Update: I've certainly seen a lot examples of this in my previous jobs, but I'm struggling to find open source examples, so maybe it's not that common after all. Still, I'm wondering why people do it, and how common it is.

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