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  • Is it possible to restart the phone with Android SDK or NDK?

    - by J Andy
    Is it possible to programmatically restart the phone from a application (service) running on top of the Dalvik VM? If the SDK does not provide this functionality, then how about using the NDK and calling some functions provided by the kernel? I know this option is not preferred (not stable enough libs), but if it's the only option, I'll have to consider that as well.

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  • How to set Camera View as background with views over it?

    - by Android Student
    So, I'm trying to make the background to one of my apps look "futuristic." I thought of an idea to make the screen look almost transparent yet have views over it. So, it would look something like this: I'm thinking that I can use the camera to capture the background of the phone (without taking a picture, just having the real time view in the background) and then, if possible, place a semi-transparent slightly blurred ImageView over that. Finally, on top of that I can place the other views including the ImageButtons. So, my question is how would I go about doing this? I have searched but haven't found anything relevant. It must be possible; its just how to do it? I don't expect you to give me all the code as an answer, just if you have any ideas that can help or links or code that can point me in the right direction, it would be greatly appreciated! Thanks!

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  • Android - How to circular zoom/magnify part of image?

    - by IZI_Shadow_IZI
    I am trying to allow the user to touch the image and then basically a cirular magnifier will show that will allow the user to better select a certain area on the image. When the user releases the touch the magnified portion will dissapear. This is used on several photo editing apps and I am trying to implement my own version of it. The code I have below does magnify a circular portion of the imageview but does not delete or clear the zoom once I release my finger. I currently set a bitmap to a canvas using canvas = new Canvas(bitMap); and then set the imageview using takenPhoto.setImageBitmap(bitMap); I am not sure if I am going about it the right way. The onTouch code is below: zoomPos = new PointF(0,0); takenPhoto.setOnTouchListener(new OnTouchListener() { @Override public boolean onTouch(View v, MotionEvent event) { int action = event.getAction(); switch (action) { case MotionEvent.ACTION_DOWN: zoomPos.x = event.getX(); zoomPos.y = event.getY(); matrix.reset(); matrix.postScale(2f, 2f, zoomPos.x, zoomPos.y); shader.setLocalMatrix(matrix); canvas.drawCircle(zoomPos.x, zoomPos.y, 20, shaderPaint); takenPhoto.invalidate(); break; case MotionEvent.ACTION_MOVE: zoomPos.x = event.getX(); zoomPos.y = event.getY(); matrix.reset(); matrix.postScale(2f, 2f, zoomPos.x, zoomPos.y); canvas.drawCircle(zoomPos.x, zoomPos.y, 20, shaderPaint); takenPhoto.invalidate(); break; case MotionEvent.ACTION_UP: //clear zoom here? break; case MotionEvent.ACTION_CANCEL: break; default: break; } return true; } });

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  • Why do apps from Android 2.1 stop working with 2.2?

    - by poeschlorn
    Hi guys, I've just updated my nexus one to 2.2. Now all of my (own and some from the market) apps throw exceptions and were closed. It's weird, in the app I'm developing atm, there it displays only my start page with buttons, but when I tap on one button to fire an intent to another activity my app gets closed with an exception. Yesterday before the update everything worked fine. The same thing in my emulator: I have two devices, one with API level 7 and one with level 8. Level 7 worked fine, but level 8 killed my app :( What is the problem and how can I solve this? I'm desperatly trying to get it working again :( I hope someone can help me fixing this

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  • Ask How-To Geek: Tiling Windows, iOS Remote Desktop, and Getting a Handle on Windows 7 Libraries

    - by Jason Fitzpatrick
    This week we’re taking a look at how to tile application windows in Windows 7, remote controlling your desktop from iOS devices, and understanding exactly what Windows 7 libraries are. Once a week we dip into our reader mailbag and help readers solve their problems, sharing the useful solutions with you in the process. Read on to see the fixes for this week’s reader dilemmas. Latest Features How-To Geek ETC How To Colorize Black and White Vintage Photographs in Photoshop How To Get SSH Command-Line Access to Windows 7 Using Cygwin The How-To Geek Video Guide to Using Windows 7 Speech Recognition How To Create Your Own Custom ASCII Art from Any Image How To Process Camera Raw Without Paying for Adobe Photoshop How Do You Block Annoying Text Message (SMS) Spam? Battlestar Galactica – Caprica Map of the 12 Colonies (Wallpaper Also Available) View Enlarged Versions of Thumbnail Images with Thumbnail Zoom for Firefox IntoNow Identifies Any TV Show by Sound Walk Score Calculates a Neighborhood’s Pedestrian Friendliness Factor Fantasy World at Twilight Wallpaper Hack a Wireless Doorbell into a Snail Mail Indicator

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  • You Don’t Need to Install a Task Manager: How to Manage Running Apps on Android

    - by Chris Hoffman
    Google Play is full of task managers for Android. These utilities can show you apps running in the background, kill running apps, and otherwise manage your apps — but you don’t need to install any third-party software to do this. We’ll show you how to quickly and easily kill and manage your running apps using only the software included with your Android phone. Third-party task managers are unnecessary and many include harmful features, like task killers.    

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  • Best Platform/Engine for turn based Client/Server Android game

    - by Paradine
    I'm currently designing a turn based game for tablets. Initially for Android with porting to iOS later considered in design. I'm having trouble narrowing down the available technologies to even know where to spend my research time. I am hoping that if I explain what I am trying to achieve someone may be able to suggest a platform and/or engine. I've looked into some of the open source Engines ( http://www.cuteandroid.com/ten-open-source-android-2d-or-3d-game-engine-for-android-developers ) and some appear to handle much of what I might require - although with a higher focus on graphics than i need. Mages looks interesting although development appears to have ceased. If I could somehow leverage GoogleApps that would be excellent. Here is what I am trying to achieve: PvP turn based strategy game over internet - minimal animation and bandwidth required Players match up online using MetaGame system MatchID created on Resolution Server and Game starts Clients have 30 second countdown to select MoveString Clients sends small secure timestamped and MatchIDed MoveString to Resolution server Resolution server looks up Move String for each player, Resolves and Updates Players status in MatchID on Server Resolution server updates Client Views Repeat until victory conditions met - MatchID Closed, Rewards earned in MetaGame There will also need to be a full social and account system and metagame backend - but this could be running on separate system(s) Tablet in Offline mode would be catalog browsing and perhaps single player AI - bum I'm focusing on the Resolution Server at this point I'm not even certain if I would be looking at an Android App or a WebApp at this stage! I want a custom GUI so I guess an app - but maybe as I have little animation a WebApp might also work. Probably some combination of both. There will be very small overhead in data between client server - essentially a small text string every 30 seconds sent to the Resolution server which looks up the Effect and applies it to the Opponents string and determines some results to apply to the match. The client view is updated minimally with the results (only 5 in game Integers tracked) - perhaps triggering small animations/popups on the client to show the end result. e.g Explosion. If you have suggestions for a good technology or platform to best achieving the Resolution Server I'd love to hear. Also if you have experience with open source Engines - and could narrow down which (if any ) might be most suitable that would be a big help. Thanks in advance

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  • How much should I charge an hour for freelance iOS development?

    - by Tyler Bell
    I am a fairly competent developer who already holds a job developing iOS applications. This job is through the university which I attend. The producer of the apps that I develop is always trying to set me up with some freelance opportunities to get my work out there and to get me some more work/experience. What is a reasonable price to charge (either hourly or per app)? I'd be working by myself, on my own equipment, from start to finish in the design process. Just wondering what a reasonable price was...I've heard up to $30? Thanks

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  • Best Platform/Engine for turn based Client/Server Android game

    - by Paradine
    I'm currently designing a turn based game for tablets. Initially for Android with porting to iOS later considered in design. I'm having trouble narrowing down the available technologies to even know where to spend my research time. I am hoping that if I explain what I am trying to achieve someone may be able to suggest a platform and/or engine. I've looked into some of the open source Engines ( http://www.cuteandroid.com/ten-open-source-android-2d-or-3d-game-engine-for-android-developers ) and some appear to handle much of what I might require - although with a higher focus on graphics than i need. Mages looks interesting although development appears to have ceased. If I could somehow leverage GoogleApps that would be excellent. Here is what I am trying to achieve: PvP turn based strategy game over internet - minimal animation and bandwidth required Players match up online using MetaGame system MatchID created on Resolution Server and Game starts Clients have 30 second countdown to select MoveString Clients sends small secure timestamped and MatchIDed MoveString to Resolution server Resolution server looks up Move String for each player, Resolves and Updates Players status in MatchID on Server Resolution server updates Client Views Repeat until victory conditions met - MatchID Closed, Rewards earned in MetaGame There will also need to be a full social and account system and metagame backend - but this could be running on separate system(s) Tablet in Offline mode would be catalog browsing and perhaps single player AI - bum I'm focusing on the Resolution Server at this point I'm not even certain if I would be looking at an Android App or a WebApp at this stage! I want a custom GUI so I guess an app - but maybe as I have little animation a WebApp might also work. Probably some combination of both. There will be very small overhead in data between client server - essentially a small text string every 30 seconds sent to the Resolution server which looks up the Effect and applies it to the Opponents string and determines some results to apply to the match. The client view is updated minimally with the results (only 5 in game Integers tracked) - perhaps triggering small animations/popups on the client to show the end result. e.g Explosion. If you have suggestions for a good technology or platform to best achieving the Resolution Server I'd love to hear. Also if you have experience with open source Engines - and could narrow down which (if any ) might be most suitable that would be a big help. Thanks in advance

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  • Inserting data to database from Android

    - by Angel
    I have to build an application where the requirement is that my clients will send data from their Android device and I have to save that data to a database. I have done the part of coding that inserts data from Android emulator to my XAMPP database on localhost, now I have to implement the real thing. How can I connect the devices where my application will be installed to the XAMPP database I have created so that the data they send can be inserted into it?

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  • android third party libraries

    - by Terrance
    Its hard to believe that there aren't a ton of awesome third party (possibly open source) libraries out on the web for android using java but, I cant say I have found a great many so far but, droid seems like the only notable one I've come across. Any other majorly useful android libraries out there? Sorry in advanced if there is a dupe out there somewhere (seems like there should be) but if there is by all means post it and let me know.

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  • Size limit while using UICollectionView as tiled map for iOS game?

    - by Alexander Winn
    I'm working on a turn-based strategy game for iOS, (picture Civilization 2 as a template example), and I'm considering using a UICollectionView as my game map. Each cell would be a tile, and I could use the "didSelectCell" method to handle player interaction with each tile. Here's my question: I know that UICollectionViewCells are dequeued and reused by the OS, so does that mean that the map could support an effectively infinitely-large map, so long as only a few cells are onscreen at a time? However many cells were onscreen would be held in memory, and obviously the data source would take up some memory, but would my offscreen map be limited to a certain size or could it be enormous so long as the number of cells visible at any one time wasn't too much for the device to handle? Basically, is there any memory weight to offscreen cells, or do only visible cells have any impact? Also, does a UICollectionView seem like a bad idea for a game map, in a way I haven't thought of yet? It seems like it work well, but I haven't tried it yet so any thoughts are welcome.

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  • Paying a developer in stock/fixed rate? [closed]

    - by user51648
    I have an idea for a cross platform application. It will require knowledge of several different languages, web development, and system administration/IT. I don't personally code, but I want to pay professionals to do it. I'm wondering how I should go about paying them. Yes, this will be a large project, but I want it done ASAP. Is it ok if I don't pay them by the hour? I really want it to be a set price. Also, is it reasonable to pay them in stock of the company? Like, 20%? P.S. How do I know how big a project will be in order to give the devs themselves an idea?

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  • How to rotate FBX files in 90 degree while running on a path in iTween in unity 3d

    - by Jack Dsilva
    I am doing one racing game,in which I used iTween path systems to smooth camera turning in turns,iTween path systems works fine(special thanks to Bob Berkebile) Here first I used one cube to follow path and it works fine in turning But my problem is instead of using cube I used FBX(character) to follow path here when turn comes character will not move This is my problem Image: I want this type: How to Slove this problem?

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  • How can test users access an unpublished iOS app?

    - by David
    I am considering outsourcing the development of an iOS app to various independent developers. I will have have various testers of the app. We all work for separate companies. Some of these testers will be customers, who I would like feedback from. As there are multiple developers involved I expect there to be a new release on a daily basis. How can this be done? Would each of the testers need to buy some sort of license to avoid having to go through the app approval process? Is there any smooth way to do this so that it will not be a hassle for our friendly customers, who are willing to test our app?

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  • How to Use Quick Toggles on Your Android Phone

    - by Chris Hoffman
    One of the big new features in Apple’s iOS 7 is Control Center, which allows you to quickly access and toggle common setting from anywhere. However, Android phones have had quick toggles for a long time. Android now has its own built-in quick toggles, while popular manufacturer-customized interfaces like Samsung’s TouchWiz have their own quick toggles, which work differently. You can also add custom quick toggles in different places.    

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  • Simulating Smartphones on PC with Unity

    - by Cengiz Frostclaw
    I want to make a game that depends on the phone orientation (changing shoot direction with tilt), however I need to test this on PC. So is there any tool I can use to simulate the orientation of the phone with mouse or keyboard of my PC? Something like joysticks on the screen. Thanks for any help! Edit : Thanks to @jhocking for his suggestion of Unity Remote. I, however still can accept a solution with using only PC, since I'm afraid of shortening my phone's battery life, for some reason.

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  • Can someone explain how this IOS Pan Gesture Recognition works? [on hold]

    - by user79894
    It is ios app using Pan Gesture Recognizer It works great, but I didn't get it. I wanna do some changes if the dragged UIView reaches a specific position it would call another method. Any comments are appreciated. - (IBAction)handlePan1:(UIPanGestureRecognizer *)recognizer { CGPoint translation = [recognizer translationInView:self.view]; recognizer.view.center = CGPointMake(recognizer.view.center.x + translation.x, recognizer.view.center.y + translation.y); [recognizer setTranslation:CGPointMake(0, 0) inView:self.view]; /* [x1 setText:[NSString stringWithFormat: @"%.2f", recognizer.view.center.x]]; [y1 setText:[NSString stringWithFormat: @"%.2f", recognizer.view.center.y]]; [x2 setText:[NSString stringWithFormat: @"%.2f", translation.x]]; [y2 setText:[NSString stringWithFormat: @"%.2f", translation.y]];*/ }

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  • What are the most important languages to localize for on the iOS App Store?

    - by Kevin Y
    It's obvious that to gain more customers on any given platform, one of the most important steps to take would be to localize your software into many languages: as many as possible, ideally. However, with independently developed apps, it tends to be difficult to localize into many different languages, due to not having the budget and / or time to do so. My question is if I were to localize my apps into languages other than English on the iOS App Store, which languages should I prioritize? (Maybe the top three or four most important.) (Also, let's pretend this is a generic app that won't cater more to one language demographic than another.)

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  • Is there a good tutorial/book for creating a quiz app for iOS 5? [closed]

    - by NRUTA
    I am new to iOS development and looking to create a quiz application which will be for ipad, iphone and itouch. It will ask a question, text based, and have four possible answers. After you select an answer, the system tells you if you are right or wrong and provides an explanation. It provides the percentage of correct answers. I'm not sure how to go about creating this and wondered if anybody has read a book, seen a tutorial or could offer any advice that would explain this process? Thanks in advance for all of your help!

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  • How to set up offline manifest for a web app to run in Safari in iOS?

    - by ahmd1
    I'm currently trying to set up an offline.manifest file for my web app to be used offline on an iOS device. For testing purposes I have a very simple HTML page that I'm trying to add to a home screen. I'm testing it on a live iPhone 4, but after the page is added to the home screen and I put the iPhone in the airplane mode and try to start my web app I get this error: "Turn Off Airplane Mode or Use Wi-Fi to Access Data" and then if I click OK I get: "Cannot Open Web App Name" "Web App Name could not be opened because it is not connected to the Internet" The following is added to the HTML file: <!DOCTYPE html> <html lang="en" manifest="scrts/offline.manifest"> and the offline.manifest is composed as such: CACHE MANIFEST ../pics/bkgnd_iphn_settings.png ../pics/mbl_btn_fb.png ../pics/mbl_btn_twt.png ../pics/icon_57_57_bg.png ../pics/icon_72_72_bg.png ../pics/icon_114_114_bg.png ../pics/icon_144_144_bg.png ../pics/splash_320_460_bg.png ../pics/splash_768_1004_bg.png ../pics/splash_1004_768_bg.png I got all instructions on composing it from here I also adjusted the .htaccess file to add this line: AddType text/cache-manifest .manifest Any idea what am I not doing right?

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