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  • inconsistent setTexture behavior in cocos2d on iPhone after using CCAnimate/CCAnimation

    - by chillid
    Hi, I have a character that goes through multiple states. The state changes are reflected by means of a sprite image (texture) change. The state change is triggered by a user tapping on the sprite. This works consistently and quite well. I then added an animation during State0. Now, when the user taps - setTexture gets executed to change the texture to reflect State1, however some of the times (unpredictable) it does not change the texture. The code flows as below: // 1. // Create the animation sequence CGRect frame1Rect = CGRectMake(0,32,32,32); CGRect frame2Rect = CGRectMake(32,32,32,32); CCTexture2D* texWithAnimation = [[CCTextureCache sharedTextureCache] addImage:@"Frames0_1_thinkNthickoutline32x32.png"]; id anim = [[[CCAnimation alloc] initWithName:@"Sports" delay:1/25.0] autorelease]; [anim addFrame:[CCSpriteFrame frameWithTexture:texWithAnimation rect:frame1Rect offset:ccp(0,0)]]; [anim addFrame:[CCSpriteFrame frameWithTexture:texWithAnimation rect:frame2Rect offset:ccp(0,0)]]; // Make the animation sequence repeat forever id myAction = [CCAnimate actionWithAnimation: anim restoreOriginalFrame:NO]; // 2. // Run the animation: sports = [[CCRepeatForever alloc] init]; [sports initWithAction:myAction]; [self.sprite runAction:sports]; // 3. stop action on state change and change texture: NSLog(@"Stopping action"); [sprite stopAction:sports]; NSLog(@"Changing texture for kCJSports"); [self setTexture: [[CCTextureCache sharedTextureCache] addImage:@"SportsOpen.png"]]; [self setTextureRect:CGRectMake(0,0,32,64)]; NSLog(@"Changed texture for kCJSports"); Note that all the NSLog lines get logged - and the texture RECT changes - but the image/texture changes only some of the times - fails for around 10-30% of times. Locking/threading/timing issue somewhere? My app (game) is single threaded and I only use the addImage and not the Async version. Any help much appreciated.

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  • What's the difference between Path and Polygon control? + issues when designing custom drawing user

    - by tomo
    I'm starting to design a custom control with rather complex drawing. It will be a kind of chart (a kind of radar chart). It will be composed of a few axises with labels, line-regions (like spider-network) and filled shapes. The main question is what's the difference between using Path control and Polygon control? What's better to use here? The goal is to prepare control with minimal amount of c# and try to do as much as possible in xaml / binding. The next important requirement is that control should resize to parent containers' width - if possible without any long recalulations in c#.

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  • callin' c from lua crashes while reallocating

    - by mkind
    hi folks, i got a crazy error within that for-loop matr=realloc(matr, newmax*sizeof(matr*)); for (i=0; i<newmax; i++){ matr[i]=realloc(matr[i], newmax*sizeof(int)); } matr is a multi-dimension array: int **matr. i need to resize column and row. first line resizes column and the for-loop resizes every row. it worked fine in c. now im working on a library for lua and it crashs here. compilin' works fine as well. but calling from lua crashs with lua: malloc.c:3552: mremap_chunk: Assertion `((size + offset) & (mp_.pagesize-1)) == 0' failed. i have no damn idea since it's working fine using it in c.

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  • Qt layout problem.

    - by Lukasz Lew
    I have a following Qt code: QVBoxLayout* box = new QVBoxLayout; label = new QLabel(); // will be set later dynamically box->addWidget (label); Text in label will be set later. The problem is that when label resizes, it resizes QVBoxLayout, and it resizes other neighboring widgets. I don't want to make a label or layout fixed width. Because I want them to resize with a whole window. Is it possible to tell a widget to take all the place that it has in a layout, but not more?

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  • jQuery way to replace just a text node with a mix of HTML and text

    - by hippietrail
    In my web browser userscript project I need to replace just one text node without affecting the other HTML elements under the same parent node as the text. And I need to replace it with more than one node: <div id="target"> some text<img src="/image.png"> </div> Needs to become: <div id="target"> <a href="#">mixed</a> text <a href="#">and</a> HTML<img src="/image.png"> </div> I know jQuery doesn't have a whole lot of support for text nodes. I know I could use direct DOM calls instead of jQuery. And I know I could just do something like $('#target').html(my new stuff + stuff I don't want to change). What I'd like to ask the experts here is, Is there a most idiomatic jQuery way to do this?

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  • iMX31 dependencies?

    - by Abhi
    Dear all I am beginner in an silverlight application. So at first i looked on demo application which is provided by wince 6.0 r3 at location WINCE600\PUBLIC\COMMON\OAK\DEMOS\XAMLPERF - this contains c++ code and WINCE600\PUBLIC\COMMON\OAK\FILES\XAMLPERF - this contains xaml file with the images Now before running this application in an emulator. I at first proceeded with the following: I have first taken my workspace went to catalog item and added "Silverlight for Windows Embedded" from the drop down menu of an catalog item Then right clicked on solution explorer and choosed on properties and under configuration in drop down menu i have selected environment variables where i have added new variable called "sysgen_samplexamlperf" and assigned value as 1 for that variable. Now after rebuiding the application, i have dumped the image into emulator and i found that at desktop of device emulator i can see the exe file to which i run and i can see the application is working fine with 3d effects. Now same thing i proceeded in iMX31 hardware and i was not able to see the application running in a proper manner as it was performing in an emulator. So now what i feel is that there be any dependency when we run the application on hardware. So what can be the dependency? Also in this location "WINCE600\PUBLIC\COMMON\OAK\FILES\XAMLPERF" the images are in png format. So is there any dependency with an image format? Thanks and regards

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  • Stop lazy-loading images?

    - by Greg
    Here's the issue – I followed along with the Apple lazy-load image sample code to handle my graphical tables. It works great. However, my lazy-load image tables are being stacked within a navigation controller so that you can move in and out of menus. While all this works, I'm getting a persistent crash when I move into a table then move immediately back out of it using the "back" button. This appears to be a result of the network connections loading content not being closed properly, or calling back to their released delegates. Now, I've tried working through this and carefully setting all delegates to nil and calling close on all open network connections before releasing a menu. However, I'm still getting the error. Also – short posting my entire application code into this post, I can't really post a specific code snippet that illustrates this situation. I wonder if anyone has ideas for tasks that I may be missing? Do I need to do anything to close a network connection other than closing it and setting it to nil? Also, I'm new to debugging tools – can anyone suggest a good tool to use to watch network connections and see what's causing them to fail? Thanks!

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  • Flex Sprite xy Coordinates

    - by Ian
    Hi, I have a drawing that looks more or less like the attached image. image The orange square is the currently selected selected sprite. The sprites are all draws from coordinates that i receive from XML. var sprObject:Sprite = new Sprite(); sprObject.graphics.beginFill(itemList.c.toString()); sprObject.name = strName; sprObject.graphics.moveTo(iX, iY); sprObject.graphics.lineTo(iX2, iY2); sprObject.graphics.lineTo(iX3, iY3); sprObject.graphics.lineTo(iX4, iY4); sprObject.graphics.lineTo(iX, iX); sprObject.graphics.endFill(); mainUI.addChild(sprObject); // mainUI is a mx:UIComponent g_Sprite.push(sprObject); // array of sprites. What I want to do is the following. If I'm currently on the orange square and I use my keyboard direction buttons (up/down/left/right). I want to deselect the current sprite and select the next sprite in the appropriate direction. The problem I'm having is that I cannot get the x and y coordinates of the drawn sprites. If I look in the array, the x and y coordinates of the sprites are all 0. If I can retrieve that I can write an algorithm to determine the next sprite to select. Any help would be appreciated.

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  • HLSL - Combining textures

    - by b34r
    Hi All, I'm trying to combine two textures in HLSL - specifically, I want to take the alpha values from a base image, and the color data from an overlay image. My pixel shader for this looks like this: float4 PixelShaderFunction(VertexOut input) : COLOR0 { float4 baseColor = tex2D( BaseSampler, input.baseCoords.xy ).rgba; float4 overlayColor = tex2D( OverlaySampler, input.overlayCoords.xy ).rgba; float4 color; color.r = overlayColor.r; color.g = overlayColor.g; color.b = overlayColor.b; color.a = baseColor.a; return color.rgba; } and my blend state looks like this: BlendState bs = new BlendState(); bs.AlphaSourceBlend = Blend.SourceAlpha; bs.AlphaDestinationBlend = Blend.DestinationAlpha; bs.ColorSourceBlend = Blend.SourceColor; bs.ColorDestinationBlend = Blend.DestinationColor; What this leaves me with is a washed out version of what should be the overlay color. I've tried numerous permutations of the BlendState settings, and played with the pixel shader math quite a bit, but to no avail. Can anyone point me in the right direction? Thanks in advance =)

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  • Joomla ImageBrowser Lightbox not working

    - by jmorhardt
    I've been using an image browser for Joomla called ImageBrowser. It's great - easy uploads, easy for clients to use, even handles zip file uploads. I have Joomla v. 1.5.15 installed and the newest version of this plugin as well on 3 or 4 of our sites with no fuss or issues. Recently, the ImageBrowser on one of our sites started acting strangely. It was as if the Lightbox effect that we should have disappeared completely. I compared the settings for the site to another and found they were identical. I couldn't find a solution in the documentation or forums. Here's the URL to look at: http://neda.us/photos?view=gallery&folder=BSU+12-5-09. You can compare that to another of our sites with the same plugin and settings at South Oak Floors dot COM. You should be able to click on a thumbnail and get a full size view of the image in a Lightbox. Any help much needed and much appreciated.

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  • To display the images in mobile devices is it necessary that the images should resides on device in

    - by Shailesh Jaiswal
    I am devloping smart device application in C#. In this application I have some images in my application which I used to dispay on emulator from my application. To display the images on emulator I need to create the one folder of images which resides on the emulator. Only after that I am able to display the images in emulator. I am able to create the folder in emulator by using File-Configure-General-Shared Folder. For sharing the folder I am giving the path of the folder which contains the images. Once I share the folder the folder of images which resides in my application will get copied in emulator with the name "Storage Card". Now I need to use the path as Bitmap bmp=new Bitmap(@"/Storage Card/ImageName.jpg"); Now I am able to display the images in emulator. Can we display the images in the emulator without any image folder which resides on emultor (so that we dont need to place the image folder in emulator as in the above case by sharing the folder) ? If the answere is no then to run the application on different mobile devices we need to place the folder which contains the images on different mobile devices. Isnt it? If the answere is yes then how we can display the images on different mobile device from our application without placing any folder of images on mobile devices?

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  • Why can't IE6 shows semi transparent png8 files with alpha filter ?

    - by vvo
    -- read the whole question before answering -- Hi, i work on a big website that had a lot (45000+) of png24 images (with semi transparency). I converted them to png8 and it works very well (a big help on page load time...). The thing is i had to keep png24 files for ie6 users (with alpha filter to have semi transparent pixels) because we all know that we can't use png 8 semi transparent images in IE6 : either the semi transparent pixels will be opaque or completely transparent. I tried to use the alpha image loader filter with png8 images but it just don't work, the pixels are still opaque/completely transparent, no semi transparency. What's the reason it's not working ? Is there a difference for IE when dealing with semi transparent pixels from a png24 or from a png8 ? I couldn't find any information on msdn websites or on stackoverflow... This is crazy... ! DISCLAIMER : i'm not searching for a f**ckin fix IE6 png or sh*t like that, i already know alpha image loader or htc techniques etc, theses all works well with PNG24 files but doesn't work with png8 files.

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  • Can't give my custom prototype cells in tableview different heights

    - by kerbelda
    I've looked around at other questions here and many other sources online and just can't find a solution. I have 3 rows and no matter what I do, they all keep the width defined in the tableview. The first one is what I want, but the second and 3rd I can't give a custom height. Below is my code: #import "DetailTableViewController.h" #import "EventDetailTableViewCell.h" #import "EventDescriptionTableViewCell.h" #import "EventMapTableViewCell.h" @interface DetailTableViewController () @end @implementation DetailTableViewController - (void)viewDidLoad { [super viewDidLoad]; } #pragma mark - Table view data source - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { // Return the number of sections. return 3; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { // Return the number of rows in the section. return 1; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { if (indexPath.section == 0) { static NSString *CellIdentifier = @"headerCell"; EventDetailTableViewCell *headerCell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier forIndexPath:indexPath]; headerCell.headerImage.image = [UIImage imageNamed:@"img4.png"]; return headerCell; } else if (indexPath.section == 1) { static NSString *CellIdentifier = @"descriptionCell"; EventDescriptionTableViewCell *descriptionCell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier forIndexPath:indexPath]; descriptionCell.descriptionImage.image = [UIImage imageNamed:@"img2.png"]; return descriptionCell; } else { static NSString *CellIdentifier = @"mapCell"; EventMapTableViewCell *mapCell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier forIndexPath:indexPath]; return mapCell; } } #pragma mark - Helper Methods - (NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section { if (section == 1) { return @" "; } else if (section == 2) { return @" "; } else { return nil; } } -(CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath { if (indexPath.row == 0) { return 222; } else if (indexPath.row == 1) { return 80; } else { return 100; } } @end

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  • Is it safe to take the address of std::wstring's internal pointer?

    - by LCC
    I have an interface which is used like the following: if (SUCCEEDED(pInterface->GetSize(&size)) { wchar_t tmp = new wchar_t[size]; if (SUCCEEDED(pInterface->GetValue(tmp, size))) { std::wstring str = tmp; // do some work which doesn't throw } delete[] tmp; } Is it safe and portable to do this instead? if (SUCCEEDED(pInterface->GetSize(&size)) { std::wstring str; str.resize(size); if (SUCCEEDED(pInterface->GetValue(&str[0], size))) { // do some work } } Now, obviously this works (doesn't crash/corrupt memory) or I wouldn't have asked, but I'm mostly wanting to know if there's a compelling reason not to do this.

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  • How to animate button text? (loading type of animation) - jquery?

    - by AL
    I got something that I want to do and want to see what you guys think and how can it be implemented. I got a form in a page and the form will submit to itself to perform some process (run functions) in a class. Upon clicking the submit button, I want to animate the button text to “SUBMIT .” -> “SUBMIT ..” -> “SUBMIT …” -> “SUBMIT ….” -> “SUBMIT ….” and then back again. Sort of “animate” the button text. Once the whole process is done, the button text will goes back to be “SUBMIT” text again. Please note that I am not looking for image button solution, meaning that I do not want to implement gif animated button image. Anyone done this before or know how this can be done? I have google but seems nothing of this kind to be found. Thanks! AL

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  • Create a function to a function that runs a for loop?

    - by user637364
    Hi, I have made some code that creates a red border around an image when the user click on to highlite thats the choesen one. But I want to erase previous or all border with a white border around all images before a new click is made on another image. My question is how do I activate a call to a function when a click is made and how would a function look in jQuery? I just whant to use the .css to change the border in perhaps a loop and change the id of the images? Can I mix common javascript with jQuery, or should it only be pure jQuery code in a script? This is a simplified part of the code, it contains "minibild_1" to "minibild_5" $(document).ready(function(){ $("#minibild_1").click(function(){ $("#minibild_1").css({"border":"2px solid #D00C33"}); $("#storbild").attr("src","../bilder/bilder_stora/{$row1-bild_1}.jpg"); }); $("#minibild_2").click(function(){ $("#minibild_2").css({"border":"2px solid #D00C33"}); $("#storbild").attr("src","../bilder/bilder_stora/{$row1-bild_2}.jpg"); }); });

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  • Panel in Windows Forms Application not clearing

    - by SwiftStriker00
    I'm working on my project: [Beer Pong Management System][1], a Windows Forms application. I am currently trying to add a whole tournament mode to it. In a nutshell, I've created a TabControl, with the first tab page with the settings and setup and the second page the brackets. There is a feature for each of the match-ups, that once there is a winner is decided, a yellow cancel button will appear in order to revert the tournament. However my issue is when i click the button the next match-up does not get removed in the series is going. See below: Image Here(not high enough rep to insert image) I have tried to set the MatchUp to null, I've tried dispose(), close(). even Parent.Controls.Remove(). Even after I switch tabs which is supposed to clear all, they still sit there when i come back. I have a feeling I might be loosing a reference or something because I can't even push new teams into them, they just sit there with their buttons. Does anyone have any tips or know of any known issues that might be causing this? Thanks. [1] _http://www.cs.rit.edu/~rmb1201/pages/code.shtml

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  • FLEX: sequence of puppets... 3 requirements

    - by Patrick
    hi, I'm implementing this sequence of puppets in flex: http://dl.dropbox.com/u/72686/itemsSequence.png I want to show the caption when the mouse rolls over the puppet I want the user being able to click on the buttons of the caption (so the caption doesn't have to disappear when I move the mouse out from the user over the caption). I don't want the puppet component to become bigger when the caption is added (it becomes visible), because the puppets have to stay nearby each other, I cannot resize the objects. So.. I need some guidelines to do it. More precisely: 1) Should I add the components in MXML or pure actionscript ? 2) If I use MXML, should I add also the caption to the flex model, and make it invisible and then change the value with actionscript ? What's the common way to implement it ? thanks

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  • Create ImageButton programatically depending on local database records

    - by user2507920
    As i described in title, i have a local db in sqlite. I want to create ImageButton parametrically. How many times is local database loop executing? Please see code below : RelativeLayout outerRelativeLayout = (RelativeLayout)findViewById(R.id.relativeLayout2_making_dynamically); db.open(); Cursor c = db.getAllLocal_Job_Data(); if(c!=null){ if(c.moveToFirst()){ do { RelativeLayout innerRelativeLayout = new RelativeLayout(CalendarActivity.this); innerRelativeLayout.setGravity(Gravity.CENTER); ImageButton imgBtn = new ImageButton(CalendarActivity.this); imgBtn.setBackgroundResource(R.drawable.color_001); RelativeLayout.LayoutParams imageViewParams = new RelativeLayout.LayoutParams(ViewGroup.LayoutParams.WRAP_CONTENT, ViewGroup.LayoutParams.WRAP_CONTENT); imgBtn.setLayoutParams(imageViewParams); // Adding the textView to the inner RelativeLayout as a child innerRelativeLayout.addView(imgBtn, new RelativeLayout.LayoutParams( ViewGroup.LayoutParams.WRAP_CONTENT, ViewGroup.LayoutParams.WRAP_CONTENT)); outerRelativeLayout.addView(innerRelativeLayout, new RelativeLayout.LayoutParams(ViewGroup.LayoutParams.WRAP_CONTENT, ViewGroup.LayoutParams.WRAP_CONTENT)); } while (c.moveToNext()); } } db.close(); But when i run the project, i can see only one button created there. I think there are many buttons but here image button is creating on last created image button. I think i should use android:layout_toRightOf with previous created button but i cant find how to place it here. I have tried some ideas but it did not change any thing. So please anybody has any idea to solve my problem then please share it with me.

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  • Tab Index on div

    - by Mithun P
    Please see the form HTML code below <form method="post" action="register"> <div class="email"> Email <input type="text" tabindex="1" id="email" value="" name="email"> </div> </div> <div class="agreement"> <div tabindex="2" class="terms_radio"> <div onclick="changeTerm(this);" class="radio" id="terms_radio_wrapper" style="background-position: left 0pt;"> <input type="radio" id="terms" value="1" name="terms"><label for="terms">I have read and understood the ZapAV</label> </div> </div> </div> <div class="form_submit"> <input type="button" tabindex="3" value="Cancel" name="cancel"> <input type="submit" tabindex="4" value="Submit" name="submit"> </div> </form> Here I syled teh agreement check box insuch a way that radio input is completly hidden and background image is applied to the wrapper div, and onclick of the wrapper div will toggle the backgroud image as well as the checked status of teh radio input. I need to set the tabindex index on the 'terms_radio' DIV, simply tabindex="2" attribute on div is not working, Is it possible to bring the dotted border on the label for the radio input up on pressing the TAB when the cursor is at email input field?

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  • Black flicker while resizing translucent Qt widget (only when Aero is enabled)?

    - by D.
    I have a top-level Qt widget with the FramelessWindowHint flag and the WA_TranslucentBackground attribute set. It has several children, each of which draws an image on it. They are not in a layout. Instead, I simply move them around when something changes (it is not user-resizable). There are two states to the window - a big state and a small state. When I switch between them, I resize the window and reposition the children. The problem is that as the window resizes, a black box is briefly flashed on the top-level window before the images are painted over it. The problem goes away if I disable Aero. I found brief mention of this problem being fixed in an article describing a new release of Qt (this release is long past), but it still doesn't work. Any ideas why? Thanks!

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  • Binding a TextBox's Width to its parent container's ActualWidth

    - by Praetorian
    Hi, I'm loading a Textbox and a Button into a horizontal StackPanel programmatically. The size of the button (which only contains an Image) is fixed, but I can't get the textbox to fill the available width of its parent. This is what the code looks like: StackPanel parent = new StackPanel() { Orientation = Orientation.Horizontal, HorizontalAlignment = HorizontalAlignment.Stretch, VerticalAlignment = VerticalAlignment.Top, }; TextBox textbox = new TextBox() { HorizontalAlignment = HorizontalAlignment.Stretch, VerticalAlignment = VerticalAlignment.Top, //MinWidth = 375, }; Button btn = new Button() { Content = new Image() { MaxHeight = 40, MaxWidth = 40, MinHeight = 40, MinWidth = 40, Margin = new Thickness( 0 ), Source = new BitmapImage( new Uri( "btnimage.png", UriKind.Relative ) ), }, HorizontalAlignment = HorizontalAlignment.Right, BorderBrush = new SolidColorBrush( Colors.Transparent ), Margin = new Thickness( 0 ), }; btn.Click += ( ( s, e ) => OnBtnClicked( s, e, textbox ) ); parent.Children.Add( textbox ); parent.Children.Add( btn ); If I uncomment the MinWidth setting for the textbox it is displayed as I want it to, but I'd like to not have to specify a width explicitly. I tried adding a binding as follows but that doesn't work at all (the textbox just disappears!) Binding widthBinding = new Binding() { Source = parent.ActualWidth, }; passwdBox.SetBinding( TextBox.WidthProperty, widthBinding ); Thanks for your help in advance!

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  • What is the best approach to embed mp4 for the iPhone without using JavaScript?

    - by usingtechnology
    I am trying to troubleshoot this code and am running into a dead-end, so I thought I would ask my first question here. I have three questions: 1) What is the best approach to embed an mp4 for an iPhone specific view, preferably without using Javascript? 2) Are there any preferred practices to debug code on an iPhone? 3) Can anyone tell me what is wrong with my specific code below? I should mention upfront that the variable $fileName does indeed contain the correct info, I've just omitted that portion of the code. Also, the poster image does flicker for a brief moment before I receive the greyed out, broken QuickTime image so that is an indication that this is partially working. Code: <object width="448" height="335" classid="clsid:02BF25D5-8C17-4B23-BC80-D3488ABDDC6B" codebase="http://www.apple.com/qtactivex/qtplugin.cab"> <param name="src" value="/libraries/images/$fileName.jpg" /> <param name="href" value="/libraries/media/$fileName.mp4" /> <param name="target" value="myself" /> <param name="controller" value="true" /> <param name="autoplay" value="false" /> <param name="scale" value="aspect" /> <embed src="/libraries/images/$fileName.jpg" href="/libraries/media/$fileName.mp4" type="video/mp4" target="myself" width="448" height="335" scale="aspect" controller="false" autoplay="false"> </embed> </object>

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  • Getting the eventargs of registered events

    - by Bjorn Vdkerckhove
    i'm new with maps and openlayers, but i'm playing around with openlayers because i'll need mapfunctionality in my next project. The map is an image (because it's a drawn map of a medieval town). I found how i can register events, and it's working. But the problem is, that the "eventargs" is not working as in the examples i found. In one of the examples they are getting the x and y values after the users panned like this: map.events.register('moveend', map, function (e) { alert(e.xy); }); If i try this in visual studio, e doesn't have a 'xy' property. What am i missing? This is the code i have right now: <script type="text/javascript"> var map, layer; function init() { var windowHeight = $(window).height(); var windowWidth = $(window).width(); var mapdiv = $('#map'); mapdiv.css({width: windowWidth + 'px', height: windowHeight + 'px'}); map = new OpenLayers.Map('map', { maxResolution: 1000 }); layer = new OpenLayers.Layer.Image( 'Globe ESA', '[url]', new OpenLayers.Bounds(-180.0, -12333.5, 21755.5, 90.0), new OpenLayers.Size(windowWidth, windowHeight), { numZoomLevels: 100 }); map.addLayer(layer); nav = new OpenLayers.Control.Navigation(); map.addControl(nav); //events test map.events.register('moveend', map, function (e) { alert(e.xy); }); map.zoomToMaxExtent(); } </script> In the examples of openlayer, they don't use the eventargs, but there must be a way to get the zoomlevel, or the x and y after panning, right? Thank you!

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  • Using abstract base to implement private parts of a template class?

    - by StackedCrooked
    When using templates to implement mix-ins (as an alternative to multiple inheritance) there is the problem that all code must be in the header file. I'm thinking of using an abstract base class to get around that problem. Here's a code sample: class Widget { public: virtual ~Widget() {} }; // Abstract base class allows to put code in .cpp file. class AbstractDrawable { public: virtual ~AbstractDrawable() = 0; virtual void draw(); virtual int getMinimumSize() const; }; // Drawable mix-in template<class T> class Drawable : public T, public AbstractDrawable { public: virtual ~Drawable() {} virtual void draw() { AbstractDrawable::draw(); } virtual int getMinimumSize() const { return AbstractDrawable::getMinimumSize(); } }; class Image : public Drawable< Widget > { }; int main() { Image i; i.draw(); return 0; } Has anyone walked that road before? Are there any pitfalls that I should be aware of?

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