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  • How to capture a click on a href value using jQuery

    - by tonsils
    Hi, I have the following HTML code in the backend, ie. <div class="navi"> <a class="" href="0"></a> <a class="" href="1"></a> <a class="" href="2"></a> <a class="" href="3"></a> </div> Apologies for the basic question but I would like to use jQuery to capture the user's click when they only click on the href value of "0" Basically want to hide a div called "info" when the user clicks on the where the href="0" Unsure how to do? Thanks.

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  • Django show manytomanyfield on form when definition is on other model

    - by John
    Hi I have the definition for my manytomany relationship on one model but want to display the field on a form for the other model. How do I do this? for example: # classes class modelA(models.Model): name = models.CharField(max_length=300) manytomany = models.ManyToManyField(modelA) class modelB(models.Model): name = models.CharField(max_length=300) # forms class modelBForm(forms.ModelForm): class Meta: model = modelB I want to use the form modelBForm but show a select box with a list from modelA (just how it would work if the model was set to modelA in the form class). How can I do this? Thanks

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  • Return ActionResult to a Dialog. ASP.NET MVC

    - by Stacey
    Given a method.. public ActionResult Method() { // program logic if(condition) { // external library // external library returns an ActionResult } return View(viewname); } I cannot control the return type or method of the external library. I want to catch its results and handle that in a dialog on the page - but I cannot figure out how to get back to the page to execute the jQuery that would be responsible for it. Any ideas?

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  • Multiple Projects, Common Module

    - by EShull
    I have a library of common functions that I use in several different projects, which works fine on my local machine where I can just add the path to the library, but now that I've put several of my projects on GoogleCode, I'm not sure how to deal with the external library. Do I put copies of it in each project and try to keep them all synchronized with each other, or is there a better way?

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  • jQuery click event still firing on filtered element

    - by Phil.Wheeler
    I'm trying to filter button events based on whether they have a CSS class assigned to them or not. Assume I have a button like this: <button id="save-button" class="ui-state-default ui-corner-all">Save</button> I want to get jQuery to select all buttons that currently do not have a class of "ui-state-disabled". The selector I'm using looks like this: $('#save-button:not(.ui-state-disabled)').click(function() { ... }); When the button is clicked, I'll call a different function, do some stuff and then add the class 'ui-state-disabled' to the button. However the button still continues to accept click events. I'm guessing this is because of two possible causes: The event binder looks only at the initial state when binding the click event and doesn't recognise that a new class has been added later on My filter ['... :not(.ui-state-disabled)] is not correct Any observations?

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  • Optimizing drawing of cubes

    - by Christian Frantz
    After googling for hours I've come to a few conclusions, I need to either rewrite my whole cube class, or figure out how to use hardware instancing. I can draw up to 2500 cubes with little lag, but after that my fps drops. Is there a way I can use my class for hardware instancing? Or would I be better off rewriting my class for optimization? public class Cube { public GraphicsDevice device; public VertexBuffer cubeVertexBuffer; public Cube(GraphicsDevice graphicsDevice) { device = graphicsDevice; var vertices = new List<VertexPositionTexture>(); BuildFace(vertices, new Vector3(0, 0, 0), new Vector3(0, 1, 1)); BuildFace(vertices, new Vector3(0, 0, 1), new Vector3(1, 1, 1)); BuildFace(vertices, new Vector3(1, 0, 1), new Vector3(1, 1, 0)); BuildFace(vertices, new Vector3(1, 0, 0), new Vector3(0, 1, 0)); BuildFaceHorizontal(vertices, new Vector3(0, 1, 0), new Vector3(1, 1, 1)); BuildFaceHorizontal(vertices, new Vector3(0, 0, 1), new Vector3(1, 0, 0)); cubeVertexBuffer = new VertexBuffer(device, VertexPositionTexture.VertexDeclaration, vertices.Count, BufferUsage.WriteOnly); cubeVertexBuffer.SetData<VertexPositionTexture>(vertices.ToArray()); } private void BuildFace(List<VertexPositionTexture> vertices, Vector3 p1, Vector3 p2) { vertices.Add(BuildVertex(p1.X, p1.Y, p1.Z, 1, 0)); vertices.Add(BuildVertex(p1.X, p2.Y, p1.Z, 1, 1)); vertices.Add(BuildVertex(p2.X, p2.Y, p2.Z, 0, 1)); vertices.Add(BuildVertex(p2.X, p2.Y, p2.Z, 0, 1)); vertices.Add(BuildVertex(p2.X, p1.Y, p2.Z, 0, 0)); vertices.Add(BuildVertex(p1.X, p1.Y, p1.Z, 1, 0)); } private void BuildFaceHorizontal(List<VertexPositionTexture> vertices, Vector3 p1, Vector3 p2) { vertices.Add(BuildVertex(p1.X, p1.Y, p1.Z, 0, 1)); vertices.Add(BuildVertex(p2.X, p1.Y, p1.Z, 1, 1)); vertices.Add(BuildVertex(p2.X, p2.Y, p2.Z, 1, 0)); vertices.Add(BuildVertex(p1.X, p1.Y, p1.Z, 0, 1)); vertices.Add(BuildVertex(p2.X, p2.Y, p2.Z, 1, 0)); vertices.Add(BuildVertex(p1.X, p1.Y, p2.Z, 0, 0)); } private VertexPositionTexture BuildVertex(float x, float y, float z, float u, float v) { return new VertexPositionTexture(new Vector3(x, y, z), new Vector2(u, v)); } public void Draw(BasicEffect effect) { foreach (EffectPass pass in effect.CurrentTechnique.Passes) { pass.Apply(); device.SetVertexBuffer(cubeVertexBuffer); device.DrawPrimitives(PrimitiveType.TriangleList, 0, cubeVertexBuffer.VertexCount / 3); } } } The following class is a list that draws the cubes. public class DrawableList<T> : DrawableGameComponent { private BasicEffect effect; private ThirdPersonCam camera; private class Entity { public Vector3 Position { get; set; } public Matrix Orientation { get; set; } public Texture2D Texture { get; set; } } private Cube cube; private List<Entity> entities = new List<Entity>(); public DrawableList(Game game, ThirdPersonCam camera, BasicEffect effect) : base(game) { this.effect = effect; cube = new Cube(game.GraphicsDevice); this.camera = camera; } public void Add(Vector3 position, Matrix orientation, Texture2D texture) { entities.Add(new Entity() { Position = position, Orientation = orientation, Texture = texture }); } public override void Draw(GameTime gameTime) { foreach (var item in entities) { effect.VertexColorEnabled = false; effect.TextureEnabled = true; effect.Texture = item.Texture; Matrix center = Matrix.CreateTranslation(new Vector3(-0.5f, -0.5f, -0.5f)); Matrix scale = Matrix.CreateScale(1f); Matrix translate = Matrix.CreateTranslation(item.Position); effect.World = center * scale * translate; effect.View = camera.view; effect.Projection = camera.proj; effect.FogEnabled = true; effect.FogColor = Color.CornflowerBlue.ToVector3(); effect.FogStart = 1.0f; effect.FogEnd = 50.0f; cube.Draw(effect); } base.Draw(gameTime); } } } There are probably many reasons that my fps is so slow, but I can't seem to figure out how to fix it. I've looked at techcraft as well, but what I have is too specific to what I want the outcome to be to just rewrite everything from scratch

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  • WPF: DataGrid Custom. ColumnDesign with my own classes

    - by user437899
    Hi, iam looking for a datagrid which contains objects from my class. class user { string name; int ID; ... } i tried AutoGenerateColumns = true. this will add columns (name, ID, ... like the properties of my class) but i want a different design. not all attributes from the object shold be shown and the columnheader shouldn't be generated from the variablenames... if i build a custom. column-design, i cant add my objects / they will not be displayed. is it possible to define my own columns according to my objects/class. i read about databindings, but i have no idea how i can bind objects/classes in WPF. (in Visual Studio i cant choose my class as datacontext)

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  • Problem with linking in gcc

    - by chitra
    I am compiling a program in which a header file is defined in multiple places. Contents of each of the header file is different, though the variable names are the same internal members within the structures are different . Now at the linking time it is picking up from a library file which belongs to a different header not the one which is used during compilation. Due to this I get an error at link time. Since there are so many libraries with the same name I don't know which library is being picked up. I have lot of oems and other customized libraries which are part of this build. I checked out the options in gcc which talks about selecting different library files to be included. But no where I am able to see an option which talks about which libraries are being picked up the linker. If the linker is able to find more than one library file name, then which does the linker pick up is something which I am not able to understand. I don't want to specify any path, rather I want to understand how the linker is resolving the multiple libraries that it is able to locate. I tried putting -v option, but that doesn't list out the path from which the gcc picks up the library. I am using gcc on linux. Any help in this regard is highly appreciated. Regards, Chitra

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  • Warning in gdb,while run application in device mode

    - by dragon
    Warning in gdb, while run application in device mode... The warning message is warning: UUID mismatch detected with the loaded library - on disk is: /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.1.2.sdk/System/Library/PrivateFrameworks/MBX2D.framework/MBX2D =uuid-mismatch-with-loaded-file,file="/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.1.2.sdk/System/Library/PrivateFrameworks/MBX2D.framework/MBX2D" warning: UUID mismatch detected with the loaded library - on disk is: /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.1.2.sdk/usr/lib/libxml2.2.dylib =uuid-mismatch-with-loaded-file,file="/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.1.2.sdk/usr/lib/libxml2.2.dylib" The application not loaded in ipod ? the blackscreen shown for long time ... How can i fix this ? can any one help me? Thanks in advance.....

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  • python decorator to add function to list in current scope

    - by AlexH
    Goal: Make a decorator which can modify the scope that it is used in. If it worked: class Blah(): # or perhaps class Blah(ParentClassWhichMakesThisPossible) def one(self): pass @decorated def two(self): pass Blah.decorated ["two"] Why? I essentially want to write classes which can maintain specific dictionaries of methods, so that I can retrieve lists of available methods of different types on a per class basis. errr..... I want to do this: class RuleClass(ParentClass): @rule def blah(self): pass @rule def kapow(self): pass def shazam(self): class OtherRuleClass(ParentClass): @rule def foo(self): pass def bar(self): pass RuleClass.rules.keys() ["blah", "kapow"] OtherRuleClass.rules.keys() ["foo"]

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  • is c++ STL algorithms and containers same across platforms and performance?

    - by Abhilash M
    After learning good amount of c++, i'm now into STL containers and algorithms template library, my major concerns are, 1) Is this library same across different platforms like MS, linux n other os? 2) will quality or efficiency of program c++ module decrease with more use of STL containers and algorithms, i think i can't customize it to all needs. 3) Is this template library good to use in linux system programming, kernel modules? 4) lastly can i use this in programming contests, because it relives a lot of coding and pressure off shoulders.

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  • Can PHP Perform Magic Instantiation?

    - by Aiden Bell
    Despite PHP being a pretty poor language and ad-hoc set of libraries ... of which the mix of functions and objects, random argument orders and generally ill-thought out semantics mean constant WTF moments.... ... I will admit, it is quite fun to program in and is fairly ubiquitous. (waiting for Server-side JavaScript to flesh out though) question: Given a class class RandomName extends CommonAppBase {} is there any way to automatically create an instance of any class extending CommonAppBase without explicitly using new? As a rule there will only be one class definition per PHP file. And appending new RandomName() to the end of all files is something I would like to eliminate. The extending class has no constructor; only CommonAppBase's constructor is called. Strange question, but would be nice if anyone knows a solution. Thanks in advance, Aiden (btw, my PHP version is 5.3.2) Please state version restrictions with any answer.

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  • What could cause xmlrpclib.ResponseError: ResponseError() ?

    - by Tom
    Hi, I am experimenting with XML-RPC. I have the following server script (python): from SimpleXMLRPCServer import SimpleXMLRPCServer server = SimpleXMLRPCServer(('localhost', 9000)) def return_input(someinput): return someinput server.register_function(return_input) try: print 'ctrl-c to stop server' server.serve_forever() except KeyboardInterrupt: print 'stopping' and the following client script: import xmlrpclib server = xmlrpclib.ServerProxy('http://www.example.com/pathto/xmlrpcTester2.py') print server.return_input('some input') I have tested this locally and it works fine. All it does it spit out the input fron the client script, which is right. However, when I try to do it on a remote server I get the following error: Traceback (most recent call last): File "client.py", line 4, in <module> print server.return_input('some input') File "/System/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/xmlrpclib.py", line 1199, in __call__ return self.__send(self.__name, args) File "/System/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/xmlrpclib.py", line 1489, in __request verbose=self.__verbose File "/System/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/xmlrpclib.py", line 1253, in request return self._parse_response(h.getfile(), sock) File "/System/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/xmlrpclib.py", line 1392, in _parse_response return u.close() File "/System/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/xmlrpclib.py", line 836, in close raise ResponseError() xmlrpclib.ResponseError: ResponseError() Any ideas what could cause this? Thanks in advance for your help.

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  • OpenGL loading functions error [on hold]

    - by Ghilliedrone
    I'm new to OpenGL, and I bought a book on it for beginners. I finished writing the sample code for making a context/window. I get an error on this line at the part PFNWGLCREATECONTEXTATTRIBSARBPROC, saying "Error: expected a ')'": typedef HGLRC(APIENTRYP PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC, HGLRC, const int*); Replacing it or adding a ")" makes it error, but the error disappears when I use the OpenGL headers included in the books CD, which are OpenGL 3.0. I would like a way to make this work with the newest gl.h/wglext.h and without libraries. Here's the rest of the class if it's needed: #include <ctime> #include <windows.h> #include <iostream> #include <gl\GL.h> #include <gl\wglext.h> #include "Example.h" #include "GLWindow.h" typedef HGLRC(APIENTRYP PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC, HGLRC, const int*); PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = NULL; bool GLWindow::create(int width, int height, int bpp, bool fullscreen) { DWORD dwExStyle; //Window Extended Style DWORD dwStyle; //Window Style m_isFullscreen = fullscreen;//Store the fullscreen flag m_windowRect.left = 0L; m_windowRect.right = (long)width; m_windowRect.top = 0L; m_windowRect.bottom = (long)height;//Set bottom to height // fill out the window class structure m_windowClass.cbSize = sizeof(WNDCLASSEX); m_windowClass.style = CS_HREDRAW | CS_VREDRAW; m_windowClass.lpfnWndProc = GLWindow::StaticWndProc; //We set our static method as the event handler m_windowClass.cbClsExtra = 0; m_windowClass.cbWndExtra = 0; m_windowClass.hInstance = m_hinstance; m_windowClass.hIcon = LoadIcon(NULL, IDI_APPLICATION); // default icon m_windowClass.hCursor = LoadCursor(NULL, IDC_ARROW); // default arrow m_windowClass.hbrBackground = NULL; // don't need background m_windowClass.lpszMenuName = NULL; // no menu m_windowClass.lpszClassName = (LPCWSTR)"GLClass"; m_windowClass.hIconSm = LoadIcon(NULL, IDI_WINLOGO); // windows logo small icon if (!RegisterClassEx(&m_windowClass)) { MessageBox(NULL, (LPCWSTR)"Failed to register window class", NULL, MB_OK); return false; } if (m_isFullscreen)//If we are fullscreen, we need to change the display { DEVMODE dmScreenSettings; //Device mode memset(&dmScreenSettings, 0, sizeof(dmScreenSettings)); dmScreenSettings.dmSize = sizeof(dmScreenSettings); dmScreenSettings.dmPelsWidth = width; //Screen width dmScreenSettings.dmPelsHeight = height; //Screen height dmScreenSettings.dmBitsPerPel = bpp; //Bits per pixel dmScreenSettings.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT; if (ChangeDisplaySettings(&dmScreenSettings, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL) { MessageBox(NULL, (LPCWSTR)"Display mode failed", NULL, MB_OK); m_isFullscreen = false; } } if (m_isFullscreen) //Is it fullscreen? { dwExStyle = WS_EX_APPWINDOW; //Window Extended Style dwStyle = WS_POPUP; //Windows Style ShowCursor(false); //Hide mouse pointer } else { dwExStyle = WS_EX_APPWINDOW | WS_EX_WINDOWEDGE; //Window Exteneded Style dwStyle = WS_OVERLAPPEDWINDOW; //Windows Style } AdjustWindowRectEx(&m_windowRect, dwStyle, false, dwExStyle); //Adjust window to true requested size //Class registered, so now create window m_hwnd = CreateWindowEx(NULL, //Extended Style (LPCWSTR)"GLClass", //Class name (LPCWSTR)"Chapter 2", //App name dwStyle | WS_CLIPCHILDREN | WS_CLIPSIBLINGS, 0, 0, //x, y coordinates m_windowRect.right - m_windowRect.left, m_windowRect.bottom - m_windowRect.top, //Width and height NULL, //Handle to parent NULL, //Handle to menu m_hinstance, //Application instance this); //Pass a pointer to the GLWindow here //Check if window creation failed, hwnd would equal NULL if (!m_hwnd) { return 0; } m_hdc = GetDC(m_hwnd); ShowWindow(m_hwnd, SW_SHOW); UpdateWindow(m_hwnd); m_lastTime = GetTickCount() / 1000.0f; return true; } LRESULT CALLBACK GLWindow::StaticWndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { GLWindow* window = nullptr; //If this is the create message if (uMsg == WM_CREATE) { //Get the pointer we stored during create window = (GLWindow*)((LPCREATESTRUCT)lParam)->lpCreateParams; //Associate the window pointer with the hwnd for the other events to access SetWindowLongPtr(hWnd, GWL_USERDATA, (LONG_PTR)window); } else { //If this is not a creation event, then we should have stored a pointer to the window window = (GLWindow*)GetWindowLongPtr(hWnd, GWL_USERDATA); if (!window) { //Do the default event handling return DefWindowProc(hWnd, uMsg, wParam, lParam); } } //Call our window's member WndProc(allows us to access member variables) return window->WndProc(hWnd, uMsg, wParam, lParam); } LRESULT GLWindow::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { switch (uMsg) { case WM_CREATE: { m_hdc = GetDC(hWnd); setupPixelFormat(); //Set the version that we want, in this case 3.0 int attribs[] = { WGL_CONTEXT_MAJOR_VERSION_ARB, 3, WGL_CONTEXT_MINOR_VERSION_ARB, 0, 0}; //Create temporary context so we can get a pointer to the function HGLRC tmpContext = wglCreateContext(m_hdc); //Make the context current wglMakeCurrent(m_hdc, tmpContext); //Get the function pointer wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)wglGetProcAddress("wglCreateContextAttribsARB"); //If this is NULL then OpenGl 3.0 is not supported if (!wglCreateContextAttribsARB) { MessageBox(NULL, (LPCWSTR)"OpenGL 3.0 is not supported", (LPCWSTR)"An error occured", MB_ICONERROR | MB_OK); DestroyWindow(hWnd); return 0; } //Create an OpenGL 3.0 context using the new function m_hglrc = wglCreateContextAttribsARB(m_hdc, 0, attribs); //Delete the temporary context wglDeleteContext(tmpContext); //Make the GL3 context current wglMakeCurrent(m_hdc, m_hglrc); m_isRunning = true; } break; case WM_DESTROY: //Window destroy case WM_CLOSE: //Windows is closing wglMakeCurrent(m_hdc, NULL); wglDeleteContext(m_hglrc); m_isRunning = false; //Stop the main loop PostQuitMessage(0); break; case WM_SIZE: { int height = HIWORD(lParam); //Get height and width int width = LOWORD(lParam); getAttachedExample()->onResize(width, height); //Call the example's resize method } break; case WM_KEYDOWN: if (wParam == VK_ESCAPE) //If the escape key was pressed { DestroyWindow(m_hwnd); } break; default: break; } return DefWindowProc(hWnd, uMsg, wParam, lParam); } void GLWindow::processEvents() { MSG msg; //While there are messages in the queue, store them in msg while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) { //Process the messages TranslateMessage(&msg); DispatchMessage(&msg); } } Here is the header: #pragma once #include <ctime> #include <windows.h> class Example;//Declare our example class class GLWindow { public: GLWindow(HINSTANCE hInstance); //default constructor bool create(int width, int height, int bpp, bool fullscreen); void destroy(); void processEvents(); void attachExample(Example* example); bool isRunning(); //Is the window running? void swapBuffers() { SwapBuffers(m_hdc); } static LRESULT CALLBACK StaticWndProc(HWND wnd, UINT msg, WPARAM wParam, LPARAM lParam); LRESULT CALLBACK WndProc(HWND wnd, UINT msg, WPARAM wParam, LPARAM lParam); float getElapsedSeconds(); private: Example* m_example; //A link to the example program bool m_isRunning; //Is the window still running? bool m_isFullscreen; HWND m_hwnd; //Window handle HGLRC m_hglrc; //Rendering context HDC m_hdc; //Device context RECT m_windowRect; //Window bounds HINSTANCE m_hinstance; //Application instance WNDCLASSEX m_windowClass; void setupPixelFormat(void); Example* getAttachedExample() { return m_example; } float m_lastTime; };

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  • Self-Configuring Classes W/ Command Line Args: Pattern or Anti-Pattern?

    - by dsimcha
    I've got a program where a lot of classes have really complicated configuration requirements. I've adopted the pattern of decentralizing the configuration and allowing each class to take and parse the command line/configuration file arguments in its c'tor and do whatever it needs with them. (These are very coarse-grained classes that are only instantiated a few times, so there is absolutely no performance issue here.) This avoids having to do shotgun surgery to plumb new options I add through all the levels they need to be passed through. It also avoids having to specify each configuration option in multiple places (where it's parsed and where it's used). What are some advantages/disadvantages of this style of programming? It seems to reduce separation of concerns in that every class is now doing configuration stuff, and to make programs less self-documenting because what parameters a class takes becomes less explicit. OTOH, it seems to increase encapsulation in that it makes each class more self-contained because no other part of the program needs to know exactly what configuration parameters a class might need.

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  • Installing ExcelPackage with Visual Studio 2008 with C#

    - by Napoli
    I need to install the ExcelPackage library on Visual Studio 2008. The .zip file I downloaded from their website (http://excelpackage.codeplex.com) contains a .dll, a .xml file, a "GacReg.exe" and a file called ExcelPackage (with this description: "Program Debug Database"). What are the steps to installing this library, or any library in general? I appreciate the help.

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  • Is it possible to use Boehm garbage collector only for the part of the program?

    - by bialix
    I've read article in LinuxJournal about Boehm-Demers-Weiser garbage collector library. I'm interesting to use it in my library instead of my own reference counting implementation. I have only one question: is it possible to use gc only for my shared library and still use malloc/free in the main application? I'm not quite understand how gc checks the heap so I'm worrying about performance of gc in that case and possible side effects.

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  • Can't use my form

    - by Alexandr
    I have class with my form in folder /application/forms/Auth.php it looks like class Form_Auth extends Zend_Form { public function __construct() { $this->setName(); parent::__construct(); $username = new Zend_Form_Element_Text('username'); $password = new Zend_Form_Element_Password('password'); $mail = new Zend_Form_Element_Text('mail'); $submit = new Zend_Form_Element_Submit('submit'); $this->addElements(array($username,$password,$mail,$submit)); } } When i try create object $this->view->form = new Form_Auth(); is see exeption Application error Exception information: Message: Invalid name provided; must contain only valid variable characters and be non-empty Stack trace: D:\WWW\zends\application\Forms\Auth.php(8): Zend_Form-setName() d:\WWW\zends\application\controllers\RegistrationController.php(49): Form_Auth-__construct() D:\WebServer\ZendFramework\ZendFramework\library\Zend\Controller\Action.php(513): RegistrationController-indexAction() D:\WebServer\ZendFramework\ZendFramework\library\Zend\Controller\Dispatcher\Standard.php(289): Zend_Controller_Action-dispatch('indexAction') D:\WebServer\ZendFramework\ZendFramework\library\Zend\Controller\Front.php(954): Zend_Controller_Dispatcher_Standard-dispatch(Object(Zend_Controller_Request_Http), Object(Zend_Controller_Response_Http)) D:\WebServer\ZendFramework\ZendFramework\library\Zend\Application\Bootstrap\Bootstrap.php(97): Zend_Controller_Front-dispatch() D:\WebServer\ZendFramework\ZendFramework\library\Zend\Application.php(366): Zend_Application_Bootstrap_Bootstrap-run() D:\WWW\zends\public\index.php(26): Zend_Application-run() {main} Request Parameters: array ( 'controller' = 'registration', 'action' = 'index', 'module' = 'default', ) the version zf is 1.10.3 what i do wrong ?

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  • OpenNETCF.Net.Ftp Behaving Flaky

    - by gnomixa
    I tried posting on their boards (authors of this library), however it literally takes months for them to reply when it comes to the free software (can't blame them). But anyways I have found that this library is behaving weirdly - for instance, a major problem with my application is when someone is trying to sign in (through FTP), they provide a correct login and mistype the password, no reply is received from FTP server. I tried doing the same from command window just to verify that it's not the FTP server's fault; and FTP commands were received instantaneously. It almost looks as though this library eats the commands. The same actions often times will yield different results. Can anyone recommend a stable, reliable library to use with Compact framework? Or shed some light on this issue...?

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  • No pre-built ActionBar for Android pre-3.0?

    - by Ollie C
    I note the release a few days ago of the static library bringing fragments to Android versions prior to 3.0, but does this library include the ActionBar? I suspect not. I assume that for an app that will work on pre-3.0 versions, that it needs a hand-built ActionBar implementation for versions up to 2.3 and then to use the OS default ActionBar in v3.0? for some reason I assumed the library had ActionBar in it, but as I dig further I'm not finding any evidence of its presence.

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  • Linker Error: iPhone Unit Test Bundle referencing App classes

    - by ohhorob
    Starting with an app already in development, I have carried out the instructions in the iPhone Development Guide – Unit Testing Applications I can successfully include and use my App's classes in Application-style tests that run on the device, and output their results to the console. If I add the following line of code: STAssertTrue([viewController isKindOfClass:[LoginViewController class]], @"Top view controller is not LoginViewController"); The following build error is generated: Undefined symbols: "_OBJC_CLASS_$_LoginViewController", referenced from: __objc_classrefs__DATA@0 in LoginViewTest.o ld: symbol(s) not found collect2: ld returned 1 exit status I can provide more configuration information for the project and the Testing target, but the setup works file without the [LoginViewController class] line in the test source. Without that line, I can reference the class, use it's properties and send it messages successfully. Is there a linking build setting, or bundle loading option that is required when attempting to use an App class in this fashion? Or should I find another type of test to confirm that the class of an object is the expected one?

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  • jquery hide all open divs and toggle

    - by Kyle
    I have 2 links and depending on which one they click on want to close all others and show only the information for that link. Example: <div class="shipping-container"> <a href="#" class="ups">Show UPS info</a> <a href="#" class="fedex">Show Fedex info</a> <div class="ups info" style="display:none">the info for ups</div> <div class="fedex info" style="display:none">the info for fedex</div> </div> Any ideas how I can do this with Jquery toggle for clicking one of the links and hide all others if there open. I only want to show info for one shipping method at a time. Also I would like an option for the user to click showall and all of them are displayed, if possible. Thanks in advance....

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  • NSInvocation: object does not implement methodSignatureForSelector

    - by Sam V
    I have this weird crash that only happens when running the app on the device (doesn't happen in the Simulator). It seems like the problem surfaces out of nowhere, as I haven't changed anything on that particular class. I had the very same issue a few days ago, and I ended up fixing it by duplicating the class, renaming it, and changing the referenced class — I haven't changed a single bit of code. So I'm trying to understand why it's doing this. I've read somewhere that usually you get this console error when the object isn't a subclass of NSObject (but it is!). Here's the exact console error message: *** NSInvocation: warning: object 0x679e0 of class 'FFProximityPickerView' does not implement methodSignatureForSelector: -- trouble ahead *** NSInvocation: warning: object 0x679e0 of class 'FFProximityPickerView' does not implement doesNotRecognizeSelector: -- abort And then it crashes. I'd be very thankful for anyone who can help me on this.

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  • Should I bundle C libraries with my Python application?

    - by oceanhug
    If I have a Python package that depends on some C libraries (like say the Gnu Scientific Library (GSL) for numerical computations), is it a good idea to bundle the library with my code? I'd like to make my package as easy to install as possible for users and I don't want them to have to download C libraries by hand and supply include-paths. Also I could always ensure that the version of the library that I ship is compatible with my code. However, is it possible that there are clashes if the user has the library installed already, or ar there any other reasons why I shouldn't do this? I know that I can make it easier for users by just providing a binary distribution, but I'd like to avoid having to maintain binary distributions for all possible OSs. So, I'd like to stick to a source distribution, but for the user (who proudly owns a C compiler) installation should be as easy as python setup.py install.

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  • preg_replace hell

    - by Jason
    I'm trying to use preg_replace to get some data from a remote page, but I'm having a bit of an issue when it comes to sorting out the pattern. function getData($Url){ $str = file_get_contents($Url); if(strlen($str)>0){ preg_match("/\<span class=\"SectionHeader\"\>title\</span>/<br/>/\<div class=\"header2\"\>(.*)\</div\></span\>/",$str,$title); return $title[1]; } } Here's the HTML as is before I ended up throwing a million slashes at it (looks like I forgot a part or two): <span class="cell CellFullWidth"><span class="SectionHeader">mytitle</span><br/><div class="Center">Event Name</div></span> Where Event Name is the data I want to return in my function. Thanks a lot guys, this is a pain in the ass.

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