Search Results

Search found 49218 results on 1969 pages for '10 2 0 5 aix grid control'.

Page 487/1969 | < Previous Page | 483 484 485 486 487 488 489 490 491 492 493 494  | Next Page >

  • Help getting frame rate (fps) up in Python + Pygame

    - by Jordan Magnuson
    I am working on a little card-swapping world-travel game that I sort of envision as a cross between Bejeweled and the 10 Days geography board games. So far the coding has been going okay, but the frame rate is pretty bad... currently I'm getting low 20's on my Core 2 Duo. This is a problem since I'm creating the game for Intel's March developer competition, which is squarely aimed at netbooks packing underpowered Atom processors. Here's a screen from the game: ![www.necessarygames.com/my_games/betraveled/betraveled-fps.png][1] I am very new to Python and Pygame (this is the first thing I've used them for), and am sadly lacking in formal CS training... which is to say that I think there are probably A LOT of bad practices going on in my code, and A LOT that could be optimized. If some of you older Python hands wouldn't mind taking a look at my code and seeing if you can't find any obvious areas for optimization, I would be extremely grateful. You can download the full source code here: http://www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip Compiled exe here: www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip One thing I am concerned about is my event manager, which I feel may have some performance wholes in it, and another thing is my rendering... I'm pretty much just blitting everything to the screen all the time (see the render routines in my game_components.py below); I recently found out that you should only update the areas of the screen that have changed, but I'm still foggy on how that accomplished exactly... could this be a huge performance issue? Any thoughts are much appreciated! As usual, I'm happy to "tip" you for your time and energy via PayPal. Jordan Here are some bits of the source: Main.py #Remote imports import pygame from pygame.locals import * #Local imports import config import rooms from event_manager import * from events import * class RoomController(object): """Controls which room is currently active (eg Title Screen)""" def __init__(self, screen, ev_manager): self.room = None self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.room = self.set_room(config.room) def set_room(self, room_const): #Unregister old room from ev_manager if self.room: self.room.ev_manager.unregister_listener(self.room) self.room = None #Set new room based on const if room_const == config.TITLE_SCREEN: return rooms.TitleScreen(self.screen, self.ev_manager) elif room_const == config.GAME_MODE_ROOM: return rooms.GameModeRoom(self.screen, self.ev_manager) elif room_const == config.GAME_ROOM: return rooms.GameRoom(self.screen, self.ev_manager) elif room_const == config.HIGH_SCORES_ROOM: return rooms.HighScoresRoom(self.screen, self.ev_manager) def notify(self, event): if isinstance(event, ChangeRoomRequest): if event.game_mode: config.game_mode = event.game_mode self.room = self.set_room(event.new_room) def render(self, surface): self.room.render(surface) #Run game def main(): pygame.init() screen = pygame.display.set_mode(config.screen_size) ev_manager = EventManager() spinner = CPUSpinnerController(ev_manager) room_controller = RoomController(screen, ev_manager) pygame_event_controller = PyGameEventController(ev_manager) spinner.run() # this runs the main function if this script is called to run. # If it is imported as a module, we don't run the main function. if __name__ == "__main__": main() event_manager.py #Remote imports import pygame from pygame.locals import * #Local imports import config from events import * def debug( msg ): print "Debug Message: " + str(msg) class EventManager: #This object is responsible for coordinating most communication #between the Model, View, and Controller. def __init__(self): from weakref import WeakKeyDictionary self.listeners = WeakKeyDictionary() self.eventQueue= [] self.gui_app = None #---------------------------------------------------------------------- def register_listener(self, listener): self.listeners[listener] = 1 #---------------------------------------------------------------------- def unregister_listener(self, listener): if listener in self.listeners: del self.listeners[listener] #---------------------------------------------------------------------- def post(self, event): if isinstance(event, MouseButtonLeftEvent): debug(event.name) #NOTE: copying the list like this before iterating over it, EVERY tick, is highly inefficient, #but currently has to be done because of how new listeners are added to the queue while it is running #(eg when popping cards from a deck). Should be changed. See: http://dr0id.homepage.bluewin.ch/pygame_tutorial08.html #and search for "Watch the iteration" for listener in list(self.listeners): #NOTE: If the weakref has died, it will be #automatically removed, so we don't have #to worry about it. listener.notify(event) #------------------------------------------------------------------------------ class PyGameEventController: """...""" def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.input_freeze = False #---------------------------------------------------------------------- def notify(self, incoming_event): if isinstance(incoming_event, UserInputFreeze): self.input_freeze = True elif isinstance(incoming_event, UserInputUnFreeze): self.input_freeze = False elif isinstance(incoming_event, TickEvent): #Share some time with other processes, so we don't hog the cpu pygame.time.wait(5) #Handle Pygame Events for event in pygame.event.get(): #If this event manager has an associated PGU GUI app, notify it of the event if self.ev_manager.gui_app: self.ev_manager.gui_app.event(event) #Standard event handling for everything else ev = None if event.type == QUIT: ev = QuitEvent() elif event.type == pygame.MOUSEBUTTONDOWN and not self.input_freeze: if event.button == 1: #Button 1 pos = pygame.mouse.get_pos() ev = MouseButtonLeftEvent(pos) elif event.type == pygame.MOUSEMOTION: pos = pygame.mouse.get_pos() ev = MouseMoveEvent(pos) #Post event to event manager if ev: self.ev_manager.post(ev) #------------------------------------------------------------------------------ class CPUSpinnerController: def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.clock = pygame.time.Clock() self.cumu_time = 0 self.keep_going = True #---------------------------------------------------------------------- def run(self): if not self.keep_going: raise Exception('dead spinner') while self.keep_going: time_passed = self.clock.tick() fps = self.clock.get_fps() self.cumu_time += time_passed self.ev_manager.post(TickEvent(time_passed, fps)) if self.cumu_time >= 1000: self.cumu_time = 0 self.ev_manager.post(SecondEvent()) pygame.quit() #---------------------------------------------------------------------- def notify(self, event): if isinstance(event, QuitEvent): #this will stop the while loop from running self.keep_going = False rooms.py #Remote imports import pygame #Local imports import config import continents from game_components import * from my_gui import * from pgu import high class Room(object): def __init__(self, screen, ev_manager): self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) def notify(self, event): if isinstance(event, TickEvent): pygame.display.set_caption('FPS: ' + str(int(event.fps))) self.render(self.screen) pygame.display.update() def get_highs_table(self): fname = 'high_scores.txt' highs_table = None config.all_highs = high.Highs(fname) if config.game_mode == config.TIME_CHALLENGE: if config.difficulty == config.EASY: highs_table = config.all_highs['time_challenge_easy'] if config.difficulty == config.MED_DIF: highs_table = config.all_highs['time_challenge_med'] if config.difficulty == config.HARD: highs_table = config.all_highs['time_challenge_hard'] if config.difficulty == config.SUPER: highs_table = config.all_highs['time_challenge_super'] elif config.game_mode == config.PLAN_AHEAD: pass return highs_table class TitleScreen(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() #Initialize #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=0) #Quit Button #--------------------------------------- b = StartGameButton(ev_manager=self.ev_manager) c.add(b, 0, 0) self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) class GameModeRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() self.create_gui() #Create pgu gui elements def create_gui(self): #Setup #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=-1) #Mode Relaxed Button #--------------------------------------- b = GameModeRelaxedButton(ev_manager=self.ev_manager) self.b = b print b.rect c.add(b, 0, 200) #Mode Time Challenge Button #--------------------------------------- b = TimeChallengeButton(ev_manager=self.ev_manager) self.b = b print b.rect c.add(b, 0, 250) #Mode Think Ahead Button #--------------------------------------- # b = PlanAheadButton(ev_manager=self.ev_manager) # self.b = b # print b.rect # c.add(b, 0, 300) #Initialize #--------------------------------------- self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) class GameRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) #Game mode #--------------------------------------- self.new_board_timer = None self.game_mode = config.game_mode config.current_highs = self.get_highs_table() self.highs_dialog = None self.game_over = False #Images #--------------------------------------- self.background = pygame.image.load('assets/images/interface/game screen2-1.jpg').convert() self.logo = pygame.image.load('assets/images/interface/logo_small.png').convert_alpha() self.game_over_text = pygame.image.load('assets/images/interface/text_game_over.png').convert_alpha() self.trip_complete_text = pygame.image.load('assets/images/interface/text_trip_complete.png').convert_alpha() self.zoom_game_over = None self.zoom_trip_complete = None self.fade_out = None #Text #--------------------------------------- self.font = pygame.font.Font(config.font_sans, config.interface_font_size) #Create game components #--------------------------------------- self.continent = self.set_continent(config.continent) self.board = Board(config.board_size, self.ev_manager) self.deck = Deck(self.ev_manager, self.continent) self.map = Map(self.continent) self.longest_trip = 0 #Set pos of game components #--------------------------------------- board_pos = (SCREEN_MARGIN[0], 109) self.board.set_pos(board_pos) map_pos = (config.screen_size[0] - self.map.size[0] - SCREEN_MARGIN[0], 57); self.map.set_pos(map_pos) #Trackers #--------------------------------------- self.game_clock = Chrono(self.ev_manager) self.swap_counter = 0 self.level = 0 #Create gui #--------------------------------------- self.create_gui() #Create initial board #--------------------------------------- self.new_board = self.deck.deal_new_board(self.board) self.ev_manager.post(NewBoardComplete(self.new_board)) def set_continent(self, continent_const): #Set continent based on const if continent_const == config.EUROPE: return continents.Europe() if continent_const == config.AFRICA: return continents.Africa() else: raise Exception('Continent constant not recognized') #Create pgu gui elements def create_gui(self): #Setup #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=-1,valign=-1) #Timer Progress bar #--------------------------------------- self.timer_bar = None self.time_increase = None self.minutes_left = None self.seconds_left = None self.timer_text = None if self.game_mode == config.TIME_CHALLENGE: self.time_increase = config.time_challenge_start_time self.timer_bar = gui.ProgressBar(config.time_challenge_start_time,0,config.max_time_bank,width=306) c.add(self.timer_bar, 172, 57) #Connections Progress bar #--------------------------------------- self.connections_bar = None self.connections_bar = gui.ProgressBar(0,0,config.longest_trip_needed,width=306) c.add(self.connections_bar, 172, 83) #Quit Button #--------------------------------------- b = QuitButton(ev_manager=self.ev_manager) c.add(b, 950, 20) #Generate Board Button #--------------------------------------- b = GenerateBoardButton(ev_manager=self.ev_manager, room=self) c.add(b, 500, 20) #Board Size? #--------------------------------------- bs = SetBoardSizeContainer(config.BOARD_LARGE, ev_manager=self.ev_manager, board=self.board) c.add(bs, 640, 20) #Fill Board? #--------------------------------------- t = FillBoardCheckbox(config.fill_board, ev_manager=self.ev_manager) c.add(t, 740, 20) #Darkness? #--------------------------------------- t = UseDarknessCheckbox(config.use_darkness, ev_manager=self.ev_manager) c.add(t, 840, 20) #Initialize #--------------------------------------- self.gui_app.init(c) def advance_level(self): self.level += 1 print 'Advancing to next level' print 'New level: ' + str(self.level) if self.timer_bar: print 'Time increase: ' + str(self.time_increase) self.timer_bar.value += self.time_increase self.time_increase = max(config.min_advance_time, int(self.time_increase * 0.9)) self.board = self.new_board self.new_board = None self.zoom_trip_complete = None self.game_clock.unpause() def notify(self, event): #Tick event if isinstance(event, TickEvent): pygame.display.set_caption('FPS: ' + str(int(event.fps))) self.render(self.screen) pygame.display.update() #Wait to deal new board when advancing levels if self.zoom_trip_complete and self.zoom_trip_complete.finished: self.zoom_trip_complete = None self.ev_manager.post(UnfreezeCards()) self.new_board = self.deck.deal_new_board(self.board) self.ev_manager.post(NewBoardComplete(self.new_board)) #New high score? if self.zoom_game_over and self.zoom_game_over.finished and not self.highs_dialog: if config.current_highs.check(self.level) != None: self.zoom_game_over.visible = False data = 'time:' + str(self.game_clock.time) + ',swaps:' + str(self.swap_counter) self.highs_dialog = HighScoreDialog(score=self.level, data=data, ev_manager=self.ev_manager) self.highs_dialog.open() elif not self.fade_out: self.fade_out = FadeOut(self.ev_manager, config.TITLE_SCREEN) #Second event elif isinstance(event, SecondEvent): if self.timer_bar: if not self.game_clock.paused: self.timer_bar.value -= 1 if self.timer_bar.value <= 0 and not self.game_over: self.ev_manager.post(GameOver()) self.minutes_left = self.timer_bar.value / 60 self.seconds_left = self.timer_bar.value % 60 if self.seconds_left < 10: leading_zero = '0' else: leading_zero = '' self.timer_text = ''.join(['Time Left: ', str(self.minutes_left), ':', leading_zero, str(self.seconds_left)]) #Game over elif isinstance(event, GameOver): self.game_over = True self.zoom_game_over = ZoomImage(self.ev_manager, self.game_over_text) #Trip complete event elif isinstance(event, TripComplete): print 'You did it!' self.game_clock.pause() self.zoom_trip_complete = ZoomImage(self.ev_manager, self.trip_complete_text) self.new_board_timer = Timer(self.ev_manager, 2) self.ev_manager.post(FreezeCards()) print 'Room posted newboardcomplete' #Board Refresh Complete elif isinstance(event, BoardRefreshComplete): if event.board == self.board: print 'Longest trip needed: ' + str(config.longest_trip_needed) print 'Your longest trip: ' + str(self.board.longest_trip) if self.board.longest_trip >= config.longest_trip_needed: self.ev_manager.post(TripComplete()) elif event.board == self.new_board: self.advance_level() self.connections_bar.value = self.board.longest_trip self.connection_text = ' '.join(['Connections:', str(self.board.longest_trip), '/', str(config.longest_trip_needed)]) #CardSwapComplete elif isinstance(event, CardSwapComplete): self.swap_counter += 1 elif isinstance(event, ConfigChangeBoardSize): config.board_size = event.new_size elif isinstance(event, ConfigChangeCardSize): config.card_size = event.new_size elif isinstance(event, ConfigChangeFillBoard): config.fill_board = event.new_value elif isinstance(event, ConfigChangeDarkness): config.use_darkness = event.new_value def render(self, surface): #Background surface.blit(self.background, (0, 0)) #Map self.map.render(surface) #Board self.board.render(surface) #Logo surface.blit(self.logo, (10,10)) #Text connection_text = self.font.render(self.connection_text, True, BLACK) surface.blit(connection_text, (25, 84)) if self.timer_text: timer_text = self.font.render(self.timer_text, True, BLACK) surface.blit(timer_text, (25, 64)) #GUI self.gui_app.paint(surface) if self.zoom_trip_complete: self.zoom_trip_complete.render(surface) if self.zoom_game_over: self.zoom_game_over.render(surface) if self.fade_out: self.fade_out.render(surface) class HighScoresRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() #Initialize #--------------------------------------- self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=0) #High Scores Table #--------------------------------------- hst = HighScoresTable() c.add(hst, 0, 0) self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) game_components.py #Remote imports import pygame from pygame.locals import * import random import operator from copy import copy from math import sqrt, floor #Local imports import config from events import * from matrix import Matrix from textrect import render_textrect, TextRectException from hyphen import hyphenator from textwrap2 import TextWrapper ############################## #CONSTANTS ############################## SCREEN_MARGIN = (10, 10) #Colors BLACK = (0, 0, 0) WHITE = (255, 255, 255) RED = (255, 0, 0) YELLOW = (255, 200, 0) #Directions LEFT = -1 RIGHT = 1 UP = 2 DOWN = -2 #Cards CARD_MARGIN = (10, 10) CARD_PADDING = (2, 2) #Card types BLANK = 0 COUNTRY = 1 TRANSPORT = 2 #Transport types PLANE = 0 TRAIN = 1 CAR = 2 SHIP = 3 class Timer(object): def __init__(self, ev_manager, time_left): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time_left = time_left self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time_left -= 1 class Chrono(object): def __init__(self, ev_manager, start_time=0): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time = start_time self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time += 1 class Map(object): def __init__(self, continent): self.map_image = pygame.image.load(continent.map).convert_alpha() self.map_text = pygame.image.load(continent.map_text).convert_alpha() self.pos = (0, 0) self.set_color() self.map_image = pygame.transform.smoothscale(self.map_image, config.map_size) self.size = self.map_image.get_size() def set_pos(self, pos): self.pos = pos def set_color(self): image_pixel_array = pygame.PixelArray(self.map_image) image_pixel_array.replace(config.GRAY1, config.COLOR1) image_pixel_array.replace(config.GRAY2, config.COLOR2) image_pixel_array.replace(config.GRAY3, config.COLOR3) image_pixel_array.replace(config.GRAY4, config.COLOR4) image_pixel_array.replace(config.GRAY5, config.COLOR5)

    Read the article

  • Connection Error:Oracle.DataAccess.Client.OracleException ORA-12170

    - by psyb0rg
    This has taken many hours of mine. I have to get this .Net app to run on an XP system. Someone seems to have messed up some files so conn.Open() in the C# is causing this error: Connection Error:Oracle.DataAccess.Client.OracleException ORA-12170: TNS:Connect timeout occurred at Oracle.DataAccess.Client.OracleException.HandleErrorHelper(Int32 errCode, OracleConnection conn, IntPtr opsErrCtx, OpoSqlValCtx* pOpoSqlValCtx, Object src, String procedure) at Oracle.DataAccess.Client.OracleException.HandleError(Int32 errCode, OracleConnection conn, IntPtr opsErrCtx, Object src) at Oracle.DataAccess.Client.OracleConnection.Open() at Service.connect(Int32 sql_choice, String databaseIdentifier, String authenticationKey) in c:\Documents .... This is my sqlnet.ora file: # sqlnet.ora Network Configuration File: C:\oracle\product\10.2.0\db_1\network\admin\sqlnet.ora SQLNET.AUTHENTICATION_SERVICES= (NTS) NAMES.DIRECTORY_PATH= (TNSNAMES, EZCONNECT) SQLNET.INBOUND_CONNECT_TIMEOUT = 180 SQLNET.SEND_TIMEOUT = 180 SQLNET.RECV_TIMEOUT = 180 This is tnsnames.ora: # tnsnames.ora Network Configuration File: C:\oracle\product\10.2.0\db_1\network\admin\tnsnames.ora # Generated by Oracle configuration tools. ORACLE2 = (DESCRIPTION = (ADDRESS = (PROTOCOL = TCP)(HOST = dell )(PORT = 1521)) (CONNECT_DATA = (SERVER = DEDICATED) (SERVICE_NAME = oracle2) ) ) ORCL = (DESCRIPTION = (ADDRESS = (PROTOCOL = TCP)(HOST = dell )(PORT = 1521)) (CONNECT_DATA = (SERVER = DEDICATED) (SERVICE_NAME = orcl) ) ) EXTPROC_CONNECTION_DATA = (DESCRIPTION = (ADDRESS_LIST = (ADDRESS = (PROTOCOL = IPC)(KEY = EXTPROC1)) ) (CONNECT_DATA = (SID = PLSExtProc) (PRESENTATION = RO) ) ) This is listener.ora: # listener.ora Network Configuration File: C:\oracle\product\10.2.0\db_1\network\admin\listener.ora # Generated by Oracle configuration tools. SID_LIST_LISTENER = (SID_LIST = (SID_DESC = (SID_NAME = PLSExtProc) (ORACLE_HOME = C:\oracle\product\10.2.0\db_1) (PROGRAM = extproc) ) ) LISTENER = (DESCRIPTION_LIST = (DESCRIPTION = (ADDRESS = (PROTOCOL = TCP)(HOST = dell )(PORT = 1521)) ) ) I've tried changing the host name to localhost, 127.0.0.1 but none work I can execute queries from SQL Plus. There are NO firewalls on the system The .Net app and DB are on the same machine. Anyone?

    Read the article

  • How to Impersonate a user for a file copy over the network when dns or netbios is not available

    - by Scott Chamberlain
    I have ComputerA on DomainA running as userA needing to copy a very large file to ComputerB on WorkgroupB which has the ip of 192.168.10.2 to a windows share that only userB has write access to. There is no netbios or dns resolving so the computer must be refrenced by IP I first I tried AppDomain.CurrentDomain.SetPrincipalPolicy(System.Security.Principal.PrincipalPolicy.WindowsPrincipal); WindowsIdentity UserB = new WindowsIdentity("192.168.10.2\\UserB", "PasswordB"); //Execption WindowsImpersonationContext contex = UserB.Impersonate() File.Copy(@"d:\bigfile", @"\\192.168.10.2\bifgile"); contex.Undo(); but I get a System.Security.SecurityException "The name provided is not a properly formed account name." So I tried AppDomain.CurrentDomain.SetPrincipalPolicy(System.Security.Principal.PrincipalPolicy.WindowsPrincipal); WindowsIdentity webinfinty = new WindowsIdentity("ComputerB\\UserB", "PasswordB"); //Execption But I get "Logon failure: unknown user name or bad password." error instead. so then I tried IntPtr token; bool succeded = LogonUser("UserB", "192.168.10.2", "PasswordB", LogonTypes.Network, LogonProviders.Default, out token); if (!succeded) { throw new Win32Exception(Marshal.GetLastWin32Error()); } WindowsImpersonationContext contex = WindowsIdentity.Impersonate(token); (...) [DllImport("advapi32.dll", SetLastError = true)] static extern bool LogonUser( string principal, string authority, string password, LogonTypes logonType, LogonProviders logonProvider, out IntPtr token); but LogonUser returns false with the win32 error "Logon failure: unknown user name or bad password" I know my username and password are fine, I have logged on to computerB as that user. Any reccomandations

    Read the article

  • Single player 'pong' game

    - by Jam
    I am just starting out learning pygame and livewires, and I'm trying to make a single-player pong game, where you just hit the ball, and it bounces around until it passes your paddle (located on the left side of the screen and controlled by the mouse), which makes you lose. I have the basic code, but the ball doesn't stay on the screen, it just flickers and doesn't remain constant. Also, the paddle does not move with the mouse. I'm sure I'm missing something simple, but I just can't figure it out. Help please! Here's what I have: from livewires import games import random games.init(screen_width=640, screen_height=480, fps=50) class Paddle(games.Sprite): image=games.load_image("paddle.bmp") def __init__(self, x=10): super(Paddle, self).__init__(image=Paddle.image, y=games.mouse.y, left=10) self.score=games.Text(value=0, size=25, top=5, right=games.screen.width - 10) games.screen.add(self.score) def update(self): self.y=games.mouse.y if self.top<0: self.top=0 if self.bottom>games.screen.height: self.bottom=games.screen.height self.check_collide() def check_collide(self): for ball in self.overlapping_sprites: self.score.value+=1 ball.handle_collide() class Ball(games.Sprite): image=games.load_image("ball.bmp") speed=5 def __init__(self, x=90, y=90): super(Ball, self).__init__(image=Ball.image, x=x, y=y, dx=Ball.speed, dy=Ball.speed) def update(self): if self.right>games.screen.width: self.dx=-self.dx if self.bottom>games.screen.height or self.top<0: self.dy=-self.dy if self.left<0: self.end_game() self.destroy() def handle_collide(self): self.dx=-self.dx def end_game(self): end_message=games.Message(value="Game Over", size=90, x=games.screen.width/2, y=games.screen.height/2, lifetime=250, after_death=games.screen.quit) games.screen.add(end_message) def main(): background_image=games.load_image("background.bmp", transparent=False) games.screen.background=background_image paddle_image=games.load_image("paddle.bmp") the_paddle=games.Sprite(image=paddle_image, x=10, y=games.mouse.y) games.screen.add(the_paddle) ball_image=games.load_image("ball.bmp") the_ball=games.Sprite(image=ball_image, x=630, y=200, dx=2, dy=2) games.screen.add(the_ball) games.mouse.is_visible=False games.screen.event_grab=True games.screen.mainloop() main()

    Read the article

  • How to call SQL Function with multiple parameters from C# web page

    - by Marshall
    I have an MS SQL function that is called with the following syntax: SELECT Field1, COUNT(*) AS RecordCount FROM GetDecileTable('WHERE ClientID = 7 AND LocationName = ''Default'' ', 10) The first parameter passes a specific WHERE clause that is used by the function for one of the internal queries. When I call this function in the front-end C# page, I need to send parameter values for the individual fields inside of the WHERE clause (in this example, both the ClientID & LocationName fields) The current C# code looks like this: String SQLText = "SELECT Field1, COUNT(*) AS RecordCount FROM GetDecileTable('WHERE ClientID = @ClientID AND LocationName = @LocationName ',10)"; SqlCommand Cmd = new SqlCommand(SQLText, SqlConnection); Cmd.Parameters.Add("@ClientID", SqlDbType.Int).Value = 7; // Insert real ClientID Cmd.Parameters.Add("@LocationName", SqlDbType.NVarChar(20)).Value = "Default"; // Real code uses Location Name from user input SqlDataReader reader = Cmd.ExecuteReader(); When I do this, I get the following code from SQL profiler: exec sp_executesql N'SELECT Field1, COUNT(*) as RecordCount FROM GetDecileTable (''WHERE ClientID = @ClientID AND LocationName = @LocationName '',10)', N'@ClientID int,@LocationID nvarchar(20)', @ClientID=7,@LocationName=N'Default' When this executes, SQL throws an error that it cannot parse past the first mention of @ClientID stating that the Scalar Variable @ClientID must be defined. If I modify the code to declare the variables first (see below), then I receive an error at the second mention of @ClientID that the variable already exists. exec sp_executesql N'DECLARE @ClientID int; DECLARE @LocationName nvarchar(20); SELECT Field1, COUNT(*) as RecordCount FROM GetDecileTable (''WHERE ClientID = @ClientID AND LocationName = @LocationName '',10)', N'@ClientID int,@LocationName nvarchar(20)', @ClientID=7,@LocationName=N'Default' I know that this method of adding parameters and calling SQL code from C# works well when I am selecting data from tables, but I am not sure how to embed parameters inside of the ' quote marks for the embedded WHERE clause being passed to the function. Any ideas?

    Read the article

  • mysql - query group/concat question??

    - by tom smith
    I have a situation where I return results with mutiple rows. I'm looking for aw way to return a single row, with the multiple items in separate cols within the row. My initial query: SELECT a.name, a.city, a.address, a.abbrv, b.urltype, b.url FROM jos__universityTBL as a LEFT JOIN jos__university_urlTBL as b on b.universityID = a.ID WHERE a.stateVAL = 'CA' ...my output: | University Of Southern Califor | Los Angeles | | usc | 2 | http://web-app.usc.edu/ws/soc/api/ | | University Of Southern Califor | Los Angeles | | usc | 4 | http://web-app.usc.edu/ws/soc/api/ | | University Of Southern Califor | Los Angeles | | usc | 1 | www.usc.edu | | San Jose State University | San Jose | | sjsu | 2 | http://info.sjsu.edu/home/schedules.html | | San Jose State University | San Jose | | sjsu | 4 | https://cmshr.sjsu.edu/psp/HSJPRDF/EMPLOYEE/HSJPRD/c/COMMUNITY_ACCESS.CLASS_SEARCH.GBL?FolderPath=PORTAL_ROOT_OBJECT.PA_HC_CLASS_SEARCH | | San Jose State University | San Jose | | sjsu | 1 | www.sjsu.edu My tbl schema... mysql> describe jos_universityTBL; +----------------+--------------+------+-----+---------+----------------+ | Field | Type | Null | Key | Default | Extra | +----------------+--------------+------+-----+---------+----------------+ | name | varchar(50) | NO | UNI | | | | repos_dir_name | varchar(50) | NO | | | | | city | varchar(20) | YES | | | | | stateVAL | varchar(5) | NO | | | | | address | varchar(50) | NO | | | | | abbrv | varchar(20) | NO | | | | | childtbl | varchar(200) | NO | | | | | userID | int(10) | NO | | 0 | | | ID | int(10) | NO | PRI | NULL | auto_increment | +----------------+--------------+------+-----+---------+----------------+ 9 rows in set (0.00 sec) mysql> describe jos_university_urlTBL; +--------------+--------------+------+-----+---------+----------------+ | Field | Type | Null | Key | Default | Extra | +--------------+--------------+------+-----+---------+----------------+ | universityID | int(10) | NO | | 0 | | | urltype | int(5) | NO | | 0 | | | url | varchar(200) | NO | MUL | | | | actionID | int(5) | YES | | 0 | | | status | int(5) | YES | | 0 | | | ID | int(10) | NO | PRI | NULL | auto_increment | +--------------+--------------+------+-----+---------+----------------+ 6 rows in set (0.00 sec) I'm really trying to get something like: |<<the concated urltype-url >>| ucs | losangeles | usc.edu | 1-u1 | 2-u2 | 3-u2 | Any pointers would be helpful!

    Read the article

  • silverlight master-detail with two listboxes in pure xaml with ria services throwing exception

    - by Sam
    Hi, I was trying to achieve master-detail with 2 ListBox, 2 DomainDataSource and a IValueConverter, when entering the page it throws the random error it does when your xaml is invalid: "AG_E_PARSER_BAD_PROPERTY_VALUE [Line: 24 Position: 61]" Which is in fact the start position of where I am binding the listbox selected item with converter to the parameter's value of my DomainDataSource. I would love to achieve this by pure xaml, I did it by code behind and that works but I don't like it :p When the parameter is a hard-coded integer 1, it works, so I assume it's the value binding My code is below here, thanks in advance for at least looking :) (taken into accound all the xmlns's & usings are correct) Xaml: <Grid x:Name="LayoutRoot"> <Grid.Resources> <helpers:ListItemtoIdListValueConverter x:Key="mListConverter" /> </Grid.Resources> <riacontrols:DomainDataSource x:Name="GetLists" DomainContext="{StaticResource DbContext}" LoadSize="20" QueryName="GetLists" AutoLoad="True" /> <riacontrols:DomainDataSource x:Name="GetListItems" DomainContext="{StaticResource DbContext}" LoadSize="20" QueryName="GetListItemsById" AutoLoad="True"> <riacontrols:DomainDataSource.QueryParameters> <riadata:Parameter ParameterName="id" Value="{Binding ElementName=ListBoxLists, Path=SelectedItem, Converter={StaticResource mListConverter}}" /> </riacontrols:DomainDataSource.QueryParameters> </riacontrols:DomainDataSource> <activity:Activity IsActive="{Binding IsBusy, ElementName=ListBoxListItems}"> <StackPanel Orientation="Horizontal"> <ListBox x:Name="ListBoxLists" ItemsSource="{Binding Data, ElementName=GetLists, Mode=OneWay}" Width="150" Margin="0,0,10,10" /> <ListBox x:Name="ListBoxListItems" ItemsSource="{Binding Data, ElementName=GetListItems, Mode=OneWay}" Width="150" Margin="0,0,10,10" /> </StackPanel> </activity:Activity> </Grid> IValueConverter: public class ListItemtoIdListValueConverter: IValueConverter { #region IValueConverter Members public object Convert(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) { list mList = (list)value; if (mList != null) return mList.id; else return null; } public object ConvertBack(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) { throw new NotImplementedException(); } #endregion }

    Read the article

  • JQGRID inline dropdown binding via AJAX

    - by Frank
    jQuery(document).ready(function () { var grid = $("#list"); var AllCategory={"1":"Computing","2":"Cooking","10":"Fiction","3":"Finance","6":"Language","4":"Medical","11":"News","8":"Philosophy","9":"Religion","7":"Sport","5":"Travel"}; grid.jqGrid({ url: '/SupplierOrder/Select_SupplierOrderDetailByX/', editurl: "clientArray", datatype: 'json', mtype: 'GET', colNames: ['Category', 'Qty'], colModel: [ { name: 'Category', index: 'CategoryID', align: 'left', editable: true, edittype: "select", formatter: 'select', editoptions: { value: AllCategory }, editrules: { required: true } }, { name: 'Qty', index: 'Qty', width: 40, align: 'left', editable: true, edittype: "text", editoptions: { size: "35", maxlength: "50"} } ], pager: jQuery('#pager'), rowNum: 10, rowList: [5, 10, 20, 50], sortname: '', sortorder: '', viewrecords: true, autowidth: true, autoheight: true, imgpath: '/scripts/themes/black-tie/images', caption: 'Supplier Order Detail' }) grid.jqGrid('navGrid', '#pager', { edit: false, add: false, del: true, refresh: false, search: false }, {}, {}, {}, {}); grid.jqGrid('inlineNav', '#pager', { addtext: "Add", edittext: "Edit", savetext: "Save", canceltext: "Cancel" }); }); It is my JQGrid. Then, I remove below code ... var AllCategory={"1":"Computing","2":"Cooking","10":"Fiction","3":"Finance","6":"Language","4":"Medical","11":"News","8":"Philosophy","9":"Religion","7":"Sport","5":"Travel"}; Replace with below code so that i can get dynamic data ... var AllCategory = (function () { var list = null; $.ajax({ async: false, global: false, type: "POST", url: 'Category_Lookup', dataType: 'json', data: {}, success: function (response, textStatus, jqXHR) { list = response; }, error: function (jqXHR, textStatus, errorThrown) { alert("jqXHR.responseText --> " + jqXHR.responseText + "\njqXHR --> " + jqXHR + "\ntextStatus --> " + textStatus + " \nerrorThrown --> " + errorThrown); } }); alert(list); return list; })(); Firstly, I get below message box ... Then I get Error Could anyone please tell me how to make it correct ? Every suggestion will be appreciated.

    Read the article

  • libdb4.6-dev vs libdb4.7-dev

    - by routinet
    I want to install PHP 5.3 on Ubuntu Intrepid. To install apxs, I need to install libaprutil1-dev, which depends on libdb4.6-dev. When I look at installing that, apt-get wants to remove the currently installed libdb-dev and libdb4.7-dev. Any advice on how to proceed? [root@server:/usr/local] #> apt-get -s install libaprutil1-dev Reading package lists... Done Building dependency tree Reading state information... Done Some packages could not be installed. This may mean that you have requested an impossible situation or if you are using the unstable distribution that some required packages have not yet been created or been moved out of Incoming. Since you only requested a single operation it is extremely likely that the package is simply not installable and a bug report against that package should be filed. The following information may help to resolve the situation: The following packages have unmet dependencies: libaprutil1-dev: Depends: libdb4.6-dev but it is not going to be installed E: Broken packages [root@server:/usr/local] #> apt-get -s install libdb4.6-dev Reading package lists... Done Building dependency tree Reading state information... Done The following packages were automatically installed and are no longer required: debhelper libltdl7-dev po-debconf intltool-debian libtool courier-ssl gettext libgdbm-dev libzip1 html2text autotools-dev libmail-sendmail-perl Use 'apt-get autoremove' to remove them. Suggested packages: db4.6-doc The following packages will be REMOVED: libdb-dev libdb4.7-dev The following NEW packages will be installed: libdb4.6-dev 0 upgraded, 1 newly installed, 2 to remove and 54 not upgraded. Remv libdb-dev [4.7.25.2ubuntu1] Remv libdb4.7-dev [4.7.25-3] Inst libdb4.6-dev (4.6.21-10 Ubuntu:8.10/intrepid) Conf libdb4.6-dev (4.6.21-10 Ubuntu:8.10/intrepid)

    Read the article

  • saving WPF InkCanvas to a JPG - image is getting cropped

    - by Jason
    I have a WPF InkCanvas control I'm using to capture a signature in my application. The control looks like this - it's 700x300 However, when I save it as a JPG, the resulting image looks like this, also 700x300 The code I'm using to save sigPath = System.IO.Path.GetTempFileName(); MemoryStream ms = new MemoryStream(); FileStream fs = new FileStream(sigPath, FileMode.Create); RenderTargetBitmap rtb = new RenderTargetBitmap((int)inkSig.Width, (int)inkSig.Height, 96d, 96d, PixelFormats.Default); rtb.Render(inkSig); JpegBitmapEncoder encoder = new JpegBitmapEncoder(); encoder.Frames.Add(BitmapFrame.Create(rtb)); encoder.Save(fs); fs.Close(); This is the XAML I'm using: <Window x:Class="Consent.Client.SigPanel" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Background="Transparent" Topmost="True" AllowsTransparency="True" Title="SigPanel" Left="0" Top="0" Height="1024" Width="768" WindowStyle ="None" ShowInTaskbar="False" ResizeMode="NoResize" WindowStartupLocation="CenterScreen" > <Border BorderThickness="1" BorderBrush="Black" Background='#FFFFFFFF' x:Name='DocumentRoot' Width='750' Height='400' CornerRadius='10'> <StackPanel HorizontalAlignment="Center" VerticalAlignment="Center"> <TextBlock Name="txtLabel" FontSize="24" HorizontalAlignment="Center" >Label</TextBlock> <InkCanvas Opacity="1" Background="Beige" Name="inkSig" Width="700" Height="300" /> <StackPanel HorizontalAlignment="Center" Orientation="Horizontal"> <Button FontSize="24" Margin="10" Width="150" Name="btnSave" Click="btnSave_Click">Save</Button> <Button FontSize="24" Margin="10" Width="150" Name="btnCancel" Click="btnCancel_Click">Cancel</Button> <Button FontSize="24" Margin="10" Width="150" Name="btnClear" Click="btnClear_Click">Clear</Button> </StackPanel> </StackPanel> </Border> In the past this worked perfectly. I can't figure out what changed that is causing the image to shift when it is saved.

    Read the article

  • nMoq basic questions

    - by devoured elysium
    I made the following test for my class: var mock = new Mock<IRandomNumberGenerator>(); mock.Setup(framework => framework.Generate(0, 50)) .Returns(7.0) var rnac = new RandomNumberAverageCounter(mock.Object, 1, 100); rnac.Run(); double result = rnac.GetAverage(); Assert.AreEqual(result, 7.0, 0.1); The problem here was that I changed my mind about what range of values Generate(int min, int max) would use. I ran the test and it failed. I know that that is what it's supposed to happen but I was left wondering if isn't there a way to launch an exception or throw in a message when trying to run the method params. Also, if I want to run this Generate() method 10 times with different values (let's say, from 1 to 10), will I have to make 10 mock setups or something, or is there a special method for it? The best I could think of is this (which isn't bad, I'm just asking if there is other better way): for (int i = 1; i < 10; ++i) { mock.Setup(framework => framework.Generate(1, 100)) .Returns((double)i); } Thanks

    Read the article

  • How do I stop Python install on Mac OS X from putting things in my home directory?

    - by Rob
    Hi, I'm trying to install Python from source on my Mac. (OS X 10.6.2, Python-2.6.5.tar.bz2) I've done this before and it was easy, but for some reason, this time after ./configure, and make, the sudo make install puts things some things in my home directory instead of in /usr/local/... where I expect. The .py files are okay, but not the .so files... RobsMac Python-2.6.5 $ sudo make install [...] /usr/bin/install -c -m 644 ./Lib/anydbm.py /usr/local/lib/python2.6 /usr/bin/install -c -m 644 ./Lib/ast.py /usr/local/lib/python2.6 /usr/bin/install -c -m 644 ./Lib/asynchat.py /usr/local/lib/python2.6 [...] running build_scripts running install_lib creating /Users/rob/Library/Python creating /Users/rob/Library/Python/2.6 creating /Users/rob/Library/Python/2.6/site-packages copying build/lib.macosx-10.4-x86_64-2.6/_AE.so - /Users/rob/Library/ Python/2.6/site-packages copying build/lib.macosx-10.4-x86_64-2.6/_AH.so - /Users/rob/Library/ Python/2.6/site-packages copying build/lib.macosx-10.4-x86_64-2.6/_App.so - /Users/rob/Library/ Python/2.6/site-packages [...] Later, this causes imports that require those .so files to fail. For example... RobsMac Python-2.6.5 $ python Python 2.6.5 (r265:79063, Apr 28 2010, 13:40:18) [GCC 4.2.1 (Apple Inc. build 5646) (dot 1)] on darwin Type "help", "copyright", "credits" or "license" for more information. >>> import zlib Traceback (most recent call last):     File "", line 1, in ImportError: No module named zlib Any ideas what is wrong? thanks, Rob

    Read the article

  • how to show a large jpg image to the right in jqGrid's edit form ?

    - by cLee
    Is it possible to show a large (i.e. bigger than a thumbnail) jpeg image in the right-hand side of jqGrid's edit form ? Users want to look at a photo while entering data into fields ... they are describing things in the photo. I'm sure all things are possible with jQuery, but I don't know where to begin. thanks ... html: function afterSubmit(r, data, action) { // if session timeout returned: if (r.responseText == "logout") { window.location = '../scripts/logout.php'; } // if an error message is returned: if (r.responseText != "") { $('#submit_errors').html('Alert:'+r.responseText+''); // show div with error message $('#submit_errors').slideDown(); // hide error div after 10 seconds window.setTimeout(function() { $('#submit_errors').slideUp(); }, 10000); return false; // don't remove this! } return true; // don't remove this! } var lastsel; jQuery(document).ready(function(){ var mygrid = jQuery("#mobile_incidents").jqGrid({ url:'list.php?q=e', editurl:'edit.php', datatype: "json", // note: all column names are required even though some columns are hidden colNames:['Rec#','Date','Line','Photo'], colModel:[{ name:'id', index:'id', editable:true, editoptions: {readonly:'readonly'} }, { name:'mobile_discoveryDate', index:'mobile_discoveryDate', sortable:false, editable:true, edittype:'text', formatter:'date', formatoptions:{ srcformat:'Y/m/d', newformat:'m/d/Y' }, editoptions:{ size:12, maxlength:10, dataInit: function(element) { $(element).blur(); $(element).datepicker({dateFormat:'mm/dd/yyyy'}) } } }, { name:'mobile_lineName', index:'mobile_lineName', editable:true, sortable:false}, { name:'mobile_photo_name', index:'mobile_photo_name', editable:false, sortable:false} ], pager: '#mobile_incidents_pager', altRows: false, rowNum:10, rowList:[10,20], imgpath: '../include/images/jqgrid', viewrecords: true, emptyrecords:'No submissions found!', height: 260, sortname: 'id', sortorder: 'desc', gridview: true, scrollrows: true, autowidth: true, rownumbers: false, multiselect: false, subGrid:false, caption: '' }) .navGrid('#mobile_incidents_pager', // params: {add:false, edit:true, del:false, search:false, view:false, refresh:true, alertcap:' to edit:', alerttext:' . . . click on a row to highlight' }, // edit params: {top:50, left:5, editCaption: 'Edit Submission', bSubmit: 'Approve/Save', closeAfterEdit:true, afterSubmit:function(r,data){return afterSubmit(r,data,'edit');} }, {}, // add params {}, // delete params // search params: {multipleSearch: false}, // view params: {top: 150, left: 5, caption: 'View Mobile Rail Submission'} ); });

    Read the article

  • Linq-to-sql Compiled Query returns object NOT belonging to submitted DataContext ?

    - by Vladimir Kojic
    Compiled query: public static class Machines { public static readonly Func<OperationalDataContext, short, Machine> QueryMachineById = CompiledQuery.Compile((OperationalDataContext db, short machineID) => db.Machines.Where(m => m.MachineID == machineID).SingleOrDefault() ); public static Machine GetMachineById(IUnitOfWork unitOfWork, short id) { Machine machine; // Old code (working) //var machineRepository = unitOfWork.GetRepository<Machine>(); //machine = machineRepository.Find(m => m.MachineID == id).SingleOrDefault(); // New code (making problems) machine = QueryMachineById(unitOfWork.DataContext, id); return machine; } It looks like compiled query is returning result from another data context [TestMethod] public void GetMachinesTest() { using (var unitOfWork = IoC.Get<IUnitOfWork>()) { // Compile Query var machine = Machines.GetMachineById(unitOfWork, 3); } using (var unitOfWork = IoC.Get<IUnitOfWork>()) { var machineRepository = unitOfWork.GetRepository<Machine>(); // Get From Repository var machineFromRepository = machineRepository.Find(m => m.MachineID == 2).SingleOrDefault(); var machine = Machines.GetMachineById(unitOfWork, 2); VerifyHuskyHostMachine(machineFromRepository, 2, "Machine 2", "222222", "H400RS", "MachineIconB.xaml", false, true, LicenseType.Licensed, InterfaceType.HuskyHostV2, "10.0.97.2:8080", "10.0.97.2", 8080, "4.0"); VerifyHuskyHostMachine(machine, 2, "Machine 2", "222222", "H400RS", "MachineIconB.xaml", false, true, LicenseType.Licensed, InterfaceType.HuskyHostV2, "10.0.97.2:8080", "10.0.97.2", 8080, "4.0"); Assert.AreSame(machineFromRepository, machine); // FAIL } } If I run other (complex) unit tests I'm getting as expected: An attempt has been made to Attach or Add an entity that is not new, perhaps having been loaded from another DataContext. Another Important information is that this test is under TransactionScope! UPDATE: It looks like next link is describing similar problem (is this bug solved ?): http://social.msdn.microsoft.com/Forums/en-US/linqprojectgeneral/thread/9bcffc2d-794e-4c4a-9e3e-cdc89dad0e38

    Read the article

  • operator new for array of class without default constructor......

    - by skydoor
    For a class without default constructor, operator new and placement new can be used to declare an array of such class. When I read the code in More Effective C++, I found the code as below(I modified some part)..... My question is, why [] after the operator new is needed? I test it without it, it still works. Can any body explain that? class A { public: int i; A(int i):i(i) {} }; int main() { void *rawMemory = operator new[] (10 * sizeof(A)); // Why [] needed here? A *p = static_cast<A*>(rawMemory); for(int i = 0 ; i < 10 ; i++ ) { new(&p[i])A(i); } for(int i = 0 ; i < 10 ; i++ ) { cout<<p[i].i<<endl; } for(int i = 0 ; i < 10 ; i++ ) { p[i].~A(); } return 0; }

    Read the article

  • SQL Server 2008 Running trigger after Insert, Update locks original table

    - by Polity
    Hi Folks, I have a serious performance problem. I have a database with (related to this problem), 2 tables. 1 Table contains strings with some global information. The second table contains the string stripped down to each individual word. So the string is like indexed in the second table, word by word. The validity of the data in the second table is of less important then the validity of the data in the first table. Since the first table can grow like towards 1*10^6 records and the second table having an average of like 10 words for 1 string can grow like 1*10^7 records, i use a nolock in order to read the second this leaves me free for inserting new records without locking it (Expect many reads on both tables). I have a script which keeps on adding and updating rows to the first table in a MERGE statement. On average, the data beeing merged are like 20 strings a time and the scripts runs like ones every 5 seconds. On the first table, i have a trigger which is beeing invoked on a Insert or Update, which takes the newly inserted or updated data and calls a stored procedure on it which makes sure the data is indexed in the second table. (This takes some significant time). The problem is that when having the trigger disbaled, Reading the first table happens in a few ms. However, when enabling the trigger and your in bad luck of trying to read the first table while this is beeing updated, Our webserver gives you a timeout after 10 seconds (which is way to long anyways). I can quess from this part that when running the trigger, the first table is kept (partially) in a lock untill the trigger is completed. What do you think, if i'm right, is there a easy way around this? Thanks in advance! Cheers, Koen

    Read the article

  • How to implement a counter when using golang's goroutine?

    - by MrROY
    I'm trying to make a queue struct that have push and pop functions. I need to use 10 threads push and another 10 threads pop data, just like i did in the code below. Questions : 1. I need to print out how much i have pushed/popped, but i don't know how to do that. 2. Is there anyway to speed up my code ? the code is too slow for me. package main import ( "runtime" "time" ) const ( DATA_SIZE_PER_THREAD = 10000000 ) type Queue struct { records string } func (self Queue) push(record chan interface{}) { // need push counter record <- time.Now() } func (self Queue) pop(record chan interface{}) { // need pop counter <- record } func main() { runtime.GOMAXPROCS(runtime.NumCPU()) //record chan record := make(chan interface{},1000000) //finish flag chan finish := make(chan bool) queue := new(Queue) for i:=0; i<10; i++ { go func() { for j:=0; j<DATA_SIZE_PER_THREAD; j++ { queue.push(record) } finish<-true }() } for i:=0; i<10; i++ { go func() { for j:=0; j<DATA_SIZE_PER_THREAD; j++ { queue.pop(record) } finish<-true }() } for i:=0; i<20; i++ { <-finish } }

    Read the article

  • How do i bind an image to a <asp:Image /> tag in Form View

    - by Ranhiru
    First i have a getProfileImage.aspx which accepts a CusID and TN as query strings and display n image. So getProfileImage.aspx?CusID=10&TN=Y will show the image fine in the browser :) But... Now i am presented with a Form View and i want to bind the src of the image to get the image from the getProfileImage.aspx page... The following code works fine :) 10 is the customer ID and the image is working fine... <asp:Image ID="Image1" runat="server" Height="151px" ImageUrl='~/getProfileImage.aspx?CusID=10&TN=N' /> But now i want to Bind the CusID value... <asp:Image ID="Image1" runat="server" Height="151px" ImageUrl='~/getProfileImage.aspx?CusID=<%# Bind("CusID") %>&TN=N' /> This simply does not work :( The getProfileImage.aspx is called with CusID=<%... where the way i see it the <%# Bind("CusID") % is not parsed by ASP which would have returned 10... <%# Bind("CusID") %> The above tag alone will work... but inserting it to the middle of the tag seems to break it... Any suggestions ? Thanx a lot in advance :)

    Read the article

  • How to change identifier quote character in SSIS for connection to ODBC DSN

    - by William Rose
    I'm trying to create an SSIS 2008 Data Source View that reads from an Ingres database via the ODBC driver for Ingres. I've downloaded the Ingres 10 Community Edition to get the ODBC driver, installed it, set up the data access server and a DSN on the server running SSIS. If I connect to the SQL Server 2008 Database Engine on the server running SSIS, I can retrieve data from Ingres over the ODBC DSN by running the following command: SELECT * FROM OPENROWSET( 'MSDASQL' , 'DSN=IngresODBC;UID=testuser;PWD=testpass' , 'SELECT * FROM iitables') So I am quite sure that the ODBC setup is correct. If I try the same query with SQL Server style bracketed identifier quotes, I get an error, as Ingres doesn't support this syntax. SELECT * FROM OPENROWSET( 'MSDASQL' , 'DSN=IngresODBC;UID=testuser;PWD=testpass' , 'SELECT * FROM [iitables]') The error is "[Ingres][Ingres 10.0 ODBC Driver][Ingres 10.0]line 1, Unexpected character '['.". What I am finding is that I get the same error when I try to add tables from Ingres to an SSIS Data Source View. The initial step of selecting the ODBC Provider works fine, and I am shown a list of tables / views to add. I then select any table, and try to add it to the view, and get "ERROR [5000A] [Ingres][Ingres 10.0 ODBC Driver][Ingres 10.0]line 3, Unexpected character '['.". Following Ed Harper's suggestion of creating a named query also seems to be stymied. If I put into my named query the following text: SELECT * FROM "iitables" I still get an error: "ERROR [5000A] [Ingres][Ingres 10.0 ODBC Driver][Ingres 10.0]line 2, Unexpected character '['". According to the error, the query text passed by SSIS to ODBC was: SELECT [iitables].* FROM ( SELECT * FROM "iitables" ) AS [iitables] It seems that SSIS assumes that bracket quote characters are acceptable, when they aren't. How can I persuade it not to use them? Double quotes are acceptable.

    Read the article

  • Displaying indexed png- files out of NSArray on the iphone screen

    - by Thomas Hülsmann
    Hi, i like to create an artwork counter- display on an iphone, diplaying 0 to 9. The 10 digits are 10 png- files with the numbers 0 to 9 as their artwork content. The 10 png- files are implemented by using NSArray. Following you'll find the implementation- code: zahlenArray = [NSArray arrayWithObjects: [UIImage imageNamed:@"ziffer-0.png"], [UIImage imageNamed:@"ziffer-1.png"], [UIImage imageNamed:@"ziffer-2.png"], [UIImage imageNamed:@"ziffer-3.png"], [UIImage imageNamed:@"ziffer-4.png"], [UIImage imageNamed:@"ziffer-5.png"], [UIImage imageNamed:@"ziffer-6.png"], [UIImage imageNamed:@"ziffer-7.png"], [UIImage imageNamed:@"ziffer-8.png"], [UIImage imageNamed:@"ziffer-9.png"], nil]; As an index for the 10 digitis I use an integer variable, initializing with 0: int counter = 0; Furthermore I declare an UIImageview programmaticaly: UIImageView *zahlenEinsBisNeun; The implementation code for the UIImageview is: zahlenEinsBisNeun = [UIImage alloc] initWithFrame:CGRectMake(240, 50, 200, 200)]; ???????????????????????????????????????? [self.view addSubview:zahlenEinsBisNeun]; [zahlenEinsBisNeun release]; There, where you see the questionmarks, I don't know how to write the code, to retrieve my content artworks 0 to 9 from NSArray with the index "counter" and make it visible on my iphone screen by using .... addSubview:zahlenEinsBisNeun ... Can anybody help??? My thanks for your support in advance Thomas Hülsmann

    Read the article

  • Keyword 'this'(Me) is not available calling the base constructor

    - by serhio
    In the inherited class I use the base constructor, but can't use class's members calling this base constructor. In this example I have a PicturedLabel that knows it's own color and has a image. A TypedLabel : PictureLabel knows it's type but uses the base color. The (base)image that uses TypedLabel should be colored with the (base)color, however, I can't obtain this color: Error: Keyword 'this' is not available in the current context A workaround? /// base class public class PicturedLabel : Label { PictureBox pb = new PictureBox(); public Color LabelColor; public PicturedLabel() { // initialised here in a specific way LabelColor = Color.Red; } public PicturedLabel(Image img) : base() { pb.Image = img; this.Controls.Add(pb); } } public enum LabelType { A, B } /// derived class public class TypedLabel : PicturedLabel { public TypedLabel(LabelType type) : base(GetImageFromType(type, this.LabelColor)) //Error: Keyword 'this' is not available in the current context { } public static Image GetImageFromType(LabelType type, Color c) { Image result = new Bitmap(10, 10); Rectangle rec = new Rectangle(0, 0, 10, 10); Pen pen = new Pen(c); Graphics g = Graphics.FromImage(result); switch (type) { case LabelType.A: g.DrawRectangle(pen, rec); break; case LabelType.B: g.DrawEllipse(pen, rec); break; } return result; } }

    Read the article

  • Running Magento for multiple clients - single Installaton vs. multiple installations

    - by Chris Hopkins
    Hi There I am looking to set-up a Magento (Community Edition) installation for multiple clients and have researched the matter for a few days now. I can see that the Enterprise Edition has what I need in it, but surprisingly I am not willing to shell out the $12,000 odd yearly subscription. It seems there are a few options available to be but I am worried about the performance I will get out of the various options. Option 1) Single install using AITOC advanced permissions module So this is really what I am after; one installation so that I can update my core files all at the same time and also manage all my store users from one place. The problems here are that I don't know anything about the reliability of this extra product and that I have to pay a bit extra. I am also worried that if I have 10 stores running off this one installation it might all slow down so much and keel over as I have heard allot about Magento's slowness. Module Link: http://www.aitoc.com/en/magentomods_advanced_permissions.html Option 2) Multiple installations of Magento on one server for each shop So here I have 10 Magento installations on one server all running happily away not using any extra money, but I now have 10 separate stores to update and maintain which could be annoying. Also I haven't been able to find a whole lot of other people using this method and when I have they are usually asking how to stop their servers from dying. So this route seems like it could be even worse on my server as I will have more going on on my server but if my server could take it each Magento installation would be simpler and less likely to slow down due to each one having to run 10 shops on its own? Option 3) Use lots of servers and lots of Magento installations I just so do not want to do this. Option 4) Buy Magento Enterprise I do not have the money to do this. So which route is less likely to blow up my server? And does anyone have experience with this holy grail of a module? Thanks for reading and thanks in advance for any help - Chris Hopkins

    Read the article

  • What Qt container class to use for a sorted list?

    - by Dave
    Part of my application involves rendering audio waveforms. The user will be able to zoom in/out of the waveform. Starting at fully zoomed-out, I only want to sample the audio at the necessary internals to draw the waveform at the given resolution. Then, when they zoom in, asynchronously resample the "missing points" and provide a clearer waveform. (Think Google Maps.) I'm not sure the best data structure to use in Qt world. Ideally, I would like to store data samples sorted by time, but with the ability to fill-in points as needed. So, for example, the data points might initially look like: data[0 ms] = 10 data[10 ms] = 32 data[20 ms] = 21 ... But when they zoom in, I would get more points as necessary, perhaps: data[0 ms] = 10 data[2 ms] = 11 data[4 ms] = 18 data[6 ms] = 30 data[10 ms] = 32 data[20 ms] = 21 ... Note that the values in brackets are lookup values (milliseconds), not array indices. In .Net I might have used a SortedList<int, int>. What would be the best class to use in Qt? Or should I use a STL container?

    Read the article

  • Can't create an OgreBullet Trimesh

    - by Nathan Baggs
    I'm using Ogre and Bullet for a project and I currently have a first person camera set up with a Capsule Collision Shape. I've created a model of a cave (which will serve as the main part of the level) and imported it into my game. I'm now trying to create an OgreBulletCollisions::TriangleMeshCollisionShape of the cave. The code I've got so far is this but it isn't working. It compiles but the Capsule shape passes straight through the cave shape. Also I have debug outlines on and there are none being drawn around the cave mesh. Entity *cave = mSceneMgr->createEntity("Cave", "pCube1.mesh"); SceneNode *caveNode = mSceneMgr->getRootSceneNode()->createChildSceneNode(); caveNode->setPosition(0, 10, 250); caveNode->setScale(10, 10, 10); caveNode->rotate(Quaternion(0.5, 0.5, -0.5, 0.5)); caveNode->attachObject(cave); OgreBulletCollisions::StaticMeshToShapeConverter *smtsc = new OgreBulletCollisions::StaticMeshToShapeConverter(); smtsc->addEntity(cave); OgreBulletCollisions::TriangleMeshCollisionShape *tri = smtsc->createTrimesh(); OgreBulletDynamics::RigidBody *caveBody = new OgreBulletDynamics::RigidBody("cave", mWorld); caveBody->setStaticShape(tri, 0.1, 0.8); mShapes.push_back(tri); mBodies.push_back(caveBody); Any suggestions are welcome. To clarify. It compiles but the Capsule shape passes straight through the cave shape. Also I have debug outlines on and there are none being drawn around the cave mesh

    Read the article

  • php regex word boundary matching in utf-8

    - by dontomaso
    Hi, I have the following php code in a utf-8 php file: var_dump(setlocale(LC_CTYPE, 'de_DE.utf8', 'German_Germany.utf-8', 'de_DE', 'german')); var_dump(mb_internal_encoding()); var_dump(mb_internal_encoding('utf-8')); var_dump(mb_internal_encoding()); var_dump(mb_regex_encoding()); var_dump(mb_regex_encoding('utf-8')); var_dump(mb_regex_encoding()); var_dump(preg_replace('/\bweiß\b/iu', 'weiss', 'weißbier')); I would like the last regex to replace only full words and not parts of words. On my windows computer, it returns: string 'German_Germany.1252' (length=19) string 'ISO-8859-1' (length=10) boolean true string 'UTF-8' (length=5) string 'EUC-JP' (length=6) boolean true string 'UTF-8' (length=5) string 'weißbier' (length=9) On the webserver (linux), I get: string(10) "de_DE.utf8" string(10) "ISO-8859-1" bool(true) string(5) "UTF-8" string(10) "ISO-8859-1" bool(true) string(5) "UTF-8" string(9) "weissbier" Thus, the regex works as I expected on windows but not on linux. So the main question is, how should I write my regex to only match at word boundaries? A secondary questions is how I can let windows know that I want to use utf-8 in my php application.

    Read the article

< Previous Page | 483 484 485 486 487 488 489 490 491 492 493 494  | Next Page >