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  • How do I fix dragging windows to the adjacent workspace?

    - by Bill O'Dwyer
    I installed CompizConfig-Settings-Manager and I put on all the settings I liked and had in 11.10, including the ability to drag my windows to the adjacent workspace. It's under the Desktop Wall section, on the Edge Flipping tab and I've checked "Edge Flip Move" and "Edge Flip DnD." In 11.10, the movement was smooth between each workspace, and the window would still be "grabbed" in the same place. In 12.04, it's leaving the window behind and the mouse appears to be "grabbing" nothing, but I'm still holding onto the window, and I can still move and place it within the workspace (or indeed the previous workspace as it won't appear in the desired place until I drag the mouse all the way to the edge of the screen). Any way to fix this? I'm running 12.04 beta 2.

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  • JavaFX Makeover for JFugue Music NotePad

    - by Geertjan
    Bengt-Erik Fröberg from Sweden, one of the developers working on ProSang, the leading Scandinavian blood bank system (and based on the NetBeans Platform), is reworking the user interface of the JFugue Music NotePad. In particular, the Score window (named ScoreFX window below) contains components that are now quite clearly JavaFX, instead of Swing. Looks a lot better and also performs better. The sliders in the Keyboard window are candidates for being similarly redone to use JavaFX instead of Swing. Want to do something similar? Here's all the info you need: http://platform.netbeans.org/tutorials/nbm-javafx.html

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  • Render a 3D scene in multiple windows - extended panoramic view

    - by teodron
    Is there any resource location on how to view a 3D scene from an application or a game on multiple windows or monitors? Each window should continue drawing from where the neighbouring one left off (in the end, the result should be a mosaic of the scene). My idea is to use a camera for each window and have a reference position and orientation for a meta-camera object that is used to correctly offset the other camera. Since there are quite some elements to consider (window specs, viewport properties, position-orientation of each render camera), what is the correct way to update the individual cameras considering the position and orientation of the central, meta-camera? I currently cannot make the cameras present the scene contiguously (and I am reluctant in working out the transformations without checking whether this is the actual way of doing things).

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  • Ubuntu 12.04 update + VirtualBox VM 4.1.14 r77440 - No input

    - by Gubatron
    I can only enter my password with the keyboard and this is what I see after I login If I try to switch to a terminal with CtrlAlt+F1 I get this I don't have a clue how to fix this, or if it's even possible to fix this without access to a terminal. The recovery console does not work either. It opens, but keyboard input doesn't seem to be working for it either. Anybody had this happened? Update (next day) Keyboard input lets me do Alt+F2 and invoke a terminal, but I can't change focus to the terminal window that opens. Any tip on how to switch focus (Alt+Tab wont work) to the terminal window. Maybe looking at this you might have a clue what's going on, maybe there's no window manager loading?

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  • How to prevent a Gtk.SourceView from grabbing the URI of a file

    - by laboleite
    I'm making a text editor using GTK3 in Vala. I need to drag a file and, when I drop it into the application window, the application opens that file. I'm using a Gtk.Notebook that contains the Gtk.SourceView's. It works when I drop a file into an empty Gtk.Notebook, but when there is at least one Gtk.SourceView's appended on it, the SourceView grab the URI of the file, shows it and the window can't handle the opening of the file. In this case, what can I do to prevent a Gtk.SourceView from grabbing the uri of a file when I drop a file into a Gtk.SourceView. PS: I tried to use the drag_dest_unset() inside the SourceView derived class. It worked, the SourceView didn't grab the URI and the window could open the file, but the application showed a message like this, in runtime: Gtk-WARNING **: Can't set a target list on a widget until you've called gtk_drag_dest_set() to make the widget into a drag destination

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  • Logging in over and over again. How to fix this?

    - by romeovs
    Ok, I messed up. I installed ubuntu 11.10, installed awesome wm and removed unity, to have something to fall back on, I also installed gnome-session-fallback. I was messing around and did the following, because the awesome wiki told me to: gconftool-2 --type bool --set /apps/nautilus/preferences/show_desktop False # Still disable the buggy Nautilus desktop thing gconftool-2 --type string --set /desktop/gnome/session/required_components/windowmanager awesome # sets awesome as wm Now here's what's wrong: I can start up decently, and then I get into a login window (that of gnome-session-fallback). I enter my username, select the preferred window manager (awesome in my case) and enter my password. It accepts these, but then hold for a second and just opens the login window again, in effect preventing me from actually logging in. I also tried gconftool-2 --unset (from the tty) on these settings, but that didn't work either. What can I do to revert the gconftool-2 settings to something that should work? I tried apt-get purging gnome-session-fallback and lightdm, and then installing them again, but that didn't work.

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  • Flashing task bar(firefox) in lxde panel and ubuntu internal error

    - by arroy_0209
    I have upgraded from ubuntu10.04 to 12.04 and installed lxde. The panel is now customized according to my convenience. The problem is there was a default checked option for "Flash when there is any window requiring attention" in Task bar(window list) and now when I run firefox, at times the concerned bar in the panel window list starts flashing but it is not clear exactly why at that moment firefox requires my attention. Normally this happens after I download some files (pdf files) and keep using firefox. The only solution I have found is to quit firefox and even after that I receive this message "Sorry, ubuntu12.04 has experienced an internal error. If you notice further problems, try restarting the computer." As usual I report the detailed message to ubuntu as suggested and finally restart the computer. So there are two problems, first, exactly why firefox needs my attention at times and second, why immediately after this, ubuntu experiences an internal error. Please suggest what I should do.

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  • Why are my file selection dialogs so big? How do I make them smaller?

    - by Amanda
    When I use an external monitor, my file selection dialog boxes seem to be huge -- wider than my larger screen. I assume it is a nautilus issue since it happens whether I'm trying to open a file to upload (in firefox) or attach (in thunderbird) or just open it in LibreOffice. See screenshot: The browser window fills my left-hand monitor, the "open" dialog is wider than one screen, and wider than the window that spawned it. It's huge. It didn't used to be huge. Is there some way to force dialog windows to be smaller by default? Whenever I try to open/attach/upload a file I have to re-size the finder dialog before I can see what I'm looking at. I don't understand why it is defaulting to such a huge window.

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  • Ubuntu Wifi Not Connecting (And keeps asking for authentication every minute or so)

    - by kelvinsong
    This is a problem in 12.10 that has been driving me nuts, and it's a problem with the wifi. Ubuntu will never connect to the network. All of my other devices work fine. What will happen is I will type in the password, the authentication window will go away, and the Wifi icon will pulsate for a while. Then about a minute later, a window will pop up asking for authentication to join the same wifi network. If you type in the password again it will do the same thing, and even if you hit [Cancel], the window will still pop back up in another minute. This is a very irritating thing.

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  • Non persistent keyboard shortcuts in Unity

    - by nblumoe
    I did change the keyboard shortcuts for window navigation in Unity to use hjkl (vim movement). I did reassign the shortcuts via GUI in System Settings Keyboard Shortcuts. Here are two examples of the assigned shortcuts: Move window one workspace to the left = Shift+Ctrl+Alt+H Switch to workspace left = Ctrl+Alt+H Occasionally, when restarting the maching, these shortcuts are being reset to theit default values: Move window one workspace to the left = Shift+Ctrl+Alt+Left Switch to workspace left = Ctrl+Alt+Left How can I make these changes permanent? Can someone help me, narrowing down the problem?

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  • Multi Column Block Too Narrow in Chrome

    - by aksarben
    My Web site displays song lyrics in a multi-column format, using CSS3. Both Firefox & MSIE 10+ display the multi-column text perfectly, but Chrome does not. This sample page shows the problem: http://www.hymntime.com/tch/test/html5/html5-multicolumn-test.htm The page uses a media selector, so your Chrome window must be at least 1280 pixels wide to see the effect. In fact, if you make the Chrome window less than 1280 pixels, you'll see the lyrics block change to a single column, of the same overall width. In other words, when Chrome shifts to 1-column to 2-column mode (due to the wider browser window), the lyrics block remains the same width, causing text to be squeezed together. Has anyone else seen this behavior, or know a solution? Is this a Chrome bug, or I am I doing something wrong? I posted this question on a Chrome forum a while back, but got no reply.

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  • Gnome/Nautilus does not remember individual folder's size/position?

    - by RaiGal
    I am using ubuntu 11.04 and I have noticed that Gnome/Nautilus remembers a "global" setting for size/position using the last window open instead of remembering an individual size/position for each folder. Also, this applies for some applications as well. I find this a real productivity killer and I think its one of the most basic features of a window manager. Funny thing is, that windows had this feature for a long time now. I have tried devilspie but I find it would be really time wasting to configure every folder that way. Is there any fix for this issue, if not what window manager would you suggest me? Thank you!

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  • ubuntu installtion problem

    - by yogi
    I have one machine in which Windows8 is already installed and having 3 partitions(one for windows OS). Now i wanted to install Ubuntu12.04, i have tried many times but ubuntu 12.04 installer not able to fine those partitions, even it is not recognise windows partition. please refer the images and please help me to solve this issue. Somehow i am not able to update images so i am just explain here. "Installation type " window - this window only shows two options 1)Erase disk and install ubuntu" 2) Something else * here there is no option for "Along with windows 8" option and in second window of "Installation type" it shows Device : /dev/sda freespace 500107 MB *there is nothing else. but i reality there is three partitions and i wanted to install Ubuntu in other partitions. I don't formate windows8. I am new with Ubuntu so please help me to install Ubuntu. Thanks.

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  • How to move a rectangle properly?

    - by bodycountPP
    I recently started to learn OpenGL. Right now I finished the first chapter of the "OpenGL SuperBible". There were two examples. The first had the complete code and showed how to draw a simple triangle. The second example is supposed to show how to move a rectangle using SpecialKeys. The only code provided for this example was the SpecialKeys method. I still tried to implement it but I had two problems. In the previous example I declared and instaciated vVerts in the SetupRC() method. Now as it is also used in the SpecialKeys() method, I moved the declaration and instantiation to the top of the code. Is this proper c++ practice? I copied the part where vertex positions are recalculated from the book, but I had to pick the vertices for the rectangle on my own. So now every time I press a key for the first time the rectangle's upper left vertex is moved to (-0,5:-0.5). This ok because of GLfloat blockX = vVerts[0]; //Upper left X GLfloat blockY = vVerts[7]; // Upper left Y But I also think that this is the reason why my rectangle is shifted in the beginning. After the first time a key was pressed everything works just fine. Here is my complete code I hope you can help me on those two points. GLBatch squareBatch; GLShaderManager shaderManager; //Load up a triangle GLfloat vVerts[] = {-0.5f,0.5f,0.0f, 0.5f,0.5f,0.0f, 0.5f,-0.5f,0.0f, -0.5f,-0.5f,0.0f}; //Window has changed size, or has just been created. //We need to use the window dimensions to set the viewport and the projection matrix. void ChangeSize(int w, int h) { glViewport(0,0,w,h); } //Called to draw the scene. void RenderScene(void) { //Clear the window with the current clearing color glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); GLfloat vRed[] = {1.0f,0.0f,0.0f,1.0f}; shaderManager.UseStockShader(GLT_SHADER_IDENTITY,vRed); squareBatch.Draw(); //perform the buffer swap to display the back buffer glutSwapBuffers(); } //This function does any needed initialization on the rendering context. //This is the first opportunity to do any OpenGL related Tasks. void SetupRC() { //Blue Background glClearColor(0.0f,0.0f,1.0f,1.0f); shaderManager.InitializeStockShaders(); squareBatch.Begin(GL_QUADS,4); squareBatch.CopyVertexData3f(vVerts); squareBatch.End(); } //Respond to arrow keys by moving the camera frame of reference void SpecialKeys(int key,int x,int y) { GLfloat stepSize = 0.025f; GLfloat blockSize = 0.5f; GLfloat blockX = vVerts[0]; //Upper left X GLfloat blockY = vVerts[7]; // Upper left Y if(key == GLUT_KEY_UP) { blockY += stepSize; } if(key == GLUT_KEY_DOWN){blockY -= stepSize;} if(key == GLUT_KEY_LEFT){blockX -= stepSize;} if(key == GLUT_KEY_RIGHT){blockX += stepSize;} //Recalculate vertex positions vVerts[0] = blockX; vVerts[1] = blockY - blockSize*2; vVerts[3] = blockX + blockSize * 2; vVerts[4] = blockY - blockSize *2; vVerts[6] = blockX+blockSize*2; vVerts[7] = blockY; vVerts[9] = blockX; vVerts[10] = blockY; squareBatch.CopyVertexData3f(vVerts); glutPostRedisplay(); } //Main entry point for GLUT based programs int main(int argc, char** argv) { //Sets the working directory. Not really needed gltSetWorkingDirectory(argv[0]); //Passes along the command-line parameters and initializes the GLUT library. glutInit(&argc,argv); //Tells the GLUT library what type of display mode to use, when creating the window. //Double buffered window, RGBA-Color mode,depth-buffer as part of our display, stencil buffer also available glutInitDisplayMode(GLUT_DOUBLE|GLUT_RGBA|GLUT_DEPTH|GLUT_STENCIL); //Window size glutInitWindowSize(800,600); glutCreateWindow("MoveRect"); glutReshapeFunc(ChangeSize); glutDisplayFunc(RenderScene); glutSpecialFunc(SpecialKeys); //initialize GLEW library GLenum err = glewInit(); //Check that nothing goes wrong with the driver initialization before we try and do any rendering. if(GLEW_OK != err) { fprintf(stderr,"Glew Error: %s\n",glewGetErrorString); return 1; } SetupRC(); glutMainLoop(); return 0; }

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  • Strange behaviour when screencasting

    - by Luis Alvarado
    Since an update I did yesterday I am not able to screencast any video using Kazam, Recordmydesktop or even ffmpeg/aviconv. After the upgrade to some libraries (A normal update that showed in Update manager) the problem was this: When doing the screencast, scrolling inside an Apps window like Firefox, Chrome or Gedit is not shown. The video only shows the last image it recognized before I started scrolling. For example with Gedit, I have a lot of text on it and when I start to scroll down, the video only shows what I had in the beginning while I listen to myself talk about what is in the rest of the file (Which is not shown in the video). When opening a window, for example again Gedit or Chrome it might not show in the video, it will just show the desktop without the window opened. I do not see any error with dmesg, syslog or others. What can I check to debug this problem?

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  • UndoRedo on Nodes (Part 2)

    - by Geertjan
    After the recording of the latest API Design Tip for the upcoming NetBeans Podcast, Jaroslav Tulach helped me with the problem I blogged about yesterday. First he expressed surprise at seeing Undo/Redo work on Nodes, which was never the intention, i.e., that feature was always intended for documents, e.g., the Java editor. However, he then showed me where to find the Properties window in the NetBeans sources, where it is org.netbeans.core.windows.view.ui.NbSheet. It turns out that the Properties window does not have an activated node and hence the Node that implements UndoRedo.Manager is never put in the Lookup. Once we added, on line 303, "this.setActivatedNodes(nodes);", everything worked as expected, i.e., the Undo/Redo actions are now enabled, even when the Properties window is selected: Maybe it means I should file an issue to get that line added to NbSheet?

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  • When to use event.initMouseEvent for simulating mouse clicks?

    - by Protector one
    I wonder if there are benign use-cases for simulating mouse clicks using event.initMouseEvent. I found that it is used for creating pop-under ads in the following way: var e = document.createEvent('MouseEvents'); e.initMouseEvent('click', true, true, window, 0, 0, 0, 0, 0, true, false, false, true, 0, null); a.dispatchEvent(e); This code simulates a click on the opening browser window, to force the newly opened window beneath it. Evil. I'm thinking of simply preventing all simulated clicks in my own browser via a browser extension, but I wonder if I might break useful websites and behavior in the process. Therefore I wonder what situations justify simulating mouse clicks, and if there are big sites that use it in non-evil ways.

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  • Toggle Fullscreen at Runtime

    - by sharethis
    Using the library GLFW, I can create a fullscreen window using this line of code. glfwOpenWindow(Width, Height, 8, 8, 8, 8, 24, 0, GLFW_FULLSCREEN); The line for creating a standard window looks like this. glfwOpenWindow(Width, Height, 8, 8, 8, 8, 24, 0, GLFW_WINDOW); What I want to do is letting the user switch between standard window and fullscreen by a keypress, let's say F11. It there a common practice of toggling fullscreen mode? What do I have to consider?

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  • What's involved in resetting the graphics device?

    - by Donutz
    I'm playing with XNA 4.0, VS2010. I've created a window (not maximized) and drawn some sprites. All is good until I resize the window, after which the sprites stop displaying or only partially display. I'm pretty sure it has something to do with needing to reset the device or something, but can't find any clear instructions or sample code. It's not just a case of needing to increase the preferredbackbuffer size, because even if I shrink the window I get this symptom. I've looked at the source code that I was able to get from Microsoft before they shut down XNA, but it doesn't actually explain anything. Any help or advice? If it makes any difference I'm creating DrawableGameComponents and doing my updates and drawing in their Draw/Update routines.

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  • NetBeans does not install properly

    - by upapilot
    I'm trying to install NetBeans IDE on my Ubuntu 12.04. However no matter how many time i install/resintall it (from Software Center), it still gives this strange problem: After I complete the installation and try to launch it, Netbeans first displays the initialization window. After it completes, the window disappears and nothing happens. Then after a while Netbeans seemingly restarts and then again shows the initialization window. This goes on in an infinitesimal cycle and I'm ultimately forced to restart my computer and uninstall NetBeans. Why could this be happening? I really need NetBeans as it is a very good IDE.

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  • Expired Beta Release of Silverlight

    - by Blake Blackwell
    I am getting the following message when trying to create a new Silverlight application in VS2010RC: This application was created for an expired beta release of Silverlight. Please contact the owner of this application and have them upgrade their application using an official release of Silverlight. What do I need to do to resolve this issue?

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  • Troubleshooting .NET "Fatal Execution Engine Error"

    - by JYelton
    Summary: I periodically get a .NET Fatal Execution Engine Error on an application which I cannot seem to debug. The dialog that comes up only offers to close the program or send information about the error to Microsoft. I've tried looking at the more detailed information but I don't know how to make use of it. Error: The error is visible in Event Viewer under Applications and is as follows: .NET Runtime version 2.0.50727.3607 - Fatal Execution Engine Error (7A09795E) (80131506) The computer running it is Windows XP Professional SP 3. (Intel Core2Quad Q6600 2.4GHz w/ 2.0 GB of RAM) Other .NET-based projects that lack multi-threaded downloading (see below) seem to run just fine. Application: The application is written in C#/.NET 3.5 using VS2008, and installed via a setup project. The app is multi-threaded and downloads data from multiple web servers using System.Net.HttpWebRequest and its methods. I've determined that the .NET error has something to do with either threading or HttpWebRequest but I haven't been able to get any closer as this particular error seems impossible to debug. I've tried handling errors on many levels, including the following in Program.cs: // handle UI thread exceptions Application.ThreadException += new ThreadExceptionEventHandler(Application_ThreadException); // handle non-UI thread exceptions AppDomain.CurrentDomain.UnhandledException += new UnhandledExceptionEventHandler(CurrentDomain_UnhandledException); Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); // force all windows forms errors to go through our handler Application.SetUnhandledExceptionMode(UnhandledExceptionMode.CatchException); More Notes and What I've Tried... Installed Visual Studio 2008 on the target machine and tried running in debug mode, but the error still occurs, with no hint as to where in source code it occurred. When running the program from its installed version (Release) the error occurs more frequently, usually within minutes of launching the application. When running the program in debug mode inside of VS2008, it can run for hours or days before generating the error. Reinstalled .NET 3.5 and made sure all updates are applied. Broke random cubicle objects in frustration. Rewritten parts of code that deal with threading and downloading in attempts to catch and log exceptions, though logging seemed to aggravate the problem (and never provided any data). Question: What steps can I take to troubleshoot or debug this kind of error? Memory dumps and the like seem to be the next step, but I'm not experienced at interpreting them. Perhaps there's something more I can do in the code to try and catch errors... It would be nice if the "Fatal Execution Engine Error" was more informative, but internet searches have only told me that it's a common error for a lot of .NET-related items.

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  • Backup and Restore a SQLCE .sdf database

    - by Ruben Trancoso
    My application needs to backup and restore .sdf files. There is a single dataSet the the whole application and some bindngSource and table adapters on forms using this same dataset. Just for a sake of test I tryied to copy the .sdf in runtime for a backup folder and back to restore it and I got my application not finding the file like it was not there anymore. How should I manage connections to open and close the database since the dataSet do it automaticaly at begin and end of my application?

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  • Does COM interop respect .NET AppDomain boundaries for assembly loading?

    - by Xiaofu
    Here's the core problem: I have a .NET application that is using COM interop in a separate AppDomain. The COM stuff seems to be loading assemblies back into the default domain, rather than the AppDomain from which the COM stuff is being called. What I want to know is: is this expected behaviour, or am I doing something wrong to cause these COM related assemblies to be loaded in the wrong AppDomain? Please see a more detailed description of the situation below... The application consists of 3 assemblies: - the main EXE, the entry point of the application. - common.dll, containing just an interface IController (in the IPlugin style) - controller.dll, containing a Controller class that implements IController and MarshalByRefObject. This class does all the work and uses COM interop to interact with another application. The relevant part of the main EXE looks like this: AppDomain controller_domain = AppDomain.CreateDomain("Controller Domain"); IController c = (IController)controller_domain.CreateInstanceFromAndUnwrap("controller.dll", "MyNamespace.Controller"); result = c.Run(); AppDomain.Unload(controller_domain); The common.dll only contains these 2 things: public enum ControllerRunResult{FatalError, Finished, NonFatalError, NotRun} public interface IController { ControllerRunResult Run(); } And the controller.dll contains this class (which also calls the COM interop stuff): public class Controller: IController, MarshalByRefObject When first running the application, Assembly.GetAssemblies() looks as expected, with common.dll being loaded in both AppDomains, and controller.dll only being loaded into the controller domain. After calling c.Run() however I see that assemblies related to the COM interop stuff have been loaded into the default AppDomain, and NOT in the AppDomain from which the COM interop is taking place. Why might this be occurring? And if you're interested, here's a bit of background: Originally this was a 1 AppDomain application. The COM stuff it interfaces with is a server API which is not stable over long periods of use. When a COMException (with no useful diagnostic information as to its cause) occurs from the COM stuff, the entire application has to restarted before the COM connection will work again. Simply reconnecting to the COM app server results in immediate COM exceptions again. To cope with this I have tried to move the COM interop stuff into a seperate AppDomain so that when the mystery COMExceptions occur I can unload the AppDomain in which it occurs, create a new one and start again, all without having to manually restart the application. That was the theory anyway...

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  • How do I backup and restore the system clipboard in C#?

    - by gtaborga
    Hey everyone, I will do my best to explain in detail what I'm trying to achieve. I'm using C# with IntPtr window handles to perform a CTRL-C copy operation on an external application from my own C# application. I had to do this because there was no way of accessing the text directly using GET_TEXT. I'm then using the text content of that copy within my application. The problem here is that I have now overwritten the clipboard. What I would like to be able to do is: Backup the original contents of the clipboard which could have been set by any application other than my own. Then perform the copy and store the value into my application. Then restore the original contents of the clipboard so that the user still has access to his/her original clipboard data. This is the code I have tried so far: private void GetClipboardText() { text = ""; IDataObject backupClipboad = Clipboard.GetDataObject(); KeyboardInput input = new KeyboardInput(this); input.Copy(dialogHandle); // Performs a CTRL-C (copy) operation IDataObject clipboard = Clipboard.GetDataObject(); if (clipboard.GetDataPresent(DataFormats.Text)) { // Retrieves the text from the clipboard text = clipboard.GetData(DataFormats.Text) as string; } if (backupClipboad != null) { Clipboard.SetDataObject(backupClipboad, true); // throws exception } } I am using the System.Windows.Clipboard and not the System.Windows.Forms.Clipboard. The reason for this was that when I performed the CTRL-C, the Clipboard class from System.Windows.Forms did not return any data, but the system clipboard did. I looked into some of the low level user32 calls like OpenClipboard, EmptyClipboard, and CloseClipboard hoping that they would help my do this but so far I keep getting COM exceptions when trying to restore. I thought perhaps this had to do with the OpenClipboard parameter which is expecting an IntPtr window handle of the application which wants to take control of the clipboard. Since I mentioned that my application does not have a GUI this is a challenge. I wasn't sure what to pass here. Maybe someone can shed some light on that? Am I using the Clipboard class incorrectly? Is there a clear way to obtain the IntPtr window handle of an application with no GUI? Does anyone know of a better way to backup and restore the system clipboard?

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