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  • Complex, yet simple crafting system model

    - by KatShot
    I'm working on some arcade shooter/slasher, and the main logline is "Kick'em with everything you want". There's not so many enemies in GDD, main focus is on tons of weapons and gadgets to cause mayhem. To get weapon, you need to craft it, and now crafting system looks simple, like: 1) You got three slots for weapon parts (like A, B, C) 2) You collect misc weapon parts, and when you got atleast one for every slot, you can craft a weapon (for example, if you got A1, B1, B2, B3 and C1, you can craft such models - A1B1C1, A1B2C1, A1B3C1) As for me, this crafting system is too simple, because weapon parts will just fall from the top of screen, often enough. That's why I'm thinking about adding some more crafting system levels, like resources (collect 10 scrap pieces to make part A1 or C3), etc. My question is: How can i add some more complex, still simple, transparent levels in crafting system? upd. For example, in Minecraft or Terraria, first 5-10 crafting recipies quite transparent and simple IMHO. But then it turns into huge mess to understand, how to craft this or that (for example, fishing rod)

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  • Iterate through deserialized xml object

    - by Bruce Adams
    I have a deserialized xml c# objet. I need to iterate through the oject to display all items, in this case there's just one, and display the name, colors and sizes for each item. The xml: <?xml version="1.0" encoding="utf-8"?> <Catalog Name="Example"> <Items> <Item Name="ExampleItem"> <Colors> <Color Name="Black" Value="#000" /> <Color Name="White" Value="#FFF" /> </Colors> <Sizes> <Size Name="Small" Value="10" /> <Size Name="Medium" Value="20" /> </Sizes> </Item> </Items> </Catalog> xsd.exe generated classes: //------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // Runtime Version:2.0.50727.4927 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generated> //------------------------------------------------------------------------------ using System.Xml.Serialization; // // This source code was auto-generated by xsd, Version=2.0.50727.42. // /// <remarks/> [System.CodeDom.Compiler.GeneratedCodeAttribute("xsd", "2.0.50727.42")] [System.SerializableAttribute()] [System.Diagnostics.DebuggerStepThroughAttribute()] [System.ComponentModel.DesignerCategoryAttribute("code")] [System.Xml.Serialization.XmlTypeAttribute(AnonymousType=true)] [System.Xml.Serialization.XmlRootAttribute(Namespace="", IsNullable=false)] public partial class Catalog { private CatalogItemsItem[][] itemsField; private string nameField; /// <remarks/> [System.Xml.Serialization.XmlArrayAttribute(Form=System.Xml.Schema.XmlSchemaForm.Unqualified)] [System.Xml.Serialization.XmlArrayItemAttribute("Item", typeof(CatalogItemsItem[]), Form=System.Xml.Schema.XmlSchemaForm.Unqualified, IsNullable=false)] public CatalogItemsItem[][] Items { get { return this.itemsField; } set { this.itemsField = value; } } /// <remarks/> [System.Xml.Serialization.XmlAttributeAttribute()] public string Name { get { return this.nameField; } set { this.nameField = value; } } } /// <remarks/> [System.CodeDom.Compiler.GeneratedCodeAttribute("xsd", "2.0.50727.42")] [System.SerializableAttribute()] [System.Diagnostics.DebuggerStepThroughAttribute()] [System.ComponentModel.DesignerCategoryAttribute("code")] [System.Xml.Serialization.XmlTypeAttribute(AnonymousType=true)] public partial class CatalogItemsItem { private CatalogItemsItemColorsColor[][] colorsField; private CatalogItemsItemSizesSize[][] sizesField; private string nameField; /// <remarks/> [System.Xml.Serialization.XmlArrayAttribute(Form=System.Xml.Schema.XmlSchemaForm.Unqualified)] [System.Xml.Serialization.XmlArrayItemAttribute("Color", typeof(CatalogItemsItemColorsColor[]), Form=System.Xml.Schema.XmlSchemaForm.Unqualified, IsNullable=false)] public CatalogItemsItemColorsColor[][] Colors { get { return this.colorsField; } set { this.colorsField = value; } } /// <remarks/> [System.Xml.Serialization.XmlArrayAttribute(Form=System.Xml.Schema.XmlSchemaForm.Unqualified)] [System.Xml.Serialization.XmlArrayItemAttribute("Size", typeof(CatalogItemsItemSizesSize[]), Form=System.Xml.Schema.XmlSchemaForm.Unqualified, IsNullable=false)] public CatalogItemsItemSizesSize[][] Sizes { get { return this.sizesField; } set { this.sizesField = value; } } /// <remarks/> [System.Xml.Serialization.XmlAttributeAttribute()] public string Name { get { return this.nameField; } set { this.nameField = value; } } } /// <remarks/> [System.CodeDom.Compiler.GeneratedCodeAttribute("xsd", "2.0.50727.42")] [System.SerializableAttribute()] [System.Diagnostics.DebuggerStepThroughAttribute()] [System.ComponentModel.DesignerCategoryAttribute("code")] [System.Xml.Serialization.XmlTypeAttribute(AnonymousType=true)] public partial class CatalogItemsItemColorsColor { private string nameField; private string valueField; /// <remarks/> [System.Xml.Serialization.XmlAttributeAttribute()] public string Name { get { return this.nameField; } set { this.nameField = value; } } /// <remarks/> [System.Xml.Serialization.XmlAttributeAttribute()] public string Value { get { return this.valueField; } set { this.valueField = value; } } } /// <remarks/> [System.CodeDom.Compiler.GeneratedCodeAttribute("xsd", "2.0.50727.42")] [System.SerializableAttribute()] [System.Diagnostics.DebuggerStepThroughAttribute()] [System.ComponentModel.DesignerCategoryAttribute("code")] [System.Xml.Serialization.XmlTypeAttribute(AnonymousType=true)] public partial class CatalogItemsItemSizesSize { private string nameField; private string valueField; /// <remarks/> [System.Xml.Serialization.XmlAttributeAttribute()] public string Name { get { return this.nameField; } set { this.nameField = value; } } /// <remarks/> [System.Xml.Serialization.XmlAttributeAttribute()] public string Value { get { return this.valueField; } set { this.valueField = value; } } } /// <remarks/> [System.CodeDom.Compiler.GeneratedCodeAttribute("xsd", "2.0.50727.42")] [System.SerializableAttribute()] [System.Diagnostics.DebuggerStepThroughAttribute()] [System.ComponentModel.DesignerCategoryAttribute("code")] [System.Xml.Serialization.XmlTypeAttribute(AnonymousType=true)] [System.Xml.Serialization.XmlRootAttribute(Namespace="", IsNullable=false)] public partial class NewDataSet { private Catalog[] itemsField; /// <remarks/> [System.Xml.Serialization.XmlElementAttribute("Catalog")] public Catalog[] Items { get { return this.itemsField; } set { this.itemsField = value; } } } Deserialization code: System.Xml.Serialization.XmlSerializer xSerializer = new System.Xml.Serialization.XmlSerializer(typeof(Catalog)); TextReader reader = new StreamReader("catalog.xml"); Catalog catalog = (Catalog)xSerializer.Deserialize(reader); foreach (var item in catalog.Items) { } reader.Close(); When I setp through the code there is one item present in catalog.items, but it is empty, no name, colors or sizes. Any ideas what I need to do? Thanks

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  • Windows 7 Backup - Does the "system image" include all the files on my drive?

    - by Vaccano
    I have a new Dell Laptop that I have setup the way I like it. I want to use Windows 7 to do a backup and then restore that backup on a different hard drive (solid state). When I setup the backup info (manually) for Windows 7 Backup there is a little checkbox at the the bottom that says: Include a system image of drives: RECOVERY, OS (C:) I can also select to backup all my data on the C: drive (the only hard drive I have anything on) as well as some libraries (which are on my C: drive so no point in selecting those). The question I have is, does Windows 7 Backup just somehow know what needs to be restored (ie program files and Windows and the registry ....? Or is it really making a full restorable copy of the C: drive? (If the later is true then I don't need select the C: drive to be "backed up" if I don't plan to access the files except by restoring them right? (Because the system image will already have it all.)) So, which way is it? What is saved in the System Image?

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  • How to Refresh or Reset Windows 8 without the System Reserved partition?

    - by Karan
    The article Refresh and reset your PC mentions exactly what happens during the refresh and reset operations in Windows 8: Refresh The PC boots into Windows RE. Windows RE scans the hard drive for your data, settings, and apps, and puts them aside (on the same drive). Windows RE installs a fresh copy of Windows. Windows RE restores the data, settings, and apps it has set aside into the newly installed copy of Windows. The PC restarts into the newly installed copy of Windows. Reset The PC boots into the Windows Recovery Environment (Windows RE). Windows RE erases and formats the hard drive partitions on which Windows and personal data reside. Windows RE installs a fresh copy of Windows. The PC restarts into the newly installed copy of Windows. It is my understanding that Windows RE (Recovery Environment) is included as part of the System Reserved partition created by default on the first hard disk. The size of this partition has gone up to 350 MB from the 100 MB it used to be in Vista/Windows 7, no doubt as a result of adding these features. Now we have already discussed how to skip the creation of this System Reserved partition during Setup. Basically, the same techniques that used to work with Windows 7 work with Windows 8 as well. What I want to know is, what will be the exact repercussions of not having the System Reserved partition in place? I assume Troubleshoot / Advanced options should still be available as before: But what about the Troubleshoot menu itself? Will the Refresh and Reset options disappear? Will they remain but be unavailable? Or possibly they will throw an error if selected? Also, will it be possible to access and successfully execute these options if installation media is available? Anything else that might be affected?

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  • Do registry issues with Win7 persist through a recovery from a system image?

    - by user59089
    So I need a bit of advice, please; here's my situation: I have 1) a system image on an a brand new external 1 TB SATA drive, that I managed to successfully capture before my 2) primary system drive went down. I realize this is a fairly simple matter of buying a new primary drive and performing the recovery to the fresh disk...however, the issue is that I believe Win7 was also having some significant issues of its own--basically, Update unable to install updates, and Backup continually ditching the auto backup schedule. I'd been trying to address those issues when my system was still working, but it's been so fruitless, I'm convinced a Win7 re-install would be best, and now I'm concerned that if I was in fact having what I believe are likely registry-related issues before, that these will persist through a recovery--would that likely be correct? I'm mainly worried about recovering my files, so if I did a full recovery from the image, should I be able to then access my individual files, and copy them manually to an external drive, so I can then do a full re-install of Win7? Sory if this seems obvious, but I've never done a recovery before and just trying to make sure there's no red flags with what I have in mind...

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  • How do you recreate the System Recovery environment in Windows 7?

    - by Howiecamp
    I'm running Windows 7 Home Premium RTM (64-bit) and I want to take advantage of the system recovery tools (eg the Command Prompt) without using the Windows 7 DVD. My understanding is that this environment (WinRE) should be installed to your HDD by default as part of the Windows 7 installation. However, when I hit F8 on boot and select "Repair", I get: Windows failed to start. A recent hardware or software change might be the cause. To fix the problem... Status: 0xc000000e Info: The boot selection failed because a required device is inaccessible. The "Info" line seems like the smoking gun. My next step was to boot from the Windows 7 DVD, and choose "Repair". It indicated my Recovery Environment wasn't on the Windows 7 boot menu (perfect) and offered to fix it. I said yes and rebooted, however same issue as above. In addition, when I booted in to Windows 7 and I looked at the boot menu options, the recovery/repair option was not there. Only my Windows installation. Finally, I ran the Disk Management tool (diskmgmt.msc) and took a look at the contents of my "System Reserved" partition (which was set to "Active" as normal). It's unclear to me what the contents should look like, however it is my understanding that the WinRE environment gets installed to this partition. (As part of the above troubleshooting I followed http://superuser.com/questions/25728/how-to-fix-windows-7-boot-process which lead to http://www.sevenforums.com/tutorials/668-system-recovery-options.html).

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  • Moving to .net 4 results in System.Transactions Critical: 0

    - by john
    Hi I have fully working project in .net 3.5SP1, with EF 1 ORM. I tried to upgrade to .net 4. No issue while upgrading... Then i ran the project and got a NullExecptionError, with no stack trace... and no way to debug. Looking at the output windows i can read this: System.Transactions Critical: 0 : <TraceRecord xmlns="http://schemas.microsoft.com/2004/10/E2ETraceEvent/TraceRecord" Severity="Critical"><TraceIdentifier>http://msdn.microsoft.com/TraceCodes/System/ActivityTracing/2004/07/Reliability/Exception/Unhandled</TraceIdentifier><Description>Unhandled exception</Description><AppDomain>OTCSouscriptions.vshost.exe</AppDomain><Exception><ExceptionType>System.NullReferenceException, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</ExceptionType><Message>Object reference not set to an instance of an object.</Message><StackTrace> at System.Windows.StyleHelper.GetInstanceValue(UncommonField`1 dataField, DependencyObject container, FrameworkElement feChild, FrameworkContentElement fceChild, Int32 childIndex, DependencyProperty dp, Int32 i, EffectiveValueEntry&amp;amp; entry) at System.Windows.FrameworkTemplate.ReceivePropertySet(Object targetObject, XamlMember member, Object value, DependencyObject templatedParent) at System.Windows.FrameworkTemplate.&amp;lt;&amp;gt;c__DisplayClass6.&amp;lt;LoadOptimizedTemplateContent&amp;gt;b__4(Object sender, XamlSetValueEventArgs setArgs) at System.Xaml.XamlObjectWriter.OnSetValue(Object eventSender, XamlMember member, Object value) at System.Xaml.XamlObjectWriter.Logic_ApplyPropertyValue(ObjectWriterContext ctx, XamlMember prop, Object value, Boolean onParent) at System.Xaml.XamlObjectWriter.Logic_DoAssignmentToParentProperty(ObjectWriterContext ctx) at System.Xaml.XamlObjectWriter.Logic_AssignProvidedValue(ObjectWriterContext ctx) at System.Xaml.XamlObjectWriter.WriteEndObject() at System.Xaml.XamlWriter.WriteNode(XamlReader reader) at System.Windows.FrameworkTemplate.LoadTemplateXaml(XamlReader templateReader, XamlObjectWriter currentWriter) Any help appreciated... Thanks John

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  • How to build Lucene / Solr from source code in windows environment in order to add patches

    - by Simon
    I have successfully implemented Apache’s Solr for free text searching a database driven web site build for windows platforms using Visual Studio in c#. I am trying to get a version Solr working with field collapsing (which is not in the release version). There are patches available from apache and discussions on the web of people successfully doing this for the version I am using but my problem is cannot get the build to work. I am a c# coder on windows platforms so java development is new to me. I understand I need to get the correct source code (and revision) from SVN, add the appropriate patches, then build the war file to deploy to my system. I cannot seem to get the source to build and produce the deployment code including jar (and subsequent war) files. My system is: Windows 7 Ultimate for development Visual Studio 2010 for c# / javascript development MyEclipse 8.6 / Eclipse 3.5 for the java build from source Subecplise 1.6x SVN plugin to get the source from apache’s SVN Apache Solr 1.4.1 So far I have: Found the right patches for the function I need: https://issues.apache.org/jira/browse/SOLR-236 Specifically I need to patch: field_collapsing_1.1.0.patch HTTPS //issues.apache.org/jira/secure/attachment/12357681/field_collapsing_1.1.0.patch and SOLR-236-1_4_1.patch HTTPS //issues.apache.org/jira/secure/attachment/12448216/SOLR-236-1_4_1.patch I downloaded the Lucene trunk version from the day before the patch was released (revision 958303 from 28/6/10) via subeclipse into a java package in myeclipse from: HTTPS //svn.apache.org/repos/asf/lucene/dev/trunk (Solr is the web implementation of Lucene and is in the subfolder solr/) I can apply patches to the solr directory once it has downloaded but the parent Lucene project doesn’t build the war files, copy the jar or other files into the bin folder (it stays empty). The build process starts, but doesn’t do anything apart from creating the folders bin and src. I am building the whole Lucene project, which contains Solr. I have tried building the source without patching and the same happens. If I copy out the Solr directory into a new project, it runs the build and copies all the related files, tests, etc but fails with 4,500 errors and does not produce the jar files or war file, which I assume is because it can’t find the Lucene trunk files which it depends on. I have two interrelated problems 1) I can't get the Lucene downloaded trunk to build 2) The jar, war and associated files are not created Can anyone help with what I am missing to build the war file? I have spent 2 days to get this far as the help online is extremely patchy and I can’t find a walk though tutorial on building a java war file from source in a windows environment. Any help will be much appreciated. Simon

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  • Build Steps for Makefile Project in Eclipse

    - by Arnaud Gouder
    I am trying to use Eclipse to build some existing software (written in C), which is built with a Makefile. For this reason I created a 'Makefile project' in Eclipse. However, I just found out, the in the 'C/C++ Build / Settings' menu, I only see the 'Binary Parsers' and 'Error Parsers' tabs. However, I really need the 'Build Steps' tabs, because I also need to add a post-build command. How can I make the 'Build Steps' tab appear in my project?

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  • TeamCity build number independent artifacts

    - by Stanislav Shevchenko
    Hello, My TeamCity's nightly build produces more than 130Mb java doc as Build Configuration artifact. I have to share these artifact for other teams(developers), but javadoc every time has another one URL(I know that it's possible to get it like .lastFinished), and get's new place on Build Machine. Is it possible on each build replace old artifact with new one because I don't need need previous versions? And have independent from build version URL for accessing.

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  • How to make hudson build only most current build.

    - by MikeU
    Question How do I setup Hudson so that if one person triggers a build, Hudson will put it on the queue and wait lets say 2 minutes, and during those 2 minutes if another build is triggered it will replace the older build on the queue with the new build? This way if there are 2 builds in those 2 minutes, Hudson will only perform the last build.

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  • How to Fix “Error occurred in deployment step ‘Activate Features’: System.TimeoutException:”

    - by ybbest
    Problem: When deploying a SharePoint2013 workflow using Visual Studio, I got the following Error: Error occurred in deployment step ‘Activate Features’: System.TimeoutException: The HTTP request has timed out after 20000 milliseconds. —> System.Net.WebException: The request was aborted: The request was canceled. at System.Net.HttpWebRequest.EndGetResponse(IAsyncResult asyncResult) at Microsoft.Workflow.Client.HttpGetResponseAsyncResult`1.OnGotResponse(IAsyncResult result) — End of inner exception stack trace — at Microsoft.Workflow.Common.AsyncResult.End[TAsyncResult](IAsyncResult result) at Microsoft.Workflow.Client.Ht Analysis: After reading AC’s blogpost and I find out the issue is to do with the service bus. Then I found out the following services are not started Solution: So I start the Service Bus Gateway and Service Bus Message Broker and the problem goes away. References: SharePoint 2013 Workflow – Advanced Workflow Debugging with Fiddler

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  • Building Awesome WM

    - by Dragan Chupacabrovic
    Hello, I am following these steps in order to build Awesome window manager on 10.04 I am building 3.4 while the tutorial is for 3.1 I installed all of the specified dependencies including cairo. After running cd awesome-3.4 && make I get the following missing dependencies error: Running cmake… -- cat - /bin/cat -- ln - /bin/ln -- grep - /bin/grep -- git - /usr/bin/git -- hostname - /bin/hostname -- gperf - /usr/bin/gperf -- asciidoc - /usr/bin/asciidoc -- xmlto - /usr/bin/xmlto -- gzip - /bin/gzip -- lua - /usr/bin/lua -- luadoc - /usr/bin/luadoc -- convert - /usr/bin/convert -- checking for modules 'glib-2.0;cairo;x11;pango=1.19.3;pangocairo=1.19.3;xcb-randr;xcb-xtest;xcb-xinerama;xcb-shape;xcb-event=0.3.6;xcb-aux=0.3.0;xcb-atom=0.3.0;xcb-keysyms=0.3.4;xcb-icccm=0.3.6;xcb-image=0.3.0;xcb-property=0.3.0;cairo-xcb;libstartup-notification-1.0=0.10;xproto=7.0.15;imlib2;libxdg-basedir=1.0.0' -- package 'xcb-xtest' not found -- package 'xcb-property=0.3.0' not found -- package 'libstartup-notification-1.0=0.10' not found -- package 'libxdg-basedir=1.0.0' not found CMake Error at /usr/share/cmake-2.8/Modules/FindPkgConfig.cmake:259 (message): A required package was not found Call Stack (most recent call first): /usr/share/cmake-2.8/Modules/FindPkgConfig.cmake:311 (_pkg_check_modules_internal) awesomeConfig.cmake:133 (pkg_check_modules) CMakeLists.txt:15 (include) CMake Error at awesomeConfig.cmake:157 (message): Call Stack (most recent call first): CMakeLists.txt:15 (include) -- Configuring incomplete, errors occurred! make: * [cmake] Error 1 I ran sudo apt-get install libxcb-xtest0 libxcb-property1 libxdg-basedir1 libstartup-notification0 but the problem is still there. It is probably because apt-get uses different names for these libraries. Please advise EDIT following enzotib's suggestion, I ran: sudo apt-get install libxcb-xtest0-dev libxcb-property1-dev libxdg-basedir-dev libstartup-notification0-dev and now it looks like I'm missing a library: awesome-3.4$ make Running cmake… -- cat - /bin/cat -- ln - /bin/ln -- grep - /bin/grep -- git - /usr/bin/git -- hostname - /bin/hostname -- gperf - /usr/bin/gperf -- asciidoc - /usr/bin/asciidoc -- xmlto - /usr/bin/xmlto -- gzip - /bin/gzip -- lua - /usr/bin/lua -- luadoc - /usr/bin/luadoc -- convert - /usr/bin/convert -- Configuring lib/naughty.lua -- Configuring lib/awful/tooltip.lua -- Configuring lib/awful/init.lua -- Configuring lib/awful/titlebar.lua -- Configuring lib/awful/key.lua -- Configuring lib/awful/mouse/init.lua -- Configuring lib/awful/mouse/finder.lua -- Configuring lib/awful/autofocus.lua -- Configuring lib/awful/screen.lua -- Configuring lib/awful/rules.lua -- Configuring lib/awful/widget/init.lua -- Configuring lib/awful/widget/taglist.lua -- Configuring lib/awful/widget/graph.lua -- Configuring lib/awful/widget/tasklist.lua -- Configuring lib/awful/widget/common.lua -- Configuring lib/awful/widget/prompt.lua -- Configuring lib/awful/widget/launcher.lua -- Configuring lib/awful/widget/button.lua -- Configuring lib/awful/widget/layoutbox.lua -- Configuring lib/awful/widget/layout/init.lua -- Configuring lib/awful/widget/layout/vertical.lua -- Configuring lib/awful/widget/layout/horizontal.lua -- Configuring lib/awful/widget/layout/default.lua -- Configuring lib/awful/widget/progressbar.lua -- Configuring lib/awful/widget/textclock.lua -- Configuring lib/awful/dbus.lua -- Configuring lib/awful/remote.lua -- Configuring lib/awful/client.lua -- Configuring lib/awful/prompt.lua -- Configuring lib/awful/completion.lua -- Configuring lib/awful/tag.lua -- Configuring lib/awful/util.lua -- Configuring lib/awful/button.lua -- Configuring lib/awful/menu.lua -- Configuring lib/awful/hooks.lua -- Configuring lib/awful/wibox.lua -- Configuring lib/awful/layout/init.lua -- Configuring lib/awful/layout/suit/init.lua -- Configuring lib/awful/layout/suit/floating.lua -- Configuring lib/awful/layout/suit/fair.lua -- Configuring lib/awful/layout/suit/spiral.lua -- Configuring lib/awful/layout/suit/magnifier.lua -- Configuring lib/awful/layout/suit/tile.lua -- Configuring lib/awful/layout/suit/max.lua -- Configuring lib/awful/placement.lua -- Configuring lib/awful/startup_notification.lua -- Configuring lib/beautiful.lua -- Configuring themes/zenburn//theme.lua -- Configuring themes/default//theme.lua -- Configuring themes/sky//theme.lua -- Configuring config.h -- Configuring awesomerc.lua -- Configuring awesome-version-internal.h -- Configuring awesome.doxygen -- Configuring done -- Generating done -- Build files have been written to: /home/druden/util/awesome-3.4/.build-vedroid-i486-linux-gnu-4.4.3 Running make Makefile… Building… [ 4%] Built target generated_sources [ 5%] Building C object CMakeFiles/awesome.dir/awesome.c.o In file included from /home/druden/util/awesome-3.4/spawn.h:25, from /home/druden/util/awesome-3.4/awesome.c:33: /home/druden/util/awesome-3.4/globalconf.h:57: error: expected specifier-qualifier-list before ‘xcb_event_handlers_t’ In file included from /home/druden/util/awesome-3.4/awesome.c:34: /home/druden/util/awesome-3.4/client.h: In function ‘client_stack’: /home/druden/util/awesome-3.4/client.h:212: error: ‘awesome_t’ has no member named ‘client_need_stack_refresh’ /home/druden/util/awesome-3.4/client.h: In function ‘client_raise’: /home/druden/util/awesome-3.4/client.h:227: error: ‘awesome_t’ has no member named ‘stack’ In file included from /home/druden/util/awesome-3.4/awesome.c:42: /home/druden/util/awesome-3.4/titlebar.h: In function ‘titlebar_update_geometry’: /home/druden/util/awesome-3.4/titlebar.h:150: error: ‘awesome_t’ has no member named ‘L’ /home/druden/util/awesome-3.4/titlebar.h:151: error: ‘awesome_t’ has no member named ‘L’ /home/druden/util/awesome-3.4/titlebar.h:152: error: ‘awesome_t’ has no member named ‘L’ In file included from /home/druden/util/awesome-3.4/awesome.c:47: /home/druden/util/awesome-3.4/common/xutil.h: In function ‘xutil_get_text_property_from_reply’: /home/druden/util/awesome-3.4/common/xutil.h:39: warning: ‘STRING’ is deprecated (declared at /usr/local/include/xcb/xcb_atom.h:83) /home/druden/util/awesome-3.4/common/xutil.h: At top level: /home/druden/util/awesome-3.4/common/xutil.h:60: error: expected ‘)’ before ‘*’ token /home/druden/util/awesome-3.4/awesome.c: In function ‘awesome_atexit’: /home/druden/util/awesome-3.4/awesome.c:65: error: ‘awesome_t’ has no member named ‘hooks’ /home/druden/util/awesome-3.4/awesome.c:66: error: ‘awesome_t’ has no member named ‘L’ /home/druden/util/awesome-3.4/awesome.c:66: error: ‘awesome_t’ has no member named ‘hooks’ /home/druden/util/awesome-3.4/awesome.c:68: error: ‘awesome_t’ has no member named ‘L’ /home/druden/util/awesome-3.4/awesome.c:73: error: ‘awesome_t’ has no member named ‘embedded’ /home/druden/util/awesome-3.4/awesome.c:76: error: ‘awesome_t’ has no member named ‘embedded’ /home/druden/util/awesome-3.4/awesome.c:77: error: ‘awesome_t’ has no member named ‘embedded’ /home/druden/util/awesome-3.4/awesome.c:89: error: ‘awesome_t’ has no member named ‘clients’ /home/druden/util/awesome-3.4/awesome.c:89: error: ‘awesome_t’ has no member named ‘clients’ /home/druden/util/awesome-3.4/awesome.c:89: error: ‘awesome_t’ has no member named ‘clients’ /home/druden/util/awesome-3.4/awesome.c:89: warning: type defaults to ‘int’ in declaration of ‘c’ /home/druden/util/awesome-3.4/awesome.c:89: error: ‘awesome_t’ has no member named ‘clients’ /home/druden/util/awesome-3.4/awesome.c:89: error: ‘awesome_t’ has no member named ‘clients’ /home/druden/util/awesome-3.4/awesome.c:89: error: ‘awesome_t’ has no member named ‘clients’ /home/druden/util/awesome-3.4/awesome.c:91: error: invalid type argument of ‘unary *’ (have ‘int’) /home/druden/util/awesome-3.4/awesome.c:92: error: invalid type argument of ‘unary *’ (have ‘int’) /home/druden/util/awesome-3.4/awesome.c:96: error: ‘awesome_t’ has no member named ‘L’ /home/druden/util/awesome-3.4/awesome.c: In function ‘a_xcb_check_cb’: /home/druden/util/awesome-3.4/awesome.c:223: warning: implicit declaration of function ‘xcb_event_handle’ /home/druden/util/awesome-3.4/awesome.c:223: error: ‘awesome_t’ has no member named ‘evenths’ /home/druden/util/awesome-3.4/awesome.c:230: error: ‘awesome_t’ has no member named ‘evenths’ /home/druden/util/awesome-3.4/awesome.c: In function ‘awesome_restart’: /home/druden/util/awesome-3.4/awesome.c:277: error: ‘awesome_t’ has no member named ‘argv’ /home/druden/util/awesome-3.4/awesome.c: In function ‘xerror’: /home/druden/util/awesome-3.4/awesome.c:305: error: ‘XCB_EVENT_ERROR_BAD_WINDOW’ undeclared (first use in this function) /home/druden/util/awesome-3.4/awesome.c:305: error: (Each undeclared identifier is reported only once /home/druden/util/awesome-3.4/awesome.c:305: error: for each function it appears in.) /home/druden/util/awesome-3.4/awesome.c:306: error: ‘XCB_EVENT_ERROR_BAD_MATCH’ undeclared (first use in this function) /home/druden/util/awesome-3.4/awesome.c:308: error: ‘XCB_EVENT_ERROR_BAD_VALUE’ undeclared (first use in this function) /home/druden/util/awesome-3.4/awesome.c: In function ‘main’: /home/druden/util/awesome-3.4/awesome.c:369: error: ‘awesome_t’ has no member named ‘keygrabber’ /home/druden/util/awesome-3.4/awesome.c:370: error: ‘awesome_t’ has no member named ‘mousegrabber’ /home/druden/util/awesome-3.4/awesome.c:376: error: ‘awesome_t’ has no member named ‘argv’ /home/druden/util/awesome-3.4/awesome.c:377: error: ‘awesome_t’ has no member named ‘argv’ /home/druden/util/awesome-3.4/awesome.c:381: error: ‘awesome_t’ has no member named ‘argv’ /home/druden/util/awesome-3.4/awesome.c:382: error: ‘awesome_t’ has no member named ‘argv’ /home/druden/util/awesome-3.4/awesome.c:424: error: ‘awesome_t’ has no member named ‘loop’ /home/druden/util/awesome-3.4/awesome.c:425: error: ‘awesome_t’ has no member named ‘timer’ /home/druden/util/awesome-3.4/awesome.c:425: error: ‘awesome_t’ has no member named ‘timer’ /home/druden/util/awesome-3.4/awesome.c:425: error: ‘awesome_t’ has no member named ‘timer’ /home/druden/util/awesome-3.4/awesome.c:425: error: ‘awesome_t’ has no member named ‘timer’ /home/druden/util/awesome-3.4/awesome.c:425: error: ‘awesome_t’ has no member named ‘timer’ /home/druden/util/awesome-3.4/awesome.c:425: error: ‘awesome_t’ has no member named ‘timer’ /home/druden/util/awesome-3.4/awesome.c:431: error: ‘awesome_t’ has no member named ‘loop’ /home/druden/util/awesome-3.4/awesome.c:432: error: ‘awesome_t’ has no member named ‘loop’ /home/druden/util/awesome-3.4/awesome.c:433: error: ‘awesome_t’ has no member named ‘loop’ /home/druden/util/awesome-3.4/awesome.c:434: error: ‘awesome_t’ has no member named ‘loop’ /home/druden/util/awesome-3.4/awesome.c:435: error: ‘awesome_t’ has no member named ‘loop’ /home/druden/util/awesome-3.4/awesome.c:436: error: ‘awesome_t’ has no member named ‘loop’ /home/druden/util/awesome-3.4/awesome.c:443: error: ‘awesome_t’ has no member named ‘default_screen’ /home/druden/util/awesome-3.4/awesome.c:450: error: ‘awesome_t’ has no member named ‘have_xtest’ /home/druden/util/awesome-3.4/awesome.c:462: error: ‘awesome_t’ has no member named ‘loop’ /home/druden/util/awesome-3.4/awesome.c:464: error: ‘awesome_t’ has no member named ‘loop’ /home/druden/util/awesome-3.4/awesome.c:465: error: ‘awesome_t’ has no member named ‘loop’ /home/druden/util/awesome-3.4/awesome.c:467: error: ‘awesome_t’ has no member named ‘loop’ /home/druden/util/awesome-3.4/awesome.c:468: error: ‘awesome_t’ has no member named ‘loop’ /home/druden/util/awesome-3.4/awesome.c:471: warning: implicit declaration of function ‘xcb_event_handlers_init’ /home/druden/util/awesome-3.4/awesome.c:471: error: ‘awesome_t’ has no member named ‘evenths’ /home/druden/util/awesome-3.4/awesome.c:472: warning: implicit declaration of function ‘xutil_error_handler_catch_all_set’ /home/druden/util/awesome-3.4/awesome.c:472: error: ‘awesome_t’ has no member named ‘evenths’ /home/druden/util/awesome-3.4/awesome.c:490: warning: implicit declaration of function ‘xcb_event_poll_for_event_loop’ /home/druden/util/awesome-3.4/awesome.c:490: error: ‘awesome_t’ has no member named ‘evenths’ /home/druden/util/awesome-3.4/awesome.c:493: error: ‘awesome_t’ has no member named ‘evenths’ /home/druden/util/awesome-3.4/awesome.c:496: error: ‘awesome_t’ has no member named ‘keysyms’ /home/druden/util/awesome-3.4/awesome.c:507: error: ‘awesome_t’ has no member named ‘colors’ /home/druden/util/awesome-3.4/awesome.c:510: error: ‘awesome_t’ has no member named ‘colors’ /home/druden/util/awesome-3.4/awesome.c:513: error: ‘awesome_t’ has no member named ‘font’ /home/druden/util/awesome-3.4/awesome.c:519: error: ‘awesome_t’ has no member named ‘keysyms’ /home/druden/util/awesome-3.4/awesome.c:519: error: ‘awesome_t’ has no member named ‘numlockmask’ /home/druden/util/awesome-3.4/awesome.c:520: error: ‘awesome_t’ has no member named ‘shiftlockmask’ /home/druden/util/awesome-3.4/awesome.c:520: error: ‘awesome_t’ has no member named ‘capslockmask’ /home/druden/util/awesome-3.4/awesome.c:521: error: ‘awesome_t’ has no member named ‘modeswitchmask’ /home/druden/util/awesome-3.4/awesome.c:563: error: ‘awesome_t’ has no member named ‘evenths’ /home/druden/util/awesome-3.4/awesome.c:572: error: ‘awesome_t’ has no member named ‘loop’ /home/druden/util/awesome-3.4/awesome.c:575: error: ‘awesome_t’ has no member named ‘loop’ /home/druden/util/awesome-3.4/awesome.c:576: error: ‘awesome_t’ has no member named ‘loop’ /home/druden/util/awesome-3.4/awesome.c:577: error: ‘awesome_t’ has no member named ‘loop’ /home/druden/util/awesome-3.4/awesome.c:578: error: ‘awesome_t’ has no member named ‘loop’ /home/druden/util/awesome-3.4/awesome.c:579: error: ‘awesome_t’ has no member named ‘loop’ /home/druden/util/awesome-3.4/awesome.c:580: error: ‘awesome_t’ has no member named ‘loop’ make[3]: * [CMakeFiles/awesome.dir/awesome.c.o] Error 1 make[2]: [CMakeFiles/awesome.dir/all] Error 2 make[1]: [all] Error 2 make: * [cmake-build] Error 2

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  • Error: The base type 'System.Web.UI.MasterPage' is not allowed for this page

    - by Patrick Olurotimi Ige
    I came across this error when i was trying to ajaxify my sharepoint site. After adding the AjaxifyMoss from the codeplex  developed by Richard Finn. And tried loading my site i got the error Error: The base type 'System.Web.UI.MasterPage' is not allowed for this page So  i decided to check the web.config and i noticed the SafeControl tag doesn't have the .Net 2.0 assembly included despite the fact i added both vsersios 2.0 and 3.5. Its possible the.Net  3.5 assebply overwrote the 2.0. Anyway after i added the below which is the 2.0 verison       <SafeControl Assembly="System.Web, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" Namespace="System.Web.UI" TypeName="*" Safe="True" AllowRemoteDesigner="True" />  And refreshed my page. It worked

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  • The configuration section 'system.web.extensions' cannot be read because it is missing a section declaration

    - by Jeff Widmer
    After upgrading an ASP.NET application from .NET Framework 3.5 to .NET Framework 4.0 I ran into the following error message dialog when trying to view any of the modules in IIS on the server. What happened is during the upgrade, the web.config file was automatically converted for .NET Framework 4.0.  This left behind an empty system.web.extensions section: It was an easy fix to resolve, just remove the unused system.web.extensions section.   ERROR DIALOG TEXT: --------------------------- ASP --------------------------- There was an error while performing this operation. Details: Filename: \\?\web.config Line number: 171 Error: The configuration section 'system.web.extensions' cannot be read because it is missing a section declaration --------------------------- OK   ---------------------------

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  • Running Unity 2d - Does not work on actual system but works fine in VM

    - by Dylan
    So I'm running Ubuntu 10.10 and I cannot get Unity 2d to work with my system. This is particularly frustrating as it works just fine in all the VMs I've tested it on. I actually really like Unity and I want to get to know it (in part) before Ubuntu 11.04. I checked Synaptic and it looks like everything's there. The only thing not installed are dev libs and so on. Should I install those as well? Obviously the difference between my system and a VM is that the VM is running off a basically brand new OS. I only use VMs to test new stuff out and remake them often, so my only guess is that I have something installed on my system that is preventing Unity from running. Any thoughts?

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  • make-like build tools for data?

    - by miku
    Make is a standard tools for building software. But make decides whether a target needs to be regenerated by comparing file modification times. Are there any proven, preferably small tools that handle builds not for software but for data? Something that regenerates targets not only on mod times but on certain other properties (e.g. completeness). (Or alternatively some paper that describes such a tool.) As illustration: I'd like to automate the following process: get data (e.g. a tarball) from some regularly updated source copy somewhere if it's not there (based e.g. on some filename-scheme) convert the files to different format (but only if there aren't successfully converted ones there - e.g. from a previous attempt - custom comparison routine) for each file find a certain data element and fetch some additional file from say an URL, but only if that hasn't been downloaded yet (decide on existence of file and file "freshness") finally compute something (e.g. word count for something identifiable and store it in the database, but only if the DB does not have an entry for that exact ID yet) Observations: there are different stages each stage is usually simple to compute or implement in isolation each stage may be simple, but the data volume may be large each stage may produce a few errors each stage may have different signals, on when (re)processing is needed Requirements: builds should be interruptable and idempotent (== robust) when interrupted, already processed objects should be reused to speedup the next run data paths should be easy to adjust (simple syntax, nothing new to learn, internal dsl would be ok) some form of dependency graph, that describes the process would be nice for later visualizations should leverage existing programs, if possible I've done some research on make alternatives like rake and have worked a lot with ant and maven in the past. All these tools naturally focus on code and software build, not on data builds. A system we have in place now for a task similar to the above is pretty much just shell scripts, which are compact (and are a ok glue for a variety of other programs written in other languages), so I wonder if worse is better?

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  • How Windows 8's Backup System Differs From Windows 7's

    - by Chris Hoffman
    Windows 8 contains a completely revamped backup system. Windows 8’s File History replaces Windows 7’s Windows Backup – if you use Windows Backup and update to Windows 8, you’ll find quite a few differences. Microsoft redesigned Windows’ backup features because less than 5% of PCs used Windows Backup. The new File History system is designed to be simple to set up and work automatically in the background. This post will focus on the differences between File History and the Windows Backup feature you may be familiar with from Windows 7 – check out our full walkthrough of File History for more information. HTG Explains: What The Windows Event Viewer Is and How You Can Use It HTG Explains: How Windows Uses The Task Scheduler for System Tasks HTG Explains: Why Do Hard Drives Show the Wrong Capacity in Windows?

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  • How do I stop XNA/Visual Studio from rebuilding my content project every time I build?

    - by Phil Quinn
    My group and I are working on a game in XNA 4.0 with Visual Studio 2010/2012. The main solution has 6 projects: 2 XNA game projects (1 executable/ 1 class library), 1 WPF executable for the level editor, 2 standard class libraries, and a content project. Originally, the editor and engine XNA game projects had a content reference to separate content projects. Recently, I consolidated the content projects into one to simplify asset additions. Since pushing these changes to our git repo, certain members of my group have been experiencing weird build issues. Every time they run the project, they have to re-build all of the assets. This happens regardless of whether any changes were made, even if they just run the project directly after building. I've taken a few steps to figure out why this is happening. Below is the MSBuild output set on Normal verbosity. The seemingly important part is at 4, with the line 4> Rebuilding all content because build settings have changed 1>------ Build started: Project: Engine.Core, Configuration: Debug x86 ------ 1>Build started 11/29/2012 3:24:24 AM. 1>ResolveAssemblyReferences: 1> A TargetFramework profile exclusion list will be generated. 1>EmbedXnaFrameworkRuntimeProfile: 1>Skipping target "EmbedXnaFrameworkRuntimeProfile" because all output files are up-to-date with respect to the input files. 1>GenerateTargetFrameworkMonikerAttribute: 1>Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files. 1>CoreCompile: 1>Skipping target "CoreCompile" because all output files are up-to-date with respect to the input files. 1>XnaWriteCacheFile: 1>Skipping target "XnaWriteCacheFile" because all output files are up-to-date with respect to the input files. 1>_CopyOutOfDateSourceItemsToOutputDirectoryAlways: 1> Copying file from "<solution-dir>\src\Engine.Core\DialoguePrototypeTestDB.s3db" to "bin\x86\Debug\DialoguePrototypeTestDB.s3db". 1>_CopyAppConfigFile: 1>Skipping target "_CopyAppConfigFile" because all output files are up-to-date with respect to the input files. 1>CopyFilesToOutputDirectory: 1> Engine.Core -> <solution-dir>\src\Engine.Core\bin\x86\Debug\TimeSink.Engine.Core.dll 1> 1>Build succeeded. 1> 1>Time Elapsed 00:00:00.13 2>------ Build started: Project: TimeSink.Entities, Configuration: Debug x86 ------ 2>Build started 11/29/2012 3:24:25 AM. 2>ResolveAssemblyReferences: 2> A TargetFramework profile exclusion list will be generated. 2>EmbedXnaFrameworkRuntimeProfile: 2>Skipping target "EmbedXnaFrameworkRuntimeProfile" because all output files are up-to-date with respect to the input files. 2>GenerateTargetFrameworkMonikerAttribute: 2>Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files. 2>CoreCompile: 2>Skipping target "CoreCompile" because all output files are up-to-date with respect to the input files. 2>XnaWriteCacheFile: 2>Skipping target "XnaWriteCacheFile" because all output files are up-to-date with respect to the input files. 2>_CopyOutOfDateSourceItemsToOutputDirectoryAlways: 2> Copying file from "<solution-dir>\src\Engine.Core\DialoguePrototypeTestDB.s3db" to "bin\x86\Debug\DialoguePrototypeTestDB.s3db". 2>CopyFilesToOutputDirectory: 2> TimeSink.Entities -> <solution-dir>\src\TimeSink.Entities\bin\x86\Debug\TimeSink.Entities.dll 2> 2>Build succeeded. 2> 2>Time Elapsed 00:00:00.11 3>------ Build started: Project: Editor (Editor\Editor), Configuration: Debug x86 ------ 4>------ Build started: Project: Engine.Game, Configuration: Debug x86 ------ 3>Build started 11/29/2012 3:24:25 AM. 3>CoreCompile: 3> All content is already up to date 3>ResolveAssemblyReferences: 3> A TargetFramework profile exclusion list will be generated. 3>EmbedXnaFrameworkRuntimeProfile: 3>Skipping target "EmbedXnaFrameworkRuntimeProfile" because all output files are up-to-date with respect to the input files. 3>GenerateTargetFrameworkMonikerAttribute: 3>Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files. 3>CoreCompile: 3>Skipping target "CoreCompile" because all output files are up-to-date with respect to the input files. 3>XnaWriteCacheFile: 3>Skipping target "XnaWriteCacheFile" because all output files are up-to-date with respect to the input files. 3>_CopyOutOfDateSourceItemsToOutputDirectoryAlways: 3> Copying file from "<solution-dir>\src\Engine.Core\DialoguePrototypeTestDB.s3db" to "bin\x86\Debug\DialoguePrototypeTestDB.s3db". 3>_CopyOutOfDateNestedContentItemsToOutputDirectory: 3>Skipping target "_CopyOutOfDateNestedContentItemsToOutputDirectory" because all output files are up-to-date with respect to the input files. 3>CopyFilesToOutputDirectory: 3> Editor -> <solution-dir>\src\Editor\Editor\bin\x86\Debug\Editor.dll 3> 3>Build succeeded. 3> 3>Time Elapsed 00:00:00.39 4>Build started 11/29/2012 3:24:25 AM. 4>CoreCompile: 4> Rebuilding all content because build settings have changed 4> Building Textures\circle.png -> <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Content\Textures\circle.xnb 4> Importing Textures\circle.png with Microsoft.Xna.Framework.Content.Pipeline.TextureImporter 4> Processing Textures\circle.png with Microsoft.Xna.Framework.Content.Pipeline.Processors.TextureProcessor 4> Compiling <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Content\Textures\circle.xnb 4> Building Textures\giroux.png -> <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Content\Textures\giroux.xnb 4> Importing Textures\giroux.png with Microsoft.Xna.Framework.Content.Pipeline.TextureImporter 4> Processing Textures\giroux.png with Microsoft.Xna.Framework.Content.Pipeline.Processors.TextureProcessor 4> Compiling <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Content\Textures\giroux.xnb 4> Building Textures\Body_Neutral.png -> <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Content\Textures\Body_Neutral.xnb 4> Importing Textures\Body_Neutral.png with Microsoft.Xna.Framework.Content.Pipeline.TextureImporter 4> Processing Textures\Body_Neutral.png with Microsoft.Xna.Framework.Content.Pipeline.Processors.TextureProcessor 4> Compiling <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Content\Textures\Body_Neutral.xnb 4> Building font.spritefont -> <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Content\font.xnb 4> Importing font.spritefont with Microsoft.Xna.Framework.Content.Pipeline.FontDescriptionImporter 4> Processing font.spritefont with Microsoft.Xna.Framework.Content.Pipeline.Processors.FontDescriptionProcessor 4> Compiling <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Content\font.xnb 4>ResolveAssemblyReferences: 4> A TargetFramework profile exclusion list will be generated. 4>EmbedXnaFrameworkRuntimeProfile: 4>Skipping target "EmbedXnaFrameworkRuntimeProfile" because all output files are up-to-date with respect to the input files. 4>GenerateTargetFrameworkMonikerAttribute: 4>Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files. 4>CoreCompile: 4>Skipping target "CoreCompile" because all output files are up-to-date with respect to the input files. 4>_CopyOutOfDateSourceItemsToOutputDirectoryAlways: 4> Copying file from "<solution-dir>\src\Engine.Core\DialoguePrototypeTestDB.s3db" to "bin\x86\Debug\DialoguePrototypeTestDB.s3db". 4>_CopyOutOfDateNestedContentItemsToOutputDirectory: 4>Skipping target "_CopyOutOfDateNestedContentItemsToOutputDirectory" because all output files are up-to-date with respect to the input files. 4>_CopyAppConfigFile: 4>Skipping target "_CopyAppConfigFile" because all output files are up-to-date with respect to the input files. 4>CopyFilesToOutputDirectory: 4> Engine.Game -> <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Engine.Game.exe 4>IncrementalClean: 4> Deleting file "<solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\circle.xnb". 4> Deleting file "<solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\giroux.xnb". 4> Deleting file "<solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Body_Neutral.xnb". 4> Deleting file "<solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\font.xnb". 4> 4>Build succeeded. 4> 4>Time Elapsed 00:00:01.72 ========== Build: 4 succeeded, 0 failed, 1 up-to-date, 0 skipped ========== I can't think of how build settings could change between consecutive executions. Like I said, this only happens for half our group. One member is on a 32-bit Windows 7 Prof bootcamp partition on a Mac. Everyone else, including those who don't have the issue, are running straight 64-bit Windows 7 Prof. Both have tried using VS 2010 and VS 2012. Any insight would be greatly appreciated. Also, I can post more details upon request if this isn't thorough enough.

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  • How To View and Write To System Log Files on Ubuntu

    - by Chris Hoffman
    Linux logs a large amount of events to the disk, where they’re mostly stored in the /var/log directory in plain text. Most log entries go through the system logging daemon, syslogd, and are written to the system log. Ubuntu includes a number of ways of viewing these logs, either graphically or from the command-line. You can also write your own log messages to the system log — particularly useful in scripts. How to Banish Duplicate Photos with VisiPic How to Make Your Laptop Choose a Wired Connection Instead of Wireless HTG Explains: What Is Two-Factor Authentication and Should I Be Using It?

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  • WebSocket Samples in GlassFish 4 build 66 - javax.websocket.* package: TOTD #190

    - by arungupta
    This blog has published a few blogs on using JSR 356 Reference Implementation (Tyrus) integrated in GlassFish 4 promoted builds. TOTD #183: Getting Started with WebSocket in GlassFish TOTD #184: Logging WebSocket Frames using Chrome Developer Tools, Net-internals and Wireshark TOTD #185: Processing Text and Binary (Blob, ArrayBuffer, ArrayBufferView) Payload in WebSocket TOTD #186: Custom Text and Binary Payloads using WebSocket TOTD #189: Collaborative Whiteboard using WebSocket in GlassFish 4 The earlier blogs created a WebSocket endpoint as: import javax.net.websocket.annotations.WebSocketEndpoint;@WebSocketEndpoint("websocket")public class MyEndpoint { . . . Based upon the discussion in JSR 356 EG, the package names have changed to javax.websocket.*. So the updated endpoint definition will look like: import javax.websocket.WebSocketEndpoint;@WebSocketEndpoint("websocket")public class MyEndpoint { . . . The POM dependency is: <dependency> <groupId>javax.websocket</groupId> <artifactId>javax.websocket-api</artifactId> <version>1.0-b09</version> </dependency> And if you are using GlassFish 4 build 66, then you also need to provide a dummy EndpointFactory implementation as: import javax.websocket.WebSocketEndpoint;@WebSocketEndpoint(value="websocket", factory=MyEndpoint.DummyEndpointFactory.class)public class MyEndpoint { . . .   class DummyEndpointFactory implements EndpointFactory {    @Override public Object createEndpoint() { return null; }  }} This is only interim and will be cleaned up in subsequent builds. But I've seen couple of complaints about this already and so this deserves a short blog. Have you been tracking the latest Java EE 7 implementations in GlassFish 4 promoted builds ?

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  • Cannot access system after deleting passwd file

    - by joao rodrigo leao
    I was trying to change my user name and also my /home/username and my system started to crash. I deleted the passwd file but I had a backup named passwd_bkp. I tried to rename this passwd_bkp as passwd and it did not work. No commands were being executed... I was in a terminal window. I re-started my system and now I cannot login. The GRub loads two options: Linux and recovery mode. I tried to open a sessions as root but it says the file system is corrupted. I cannot access my files. Did I lose all my files?

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  • File system maintenance error, press ctrl+d to continue

    - by user3215
    In my office I've Ubuntu 8.10 desktop installed and it's running for a long time. When ever the system is started, I'll get a file system maintenance error and something it's prompted for the root password or (press ctrl+d to continue). After pressing Ctrl+D the system normally boots up. I could not resolve this issue for a long time and I think something should be done in the fstab file. I'm not sure to do anything and expecting the experts here to help to perfectly fix this. Any help is appreciated. Thanks!

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  • Including slick2d or slick-util in maven build?

    - by BotskoNet
    I'm converting a project to lwjgl and trying to use slick-util as well. There's no slick-util maven repo anywhere (nor slick2d itself anymore). I've included local dependancies before using <dependency> <groupId>org.newdawn</groupId> <artifactId>slick</artifactId> <version>237</version> <scope>system</scope> <systemPath>${project.basedir}/lib/slick-util.jar</systemPath> </dependency> The maven package process runs without issue, but when I try to run the jar, it errors out with a ClassNotFoundException. There's no mention of slick-util in the manifest and I can't find out how to make my game load that jar properly. Side question: how do I ensure when I distribute my applications, the game properly installs these libraries?

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  • Typical Applications of Linear System Solver in Game Developemnt

    - by craftsman.don
    I am going to write a custom solver for linear system. I would like to survey the typical problems involved the linear system solving in games. So that I can custom optimization on these problems based on the shape of the matrix. currently I am focus on these problems: B-Spline editing (I use a linear solve to resolve the C0, C1, C2 continuity) Constraint in Simulation (especially Position-Constraint, cloth) Both of them are Banded Matrix. I want to hear about some other applications of a linear system in games. Thank you.

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