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  • How do I access a git repository on a samba share?

    - by Jason Baker
    I have a Samba share set up that I'd like to put a git repository on. I've tried searching google for the best way to use git on a Samba share, but it seems difficult to find anything on doing this as Samba uses git for development. What is the best way to do this? Right now, I'm just working with Linux, but it would be nice to know how to do this in a cross-platform manner as well.

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  • How do I prevent apache from serving the .git directory?

    - by Shoan
    I have started using git for deployment of websites for testing. How do I prevent apache from serving the .git directory contents? I tried <Directorymatch "^/.*/\.svn/"> Order deny,allow Deny from all </Directorymatch> with no success. I know that I can create a .htaccess file in each .git directory and deny access, but I wanted something I could put into the main config file that makes this global across all websites.

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  • how can I git-revise configs in my /etc/ dir? (sudo has different keys..)

    - by Dean Rather
    I'd like to keep some of the folders in my /etc/ dir git-revised, cause I'm quite new to server administration and am constantly messing around in my /etc/nginx/ and /etc/bind/ directories. I've heard of people git-revising their either /etc/ directories, but that seems a bit like overkill, as at this point I'm only messing in those 2 subdirectories. The problem I'm having is that if I sudo my git operations, I don't have the right pubkeys to push to my remote repo (bitbucket). But if I don't sudo, I need to mess around with all the permissions (again, not very pro at this). Does anyone know best practices for managing their configs? or how I should solve this problem? Thanks, Dean. PS. It's Ubuntu 12.04, Git, nginx, bind9, amazon aws, bitbucket...

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  • How Do I Make A Bash Script for Git Checkin/Checkout?

    - by ServerChecker
    I was thinking of bringing up a git service on an Ubuntu server. However, the way me and another programmer operate -- we really want to try and stick to one person working on a project at a time. How would I make a Bash script to create a check in and check out with git? We want to prevent anyone from checking in code that hasn't already been checked in, and it should error out with the name of the person who has the code checked out. EDIT: I'm not really interested in using Git with its fantastic diff features. I move 100mph and don't have time to play diff games with the other developers. That's why we're using Git. If the other developers want to play the diff game, they can still do so. But when I check something out, I want it locked to everyone until I check it back in again.

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  • Add entire 300 GB filesystem to Git Annex repository?

    - by Ryan Lester
    By default, I get an error that I have too many open files from the process. If I lift the limit manually, I get an error that I'm out of memory. For whatever reason, it seems that Git Annex in its current state is not optimised for this sort of task (adding thousands of files to a repository at once). As a possible solution, my next thought was to do something like: cd / find . -type d | git annex add --$NONRECURSIVELY find . -type f | git annex add # Need to add parent directories of each file first or adding files fails The problem with this solution is that there doesn't seem from the documentation to be a way to non-recursively add a directory in Git Annex. Is there something I'm missing or a workaround for this? If my proposed solution is a dead end, are there other ways that people have solved this problem?

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  • How can I attach multiple urls to a single git remote?

    - by deterb
    I'm currently using git on windows through a combination of msysgit and Cygwin. I have a laptop which I move around quite a bit, so it's not on a consistent location. Unfortunately, I don't have a consistent name for it due to the computer name not being resolved on all of the locations I connect to, so I can't just use the computer name as the host for the url (e.g. git://compname/repo), so I have to use the IP address. Is there a way I can add multiple urls to pull from for a particular remote? I've seen git remote set-url --add [--push] <name> <newurl> as a way to add multiple URLs to a remote, and I can see the updates in the .git/config file, but git only tries to use the first one. Is there a way to get git to try to use all of the urls? I've tried both git fetch and git remote update, but neither tries anything after the first url. Note that I haven't tried this on linux yet, and I can't fix the computer name resolution as this is at work. Thanks

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  • Label in PyQt4 GUI not updating with every loop of FOR loop

    - by user297920
    I'm having a problem, where I wish to run several command line functions from a python program using a GUI. I don't know if my problem is specific to PyQt4 or if it has to do with my bad use of python code. What I wish to do is have a label on my GUI change its text value to inform the user which command is being executed. My problem however, arises when I run several commands using a for loop. I would like the label to update itself with every loop, however, the program is not updating the GUI label with every loop, instead, it only updates itself once the entire loop is completed, and displays only the last command that was executed. I am using PyQt4 for my GUI environment. And I have established that the text variable for the label is indeed being updated with every loop, but, it is not actually showing up visually in the GUI. Is there a way for me to force the label to update itself? I have tried the update() and repaint() methods within the loop, but they don't make any difference. I would really appreciate any help. Thank you. Ronny. Here is the code I am using: # -*- coding: utf-8 -*- import sys, os from PyQt4 import QtGui, QtCore Gui = QtGui Core = QtCore # ================================================== CREATE WINDOW OBJECT CLASS class Win(Gui.QWidget): def __init__(self, parent = None): Gui.QWidget.__init__(self, parent) # --------------------------------------------------- SETUP PLAY BUTTON self.but1 = Gui.QPushButton("Run Commands",self) self.but1.setGeometry(10,10, 200, 100) # -------------------------------------------------------- SETUP LABELS self.label1 = Gui.QLabel("No Commands running", self) self.label1.move(10, 120) # ------------------------------------------------------- SETUP ACTIONS self.connect(self.but1, Core.SIGNAL("clicked()"), runCommands) # ======================================================= RUN COMMAND FUNCTION def runCommands(): for i in commands: win.label1.setText(i) # Make label display the command being run print win.label1.text() # This shows that the value is actually # changing with every loop, but its just not # being reflected in the GUI label os.system(i) # ======================================================================== MAIN # ------------------------------------------------------ THE TERMINAL COMMANDS com1 = "espeak 'senntence 1'" com2 = "espeak 'senntence 2'" com3 = "espeak 'senntence 3'" com4 = "espeak 'senntence 4'" com5 = "espeak 'senntence 5'" commands = (com1, com2, com3, com4, com5) # --------------------------------------------------- SETUP THE GUI ENVIRONMENT app = Gui.QApplication(sys.argv) win = Win() win.show() sys.exit(app.exec_())

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  • Visual C# GUI Designer - Recommended way of removing generated event handler-code & basic tutorial

    - by cusack
    Hi, I'm new to the Visual C# designer so these are general and pretty basic question on how to work with the designer. When we for instance add a label to a form and then double-click on it in the Visual C# designer (I'm using Microsoft Visual C# 2008 Express Edition), the following things happen: The designer generates code within Form1.Designer.cs (assume default names for simplicity) to add the label, then with the double-click it will add the event handler label1_Click to the label within Form1.Designer.cs, using the following code this.label1.Click += new System.EventHandler(this.label1_Click); and it adds the event handler method to Form1.cs private void label1_Click(object sender, EventArgs e) { } If I now remove the label only the code within Form1.Designer.cs will be removed but the label1_Click method will stay within Form1.cs even if it isn't used by anything else. But if I'm using reset within Properties-Events for the Click-event from within the designer even the label1_Click method in Form1.cs will be removed. 1.) Isn't that a little inconsistent behavior? 2.) What is the recommended way of removing such generated event handler-code? 3.) What is the best "mental approach"/best practice for using the designer? I would approach it by mental separation in the way that Form1.cs is 100% my responsibility and that on the other hand I'm not touching the code in Form1.Designer.cs at all. Does that make sense or not? Since sometimes the designer removes sth. from Form1.cs I'm not sure about this. 4.) Can you recommend a simple designer tutorial that assumes no Visual C# designer knowledge but expects/doesn't explain C#. The following one is an example of what I would not want it explains what a c#-comment is and I'd prefer text over video as well: http://msdn.microsoft.com/en-us/beginner/bb964631.aspx

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  • Error compiling Win32 API GUI code with MinGW

    - by Eric Larsen
    Hey guys, this is my first post. I'm just getting started with win32 API programming in C++ and I'm having trouble compiling the winnie tutorial (http://www.relisoft.com/win32/winnie.html) with MinGW. My input and output: C:\Users\Eric\Projects g++ winnie.cpp -o winnie.exe /mingw/lib/libmingw32.a(main.o):main.c:(.text+0xd2): undefined reference to 'WinMain@16' collect2: ld returned 1 exit status Any help would be very much appreciated.

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  • Ruby Canvas (GUI)

    - by Eugene
    Hi dear community! I need draw some lines/circles/rect/etc from ruby into something like canvas. I tried wxRuby and fxRuby but they are have no good examples to draw simple lines. Just tried to install qtruby on Windows and its fall cause of some number of errors. So: 1) Which API for ruby to draw on canvas I need? 2) Give me a little sample of it (full code please)? Sincerely Eugene

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  • Java GUI Overlay

    - by seurimas
    Hey, I want to make an little window like the sort of thing used by Teamspeak/Ventrillo or Steam/xFire where a window can be shown while still in a fullscreen game using Java. There was a similar question/answer ("How to create an overlay window in Java?") but that doesn't work for the particular game (EVE) whereas the previously mentioned overlays work just fine. What's the missing element? Or is it an entirely different method?

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  • Good free OCR with GUI for correcting mistakes? (for Windows)

    - by Hugh Allen
    I've used SimpleOCR, which has a nice GUI for correcting mistakes. Unfortunately it makes a lot of mistakes! (and suffers other bugs and limitations) On the other hand Tesseract is more accurate but has no GUI at all. Is there a free OCR program for Windows which has a nice GUI and a low error rate? I want it to highlight suspect words (by OCR uncertainty, not just spell checking) and show the original (bitmap) word while I'm editing the OCRed word similar to what SimpleOCR does. Open-source would be best, followed by freeware, then trial / demo / crippleware a long way behind.

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  • Compact Framework best practices: Building a GUI

    - by Ciaran
    I'm maintaining a Windows CE app built with the .NET Framework that has about 45 forms. There are 5 'sections' which lead to the function you want. The application is 100% full screen and it is important that it can't be minimized. Since there are so many forms, it's difficult to keep track of which form should be displayed after one is closed. For this, I'm setting the form owner property before showing it, and showing the owner when closing it. I've also been advised that it is best to instantiate all forms when the application loads, and not dispose them to save processing time. I'm not sure about this. My question is, what is the best way to go about showing, hiding forms where you want any 1 form to be in front, full screen all time?

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  • GUI for generating XML

    - by Kenston
    Hello. Does anybody know of GUIs for generating XMLs? This means the user will not be presented with an IDE with support for XML for him to type XML codes. This would be helpful for non-technical people using the system. I know this sounds easy, given many libraries that can help in generating XMLs. The issue here is that the schema is really that flexible rather than being straightforward like representing books in a library with their properties. Imagine HTML, where we can create font tags inside a body, a table, a div, or nested even within itself. The solution is a WYSIWYG application that allows user to generate html codes (XML). However, that is good for XML applied in webpages since they involve visual aspect and design. My application of XML would focus on representing some conceptual and computational definitions, much like sql-like syntax, but more than that. I'm actually after the approach or previous works done or tried, although having a library/working framework for that would be better. Btw, I'm using Java for this project. Currently, I'm just thinking of presenting element tags where user will be able to drag and drop them and nest them with each other. And perhaps, assist them through a forms in inputing values for XML attributes. I'm still hoping if there are better ideas from the community. Thank you.

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  • GUI freezing after datagridviews have been updated using backgroundworkers

    - by Jhon
    I have made an application which runs three backgroundworkers simultaneously. It basically updates three datagridviews, which it is doing spot on. My problem is if I press maximizebox button or anywhere in any of the datagridview the program hangs for quite a long time. I am able to use the horizontal scroll but not vertical scrolls. I have tried Backgroundworker_runworkercompleted and it fires as required after threads have updated their respective datagridviews. Is it a normal behaviour or am i doing something wrong any suggestions would be helpful. P.S: I have run the whole program using step method and their is no infinite loop in the code. Thanks in advance Jhon

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  • Gui problem after rewriting to MVC

    - by trevor_nise
    I'm practicing MVC style programming. I have a Mastermind game in a single file, working with no problems (maybe apart of the fact that "Check" button is invisible at start). http://paste.pocoo.org/show/226726/ But when I've rewritten it to model, view, controller files - when I click on empty Pin (that should be updated, and repainted with new color) - noting happens. Can anybody see any problems here ? I've tried placing repaint() in different places, but it simply does not work at all :/ Main : public class Main { public static void main(String[] args){ Model model = new Model(); View view = new View("Mastermind", 400, 590, model); Controller controller = new Controller(model, view); view.setVisible(true); } } Model : import java.util.Random; public class Model{ static final int LINE = 5, SCORE = 10, OPTIONS = 20; Pin pins[][] = new Pin[21][LINE]; int combination[] = new int[LINE]; int curPin = 0; int turn = 1; Random generator = new Random(); int repaintPin; boolean pinsRepaint=false; int pinsToRepaint; boolean isUpdate = true, isPlaying = true, isRowFull = false; static final int HIT_X[] = {270,290,310,290,310}, HIT_Y[] = {506,496,496,516,516}; public Model(){ for ( int i=0; i < SCORE; i++ ){ for ( int j = 0; j < LINE; j++ ){ pins[i][j] = new Pin(20,0); pins[i][j].setPosition(j*50+30,510-i*50); pins[i+SCORE][j] = new Pin(8,0); pins[i+SCORE][j].setPosition(HIT_X[j],HIT_Y[j]-i*50); } } for ( int i=0; i < LINE; i++ ){ pins[OPTIONS][i] = new Pin( 20, i+2 ); pins[OPTIONS][i].setPosition( 370,i * 50 + 56); } } void fillHole(int color) { pins[turn-1][curPin].setColor(color+1); pinsRepaint = true; pinsToRepaint = turn; curPin = (curPin+1) % LINE; if (curPin == 0){ isRowFull = true; } pinsRepaint = false; pinsToRepaint = 0; } void check() { int junkPins[] = new int[LINE], junkCode[] = new int[LINE]; int pinCount = 0, pico = 0; for ( int i = 0; i < LINE; i++ ) { junkPins[i] = pins[turn-1][i].getColor(); junkCode[i] = combination[i]; } for ( int i = 0; i < LINE; i++ ){ if (junkPins[i]==junkCode[i]) { pins[turn+SCORE][pinCount].setColor(1); pinCount++; pico++; junkPins[i] = 98; junkCode[i] = 99; } } for ( int i = 0; i < LINE; i++ ){ for ( int j = 0; j < LINE; j++ ) if (junkPins[i]==junkCode[j]) { pins[turn+SCORE][pinCount].setColor(2); pinCount++; junkPins[i] = 98; junkCode[j] = 99; j = LINE; } } pinsRepaint = true; pinsToRepaint = turn + SCORE; pinsRepaint = false; pinsToRepaint=0; if ( pico == LINE ){ isPlaying = false; } else if ( turn >= 10 ){ isPlaying = false; } else{ curPin = 0; isRowFull = false; turn++; } } void combination() { for ( int i = 0; i < LINE; i++ ){ combination[i] = generator.nextInt(6) + 1; } } } class Pin{ private int color, X, Y, radius; public Pin(){ X = 0; Y = 0; radius = 0; color = 0; } public Pin( int r,int c ){ X = 0; Y = 0; radius = r; color = c; } public int getX(){ return X; } public int getY(){ return Y; } public int getRadius(){ return radius; } public void setRadius(int r){ radius = r; } public void setPosition( int x,int y ){ this.X = x ; this.Y = y ; } public void setColor( int c ){ color = c; } public int getColor() { return color; } } View: import java.awt.*; import javax.swing.*; public class View extends Frame{ Model model; JButton checkAnswer; private JPanel button; private static final Color COLORS[] = {Color.black, Color.white, Color.red, Color.yellow, Color.green, Color.blue, new Color(7, 254, 250)}; public View(String name, int w, int h, Model m){ model = m; setTitle( name ); setSize( w,h ); setResizable( false ); this.setLayout(new BorderLayout()); button = new JPanel(); button.setSize( new Dimension(400, 100)); button.setVisible(true); checkAnswer = new JButton("Check"); checkAnswer.setSize( new Dimension(200, 30)); button.add( checkAnswer ); this.add( button, BorderLayout.SOUTH); button.setVisible(true); } @Override public void paint( Graphics g ) { g.setColor( new Color(238, 238, 238)); g.fillRect( 0,0,400,590); for ( int i=0; i < model.pins.length; i++ ) { paintPins(model.pins[i][0],g); paintPins(model.pins[i][1],g); paintPins(model.pins[i][2],g); paintPins(model.pins[i][3],g); paintPins(model.pins[i][4],g); } } @Override public void update( Graphics g ) { if ( model.isUpdate ) { paint(g); } else { model.isUpdate = true; paintPins(model.pins[model.repaintPin-1][0],g); paintPins(model.pins[model.repaintPin-1][1],g); paintPins(model.pins[model.repaintPin-1][2],g); paintPins(model.pins[model.repaintPin-1][3],g); paintPins(model.pins[model.repaintPin-1][4],g); } } void repaintPins( int pin ) { model.repaintPin = pin; model.isUpdate = false; repaint(); } public void paintPins(Pin p, Graphics g ){ int X = p.getX(); int Y = p.getY(); int color = p.getColor(); int radius = p.getRadius(); int x = X-radius; int y = Y-radius; if (color > 0){ g.setColor( COLORS[color]); g.fillOval( x,y,2*radius,2*radius ); } else{ g.setColor( new Color(238, 238, 238) ); g.drawOval( x,y,2*radius-1,2*radius-1 ); } g.setColor( Color.black ); g.drawOval( x,y,2*radius,2*radius ); } } Controller: import java.awt.*; import java.awt.event.*; public class Controller implements MouseListener, ActionListener { private Model model; private View view; public Controller(Model m, View v){ model = m; view = v; view.addWindowListener( new WindowAdapter(){ public void windowClosing(WindowEvent e){ System.exit(0); } }); view.addMouseListener(this); view.checkAnswer.addActionListener(this); model.combination(); } public void actionPerformed( ActionEvent e ) { if(e.getSource() == view.checkAnswer){ if(model.isRowFull){ model.check(); } } } public void mousePressed(MouseEvent e) { Point mouse = new Point(); mouse = e.getPoint(); if (model.isPlaying){ if (mouse.x > 350) { int button = 1 + (int)((mouse.y - 32) / 50); if ((button >= 1) && (button <= 5)){ model.fillHole(button); if(model.pinsRepaint){ view.repaintPins( model.pinsToRepaint ); } } } } } public void mouseClicked(MouseEvent e) {} public void mouseReleased(MouseEvent e){} public void mouseEntered(MouseEvent e) {} public void mouseExited(MouseEvent e) {} }

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  • GUI editor for DOT language (Mac OS)

    - by Saff
    Hi, i have a problem. I need to create pure diagram for my project (Django). I use django-extensions to generate DOT diagram. Diagram is very pure, but now i want to add for example comments on this diagram. It is possible to do this? Maybe anyone can advise me some software for this?

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  • GUI testing with Instrumentation in Android

    - by Sara
    I want to test my Android applications UI, with keyevents and pressed buttons and so on. I've read som documentation that Instrumentation would be able to use for this purpose. Anyone with expericence with using Instrumentation for UI testing?

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  • High-level languages for out-of-the-box GUI desktop application programming

    - by Omeoe
    After I discontinued programming in C++ while entering into web authoring I was spoilt by PHP's high level constructs like hash tables or its dynamic, weak typing. I remembered the angst of C/C++ pointers and the maze of low-level Win32 API handles and message loops and that prevented me from utilizing environments like Code::Blocks for desktop applications. I am also not very fond of bulky, statically-typed C#/.NET environment. Any other ideas?

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  • library for simple GUI appications

    - by arthurprs
    I tried to use WTL, but i couldn't get it to work on VS2008 Express, there is any other option? I would like to test if any, before recur to the plain API :/ need to be small and have no external dependencies Thanks in advance!

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  • How to do GUI for bash scripts?

    - by maxorq
    I want to do some graphic dialogs for my script but don't know how. I hear something about GTK-Server or something like that. If someone know how to link bash with tcl/tk I also be satisfied. Please do not post something like "change to C++" because my project must be a script in BASH, there are no other option. Any ideas? P.S. Sorry for bad english! EDIT: Thanks for answers but I don't want "graphics" like colors in console, but windows that shows like hmmmm..... net browser which I can move, minimalize etc. I will test xmessage, but I don't think that will be that what I searching for. EDIT2: And one more thing. I don't want make a simple dialog like yes/no, but some interface like progress bars and buttons, something like game :)

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  • Adding label and text box control to GUI

    - by Mike
    I would like to know what code to insert and where to add a simple label that can just say the word "Label" and a input text box that I can enter a number. public CalculateDimensions() { JTabbedPane Tab = new JTabbedPane(); JPanel jplInnerPanel1 = createInnerPanel("First Tab"); Tab.addTab("One", jplInnerPanel1); Tab.setSelectedIndex(0); JPanel jplInnerPanel2 = createInnerPanel("Second Tab"); Tab.addTab("Two", jplInnerPanel2); JPanel jplInnerPanel3 = createInnerPanel("Third Tab"); Tab.addTab("Three", jplInnerPanel3); JPanel jplInnerPanel4 = createInnerPanel("Fourth Tab"); Tab.addTab("Four", jplInnerPanel4); JPanel jplInnerPanel5 = createInnerPanel("Fifth Tab"); Tab.addTab("Five", jplInnerPanel5); setLayout(new GridLayout(1, 1)); add(Tab); } protected JPanel createInnerPanel(String text) { JPanel jplPanel = new JPanel(); JLabel jlbDisplay = new JLabel(text); jlbDisplay.setHorizontalAlignment(JLabel.CENTER); jplPanel.setLayout(new GridLayout(1, 1)); jplPanel.add(jlbDisplay); return jplPanel; } public static void main(String[] args) { JFrame frame = new JFrame("Calculations"); frame.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { System.exit(0); } }); frame.getContentPane().add(new CalculateDimensions(), BorderLayout.CENTER); frame.setSize(400, 400); frame.setVisible(true); } }

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  • Ladder word-like game GUI problems

    - by sasquatch90
    Ok so I've written my own version of game which should look like this : http://img199.imageshack.us/img199/6859/lab9a.jpg but mine looks like that : http://img444.imageshack.us/img444/7671/98921674.jpg How can I fix this ? Is there a way to do the layout completely differently ? Here's the code : Main.java : import java.util.Scanner; import javax.swing.*; import java.awt.*; public class Main { public static void main(String[] args){ final JFrame f = new JFrame("Ladder Game"); Scanner sc = new Scanner(System.in); System.out.println("Creating game data..."); System.out.println("Height: "); while (!sc.hasNextInt()) { System.out.println("int, please!"); sc.next(); } final int height = sc.nextInt(); Grid[]game = new Grid[height]; for(int L = 0; L < height; L++){ Grid row = null; int i = L+1; String s; do { System.out.println("Length "+i+", please!"); s = sc.next(); } while (s.length() != i); Element[] line = new Element[s.length()]; Element single = null; String[] temp = null; String[] temp2 = new String[s.length()]; temp = s.split(""); for( int j = temp2.length; j>0; j--){ temp2[j-1] = temp[j]; } for (int k = 0 ; k < temp2.length ; k++) { if( k == 0 ){ single = new Element(temp2[k], 2); } else{ single = new Element(temp2[k], 1); } line[k] = single; } row = new Grid(line); game[L] = row; } //############################################ //THE GAME STARTS HERE //############################################ JPanel panel = new JPanel(); panel.setLayout(new BoxLayout(panel, BoxLayout.X_AXIS)); panel.setBackground(Color.ORANGE); panel.setBorder(BorderFactory.createEmptyBorder(10, 10, 10, 10)); for(int i = 0; i < game.length; i++){ panel.add(game[i].create()); } f.setContentPane(panel); f.pack(); f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); f.setVisible(true); boolean end = false; boolean word = false; String tekst; while( !end ){ while( !word ){ tekst = JOptionPane.showInputDialog("Input word: "); for(int i = 0; i< game.length; i++){ if(game[i].equalLength(tekst)){ if(game[i].equalValue(tekst)){ word = true; for(int j = 0; j< game.length; j++){ game[i].repaint(); } } } } } word = false; for(int i = 0; i < game.length; i++){ if(game[i].solved()){ end = true; } else { end = false; } } } } } Grid.java import javax.swing.*; import java.awt.*; public class Grid extends JPanel{ private Element[]e; private Grid[]g; public Grid(){} public Grid( Element[]elements ){ e = new Element[elements.length]; for(int i=0; i< e.length; i++){ e[i] = elements[i]; } } public Grid(Grid[]grid){ g = new Grid[grid.length]; for(int i=0; i<g.length; i++){ g[i] = grid[i]; } Dimension d = new Dimension(600, 600); setMinimumSize(d); setPreferredSize(new Dimension(d)); setMaximumSize(d); } public JPanel create(){ JPanel panel = new JPanel(); panel.setLayout(new BoxLayout(panel, BoxLayout.PAGE_AXIS)); panel.setBorder(BorderFactory.createEmptyBorder(2, 2, 2, 2)); for(int j = 0; j < e.length; j++){ panel.add(e[j].paint()); } return panel; } @Override public void repaint(){ } public boolean equalLength(String s){ int len = s.length(); boolean equal = false; for(int j = 0; j < e.length; j++){ if(e.length == len){ equal = true; } } return equal; } public boolean equalValue(String s){ int len = s.length(); boolean equal = false; String[] temp = null; String[] temp2 = new String[len]; temp = s.split(""); for( int j = len; j>0; j--){ temp2[j-1] = temp[j]; } for(int j = 0; j < e.length; j++){ if( e[j].letter().equals(temp2[j]) ){ equal = true; } else { equal = false; } } if(equal){ for(int i = 0; i < e.length; i++){ e[i].changeState(3); } } return equal; } public boolean solved(){ boolean solved = false; for(int j = 0; j < e.length; j++){ if(e[j].getState() == 3){ solved = true; } else { solved = false; } } return solved; } @Override public String toString(){ return ""; } } Element.java import javax.swing.*; import java.awt.*; public class Element { final int INVISIBLE = 0; final int EMPTY = 1; final int FIRST_LETTER = 2; final int OTHER_LETTER = 3; private int state; private String letter; public Element(){ } //empty block public Element(int state){ this("", 0); } //filled block public Element(String s, int state){ this.state = state; this.letter = s; } public JButton paint(){ JButton button = null; if( state == EMPTY ){ button = new JButton(""); button.setBackground(Color.WHITE); } else if ( state == FIRST_LETTER ){ button = new JButton(letter); button.setBackground(Color.red); } else { button = new JButton(letter); button.setBackground(Color.yellow); } button.setSize(20,20); return button; } public void changeState(int s){ state = s; } public String letter(){ return letter; } public int getState(){ return state; } @Override public String toString(){ return "["+letter+"]"; } }

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