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  • How to Broadcast to a shutdown system using java?

    - by pirates-iiita
    We use socket.send(packet) function in java to send a "packet" to a given port. My problem is that i have to send a packet to a shutdown system using UDP protocol. The problem with send() function is that first it verifies whether the host IP is multicast or not. Now my local area network is of broadcast type. So i am having problem is using this function. can anyone please give me a way ?

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  • From a Java programming perspective, what difference does multicast make to a networking program?

    - by pnut butter
    My manager has asked me to assess what changes would be required to add multicast support to a socket-based TCP/IP networking program that is part of a trading system. As far as I can tell, from the perspective of a Java program, it doesn't seem to matter too much whether the program is unicast or multicast. Doesn't the Java networking API make all of this transparent? By this I mean, wouldn't the change be a simple one of simply adding additional destinations for the outgoing connections?

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  • HttpWebRequest and BindIPEndPointDelegate getting socket exception

    - by Evgeny Gavrin
    I've got c# code running on a computer with multiple network interfaces, and the following code to select an IP address for a HttpWebRequest to bind ServicePoint: HttpWebRequest request = (HttpWebRequest)WebRequest.Create(remoteFilename); request.KeepAlive = false; request.ServicePoint.BindIPEndPointDelegate = delegate( ServicePoint servicePoint, IPEndPoint remoteEndPoint, int retryCount) { return new IPEndPoint(IPAddress.Parse(ipAddr), 0); }; But it works only for one of the available network interfaces. Trying to access remote server through others throws an exception: System.Net.WebException: Unable to connect to the remote server --- System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable network How can it be solved?

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  • Cygwin socket & thread & other programming issues (some question about Cygwin)

    - by SjB
    I have some question about cygwin : Can I use Cygwin develop socket based code? Does Cygwin have read() and write() functions that work with file descriptors? Can I use Pthread library in Cygwin? Does code that compiles in Cygwin also compile in Linux without any change or with little change? Will an executable file that built by Cygwin run in Linux ? Why does Cygwin not need the linker option -lpthread when I use pthread library? why in #include <iostream> don't I need to use using namespace std; ? Can I work with QT in Cygwin? If so, How?

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  • C Socket Programming, problems with select() and fd_set

    - by wretrOvian
    Hello I'm learning my way about socket programming in C (referring to Beej). Here is a simple multi-user chat server i'm trying to implement: http://pastebin.com/gDzd0WqP On runtime, it gives Bus Error. It's coming from the lines 68-78. Help me trace the source of the problem? in fact, WHY is my code even REACHING that particular region? I've just run the server. no clients have connected.. :@ ps - i know my code is highly unreliable (no error checks anywhere), but i WILL do that at a later stage, i just want to TEST the functionality of the code before implementing it in all it's glory ;)

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  • Errno socket error in python

    - by Emma
    i wrote this code : import random import sys import urllib openfile = open(sys.argv[1]).readlines() c = random.choice(openfile) i = 0 while i < 5: i=i+1 c = random.choice(openfile) proxies = {'http': c} opener = urllib.FancyURLopener(proxies).open("http://whatismyip.com.au/").read() ::: I put 3 proxy in a txt file . : http://211.161.159.74:8080 http://119.70.40.101:8080 http://124.42.10.119:8080 but when execute it i get this error : IOError: [Errno socket error] (10054, 'Connection reset by peer') what am i going to do ? please help me .

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  • HttpWebRequest socket operation during WPF binding in a property getter

    - by wpfwannabe
    In a property getter of a C# class I am doing a HTTP GET using HttpWebRequest to some https address. WPF's property binding seems to choke on this. If I try to access the property in a simple method e.g. Button_Clicked, it works perfectly. If I use WPF binding to access the same property, the app seems to be blocked on a socket's recv() method indefinitely. Is it a no-no to do this sort of thing during binding? Is app in some special state during binding? Is there an easy way for me to overcome this limitation and still maintain the same basic idea?

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  • MQ window to Unix special chars

    - by user171523
    I am using .net client to post mesages to MQ server which is hosted on Unix. It is added some control character before the messages. Like below ^CD The Queue connection is through SSL Table channel connection. The code i am using is MQQueueManager queueManager = new MQQueueManager ; int openOptions = MQC.MQOO_OUTPUT + MQC.MQOO_BIND_NOT_FIXED + MQC.MQOO_FAIL_IF_QUIESCING; MQQueue Queue = queueManager.AccessQueue("TestQueue", openOptions); MQMessage queueMessage = new MQMessage(); queueMessage.WriteUTF(""); MQPutMessageOptions MessageOptions = new MQPutMessageOptions(); Queue.Put(queueMessage, MessageOptions); please let me know what cause this special chars

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  • How can I implement Unix grep in Perl?

    - by Ankit Rathod
    How can I implement grep of Unix in Perl? I tried to use Perl's built-in grep. Here is the code which is not working: $pattern = @ARGV[0]; $file= @ARGV[1]; open($fp,$file); @arr = <$fp>; @lines = grep $pattern, @arr; close($fp); print @lines; And by the way, i am trying only basic grep functionality not full featured and secondly i don't want to do string parsing myself. I want to use inbuilt grep or some function of Perl. Thanks in advance :)

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  • Multiple Socket Connections

    - by BSchlinker
    I need to write a server which accepts connections from multiple client machines, maintains track of connected clients and sends individual clients data as necessary. Sometimes, all clients may be contacted at once with the same message, other times, it may be one individual client or a group of clients. Since I need confirmation that the clients received the information and don't want to build an ACK structure for a UDP connection, I decided to use a TCP streaming method. However, I've been struggling to understand how to maintain multiple connections and keep them idle. I seem to have three options. Use a fork for each incoming connection to create a separate child process, use pthread_create to create an entire new thread for each process, or use select() to wait on all open socket IDs for a connection. Recommendations as to how to attack this? I've begun working with pthreads but since performance will likely not be an issue, multicore processing is not necessary and perhaps there is a simpler way.

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  • questions about multi threading for sockets/tcp-connections.

    - by Fantastic Fourier
    I have a server that connects to multiple clients using TCP/IP connections, using C in Unix. Since it won't have more than 20 connections at a time, I figured I would use a thread per connection/socket. But the problem is writing to the sockets as I'll be sending user prompted msgs to clients. Once each socket is handled by a thread, how do I interact with the created thread to write to the sockets? Should each thread just read from the sockets and I'll write to sockets in the main program? Not sure if that's a good way to go about it.

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  • Adobe Socket Policy File Server Problems

    - by Matt
    Has anyone been able to successfully implement a service to serve the required socket policy file to FlashPlayer? I am running the Python implementation of the service provided by Adobe at http://www.adobe.com/devnet/flashplayer/articles/socket_policy_files.html and using the following policy file: <?xml version="1.0" encoding="UTF-8"?> <cross-domain-policy> <site-control permitted-cross-domain-policies="master-only"/> <allow-access-from domain="*" to-ports="*" secure="false"/> </cross-domain-policy> and receiving this message from Flash: [SecurityErrorEvent type="securityError" bubbles=false cancelable=false eventPhase=2 text="Error #2048: Security sandbox violation: http://www.mapopolis.com/family/Tree.swf cannot load data from www.mapopolis.com:1900."] Thanks.

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  • DIRECTOR "TCP/IP Socket sever/client"

    - by VideoDnd
    Would Director be an option for creating a socket client? My client needs to accept server commands; frame rate, start etc. Director seems like it was made for controlling movies. I've got Director 11.5 at the office. Any lingo experts that could advise? Please post examples if you have any. I'm fed up with Flex and as3 at the moment. SERVER==XML PACKET==CLIENT==swf plays on given frame and duration

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  • Cancel UDP recvfrom in C on Unix

    - by hora
    I'm just starting to learn how network programming in C works, and I've written a small program that sends messages to and from a UNIX terminal. I'm using pthreads in my program, one of which essentially just waits on recvfrom() to receive a message. However, I want to be able to close all threads properly if the users chooses to quit the program. The way I have it set up right now, a different thread just cancels the thread waiting on recvfrom, but I'm worried this might not be a good idea since I'm leaving sockets unclosed and I'm not freeing all the memory I allocated. Is there a way to cancel a recvfrom() call, or some way to run a certain routine upon cancelling a pthread? Thanks.

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  • Raw socket sendto() failure in OS X

    - by user37278
    When I open a raw socket is OS X, construct my own udp packet (headers and data), and call sendto(), I get the error "Invalid Argument". Here is a sample program "rawudp.c" from the web site http://www.tenouk.com/Module43a.html that demonstrates this problem. The program (after adding string and stdlib #includes) runs under Fedora 10 but fails with "Invalid Argument" under OS X. Can anyone suggest why this fails in OS X? I have looked and looked and looked at the sendto() call, but all the parameters look good. I'm running the code as root, etc. Is there perhaps a kernel setting that prevents even uid 0 executables from sending packets through raw sockets in OS X Snow Leopard? Thanks.

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  • Java Socket fails to transmit data over the network

    - by Mark Griffin
    I'm experiencing a bizarre problem with sockets between a Java Knopflerfish client bundle and a PHP (CLI, not web) server. The client/server pair work fine when both are located on the localhost, and all data is transmitted successfully. However, when the Java client exists on a different machine, connections to the server are successful, but no data is received by the PHP script. Packet analysis confirms that the data sent by the Java client is received on by the server - PHP just seems to have problems getting its hands on it. As a further note, I've done some tests with telnet as the client. The PHP server script receives all data fine from any host. This leads me to believe that the problem has something to do with the way java is setting up the socket or that there is some networking issue that I'm not familiar with. Any thoughts would be appreciated. Can post code samples if desired.

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  • Polling versus socket servers for online Flash games

    - by justin
    Hi, I want to make an online flash game, it will have social features but the gameplay will be primarily single-player. For example, no two players will appear on the screen at once, the social interaction will be through asynchronous messages, there won't be real-time chat or anything. Much of the logic would happen in the client, the server would validate the client logic, but it wouldn't need to be totally synchronous, which is why I'm thinking polling might be satisfactory. I have read in many places that socket servers can be more efficient than using polling for online games, but is that mainly a consideration for games that are more multi-player with more mult-player interactions than the game I have descriebed? If many users are playing online at the same time, but each playing a relatively isolated game, and not interacting to in real-time with each players, could polling be okay, or would using sockets be advisable no matter what if you have an online game that you envision many people playing at the same time? Thanks!

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  • Socket server stops accepting connections after a period of time

    - by Rob
    We have an async socket server written in C#. (running on Windows Web Server 2008) It works flawlessly up until it stop accepting new connections for an unknown reason. We have about 200 concurrent connections on average, however we keep a count of both connections created and connections dropped. These figures can reach as high as 10,000 or as low as only 1000 before it just stops! It can run for up to around 8 hours sometimes before it stops or it can run for about half hour, at the moment it's running for about an hour before we have another application bring it back up automatically when that can't connect (not exactly ideal). It doesn't appear like we're running out of sockets as we're closing them properly, we're also logging all errors and nothing is happening immediately before it stops. We can figure this out. Does anyone have any ideas what might be going on? I can paste code, but it generally just the same old async beginaccept/send code you see everywhere.

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  • Trouble getting Flash socket policy file to work.

    - by Alex
    Basically I'm using Flash to connect to a Java server. Despite my Java application replying to the , in the Flash debug log it lists (not sure about the order as there are lots): * Security Sandbox Violation * Connection to 192.168.1.86:4049 halted - not permitted from http://127.0.0.1:8888/Current/wander.swf Warning: Timeout on xmlsocket://192.168.1.86:4049 (at 3 seconds) while waiting for socket policy file. This should not cause any problems, but see http://www.adobe.com/go/strict_policy_files for an explanation. Error: Request for resource at xmlsocket://192.168.1.86:4049 by requestor from http://127.0.0.1:8888/Current/wander.swf is denied due to lack of policy file permissions. What I don't understand is, the server (port 4049) receives the request, outputs the policy file and then closes the connection, surely it shouldn't time out? The policy file I'm using is: <?xml version="1.0"?> <cross-domain-policy><allow-access-from domain="*" to-ports="*" /> </cross-domain-policy>

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  • Unit testing UDP socket handling code

    - by JustJeff
    Are there any 'good' ways to cause a thread waiting on a recvfrom() call to become unblocked and return with an error? The motivation for this is to write unit tests for a system which includes a unit that reads UDP datagrams. One of the branches handles errors on the recvfrom call itself. The code isn't required to distinguish between different types of errors, it just has to set a flag. I've thought of closing the socket from another thread, or do a shutdown on it, to cause recvfrom to return with an error, but this seems a bit heavy handed. I've seen mention elsewhere that sending an over-sized packet would do it, and so set up an experiment where a 16K buffer was sent to a recvfrom waiting for just 4K, but that didn't result in an error. The recvfrom just return 4096, to indicate it had gotten that many bytes.

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  • SOCKET chat C# with private messaging

    - by Sergei
    I want to create SOCKET chat(server + clients) with private messaging. When client write smth to stream, he should notify server that it is private message for user X, how can i do this? Actually i can do smth like this: string command = "PRIV|" + txtMessage.Text; swSender.WriteLine(command); but i think it isn't good, for example if user wants send message like our "PRIV|" flag it will be errors public class TestChat { private StreamWriter swSender; private IPAddress ipAddr; private void InitializeandSend() { //ip from text box ipAddr = IPAddress.Parse(txtIp.Text); // Start a new TCP connections to the chat server tcpServer = new TcpClient(); tcpServer.Connect(ipAddr, 1986); //... //sending message from text box swSender.WriteLine(txtMessage.Text); swSender.Flush(); } }

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  • Disconnect a bluetooth socket in Android

    - by rejoperejo
    Hi, I'm developing a program in which, from an Android Phone, I have to connect as a client to a Bluetooth medical sensor. I'm using the official Bluetooth API and no problem during connection (SPP profile), but when I end the socket, the sensor is still connected to my phone (although I have close the connection). Are there any way to make a Bluetooth disconnection? I think there is an intent called ACTION_ACL_CONNECTED, which does that. Can anyone explain me how to use this? Thanks in advance.

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  • Does the order I declare pointers really matter in C? getcwd() problem...

    - by chucknelson
    On a Solaris 5.8 machine, I have the following code: [non-working code] char *buf; char *dir; size_t psize; psize = (size_t) 1024; dir = getcwd(buf, psize); On this unix machine, the above does not work and I get a segmentation fault when trying to run the program. It only works if I declare dir before buf: [working code] char *dir; char *buf; ... dir = getcwd(buf, psize); When using another flavor of Unix, such as Mac OS X, I don't get any of these what seem to be very strict rules on how to write the code. Can anyone explain what's going on with the above example? Thanks!

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