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  • iPad UISPlitViewController Common View

    - by saikamesh
    is it possible to have a common view for both master and detail view controllers. What if I need to add a header image(at top, the very first view) common for both the master and detail view controllers. When the device is in the portrait mode the width of the header image view has to shrink to fit to the detail view controller's view and when the orientation changes to landscape the width of the same header image view has to be expanded that is the width of it has to be 1024. Please tell me whether doing this is possible. or any workaround for this?

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  • Hiding UITableViewCell

    - by live2dream95
    Is there a way to hide a UITableView cell? I'm looking for some property or method I can invoke on the UITableViewCell returned by a synchronous cellForRowAtIndexPath() to hide it and make it unselectable by the user.

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  • Layers of Images using UIImageView

    - by Taimur Hamza
    Hi everyone, I just wanted to confirm, is it possible that we add layers of images using UImageView, one as background and other on top of it. I mean i want to use 2 images one has to be in the background and the other on top of it. ( the size of both these images is 320 x 480 ). Through the attributes inspector we cant do it. Is there any we can do it through code. Maybe using subview or something. Thanks Geeks :) Taimur Ajmal

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  • Will it use more and more memory if I keep drawing on the UIView?

    - by Tattat
    This is my drawRect: CGContextRef context = UIGraphicsGetCurrentContext(); CGContextSetLineWidth(context, 2.0); CGContextSetStrokeColorWithColor(context, [UIColor redColor].CGColor); CGContextMoveToPoint(context, x1, y1); CGContextAddLineToPoint(context, x2, y2); CGContextStrokePath(context); If I run this code thousand times or more. My UIView will have many lines on that. Will it use more memory than only just one line on it? Er... ...I mean, will the program remember the line I draw or after it draw the lines, it won't have any information in the memory. thz .

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  • Loading local html pages in UIWebView

    - by mwt
    I'm working with a UIWebView loading local (i.e. in the source bundle) html pages, ala Apple's Transweb example. Loading the first page is trivial. However, I have added a second html page and linked to it from the first. Attempting to link to a second page doesn't seem to work. Anyone know how to make this work? Thanks.

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  • Is there a leak in this copy code?

    - by Don Wilson
    Is there a leak in this code? // Move the group Group *movedGroup = [[Group alloc] init]; movedGroup = [[[[GroupList sharedGroupList] groups] objectAtIndex:fromIndex] copy]; [[GroupList sharedGroupList] deleteGroup:fromIndex]; [[GroupList sharedGroupList] insertGroup:movedGroup atIndex:toIndex]; // Update the loadedGroupIndex pointer if (loadedGroupIndex < fromIndex & loadedGroupIndex >= toIndex) { loadedGroupIndex = loadedGroupIndex + 1; } else if (loadedGroupIndex > fromIndex & loadedGroupIndex < toIndex) { loadedGroupIndex = loadedGroupIndex - 1; } else if (loadedGroupIndex == fromIndex) { loadedGroupIndex = toIndex; } [movedGroup release]

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  • Playing animations in sequence in objecive c

    - by Ohmnastrum
    I'm trying to play animations in sequence but i'm having issues playing them as a for loop iterates through the list of objects in an array. it will move through the array but it won't play each one it just plays the last... -(void) startGame { gramma.animationDuration = 0.5; // Repeat forever gramma.animationRepeatCount = 1; int r = arc4random() % 4; [colorChoices addObject:[NSNumber numberWithInt:r]]; int anInt = [[colorChoices objectAtIndex:0] integerValue]; NSLog(@"%d", anInt); for (int i = 0; i < colorChoices.count; i++) { [self StrikeFrog:[[colorChoices objectAtIndex:i] integerValue]]; //NSLog(@"%d", [[colorChoices objectAtIndex:i] integerValue]); sleep(1); } } it moves through the whole cycle really fast and sleep isn't doing anything to allow it to play each animation... any suggestions?

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  • release viewcontroller after presenting modally

    - by Jonathan
    I was watching CS193P Stanford course on Itunes, and in one of the lectures a demo was given and There it was said you could present the viewcontroller modally and then release it. Roughly like this (I know this isn't perfect but I'm on my PC atm) [self.view presentcontentmodally:myVC] [myVC release]; However this seems to produce problems. If I put a NSLog(@"%d", [myVC retainCount]) between those two lines then it returns 2 implying it is ok to release. However when I dismiss the myVC the app crashes. Nothing in the NSlog and the debugger won't show where it stopped. But I used malloc-history or something that some blog said would help. And found that it was the myVC. So should I be releasing myVC? (also when the modalVC has been dissmissed should the app's memory usuage go back to before the modalVC was presented?)

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  • How to unit tests functions which return results asyncronously in XCode?

    - by DevDevDev
    I have something like - (void)getData:(SomeParameter*)param { // Remotely call out for data returned asynchronously // returns data via a delegate method } - (void)handleDataDelegateMethod:(NSData*)data { // Handle returned data } I want to write a unit test for this, how can I do something better than NSData* returnedData = nil; - (void)handleDataDelegateMethod:(NSData*)data { returnedData = data; } - (void)test { [obj getData:param]; while (!returnedData) { [NSThread sleep:1]; } // Make tests on returnedData }

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  • Setting up Mac OSX build server for multiple users?

    - by MGA
    Hello, I need to set up a OS X build server (Xcode for iOS development). Now the tricky part is, this server will be used in a university environment and many students will have access to it for different projects. How can I set it up so that each student's project is private to them only, keep the server itself protected from students and enable students to access and build remotely. I am not very familiar with the Mac OS X environment so any help would be greatly appreciated! Thank you

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  • Copy/Paste functionality in UITableViewController.

    - by Simon
    Hi.. I have a UITableViewController. I want to pop the copy/paste menu up when the user touches a cell. How to implement this functionality. Can someone help me. I tried this code, UIMenuController *theMenu = [UIMenuController sharedMenuController]; [theMenu setTargetRect:CGRectMake(10, 200, 100, 40) inView:[self tableView]]; [theMenu setMenuVisible:YES animated:YES]; But it doesn't work. My question is, What CGRect I have to pass as the setTargetRect parameter? Do I need to call SetNeedsDisplayInRect in my TableViewController? What else to do to make this work?

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  • Unable to open executable - xcode

    - by Filipe Mota
    I'm getting this error...any idea how to solve it? GenerateDSYMFile /Users/fmota/Library/Developer/Xcode/DerivedData/PBTest-gvudadeakgzklbekugyiqyfyprlt/Build/Products/Debug-iphonesimulator/PBTest.app.dSYM /Users/fmota/Library/Developer/Xcode/DerivedData/PBTest-gvudadeakgzklbekugyiqyfyprlt/Build/Products/Debug-iphonesimulator/PBTest.app/PBTest cd /Users/fmota/Documents/Developer/Protobuf/PBTest setenv PATH "/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin" /Developer/usr/bin/dsymutil /Users/fmota/Library/Developer/Xcode/DerivedData/PBTest-gvudadeakgzklbekugyiqyfyprlt/Build/Products/Debug-iphonesimulator/PBTest.app/PBTest -o /Users/fmota/Library/Developer/Xcode/DerivedData/PBTest-gvudadeakgzklbekugyiqyfyprlt/Build/Products/Debug-iphonesimulator/PBTest.app.dSYM error: unable to open executable '/Users/fmota/Library/Developer/Xcode/DerivedData/PBTest-gvudadeakgzklbekugyiqyfyprlt/Build/Products/Debug-iphonesimulator/PBTest.app/PBTest'

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  • Landscape-only orientation + view controllers: What am I still missing?

    - by mahboudz
    Hi. I can't believe I am still having problems with screen orientation, now on the iPad. This is an app that only supports one of the two landscape orientation. In my info.plist, I include: <string>UIInterfaceOrientationLandscapeRight</string> <string>UIInterfaceOrientationLandscapeLeft</string> In Interface Builder, all my views are created in landscape orientation. Only the main Window is not, but I don't see a way to change that. When launched, I get the following coordinates for my main window and the main viewcontroller view: Window frame {{0, 0}, {768, 1024}} mainView frame {{0, 0}, {748, 1024}} (Changing the frame at runtime to be what I expect, does not change the odd behavior.) All other views after that show these coordinates when summoned (when loaded but before being presented): frame of keysig {{0, 0}, {1024, 768}} frame of instrumentSelect {{20, 0}, {1024, 768}} frame of settings {{0, 0}, {467, 300}} In all my viewControllers, i respond to shouldAutorotateToInterfaceOrientation with: return ((interfaceOrientation == UIInterfaceOrientationLandscapeLeft) || (interfaceOrientation == UIInterfaceOrientationLandscapeRight)); In my app, everything (almost) functions as expected. The app launches into one of the two landscape modes. The views (and viewcontrollers) display everything where it belongs, taps work all across the screen, as expected. However, there are two clues that something is still wrong. Clue #1: I have two viewcontrollers that are UITabeViewControllers. When summoned, they are supposed to open up their views and scroll to the selected row of the table. However it is evident that they scroll, but they don't scroll down far enough. It seems that they think that the screen extends further down and they scroll just enough to move the row to a place near the bottom of the screen, but that location is not visible. When the views are loaded, the coordinates are: frame of keysig {{0, 0}, {1024, 768}} frame of instrumentSelect {{20, 0}, {1024, 768}} When I present them using a popover, the frames get resized to: frame of keysig {{0, 0}, {320, 655}} frame of instrumentSelect {{0, 0}, {320, 655}} The frame of the viewController that does the presentation, same mainView frame mentioned above is: frame of self {{20, 0}, {748, 1024}} I have also tried to accomplish the same thing with presentModalViewController instead of presentPopover, and have the same results. This is what the popovers look like: In both cases, the selected row is below the horizon, even though the tableView did visibly scroll in order to make the row visible. I am not sure what to try next. I checked each UITable's scrollView content coordinates and they seemed reasonable. It almost seems like a UITable internal rect gets created with the wrong number and stays that way. Clue #2: All my actionsheets come up with a width of 320. I can only assume that the iPad allows actionSheets in only 320 or 480 widths and since it somehow thinks that the screen is oriented in portrait mode, and then uses the narrower width. There you have it. I can't believe I am still getting hung up on orientation issues. I swear Apple doesn't make it easy to have a landscape app. Any ideas?

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  • How to detect tap on uiview with lots of controls?

    - by kodcu
    My problem is about tap detection. I have a uiviewcontroller and there are some controls on uiview (labels, buttons, tableview, imageview, etc..) When I tap the uibutton I display a small uiview (200x150), if the user taps the uibuttons in smallview I hide the smallview. But I can't hide the uiview if the user taps the background. I tried this code.. -(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{ //NSLog(@"Touches began."); [self hideShareView]; } It doesn't work if I tap the another button in the uiviewcontrols view. I just want my uiviewcontrol's uiview to react first. I think its about firstResponder but I dont know how to set it first. edit: i want it to work like a uiPopover in ipad.

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  • Array passing between classes, gone?

    - by Kenneth
    Hey guys . i have two classes, SelectionScreenTable & GraphView. In the SelectionScreenTable class .h, i declared a NSMutableArray called usagedatas NSMutableArray *usagedatas; } @property (nonatomic, retain) NSMutableArray *usagedatas; In the SelectionScreenTable class.m i remembered to @synthesize. Later on, while processing my methods, i did a NSLog(@"usagedatas count:%i",usagedatas.count); to check whether it has value and it returned 1. so yeah its good up to this point. And in the -(void) dealloc , i remembered to released it . [usagedatas release]; So now comes ME trying to use it in another class. In GraphView.m i imported the "SelectionScreenTable.h". in the -(void)viewDidLoad i did SelectionScreenTable *UD = [SelectionScreenTable alloc]; NSLog(@"GraphView UD.usagedataas.count = :%i",UD.usagedatas.count); it returned 0. Any idea guys?

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  • First and last UITableViewCell keep changing while scrolling.

    - by W Dyson
    I have a tableView with cells containing one UITextField as a subview for each cell. My problem is that when I scroll down, the text in the first cell is duplicated in the last cell. I can't for the life if me figure out why. I have tried loading the cells from different nibs, having the textFields as ivars. The UITextFields don't seem to be the problem, I'm thinking it has something to do with the tableView reusing the cells. The textFields all have a data source that keeps track of the text within the textField and the text is reset each time the cell is shown. Any ideas? UPDATE: Thanks guys, here's a sample: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { NSLog(@"Section %i, Row %i", indexPath.section, indexPath.row); static NSString *JournalCellIdentifier = @"JournalCellIdentifier"; UITableViewCell *cell = (UITableViewCell *)[self.tableView dequeueReusableCellWithIdentifier:JournalCellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:JournalCellIdentifier] autorelease]; cell.selectionStyle = UITableViewCellSelectionStyleNone; cell.accessoryType = UITableViewCellAccessoryNone; } if (indexPath.section == 0) { UITextField *textField = (UITextField *)[self.authorCell viewWithTag:1]; [cell addSubview:textField]; self.authorTextField = textField; self.authorTextField.text = [self.textFieldDictionary objectForKey:@"author"]; NSLog(@"Reading Author:%@", [self.textFieldDictionary objectForKey:@"author"]); } else if (indexPath.section == 1) { UITextField *textField = (UITextField *)[self.yearCell viewWithTag:1]; [cell addSubview:textField]; self.yearTextField = textField; self.yearTextField.text = [self.textFieldDictionary objectForKey:@"year"]; NSLog(@"Reading Year:%@", [self.textFieldDictionary objectForKey:@"year"]); } else if (indexPath.section == 2) { UITextField *textField = (UITextField *)[self.volumeCell viewWithTag:1]; [cell addSubview:textField]; self.volumeTextField = textField; self.volumeTextField.text = [self.textFieldDictionary objectForKey:@"volume"]; NSLog(@"Reading Volume:%@", [self.textFieldDictionary objectForKey:@"volume"]); } return cell; }

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