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  • Extending EF4 SQL Generation

    - by Basiclife
    Hi, We're using EF4 in a fairly large system and occasionally run into problems due to EF4 being unable to convert certain expressions into SQL. At present, we either need to do some fancy footwork (DB/Code) or just accept the performance hit and allow the query to be executed in-memory. Needless to say neither of these is ideal and the hacks we've sometimes had to use reduce readability / maintainability. What we would ideally like is a way to extend the SQL generation capabilities of the EF4 SQL provider. Obviously there are some things like .Net method calls which will always have to be client-side but some functionality like date comparisons (eg Group by weeks in Linq to Entities ) should be do-able. I've Googled but perhaps I'm using the wrong terminology as all I get is information about the new features of EF4 SQL Generation. For such a flexible and extensible framework, I'd be surprised if this isn't possible. In my head, I'm imagining inheriting from the [SQL 2008] provider and extending it to handle additional expressions / similar in the expression tree it's given to convert to SQL. Any help/pointers appreciated. We're using VS2010 Ultimate, .Net 4 (non-client profile) and EF4. The app is in ASP.Net and is running in a 64-Bit environment in case it makes a difference.

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  • How to merge if/else statements in JS?

    - by babs
    Hello! I'm wondering how to merge these JS if/else statements correctly? if (window.addEventListener){ window.addEventListener('dosomething', foo, false); } else {document.addEventListener('dosomething', foo, false); } if (window.attachEvent){ window.attachEvent('dosomething', foo); } else {document.attachEvent('dosomething', foo); }

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  • Parse tree and grammars information

    - by fuzzylogikk
    Do anyone know where to find good online resources with examples how to make grammars and parsetrees? Preferebly introductary materials. Info that is n00b friendly, haven't found anything good with google myself. edit: I'm thinking about theory, not a specific parser software.

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  • Why scala not allowing '$' identifier in case statement?

    - by Alex R
    this works as expected scala 3 match { case x:Int = 2*x } res1: Int = 6 why does this fail? scala 3 match { case $x:Int = 2*$x } :1: error: '=' expected but ':' found. 3 match { case $x:Int = 2*$x } ^ scala 3 match { case `$x`:Int = 2*$x } :1: error: '=' expected but ':' found. 3 match { case `$x`:Int = 2*$x } ^ scala 3 match { case `$x` : Int = 2*$x } :1: error: '=' expected but ':' found. 3 match { case `$x` : Int = 2*$x } '$' is supposed to be a valid identifier character, as demonstrated here: scala var y = 1 y: Int = 1 scala var $y = 2 $y: Int = 2 Thanks

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  • PDO fails to prepare a statement with over 13 placeholders

    - by Javier Parra
    Hello, this is the code I'm using: self::$DB->prepare($query, $types); when the $query and types are: //$query UPDATE Permisos SET empleado_id = ?, agregar_mensaje = ?, borrar_mensaje = ?, agregar_noticia = ?, borrar_noticia = ?, agregar_documento = ?, borrar_documento = ?, agregar_usuario = ?, borrar_usuario = ?, agregar_empresa = ?, borrar_empresa = ?, agregar_tarea = ? WHERE id = ? //$types Array( [0] => integer [1] => boolean [2] => boolean [3] => boolean [4] => boolean [5] => boolean [6] => boolean [7] => boolean [8] => boolean [9] => boolean [10] => boolean [11] => boolean [12] => integer ) Everything works great, but when they are: //$query UPDATE Permisos SET empleado_id = ?, agregar_mensaje = ?, borrar_mensaje = ?, agregar_noticia = ?, borrar_noticia = ?, agregar_documento = ?, borrar_documento = ?, agregar_usuario = ?, borrar_usuario = ?, agregar_empresa = ?, borrar_empresa = ?, agregar_tarea = ?, borrar_tarea = ? WHERE id = ? //$types Array( [0] => integer [1] => boolean [2] => boolean [3] => boolean [4] => boolean [5] => boolean [6] => boolean [7] => boolean [8] => boolean [9] => boolean [10] => boolean [11] => boolean [12] => boolean [13] => integer ) It fails with the following message: <b>Warning</b>: PDO::prepare() [<a href='pdo.prepare'>pdo.prepare</a>]: SQLSTATE[HY000]: General error: PDO::ATTR_STATEMENT_CLASS requires format array(classname, array(ctor_args)); the classname must be a string specifying an existing class in <b>C:\wamp\www\intratin\JP\includes\empleado\mapper\Permiso.php</b> on line <b>137</b><br /> Doesn't matter which field I add or remove, it fails every time with more than 13 placeholders.

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  • missing value true / false: error in loop not in one-off

    - by vincent hay
    I am new on R and I have a problem with a test in a loop that I want to code. With a data frame (tabetest) like the one here after: Date 25179M103 1 14977 77.7309 2 14978 77.2567 3 14979 77.7507 I have: if(tabetest[3,"Date"]-tabetest[1,"Date"]1){print("ok")} [1] "ok" But: j=1 > position = 1 > price=tabetest for (i in 1:nrow(tabetest)-position){if(tabetest[i+position,"Date"]-tabetest[position,"Date"]>20){price[i+position,j]=price[i+position,j]/price[position,j]-1};position=position+1} Returns an error. R says that there is a missing value where true/false is required in: if (tabetest[i + position, "Date"] - tabetest[position, "Date"] > I have spent quite some time on that error but still don't understand where it comes from. Thanks for your help, Vincent

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  • What does the >> symbol mean in Haskell.

    - by CharlesS
    I was reading the Guestbook example for Happstack and noticed the symbol which I didn't see before in the textbooks I studied to learn Haskell (for instance see line 23). What is it? Example I could not find it in Google because it ignores the totally (Bing does not but comes up with tons of non-related results). Thanks!

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  • Why doesn't ADL find function templates?

    - by Huw Giddens
    What part of the C++ specification restricts argument dependent lookup from finding function templates in the set of associated namespaces? In other words, why won't the following compile? namespace ns { struct foo {}; template<int i> void frob(foo const&) {} } int main() { ns::foo f; frob<0>(f); }

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  • javascript: what does this syntax means?

    - by user1067138
    it is like this: (function () { //codes here })(); here is an example: (function () { var D = TED.EditorCore, E = TED.extend, A = TED.EditorInstanceManager, B = TED.augmentObject; window.TED["SimpleEditor"] = C; function C(F) { C.superclass.call(this, F) } C.defaultConfig = { height: "100px", width: "400px", //blablabla... flashNumLimit: 10, didaDelay: 300, imageWidthLimit: 570 }; E(C, D, { getContentLength: function () { return Math.ceil(this.filteHTML(this.editArea.innerHTML, ["img", "br"]).replace(/<img[^>]*>/gi, "mm").replace(/<br[^>]*>/gi, "m").replace(/&nbsp;/gi, "m").replace(/[^\x00-\xff]/g, "mm").length / 2) }, filteEditHTML: function () { return html = this.editArea.innerHTML.replace(/_moz_dirty=""/gi, "").replace(/\[/g, "[[-").replace(/\]/g, "-]]").replace(new RegExp("<\\/?(?:br[^>]*)>", "gi"), "[$1]").replace(new RegExp('<span([^>]*class="?at"?[^>]*)>', "gi"), "[span$1]").replace(new RegExp('<img([^>]*class="?(?:' + this.config.emptyClassName + "|" + this.config.smileyClassName + ')"?[^>]*)>', "gi"), "[img$1]").replace(/<[^>]*>/g, "").replace(/\[\[\-/g, "[").replace(/\-\]\]/g, "]").replace(new RegExp("\\[(/?(?:br|img|span)[^\\]]*)\\]", "gi"), "<$1>") }, filteSubmitHTML: function () { this.reLayout(); var G = this.editArea.innerHTML.replace(/_moz_dirty=""/gi, "").replace(/\[/g, "[[-").replace(/\]/g, "-]]").replace(new RegExp("<(/?(?:" + this.submitValidHTML.join("|") + ")[^>]*)>", "gi"), "[$1]").replace(new RegExp('<img([^>]*class="?(?:' + this.config.imageClassName + "|" + this.config.smileyClassName + "|" + this.config.flashClassName + "|" + this.config.musicClassName + ')"?[^>]*)>', "gi"), "[img$1]").replace(/<[^>]*>/g, "").replace(/\[\[\-/g, "[").replace(/\-\]\]/g, "]").replace(new RegExp("\\[(/?(?:" + this.submitValidHTML.join("|") + "|img)[^\\]]*)\\]", "gi"), "<$1>"); var F = document.createElement("div"); F.innerHTML = G; this.parseURL(F); return F.innerHTML } }); B(C, A) })(); what exactly does (funtion (){})(); do?

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  • Mako templates inline if statement

    - by ensnare
    I have a template variable, c.is_friend, that I would like to use to determine whether or not a class is applied. For example: if c.is_friend is True <a href="#" class="friend">link</a> if c.is_friend is False <a href="#">link</a> Is there some way to do this inline, like: <a href="#" ${if c.is_friend is True}class="friend"{/if}>link</a> Or something like that?

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  • C# switch: case not falling through to other cases limitation

    - by Mike Fielden
    This question is kind of an add-on to this question In C#, a switch case cannot fall through to other cases, this causes a compilation error. In this case I am just adding some number to the month total for the selected month and each subsequent month thereafter. (simple example, not meant to be real) switch (month) { case 0: add something to month totals case 1: add something to month totals case 2: add something to month totals default: break; } Is there a logical alternative to this in C# without having to write out a ton of if statements? if (month <= 0) add something to month if (month <= 1) add something to month if (month <= 2) add something to month .... etc

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  • Adding negative and positive numbers in java without BigInt.

    - by liamg
    Hi, i'm trying to write a small java class. I have an object called BigNumber. I wrote method that add two positive numbers, and other method that subract two also positive numbers. Now i want them to handle negative numbers. So the i wrote couple of 'if' statements eg. if (this.sign == 1 /* means '+' */) { if (sn1.sign == 1) { if (this.compare(sn1) == -1 /* means this < sn1 */ ) return sn1.add(this); else return this.add(sn1); } etc. Unfortunately the code looks just ugly. Like a bush of if's and elses. Is there a better way to write that kind of code? Edit i can't just do this.add(sn1) beacuse sometimes i want to add positive number to negative one or negitve to negative. But add can handle only positive numbers. So i have to use basic math and for example: instead of add negative number to negative number i add this.abs() (absolute value of number) to sn1.abs() and return the result with opposite sign. Drew: this lines are from method _add. I use this method to decide what to do with numbers it receive. Send them to add method? Or send them to subract method but with different order (sn1.subtract(this))? And so on.. if (this.sign == 1) { if (sn1.sign == 1) { if (this.compare(sn1) == -1) return sn1.add(this); else return this.add(sn1); } else if (wl1.sign == 0) return this; else { if (this.compare(sn1.abs()) == 1) return this.subtract(sn1.abs()); else if (this.compare(sn1.abs()) == 0) return new BigNumber(0); else return sn1.abs().subtract(this).negate(); // return the number with opposite sign; } } else if (this.sign == 0) return sn1; else { if (wl1.sign == 1) { if (this.abs().compare(sn1) == -1) return sn1.subtract(this.abs()); else if (this.abs().compare(sn1) == 0) return new BigNumber(0); else return this.abs().subtract(sn1).negate(); } else if (sn1.sign == 0) return this; else return (this.abs().add(wl1.abs())).negate(); } As you can see - this code looks horrible..

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  • three20 p31 syntax error with UIAccessibilityTraits

    - by Sijo
    i downlaoded three20 p31. when i tried to build i got errors in following places - (UIAccessibilityTraits) accessibilityTraits { return [super accessibilityTraits] | UIAccessibilityTraitStaticText; } the same function is used in 3 classes. TTbutton.m,TTLabel.m,TTstyledTestlabel.m . i simply commented all funnctions containing UIAccessibilityTraits.Then my syantax errors got removed. i found out that in my UIkit framework there is no UIAccessibility.h file. is it my sdk problem ? Why UIAccessibility not included in my UIkit ?

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  • What's "@Override" there for in java?

    - by symfony
    public class Animal { public void eat() { System.out.println("I eat like a generic Animal."); } } public class Wolf extends Animal { @Override public void eat() { System.out.println("I eat like a wolf!"); } } Does @Override actually have some functionality or it's just kinda comment?

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  • mysqli prepared statements select *

    - by Victor Dallecio
    I've spent this sunday trying to find what is wrong to the following code as it is not counting the rows. Could somebody help me with it? Thanks! /*check if same IP has visited today*/ if ($stmt = $mysqli->query('SELECT * FROM table WHERE colum1 = ? AND colum2 > DATE_SUB(NOW(), INTERVAL 1 DAY)')) { $stmt->bind_param('s', $ip); /* execute query */ $stmt->execute(); /*number of rows */ /*store result when using prepared statements*/ $stmt->store_result(); $row_cnt = $stmt->num_rows; printf("Result set has %d rows.\n", $row_cnt); $stmt->close(); }

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  • What's the best way to store sort order in SQL?

    - by Duracell
    The guys at the top want sort order to be customizable in our app. So I have a table that effectively defines the data type. What is the best way to store our sort order. If I just created a new column called 'Order' or something, every time I updated the order of one row I imagine I would have to update the order of every row to ensure posterity. Is there a better way to do it?

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  • MySql Query lag time / deadlock?

    - by Click Upvote
    When there are multiple PHP scripts running in parallel, each making an UPDATE query to the same record in the same table repeatedly, is it possible for there to be a 'lag time' before the table is updated with each query? I have basically 5-6 instances of a PHP script running in parallel, having been launched via cron. Each script gets all the records in the items table, and then loops through them and processes them. However, to avoid processing the same item more than once, I store the id of the last item being processed in a seperate table. So this is how my code works: function getCurrentItem() { $sql = "SELECT currentItemId from settings"; $result = $this->db->query($sql); return $result->get('currentItemId'); } function setCurrentItem($id) { $sql = "UPDATE settings SET currentItemId='$id'"; $this->db->query($sql); } $currentItem = $this->getCurrentItem(); $sql = "SELECT * FROM items WHERE status='pending' AND id > $currentItem'"; $result = $this->db->query($sql); $items = $result->getAll(); foreach ($items as $i) { //Check if $i has been processed by a different instance of the script, and if so, //leave it untouched. if ($this->getCurrentItem() > $i->id) continue; $this->setCurrentItem($i->id); // Process the item here } But despite of all the precautions, most items are being processed more than once. Which makes me think that there is some lag time between the update queries being run by the PHP script, and when the database actually updates the record. Is it true? And if so, what other mechanism should I use to ensure that the PHP scripts always get only the latest currentItemId even when there are multiple scripts running in parrallel? Would using a text file instead of the db help?

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  • can I see all SQL statements sent over an ODBC connection?

    - by Dave Cameron
    I'm working with a third-party application that uses ODBC to connect to, and alter, a database. During certain failure modes, the end-results are not what I expect. To understand it better, I'd like some way of inspecting all the statements sent to the database. Is there a way to do this with ODBC? I know with JDBC I could use http://www.p6spy.com/ to see all statements sent, for example when debugging hibernate. p6spy is a "proxy" driver that records commands sent and forwards them on to the real JDBC driver. Another possibility might be a protocol sniffer that would capture statements over the wire. Although, I'm unsure if ODBC includes a standard wire protocol, or only specifieds the API. Does anyone know of existing tools that would allow me to do either of these things? Alternatively, is there another approach I could take?

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  • C#: Inheritance, Overriding, and Hiding

    - by Rosarch
    I'm having difficulty with an architectural decision for my C# XNA game. The basic entity in the world, such as a tree, zombie, or the player, is represented as a GameObject. Each GameObject is composed of at least a GameObjectController, GameObjectModel, and GameObjectView. These three are enough for simple entities, like inanimate trees or rocks. However, as I try to keep the functionality as factored out as possible, the inheritance begins to feel unwieldy. Syntactically, I'm not even sure how best to accomplish my goals. Here is the GameObjectController: public class GameObjectController { protected GameObjectModel model; protected GameObjectView view; public GameObjectController(GameObjectManager gameObjectManager) { this.gameObjectManager = gameObjectManager; model = new GameObjectModel(this); view = new GameObjectView(this); } public GameObjectManager GameObjectManager { get { return gameObjectManager; } } public virtual GameObjectView View { get { return view; } } public virtual GameObjectModel Model { get { return model; } } public virtual void Update(long tick) { } } I want to specify that each subclass of GameObjectController will have accessible at least a GameObjectView and GameObjectModel. If subclasses are fine using those classes, but perhaps are overriding for a more sophisticated Update() method, I don't want them to have to duplicate the code to produce those dependencies. So, the GameObjectController constructor sets those objects up. However, some objects do want to override the model and view. This is where the trouble comes in. Some objects need to fight, so they are CombatantGameObjects: public class CombatantGameObject : GameObjectController { protected new readonly CombatantGameModel model; public new virtual CombatantGameModel Model { get { return model; } } protected readonly CombatEngine combatEngine; public CombatantGameObject(GameObjectManager gameObjectManager, CombatEngine combatEngine) : base(gameObjectManager) { model = new CombatantGameModel(this); this.combatEngine = combatEngine; } public override void Update(long tick) { if (model.Health <= 0) { gameObjectManager.RemoveFromWorld(this); } base.Update(tick); } } Still pretty simple. Is my use of new to hide instance variables correct? Note that I'm assigning CombatantObjectController.model here, even though GameObjectController.Model was already set. And, combatants don't need any special view functionality, so they leave GameObjectController.View alone. Then I get down to the PlayerController, at which a bug is found. public class PlayerController : CombatantGameObject { private readonly IInputReader inputReader; private new readonly PlayerModel model; public new PlayerModel Model { get { return model; } } private float lastInventoryIndexAt; private float lastThrowAt; public PlayerController(GameObjectManager gameObjectManager, IInputReader inputReader, CombatEngine combatEngine) : base(gameObjectManager, combatEngine) { this.inputReader = inputReader; model = new PlayerModel(this); Model.Health = Constants.PLAYER_HEALTH; } public override void Update(long tick) { if (Model.Health <= 0) { gameObjectManager.RemoveFromWorld(this); for (int i = 0; i < 10; i++) { Debug.WriteLine("YOU DEAD SON!!!"); } return; } UpdateFromInput(tick); // .... } } The first time that this line is executed, I get a null reference exception: model.Body.ApplyImpulse(movementImpulse, model.Position); model.Position looks at model.Body, which is null. This is a function that initializes GameObjects before they are deployed into the world: public void Initialize(GameObjectController controller, IDictionary<string, string> data, WorldState worldState) { controller.View.read(data); controller.View.createSpriteAnimations(data, _assets); controller.Model.read(data); SetUpPhysics(controller, worldState, controller.Model.BoundingCircleRadius, Single.Parse(data["x"]), Single.Parse(data["y"]), bool.Parse(data["isBullet"])); } Every object is passed as a GameObjectController. Does that mean that if the object is really a PlayerController, controller.Model will refer to the base's GameObjectModel and not the PlayerController's overriden PlayerObjectModel? In response to rh: This means that now for a PlayerModel p, p.Model is not equivalent to ((CombatantGameObject)p).Model, and also not equivalent to ((GameObjectController)p).Model. That is exactly what I do not want. I want: PlayerController p; p.Model == ((CombatantGameObject)p).Model p.Model == ((GameObjectController)p).Model How can I do this? override?

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  • <a href=...> syntax

    - by stanigator
    I am trying to append a link to the text as shown below: <a href=\"http://blog.sysil.com/?page_id=5\">Contact Us</a> <br />Copyright © 2010 Stanley Lee. All Rights Reserved. However, it is not linking properly. Do you know what is causing the linking error? Thanks in advance for your help!

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