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  • How to connect to a wireless network that has a two word name with a space?

    - by grinan
    Ok, I have searched for some time in earnest for an answer to this question. I have a Beagleboard which has Ubuntu 10.10 Minimal install for Arm running on it. With the default install, minimal tools, no GUI, I am unable to connect to my wireless network. The name of my network is "MYNAME NETWORK". Using a text editor to edit /etc/network/interfaces I can not seem to connect at all. As an experiment, I connected to a friends network, which has a one word name "dystek",and was able to connect with Zero issues, and update and install a full GUI for ubuntu Arm. The problem is that I don't want a full blown gui on the beagleboard, just a minimal install of ubuntu with CLI is all I need or want. Is there anyway to connect to my wireless network via editing the /etc/network/interfaces file. Surely there is... I just don't know how. Right now my interfaces file looks like this: auto lo iface lo inet loopback auto wlan0 iface wlan0 inet static address 192.168.1.200 netmask 255.255.255.0 gateway 192.168.1.1 wireless-essid BARRETT NETWORK wireless-key 46456xxxxxxxx Any help would be appreciated.

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  • Unity3D Android : Game Over/Retry

    - by user3666251
    Im making a simple 2D game for android using the Unity3D game engine.I created all the levels and everything but Im stuck at making the game over/retry menu.So far I've been using new scenes as a game over menu.I used this simple script : pragma strict var level = Application.LoadLevel; function OnCollisionEnter(Collision : Collision) { if(Collision.collider.tag == "Player") { Application.LoadLevel("GameOver"); } } And this as a 'menu' : #pragma strict var myGUISkin : GUISkin; var btnTexture : Texture; function OnGUI() { GUI.skin = myGUISkin; if (GUI.Button(Rect(Screen.width/2-60,Screen.height/2+30,100,40),"Retry")) Application.LoadLevel("Easy1"); if (GUI.Button(Rect(Screen.width/2-90,Screen.height/2+100,170,40),"Main Menu")) Application.LoadLevel("MainMenu"); } The problem stands at the part where I have to create over 200 game over scenes,obscales(the objects that kill the player) and recreate the same script over 200 times for each level. Is there any other way to make this faster and less painful? I've been searching the web but didn't find anything useful according to my issue. Thank you.

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  • Unity3D - Android pause screen - double click issue

    - by user3666251
    I made a pause script for the game im developing for android. I added the script to the GUITexture I created and placed on the top right side of the screen.The issue stands at the part where if the player clicks the pause button then clicks resume then he wants to pause the game again.When he clicks pause the second time the buttons dont show up unless he clicks again. This is the script : #pragma strict var paused = false; var isButtonVisible : boolean = true; function OnMouseDown(){ this.paused = !this.paused; Time.timeScale = 0; isButtonVisible = true; } function OnGUI(){ if ( isButtonVisible ) { if(this.paused){ if (GUI.Button(Rect(Screen.width/2-100,Screen.height/2+3,200,50),"Restart")){ Application.LoadLevel(Application.loadedLevel); Time.timeScale = 1; isButtonVisible = false; } if (GUI.Button(Rect(Screen.width/2-100,Screen.height/2-50,200,50),"Resume")){ Time.timeScale = 1; isButtonVisible = false; } // Insert the rest of the pause menu logic if (GUI.Button(Rect(Screen.width/2-100,Screen.height/2+56,200,50),"Main Menu")){ Application.LoadLevel ("MainMenu"); isButtonVisible = false; Time.timeScale = 1; } } } } Thank you.

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  • After reboot allocated node gets commissioned again

    - by cloudfan
    i had set up a maas with juju and deployed Openstack into it for testing. During my vacation i shut down all computers. Afterwards i started at first the maas server, then the node where juju was bootstrapped and juju-gui was deployed to. Sadly the node got commissioned again and so all my deployments are gone. I decomissioned the according node from the maas and bootstrapped it again. Afterwards i tested again juju bootstrapping the node, shutting down both nodes and starting them in the same order again. The Juju node gets commisioned again. After bootstrapping everything looked fine in the MAAS GUI (node was set to allocated to root, which was also the case after the restart) and also the JUJU GUI was available and juju status worked fine. Before my vacation i also had some other nodes deployed through juju. They all seem to be still available and have not been commisioned again. Do you have any ideas what might have happened? Is there any issue with a bootstrapped juju node and the commisioning? Any help or hints on what i could check are appreciated! Thank in advance for your help!

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  • Unity3D : Pause Menu - Android

    - by user3666251
    Im making a 2D game for android.I almost completed the game but now I need a pause game option.I added a pause icon on the top right side of the screen.The icon is a gui texture.Here is what I did so far : I made a script which will bring up some buttons (which is not working) and attached it to the GUITexture.This is the script : #pragma strict function OnMouseDown() { Debug.Log("*Pause Menu Opens*"); Time.timeScale = 0; if (GUI.Button(Rect(10,10,100,50),"Restart")); Application.LoadLevel(Application.loadedLevel); if (GUI.Button(Rect(10,60,100,50),"MainMenu")); Application.LoadLevel("MainMenu"); } Now,the problem stands at the part where the buttons won't show up,the game freezes at the first frame but the buttons won't show up.Please,if you can help I would be realy thankful. Thank you. Edit #1 : I just noticed that when I click "Pause" the game freezes and it takes me to the MainMenu.That's because I added the GUIButton which takes you to the main menu.I think the whole script structure is wrong.I also forgot to mention that Im new in scripting/unity. Thank you.

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  • Updated 12.04 and now Xorg is dead from NVidia drivers

    - by Xatolos
    I updated (August 16) Ubuntu 12.04 today and while I admit I didn't look what was being updated, it was large enough to have had an NVidia update in it. Problem is later on when I turned on my laptop again it won't boot into a GUI, just to the terminal (which I don't really know much of how to do anything). Now I have been able to log in and type "startx" to start up the GUI and now its complaining that my NVidia driver (if I remember correctly) is listed as being version 304.(number) and the version installed/found is version 295.(number). I don't know how this happened and now I'm stuck. I have no idea how it happened and don't know how to fix. Does anyone have any ideas? I have only access to wifi internet and no idea how to log on without the GUI so getting a new NVidia package isn't something I would know how to do even... Any and all help would be highly appreciated. edit: If it helps, I'm using a ASUS G Series G53JW-A1 http://www.newegg.com/Product/Product.aspx?Item=N82E16834220861

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  • D20 java engine

    - by javydreamercsw
    I'm trying to incorporate PCGen into my application to avoid recreating the wheel for D20 system. (Are there any other libraries out there?) In other words I would like to use PCGen as a library and do things like: CRUD characters (and all related information) Experience/level managements I don't need the GUI part of it just the information to pass to my application. This is a scenario I can think of: 1. Load available custom classes 2. Create a new Character/NPC 3. Transfer the stats to my system 4. Player keeps playing so I need to update experience 5. Save player in my system and recreate it later. I'm trying to start to create a character from PCClass with no luck. Looking at the code it seems it'll try to load it. I assume load from a file generated from the GUI. Is there a way of bypassing the GUI for all this? I was looking for a tutorial of some sorts without luck. I was able to figure out how to use the dice within PCGen but that's about it. Any ideas?

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  • Design question for WinForms (C#) app, using Entity Framework

    - by cdotlister
    I am planning on writing a small home budget application for myself, as a learning excercise. I have built my database (SQL Server), and written a small console application to interact with it, and test out scenarios on my database. Once I am happy, my next step would be to start building the application - but I am already wondering what the best/standard design would be. I am palnning on using Entity Framework for handling my database entities... then linq to sql/objects for getting the data, all running under a WinForms (for now) application. My plan (I've never used EF... and most of my development background is Web apps) is to have my database... with Entity Framework in it's own project.. which has the connection to the database. This project would expose methods such as 'GetAccount()', 'GetAccount(int accountId)' etc. I'd then have a service project that references my EF project. And on top of that, my GUI project, which makes the calls to my service project. But I am stuck. Lets say I have a screen that displays a list of Account types (Debit, Credit, Loan...). Once I have selected one, the next drop down shows a list of accounts I have that suite that account type. So, my OnChange event on my DropDown on the account type control will make a call to the serviceLayer project, 'GetAccountTypes()', and I would expect back a List< of Account Types. However, the AccountType object ... what is that? That can't be the AccountType object from my EF project, as my GUI project doesn't have reference to it. Would I have to have some sort of Shared Library, shared between my GUI and my Service project, with a custom built AccountType object? The GUI can then expect back a list of these. So my service layer would have a method: public List<AccountType> GetAccountTypes() That would then make a call to a custom method in my EF project, which would probably be the same as the above method, except, it returns an list of EF.Data.AccountType (The Entity Framework generated Account Type object). The method would then have the linq code to get the data as I want it. Then my service layer will get that object, and transform it unto my custom AccountType object, and return it to the GUI. Does that sound at all like a good plan?

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  • Restore previously serialized JFrame-object, how?

    - by elementz
    Hi all. I have managed to serialize my very basic GUI-object containing a JTextArea and a few buttons to a file 'test.ser'. Now, I would like to completely restore the previously saved state from 'test.ser', but seem to have a misconception of how to properly deserialize an objects state. The class MyFrame creates the JFrame and serializes it. public class MyFrame extends JFrame implements ActionListener { // Fields JTextArea textArea; String title; static MyFrame gui = new MyFrame(); private static final long serialVersionUID = 1125762532137824262L; /** * @param args */ public static void main(String[] args) { // TODO Auto-generated method stub gui.run(); } // parameterless default contructor public MyFrame() { } // constructor with title public MyFrame(String title) { } // creates Frame and its Layout public void run() { JFrame frame = new JFrame(title); JPanel panel_01 = new JPanel(); JPanel panel_02 = new JPanel(); JTextArea textArea = new JTextArea(20, 22); textArea.setLineWrap(true); JScrollPane scrollPane = new JScrollPane(textArea); scrollPane.setVerticalScrollBarPolicy(ScrollPaneConstants.VERTICAL_SCROLLBAR_AS_NEEDED); panel_01.add(scrollPane); // Buttons JButton saveButton = new JButton("Save"); saveButton.addActionListener(this); JButton loadButton = new JButton("Load"); loadButton.addActionListener(this); panel_02.add(loadButton); panel_02.add(saveButton); // Layout frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.getContentPane().add(BorderLayout.CENTER, panel_01); frame.getContentPane().add(BorderLayout.SOUTH, panel_02); frame.setSize(300, 400); frame.setVisible(true); } /* * */ public void serialize() { try { ObjectOutputStream oos = new ObjectOutputStream(new FileOutputStream("test.ser")); oos.writeObject(gui); oos.close(); } catch (Exception e) { // TODO: handle exception e.printStackTrace(); } } public void actionPerformed(ActionEvent ev) { System.out.println("Action received!"); gui.serialize(); } } Here I try to do the deserialization: public class Deserialize { static Deserialize ds; static MyFrame frame; public static void main(String[] args) { try { ObjectInputStream ois = new ObjectInputStream(new FileInputStream("test.ser")); frame = (MyFrame) ois.readObject(); ois.close(); } catch (FileNotFoundException e) { // TODO Auto-generated catch block e.printStackTrace(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } catch (ClassNotFoundException e) { // TODO Auto-generated catch block e.printStackTrace(); } } Maybe somebody could point me into the direction where my misconception is? Thx in advance!

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  • [c#] SoundPlayer.PlaySync stopping prematurely

    - by JeffE
    I want to play a wav file synchronously on the gui thread, but my call to PlaySync is returning early (and prematurely stopping playback). The wav file is 2-3 minutes. Here's what my code looks like: //in gui code (event handler) //play first audio file JE_SP.playSound("example1.wav"); //do a few other statements doSomethingUnrelated(); //play another audio file JE_SP.playSound("example2.wav"); //library method written by me, called in gui code, but located in another assembly public static int playSound(string wavFile, bool synchronous = true, bool debug = true, string logFile = "", int loadTimeout = FIVE_MINUTES_IN_MS) { SoundPlayer sp = new SoundPlayer(); sp.LoadTimeout = loadTimeout; sp.SoundLocation = wavFile; sp.Load(); switch (synchronous) { case true: sp.PlaySync(); break; case false: sp.Play(); break; } if (debug) { string writeMe = "JE_SP: \r\n\tSoundLocation = " + sp.SoundLocation + "\r\n\t" + "Synchronous = " + synchronous.ToString(); JE_Log.logMessage(writeMe); } sp.Dispose(); sp = null; return 0; } Some things I've thought of are the load timeout, and playing the audio on another thread and then manually 'freeze' the gui by forcing the gui thread to wait for the duration of the sound file. I tried lengthening the load timeout, but that did nothing. I'm not quite sure what the best way to get the duration of a wav file is without using code written by somebody who isn't me/Microsoft. I suppose this can be calculated since I know the file size, and all of the encoding properties (bitrate, sample rate, sample size, etc) are consistent across all files I intend to play. Can somebody elaborate on how to calculate the duration of a wav file using this info? That is, if nobody has an idea about why PlaySync is returning early. Of Note: I encountered a similar problem in VB 6 a while ago, but that was caused by a timeout, which I don't suspect to be a problem here. Shorter (< 1min) files seem to play fine, so I might decide to manually edit the longer files down, then play them separately with multiple calls.

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  • How to delete/edit files from readonly filesystem

    - by Santosh Linkha
    I am having problem with my memory device (actually a memory card that act external memory device like pendrive). experimentx@workmateX:/var/www/zendtest$ sudo rm /media/A88F-8788/python-2.7.1-docs-html.zip rm: cannot remove `/media/A88F-8788/python-2.7.1-docs-html.zip': Read-only file system I tried to change the file permission of the system but that doesn't work experimentx@workmateX:/var/www/zendtest$ sudo chmod 0777 /media/A88F-8788/python-2.7.1-docs-html.zip chmod: changing permissions of `/media/A88F-8788/python-2.7.1-docs-html.zip': Read-only file system But it perfectly works on windows. UPDATE On opening the drive and running command sudo mount -o remount,rw /media/A88F-8788 /var/log/syslog: Mar 23 15:29:48 workmateX kernel: [18042.257407] fat_get_cluster: 11 callbacks suppressed Mar 23 15:29:48 workmateX kernel: [18042.257414] FAT: Filesystem error (dev sdb1) Mar 23 15:29:48 workmateX kernel: [18042.257418] fat_get_cluster: invalid cluster chain (i_pos 0) Mar 23 15:29:48 workmateX kernel: [18042.257425] FAT: Filesystem has been set read-only Mar 23 15:29:48 workmateX kernel: [18042.258187] FAT: Filesystem error (dev sdb1) Mar 23 15:29:48 workmateX kernel: [18042.258194] fat_get_cluster: invalid cluster chain (i_pos 0) Mar 23 15:31:35 workmateX kernel: [18149.333787] FAT: Filesystem error (dev sdb1) Mar 23 15:31:35 workmateX kernel: [18149.333795] fat_get_cluster: invalid cluster chain (i_pos 0) Mar 23 15:31:35 workmateX kernel: [18149.335949] FAT: Filesystem error (dev sdb1) Mar 23 15:31:35 workmateX kernel: [18149.335957] fat_get_cluster: invalid cluster chain (i_pos 0) Mar 23 15:31:35 workmateX kernel: [18149.354903] FAT: Filesystem error (dev sdb1) Mar 23 15:31:35 workmateX kernel: [18149.354911] fat_get_cluster: invalid cluster chain (i_pos 0) Mar 23 15:31:35 workmateX kernel: [18149.357213] FAT: Filesystem error (dev sdb1) Mar 23 15:31:35 workmateX kernel: [18149.357221] fat_get_cluster: invalid cluster chain (i_pos 0) Mar 23 15:31:35 workmateX kernel: [18149.359547] FAT: Filesystem error (dev sdb1) Mar 23 15:31:35 workmateX kernel: [18149.359555] fat_get_cluster: invalid cluster chain (i_pos 0) Mar 23 15:31:35 workmateX kernel: [18149.361929] FAT: Filesystem error (dev sdb1) Mar 23 15:31:35 workmateX kernel: [18149.361936] fat_get_cluster: invalid cluster chain (i_pos 0) Mar 23 15:31:35 workmateX kernel: [18149.377416] FAT: Filesystem error (dev sdb1) Mar 23 15:31:35 workmateX kernel: [18149.377424] fat_get_cluster: invalid cluster chain (i_pos 0) Mar 23 15:31:35 workmateX kernel: [18149.379384] FAT: Filesystem error (dev sdb1) Mar 23 15:31:35 workmateX kernel: [18149.379392] fat_get_cluster: invalid cluster chain (i_pos 0) Mar 23 15:31:35 workmateX kernel: [18149.381898] FAT: Filesystem error (dev sdb1) Mar 23 15:31:35 workmateX kernel: [18149.381906] fat_get_cluster: invalid cluster chain (i_pos 0) Mar 23 15:31:35 workmateX kernel: [18149.383764] FAT: Filesystem error (dev sdb1) Mar 23 15:31:35 workmateX kernel: [18149.383772] fat_get_cluster: invalid cluster chain (i_pos 0) Mar 23 15:31:40 workmateX kernel: [18154.569747] fat_get_cluster: 11 callbacks suppressed Mar 23 15:31:40 workmateX kernel: [18154.569754] FAT: Filesystem error (dev sdb1) Mar 23 15:31:40 workmateX kernel: [18154.569758] fat_get_cluster: invalid cluster chain (i_pos 0) Mar 23 15:31:40 workmateX kernel: [18154.569765] FAT: Filesystem has been set read-only Mar 23 15:31:40 workmateX kernel: [18154.572022] FAT: Filesystem error (dev sdb1) Mar 23 15:31:40 workmateX kernel: [18154.572029] fat_get_cluster: invalid cluster chain (i_pos 0) Mar 23 15:31:40 workmateX kernel: [18154.582933] FAT: Filesystem error (dev sdb1) Mar 23 15:31:40 workmateX kernel: [18154.582941] fat_get_cluster: invalid cluster chain (i_pos 0) Mar 23 15:31:40 workmateX kernel: [18154.585921] FAT: Filesystem error (dev sdb1) Mar 23 15:31:40 workmateX kernel: [18154.585929] fat_get_cluster: invalid cluster chain (i_pos 0) Mar 23 15:31:40 workmateX kernel: [18154.587819] FAT: Filesystem error (dev sdb1) Mar 23 15:31:40 workmateX kernel: [18154.587827] fat_get_cluster: invalid cluster chain (i_pos 0) Mar 23 15:31:40 workmateX kernel: [18154.597547] FAT: Filesystem error (dev sdb1) Mar 23 15:31:40 workmateX kernel: [18154.597555] fat_get_cluster: invalid cluster chain (i_pos 0) Mar 23 15:31:40 workmateX kernel: [18154.599503] FAT: Filesystem error (dev sdb1) Mar 23 15:31:40 workmateX kernel: [18154.599511] fat_get_cluster: invalid cluster chain (i_pos 0) Mar 23 15:31:40 workmateX kernel: [18154.602896] FAT: Filesystem error (dev sdb1) Mar 23 15:31:40 workmateX kernel: [18154.602905] fat_get_cluster: invalid cluster chain (i_pos 0) Mar 23 15:31:40 workmateX kernel: [18154.615338] FAT: Filesystem error (dev sdb1) Mar 23 15:31:40 workmateX kernel: [18154.615346] fat_get_cluster: invalid cluster chain (i_pos 0) Mar 23 15:31:40 workmateX kernel: [18154.618574] FAT: Filesystem error (dev sdb1) Mar 23 15:31:40 workmateX kernel: [18154.618581] fat_get_cluster: invalid cluster chain (i_pos 0) var/log/message: Mar 23 15:29:48 workmateX kernel: [18042.257407] fat_get_cluster: 11 callbacks suppressed Mar 23 15:31:40 workmateX kernel: [18154.569747] fat_get_cluster: 11 callbacks suppressed

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  • mailman web UI on localhost with apache2

    - by Thufir
    I'm interested only in running mailman on localhost and would like access to the web interface, but am getting 404: root@dur:~# root@dur:~# ln -s /etc/mailman/apache.conf /etc/apache2/sites-enabled/mailman -v `/etc/apache2/sites-enabled/mailman' -> `/etc/mailman/apache.conf' root@dur:~# root@dur:~# service apache2 restart * Restarting web server apache2 ... waiting . [ OK ] root@dur:~# root@dur:~# curl http://localhost/mailman/admin/ <!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML 2.0//EN"> <html><head> <title>404 Not Found</title> </head><body> <h1>Not Found</h1> <p>The requested URL /mailman/admin/ was not found on this server.</p> <hr> <address>Apache/2.2.22 (Ubuntu) Server at localhost Port 80</address> </body></html> root@dur:~# root@dur:~# tail /var/log/apache2/error.log [Mon Aug 27 13:08:02 2012] [error] [client 127.0.0.1] File does not exist: /var/www/mailman [Mon Aug 27 13:10:16 2012] [error] [client 127.0.0.1] File does not exist: /var/www/mailman [Mon Aug 27 13:29:27 2012] [notice] caught SIGTERM, shutting down [Mon Aug 27 13:29:27 2012] [error] python_init: Python version mismatch, expected '2.7.2+', found '2.7.3'. [Mon Aug 27 13:29:27 2012] [error] python_init: Python executable found '/usr/bin/python'. [Mon Aug 27 13:29:27 2012] [error] python_init: Python path being used '/usr/lib/python2.7/:/usr/lib/python2.7/plat-linux2:/usr/lib/python2.7/lib-tk:/usr/lib/python2.7/lib-old:/usr/lib/python2.7/lib-dynload'. [Mon Aug 27 13:29:27 2012] [notice] mod_python: Creating 8 session mutexes based on 6 max processes and 25 max threads. [Mon Aug 27 13:29:27 2012] [notice] mod_python: using mutex_directory /tmp [Mon Aug 27 13:29:28 2012] [notice] Apache/2.2.22 (Ubuntu) mod_python/3.3.1 Python/2.7.3 mod_ruby/1.2.6 Ruby/1.8.7(2011-06-30) configured -- resuming normal operations [Mon Aug 27 13:29:58 2012] [error] [client 127.0.0.1] File does not exist: /var/www/mailman root@dur:~# Although I did have to tinker a bit with mailmain to get that recognized. While I don't need to setup web access using MM list passwords, I would like to setup web admin to add/remove mailing lists. How do I configure apache or mailman so that I can navigate to http://localhost/mailman/admin/? As per installing mailman, I setup aliases as so: root@dur:~# root@dur:~# cat /etc/aliases usenet: root ## mailman mailing list mailman: "|/var/lib/mailman/mail/mailman post mailman" mailman-admin: "|/var/lib/mailman/mail/mailman admin mailman" mailman-bounces: "|/var/lib/mailman/mail/mailman bounces mailman" mailman-confirm: "|/var/lib/mailman/mail/mailman confirm mailman" mailman-join: "|/var/lib/mailman/mail/mailman join mailman" mailman-leave: "|/var/lib/mailman/mail/mailman leave mailman" mailman-owner: "|/var/lib/mailman/mail/mailman owner mailman" mailman-request: "|/var/lib/mailman/mail/mailman request mailman" mailman-subscribe: "|/var/lib/mailman/mail/mailman subscribe mailman" mailman-unsubscribe: "|/var/lib/mailman/mail/mailman unsubscribe mailman" root@dur:~# Perhaps these can be used somehow?

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  • Diffusion de programmes PyQt4 autonomes sous Windows grâce à cx_Freeze, un article de Jean-Paul Vidal

    Bonjour, Comme j'en avais le besoin, j'ai réalisé 2 tutos, que je propose maintenant pour être transportés sur developpez (=> merci d'avance à dourouc05: dis-moi si tu as besoin du texte dokuwiki). Il s'agit de construire des programmes PyQt4 accompagnés de l'interpréteur Python et de toutes les bibliothèques nécessaires (dont PyQt4), afin qu'ils puissent fonctionner sur des PC sans aucune installation ni de Python ni de PyQt4: - Sous Windows (XP, Vista, 7) - Sous Linux (Ubuntu 10.10) Je pense que ce type de tuto...

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  • Garder les traductions avec cx_Freeze et PyQt4, un article de Jean-Paul Vidal

    Bonjour, Comme j'en avais le besoin, j'ai réalisé 2 tutos, que je propose maintenant pour être transportés sur developpez (=> merci d'avance à dourouc05: dis-moi si tu as besoin du texte dokuwiki). Il s'agit de construire des programmes PyQt4 accompagnés de l'interpréteur Python et de toutes les bibliothèques nécessaires (dont PyQt4), afin qu'ils puissent fonctionner sur des PC sans aucune installation ni de Python ni de PyQt4: - Sous Windows (XP, Vista, 7) - Sous Linux (Ubuntu 10.10) Je pense que ce type de tuto...

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  • Banshee encountered a Fatal Error (sqlite error 11: database disk image is malformed)

    - by Nik
    I am running ubuntu 10.10 Maverick Meerkat, and recently I am helping in testing out indicator-weather using the unstable buids. However there was a bug which caused my system to freeze suddenly (due to indicator-weather not ubuntu) and the only way to recover is to do a hard reset of the system. This happened a couple of times. And when i tried to open banshee after a couple of such resets I get the following fatal error which forces me to quit banshee. The screenshot is not clear enough to read the error, so I am posting it below, An unhandled exception was thrown: Sqlite error 11: database disk image is malformed (SQL: BEGIN TRANSACTION; DELETE FROM CoreSmartPlaylistEntries WHERE SmartPlaylistID IN (SELECT SmartPlaylistID FROM CoreSmartPlaylists WHERE IsTemporary = 1); DELETE FROM CoreSmartPlaylists WHERE IsTemporary = 1; COMMIT TRANSACTION) at Hyena.Data.Sqlite.Connection.CheckError (Int32 errorCode, System.String sql) [0x00000] in <filename unknown>:0 at Hyena.Data.Sqlite.Connection.Execute (System.String sql) [0x00000] in <filename unknown>:0 at Hyena.Data.Sqlite.HyenaSqliteCommand.Execute (Hyena.Data.Sqlite.HyenaSqliteConnection hconnection, Hyena.Data.Sqlite.Connection connection) [0x00000] in <filename unknown>:0 Exception has been thrown by the target of an invocation. at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 at System.Reflection.MonoCMethod.Invoke (BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 at System.Reflection.ConstructorInfo.Invoke (System.Object[] parameters) [0x00000] in <filename unknown>:0 at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0 at Banshee.Gui.GtkBaseClient.Startup () [0x00000] in <filename unknown>:0 at Hyena.Gui.CleanRoomStartup.Startup (Hyena.Gui.StartupInvocationHandler startup) [0x00000] in <filename unknown>:0 .NET Version: 2.0.50727.1433 OS Version: Unix 2.6.35.27 Assembly Version Information: gkeyfile-sharp (1.0.0.0) Banshee.AudioCd (1.9.0.0) Banshee.MiniMode (1.9.0.0) Banshee.CoverArt (1.9.0.0) indicate-sharp (0.4.1.0) notify-sharp (0.4.0.0) Banshee.SoundMenu (1.9.0.0) Banshee.Mpris (1.9.0.0) Migo (1.9.0.0) Banshee.Podcasting (1.9.0.0) Banshee.Dap (1.9.0.0) Banshee.LibraryWatcher (1.9.0.0) Banshee.MultimediaKeys (1.9.0.0) Banshee.Bpm (1.9.0.0) Banshee.YouTube (1.9.0.0) Banshee.WebBrowser (1.9.0.0) Banshee.Wikipedia (1.9.0.0) pango-sharp (2.12.0.0) Banshee.Fixup (1.9.0.0) Banshee.Widgets (1.9.0.0) gio-sharp (2.14.0.0) gudev-sharp (1.0.0.0) Banshee.Gio (1.9.0.0) Banshee.GStreamer (1.9.0.0) System.Configuration (2.0.0.0) NDesk.DBus.GLib (1.0.0.0) gconf-sharp (2.24.0.0) Banshee.Gnome (1.9.0.0) Banshee.NowPlaying (1.9.0.0) Mono.Cairo (2.0.0.0) System.Xml (2.0.0.0) Banshee.Core (1.9.0.0) Hyena.Data.Sqlite (1.9.0.0) System.Core (3.5.0.0) gdk-sharp (2.12.0.0) Mono.Addins (0.4.0.0) atk-sharp (2.12.0.0) Hyena.Gui (1.9.0.0) gtk-sharp (2.12.0.0) Banshee.ThickClient (1.9.0.0) Nereid (1.9.0.0) NDesk.DBus.Proxies (0.0.0.0) Mono.Posix (2.0.0.0) NDesk.DBus (1.0.0.0) glib-sharp (2.12.0.0) Hyena (1.9.0.0) System (2.0.0.0) Banshee.Services (1.9.0.0) Banshee (1.9.0.0) mscorlib (2.0.0.0) Platform Information: Linux 2.6.35-27-generic i686 unknown GNU/Linux Disribution Information: [/etc/lsb-release] DISTRIB_ID=Ubuntu DISTRIB_RELEASE=10.10 DISTRIB_CODENAME=maverick DISTRIB_DESCRIPTION="Ubuntu 10.10" [/etc/debian_version] squeeze/sid Just to make it clear, this happened only after the hard resets and not before. I used to use banshee everyday and it worked perfectly. Can anyone help me fix this?

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  • Is there a simple "Hello World" for making games?

    - by a.m.
    Does anyone know of a simple "Hello World" for making games for ubuntu? I've seen the Getting Started with Quickly video. Any examples for platformers or something like that? EDIT: Just a recap of the answers. Blender Game engine -- Uses python Pygame -- Python MonoGame http://monogame.codeplex.com/ -- some sort of XNA ? QuakeC -- This a Quake flavored C like lang. See: Steel Storm http://one.steel-storm.com/

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  • Ubuntu unattended-upgrades stops apache

    - by Robbie
    This morning i was alerted to the fact that both apache instances serving my app were not responding to requests from my load balancer. I attempted apachectl restart and it said apache was not running. So, i started apache on both instances and got the service up again. I then followed the logs and worked out that both had performed upgrades via the unattended-upgrades package moments before they stopped responding. /var/log/unattended-upgrades/unattended-upgrades.log 2013-07-02 06:30:51,875 INFO Starting unattended upgrades script 2013-07-02 06:30:51,875 INFO Allowed origins are: ['o=Ubuntu,a=precise-security'] 2013-07-02 06:33:57,771 INFO Packages that are upgraded: accountsservice apache2 apache2-mpm-prefork apache2-utils apache2.2-bin apache2.2-common apparmor apport apt apt-transport-https apt-utils bind9-host binutils dbus dnsutils gnupg gpgv isc-dhcp-client isc-dhcp-common krb5-locales libaccountsservice0 libapt-inst1.4 libapt-pkg4.12 libbind9-80 libc-bin libc-dev-bin libc6 libc6-dev libcurl3-gnutls libdbus-1-3 libdbus-glib-1-2 libdns81 libdrm-intel1 libdrm-nouveau1a libdrm-radeon1 libdrm2 libexpat1 libfreetype6 libgc1c2 libgnutls-dev libgnutls-openssl27 libgnutls26 libgnutlsxx27 libisc83 libisccc80 libisccfg82 liblwres80 libruby1.8 libx11-6 libx11-data libxcb1 libxext6 libxml2 linux-firmware linux-image-virtual linux-libc-dev linux-virtual multiarch-support openssl perl perl-base perl-modules python-apport python-crypto python-keyring python-problem-report python-software-properties ri1.8 ruby1.8 ruby1.8-dev sudo tzdata update-manager-core 2013-07-02 06:33:57,772 INFO Writing dpkg log to '/var/log/unattended-upgrades/unattended-upgrades-dpkg_2013-07-02_06:33:57.772399.log' 2013-07-02 06:36:10,584 INFO All upgrades installed I'm running Ubuntu 12.04 on Amazon EC2 servers. I have unattended-upgrades installed and configured as follows: /etc/apt/apt.conf.d/50unattended-upgrades // Automatically upgrade packages from these (origin:archive) pairs Unattended-Upgrade::Allowed-Origins { "${distro_id}:${distro_codename}-security"; // "${distro_id}:${distro_codename}-updates"; // "${distro_id}:${distro_codename}-proposed"; // "${distro_id}:${distro_codename}-backports"; }; // List of packages to not update Unattended-Upgrade::Package-Blacklist { }; /etc/apt/apt.conf.d/20auto-upgrades APT::Periodic::Update-Package-Lists "1"; APT::Periodic::Unattended-Upgrade "1"; I've struggled to find documentation about what happens to running processes during an upgrade. - Is this expected behaviour? Or should unattended-upgrades restart apache after upgrading it? - What can I do to ensure apache is restarted correctly? Should I just blacklist the apache package?

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  • Rewrote GNU GPL v2 code in another language: can I change a license?

    - by Anton Gogolev
    I rewrote some parts of Mercurial (which is licensed under GNU GPL v2) in C#. Naturally, I looked a lot into original Python code and some parts are direct translations from Python to C#. Is is possible have "my code" licensed under different terms or to even make a part of a closed-source commercial application? If not, can I re-license "my-code" under LGPL, open-source it and then use this open-sourced C# library in my closed-source commercial application?

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  • I have permanent connections to Canonical servers, what are they for?

    - by Dan Dman
    After the recent upgrade to 12, I notice permanent connections to canonical servers. Running netstat -tp gives: Foreign Address State PID/Program name mulberry.canonical:http CLOSE_WAIT 6537/ubuntu-geoip-p alkes.canonical.co:http CLOSE_WAIT 6667/python alkes.canonical.co:http CLOSE_WAIT 6667/python Why are there permanent connections and how could I stop this behavior? And if this is intentional, who is responsible? I would like to understand why this was done because to me it seems like a bad idea.

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  • I have permanent connections to Canonical servers, what are they for and how can I turn them off?

    - by Dan Dman
    After the recent upgrade to 12, I notice permanent connections to canonical servers. Running netstat -tp gives: Foreign Address State PID/Program name mulberry.canonical:http CLOSE_WAIT 6537/ubuntu-geoip-p alkes.canonical.co:http CLOSE_WAIT 6667/python alkes.canonical.co:http CLOSE_WAIT 6667/python Why are there permanent connections and how could I stop this behavior? And if this is intentional, who is responsible? I would like to understand why this was done because to me it seems like a bad idea.

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  • Mercurial browser on Windows 2003 takes several refreshes before displaying repositories

    - by Tim Murphy
    When attempt to browse my Mercurial repositories it usually takes several refreshes before the repository list is displayed. The configuration is as follows: Windows Server 2003 (Dedicated machine hosted by http://www.server4you.com/. Site has anonymous password protection with self-signed SSL. Mercurial 1.5.3 Python 2.6.5 Python for Windows 32 extensions 214 py2.6 isapi-wsgi 0.4.2 The repositories are being served via ISAPI using the standard hgwebdir_wspi.py file (copy to follow). Other problems with the repository server: Before doing a clone/push/etc I have to browse the repositories first otherwise hg on my local machine can not locate the site. I have one a repository with a large changeset that after a minute or so throw error "abort: error: An existing connection was forcibly closed by the remote host". Will be asking another question for this problem. What can I do to start tracking down this problem? hgwebdir_wsgi.py # Configuration file location hgweb_config = r'C:\Public\Mercurial\WebSite\hgweb.config' # Global settings for IIS path translation path_strip = 0 # Strip this many path elements off (when using url rewrite) path_prefix = 0 # This many path elements are prefixes (depends on the # virtual path of the IIS application). import sys # Adjust python path if this is not a system-wide install #sys.path.insert(0, r'c:\path\to\python\lib') # Enable tracing. Run 'python -m win32traceutil' to debug if hasattr(sys, 'isapidllhandle'): import win32traceutil # To serve pages in local charset instead of UTF-8, remove the two lines below import os os.environ['HGENCODING'] = 'UTF-8' import isapi_wsgi from mercurial import demandimport; demandimport.enable() from mercurial.hgweb.hgwebdir_mod import hgwebdir # Example tweak: Replace isapi_wsgi's handler to provide better error message # Other stuff could also be done here, like logging errors etc. class WsgiHandler(isapi_wsgi.IsapiWsgiHandler): error_status = '500 Internal Server Error' # less silly error message isapi_wsgi.IsapiWsgiHandler = WsgiHandler # Only create the hgwebdir instance once application = hgwebdir(hgweb_config) def handler(environ, start_response): # Translate IIS's weird URLs url = environ['SCRIPT_NAME'] + environ['PATH_INFO'] paths = url[1:].split('/')[path_strip:] script_name = '/' + '/'.join(paths[:path_prefix]) path_info = '/'.join(paths[path_prefix:]) if path_info: path_info = '/' + path_info environ['SCRIPT_NAME'] = script_name environ['PATH_INFO'] = path_info return application(environ, start_response) def __ExtensionFactory__(): return isapi_wsgi.ISAPISimpleHandler(handler) if __name__=='__main__': from isapi.install import * params = ISAPIParameters() HandleCommandLine(params) hgweb.config [paths] / = C:\Public\Mercurial\Repositories\* [web] allow_archive = bz2 gz zip ; Allows archive downloads. allow_push = ######## ; Users that are allowed to push.

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  • apt-get upgrade stuck at the same package (openjdk-6-jre-headless)

    - by decibyte
    I'm stuck, can't upgrade my system. Running sudo apt-get upgrade gives me the following: mmm@alalunga:~$ sudo apt-get upgrade Reading package lists... Done Building dependency tree Reading state information... Done The following packages have been kept back: ginn libgrip0 linux-generic-pae linux-headers-generic-pae linux-image-generic-pae The following packages will be upgraded: apport apport-gtk bind9-host build-essential dhcp3-client dhcp3-common dnsutils eog evince evince-common firefox firefox-branding firefox-dbg firefox-globalmenu firefox-gnome-support firefox-locale-en gimp gimp-data gir1.2-totem-1.0 glib-networking glib-networking-common glib-networking-services gnupg gpgv icedtea-6-jre-cacao icedtea-6-jre-jamvm icedtea-6-plugin icedtea-netx icedtea-netx-common icedtea-plugin isc-dhcp-client isc-dhcp-common libapache2-mod-php5 libart-2.0-2 libbind9-80 libdns81 libevince3-3 libgimp2.0 libisc83 libisccc80 libisccfg82 liblwres80 libssl-dev libssl-doc libssl1.0.0 libtotem0 linux-firmware linux-libc-dev openjdk-6-jre openjdk-6-jre-headless openjdk-6-jre-lib openssl php-pear php5-cli php5-common php5-curl php5-dev php5-gd php5-mysql php5-xsl policykit-1-gnome python-apport python-django python-gst0.10 python-problem-report resolvconf thunderbird thunderbird-globalmenu thunderbird-gnome-support totem totem-common totem-mozilla totem-plugins xserver-xorg-input-synaptics 74 upgraded, 0 newly installed, 0 to remove and 5 not upgraded. Need to get 317 MB/327 MB of archives. After this operation, 1.481 kB of additional disk space will be used. Do you want to continue [Y/n]? Get:1 http://archive.ubuntu.com/ubuntu/ precise-updates/main openjdk-6-jre-headless i386 6b24-1.11.4-1ubuntu0.12.04.1 [27,3 MB] Get:2 http://archive.ubuntu.com/ubuntu/ precise-updates/main openjdk-6-jre-headless i386 6b24-1.11.4-1ubuntu0.12.04.1 [27,3 MB] Get:3 http://archive.ubuntu.com/ubuntu/ precise-updates/main openjdk-6-jre-headless i386 6b24-1.11.4-1ubuntu0.12.04.1 [27,3 MB] Get:4 http://archive.ubuntu.com/ubuntu/ precise-updates/main openjdk-6-jre-headless i386 6b24-1.11.4-1ubuntu0.12.04.1 [27,3 MB] Get:5 http://archive.ubuntu.com/ubuntu/ precise-updates/main openjdk-6-jre-headless i386 6b24-1.11.4-1ubuntu0.12.04.1 [27,3 MB] Get:6 http://archive.ubuntu.com/ubuntu/ precise-updates/main openjdk-6-jre-headless i386 6b24-1.11.4-1ubuntu0.12.04.1 [27,3 MB] Get:7 http://archive.ubuntu.com/ubuntu/ precise-updates/main openjdk-6-jre-headless i386 6b24-1.11.4-1ubuntu0.12.04.1 [27,3 MB] 9% [7 openjdk-6-jre-headless 27,3 MB/27,3 MB 100%] It keeps downloading the package openjdk-6-jre-headless, then does nothing for a while (hanging on what's the last line above), then download the package again. It's at its 13th download attempt at the moment of writing. The actual downloads seem to be done just fine, but whatever it does after downloading seems to be failing. I tried removing openjdk-6, but then it wanted to install openjdk-7 instead, with the same result, hanging at openjdk-7-jre-headless instead. I also tried changing servers from my local (Danish) to the main server. No luck. It's also keeping me from upgrading alle the other packages. What to do?

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  • MVC Communication Pattern

    - by Kedu
    This is kind of a follow up question to this http://stackoverflow.com/questions/23743285/model-view-controller-and-callbacks, but I wanted to post it separately, because its kind of a different topic. I'm working on a multiplayer cardgame for the Android platform. I split the project into MVC which fits the needs pretty good, but I'm currently stuck because I can't figure out a good way to communicate between the different parts. I have everything setup and working with the controller being a big state machine, which is called over and over from the gameloop, and calls getter methods from the GUI and the android/network part to get the input. The input itself in the GUI and network is set by inputlisteners that set a local variable which I read in the getter method. So far so good, this is working. But my problem is, the controller has to check every input separately,so if I want to add an input I have to check in which states its valid and call the getter method from all these states. This is not good, and lets the code look pretty ugly, makes additions uncomfortable and adds redundance. So what I've got from the question I mentioned above is that some kind of command or event pattern will fit my needs. What I want to do is to create a shared and threadsafe queue in the controller and instead of calling all these getter methods, I just check the queue for new input and proceed it. On the other side, the GUI and network don't have all these getters, but instead create an event or command and send it to the controller through, for example, observer/observable. Now my problem: I can't figure out a way, for these commands/events to fit a common interface (which the queue can store) and still transport different kind of data (button clicks, cards that are played, the player id the command comes from, synchronization data etc.). If I design the communication as command pattern, I have to stick all the information that is needed to execute the command into it when its created, that's impossible because the GUI or network has no knowledge of all the things the controller needs to execute stuff that needs to be done when for example a card is played. I thought about getting this stuff into the command when executing it. But over all the different commands I have, I would need all the information the controller has, and thus give the command a reference to the controller which would make everything in it public, which is real bad design I guess. So, I could try some kind of event pattern. I have to transport data in the event. So, like the command, I would have an interface, which all events have in common, and can be stored in the shared queue. I could create a big enum with all the different events that a are possible, save one of these enums in the actual event, and build a big switch case for the events, to proceed different stuff for different events. The problem here: I have different data for all the events. But I need a common interface, to store the events in a queue. How do I get the specific data, if I can only access the event through the interface? Even if that wouldn't be a problem, I'm creating another big switch case, which looks ugly, and when i want to add a new event, I have to create the event itself, the case, the enum, and the method that's called with the data. I could of course check the event with the enum and cast it to its type, so I can call event type specific methods that give me the data I need, but that looks like bad design too.

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  • Are there any technical obstacles for implementing `function* ()` syntax

    - by shabunc
    In Python we have yield which is very similar to that one which is proposed in ES6 (in fact, pythonic co-routines were the main source of inspiration for implementing co-routines in I wonder what are the reasons for choosing a separate function* () syntax for generators compared to just defining "regular" functions with yeilds - just like in python by the way? I'm talking strictly of technical issues and peculiarities. Why it had been decided that a separate form will be more appropriate?

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