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  • OpenGL textures trigger error 1281 if SFML is not called

    - by user3714670
    I am using SOIL to apply textures to VBOs, without textures i could change the background and display black (default color) vbos easily, but now with textures, openGL is giving an error 1281, the background is black and some textures are not applied. but the first texture IS applied (nothing else is working though). The strange thing is : if i create a dummy texture with SFML in the same program, all other textures do work. So i guess there is something i forgot in the texture creation/application, if someone could enlighten me. Here is the code i use to load textures, once loaded it is kept in memory, it mostly comes from the example of SOIL : texture = SOIL_load_OGL_single_cubemap( filename, SOIL_DDS_CUBEMAP_FACE_ORDER, SOIL_LOAD_AUTO, SOIL_CREATE_NEW_ID, SOIL_FLAG_POWER_OF_TWO | SOIL_FLAG_MIPMAPS | SOIL_FLAG_DDS_LOAD_DIRECT ); if( texture > 0 ) { glEnable( GL_TEXTURE_CUBE_MAP ); glEnable( GL_TEXTURE_GEN_S ); glEnable( GL_TEXTURE_GEN_T ); glEnable( GL_TEXTURE_GEN_R ); glTexGeni( GL_S, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP ); glTexGeni( GL_T, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP ); glTexGeni( GL_R, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP ); glBindTexture( GL_TEXTURE_CUBE_MAP, texture ); std::cout << "the loaded single cube map ID was " << texture << std::endl; } else { std::cout << "Attempting to load as a HDR texture" << std::endl; texture = SOIL_load_OGL_HDR_texture( filename, SOIL_HDR_RGBdivA2, 0, SOIL_CREATE_NEW_ID, SOIL_FLAG_POWER_OF_TWO | SOIL_FLAG_MIPMAPS ); if( texture < 1 ) { std::cout << "Attempting to load as a simple 2D texture" << std::endl; texture = SOIL_load_OGL_texture( filename, SOIL_LOAD_AUTO, SOIL_CREATE_NEW_ID, SOIL_FLAG_POWER_OF_TWO | SOIL_FLAG_MIPMAPS | SOIL_FLAG_DDS_LOAD_DIRECT ); } if( texture > 0 ) { // enable texturing glEnable( GL_TEXTURE_2D ); // bind an OpenGL texture ID glBindTexture( GL_TEXTURE_2D, texture ); std::cout << "the loaded texture ID was " << texture << std::endl; } else { glDisable( GL_TEXTURE_2D ); std::cout << "Texture loading failed: '" << SOIL_last_result() << "'" << std::endl; } } and how i apply it when drawing : GLuint TextureID = glGetUniformLocation(shaderProgram, "myTextureSampler"); if(!TextureID) cout << "TextureID not found ..." << endl; // glEnableVertexAttribArray(TextureID); glActiveTexture(GL_TEXTURE0); if(SFML) sf::Texture::bind(sfml_texture); else { glBindTexture (GL_TEXTURE_2D, texture); // glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1024, 768, 0, GL_RGB, GL_UNSIGNED_BYTE, &texture); } glUniform1i(TextureID, 0); I am not sure that SOIL is adapted to my program as i want something as simple as possible (i used sfml's texture object which was the best but i can't anymore), but if i can get it to work it would be great.

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  • Best approach to depth streaming via existing codec

    - by Kevin
    I'm working on a development system (and game) intended for games set mostly in static third-person views. We produce our scenery by CG and photographic techniques. Our background art is rendered off-line by a production-grade renderer. To allow the runtime imagery to properly interact with the background art, I wrote a program to convert from depth output by Mental Ray into a texture, and a pixel shader to draw a quad such that the Z data comes from the texture. This technique is working out very well, but now we've decided that some of the camera angle changes between scenes should be animated. The animation itself is straightforward to produce from our CG models. We intend to encode it to some HD video codec such as H.264. The problem is that in order to maintain our runtime imagery on the screen, the depth buffer will need to be loaded for each video frame. Due to the bandwidth, the video's depth data will need to be compressed efficiently. I've looked into methods for performing temporal compression of depth info and found an interesting research paper here: http://web4.cs.ucl.ac.uk/staff/j.kautz/publications/depth-streaming.pdf The method establishes a mapping between 16-bit depth values and YCbCr values. The mapping is tuned to the properties of existing video codecs in order to maximize precision of the decoded depths after the YCbCr has undergone video compression. It allows an existing, unmodified video codec to be used on the backend. I'm looking at how to pull this off with the least possible work. (This design change was unplanned.) Our game engine itself is native C++, presently for Win32 and DirectX, although we've worked hard to keep platform dependence segregated because we intend other ports. We don't have motion video facilities in the engine yet but will ultimately need that anyway for cinematics. I was planning on using some off-the-shelf motion video solution we can plug into our engine, and haven't chosen one yet. This new added requirement makes selecting one harder since, among other things, we'll now need to bypass colourspace conversion on one of the streams, and also will need to be playing two streams simultaneously in lockstep, on top of in some cases audio on one of them (for the cinematics). I'm also wondering if it's possible (or even useful) to do the conversion from YCbCr to depth in a pixel shader, or if it's better to just do it in CPU and separately load the resulting depth values into a locked tex. The conversion unfortunately does involve branching logic per-pixel. (There are more naive mappings that don't need branching, but they produce inferior results.) It could be reduced to a table lookup but the table would be 32MB. Programming is second-nature to me but I'm not that experienced with pix shaders and have zero knowledge of off-the-shelf video solutions. I'd therefore be interested in advice from others who may have dealt more with depth streaming, pixel shaders, and/or off-the-shelf codecs, regarding how feasible the proposed application is and what off-the-shelf video systems out there would best get along with this usage case.

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  • Numbers not adding up? (What am I not understanding here?) [closed]

    - by Milo
    I have the following output: Short version: The last numbers on the S= lines increase by H and SHOULD theoretically be linearly decreasing, ex: -285,-290,-295...but the fourth one jumps to -252. Yet, every other number is linearly increasing. Why is that and how could I fix that? To explain the numbers, it comes from slider value changed. I have a slider whose value is used to generate the float on the next line. Everything should be growing linearly here. This value is used to determine the size of a flow layout and it is also used in conjunction with a scrollbar. But basically I have a background for the flow layout and that number is the start location for rendering it. The numbers should linearly change to create a smooth transition but when that one jumps, it looks weird on screen and I dont understand why the numbers are jumping every X slider value changes. Mathematically what could be causing this? Here is the code for rendering the background and the function that is called when value changes: void LobbyTableManager::renderBG( GraphicsContext* g, agui::Rectangle& absRect, agui::Rectangle& childRect ) { float scale = 0.35f; int w = m_bgSprite->getWidth() * getTableScale() * scale; int h = m_bgSprite->getHeight() * getTableScale() * scale; int numX = ceil(absRect.getWidth() / (float)w) + 2; int numY = ceil(absRect.getHeight() / (float)h) + 2; int startY = childRect.getY(); int numAttempts = 0; while(startY + h < absRect.getY() && numAttempts < 1000) { startY += h; if(moo) { std::cout << startY << ","; } numAttempts++; } g->holdDrawing(); for(int i = 0; i < numX; ++i) { for(int j = 0; j < numY; ++j) { g->drawScaledSprite(m_bgSprite,0,0,m_bgSprite->getWidth(),m_bgSprite->getHeight(), absRect.getX() + (i * w) + (offsetX),absRect.getY() + (j * h) + startY,w,h,0); } } g->unholdDrawing(); g->setClippingRect(cx,cy,cw,ch); } void LobbyTableManager::setTableScale( float scale ) { scale += 0.3f; scale *= 2.0f; float scrollRel = m_vScroll->getRelativeValue(); setScale(scale); rescaleTables(); resizeFlow(); updateScrollBars(); float newVal = scrollRel * m_vScroll->getMaxValue(); m_vScroll->setValue(newVal); } void LobbyTableManager::valueChanged( agui::VScrollBar* source,int val ) { m_flow->setLocation(0,-val); } Any insight on mathematically why the anomaly might happen every Nth time would be helpful. I just dont understand why if every number linearly increates it jumps from -295 to -252! Thanks

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  • Does Jquery and Mootools usually have conflict if both are used on a webpage? [migrated]

    - by Charming Prince
    I have this website am designing, i tried using mootools 1.31 to animate some of the div boxes when clicked or when the mouse hover rounds it, to shows the content. the thing is that it doesn't seem to work on the webpage, but if i try the same script on a blank webpage it works, am thinking probably it's because i have Jquery 1.52 on the same page and maybe both scripts are conflicting with each other because, if i remove the Jquery, the Mootools works. What should be my option, because i need the Jquery to do some validations for me, so i can't remove it completely. Here are the codes <script> //-vertical var mySlide = new Fx.Slide('test'); $('slidein').addEvent('click', function(e){ e = new Event(e); mySlide.slideIn(); e.stop(); }); $('slideout').addEvent('click', function(e){ e = new Event(e); mySlide.slideOut(); e.stop(); }); $('toggle').addEvent('click', function(e){ e = new Event(e); mySlide.toggle(); e.stop(); }); $('hide').addEvent('click', function(e){ e = new Event(e); mySlide.hide(); e.stop(); }); </script> here's the HTML <html> <h3 class="section">Fx.Slide Vertical</h3> <a id="slideout" href="#">slideout</a> | <a id="slidein" href="#">slidein</a> | <a id="toggle" href="#"> toggle</a> | <a id="hide" href="#">hide</a> <div id="test"> Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad mi nim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. </div> Here's the CSS #test { background: #222; color: #fff; padding: 10px; margin: 20px; border: 10px solid pink; } #test2 { background: #222; color: #fff; padding: 10px; margin: 20px; border: 10px solid pink; } Am using the exact same code supplied by Mootools in their own example, if i do this on a blank webpage it works but incorporated into my own webpage, it doesn't, and my own page just have the script tag of the Jquery in the head section of the HTML.

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  • Using data input from pop-up page to current with partial refresh

    - by dpDesignz
    I'm building a product editor webpage using visual C#. I've got an image uploader popping up using fancybox, and I need to get the info from my fancybox once submitted to go back to the first page without clearing any info. I know I need to use ajax but how would I do it? <%@ Page Language="C#" AutoEventWireup="true" CodeFile="uploader.aspx.cs" Inherits="uploader" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head id="Head1" runat="server"> <title></title> </head> <body style="width:350px; height:70px;"> <form id="form1" runat="server"> <asp:ScriptManager ID="ScriptManager1" runat="server"> </asp:ScriptManager> <div> <div style="width:312px; height:20px; background-color:Gray; color:White; padding-left:8px; margin-bottom:4px; text-transform:uppercase; font-weight:bold;">Uploader</div> <asp:FileUpload id="fileUp" runat="server" /> <asp:Button runat="server" id="UploadButton" text="Upload" onclick="UploadButton_Click" /> <br /><asp:Label ID="txtFile" runat="server"></asp:Label> <div style="width:312px; height:15px; background-color:#CCCCCC; color:#4d4d4d; padding-right:8px; margin-top:4px; text-align:right; font-size:x-small;">Click upload to insert your image into your product</div> </div> </form> </body> </html> CS so far using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Configuration; // Add to page using System.Web.UI; using System.Web.UI.WebControls; using System.Data; // Add to the page using System.Data.SqlClient; // Add to the page using System.Text; // Add to Page public partial class uploader : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { } protected void UploadButton_Click(object sender, EventArgs e) { if (fileUp.HasFile) try { fileUp.SaveAs("\\\\london\\users\\DP006\\Websites\\images\\" + fileUp.FileName); string imagePath = fileUp.PostedFile.FileName; } catch (Exception ex) { txtFile.Text = "ERROR: " + ex.Message.ToString(); } finally { } else { txtFile.Text = "You have not specified a file."; } } }

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  • SDL Bullet Movement

    - by Code Assasssin
    I'm currently working on my first space shooter, and I'm in the process of making my ship shoot some bullets/lasers. Unfortunately, I'm having a hard time getting the bullets to fly vertically. I'm a total noob when it comes to this so you might have a hard time understanding my code :/ // Position Bullet Function projectilex = x + 17; projectiley = y + -20; if(keystates[SDLK_SPACE]) { alive = true; } And here's my show function if(alive) { if(frame == 2) { frame = 0; } apply_surface(projectilex,projectiley,ShootStuff,screen,&lazers[frame]); frame++; projectiley + 1; } I'm trying to get the bullet to fly vertically... and I have no clue how to do that. I've tried messing with the y coordinate but that makes things worse. The laser/bullet just follows the ship :( How would I get it to fire at the starting position and keep going in a vertical line without it following the ship? int main( int argc, char* args[] ) { Player p; Timer fps; bool quit = false; if( init() == false ) { return 1; } //Load the files if( load_files() == false ) { return 1; } clip[ 0 ].x = 0; clip[ 0 ].y = 0; clip[ 0 ].w = 30; clip[ 0 ].h = 36; clip[ 1 ].x = 31; clip[ 1 ].y = 0; clip[ 1 ].w = 39; clip[ 1 ].h = 36; clip[ 2 ].x = 71; clip[ 2 ].y = 0; clip[ 2 ].w = 29; clip[ 2 ].h = 36; lazers [ 0 ].x = 0; lazers [ 0 ].y = 0; lazers [ 0 ].w = 3; lazers [ 0 ].h = 9; lazers [ 1 ].x = 5; lazers [ 1 ].y = 0; lazers [ 1 ].w = 3; lazers [ 1 ].h = 7; while( quit == false ) { fps.start(); //While there's an event to handle while( SDL_PollEvent( &event ) ) { p.handle_input(); //If a key was pressed //If the user has Xed out the window if( event.type == SDL_QUIT ) { //Quit the program quit = true; } } //Scroll background bgX -= 8; //If the background has gone too far if( bgX <= -GameBackground->w ) { //Reset the offset bgX = 0; } p.move(); apply_surface( bgX, bgY,GameBackground, screen ); apply_surface( bgX + GameBackground->w, bgY, GameBackground, screen ); apply_surface(0,0, FullHealthBar,screen); p.shoot(); p.show(); //Apply the message //Update the screen if( SDL_Flip( screen ) == -1 ) { return 1; } SDL_Flip(GameBackground); if( fps.get_ticks() < 1000 / FRAMES_PER_SECOND ) { SDL_Delay( ( 1000 / FRAMES_PER_SECOND ) - fps.get_ticks() ); } } //Clean up clean_up(); return 0; }

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  • Trigger event on click except for checkbox + label

    - by Jamaica Bob
    I have a table row, which triggers an event when clicked. There are (not displayed) checkbox + its styled label inside the row. What i want is to prevent (i guess with :not or .not() but cant figure it out) the execution if checkbox/label is clicked. HTML: <center> <table> <tr class='pend'> <td><input type="checkbox" id="bb"/> <label for="bb">X</label></td> <td>&nbsp;</td> <td>some text</td> </tr> </table> </center> CSS: center { margin-top:20px; } input[type=checkbox] + label { width:10px; height:10px; background-color:red; } input[type=checkbox] { display:none; } table tr { height:40px; background-color:gray; } table td { padding:5px; } JS: $('.pend').on('click',function(){ $(this).append('text'); return false; }) JSFIDDLE: http://jsfiddle.net/ySuGB/2/

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  • -[UIImage drawInRect:] / CGContextDrawImage() not releasing memory?

    - by sohocoke
    I wanted to easily blend a UIImage on top of another background image, so wrote a category method for UIImage, adapted from http://stackoverflow.com/questions/1309757/blend-two-uiimages : - (UIImage *) blendedImageOn:(UIImage *) backgroundImage { NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; UIGraphicsBeginImageContext(backgroundImage.size); CGRect rect = CGRectMake(0, 0, backgroundImage.size.width, backgroundImage.size.height); [backgroundImage drawInRect:rect]; [self drawInRect:rect]; UIImage* blendedImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); [pool release]; return blendedImage; } Unfortunately my app that uses the above method to load around 20 images and blend them with background and gloss images (so probably around 40 calls), is being jettisoned on the device. An Instruments session revealed that calls to malloc stemming from the calls to drawInRect: are responsible for the bulk of the memory usage. I tried replacing the drawInRect: messages with equivalent function calls to the function CGContextDrawImage but it didn't help. The AutoReleasePool was added after I found the memory usage problem; it also didn't make a difference. I'm thinking this is probably because I'm not using graphics contexts appropriately. Would calling the above method in a loop be a bad idea because of the number of contexts I create? Or did I simply miss something?

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  • Javascript or CSS hover not working in Safari and Chrome

    - by PAZtech
    I have a problem with a script for a image gallery. The problem seems to only occur on Safari and Chrome, but if I refresh the page I get it to work correctly - weird! Correct function: The gallery has a top bar, which if you hover over it, it will display a caption. Below sits the main image. At the bottom there is another bar that is a reversal of the top bar. When you hover over it, it will display thumbnails of the gallery. The problem: In Safari and Chrome, the thumbnail holder will not display. In fact, it doesn't even show it as an active item (or a rollover). But oddly enough, if you manually refresh the page it begins to work correctly for the rest of the time you view the page. Once you have left the page and return the same error occurs again and you have to go through the same process. Here's one of the pages to look at: link text Here's the CSS: #ThumbsGutter { background: url(../Images/1x1.gif); background: url(/Images/1x1.gif); height: 105px; left: 0px; position: absolute; top: 0px; width: 754px; z-index: 2; } #ThumbsHolder { display: none; } #ThumbsTable { left: 1px; } #Thumbs { background-color: #000; width: 703px; } #Thumbs ul { list-style: none; margin: 0; padding: 0; } #Thumbs ul li { display: inline; } .Thumbs ul li a { border-right: 1px solid #fff; border-top: 1px solid #fff; float: left; left: 1px; } .Thumbs ul li a img { filter: alpha(opacity=50); height: 104px; opacity: .5; width: 140px; } .Thumbs ul li a img.Hot { filter: alpha(opacity=100); opacity: 1; } Here is the javascript: //Variables var globalPath = ""; var imgMain; var gutter; var holder; var thumbs; var loadingImage; var holderState; var imgCount; var imgLoaded; var captionHolder; var captionState = 0; var captionHideTimer; var captionHideTime = 500; var thumbsHideTimer; var thumbsHideTime = 500; $(document).ready(function() { //Load Variables imgMain = $("#MainImage"); captionHolder = $("#CaptionHolder"); gutter = $("#ThumbsGutter"); holder = $("#ThumbsHolder"); thumbs = $("#Thumbs"); loadingImage = $("#LoadingImageHolder"); //Position Loading Image loadingImage.centerOnObject(imgMain); //Caption Tab Event Handlers $("#CaptionTab").mouseover(function() { clearCaptionHideTimer(); showCaption(); }).mouseout(function() { setCaptionHideTimer(); }); //Caption Holder Event Handlers captionHolder.mouseenter(function() { clearCaptionHideTimer(); }).mouseleave(function() { setCaptionHideTimer(); }); //Position Gutter if (jQuery.browser.safari) { gutter.css("left", imgMain.position().left + "px").css("top", ((imgMain.offset().top + imgMain.height()) - 89) + "px"); } else { gutter.css("left", imgMain.position().left + "px").css("top", ((imgMain.offset().top + imgMain.height()) - 105) + "px"); } //gutter.css("left", imgMain.position().left + "px").css("top", ((imgMain.offset().top + imgMain.height()) - 105) + "px"); //gutter.css("left", imgMain.offset().left + "px").css("top", ((imgMain.offset().top + imgMain.height()) - gutter.height()) + "px"); //Thumb Tab Event Handlers $("#ThumbTab").mouseover(function() { clearThumbsHideTimer(); showThumbs(); }).mouseout(function() { setThumbsHideTimer(); }); //Gutter Event Handlers gutter.mouseenter(function() { //showThumbs(); clearThumbsHideTimer(); }).mouseleave(function() { //hideThumbs(); setThumbsHideTimer(); }); //Next/Prev Button Event Handlers $("#btnPrev").mouseover(function() { $(this).attr("src", globalPath + "/Images/GalleryLeftButtonHot.jpg"); }).mouseout(function() { $(this).attr("src", globalPath + "/Images/GalleryLeftButton.jpg"); }); $("#btnNext").mouseover(function() { $(this).attr("src", globalPath + "/Images/GalleryRightButtonHot.jpg"); }).mouseout(function() { $(this).attr("src", globalPath + "/Images/GalleryRightButton.jpg"); }); //Load Gallery //loadGallery(1); }); function loadGallery(galleryID) { //Hide Holder holderState = 0; holder.css("display", "none"); //Hide Empty Gallery Text $("#EmptyGalleryText").css("display", "none"); //Show Loading Message $("#LoadingGalleryOverlay").css("display", "inline").centerOnObject(imgMain); $("#LoadingGalleryText").css("display", "inline").centerOnObject(imgMain); //Load Thumbs thumbs.load(globalPath + "/GetGallery.aspx", { GID: galleryID }, function() { $("#TitleHolder").html($("#TitleContainer").html()); $("#DescriptionHolder").html($("#DescriptionContainer").html()); imgCount = $("#Thumbs img").length; imgLoaded = 0; if (imgCount == 0) { $("#LoadingGalleryText").css("display", "none"); $("#EmptyGalleryText").css("display", "inline").centerOnObject(imgMain); } else { $("#Thumbs img").load(function() { imgLoaded++; if (imgLoaded == imgCount) { holder.css("display", "inline"); //Carousel Thumbs thumbs.jCarouselLite({ btnNext: "#btnNext", btnPrev: "#btnPrev", mouseWheel: true, scroll: 1, visible: 5 }); //Small Image Event Handlers $("#Thumbs img").each(function(i) { $(this).mouseover(function() { $(this).addClass("Hot"); }).mouseout(function() { $(this).removeClass("Hot"); }).click(function() { //Load Big Image setImage($(this)); }); }); holder.css("display", "none"); //Load First Image var img = new Image(); img.onload = function() { imgMain.attr("src", img.src); setCaption($("#Image1").attr("alt")); //Hide Loading Message $("#LoadingGalleryText").css("display", "none"); $("#LoadingGalleryOverlay").css("display", "none"); } img.src = $("#Image1").attr("bigimg"); } }); } }); } function showCaption() { if (captionState == 0) { $("#CaptionTab").attr("src", globalPath + "/Images/CaptionTabHot.jpg"); captionHolder.css("display", "inline").css("left", imgMain.position().left + "px").css("top", imgMain.position().top + "px").css("width", imgMain.width() + "px").effect("slide", { "direction": "up" }, 500, function() { captionState = 1; }); } } function hideCaption() { if (captionState == 1) { captionHolder.toggle("slide", { "direction": "up" }, 500, function() { $("#CaptionTab").attr("src", globalPath + "/Images/CaptionTab.jpg"); captionState = 0; }); } } function setCaptionHideTimer() { captionHideTimer = window.setTimeout(hideCaption,captionHideTime); } function clearCaptionHideTimer() { if(captionHideTimer) { window.clearTimeout(captionHideTimer); captionHideTimer = null; } } function showThumbs() { if (holderState == 0) { $("#ThumbTab").attr("src", globalPath + "/Images/ThumbTabHot.jpg"); holder.effect("slide", { "direction": "down" }, 500, function() { holderState = 1; }); } } function hideThumbs() { if (holderState == 1) { if (jQuery.browser.safari) { holder.css("display", "none"); $("#ThumbTab").attr("src", globalPath + "/Images/ThumbTab.jpg"); holderState = 0; } else { holder.toggle("slide", { "direction": "down" }, 500, function() { $("#ThumbTab").attr("src", globalPath + "/Images/ThumbTab.jpg"); holderState = 0; }); } } } function setThumbsHideTimer() { thumbsHideTimer = window.setTimeout(hideThumbs,thumbsHideTime); } function clearThumbsHideTimer() { if(thumbsHideTimer) { window.clearTimeout(thumbsHideTimer); thumbsHideTimer = null; } } function setImage(image) { //Show Loading Image loadingImage.css("display", "inline"); var img = new Image(); img.onload = function() { //imgMain.css("background","url(" + img.src + ")").css("display","none").fadeIn(250); imgMain.attr("src", img.src).css("display", "none").fadeIn(250); setCaption(image.attr("alt")); //Hide Loading Image loadingImage.css("display", "none"); }; img.src = image.attr("bigimg"); } function setCaption(caption) { $("#CaptionText").html(caption); //alert($("#CaptionText").html()); /* if (caption.length 0) { $("#CaptionText") .css("display", "inline") .css("left", imgMain.position().left + "px") .css("top", imgMain.position().top + "px") .css("width", imgMain.width() + "px") .html(caption); $("#CaptionOverlay").css("display", "inline") .css("height", $("#CaptionText").height() + 36 + "px") .css("left", imgMain.position().left + "px") .css("top", imgMain.position().top + "px") .css("width", imgMain.width() + "px"); } else { $("#CaptionText").css("display", "none"); $("#CaptionOverlay").css("display", "none"); } */ } Please if anyone could help, it would be greatly appreciated! Thanks in advance. Justin

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  • WPF: How to set column width with auto fill in ListView with custom user control.

    - by powerk
    A ListView with Datatemplate in GridViewColumn: <ListView Name ="LogDataList" IsSynchronizedWithCurrentItem="True" ItemsSource="{Binding LogDataCollection}" Background="Cyan"> <ListView.View> <GridView AllowsColumnReorder="true" ColumnHeaderToolTip="Event Log Information"> <GridViewColumn Header="Event Log Name" Width="100"> <GridViewColumn.CellTemplate> <DataTemplate> <l:MyTextBlock Height="25" DataContext="{Binding LogName, Converter={StaticResource DataFieldConverter}}" HighlightMatchCase="{Binding Element}" Loaded="EditBox_Loaded"/> </DataTemplate> </GridViewColumn.CellTemplate> </GridViewColumn> ... </GridView> </ListView.View> </ListView> I have no idea about how to make column width autofill although I have tried a lot of way to walk up. The general idea for demo is : <ListView Name ="LogDataList" IsSynchronizedWithCurrentItem="True" ItemsSource="{Binding LogDataCollection}" Background="Cyan"> <ListView.Resources> <Style x:Key="ColumnWidthStyle" TargetType="{x:Null GridViewColumn}"> <Style.Setters> <Setter Property="HorizontalContentAlignment" Value="Stretch" > </Setter> </Style.Setters> </Style> </ListView.Resources> <ListView.View> <GridView AllowsColumnReorder="true" ColumnHeaderToolTip="Event Log Information"> <GridViewColumn Header="Event Log Name" DisplayMemberBinding="{Binding Path=LogName}" HeaderContainerStyle="{StaticResource ColumnWidthStyle}"> It works, but not accord with my demand. I need to customize datatemplate with my custom user control(MyTextBlock) since the enhancement(HighlighMatchCase property) and binding datacontext. How can I set up ColumnWidthMode with Fill in the word? On-line'in. I really appreciate your help.

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  • WPF TreeViewItem + Change the Highlight Color

    - by flurreh
    Hello, I have got a TreeView with a HierarchicalDataTemplate. <HierarchicalDataTemplate x:Key="treeViewItemTemplate" ItemsSource="{Binding GetChildren}"> <DockPanel Margin="0,8,8,0"> <Image Source="{Binding GetImage}" Width="16" Height="16" /> <local:MonitorTriStateCheckBox Margin="4,0,0,0" IsChecked="{Binding IsChecked}" Click="CheckBox_Clicked" Tag="{Binding UniqueKey}" Style="{DynamicResource CheckBox}"></local:MonitorTriStateCheckBox> <TextBlock Margin="4,0,0,0" Text="{Binding Name}" Style="{DynamicResource TextBlock}"> </TextBlock> </DockPanel> <HierarchicalDataTemplate.Triggers> <Trigger Property="TreeViewItem.IsSelected" Value="True"> <Setter Property="TreeViewItem.Background" Value="Orange" /> </Trigger> </HierarchicalDataTemplate.Triggers> </HierarchicalDataTemplate> As you can see in the code, i set the is selected Trigger of the TreeViewItem, but this has no effect. I alos tried this: <TreeView.ItemContainerStyle> <Style TargetType="{x:Type TreeViewItem}"> <Setter Property="IsExpanded" Value="{Binding IsExpanded, Mode=TwoWay}" /> <Setter Property="Visibility" Value="{Binding IsVisible, Mode=TwoWay}" /> <Style.Triggers> <Trigger Property="IsSelected" Value="True"> <Setter Property="Background" Value="Orange" /> </Trigger> </Style.Triggers> </Style> </TreeView.ItemContainerStyle> But that had no effect either. Has anyone got an idea what to do, to change the hightlight color of a TreeViewItem?

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  • QGraphicsView scrolling and image scaling/cropping

    - by boohoo
    I would like to have a background image in my QGraphicsView that is always scaled (and cropped if necessary) to the size of the viewport, without scrollbars and without scrolling with the keyboard and mouse. The example below is what I am doing to scale and crop an image in the viewport, but I am using random values for the cropping that are pulled out of the aether. I would like a logical solution? MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), ui(new Ui::MainWindow) { ui->setupUi(this); scene = new QGraphicsScene(this); ui->graphicsView->resize(800, 427); // MainWindow is 800x480, GraphicsView is 800x427. I want an image that // is the size of the graphicsView. ui->graphicsView->setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff); ui->graphicsView->setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff); // the graphicsView still scrolls if the image is too large, but // displays no scrollbars. I would like it not to scroll (I want to // add a scrolling widget into the QGraphicsScene later, on top of // the background image.) QPixmap *backgroundPixmap = new QPixmap(":/Valentino_Bar_Prague.jpg"); QPixmap sized = backgroundPixmap->scaled( QSize(ui->graphicsView->width(), ui->graphicsView->height()), Qt::KeepAspectRatioByExpanding); // This scales the image too tall QImage sizedImage = QImage(sized.toImage()); QImage sizedCroppedImage = QImage(sizedImage.copy(0,0, (ui->graphicsView->width() - 1.5), (ui->graphicsView->height() + 19))); // so I try to crop using copy(), and I have to use these values // and I am unsure why. QGraphicsPixmapItem *sizedBackground = scene->addPixmap( QPixmap::fromImage(sizedCroppedImage)); sizedBackground->setZValue(1); ui->graphicsView->setScene(this->scene); } I would like to know a way to scale and crop an image to the size of the QGraphicsView that will work even when I resize the QGraphicsView. Where are the 1.5 and 19 coming from?

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  • CSS window height problem with dynamic loaded css

    - by Michael Mao
    Hi all: Please go here and use username "admin" and password "endlesscomic" (without wrapper quotes) to see the web app demo. Basically what I am trying to do is to incrementally integrate my work to this web app, say, every nightly, for the client to check the progress. Also, he would like to see, at the very beginning, a mockup about the page layout. I am trying to use the 960 grid system to achieve this. So far, so good. Except one issue that when the "mockup.css" is loaded dynamically by jQuery, it "extends" the window to the bottom, something I do not wanna have... As an inexperienced web developer, I don't know which part is wrong. Below is my js: /* master.js */ $(document).ready(function() { $('#addDebugCss').click(function() { alertMessage('adding debug css...'); addCssToHead('./css/debug.css'); $('.grid-insider').css('opacity','0.5');//reset mockup background transparcy }); $('#addMockupCss').click(function() { alertMessage('adding mockup css...'); addCssToHead('./css/mockup.css'); $('.grid-insider').css('opacity','1');//set semi-background transparcy for mockup }); $('#resetCss').click(function() { alertMessage('rolling back to normal'); rollbackCss(new Array("./css/mockup.css", "./css/debug.css")); }); }); function alertMessage(msg) //TODO find a better modal prompt { alert(msg); } function addCssToHead(path_to_css) { $('<link rel="stylesheet" type="text/css" href="' + path_to_css + '" />').appendTo("head"); } function rollbackCss(set) { for(var i in set) { $('link[href="'+ set[i]+ '"]').remove(); } } Something should be added to the exteral mockup.css? Or something to change in my master.js? Thanks for any hints/suggestions in advance.

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  • jQuery UI dialog on ASP.NET page (inside user control)

    - by marc_s
    I have a really odd behavior here: I created a little popup dialog in jQuery UI, and in my test HTML page, it works flawlessly. When I click on the button, the popup comes up, covers the background, and remains on screen until I click on one of the two buttons (OK or Cancel) provided. So now I wanted to add this into my ASP.NET 3.5 app. I wanted to add it to a GridView inside a user controls (ASCX), which is on a page (ASPX) contained inside a master page. The jQuery 1.4.2 and jQuery UI 1.8.1 scripts are referenced on the master page: <body> <form id="XXXXXX" runat="server"> <Ajax:ScriptManager ID="masterScriptManager" runat="server" ScriptMode="Auto"> <Scripts> <asp:ScriptReference Path="~/Scripts/jquery-1.4.2.min.js" /> <asp:ScriptReference Path="~/Scripts/jquery-ui-1.8.1.custom.min.js" /> </Scripts> </Ajax:ScriptManager> I had to change this to use the Ajax script manager, since adding them to the as never worked. So in my gridview, I have a column with image buttons, and when the user clicks on those, I am calling a little javascript function to show the jQuery UI dialog: function showDialog() { $("#dlg-discount").dialog('open'); $("#txtAmount").focus(); } When I run this page in MS IE 8, I get a separate page, and at the top of the page, I get the contents of my , with proper background color and all. In Firefox 3.5.6, I do get the dialog as a popup. In both cases, the dialog page/popup disappears again after a second or less - without me clicking anything! It seems similar to this question but the solution provided there doesn't work in my case. This one here also seems similar but again: the solution presented doesn't seem to work in my case... Any ideas / hints / tips on what the h** is going on here?? Thanks!

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  • How to align Buttons in a TableLayout to different directions?

    - by Bevor
    Hello, probably I don't understand the layout properties of TableLayout yet. It doesn't seem to be possible to achieve such a flexible table like in HTML, because there are no cells. My target is it to achieve such a layout: Link to draft How can I do that? I thought about using a GridView but this doesn't seem to be useful in XML. My efforts look like this: <TableLayout android:id="@+id/tableLayout" android:layout_width="320sp" android:layout_height="fill_parent" android:layout_gravity="center_horizontal" android:gravity="bottom" android:layout_alignParentBottom="true"> <TableRow android:background="#333333" android:gravity="bottom" android:layout_width="fill_parent"> <Button android:id="@+id/btnUp" android:layout_width="60sp" android:layout_height="50sp" android:gravity="left" android:text="Lift U" /> <Button android:id="@+id/btnScreenUp" android:gravity="right" android:layout_gravity="right" android:layout_width="60sp" android:layout_height="50sp" android:text="Scrn U" /> </TableRow> <TableRow android:background="#444444" android:gravity="bottom" android:layout_gravity="right"> <Button android:id="@+id/btnDown" android:layout_width="60sp" android:layout_height="50sp" android:text="Lift D" /> <Button android:id="@+id/btnScreenLeft" android:layout_width="60sp" android:layout_height="50sp" android:gravity="right" android:layout_gravity="right" android:text="Scrn L" /> <Button android:id="@+id/btnScreenDown" android:layout_width="60sp" android:layout_height="50sp" android:gravity="right" android:layout_gravity="right" android:text="Scrn D" /> <Button android:id="@+id/btnScreenRight" android:layout_width="60sp" android:layout_height="50sp" android:gravity="right" android:layout_gravity="right" android:text="Scrn R" /> </TableRow> </TableLayout>

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  • How to change the border color of a Grouped UITableView

    - by ctpenrose
    This concerns iPhoneOS-sdk-3.2 I am having difficulty changing the border color of a grouped UITableView. I can change the cell background color, separator color, text color, quite easily now, and the rounded corners clip correctly, even when highlighted with whatever colors I have chosen. However the surrounding border remains infuriatingly gray despite many different attempts. I have read all of the related posts I can find via Google, let alone stackoverflow. I have tried both a programmatic and xib-based solution and both provide the same results. I will share the programmatic version below: I have a UIViewController subclass rather than a UITableViewController subclass to act as a UITableView delegate -- I chose this route as I am coding on the iPad and UITableViewController reportedly takes over the whole screen. loadView method of my UIViewController subclass: - (void) loadView { self.view = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; [self.view release]; self.view.backgroundColor = [UIColor blackColor]; // add and configure UITableView CGRect tableViewRect = CGRectMake(0., 0., 256., 768.); myTableView = [[UITableView alloc] initWithFrame:tableViewRect style:UITableViewStyleGrouped]; // set the tableview delegate to this object and the datasource to the datasource which has already been set myTableView.delegate = self; myTableView.dataSource = self; myTableView.sectionIndexMinimumDisplayRowCount=1; myTableView.backgroundColor = [UIColor clearColor]; myTableView.separatorColor = [UIColor whiteColor]; myTableView.separatorStyle = UITableViewCellSeparatorStyleSingleLine; myTableView.opaque = NO; // add the table view to our background view [self.view addSubview:myTableView]; [myTableView release]; }

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  • UISearchBar in a UITableView

    - by petert
    I'm trying to mimic the behaviour of a table view like one in the iPod app for Artists - it's a sectioned table view with a section index on the right and with a search bar at the top, but initially hidden when view shown. I am using sdk 3.1.2 and IB, so simply dragged a UISearchDisplayController in to my NIB - it does wire everything up ready for searching. The problem starts because I'm adding the UISearchBar in to the first section of the UITableView, because if I understand correctly I must do this so I can jump to the search bar by touching the search icon in the section index directly? When the table view appears I see the search bar but it has resized and I now have a white block behind the section index at the top. It does'nt take the color of the UISearchBar's surround which interestingly is different to that shown in Interface Builder. Searching around, I did find a tip to add a small navigation bar and a UISearchBar in a UIView, then add this to the table view cell - this works.. BUT the color of the navigation bar's background is what you'd expect normally (gray), not the different color as noted above?! More interesting, if I click the search bar to start a search, then click Cancel, all is fixed!!! The background along the whole tableview cell when the search bar is, is the same!!?! Thanks for any tips.

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  • WPF RelativeSource FindAncestor doesn't work outside of the Control.Resources context?

    - by sker
    I have this VisualBrush resource I took from some site and I apply it with triggers to a TextBox. <VisualBrush x:Key="HelpBrush" TileMode="None" Opacity="0.4" Stretch="None" AlignmentX="Left"> <VisualBrush.Visual> <TextBlock FontStyle="Italic" Text="{Binding Path=Tag, RelativeSource={RelativeSource AncestorType={x:Type Control}, AncestorLevel=1}}"/> </VisualBrush.Visual> </VisualBrush> <Style x:Key="DefaultText" TargetType="TextBox"> <Style.Triggers> <Trigger Property="Text" Value="{x:Null}"> <Setter Property="Background" Value="{StaticResource HelpBrush}"/> </Trigger> <Trigger Property="Text" Value=""> <Setter Property="Background" Value="{StaticResource HelpBrush}"/> </Trigger> </Style.Triggers> </Style> If I place both the VisualBrush and the Style inside the TextBox.Resources tag in XAML, it works fine. But if I take it out and place it in the Window.Resources or a merged dictionary, it stops working. The problem is the Binding, it doesn't find the ancestor TextBox for some reason. I already tried removing AncestorLevel and using AncestorType={x:Type TextBox} - it doesn't work. Any ideas?

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  • Single player 'pong' game

    - by Jam
    I am just starting out learning pygame and livewires, and I'm trying to make a single-player pong game, where you just hit the ball, and it bounces around until it passes your paddle (located on the left side of the screen and controlled by the mouse), which makes you lose. I have the basic code, but the ball doesn't stay on the screen, it just flickers and doesn't remain constant. Also, the paddle does not move with the mouse. I'm sure I'm missing something simple, but I just can't figure it out. Help please! Here's what I have: from livewires import games import random games.init(screen_width=640, screen_height=480, fps=50) class Paddle(games.Sprite): image=games.load_image("paddle.bmp") def __init__(self, x=10): super(Paddle, self).__init__(image=Paddle.image, y=games.mouse.y, left=10) self.score=games.Text(value=0, size=25, top=5, right=games.screen.width - 10) games.screen.add(self.score) def update(self): self.y=games.mouse.y if self.top<0: self.top=0 if self.bottom>games.screen.height: self.bottom=games.screen.height self.check_collide() def check_collide(self): for ball in self.overlapping_sprites: self.score.value+=1 ball.handle_collide() class Ball(games.Sprite): image=games.load_image("ball.bmp") speed=5 def __init__(self, x=90, y=90): super(Ball, self).__init__(image=Ball.image, x=x, y=y, dx=Ball.speed, dy=Ball.speed) def update(self): if self.right>games.screen.width: self.dx=-self.dx if self.bottom>games.screen.height or self.top<0: self.dy=-self.dy if self.left<0: self.end_game() self.destroy() def handle_collide(self): self.dx=-self.dx def end_game(self): end_message=games.Message(value="Game Over", size=90, x=games.screen.width/2, y=games.screen.height/2, lifetime=250, after_death=games.screen.quit) games.screen.add(end_message) def main(): background_image=games.load_image("background.bmp", transparent=False) games.screen.background=background_image paddle_image=games.load_image("paddle.bmp") the_paddle=games.Sprite(image=paddle_image, x=10, y=games.mouse.y) games.screen.add(the_paddle) ball_image=games.load_image("ball.bmp") the_ball=games.Sprite(image=ball_image, x=630, y=200, dx=2, dy=2) games.screen.add(the_ball) games.mouse.is_visible=False games.screen.event_grab=True games.screen.mainloop() main()

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  • Dynamically create and save image with Django and PIL/Django-Photologue

    - by Travis
    I want to generate a page of html with dynamic content and then save the result as an image as well as display the page to the user. So, user signs up to attend conference and gives their name and org. That data is combined with html/css elements to show what their id badge for the conference will look like (their name and org on top of our conference logo background) for preview. Upon approval, the page is saved on the server to an image format (PNG, PDF or JPG) to be printed onto a physical badge by an admin later. I am using Django and django-photologue powered by PIL. The view might look like this # app/views.py def badgepreview(request, attendee_id): u = User.objects.get(id=attendee_id) name = u.name org = u.org return render_to_response('app/badgepreview.html', {'name':name,'org':org,}, context_instance = RequestContext(request), ) The template could look like this {# templates/app/badgepreview.html #} {% extends "base.html" %} {% block page_body %} <div style='background:url(/site_media/img/logo_bg.png) no-repeat;'> <h4>{{ name }}</h4> <h4>{{ org }}</h4> </div> {% endblock %} simple, but how do I save the result? Or is there a better way to get this done?

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  • Why is EXC_BAD_ACCESS so unhelpful?

    - by Dustin
    First let me say I come from a background in Flash/AS3, which I realize is not as strict about most things as iPhone/Objective-C. I suspect my question actually applies to AS3 as well, but let me ask it as pertaining to Obj-c. Why is the error EXC_BAD_ACCESS, and others like it, so unhelpful? I realize that it normally means mismanagement of memory somewhere, but why can't it tell you more about the problem. For instance why doesn't it say "EXC_BAD_ACCESS, you tried to pass pointer suchAndSuch on line 123, however you're an idiot, because you released it on line 69 so it's not available anymore"? I realize I can use the debugger to get more clues about where my error occurred, but many times this is only marginally helpful. For instance sometimes none of the messages in the stack/thread/whatever are even my code. Other times it is my code but on the top of the stack will be a message that has 4+ parameters, ok thanks debugger you narrowed it down to 4 possible pointers by why can't you just tell me which one!? I'm guessing there's just some fundamental explanation that I missed because of the background I came from, not needing to worry about memory and such. Although there is an error that can happen a lot in AS3 development that is equally mysterious and along the same lines. "Error #1009: Cannot access a property or method of a null object reference" which almost always means a variable you were expecting to be holding something is actually null. Why doesn't it tell me WHICH variable?!

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  • R ggplot2: Arrange facet_grid by non-facet column (and labels using non-facet column)

    - by tommy-o-dell
    I have a couple of questions regarding facetting in ggplot2... Let's say I have a query that returns data that looks like this: (note that it's ordered by Rank asc, Alarm asc and two Alarms have a Rank of 3 because their Totals = 1798 for Week 4, and Rank is set according to Total for Week 4) Rank Week Alarm Total 1 1 BELTWEIGHER HIGH HIGH 1000 1 2 BELTWEIGHER HIGH HIGH 1050 1 3 BELTWEIGHER HIGH HIGH 900 1 4 BELTWEIGHER HIGH HIGH 1800 2 1 MICROWAVE LHS 200 2 2 MICROWAVE LHS 1200 2 3 MICROWAVE LHS 400 2 4 MICROWAVE LHS 1799 3 1 HI PRESS FILTER 2 CLOG SW 1250 3 2 HI PRESS FILTER 2 CLOG SW 1640 3 3 HI PRESS FILTER 2 CLOG SW 1000 3 4 HI PRESS FILTER 2 CLOG SW 1798 3 1 LOW PRESS FILTER 2 CLOG SW 800 3 2 LOW PRESS FILTER 2 CLOG SW 1200 3 3 LOW PRESS FILTER 2 CLOG SW 800 3 4 LOW PRESS FILTER 2 CLOG SW 1798 (duplication code below) Rank = c(rep(1,4),rep(2,4),rep(3,8)) Week = c(rep(1:4,4)) Total = c( 1000,1050,900,1800, 200,1200,400,1799, 1250,1640,1000,1798, 800,1200,800,1798) Alarm = c(rep("BELTWEIGHER HIGH HIGH",4), rep("MICROWAVE LHS",4), rep("HI PRESS FILTER 2 CLOG SW",4), rep("LOW PRESS FILTER 2 CLOG SW",4)) spark <- data.frame(Rank, Week, Alarm, Total) Now when I do this... s <- ggplot(spark, aes(Week, Total)) + opts( panel.background = theme_rect(size = 1, colour = "lightgray"), panel.grid.major = theme_blank(), panel.grid.minor = theme_blank(), axis.line = theme_blank(), axis.text.x = theme_blank(), axis.text.y = theme_blank(), axis.title.x = theme_blank(), axis.title.y = theme_blank(), axis.ticks = theme_blank(), strip.background = theme_blank(), strip.text.y = theme_text(size = 7, colour = "red", angle = 0) ) s + facet_grid(Alarm ~ .) + geom_line() I get this.... Notice that it's facetted according to Alarm and that the facets are arranged alphabetically. Two Questions: How can I can I keep it facetted by alarm but displayed in the correct order? (Rank asc, Alarm asc). Also, how can I keep it facetted by alarm but show labels from Rank instead of Alarm? Note that I can't just facet on Rank because ggplot2 would see only 3 facets to plot where there are really 4 different alarms. Thanks kindly for the help! Tommy

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  • Drag Panel Extender in Ajax?

    - by Surya sasidhar
    hi, i am working on dragpanel extender i write the code for drag panel, it is coming nice but when i drag the panel it going back to the same position where it is initially. This is my code... Untitled Page <style type="text/css"> .outerPanel { border: solid 1px #C0C0C0; background-color: #e1e1e1; width: 200px; height: 300px; z-index:20; padding: 2px; } .dragPanel { border: solid 1px #FFFFFF; background-color: #C0C0C0; width: 194px; height: 15px; color: #FFFFFF; font-weight:bold; padding: 2px; cursor: move; } function setBodyHeightToContentHeight() { document.body.style.height = Math.max(document.documentElement.scrollHeight, document.body.scrollHeight) + "px"; } setBodyHeightToContentHeight(); // Uncomment the line below if you are having problem while resizing the browser window. window.attachEvent('onresize', setBodyHeightToContentHeight); <asp:Panel ID="Panel1" runat="server" CssClass="outerPanel"> <asp:Panel ID="Panel2" runat="server" CssClass="dragPanel"> <b>Dragable Panel</b> </asp:Panel> <p> Surya Sasidhar surya sasidhar Surya Sasidhar surya sasidhar Surya sasidhar surya sasidhar </p> <cc1:DragPanelExtender ID="DragPanelExtender1" TargetControlID="Panel1" DragHandleID ="Panel2" runat="server"> </cc1:DragPanelExtender> </div> </form> and it is ging some javascript error like object required

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  • Why is this simple jQuery hover event misbehaving in Internet Explorer 8?

    - by Siracuse
    I asked for help earlier on Stackoverflow involving highlighting spans with the same Class when a mouse hovers over any Span with that same Class. It is working great: http://stackoverflow.com/questions/2709686/how-can-i-add-a-border-to-all-the-elements-that-share-a-class-when-the-mouse-has $('span[class]').hover( function() { $('.' + $(this).attr('class')).css('background-color','green'); }, function() { $('.' + $(this).attr('class')).css('background-color','yellow'); } ) Here is an example of it in usage: http://dl.dropbox.com/u/638285/0utput.html However, it doesn't appear to work properly in IE8, while it DOES work in Chrome/Firefox. Here is a screenshot of it in IE8, with my mouse hovered over the " min) { min" section in the middle. As you can see, it highlighted the span that the mouse is hovering over perfectly fine. However, it has also highlighted some random spans above and below it that don't have the same class! Only the span's with the same Class as the one where the mouse is over should be highlighted green. In this screenshot, only that middle green section should be green. Here is a screenshot of it working properly in Firefox/Chrome with my mouse in the exact same position: This screenshot is correct as the span that the mouse is over (the green section) is the only one in this section that shares that class. Why is IE8 randomly green-highlighting spans when it shouldn't be (they don't share the same class) using my little jQuery snippet? Again, if you want to see it live I have it here: http://dl.dropbox.com/u/638285/0utput.html

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  • How can I pass an arbitrary object to jasper report as parameter?

    - by spderosso
    Hi, I would like to pass as a parameter to my .jrxml an arbitrary object of my domain, e.g a Person. InputStream reportFile = MyPage.this.getClass().getResourceAsStream("test.jrxml"); HashMap<String, Person> parameters = new HashMap<String, Person>(); parameters.put("person", new Person("John", "Doe")); ... JasperReport report = JasperCompileManager.compileReport(reportFile); JasperPrint print = JasperFillManager.fillReport(report, parameters, new JREmptyDataSource()); return JasperExportManager.exportReportToPdf(print); And on the .jrxml do something like: <?xml version="1.0" encoding="UTF-8"?> <jasperReport xmlns="http://jasperreports.sourceforge.net/jasperreports" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://jasperreports.sourceforge.net/jasperreports http://jasperreports.sourceforge.net/xsd/jasperreport.xsd" name="test" pageWidth="595" pageHeight="842" columnWidth="555" leftMargin="20" rightMargin="20" topMargin="20" bottomMargin="20"> <property name="ireport.zoom" value="1.0"/> <property name="ireport.x" value="0"/> <property name="ireport.y" value="0"/> <parameter name="PERSON" isForPrompting="false" class="myApp.domain.person"/> <background> <band splitType="Stretch"/> </background> <title> <band height="20"> <staticText> <reportElement x="180" y="0" width="200" height="20"/> <text><![CDATA[$P{PERSON.lastName}]]></text> </staticText> </band> </title> ... Is something like this possible? Where can I find more complex tutorials that show more than just passing a java.lang.String? Thanks

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