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  • Does Android XML Layout's 'include' Tag Really Work?

    - by Eric Burke
    I am unable to override attributes when using <include> in my Android layout files. When I searched for bugs, I found Declined Issue 2863: "include tag is broken (overriding layout params never works)" Since Romain indicates this works in the test suites and his examples, I must be doing something wrong. My project is organized like this: res/layout buttons.xml res/layout-land receipt.xml res/layout-port receipt.xml The buttons.xml contains something like this: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="wrap_content" android:layout_height="wrap_content" android:orientation="horizontal"> <Button .../> <Button .../> </LinearLayout> And the portrait and landscape receipt.xml files look something like: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical"> ... <!-- Overridden attributes never work. Nor do attributes like the red background, which is specified here. --> <include android:id="@+id/buttons_override" android:background="#ff0000" android:layout_width="fill_parent" layout="@layout/buttons"/> </LinearLayout> What am I missing?

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  • NETCF - Optimized Repaint (onPaint)

    - by Nullstr1ng
    Hi Guys, I want to ask for suggestions on how to optimize a repaint in Compact Framework? GetHashCode() didn't help because it always return a different hash code. Anyway, I have a program which you can drag and resize an object in run time. This object is a transparent object and it has a PNG image which also dynamically resize relative to object client size. Though I noticed, (e.g. I have 4 transparent object and I'm dragging or resizing one) all 4 of them triggers OnPaintBackground even if the 3 are not moving. Another one when am just tapping on the one object .. it sill triggers onPaintBacground(). Anyway, I don't have a problem when this events get triggered. What I like to do is optimization and that means I only have to repaint the object when it's necessary. Can you guys please give a suggestions? here's my pseudo C# code Bitmap _backBuff; onResize() { if(_backBuff != null) _backBuff.Dispose(); _backBuff = new Bitmap(ClientSize.Width, ClientSize.Height); Invalidate(); } onPaintBackground(e) /*have to use onPaintBackground because MSDN said it's faster*/ { using(Graphics g = Graphics.FromImage(_backBuff)) { g.Clear(Color.Black); // draw background ....some interface calling here ....and paint the background // draw alpha PNG .. get hDc .. paint PNG .. release hDc } e.Graphics.DrawImage(_backBuff,0,0); } Thanks in advance.

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  • Getting an Error Trying to Create an Object in Python

    - by Nick Rogers
    I am trying to create an object from a class in python but I am getting an Error, "e_tank = EnemyTank() TypeError: 'Group' object is not callable" I am not sure what this means, I have tried Google but I couldn't get a clear answer on what is causing this error. Does anyone understand why I am unable to create an object from my EnemyTank Class? Here is my code: #Image Variables bg = 'bg.jpg' bunk = 'bunker.png' enemytank = 'enemy-tank.png' #Import Pygame Modules import pygame, sys from pygame.locals import * #Initializing the Screen pygame.init() screen = pygame.display.set_mode((640,360), 0, 32) background = pygame.image.load(bg).convert() bunker_x, bunker_y = (160,0) class EnemyTank(pygame.sprite.Sprite): e_tank = pygame.image.load(enemytank).convert_alpha() def __init__(self, startpos): pygame.sprite.Sprite.__init__(self, self.groups) self.pos = startpos self.image = EnemyTank.image self.rect = self.image.get_rect() def update(self): self.rect.center = self.pos class Bunker(pygame.sprite.Sprite): bunker = pygame.image.load(bunk).convert_alpha() def __init__(self, startpos): pygame.spriter.Sprite.__init__(self, self.groups) self.pos = startpos self.image = Bunker.image self.rect = self.image.get_rect() def getCollisionObjects(self, EnemyTank): if (EnemyTank not in self._allgroup, False): return False self._allgroup.remove(EnemyTank) result = pygame.sprite.spritecollide(EnemyTank, self._allgroup, False) self._allgroup.add(EnemyTank) def update(self): self.rect.center = self.pos #Setting Up The Animation x = 0 clock = pygame.time.Clock() speed = 250 allgroup = pygame.sprite.Group() EnemyTank = allgroup Bunker = allgroup e_tank = EnemyTank() bunker = Bunker()5 #Main Loop while True: for event in pygame.event.get(): if event.type == QUIT: pygame.quit() sys.exit() screen.blit(background, (0,0)) screen.blit(bunker, (bunker_x, bunker_y)) screen.blit(e_tank, (x, 0)) pygame.display.flip() #Animation milli = clock.tick() seconds = milli/1000. dm = seconds*speed x += dm if x>640: x=0 #Update the Screen pygame.display.update()

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  • Focussing on Style Sheets and Cross Browser Compatibility.

    - by Sam
    Hello everyone, Let me begin this topic by explaining my background experience with web design. I have always been more of a back end programmer, with PHP and SQL and things. However I do have a shallow background with HTML and CSS. The problem is, I don't know it all. What I do know is, when it comes to designing (not back end dirty work) I understand basic CSS properties and I also understand HTML and I can usually throw together a sloppy web page with the two and a couple bazillion DIV tags. Anyways.. The problem I always have encountered is that when I design a website in a browser such as IE7 (and then it looks perfect on IE7), and then look at it on IE8 or IE6 or Mozilla (etc.) it gets all spacey and ugly and looks totally different than the way it should look on IE7. Question one: Basically, what I am asking everyone is what route should I take to learn how to properly build the website? Build as in put it togehter with CSS standards and HTML standards that will make my site look the same on every brwoser. (Not only learning standards but where can I learn to properly write my code?) Where is a strong free resource I can use to learn how to these things? Question two: How do I properly code my website? Do I use all external style sheets to make dynamic page design simplistic or do I hard code some things into the DIV tags on each page? What is proper? Oh, and if anyone has any tutorials on how to properly design a complete layout feel free to throw it in a response somewhere. Thank you for taking the time to read my questions, and hopefully you will understand what I am trying to get out to everyone. I need to get on the right route of the designing side of web programming so that I will know how to create successful websites in the future. Thank you, Sam Pardee

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  • CSS fluid layout with 2 columms

    - by Sune
    Ive building a website with a fluid layout. The structure is: <div id="maincontainer"> <div id="topsection"> <div class="innertube"><h1>CSS Liquid Layout #2.2- (Fluid-Fixed)</h1></div> </div> <div id="contentwrapper"> <div id="contentcolumn"> <div class="innertube"><b>Content Column:</b></div> </div> </div> <div id="rightcolumn"> <div class="innertube"><b>Right Column: <em>200px</em></b> <script type="text/javascript">filltext(14);</script></div> </div> <div id="footer"><a href="#">Some footer</a></div> </div> My problem is when my contentcolumm grows(height) I cant get my right columm too grow with. I can fix the problem with javascript where I measure out the contentcolumn height and set the same height on my rightcolumm. But Im wondering if there are any better css solution. here is clip from my css: #contentwrapper{ float: left; width: 100%; background:#FF7000; } #contentcolumn{ margin-right: 200px; } #rightcolumn{ float: left; width: 200px; margin-left: -200px; background: #BBBBBB; }

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  • Winforms: Attempted to read or write protected memory. This is often an indication that other memory is corrupt

    - by mamcx
    I have a bunch of background events. All of them call a log: private void log(string text, params object[] values) { if (editLog.InvokeRequired) { editLog.BeginInvoke( (MethodInvoker)delegate { this.log(text, values); }); } else { text = string.Format(text, values) + Environment.NewLine; lock (editLog) { editLog.AppendText(text); editLog.SelectionStart = editLog.TextLength; editLog.ScrollToCaret(); } } } Sometimes I get this, but other times not: System.AccessViolationException was unhandled Message=Attempted to read or write protected memory. This is often an indication that other memory is corrupt. Source=System.Windows.Forms StackTrace: at System.Windows.Forms.UnsafeNativeMethods.CallWindowProc(IntPtr wndProc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at System.Windows.Forms.NativeWindow.DefWndProc(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.RichTextBox.WndProc(Message& m) at System.Windows.Forms.NativeWindow.DebuggableCallback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) at System.Windows.Forms.UnsafeNativeMethods.SendMessage(HandleRef hWnd, Int32 msg, Int32 wParam, Object& editOle) at System.Windows.Forms.TextBoxBase.ScrollToCaret() at Program1.frmMain.log(String text, Object[] values) in ... ... ... P.D: Not always stop at this line, randomly will be one of the three times editLog methods/properties are used. Not always a exception is throw. Sometimes look like the thing freeze. But not the main UI, just the flow of messages (ie: log look like is never called again) The app is a single form, with background process. I can't see what I doing wrong with this...

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  • Rich Text Editor in javascript

    - by chanthou
    iframe .text-bold{ border:1px solid orange; background-color:#ccc; width:16px; height:16px; font-weight:bold; cursor:pointer; } .active{ border-color:#9DAECD #E8F1FF #E8F1FF #9DAECD; background-color:yellow; } function init( ) { iframe = document.createElement("iframe"); document.body.appendChild(iframe); iframe.onload = setIframeEditable; isBold=false; div=document.getElementById("bold"); } var setIframeEditable = function(){ iframe.contentDocument.designMode='on'; iframe.focus(); } function makeBold(){ if(!isBold){ //console.log(iframe.contentDocument.execCommand("bold", false, null)); iframe.contentDocument.execCommand("bold", false, null); div.className += " active"; isBold=true; iframe.focus(); }else{ //console.log(iframe.contentDocument.execCommand("bold", true, null)); iframe.contentDocument.execCommand("bold", false, null); div.className ="text-bold"; isBold=false iframe.focus(); } } </script> </head> <body onload="init()"> <div id="bold" class="text-bold" onclick="makeBold()">B</div> </body>

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  • Embed Youtube in UIWebView behind transparent img. Wmode transparent and z-index doesn't work

    - by Allisone
    I'm using this code: - (void)embedYouTube:(NSString *)urlString frame:(CGRect)frame { NSString *embedHTML = @"\ <html><head>\ <style type=\"text/css\">\ body {\ background-color: black;\ }\ #container{\ position: relative;\ z-index:1;\ }\ #video,#videoc{\ position:absolute;\ z-index: 1;\ border: none;\ }\ #tv{\ background: transparent url(tv.png) no-repeat;\ width: 320px;\ height: 205px;\ position: absolute;\ top: 0;\ z-index: 999;\ }\ </style>\ </head><body style=\"margin:0\">\ <div id=\"tv\"></div>\ <object id=\"videoc\" width=\"240\" height=\"160\">\ <param name=\"movie\" value=\"%@\"></param>\ <param name=\"wmode\" value=\"transparent\"></param>\ <embed wmode=\"transparent\" id=\"video\" src=\"%@\" type=\"application/x-shockwave-flash\" \ width=\"240\" height=\"160\"></embed>\ </object>\ </body></html>"; NSString *path = [[NSBundle mainBundle] bundlePath]; NSURL *baseURL = [NSURL fileURLWithPath:path]; NSString *html = [NSString stringWithFormat:embedHTML, urlString,urlString]; UIWebView *videoView = [[UIWebView alloc] initWithFrame:frame]; [videoView loadHTMLString:html baseURL:baseURL]; [self.view addSubview:videoView]; [videoView release]; } Its the first time that I use UIWebView and the first time that I use video in iPhone. The video plays, so that's working BUT: I want to have an old school tv (round corners) in foreground with switches and so on. The tv is an image with transparent pixels in the middle, so that a video lying behind the tv will shine through as if the video would be shown on the tv. But first of all the video has a border that I can't remove and second it's always in the foreground. In Safari and in Firefox and Mac it's working. So is it an iPhone thing, could it be that it simply won't work on iPhone ? Or do I have some css/html typos ?

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  • Iterating through StaticResource loaded by ResourceDictionary

    - by akaphenom
    Given a resource dictionary loading some static resources into memory - is there any way to iterate through theResources loaded into memory? My silverlight application keeps telling me it cannot find a static resource. I wonder if I have a naming convention issue or somehting - was hoping iterating through the resources in memory would help diagnose any issue... I have the following app.xaml <Application xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" x:Class="Module1.MyApp"> <Application.Resources> <ResourceDictionary> <ResourceDictionary.MergedDictionaries> <ResourceDictionary Source="/FSSilverlightApp;component/TransitioningFrame.xaml" /> </ResourceDictionary.MergedDictionaries> </ResourceDictionary> </Application.Resources> </Application> and content template: <ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:navigation="clr-namespace:System.Windows.Controls;assembly=System.Windows.Controls.Navigation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"> <ControlTemplate x:Key="TransitioningFrame" TargetType="navigation:Frame"> <Border Background="{TemplateBinding Background}" BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="{TemplateBinding BorderThickness}" HorizontalAlignment="{TemplateBinding HorizontalContentAlignment}" VerticalAlignment="{TemplateBinding VerticalContentAlignment}"> <ContentPresenter Cursor="{TemplateBinding Cursor}" HorizontalAlignment="{TemplateBinding HorizontalContentAlignment}" Margin="{TemplateBinding Padding}" VerticalAlignment="{TemplateBinding VerticalContentAlignment}" Content="{TemplateBinding Content}"/> </Border> </ControlTemplate> </ResourceDictionary>

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  • Eliminate horizontal scrolling in div in favor of horizontal scrolling in browser window

    - by Casey Flynn
    I have a div, set to 800px wide, that will automatically scroll horizontally if the browser window is resized to < 800px. The behavior I would like, is to have the browser window scroll instead of the div. It would seem simple but for some reason I'm getting hung up on it. Any ideas? The page in question: http://www.caseyflynn.com/game/ The div CSS: div#main_container { border: 1px solid #FFF; width:800px; margin-left:auto; margin-right:auto; padding:0px; background-color:#FFF; overflow:hidden; } The BODY CSS: html, body { background-color:#000; border:0px; margin:0px; padding:0px; font-family : Arial, Helvetica, sans-serif; font-size : 62.5%; overflow:auto; } I'm assuming anyone looking at this will have the ability to see the HTML and the CSS. Thanks!

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  • Binary XML file <line 20>: Error inflating class <Unknown>

    - by user2750644
    <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" android:layout_gravity="top|left|right" android:background="@drawable/bg" tools:context=".MainActivity" > <ImageView android:id="@+id/imageView1" android:layout_width="wrap_content" android:layout_height="50dp" android:layout_alignParentTop="true" android:layout_centerHorizontal="true" android:src="@drawable/top_red_bar" android:layout_alignParentLeft="true" android:paddingLeft="0dp" android:scaleType="centerCrop" /> <ImageView android:id="@+id/imageView2" android:layout_width="wrap_content" android:layout_height="45dp" android:layout_alignParentLeft="true" android:layout_alignParentTop="true" android:layout_alignTop="@+id/imageView1" android:layout_centerHorizontal="true" android:src="@drawable/job_bar" /> <ImageView android:id="@+id/imageView3" android:layout_width="238dp" android:layout_height="50dp" android:layout_below="@+id/imageView1" android:layout_centerHorizontal="true" android:layout_centerVertical="true" android:layout_marginTop="123dp" android:src="@drawable/button" android:alpha="0.85" android:onClick="myhandler"/> <ImageView android:id="@+id/imageView4" android:layout_width="wrap_content" android:layout_height="50dp" android:layout_alignParentLeft="true" android:layout_below="@+id/imageView3" android:layout_marginTop="24dp" android:src="@drawable/button" android:alpha="0.85"/> <ImageView android:id="@+id/imageView5" android:layout_width="35dp" android:layout_height="45dp" android:layout_above="@+id/imageView4" android:layout_alignLeft="@+id/imageView3" android:layout_marginLeft="21dp" android:src="@drawable/employer" /> <ImageView android:id="@+id/imageView6" android:layout_width="50dp" android:layout_height="50dp" android:layout_alignLeft="@+id/imageView5" android:layout_alignTop="@+id/imageView4" android:src="@drawable/jobseekers" /> <TextView android:id="@+id/textView1" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignTop="@+id/imageView5" android:layout_centerHorizontal="true" android:layout_marginLeft="18dp" android:layout_toRightOf="@+id/imageView6" android:text="Employer" android:textAppearance="?android:attr/textAppearanceLarge" android:textColor="#ffffff" android:textStyle="bold" /> <TextView android:id="@+id/textView2" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignLeft="@+id/textView1" android:layout_alignTop="@+id/imageView4" android:text="Job Seekers" android:textAppearance="?android:attr/textAppearanceLarge" android:textColor="#ffffff" android:textStyle="bold" /> </RelativeLayout> My app gets crashed with error statement Binary XML file <line 20>: Error inflating class <Unknown>. Why does this happen?? Could anyone fix this? And interestingly, when I remove all code except background, it works!!!

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  • Multithreaded search with UISearchDisplayController

    - by Kulpreet
    I'm sort of new to any sort of multithreading and simply can't seem to get a simple search method working on a background thread properly. Everything seems to be in order with an NSAutoreleasePool and the UI being updated on the main thread. The app doesn't crash and does perform a search in the background but the search results yield the several of the same items several times depending on how fast I type it in. The search works properly without the multithreading (which is commented out), but is very slow because of the large amounts of data I am working with. Here's the code: - (void)filterContentForSearchText:(NSString*)searchText { NSAutoreleasePool *apool = [[NSAutoreleasePool alloc] init]; isSearching = YES; //[self.filteredListContent removeAllObjects]; // First clear the filtered array. for (Entry *entry in appDelegate.entries) { NSComparisonResult result = [entry.item compare:searchText options:(NSCaseInsensitiveSearch|NSDiacriticInsensitiveSearch) range:NSMakeRange(0, [searchText length])]; if (result == NSOrderedSame) { [self.filteredListContent addObject:entry]; } } isSearching=NO; [self.searchDisplayController.searchResultsTableView performSelectorOnMainThread:(@selector(reloadData)) withObject:nil waitUntilDone:NO]; //[self.searchDisplayController.searchResultsTableView reloadData]; [apool drain]; } - (BOOL)searchDisplayController:(UISearchDisplayController *)controller shouldReloadTableForSearchString:(NSString *)searchString { [NSObject cancelPreviousPerformRequestsWithTarget:self selector:@selector(filteredListContent:) object:searchString]; [self.filteredListContent removeAllObjects]; // First clear the filtered array. [self performSelectorInBackground:(@selector(filterContentForSearchText:)) withObject:searchString]; //[self filterContentForSearchText:searchString]; // Return YES to cause the search result table view to be reloaded. return NO; }

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  • while loop ignore the event listener

    - by Tamer
    so when i run this code to try to change the background the GUI crashes and gets stuck in a infinite while loop ignoring the event listeners. here is the code: `private Panel getPanel1() { if (panel1 == null) { panel1 = new Panel(); panel1.setLayout(new GridBagLayout()); while(frame.isVisible()){ panel1.addMouseListener(new java.awt.event.MouseAdapter() { public void mouseClicked(java.awt.event.MouseEvent e) { frame.setVisible(false); } }); int r = (int) (Math.random()*255); int g = (int) (Math.random()*255); int b = (int) (Math.random()*255); Color c = new Color(r, g, b); panel1.setBackground(c); try { Thread.sleep(4000); } catch (InterruptedException e1) { e1.printStackTrace(); } panel1.addMouseListener(new java.awt.event.MouseAdapter() { public void mouseClicked(java.awt.event.MouseEvent e) { /*panel1.setVisible(false); frame.setVisible(false);*/ System.exit(0); } }); } } return panel1; }` instead of exiting the loop of terminating the program or event changing the background it just displays the panel and does nothing else and i have to force it to quit. what should i do?

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  • Alternating table row colors in freemarker

    - by itsadok
    What's a good, simple way to have alternate row coloring with freemarker? Is this really the best way? <#assign row=0> <#list items as item> <#if (row % 2) == 0> <#assign bgcolor="green"> <#else> <#assign bgcolor="red"> </#if> <tr style='background-color: ${bgcolor}'><td>${item}</td></tr> <#assign row = row + 1> </#list> I tried doing this: <#assign row=0> <#list items as item> <tr style='background-color: ${(row % 2) == 0 ? "green" : "blue"}'><td>${item}</td></tr> <#assign row = row + 1> </#list> But apparently you can't user the ternary operator in there. Note: I guess I should have mentioned it earlier, but I can't use css classes or javascript, since this HTML is going into an email message.

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  • jQuery not and classes

    - by Giles B
    Hi Guys, I have 2 anchor links (a.selector) and when one is clicked it has a class applied to it of 'active-arrow' and the click also removes the class of the same name from the other anchor as well as lowering the opacity to 0.2. I then want to have a fade effect when the user hovers over the anchor that doesn't have 'active-arrow' applied to it so that it goes to full opacity when mouseenters and back to 0.2 when mouseleaves. The problem im having is that both .not and :not don't seem to be working as expected, the hover effect works but if I click on the anchor whilst hovering the 'active-arrow' class is applied but when mouseleaves the opacity is faded down to 0.2 again even though the 'active-arrow' class is applied. Also the hover then doesn't work for the other a link which has had 'active-arrow' removed. Bit of a hard one to explain so heres some code that hopefully helps a bit. *//If a.selector doesn't have the class 'active-arrow' then run the hoverFade function* $("a.selector").not(".active-arrow").hoverFade(); //Functions for first element $('a.selector-1').click(function () { $('a.selector-2').removeClass('active-arrow'); //Remove background image from corresponding element $('ul#storage-items-2').fadeOut(1200).addClass('hide'); //Fade out then hide corresponding list $(this).addClass('active-arrow', 'fast'); //Add background image to current element $('ul#storage-items-1').removeClass('hide').fadeIn(1800); //Unhide and fade in the list $('a.selector-2').fadeTo(500, 0.2); //Fade corresponding element $(this).fadeTo(800, 1);//Fade this element to full opacity }); I only included the code for teh first anchor (a.selector-1) as the code for the second anchor is identical but just changes the class names to a.selector-2. Also the hoverFade function is in a seperate file so we can re-use it. jQuery.fn.hoverFade = function() { return this.each(function(){ $(this).hover( function () { $(this).fadeTo(500, 0.8); }, function () { $(this).fadeTo(500, 0.2); }); }); } Each anchor link fades in and fades out a UL as well. Any help is most appreciated Thanks Giles

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  • Best way to convert wpf triggers to silverlight?

    - by Stewart Armbrecht
    I have developed several custom controls in a wpf application that use triggers. what is the fastest way to convert the code so that I have a single code base that works both in the wpf application and the silverlight applicaiton. Here is a sample of the code: <Style x:Key="sButtonAction" TargetType="Button"> <!--<Setter Property="BitmapEffect" Value="{StaticResource BannerEffect}" />--> <Setter Property="Height" Value="25" /> <Setter Property="Margin" Value="4" /> <Setter Property="Cursor" Value="Hand" /> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="Button"> <Border x:Name="PART_Border" CornerRadius="10" BorderThickness="{StaticResource sBorderThicknessStandard}" BorderBrush="{StaticResource bColorBorder}" Background="{StaticResource ButtonActionBackground}"> <TextBlock x:Name="PART_TextBlock" Margin="5,2,5,2" HorizontalAlignment="Center" VerticalAlignment="Center" Foreground="White"> <ContentPresenter HorizontalAlignment="Center" VerticalAlignment="Center" /></TextBlock> </Border> <ControlTemplate.Triggers> <Trigger Property="IsMouseOver" Value="True"> <Setter TargetName="PART_TextBlock" Property="Foreground" Value="#990000"></Setter> </Trigger> <Trigger Property="IsPressed" Value="True"> <Setter TargetName="PART_Border" Property="Background" Value="{StaticResource ButtonActionBackgroundSelected}"></Setter> </Trigger> </ControlTemplate.Triggers> </ControlTemplate> </Setter.Value> </Setter> </Style>

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  • Using ThreadPool.QueueUserWorkItem in ASP.NET in a high traffic scenario

    - by Michael Hart
    I've always been under the impression that using the ThreadPool for (let's say non-critical) short-lived background tasks was considered best practice, even in ASP.NET, but then I came across this article that seems to suggest otherwise - the argument being that you should leave the ThreadPool to deal with ASP.NET related requests. So here's how I've been doing small asynchronous tasks so far: ThreadPool.QueueUserWorkItem(s => PostLog(logEvent)) And the article is suggesting instead to create a thread explicitly, similar to: new Thread(() => PostLog(logEvent)){ IsBackground = true }.Start() The first method has the advantage of being managed and bounded, but there's the potential (if the article is correct) that the background tasks are then vying for threads with ASP.NET request-handlers. The second method frees up the ThreadPool, but at the cost of being unbounded and thus potentially using up too many resources. So my question is, is the advice in the article correct? If your site was getting so much traffic that your ThreadPool was getting full, then is it better to go out-of-band, or would a full ThreadPool imply that you're getting to the limit of your resources anyway, in which case you shouldn't be trying to start your own threads? Clarification: I'm just asking in the scope of small non-critical asynchronous tasks (eg, remote logging), not expensive work items that would require a separate process (in these cases I agree you'll need a more robust solution).

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  • How to determine if a ResourceDictionary is loaded correctly

    - by akaphenom
    How can I tell (through the debugger if my app resources are being loaded correctly). I have tried (in f#) type MyApp() as this = inherit Application() do Application.LoadComponent(this, new System.Uri("/FSSilverlightApp;component/App.xaml", System.UriKind.Relative)) let cc = new ContentControl() let mainGrid : Grid = loadXaml("MainWindow.xaml") let siteTemplate : Grid = mainGrid let txt : TextBlock = siteTemplate ? txt do this.Startup.Add(this.startup) let mutable s = "Items: " s <- s + this.Resources.Count.ToString() it is returning a count of zero. Though I am pretty sure the application is loading the resource because if I change the path within the App.xaml - I get exceptions at runtime. Other re,lavent snippets are: I have the following app.xaml <Application xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" x:Class="Module1.MyApp"> <Application.Resources> <ResourceDictionary> <ResourceDictionary.MergedDictionaries> <ResourceDictionary Source="/FSSilverlightApp;component/TransitioningFrame.xaml" /> </ResourceDictionary.MergedDictionaries> </ResourceDictionary> </Application.Resources> </Application> and content template: < ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:navigation="clr-namespace:System.Windows.Controls;assembly=System.Windows.Controls.Navigation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"> <ControlTemplate x:Key="TransitioningFrame" TargetType="navigation:Frame"> <Border Background="{TemplateBinding Background}" BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="{TemplateBinding BorderThickness}" HorizontalAlignment="{TemplateBinding HorizontalContentAlignment}" VerticalAlignment="{TemplateBinding VerticalContentAlignment}"> <ContentPresenter Cursor="{TemplateBinding Cursor}" HorizontalAlignment="{TemplateBinding HorizontalContentAlignment}" Margin="{TemplateBinding Padding}" VerticalAlignment="{TemplateBinding VerticalContentAlignment}" Content="{TemplateBinding Content}"/> </Border> </ControlTemplate> </ResourceDictionary>

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  • SDL doesn't detect Arrow Keys

    - by Scott
    I am working through the SDL tutorials over at http://lazyfoo.net/SDL_tutorials/index.php and I'm stuck on tutorial 8 where I'm working with key presses. I'm using the following code: //Our Main application loop while(!quit){ if(SDL_PollEvent(&curEvents)){ if(curEvents.type == SDL_QUIT){ quit = true; } //If a key was pressed if( curEvents.type == SDL_KEYDOWN ) { //Set the proper message surface switch( curEvents.key.keysym.sym ) { case SDLK_UP: message = upMessage; break; case SDLK_DOWN: message = downMessage; break; case SDLK_LEFT: message = leftMessage; break; case SDLK_RIGHT: message = rightMessage; break; default: message = TTF_RenderText_Solid(font, "Unknown Key", textColor); break; } } } if( message != NULL ) { //Apply the background to the screen applySurface( 0, 0, background, screen ); //Apply the message centered on the screen applySurface( ( SCREEN_WIDTH - message->w ) / 2, ( SCREEN_HEIGHT - message->h ) / 2, message, screen ); //Null the surface pointer message = NULL; } //Update the screen if( SDL_Flip( screen ) == -1 ) { return 1; } } Where works fine, the default case is reached, for everything BUT pressing the arrow keys. I was wondering if someone could spot what I'm doing wrong.

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  • Workflow Foundation (WF) -- Why does Visual Studio's designer not use my custom ActivityDesignerThem

    - by stakx
    Problem: I am trying to customize a custom Workflow Foundation activity (called CustomActivity) so that it will display with a specific background color. What I've got so far: First, I'm defining a custom ActivityDesignerTheme as follows: public class CustomActivityTheme : ActivityDesignerTheme { public CustomActivityTheme(WorkflowTheme theme) : base(theme) { this.BackColorStart = Color.FromArgb(0xff, 0xf4, 0xf4, 0xf4); this.BackColorEnd = Color.FromArgb(0xff, 0xc0, 0xc0, 0xc0); this.BackgroundStyle = LinearGradientMode.Horizontal; } } Then, I am applying this theme to a custom ActivityDesigner (apparently the theme must be applied to a designer, and not to an activity): [ActivityDesignerTheme(typeof(CustomActivityTheme))] public class CustomActivityDesigner : SequentialActivityDesigner { ... } Ultimately, I am applying the custom designer to my custom Activity: [Designer(typeof(CustomActivityDesigner))] public partial class CustomActivity : SequenceActivity { ... } Now, according to some code examples that I've seen, this should do the trick. However, when I include an instance of my CustomActivity in a workflow, my custom theme is not applied and it is displayed in the Visual Studio Designer as any standard activity would (white background etc.). I tried re-compiling and even re-starting Visual Studio a couple of times, just to make sure the used assembly is up-to-date, but to no avail. My question: What am I missing? Why does Visual Studio's Workflow Designer not respect the CustomActivityTheme when it displays a CustomActivity?

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  • Add incremental numbers at the end of a string in a loop in Javascript.

    - by Kyle Sevenoaks
    This Javascript is part of a Foreach loop. var stickytooltip={ tooltipoffsets: [20, -30], //additional x and y offset from mouse cursor for tooltips fadeinspeed: 200, //duration of fade effect in milliseconds rightclickstick: false, //sticky tooltip when user right clicks over the triggering element (apart from pressing "s" key) ? stickybordercolors: ["#0a5692", "#0a5692"], //border color of tooltip depending on sticky state stickynotice: ["Press \"s\"", "or right click", "to sticky box"], //customize tooltip status message stickynotice2: "Click outside this box to hide it", //customize tooltip status message //***** NO NEED TO EDIT BEYOND HERE isdocked: false, positiontooltip:function($, $tooltip, e){ var x=e.pageX+this.tooltipoffsets[0], y=e.pageY+this.tooltipoffsets[1] var tipw=$tooltip.outerWidth(), tiph=$tooltip.outerHeight(), x=(x+tipw>$(document).scrollLeft()+$(window).width())? x-tipw-(stickytooltip.tooltipoffsets[0]*2) : x y=(y+tiph>$(document).scrollTop()+$(window).height())? $(document).scrollTop()+$(window).height()-tiph-10 : y $tooltip.css({left:x, top:y}) }, showbox:function($, $tooltip, e){ $tooltip.fadeIn(this.fadeinspeed) this.positiontooltip($, $tooltip, e) }, hidebox:function($, $tooltip){ if (!this.isdocked){ $tooltip.stop(false, true).hide() $tooltip.css({borderColor:'black'}).find('.stickystatus:eq(0)').css({background:this.stickybordercolors[0]}).html(this.stickynotice) } }, docktooltip:function($, $tooltip, e){ this.isdocked=true $tooltip.css({borderColor:'darkred'}).find('.stickystatus:eq(0)').css({background:this.stickybordercolors[1]}).html(this.stickynotice) }, init:function(targetselector, tipid){ jQuery(document).ready(function($){ var $targets=$(targetselector) var $tooltip=$('#'+tipid).appendTo(document.body) if ($targets.length==0) return var $alltips=$tooltip.find('div.atip') if (!stickytooltip.rightclickstick) stickytooltip.stickynotice[1]='' stickytooltip.stickynotice=stickytooltip.stickynotice.join(' ') stickytooltip.hidebox($, $tooltip) $targets.bind('mouseenter', function(e){ $alltips.hide().filter('#'+$(this).attr('data-tooltip')).show() stickytooltip.showbox($, $tooltip, e) }) $targets.bind('mouseleave', function(e){ stickytooltip.hidebox($, $tooltip) }) $targets.bind('mousemove', function(e){ if (!stickytooltip.isdocked){ stickytooltip.positiontooltip($, $tooltip, e) } }) $tooltip.bind("mouseenter", function(){ stickytooltip.hidebox($, $tooltip) }) $tooltip.bind("click", function(e){ e.stopPropagation() }) $(this).bind("click", function(e){ if (e.button==0){ stickytooltip.isdocked=false stickytooltip.hidebox($, $tooltip) } }) $(this).bind("contextmenu", function(e){ if (stickytooltip.rightclickstick && $(e.target).parents().andSelf().filter(targetselector).length==1){ //if oncontextmenu over a target element stickytooltip.docktooltip($, $tooltip, e) return false } }) $(this).bind('keypress', function(e){ var keyunicode=e.charCode || e.keyCode if (keyunicode==115){ //if "s" key was pressed stickytooltip.docktooltip($, $tooltip, e) } }) }) //end dom ready } } //stickytooltip.init("targetElementSelector", "tooltipcontainer") stickytooltip.init("*[data-tooltip]", "mystickytooltip") I need to just add some code to the end of "mystickytooltip" to add 1, 2, 3, 4 each time it loops. My JS-foo is nonexistant, please help :)

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  • Stop all sounds permanently in AS3

    - by Fahim Akhter
    Hi, I have a main swf which has sound on/off buttons. It has many SWF's which are loaded into different placeholders at different time. All of them have different sounds in them. In addition to that there is a music loop going on in the background. Now, this perticular swf lets call it Father will be placed in some swf later on. What I'm trying to do right now is when the sound off button is pressed turn off all the sounds permanently so the child swf's and their sounds stop too. I have found a way in AS2 : global = new Sound( ) //no movie clip target path. and add the following code to your off button. on(release){ global.setVolume(0); //mutes all sound } and for on button on(release){ global.setVolume(100); //un mutes all sound } which ofcourse does not work for AS3. So how can I stop all sounds permanently in AS3? Secondly what if I have one sound (my background loop) which I want to keep going on. Would be a lot of help, been searching for a while now without a appropriate answer.

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  • Can push technology / comet be faked?

    - by stef
    Client has a dating site and would like to have a popup (either a nice javascript overlay or a new browser window popup. we're flexible.) displayed to users when another user is visiting their page. I'm familiar with push technology and Comet but it's quite challenging to implement this and may place serious strain on a server with over 100,000 unique visitors per day. I'm wondering if there is a way of faking this, perhaps by not being accurate to the second. I can't really think of any way. This is a classic LAMP environment. Anyone? EDIT: what about this: placing an iframe on the page that refreshes every few seconds and at each page load it checks in the db if a visitor has been logged on this profile page. if so, it shows a message. the message would be visible but the background of the iframe would blend in with the background of the site and be invisible. if the message fades in and out, it would look like a JS box "popping up".

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  • Scrollable list items in jQuery

    - by Giles B
    Hi Guys, I have a list of 4 items and the ul has a background image that makes the second item look as though it has an arrow behind it. I want to be able to scroll the items up or down when they are clicked to the second items position so for example when I click the fourth item the whole list scrolls up so the fourth item is then postioned over the top of the background image and all the other items will be sitting in the same order above it. I have tried using jQuery Tools with the circular option selected but it clones the first an last item and i end up with a gap when i get to the bottom and I also cant make each item selectable to scroll the list up or down. Here is the code for the list <div id="priceGuide"> <ul id="priceRegion"> <li><a href="#">North & Midlands</a></li> <li><a href="#">London, north of the river</a></li> <li><a href="#">London, south of the river</a></li> <li><a href="#">South & South East</a></li> </ul><!-- /priceRegion --> </div><!-- /priceGuide --> Any help is most appreciated. Thanks Giles

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  • My Android ListView item layout looks terrible

    - by jnylen
    I wanted to create a layout like the CyanogenMod call log in that there is a list item and a call button on the left which gets focus separately (screenshot). Instead, I get this mess. Here's my code: <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:minHeight="?android:attr/listPreferredItemHeight" android:layout_width="fill_parent" android:layout_height="fill_parent" android:paddingLeft="4dip" > <DontPressWithParentImageView android:id="@+id/play_icon" android:layout_width="wrap_content" android:layout_height="fill_parent" android:paddingLeft="14dip" android:paddingRight="14dip" android:layout_alignParentRight="true" android:gravity="center_vertical" android:src="@drawable/sym_play" android:background="@drawable/play_background" /> <View android:id="@+id/divider" android:layout_width="1px" android:layout_height="fill_parent" android:layout_marginTop="5dip" android:layout_marginBottom="5dip" android:layout_toLeftOf="@id/play_icon" android:layout_marginLeft="2dip" android:background="@drawable/divider_vertical_dark" /> <TextView android:id="@+id/file_info" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignParentBottom="true" android:layout_marginBottom="8dip" android:layout_marginTop="-10dip" android:layout_marginLeft="10dip" android:layout_alignWithParentIfMissing="true" android:singleLine="true" android:ellipsize="marquee" android:textAppearance="?android:attr/textAppearanceSmall" android:textStyle="bold" /> <TextView android:id="@+id/file_title" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignParentTop="true" android:layout_above="@id/file_info" android:layout_alignWithParentIfMissing="true" android:layout_marginBottom="-10dip" android:layout_marginLeft="4dip" android:textAppearance="?android:attr/textAppearanceLarge" android:singleLine="true" android:ellipsize="marquee" android:gravity="center_vertical" /> </RelativeLayout> For reference, the code I started with is here and here, and the source to DontPressWithParentImageView is here (but as you can see from my screenshot, that part is working). What am I doing wrong?

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